[Orxonox-commit 4598] r9269 - in code/branches/presentation2012merge: . data/gui/layouts data/gui/scripts data/levels data/levels/includes data/levels/templates data/overlays src/modules src/modules/pickup src/modules/pickup/items src/orxonox src/orxonox/controllers src/orxonox/worldentities/pawns

landauf at orxonox.net landauf at orxonox.net
Sun Jun 3 16:33:14 CEST 2012


Author: landauf
Date: 2012-06-03 16:33:13 +0200 (Sun, 03 Jun 2012)
New Revision: 9269

Added:
   code/branches/presentation2012merge/data/gui/layouts/ShipSelectionMenu.layout
   code/branches/presentation2012merge/data/gui/scripts/ShipSelectionMenu.lua
   code/branches/presentation2012merge/data/levels/SurfaceRacePresentation.oxw
   code/branches/presentation2012merge/data/levels/includes/towerWeaponSettings.oxi
   code/branches/presentation2012merge/data/levels/surfaceRace.oxw
   code/branches/presentation2012merge/data/levels/templates/spaceshipRace.oxt
   code/branches/presentation2012merge/data/levels/templates/tower.oxt
   code/branches/presentation2012merge/data/levels/towerDefense.oxw
   code/branches/presentation2012merge/data/overlays/towerdefenseHUD.oxo
   code/branches/presentation2012merge/src/modules/pickup/items/DamageBoostPickup.cc
   code/branches/presentation2012merge/src/modules/pickup/items/DamageBoostPickup.h
   code/branches/presentation2012merge/src/modules/towerdefense/
   code/branches/presentation2012merge/src/orxonox/ShipManager.cc
   code/branches/presentation2012merge/src/orxonox/ShipManager.h
Modified:
   code/branches/presentation2012merge/
   code/branches/presentation2012merge/data/gui/scripts/AudioMenu.lua
   code/branches/presentation2012merge/data/gui/scripts/SingleplayerMenu.lua
   code/branches/presentation2012merge/data/levels/includes/pickups.oxi
   code/branches/presentation2012merge/data/levels/pickups.oxw
   code/branches/presentation2012merge/data/levels/portals.oxw
   code/branches/presentation2012merge/data/levels/teamDeathMatch.oxw
   code/branches/presentation2012merge/data/levels/templates/pickupRepresentationTemplates.oxt
   code/branches/presentation2012merge/data/levels/templates/spaceshipPirate.oxt
   code/branches/presentation2012merge/data/levels/theTimeMachine.oxw
   code/branches/presentation2012merge/data/levels/tutorial.oxw
   code/branches/presentation2012merge/src/modules/CMakeLists.txt
   code/branches/presentation2012merge/src/modules/pickup/PickupPrereqs.h
   code/branches/presentation2012merge/src/modules/pickup/items/CMakeLists.txt
   code/branches/presentation2012merge/src/modules/pickup/items/SpeedPickup.h
   code/branches/presentation2012merge/src/orxonox/LevelInfo.cc
   code/branches/presentation2012merge/src/orxonox/LevelInfo.h
   code/branches/presentation2012merge/src/orxonox/controllers/FormationController.cc
   code/branches/presentation2012merge/src/orxonox/worldentities/pawns/Pawn.cc
   code/branches/presentation2012merge/src/orxonox/worldentities/pawns/Pawn.h
Log:
merged presentation2012 to presentation2012merge


Property changes on: code/branches/presentation2012merge
___________________________________________________________________
Modified: svn:ignore
   - build
codeblocks
vs
dependencies

   + .project
build
codeblocks
dependencies
vs

Modified: svn:mergeinfo
   - /code/branches/ai:6592-7033
/code/branches/ai2:8721-8880
/code/branches/bigships:8137-8588
/code/branches/buildsystem:1874-2276,2278-2400
/code/branches/buildsystem2:2506-2658
/code/branches/buildsystem3:2662-2708
/code/branches/ceguilua:1802-1808
/code/branches/chat:6527-6797
/code/branches/chat2:6836-6910
/code/branches/console:5941-6104
/code/branches/consolecommands2:6451-7178
/code/branches/consolecommands3:7178-7283
/code/branches/core3:1572-1739
/code/branches/core4:3221-3224,3227,3234-3238,3242,3244-3250,3252-3254,3256,3259-3261,3264-3265,3268-3275,3277-3278,3280,3284-3285,3287,3289-3294,3305,3309-3310
/code/branches/core5:5768-5928,6009
/code/branches/data_cleanup:7537-7686
/code/branches/doc:7290-7400
/code/branches/dockingsystem:8101-8192
/code/branches/dockingsystem2:8196-8560
/code/branches/dynamicmatch:6584-7030
/code/branches/environment3:8887-8975
/code/branches/formation:8885-8991
/code/branches/fps:6591-7072
/code/branches/gamecontent:8893-8968
/code/branches/gameimmersion:8102-8577
/code/branches/gamestate:6430-6572,6621-6661
/code/branches/gamestates2:6594-6745
/code/branches/gametypes:2826-3031
/code/branches/gcc43:1580
/code/branches/gui:1635-1723,2795-2894
/code/branches/hud:8883-8986
/code/branches/hudelements:6584-6941
/code/branches/hudimprovements:7920-8672
/code/branches/ingamemenu:6000-6023
/code/branches/input:1629-1636
/code/branches/ipv6:7293-7458
/code/branches/kicklib:7940-8096,8098-8277
/code/branches/kicklib2:8282-8350
/code/branches/lastmanstanding:7479-7644
/code/branches/lastmanstanding3:7903-8175
/code/branches/libraries:5612-5692
/code/branches/libraries2:5703-5737
/code/branches/lod:6586-6911
/code/branches/lodfinal:2372-2411
/code/branches/mac_osx:7789-8128,8135
/code/branches/map:2801-3086,3089
/code/branches/masterserver:7502-7738
/code/branches/masterserverfix:8933-8936
/code/branches/menu:5941-6146,6148,7536-7687
/code/branches/menue:8884-8976
/code/branches/miniprojects:2754-2824
/code/branches/netp2:2835-2988
/code/branches/netp3:2988-3082
/code/branches/netp6:3214-3302
/code/branches/network:2356
/code/branches/network2:6434-6465
/code/branches/network3:7196-7344
/code/branches/network4:7497-7755
/code/branches/network5:7757-7781
/code/branches/network6:7823-8315
/code/branches/network64:2210-2355
/code/branches/notifications:7314-7401
/code/branches/objecthierarchy:1911-2085,2100,2110-2169
/code/branches/objecthierarchy2:2171-2479
/code/branches/ois_update:7506-7788
/code/branches/output:8739-8857
/code/branches/overlay:2117-2385
/code/branches/particles:2829-3085
/code/branches/particles2:6050-6106,6109
/code/branches/pch:3113-3194
/code/branches/physics:1912-2055,2107-2439
/code/branches/physics_merge:2436-2457
/code/branches/pickup:8145-8555
/code/branches/pickup2:5942-6405
/code/branches/pickup3:6418-6523
/code/branches/pickup4:6594-6710
/code/branches/pickups:1926-2086,2127,2827-2915
/code/branches/pickups2:2107-2497,2915-3071
/code/branches/png2:7262-7263
/code/branches/portals:8087-8455
/code/branches/portals2:8460-8602
/code/branches/ppspickups1:6552-6708
/code/branches/ppspickups2:6527-6532,6554-6709
/code/branches/ppspickups3:6757-6997
/code/branches/ppspickups4:7003-7089
/code/branches/presentation:2369-2652,2654-2660,7736-7786,8500-8705
/code/branches/presentation2:6106-6416,7787-7800
/code/branches/presentation2011:8974-9015
/code/branches/presentation3:6913-7162
/code/branches/questsystem:1894-2088
/code/branches/questsystem2:2107-2259
/code/branches/questsystem5:2776-2905
/code/branches/releasetodo:7614-7647
/code/branches/resource:3327-3366
/code/branches/resource2:3372-5694
/code/branches/rocket:6523-6950
/code/branches/rocket2:6953-6970
/code/branches/script_trigger:1295-1953,1955
/code/branches/skybox2:6559-6989
/code/branches/sound:2829-3010
/code/branches/sound3:5941-6102
/code/branches/spaceboundaries:8085-8457
/code/branches/spaceboundaries2:8460-8613
/code/branches/spacerace:8182-8630
/code/branches/spaceraceTwo:8881-8996
/code/branches/steering:5949-6091,8140-8595
/code/branches/tetris:8100-8563
/code/branches/tutoriallevel:7827-8370
/code/branches/tutoriallevel2:8370-8452
/code/branches/tutoriallevel3:8453-8636
/code/branches/unity_build:8440-8716
/code/branches/usability:7915-8078
/code/branches/weapon:1925-2094
/code/branches/weapon2:2107-2488
/code/branches/weapons:2897-3051,8143-8591
/code/branches/weaponsystem:2742-2890
   + /code/branches/ai:6592-7033
/code/branches/ai2:8721-8880
/code/branches/bigships:8137-8588
/code/branches/buildsystem:1874-2276,2278-2400
/code/branches/buildsystem2:2506-2658
/code/branches/buildsystem3:2662-2708
/code/branches/ceguilua:1802-1808
/code/branches/chat:6527-6797
/code/branches/chat2:6836-6910
/code/branches/console:5941-6104
/code/branches/consolecommands2:6451-7178
/code/branches/consolecommands3:7178-7283
/code/branches/core3:1572-1739
/code/branches/core4:3221-3224,3227,3234-3238,3242,3244-3250,3252-3254,3256,3259-3261,3264-3265,3268-3275,3277-3278,3280,3284-3285,3287,3289-3294,3305,3309-3310
/code/branches/core5:5768-5928,6009
/code/branches/data_cleanup:7537-7686
/code/branches/doc:7290-7400
/code/branches/dockingsystem:8101-8192
/code/branches/dockingsystem2:8196-8560
/code/branches/dynamicmatch:6584-7030
/code/branches/environment3:8887-8975
/code/branches/formation:8885-8991
/code/branches/fps:6591-7072
/code/branches/gamecontent:8893-8968
/code/branches/gameimmersion:8102-8577
/code/branches/gamestate:6430-6572,6621-6661
/code/branches/gamestates2:6594-6745
/code/branches/gametypes:2826-3031
/code/branches/gcc43:1580
/code/branches/gui:1635-1723,2795-2894
/code/branches/hud:8883-8986
/code/branches/hudelements:6584-6941
/code/branches/hudimprovements:7920-8672
/code/branches/ingamemenu:6000-6023
/code/branches/input:1629-1636
/code/branches/ipv6:7293-7458
/code/branches/kicklib:7940-8096,8098-8277
/code/branches/kicklib2:8282-8350
/code/branches/lastmanstanding:7479-7644
/code/branches/lastmanstanding3:7903-8175
/code/branches/libraries:5612-5692
/code/branches/libraries2:5703-5737
/code/branches/lod:6586-6911
/code/branches/lodfinal:2372-2411
/code/branches/mac_osx:7789-8128,8135
/code/branches/map:2801-3086,3089
/code/branches/masterserver:7502-7738
/code/branches/masterserverfix:8933-8936
/code/branches/menu:5941-6146,6148,7536-7687
/code/branches/menue:8884-8976
/code/branches/miniprojects:2754-2824
/code/branches/netp2:2835-2988
/code/branches/netp3:2988-3082
/code/branches/netp6:3214-3302
/code/branches/network:2356
/code/branches/network2:6434-6465
/code/branches/network3:7196-7344
/code/branches/network4:7497-7755
/code/branches/network5:7757-7781
/code/branches/network6:7823-8315
/code/branches/network64:2210-2355
/code/branches/newlevel2012:9033-9244
/code/branches/notifications:7314-7401
/code/branches/objecthierarchy:1911-2085,2100,2110-2169
/code/branches/objecthierarchy2:2171-2479
/code/branches/ois_update:7506-7788
/code/branches/output:8739-8857
/code/branches/overlay:2117-2385
/code/branches/particles:2829-3085
/code/branches/particles2:6050-6106,6109
/code/branches/pch:3113-3194
/code/branches/physics:1912-2055,2107-2439
/code/branches/physics_merge:2436-2457
/code/branches/pickup:8145-8555
/code/branches/pickup2:5942-6405
/code/branches/pickup2012:9029-9189
/code/branches/pickup3:6418-6523
/code/branches/pickup4:6594-6710
/code/branches/pickups:1926-2086,2127,2827-2915
/code/branches/pickups2:2107-2497,2915-3071
/code/branches/png2:7262-7263
/code/branches/portals:8087-8455
/code/branches/portals2:8460-8602
/code/branches/ppspickups1:6552-6708
/code/branches/ppspickups2:6527-6532,6554-6709
/code/branches/ppspickups3:6757-6997
/code/branches/ppspickups4:7003-7089
/code/branches/presentation:2369-2652,2654-2660,7736-7786,8500-8705
/code/branches/presentation2:6106-6416,7787-7800
/code/branches/presentation2011:8974-9015
/code/branches/presentation2012:9189-9268
/code/branches/presentation3:6913-7162
/code/branches/questsystem:1894-2088
/code/branches/questsystem2:2107-2259
/code/branches/questsystem5:2776-2905
/code/branches/releasetodo:7614-7647
/code/branches/resource:3327-3366
/code/branches/resource2:3372-5694
/code/branches/rocket:6523-6950
/code/branches/rocket2:6953-6970
/code/branches/script_trigger:1295-1953,1955
/code/branches/shipSelection:9038-9206
/code/branches/skybox2:6559-6989
/code/branches/sound:2829-3010
/code/branches/sound2012:9205-9214
/code/branches/sound3:5941-6102
/code/branches/spaceboundaries:8085-8457
/code/branches/spaceboundaries2:8460-8613
/code/branches/spacerace:8182-8630
/code/branches/spaceraceTwo:8881-8996
/code/branches/steering:5949-6091,8140-8595
/code/branches/surfaceRace:9028-9199
/code/branches/tetris:8100-8563
/code/branches/tutoriallevel:7827-8370
/code/branches/tutoriallevel2:8370-8452
/code/branches/tutoriallevel3:8453-8636
/code/branches/unity_build:8440-8716
/code/branches/usability:7915-8078
/code/branches/weapon:1925-2094
/code/branches/weapon2:2107-2488
/code/branches/weapons:2897-3051,8143-8591
/code/branches/weaponsystem:2742-2890

Copied: code/branches/presentation2012merge/data/gui/layouts/ShipSelectionMenu.layout (from rev 9268, code/branches/presentation2012/data/gui/layouts/ShipSelectionMenu.layout)
===================================================================
--- code/branches/presentation2012merge/data/gui/layouts/ShipSelectionMenu.layout	                        (rev 0)
+++ code/branches/presentation2012merge/data/gui/layouts/ShipSelectionMenu.layout	2012-06-03 14:33:13 UTC (rev 9269)
@@ -0,0 +1,64 @@
+<?xml version="1.0" encoding="UTF-8"?>
+
+<GUILayout >
+
+    <Window Type="MenuWidgets/StaticImage" Name="orxonox/ShipSelectionBackground" >
+        <Property Name="FrameEnabled" Value="False" />
+        <Property Name="InheritsAlpha" Value="False" />
+        <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
+        <Property Name="UnifiedAreaRect" Value="{{0,0},{0,0},{1,0},{1,0}}" />
+        <Property Name="BackgroundEnabled" Value="False" />
+	<!-- --> 
+        <Window Type="MenuWidgets/StaticText" Name="orxonox/ShipSelectionWindow" >
+            <Property Name="Text" Value="ShipSelection" />
+            <Property Name="Alpha" Value="0.8" />
+            <Property Name="InheritsAlpha" Value="False" />
+            <Property Name="HorzFormatting" Value="HorzCentred" />
+            <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
+            <Property Name="VertFormatting" Value="TopAligned" />
+            <Property Name="UnifiedAreaRect" Value="{{0.2,0},{0.15,0},{0.8,0},{0.7,0}}" /> 
+            <Window Type="MenuWidgets/TabControl" Name="orxonox/ShipSelectionTabControl" >
+                <Property Name="TabHeight" Value="{0,26.4388}" />
+                <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
+                <Property Name="TabPanePosition" Value="Top" />
+		<Property Name="UnifiedAreaRect" Value="{{0.05,0},{0.1,0},{0.95,0},{0.925,0}}" />
+		
+            </Window>	
+            
+	    <!-- TODO: Ship Description and Image
+	    <Window Type="MenuWidgets/StaticImage" Name="orxonox/ShipSelectionShipImage" >
+                <Property Name="AlwaysOnTop" Value="True" />
+                <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
+                <Property Name="UnifiedAreaRect" Value="{{0.55,0},{0.25,0},{0.9,0},{0.675,0}}" />
+            </Window>
+            <Window Type="MenuWidgets/StaticText" Name="orxonox/ShipSelectionLevelDescription" >
+                <Property Name="AlwaysOnTop" Value="True" />
+                <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
+                <Property Name="VertScrollbar" Value="True" />
+                <Property Name="HorzScrollbar" Value="True" />
+                <Property Name="UnifiedAreaRect" Value="{{0.1,0},{0.725,0},{0.9,0},{0.875,0}}" />
+            </Window>--> 
+		 
+        </Window>
+        <Window Type="MenuWidgets/Button" Name="orxonox/ShipSelectionStartButton" >
+            <Property Name="Text" Value="Start" />
+            <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
+            <Property Name="UnifiedAreaRect" Value="{{0.25,0},{0.725,0},{0.4,0},{0.775,0}}" />
+            <Event Name="Clicked" Function="ShipSelectionMenu.ShipSelectionStartButton_clicked"/>
+        </Window>
+        <!-- TODO: set ship properties
+	<Window Type="MenuWidgets/Button" Name="orxonox/ShipSelectionConfigButton" >
+            <Property Name="Text" Value="Configure" />
+            <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
+            <Property Name="UnifiedAreaRect" Value="{{0.425,0},{0.725,0},{0.575,0},{0.775,0}}" />
+            <Property Name="Disabled" Value="True" />
+            <Event Name="Clicked" Function="ShipSelectionMenu.ShipSelectionConfigButton_clicked"/>
+        </Window> --> 
+        <Window Type="MenuWidgets/Button" Name="orxonox/ShipSelectionBackButton" >
+            <Property Name="Text" Value="Back" />
+            <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
+            <Property Name="UnifiedAreaRect" Value="{{0.6,0},{0.725,0},{0.75,0},{0.775,0}}" />
+            <Event Name="Clicked" Function="ShipSelectionMenu.ShipSelectionBackButton_clicked"/>
+        </Window>
+    </Window>
+</GUILayout>

Modified: code/branches/presentation2012merge/data/gui/scripts/AudioMenu.lua
===================================================================
--- code/branches/presentation2012merge/data/gui/scripts/AudioMenu.lua	2012-06-03 13:51:50 UTC (rev 9268)
+++ code/branches/presentation2012merge/data/gui/scripts/AudioMenu.lua	2012-06-03 14:33:13 UTC (rev 9269)
@@ -33,6 +33,7 @@
     table.insert(themeList, "Drum n' Bass")
     table.insert(themeList, "8-Bit Style")
     table.insert(themeList, "Corny Jazz")
+    table.insert(themeList, "Metal")
     for k,v in pairs(themeList) do
         item = CEGUI.createListboxTextItem(v)
         item:setSelectionBrushImage(menuImageSet, "MultiListSelectionBrush")
@@ -44,6 +45,8 @@
         listboxwindow:setItemSelectState(2,true)
     elseif orxonox.getConfig("MoodManager", "mood_") == "jazzy" then
         listboxwindow:setItemSelectState(3,true)
+    elseif orxonox.getConfig("MoodManager", "mood_") == "metal" then
+        listboxwindow:setItemSelectState(4,true)
     else
         listboxwindow:setItemSelectState(0,true)
     end
@@ -177,6 +180,8 @@
         orxonox.config("MoodManager", "mood_", "eightbit")
     elseif listboxwindow:isItemSelected(3) then
         orxonox.config("MoodManager", "mood_", "jazzy")
+    elseif listboxwindow:isItemSelected(4) then
+        orxonox.config("MoodManager", "mood_", "metal")
     else
         orxonox.config("MoodManager", "mood_", "default")
     end

Copied: code/branches/presentation2012merge/data/gui/scripts/ShipSelectionMenu.lua (from rev 9268, code/branches/presentation2012/data/gui/scripts/ShipSelectionMenu.lua)
===================================================================
--- code/branches/presentation2012merge/data/gui/scripts/ShipSelectionMenu.lua	                        (rev 0)
+++ code/branches/presentation2012merge/data/gui/scripts/ShipSelectionMenu.lua	2012-06-03 14:33:13 UTC (rev 9269)
@@ -0,0 +1,132 @@
+-- ShipSelectionMenu.lua
+
+local P = createMenuSheet("ShipSelectionMenu")
+P.activeTabIndexes = {}
+P.scrollbarWidth = 13
+P.shipList = {}
+function P.onLoad()
+   local dircmd = "ls -l ../levels/templates/ | awk '{print $9}' | grep \"spaceship\" | sed -e 's/\\.[a-zA-Z]*$//'" -- go to spaceships folder and generate a list of installed shipmodels.
+   os.execute(dircmd .. " > ../levels/templates/.shipmodels") --saves output in a textfile
+   --[[TODO: program a Windows Version / platform independent version here:
+   if string.sub(package.config,1,1) == '\\' then
+           -- Windows
+           dircmd = "dir /b/s"
+   end]]	
+   P.createFilterTab("All Ships")   
+end
+
+function P.createShipList() --generates list with tagged shipmodels
+   P.shipList = {}
+   for line in io.lines("../levels/templates/.shipmodels") do  --checks if shipmodel is included in level file
+	if selectedlevel:hasShip(string.lower(line)) then
+		P.shipList[#P.shipList+1] = string.lower(line)
+	end
+   end  
+end
+
+function P.update() --updates listbox with found models
+    P.createShipList()
+    listbox:resetList()
+    --orxonox.GUIManager:setItemTooltipsEnabledHelper(listbox, true)
+    local tabIndexes = {}
+    for k,v in pairs(P.shipList) do
+        --TODO: only add ship if is in the right filter tab
+        --if tag == nil or v:hasShip(tag) then
+            local item = CEGUI.createListboxTextItem(v)
+            item:setSelectionBrushImage(menuImageSet, "MultiListSelectionBrush")
+            listbox:addItem(item)
+            table.insert(tabIndexes, k)
+            --orxonox.GUIManager:setTooltipTextHelper(item, v:getDescription())
+        --end
+    end
+    table.insert(P.activeTabIndexes, tabIndexes)
+end
+
+function P.createFilterTab(name) -- generates filter tab and list box, sets handler for selection changes
+    tabName = "orxonox/ShipSelectionLevelTab"
+    -- create new tab window with desired name
+    listbox = CEGUI.toListbox(winMgr:createWindow("MenuWidgets/Listbox", tabName)) 
+    listbox:setText(name)
+    listbox:setProperty("UnifiedMaxSize", "{{1,0},{1,0}}")
+    --[[TODO: smaller list if image and description is implemented. 
+	listbox:setProperty("UnifiedAreaRect", "{{0.05,0},{0.1,0},{0.5,0},{0.675,0}}") --]]	 
+    listbox:setProperty("UnifiedAreaRect", "{{0,0},{0,0},{1,0},{1,0}}")
+    -- fill listbox with items
+    P.update()
+    -- listen to selection changes
+    orxonox.GUIManager:subscribeEventHelper(listbox, "ItemSelectionChanged", P.name..".ShipSelectionSelectionChanged")
+    local tabControl = winMgr:getWindow("orxonox/ShipSelectionTabControl")
+    orxonox.GUIManager:subscribeEventHelper(tabControl, "TabSelectionChanged", P.name..".ShipSelectionSelectionChanged")
+    if listbox:getItemCount() > 0 then
+        tabControl:addChildWindow(tabName)
+    end
+end
+
+function P.ShipSelectionGetSelectedModel() --returns selected model, if available.
+    -- choose the active listbox
+    local tabControl = CEGUI.toTabControl(winMgr:getWindow("orxonox/ShipSelectionTabControl"))
+    local listbox = CEGUI.toListbox(tabControl:getTabContentsAtIndex(tabControl:getSelectedTabIndex()))
+    local choice = listbox:getFirstSelectedItem()
+    if choice ~= nil then
+        -- get the right tab and the right index
+        local tabIndexes = P.activeTabIndexes[tabControl:getSelectedTabIndex()+1]
+        local index = tabIndexes[listbox:getItemIndex(choice)+1]
+        return P.shipList[index]
+    else
+        return nil
+    end
+end
+
+function P.ShipSelectionSelectionChanged(e)
+    --[[ TODO: Get image and description from template file
+    local levelImage = winMgr:getWindow("orxonox/ShipSelectionLevelImage")
+    local levelDescription = winMgr:getWindow("orxonox/ShipSelectionLevelDescription")
+    local configButton = winMgr:getWindow("orxonox/ShipSelectionConfigButton")
+    local level = P.ShipSelectionGetSelectedModel()
+    if level ~= nil then
+        --local levelXMLFilename = selectedlevel:getXMLFilename()
+        --local imageName = selectedlevel:getScreenshot()
+        -- set the screenshot and the description for the selected level
+        --levelImage:setProperty("Image", "set:"..levelXMLFilename..imageName.." image:full_image")
+        --levelDescription:setText(level:getDescription())
+        -- only enable config button for "gametype" levels
+        --if level:hasTag("gametype") then
+         --   configButton:setProperty("Disabled", "False")
+        --else
+        --    configButton:setProperty("Disabled", "True")
+        --end
+    else
+        -- also take care of "no level selected"
+        levelImage:setProperty("Image", nil)
+        levelDescription:setText("")
+    end
+   --]]
+end
+
+function P.ShipSelectionStartButton_clicked(e)
+
+    if (selectedlevel ~= nil and P.ShipSelectionGetSelectedModel() ~= nil)  then
+	selectedlevel:selectShip(P.ShipSelectionGetSelectedModel())
+        orxonox.execute("startGame " .. "_temp.oxw")
+        hideAllMenuSheets()
+    else
+	orxonox.execute("orxout user_warning no ship model selected or no tagged shipmodel installed")
+    end
+end
+
+--[[ TODO: function P.ShipSelectionConfigButton_clicked(e)
+
+    local level = P.ShipSelectionGetSelectedModel()
+    if level ~= nil then
+        local configMenu = showMenuSheet("ShipSelectionConfigMenu")
+        configMenu:loadConfig(level)
+    end
+end
+--]]
+
+
+function P.ShipSelectionBackButton_clicked(e)
+    orxonox.execute("keyESC")
+end 
+
+return P

Modified: code/branches/presentation2012merge/data/gui/scripts/SingleplayerMenu.lua
===================================================================
--- code/branches/presentation2012merge/data/gui/scripts/SingleplayerMenu.lua	2012-06-03 13:51:50 UTC (rev 9268)
+++ code/branches/presentation2012merge/data/gui/scripts/SingleplayerMenu.lua	2012-06-03 14:33:13 UTC (rev 9269)
@@ -1,10 +1,11 @@
 -- SingleplayerMenu.lua
 
 local P = createMenuSheet("SingleplayerMenu")
-
+P.loadAlong = {"ShipSelectionMenu"}
 P.levelList = {}
 P.activeTabIndexes = {}
 P.scrollbarWidth = 13
+selectedlevel = {} -- level for ship selection
 
 function P.onLoad()
     P.createLevelList()
@@ -45,7 +46,8 @@
     local level = nil
     while index < size do
         level = orxonox.LevelManager:getInstance():getAvailableLevelListItem(index)
-        if level ~= nil then
+        if (level ~= nil and level:getXMLFilename() ~= "_temp.oxw") then
+	    --os.execute("echo " .. level:getXMLFilename() .." >> ~/outputorx")
             local levelXMLFilename = level:getXMLFilename()
             -- create an imageset for each screenshot
             local imageName = level:getScreenshot()
@@ -140,10 +142,15 @@
 end
 
 function P.SingleplayerStartButton_clicked(e)
-    local level = P.SingleplayerGetSelectedLevel()
-    if level ~= nil then
-        orxonox.execute("startGame " .. level:getXMLFilename())
-        hideAllMenuSheets()
+    selectedlevel = P.SingleplayerGetSelectedLevel()
+    if selectedlevel ~= nil then
+        if selectedlevel:hasTag("shipselection") then
+            local shipSelectionMenu = showMenuSheet("ShipSelectionMenu", true)
+            shipSelectionMenu:update()
+        else
+            orxonox.execute("startGame " .. selectedlevel:getXMLFilename())
+            hideAllMenuSheets()
+	end
     end
 end
 

Copied: code/branches/presentation2012merge/data/levels/SurfaceRacePresentation.oxw (from rev 9268, code/branches/presentation2012/data/levels/SurfaceRacePresentation.oxw)
===================================================================
--- code/branches/presentation2012merge/data/levels/SurfaceRacePresentation.oxw	                        (rev 0)
+++ code/branches/presentation2012merge/data/levels/SurfaceRacePresentation.oxw	2012-06-03 14:33:13 UTC (rev 9269)
@@ -0,0 +1,390 @@
+<LevelInfo
+ name = "Surface Race Presentation"
+ description = "just awesome 2.0"
+ screenshot = "surfaceRace.png"
+ tags = "gametype, shipselection"
+ startingships = "spaceshipassff, spaceshipghost, spaceshipspacecruiser, spaceshiprace"
+/>
+
+<?lua
+  include("stats.oxo")
+  include("HUDTemplates3.oxo")
+  include("templates/lodInformation.oxt")
+  include("templates/spaceshipRace.oxt")
+  include("templates/spaceshipAssff.oxt")
+  include("templates/spaceshipGhost.oxt")
+  include("templates/spaceshipSpacecruiser.oxt")
+  include("templates/pickupRepresentationTemplates.oxt")
+ 
+?>
+
+<Level
+gametype = SpaceRace
+>
+
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  <?lua include("includes/notifications.oxi") ?>
+
+  <Scene
+    ambientlight = "2.0, 2.0, 2.0"
+    skybox       = "Orxonox/skyBoxClouds"
+    gravity      = "0,-75,0"
+    negativeWorldRange = "-100000, -100000, -100000"
+    positiveWorldRange = " 100000,  100000,  100000"
+    hasPhysics   = true
+  >
+
+    <Template name=PortalDefault>
+        <PortalEndPoint>
+            <attached>
+                <Model mesh="Spacegate.mesh" scale="3"/>
+            </attached>
+        </PortalEndPoint>
+    </Template>
+
+    <PortalEndPoint position="6000,8050,2500" id="1" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
+    <PortalEndPoint position="6100,8050,-4500" id="2" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
+    <PortalLink fromID="1" toID="2" />
+    <PortalLink fromID="2" toID="1" />
+
+  <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+
+
+    <Model position="4200,8050,-1000" scale=10 mesh="debris-pile01.mesh" shadow=true />
+    <Model position="4200,8050,-1000" scale=10 mesh="debris-pile02.mesh" shadow=true />
+    <Model position="4200,8050,-1000" scale=10 mesh="debris-pile03.mesh" shadow=true />
+    
+	<MovableEntity position="-700,8090,-300" velocity="80,0,0" rotationaxis="1,0,1" rotationrate=200>
+      <attached>
+        <Model position="0,0,-20" scale=10 mesh="cokebottle.mesh" />
+      </attached>
+    </MovableEntity>
+
+
+<SpaceRaceManager>
+ <checkpoints>	
+	<RaceCheckPoint name="checkpoint1" position="0,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="150" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+	<collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+    
+	<RaceCheckPoint name="checkpoint2" position="1000,8050,-4000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+           <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+	<RaceCheckPoint name="checkpoint3" position="3000,8050,-4000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="150" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+	<RaceCheckPoint name="checkpoint4" position="4000,8050,-1000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+	<RaceCheckPoint name="checkpoint5" position="4000,8050,0" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+	<RaceCheckPoint name="checkpoint6" position="3000,8050,1000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+	<RaceCheckPoint name="checkpoint7" position="0,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="150" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+      <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+	<RaceCheckPoint name="checkpoint8" position="-4000,8050,3000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+	<RaceCheckPoint name="checkpoint9" position="-4000,8050,5000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="150" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+         <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+	<RaceCheckPoint name="checkpoint10" position="-3000,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="150" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+	<RaceCheckPoint name="checkpoint11" position="0,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="120" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+	<RaceCheckPoint name="checkpoint12" position="6000,8050,6000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+      <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+	<RaceCheckPoint name="checkpoint13" position="5500,8050,3000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+	<RaceCheckPoint name="checkpoint14" position="6000,8050,-5000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="13" islast="true" >
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+</checkpoints>
+</SpaceRaceManager>
+
+ <SpawnPoint team=0 position="0,8050,0" lookat="0,8000,-8000" spawnclass=SpaceShip pawndesign=shipselection />
+
+  
+	<!-- -----------------------Zylinder---------------------------- -->
+<StaticEntity position="2750,8050,6000" direction="1,0,0" roll="90"  scale="4" collisionType=static mass=100000 friction=0.01 >
+      <attached>
+	<Model position="0,0,0" mesh="cylinder.mesh" scale3D="100,100,400" />
+	<!--
+            	<Model position="0,80,600" mesh="testcube.mesh" scale3D="90,18,-600" />
+		<Model position="0,-80,600" mesh="testcube.mesh" scale3D="90,18,-600" />
+		<Model position="80,0,600" mesh="testcube.mesh" scale3D="18,90,-600" />
+		<Model position="-80,0,600" mesh="testcube.mesh" scale3D="18,09,-600" />
+	 -->
+
+      </attached>
+
+
+ 	<collisionShapes>
+          
+            	
+		<BoxCollisionShape position="0,320,2400"            halfExtents="360,72,2400" />
+		<BoxCollisionShape position="0,-320,2400"      halfExtents="360,72,2400" />
+		<BoxCollisionShape position="320,0,2400"            halfExtents="72,360,2400" />
+		<BoxCollisionShape position="-320,0,2400"     halfExtents="72,360,2400" />
+            	
+
+	
+        </collisionShapes>
+
+  </StaticEntity>
+
+<!-- ------------------Cube between gate 4 and 5----------------- -->
+<StaticEntity position="4465,8050,-500" direction="0,0,0"   scale="1" collisionType=static mass=100000 friction=0.01 >
+      <attached>
+	<Model position="0,0,0" mesh="blackcube.mesh" scale3D="450,600,50" />
+<!--
+            	<Model position="0,0,0" mesh="testcube.mesh" scale3D="450,600,50" />
+		-->
+
+      </attached>
+
+
+ 	<collisionShapes>
+          
+            	
+		<BoxCollisionShape position="0,0,0"            halfExtents="450,600,50" />
+
+        </collisionShapes>
+
+  </StaticEntity>
+
+<StaticEntity position="3535,8050,-500" direction="0,0,0"   scale="1" collisionType=static mass=100000 friction=0.01 >
+      <attached>
+	<Model position="0,0,0" mesh="blackcube.mesh" scale3D="450,600,50" />
+<!--
+            	<Model position="0,0,0" mesh="testcube.mesh" scale3D="450,600,50" />
+		 -->
+
+      </attached>
+
+
+ 	<collisionShapes>
+          
+            	
+		<BoxCollisionShape position="0,0,0"            halfExtents="450,600,50" />
+
+        </collisionShapes>
+
+  </StaticEntity>
+
+
+
+
+	<!-- ------------------Boden----------------- -->
+  <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01>
+     <attached>
+        <Model position="0,0,0" mesh="CubeGround.mesh" scale3D="8000,8000,8000" />
+      </attached>
+      <collisionShapes>
+        <BoxCollisionShape position="0,50,0" halfExtents="8000,8000,8000" />um j?:P"{
+
+      </collisionShapes> 
+</StaticEntity>
+
+
+<!-- ---------------------PickUp---------------------- -->
+
+
+ <PickupSpawner position="4000,8050,0" triggerDistance="40" respawnTime="10" maxSpawnedItems="99" scale="8">
+      <pickup>
+        <SpeedPickup template=smallspeedpickup />
+      </pickup>
+    </PickupSpawner>
+
+   <PickupSpawner position="5500,8100,2000" triggerDistance="40" respawnTime="10" maxSpawnedItems="99" scale="8">
+      <pickup>
+        <SpeedPickup template=mediumspeedpickup />
+      </pickup>
+    </PickupSpawner>
+
+    <PickupSpawner position="3000,8050,-4000" triggerDistance="40" respawnTime="60"  maxSpawnedItems="5" scale="8">
+      <pickup>
+        <ShrinkPickup template ="mediumshrinkpickup"/>
+      </pickup>
+    </PickupSpawner>>
+
+
+
+
+ <!-- ---------------asteroid ellipse----------------- -->
+
+ <?lua
+    max = 15
+    for i = 0, max, 1
+    do
+	x=-12000
+	y=10000
+	z=-12000
+ 
+    ?>
+    <?lua
+    for k = 1, 15, 1
+    do
+    j = math.random()
+    ?>
+
+    <MovableEntity
+      position = "<?lua print(x + math.random() * 20000) ?>,<?lua print(y + math.random() * 5000) ?>,<?lua print(z + math.random() * 20000) ?>"
+      collisionType = "dynamic"
+      linearDamping = "0.5"
+      angularDamping = "0.5"
+      collisiondamage = "100"
+      enablecollisiondamage = "true"
+      scale="<?lua print(j * 5) ?>" >
+      <attached>
+        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
+      <?lua if k == 0 then ?><attached><!-- ---------asteroid fog----- -->
+            <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
+          </attached> <?lua end ?>
+        </Model>
+      </attached>
+      <collisionShapes>
+        <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
+      </collisionShapes>
+    </MovableEntity>
+    <?lua
+    end
+    ?>
+    <?lua end ?>
+
+  </Scene>
+</Level>
+

Modified: code/branches/presentation2012merge/data/levels/includes/pickups.oxi
===================================================================
--- code/branches/presentation2012merge/data/levels/includes/pickups.oxi	2012-06-03 13:51:50 UTC (rev 9268)
+++ code/branches/presentation2012merge/data/levels/includes/pickups.oxi	2012-06-03 14:33:13 UTC (rev 9269)
@@ -209,6 +209,41 @@
     </pickup>
 </PickupRepresentation>
 
+<!-- DamageBoost Pickup -->
+
+<PickupRepresentation
+    pickupName = "Small DamageBoost Pickup"
+    pickupDescription = "Multiplies the ship damage with 2."
+    spawnerTemplate = "smalldamageboostpickupRepresentation"
+    inventoryRepresentation = "SmallDamageBoost"
+>
+    <pickup>
+        <DamageBoostPickup template=smalldamageboostpickup />
+    </pickup>
+</PickupRepresentation>
+
+<PickupRepresentation
+    pickupName = "Medium DamageBoost Pickup"
+    pickupDescription = "Multiplies the ship damage with 5."
+    spawnerTemplate = "mediumdamageboostpickupRepresentation"
+    inventoryRepresentation = "MediumDamageBoost"
+>
+    <pickup>
+        <DamageBoostPickup template=mediumdamageboostpickup />
+    </pickup>
+</PickupRepresentation>
+
+<PickupRepresentation
+    pickupName = "Large DamageBoost Pickup"
+    pickupDescription = "Multiplies the ship damage with 7."
+    spawnerTemplate = "largedamageboostpickupRepresentation"
+    inventoryRepresentation = "LargeDamageBoost"
+>
+    <pickup>
+        <DamageBoostPickup template=largedamageboostpickup />
+    </pickup>
+</PickupRepresentation>
+
 <!-- Shrink Pickup -->
 
 <PickupRepresentation

Copied: code/branches/presentation2012merge/data/levels/includes/towerWeaponSettings.oxi (from rev 9268, code/branches/presentation2012/data/levels/includes/towerWeaponSettings.oxi)
===================================================================
--- code/branches/presentation2012merge/data/levels/includes/towerWeaponSettings.oxi	                        (rev 0)
+++ code/branches/presentation2012merge/data/levels/includes/towerWeaponSettings.oxi	2012-06-03 14:33:13 UTC (rev 9269)
@@ -0,0 +1,55 @@
+     <weaponslots>
+      <WeaponSlot position="-15.0,-1.5,0" />
+      <WeaponSlot position=" 15.0,-1.5,0" />
+      <WeaponSlot position="    0,   0,0" />
+    </weaponslots>
+    <weaponsets>
+      <WeaponSet firemode=0 />
+      <WeaponSet firemode=1 />
+      <WeaponSet firemode=2 />
+      <WeaponSet firemode=3 />
+    </weaponsets>
+    <weapons>
+      <WeaponPack>
+        <links>
+          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
+          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
+          <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
+          <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
+        </links>
+        <Weapon>
+          <attached>
+            <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,200" scale=1/>
+            <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,200" scale=1 />
+            <Model mesh="hs-w01_reduced.mesh" roll="45" pitch="-76" yaw="-45" position="-1.5,1,200" scale=10 />
+          </attached>
+          <HsW01 mode=0 munitionpershot=0 delay=0.005 damage=31.4159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
+          <HsW01 mode=0 munitionpershot=0 delay=0     damage=314.159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
+          <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
+        </Weapon>
+        
+        <Weapon>
+          <attached>
+            <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" />
+            <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" />
+            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 />
+          </attached>
+          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
+          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
+          <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
+        </Weapon>
+        <Weapon>
+          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
+          <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
+        </Weapon>
+        
+      </WeaponPack>
+      <WeaponPack>
+        <links>
+          <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
+        </links>
+        <!--Weapon>
+          <EnergyDrink mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" />
+        </Weapon-->
+      </WeaponPack>
+    </weapons>
\ No newline at end of file

Modified: code/branches/presentation2012merge/data/levels/pickups.oxw
===================================================================
--- code/branches/presentation2012merge/data/levels/pickups.oxw	2012-06-03 13:51:50 UTC (rev 9268)
+++ code/branches/presentation2012merge/data/levels/pickups.oxw	2012-06-03 14:33:13 UTC (rev 9269)
@@ -168,6 +168,27 @@
       </pickup>
     </PickupSpawner>
     
+    <!-- DamageBoost pickup -->
+    
+    <PickupSpawner position="-50,75,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10">
+      <pickup>
+        <DamageBoostPickup template=smalldamageboostpickup />
+      </pickup>
+    </PickupSpawner>
+    
+      <PickupSpawner position="-50,100,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10">
+      <pickup>
+        <DamageBoostPickup template=mediumdamageboostpickup />
+      </pickup>
+    </PickupSpawner>
+    
+      <PickupSpawner position="-50,125,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10">
+      <pickup>
+        <DamageBoostPickup template=largedamageboostpickup />
+      </pickup>
+    </PickupSpawner>
+    
+    
     <!-- Other pickups -->
 
     <!-- PickupRepresentation for the pickup below, since it is not a standard pickup provided by pickups.oxi -->
@@ -205,7 +226,64 @@
         <ShrinkPickup template ="hugeshrinkpickup"/>
       </pickup>
     </PickupSpawner>
+    
+    <!-- @Objects: 4 boxes (uncontrolled pawns) -->
+    <Pawn team=1 health=30 position="0,0,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box RVName = "Box 4" >
+        <events>
+          <visibility>
+            <EventListener event="flying4" />
+          </visibility>
+        </events>
+        <attached>
+            <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
+        </collisionShapes>
+    </Pawn>
 
+    <Pawn team=1 health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box RVName = "Box 3">
+        <events>
+          <visibility>
+            <EventListener event="flying4" />
+          </visibility>
+        </events>
+        <attached>
+           <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
+        </collisionShapes>
+    </Pawn>
+
+    <Pawn health=30 position="0,200,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box team=1 RVName = "Box 2">
+        <events>
+          <visibility>
+            <EventListener event="flying4" />
+          </visibility>
+        </events>
+        <attached>
+           <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
+        </collisionShapes>
+    </Pawn>
+
+    <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box team=1 RVName = "Box 1">
+        <events>
+          <visibility>
+            <EventListener event="flying4" />
+          </visibility>
+        </events>
+        <attached>
+            <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
+        </attached>
+        <collisionShapes>
+           <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
+        </collisionShapes>
+    </Pawn>
+
     <!--StaticEntity position="0,-200,0" direction="0,-1,0" collisionType=static mass=500 friction=0.01 >
       <attached>
         <Model position="0,0,0" mesh="cube.mesh" scale3D="10,10,10" />

Modified: code/branches/presentation2012merge/data/levels/portals.oxw
===================================================================
--- code/branches/presentation2012merge/data/levels/portals.oxw	2012-06-03 13:51:50 UTC (rev 9268)
+++ code/branches/presentation2012merge/data/levels/portals.oxw	2012-06-03 14:33:13 UTC (rev 9269)
@@ -28,7 +28,7 @@
     <Template name=PortalDefault>
         <PortalEndPoint>
             <attached>
-                <Billboard material="Portals/Default" />
+                <Model mesh="Spacegate.mesh" yaw="90"/>
             </attached>
         </PortalEndPoint>
     </Template>

Copied: code/branches/presentation2012merge/data/levels/surfaceRace.oxw (from rev 9268, code/branches/presentation2012/data/levels/surfaceRace.oxw)
===================================================================
--- code/branches/presentation2012merge/data/levels/surfaceRace.oxw	                        (rev 0)
+++ code/branches/presentation2012merge/data/levels/surfaceRace.oxw	2012-06-03 14:33:13 UTC (rev 9269)
@@ -0,0 +1,455 @@
+<LevelInfo
+ name = "Surface Race"
+ description = "just awesome"
+ screenshot = "surfaceRace.png"
+ tags = "gametype"
+/>
+
+<?lua
+  include("stats.oxo")
+  include("HUDTemplates3.oxo")
+  include("templates/lodInformation.oxt")
+  include("templates/spaceshipRace.oxt")
+  include("templates/pickupRepresentationTemplates.oxt")
+ 
+?>
+
+
+<Level
+gametype = SpaceRace
+>
+
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  <?lua include("includes/notifications.oxi") ?>
+
+  <Scene
+    ambientlight = "2.0, 2.0, 2.0"
+    skybox       = "Orxonox/skyBoxClouds"
+    gravity      = "0,-75,0"
+    negativeWorldRange = "-100000, -100000, -100000"
+    positiveWorldRange = " 100000,  100000,  100000"
+    hasPhysics   = true
+  >
+
+  <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+
+
+
+<SpaceRaceManager>
+ <checkpoints>	
+	<RaceCheckPoint name="checkpoint1" position="0,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="150" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+	
+<!-- 
+		<Model position="0,0,55" mesh="testcube.mesh" scale3D="110,20,20" />
+		<Model position="0,0,-55" mesh="testcube.mesh" scale3D="110,20,20" />
+		<Model position="55,0,0" mesh="testcube.mesh" scale3D="20,20,110" />
+		<Model position="-55,0,0" mesh="testcube.mesh" scale3D="20,20,110" />
+
+-->
+
+
+        </attached>
+
+
+
+	<collisionShapes>
+
+
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+
+	 
+        </collisionShapes>
+
+
+
+	
+    </RaceCheckPoint>
+
+<RaceCheckPoint name="checkpoint2" position="1000,8050,-4000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       
+
+           <collisionShapes>
+
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+	 
+        </collisionShapes>
+    </RaceCheckPoint>
+
+
+
+<RaceCheckPoint name="checkpoint3" position="3000,8050,-4000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="150" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+
+
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+
+	 
+        </collisionShapes>
+
+    </RaceCheckPoint>
+
+
+<RaceCheckPoint name="checkpoint4" position="4000,8050,-1000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+        <collisionShapes>
+
+
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+
+	 
+        </collisionShapes>
+
+    </RaceCheckPoint>
+
+
+<RaceCheckPoint name="checkpoint5" position="4000,8050,0" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+        <collisionShapes>
+
+
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+
+	 
+        </collisionShapes>
+
+    </RaceCheckPoint>
+
+
+<RaceCheckPoint name="checkpoint6" position="3000,8050,1000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+
+
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+
+	 
+        </collisionShapes>
+    </RaceCheckPoint>
+
+
+
+<RaceCheckPoint name="checkpoint7" position="0,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="150" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+      <collisionShapes>
+
+
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+
+	 
+        </collisionShapes>
+
+    </RaceCheckPoint>
+
+
+
+<RaceCheckPoint name="checkpoint8" position="-4000,8050,3000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+	 
+        </collisionShapes>
+    </RaceCheckPoint>
+
+
+<RaceCheckPoint name="checkpoint9" position="-4000,8050,5000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="150" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+         <collisionShapes>
+
+
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+
+	 
+        </collisionShapes>
+
+    </RaceCheckPoint>
+
+
+<RaceCheckPoint name="checkpoint10" position="-3000,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="150" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+
+
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+
+	 
+        </collisionShapes>
+
+    </RaceCheckPoint>
+
+<RaceCheckPoint name="checkpoint11" position="0,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="120" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+
+
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+
+	 
+        </collisionShapes>
+
+    </RaceCheckPoint>
+
+<RaceCheckPoint name="checkpoint12" position="6000,8050,6000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+      <collisionShapes>
+
+
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+
+	 
+        </collisionShapes>
+
+    </RaceCheckPoint>
+
+
+
+<RaceCheckPoint name="checkpoint13" position="5500,8050,3000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+	 
+        </collisionShapes>
+    </RaceCheckPoint>
+
+
+<RaceCheckPoint name="checkpoint14" position="6000,8050,-5000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="13" islast="true" >
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+	 
+        </collisionShapes>
+    </RaceCheckPoint>
+
+
+</checkpoints>
+</SpaceRaceManager>
+
+ <SpawnPoint team=0 position="0,8050,0" lookat="0,8000,-8000" spawnclass=SpaceShip pawndesign=spaceshipRace />
+
+  
+	<!-- -----------------------Zylinder---------------------------- -->
+<StaticEntity position="2750,8050,6000" direction="1,0,0" roll="90"  scale="4" collisionType=static mass=100000 friction=0.01 >
+      <attached>
+	<Model position="0,0,0" mesh="cylinder.mesh" scale3D="100,100,400" />
+	<!--
+            	<Model position="0,80,600" mesh="testcube.mesh" scale3D="90,18,-600" />
+		<Model position="0,-80,600" mesh="testcube.mesh" scale3D="90,18,-600" />
+		<Model position="80,0,600" mesh="testcube.mesh" scale3D="18,90,-600" />
+		<Model position="-80,0,600" mesh="testcube.mesh" scale3D="18,09,-600" />
+	 -->
+
+      </attached>
+
+
+ 	<collisionShapes>
+          
+            	
+		<BoxCollisionShape position="0,320,2400"            halfExtents="360,72,2400" />
+		<BoxCollisionShape position="0,-320,2400"      halfExtents="360,72,2400" />
+		<BoxCollisionShape position="320,0,2400"            halfExtents="72,360,2400" />
+		<BoxCollisionShape position="-320,0,2400"     halfExtents="72,360,2400" />
+            	
+
+	
+        </collisionShapes>
+
+  </StaticEntity>
+
+<!-- ------------------Cube between gate 4 and 5----------------- -->
+<StaticEntity position="4465,8050,-500" direction="0,0,0"   scale="1" collisionType=static mass=100000 friction=0.01 >
+      <attached>
+	<Model position="0,0,0" mesh="blackcube.mesh" scale3D="450,600,50" />
+<!--
+            	<Model position="0,0,0" mesh="testcube.mesh" scale3D="450,600,50" />
+		-->
+
+      </attached>
+
+
+ 	<collisionShapes>
+          
+            	
+		<BoxCollisionShape position="0,0,0"            halfExtents="450,600,50" />
+
+        </collisionShapes>
+
+  </StaticEntity>
+
+<StaticEntity position="3535,8050,-500" direction="0,0,0"   scale="1" collisionType=static mass=100000 friction=0.01 >
+      <attached>
+	<Model position="0,0,0" mesh="blackcube.mesh" scale3D="450,600,50" />
+<!--
+            	<Model position="0,0,0" mesh="testcube.mesh" scale3D="450,600,50" />
+		 -->
+
+      </attached>
+
+
+ 	<collisionShapes>
+          
+            	
+		<BoxCollisionShape position="0,0,0"            halfExtents="450,600,50" />
+
+        </collisionShapes>
+
+  </StaticEntity>
+
+
+
+
+	<!-- ------------------Boden----------------- -->
+  <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01>
+     <attached>
+        <Model position="0,0,0" mesh="CubeGround.mesh" scale3D="8000,8000,8000" />
+      </attached>
+      <collisionShapes>
+        <BoxCollisionShape position="0,50,0" halfExtents="8000,8000,8000" />um j?:P"{
+
+      </collisionShapes> 
+</StaticEntity>
+
+
+<!-- ---------------------PickUp---------------------- -->
+
+
+ <PickupSpawner position="4000,8050,0" triggerDistance="40" respawnTime="10" maxSpawnedItems="99" scale="8">
+      <pickup>
+        <SpeedPickup template=smallspeedpickup />
+      </pickup>
+    </PickupSpawner>
+
+   <PickupSpawner position="5500,8100,2000" triggerDistance="40" respawnTime="10" maxSpawnedItems="99" scale="8">
+      <pickup>
+        <SpeedPickup template=mediumspeedpickup />
+      </pickup>
+    </PickupSpawner>
+
+    <PickupSpawner position="3000,8050,-4000" triggerDistance="40" respawnTime="60"  maxSpawnedItems="5" scale="8">
+      <pickup>
+        <ShrinkPickup template ="mediumshrinkpickup"/>
+      </pickup>
+    </PickupSpawner>>
+
+
+
+
+ <!-- ---------------asteroid ellipse----------------- -->
+
+ <?lua
+    max = 15
+    for i = 0, max, 1
+    do
+	x=-12000
+	y=10000
+	z=-12000
+ 
+    ?>
+    <?lua
+    for k = 1, 15, 1
+    do
+    j = math.random()
+    ?>
+
+    <MovableEntity
+      position = "<?lua print(x + math.random() * 20000) ?>,<?lua print(y + math.random() * 5000) ?>,<?lua print(z + math.random() * 20000) ?>"
+      collisionType = "dynamic"
+      linearDamping = "0.5"
+      angularDamping = "0.5"
+      collisiondamage = "100"
+      enablecollisiondamage = "true"
+      scale="<?lua print(j * 5) ?>" >
+      <attached>
+        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
+      <?lua if k == 0 then ?><attached><!-- ---------asteroid fog----- -->
+            <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
+          </attached> <?lua end ?>
+        </Model>
+      </attached>
+      <collisionShapes>
+        <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
+      </collisionShapes>
+    </MovableEntity>
+    <?lua
+    end
+    ?>
+    <?lua end ?>
+
+  </Scene>
+</Level>
+

Modified: code/branches/presentation2012merge/data/levels/teamDeathMatch.oxw
===================================================================
--- code/branches/presentation2012merge/data/levels/teamDeathMatch.oxw	2012-06-03 13:51:50 UTC (rev 9268)
+++ code/branches/presentation2012merge/data/levels/teamDeathMatch.oxw	2012-06-03 14:33:13 UTC (rev 9269)
@@ -24,7 +24,7 @@
 
   <Scene
    ambientlight = "0.7, 0.6, 0.6"
-   skybox       = "Orxonox/skypanoramagen1"
+   skybox       = "Orxonox/creeper1"
   >
     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
 

Modified: code/branches/presentation2012merge/data/levels/templates/pickupRepresentationTemplates.oxt
===================================================================
--- code/branches/presentation2012merge/data/levels/templates/pickupRepresentationTemplates.oxt	2012-06-03 13:51:50 UTC (rev 9268)
+++ code/branches/presentation2012merge/data/levels/templates/pickupRepresentationTemplates.oxt	2012-06-03 14:33:13 UTC (rev 9269)
@@ -215,6 +215,84 @@
     </PickupRepresentation>
 </Template>
 
+<!-- DamageBoost pickups -->
+
+<Template name=smalldamageboostpickupRepresentation>
+    <PickupRepresentation>
+        <spawner-representation>
+            <StaticEntity>
+                <attached>
+                    <Billboard position="0,0,0" colour="0.95,0.10,0.05" material="Sphere2" scale=0.1 >
+                        <attached>
+                            <Billboard position="0,0,0" colour="0.30,0.30,0.30" material="damageSmall" scale=0.7 />
+                        </attached>
+                    </Billboard>
+                </attached>
+            </StaticEntity>
+        </spawner-representation>
+    </PickupRepresentation>
+</Template>
+
+<Template name=smalldamageboostpickup>
+  <DamageBoostPickup
+    duration = 10.0
+    damageMultiplier = 2.0
+    activationType = "immediate"
+    durationType = "continuous"
+  />
+</Template>
+
+<Template name=mediumdamageboostpickupRepresentation>
+    <PickupRepresentation>
+        <spawner-representation>
+            <StaticEntity>
+                <attached>
+                    <Billboard position="0,0,0" colour="0.95,0.10,0.05" material="Sphere2" scale=0.1 >
+                        <attached>
+                            <Billboard position="0,0,0" colour="0.30,0.30,0.30" material="damageMedium" scale=0.7 />
+                        </attached>
+                    </Billboard>
+                </attached>
+            </StaticEntity>
+        </spawner-representation>
+    </PickupRepresentation>
+</Template>
+
+<Template name=mediumdamageboostpickup>
+  <DamageBoostPickup
+    duration = 10.0
+    damageMultiplier = 5.0
+    activationType = "immediate"
+    durationType = "continuous"
+  />
+</Template>
+
+<Template name=largedamageboostpickupRepresentation>
+    <PickupRepresentation>
+        <spawner-representation>
+            <StaticEntity>
+                <attached>
+                    <Billboard position="0,0,0" colour="0.95,0.10,0.05" material="Sphere2" scale=0.1 >
+                        <attached>
+                            <Billboard position="0,0,0" colour="0.30,0.30,0.30" material="damageLarge" scale=0.7 />
+                        </attached>
+                    </Billboard>
+                </attached>
+            </StaticEntity>
+        </spawner-representation>
+    </PickupRepresentation>
+</Template>
+
+<Template name=largedamageboostpickup>
+  <DamageBoostPickup
+    duration = 10.0
+    damageMultiplier = 7.0
+    activationType = "immediate"
+    durationType = "continuous"
+  />
+</Template>
+
+
 <!-- Speed pickups -->
 
 <Template name=smallspeedpickupRepresentation>

Modified: code/branches/presentation2012merge/data/levels/templates/spaceshipPirate.oxt
===================================================================
--- code/branches/presentation2012merge/data/levels/templates/spaceshipPirate.oxt	2012-06-03 13:51:50 UTC (rev 9268)
+++ code/branches/presentation2012merge/data/levels/templates/spaceshipPirate.oxt	2012-06-03 14:33:13 UTC (rev 9269)
@@ -34,11 +34,12 @@
    linearDamping     = 0.7
    angularDamping    = 0.9999999
   >
+
     <engines>
       <MultiStateEngine position=" 0, 0, 0" template=spaceshippirateengine />
     </engines>
     <attached>
-      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
+      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=20 mesh="pirate.mesh" />
       <BlinkingBillboard position=" 12.7,-3.8,0" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 />
       <BlinkingBillboard position="-12.7,-3.8,0" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 phase="90"/>
       <BlinkingBillboard position=" 8.7,-0.5,2.5" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 phase="30"/>

Copied: code/branches/presentation2012merge/data/levels/templates/spaceshipRace.oxt (from rev 9268, code/branches/presentation2012/data/levels/templates/spaceshipRace.oxt)
===================================================================
--- code/branches/presentation2012merge/data/levels/templates/spaceshipRace.oxt	                        (rev 0)
+++ code/branches/presentation2012merge/data/levels/templates/spaceshipRace.oxt	2012-06-03 14:33:13 UTC (rev 9269)
@@ -0,0 +1,119 @@
+<Template name=spaceshiprace>
+  <SpaceShip
+   hudtemplate            = spaceshiphud
+   camerapositiontemplate = spaceshipassffcameras
+   spawnparticlesource    = "Orxonox/fairytwirl"
+   spawnparticleduration  = 3
+   explosionchunks        = 6
+
+   health            = 100
+   maxhealth         = 200
+   initialhealth     = 100
+
+   shieldhealth        = 30
+   initialshieldhealth = 30
+   maxshieldhealth     = 50
+   shieldabsorption    = 0.8
+   reloadrate          = 1
+   reloadwaittime      = 1
+
+   primaryThrust     = 100
+   auxilaryThrust    = 30
+   rotationThrust    = 50
+
+   lift = 1;
+   stallSpeed = 220;
+
+   boostPower            = 15
+   boostPowerRate        = 1
+   boostRate             = 5
+   boostCooldownDuration = 10
+
+   shakeFrequency = 15
+   shakeAmplitude = 9
+
+   collisionType     = "dynamic"
+   mass              = 100
+   linearDamping     = 0.7
+   angularDamping    = 0.9999999
+  >
+    <engines>
+      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine />
+      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine />
+    </engines>
+    <attached>
+      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
+      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
+      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
+    </attached>
+    <collisionShapes>
+
+      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
+      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
+      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
+      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
+      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
+      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
+
+    </collisionShapes>
+<?lua
+  include("../includes/weaponSettingsAssff.oxi")
+?>
+  </SpaceShip>
+</Template>
+
+<Template name=spaceshipassffcameras defaults=0>
+  <SpaceShip>
+    <camerapositions>
+      <CameraPosition position="0,10, 40" drag=true mouselook=true />
+      <CameraPosition position="0,20, 80" drag=true mouselook=true />
+      <CameraPosition position="0,30,120" drag=true mouselook=true />
+    </camerapositions>
+  </SpaceShip>
+</Template>
+
+<Template name=spaceshipassffengine baseclass=MultiStateEngine>
+  <MultiStateEngine
+   boostfactor    = 2
+
+   speedfront     = 2500
+   speedback      =  50
+   speedleftright =  50
+   speedupdown    =  50
+
+   defEngineSndNormal = "sounds/Engine_low.ogg"
+   defEngineSndBoost = "sounds/Engine_high.ogg"
+
+   accelerationfront     = 500
+   accelerationbrake     = 500
+   accelerationback      =  125
+   accelerationleftright =  125
+   accelerationupdown    =  125
+  >
+    <EffectContainer condition="idle">
+      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+    </EffectContainer>
+    <EffectContainer condition="not idle">
+      <FadingBillboard mainstate=activity active=false scale=0.1 position="7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.1 position="-7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+    <EffectContainer condition="normal or brake">
+
+    </EffectContainer>
+    <EffectContainer condition="normal or boost">
+      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+    </EffectContainer>
+    <EffectContainer condition="boost">
+      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+    </EffectContainer>
+<!--    <EffectContainer condition="brake">
+      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+-->
+  </MultiStateEngine>
+</Template>

Copied: code/branches/presentation2012merge/data/levels/templates/tower.oxt (from rev 9268, code/branches/presentation2012/data/levels/templates/tower.oxt)
===================================================================
--- code/branches/presentation2012merge/data/levels/templates/tower.oxt	                        (rev 0)
+++ code/branches/presentation2012merge/data/levels/templates/tower.oxt	2012-06-03 14:33:13 UTC (rev 9269)
@@ -0,0 +1,37 @@
+<Template name=tower>
+  <Tower
+
+ 
+   explosionchunks        = 6
+
+   reloadrate          = 3
+   reloadwaittime      = 1
+
+   collisionType     = "dynamic"
+   team = 2
+
+
+  >
+  	<controller>
+		<WaypointPatrolController alertnessradius=1000 team=5>
+			<waypoints>
+				<Model mesh="cube.mesh" scale=0 position=" 700, 200, 100" />
+			</waypoints>
+		</WaypointPatrolController>
+	</controller>
+
+
+    <attached>
+		<Model position="0,0,0" scale=45 mesh="Tower.mesh" />
+    </attached>
+
+    <!--collisionShapes>
+    
+    </collisionShapes-->
+
+<?lua
+  include("../includes/towerWeaponSettings.oxi")
+?>
+  </Tower>
+</Template>
+

Modified: code/branches/presentation2012merge/data/levels/theTimeMachine.oxw
===================================================================
--- code/branches/presentation2012merge/data/levels/theTimeMachine.oxw	2012-06-03 13:51:50 UTC (rev 9268)
+++ code/branches/presentation2012merge/data/levels/theTimeMachine.oxw	2012-06-03 14:33:13 UTC (rev 9269)
@@ -58,6 +58,28 @@
   </SpaceShip>
 </Template>
 
+<Template name=spaceshipassffengine baseclass=MultiStateEngine>
+  <MultiStateEngine
+   boostfactor    = 2
+
+   speedfront     = 150
+   speedback      =  50
+   speedleftright =  50
+   speedupdown    =  50
+
+   defEngineSndNormal = "sounds/Engine_low.ogg"
+   defEngineSndBoost = "sounds/Engine_high.ogg"
+
+   accelerationfront     = 500
+   accelerationbrake     = 500
+   accelerationback      =  125
+   accelerationleftright =  125
+   accelerationupdown    =  125
+  >
+
+  </MultiStateEngine>
+</Template>
+
 <!--*****************************************************************************************************************************************************************************************-->
 
 <Level

Copied: code/branches/presentation2012merge/data/levels/towerDefense.oxw (from rev 9268, code/branches/presentation2012/data/levels/towerDefense.oxw)
===================================================================
--- code/branches/presentation2012merge/data/levels/towerDefense.oxw	                        (rev 0)
+++ code/branches/presentation2012merge/data/levels/towerDefense.oxw	2012-06-03 14:33:13 UTC (rev 9269)
@@ -0,0 +1,140 @@
+<!-- TODO: Update the level's image-->
+
+<!-- See TowerDefenseReadme.txt for Information on this file -->
+
+<LevelInfo
+ name = "Tower Defense"
+ description = "Defend your Spacestation from incoming waves."
+ tags = "gametype"
+ screenshot = "emptylevel.png"
+/>
+
+<?lua
+  include("stats.oxo")
+  include("HUDTemplates3.oxo")
+  include("towerdefenseHUD.oxo")
+  include("templates/lodInformation.oxt")
+?>
+
+<?lua
+  include("templates/spaceshipAssff.oxt")
+  include("templates/spaceshipPirate.oxt")
+  include("templates/tower.oxt")
+?>
+
+<!-- Specify the position of the camera -->
+<Template name=centerpointmarkcamera defaults=0>
+  <Pawn>
+    <camerapositions>
+      <CameraPosition position="0,0,1500"/>
+    </camerapositions>
+  </Pawn>
+</Template>
+
+<!-- Loads a mesh to mark the center-->
+<Template name=centerpointmark>
+  <Pawn camerapositiontemplate=centerpointmarkcamera>
+    <attached>
+      <Model position="0,0,0" mesh="cylinder.mesh" scale3D="1,1,1" /> <!-- the camera is attached to this -->
+    </attached>
+  </Pawn>
+</Template>
+
+
+<!-- Template for a tower 	EDIT: new towertemplate is included with "templates/tower" -->
+<!--Template name=towertemplate>
+  <Tower>
+    <attached>
+      <Model position="0,0,0" scale=0.25 mesh="Tower_ME.mesh" />
+    </attached>
+  </Tower>
+</Template-->
+
+
+
+
+
+<Level gametype = "TowerDefense">
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  
+  <?lua include("includes/notifications.oxi") ?>
+
+  <Scene
+    ambientlight = "0.8, 0.8, 0.8"
+    skybox       = "Orxonox/Starbox"
+  >
+  
+  	<Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+    
+	<!-- Spawns the camera, attached to a crate -->
+	<SpawnPoint team=0 position="0,0,0" spawnclass=Pawn pawndesign=centerpointmark />
+	<!--TeamSpawnPoint team=1 position="-7,7,4" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /-->
+	
+ 	<!--SpawnPoint team=1 position="0,0,10" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff  /-->
+ 	<!--SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /-->
+ 	
+	<SpaceShip position="-700,-500, 100" lookat="0,0,0" scale=3 team=1 >
+      <templates>
+        <Template link=spaceshipassff />
+      </templates>
+      <controller>
+        <WaypointController accuracy=60>
+          <waypoints>
+			  <!-- 1,3 10,3 10,11, 13,11 -->
+            <Model mesh="cube.mesh" scale=0 position="-700,-500, 150" />
+            <Model mesh="cube.mesh" scale=0 position=" 200,-500, 150" />
+            <Model mesh="cube.mesh" scale=0 position=" 200, 300, 150" />
+            <Model mesh="cube.mesh" scale=0 position=" 500, 300, 150" />
+			<Model mesh="cube.mesh" scale=0 position=" 500, 700, 150" />
+          </waypoints>
+        </WaypointController>
+      </controller>
+    </SpaceShip>
+    
+    
+    <!--invisible entity to attach towers to, since playfield is static and towers are dynamic-->
+    <StaticEntity position=0,0,0>
+ 
+		 <attached>
+			<Model position="-50,-50,0" mesh="Playfield_ME.mesh" scale=80 />
+			<!-- Base -->
+			<Model position="500,700,100" mesh="sphere.mesh" scale=80 />
+            <!--Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /--> <!-- Only temporary needed to help align the collisionshape -->
+			<!-- This was used to mark the playfield, let's let it be here for now -->
+			<!--Model position="-8,8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /-->
+			<!--Model position="-8,-8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /-->
+			<!--Model position="8,-8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /-->
+			<!--Model position="8,8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /-->
+        </attached>
+        <collisionShapes> <!-- The collisionshape forbids other worldentities that have a collisionShape to fly through it.
+        
+                               TODO: Find correct size for the collisionshape; since a collisionShape is invisible
+                               I added the crate wich currently has the same dimensions as the collisionshape.
+                               You have to adjust the crate's scale3D as well as the collisionshape's halfExtens to
+                               find the proper shape. -->
+           <BoxCollisionShape position="0,0,0" halfExtents="400,400,100" />
+        </collisionShapes>
+	</StaticEntity>
+    
+    
+    
+    
+	<!-- PlayField -->
+	<TowerDefenseCenterpoint 
+	name=towerdefensecenter 
+	width=16 
+	height=16
+	tileScale=100
+	towerTemplate=tower
+	position="0,0,0" 
+	direction="0,0,0" 
+	collisionType=dynamic 
+	mass=100000>
+		
+    </TowerDefenseCenterpoint>
+
+  </Scene>
+</Level>
+

Modified: code/branches/presentation2012merge/data/levels/tutorial.oxw
===================================================================
--- code/branches/presentation2012merge/data/levels/tutorial.oxw	2012-06-03 13:51:50 UTC (rev 9268)
+++ code/branches/presentation2012merge/data/levels/tutorial.oxw	2012-06-03 14:33:13 UTC (rev 9269)
@@ -1,14 +1,17 @@
 <LevelInfo
  name = "Coding Tutorial"
  description = "Level for the coding tutorial."
- tags = "tutorial"
+ tags = "tutorial, shipselection"
  screenshot = "codingtutorial.png"
+ startingships = "spaceshipassff, spaceshipghost, spaceshipspacecruiser"
 />
 
 <?lua
   include("HUDTemplates3.oxo")
   include("stats.oxo")
   include("templates/spaceshipAssff.oxt")
+  include("templates/spaceshipGhost.oxt")
+  include("templates/spaceshipSpacecruiser.oxt")
   include("templates/lodInformation.oxt")
 ?>
 
@@ -22,10 +25,6 @@
    ambientlight = "0.5, 0.5, 0.5"
    skybox       = "Orxonox/skypanoramagen1"
   >
-
-
-
-
 <Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7">
   <attached>
     <Model scale="1" mesh="drone.mesh"/>
@@ -52,7 +51,7 @@
     <?lua
       for i = 1, 10, 1 do
     ?>
-      <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+      <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=shipselection />
     <?lua end ?>
 
     <GlobalShader compositor="Bloom" visible=false>

Copied: code/branches/presentation2012merge/data/overlays/towerdefenseHUD.oxo (from rev 9268, code/branches/presentation2012/data/overlays/towerdefenseHUD.oxo)
===================================================================
--- code/branches/presentation2012merge/data/overlays/towerdefenseHUD.oxo	                        (rev 0)
+++ code/branches/presentation2012merge/data/overlays/towerdefenseHUD.oxo	2012-06-03 14:33:13 UTC (rev 9269)
@@ -0,0 +1,16 @@
+<Template name="TowerDefenseHUD">
+  <OverlayGroup name="TowerDefenseHUD" scale = "1, 1">
+    <OverlayText
+     position  = "0.05, 0.05"
+     pickpoint = "0.0, 0.0"
+     font      = "ShareTechMono"
+     textsize  = 0.05
+     colour    = "1.0, 1.0, 1.0, 1.0"
+     align     = "left"
+	 
+	 caption = "Hello World"
+    />
+	
+	
+  </OverlayGroup>
+</Template>

Modified: code/branches/presentation2012merge/src/modules/CMakeLists.txt
===================================================================
--- code/branches/presentation2012merge/src/modules/CMakeLists.txt	2012-06-03 13:51:50 UTC (rev 9268)
+++ code/branches/presentation2012merge/src/modules/CMakeLists.txt	2012-06-03 14:33:13 UTC (rev 9269)
@@ -37,3 +37,4 @@
 ADD_SUBDIRECTORY(tetris)
 ADD_SUBDIRECTORY(weapons)
 ADD_SUBDIRECTORY(docking)
+ADD_SUBDIRECTORY(towerdefense)

Modified: code/branches/presentation2012merge/src/modules/pickup/PickupPrereqs.h
===================================================================
--- code/branches/presentation2012merge/src/modules/pickup/PickupPrereqs.h	2012-06-03 13:51:50 UTC (rev 9268)
+++ code/branches/presentation2012merge/src/modules/pickup/PickupPrereqs.h	2012-06-03 14:33:13 UTC (rev 9269)
@@ -85,7 +85,7 @@
     class SpeedPickup;
     class ShieldPickup;
     class ShrinkPickup;
-
+    class DamageBoostPickup;
 }
 
 #endif /* _PickupPrereqs_H__ */

Modified: code/branches/presentation2012merge/src/modules/pickup/items/CMakeLists.txt
===================================================================
--- code/branches/presentation2012merge/src/modules/pickup/items/CMakeLists.txt	2012-06-03 13:51:50 UTC (rev 9268)
+++ code/branches/presentation2012merge/src/modules/pickup/items/CMakeLists.txt	2012-06-03 14:33:13 UTC (rev 9269)
@@ -6,4 +6,5 @@
   SpeedPickup.cc
   ShieldPickup.cc
   ShrinkPickup.cc
+  DamageBoostPickup.cc
 )

Copied: code/branches/presentation2012merge/src/modules/pickup/items/DamageBoostPickup.cc (from rev 9268, code/branches/presentation2012/src/modules/pickup/items/DamageBoostPickup.cc)
===================================================================
--- code/branches/presentation2012merge/src/modules/pickup/items/DamageBoostPickup.cc	                        (rev 0)
+++ code/branches/presentation2012merge/src/modules/pickup/items/DamageBoostPickup.cc	2012-06-03 14:33:13 UTC (rev 9269)
@@ -0,0 +1,240 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Kevin Lengauer
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file DamageBoostPickup.cc
+    @brief Implementation of the DamageBoostPickup class.
+*/
+
+#include "DamageBoostPickup.h"
+
+#include <sstream>
+#include "core/CoreIncludes.h"
+#include "core/XMLPort.h"
+
+#include "pickup/PickupIdentifier.h"
+#include "worldentities/pawns/SpaceShip.h"
+
+namespace orxonox
+{
+    CreateFactory(DamageBoostPickup);
+
+    /**
+    @brief
+        Constructor. Registers the object and initializes the member variables.
+    */
+    DamageBoostPickup::DamageBoostPickup(BaseObject* creator) : Pickup(creator)
+    {
+        RegisterObject(DamageBoostPickup);
+
+        this->initialize();
+    }
+
+    /**
+    @brief
+        Destructor.
+    */
+    DamageBoostPickup::~DamageBoostPickup()
+    {
+    }
+
+    /**
+    @brief
+        Initializes the member variables.
+    */
+    void DamageBoostPickup::initialize(void)
+    {
+    	this->duration_ = 0.0f;
+    	this->damageMultiplier_ = 1.0f; //The default damage multiplier.
+        //Defines who is allowed to pick up the pickup.
+        this->addTarget(ClassIdentifier<SpaceShip>::getIdentifier());
+    }
+
+    /**
+    @brief
+        Initializes the PickupIdentifier of this pickup.
+    */
+    void DamageBoostPickup::initializeIdentifier(void)
+    {
+        std::stringstream stream;
+        stream << this->getDuration();
+        std::string type1 = "duration";
+        std::string val1 = stream.str();
+        this->pickupIdentifier_->addParameter(type1, val1);
+
+        stream.clear();
+        stream << this->getDamageMultiplier();
+        std::string type2 = "damageMultiplier";
+        std::string val2 = stream.str();
+        this->pickupIdentifier_->addParameter(type2, val2);
+
+    }
+
+    /**
+    @brief
+        Method for creating a DamageBoostPickup object through XML.
+    */
+    void DamageBoostPickup::XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode)
+    {
+        SUPER(DamageBoostPickup, XMLPort, xmlelement, mode);
+
+        XMLPortParam(DamageBoostPickup, "duration", setDuration, getDuration, xmlelement, mode);
+        XMLPortParam(DamageBoostPickup, "damageMultiplier", setDamageMultiplier, getDamageMultiplier, xmlelement, mode);
+
+        this->initializeIdentifier();
+    }
+
+    // Work in Progress setDamage Function
+    void DamageBoostPickup::setDamageMultiplier(float damageMultiplier)
+    {
+        if(damageMultiplier >= 1.0f)
+        {
+            this->damageMultiplier_ = damageMultiplier;
+        }
+    }
+
+
+    /**
+    @brief
+        Is called when the pickup has transisted from used to unused or the other way around.
+    */
+    void DamageBoostPickup::changedUsed(void)
+    {
+        SUPER(DamageBoostPickup, changedUsed);
+
+        SpaceShip* ship = this->carrierToSpaceShipHelper();
+        if(ship == NULL) // If the PickupCarrier is no SpaceShip, then this pickup is useless and therefore is destroyed.
+           	this->Pickupable::destroy();
+
+
+        // If the pickup has transited to used.
+        if(this->isUsed())
+        {
+            // If its durationType is continuous, we set a Timer to be reminded, when the time has run out.
+            if(this->isContinuous())
+            {
+                if(!this->durationTimer_.isActive() && this->durationTimer_.getRemainingTime() > 0.0f)
+                {
+                    this->durationTimer_.unpauseTimer();
+                }
+                else
+                {
+                    this->durationTimer_.setTimer(this->getDuration(), false, createExecutor(createFunctor(&DamageBoostPickup::pickupTimerCallback, this)));
+                }
+            }
+
+            // Saves the old default Damage that is needed to restore the original damage
+            this->olddamageMultiplier_ = 1.0f;
+            // Sets the new Damage with the damage multiplier
+            ship->setDamageMultiplier(this->getDamageMultiplier());
+        }
+        else
+        {
+
+            // We destroy the pickup if either, the pickup has activationType immediate and durationType once or it has durationType continuous and the duration was exceeded.
+            if((!this->isContinuous() && this->isImmediate()) || (this->isContinuous() && !this->durationTimer_.isActive() && this->durationTimer_.getRemainingTime() == this->getDuration()))
+            {
+                this->Pickupable::destroy();
+                ship->setDamageMultiplier ( this->olddamageMultiplier_);
+            }
+            // We pause the Timer if the pickup is continuous and the duration is not yet exceeded,
+            else if(this->isContinuous() && this->durationTimer_.isActive())
+            {
+                this->durationTimer_.pauseTimer();
+            }
+        }
+    }
+
+    /**
+    @brief
+        Helper to transform the PickupCarrier to a SpaceShip, and throw an error message if the conversion fails.
+    @return
+        A pointer to the SpaceShip, or NULL if the conversion failed.
+    */
+    SpaceShip* DamageBoostPickup::carrierToSpaceShipHelper(void)
+    {
+        PickupCarrier* carrier = this->getCarrier();
+        SpaceShip* ship = dynamic_cast<SpaceShip*>(carrier);
+
+        if(ship == NULL)
+        {
+            orxout(internal_error, context::pickups) << "Invalid PickupCarrier in DamageBoostPickup." << endl;
+        }
+
+        return ship;
+    }
+
+    /**
+    @brief
+        Creates a duplicate of the input OrxonoxClass.
+    @param item
+        A pointer to the Orxonox class.
+    */
+    void DamageBoostPickup::clone(OrxonoxClass*& item)
+    {
+        if(item == NULL)
+            item = new DamageBoostPickup(this);
+
+        SUPER(DamageBoostPickup, clone, item);
+
+        DamageBoostPickup* pickup = dynamic_cast<DamageBoostPickup*>(item);
+        pickup->setDuration(this->getDuration());
+        pickup->setDamageMultiplier(this->getDamageMultiplier());
+        pickup->initializeIdentifier();
+    }
+
+    /**
+    @brief
+        Sets the duration for which the DamageBoostPickup stays active.
+    @param duration
+        The duration in seconds.
+    */
+    void DamageBoostPickup::setDuration(float duration)
+    {
+        if(duration >= 0.0f)
+        {
+            this->duration_ = duration;
+        }
+        else
+        {
+            orxout(internal_error, context::pickups) << "Invalid duration in DamagePickup." << endl;
+            this->duration_ = 0.0f;
+        }
+    }
+
+    /**
+    @brief
+        Helper method. Is called by the Timer as soon as it expires.
+    */
+    void DamageBoostPickup::pickupTimerCallback(void)
+    {
+        this->setUsed(false);
+    }
+
+}
+

Copied: code/branches/presentation2012merge/src/modules/pickup/items/DamageBoostPickup.h (from rev 9268, code/branches/presentation2012/src/modules/pickup/items/DamageBoostPickup.h)
===================================================================
--- code/branches/presentation2012merge/src/modules/pickup/items/DamageBoostPickup.h	                        (rev 0)
+++ code/branches/presentation2012merge/src/modules/pickup/items/DamageBoostPickup.h	2012-06-03 14:33:13 UTC (rev 9269)
@@ -0,0 +1,102 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Kevin Lengauer
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file DamageBoostPickup.h
+    @brief Declaration of the DamageBoostPickup class.
+    @ingroup PickupItems
+*/
+
+#ifndef _DamageBoostPickup_H__
+#define _DamageBoostPickup_H__
+
+#include "pickup/PickupPrereqs.h"
+
+#include <string>
+
+#include "pickup/Pickup.h"
+#include "tools/interfaces/Tickable.h"
+
+namespace orxonox {
+
+    class _PickupExport DamageBoostPickup : public Pickup, public Tickable
+    {
+        public:
+
+            DamageBoostPickup(BaseObject* creator); //!< Constructor.
+            virtual ~DamageBoostPickup(); //!< Destructor.
+
+            virtual void XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode); //!< Method for creating a DamageBoostPickup object through XML.
+
+            virtual void changedUsed(void); //!< Is called when the pickup has transited from used to unused or the other way around.
+            virtual void clone(OrxonoxClass*& item); //!< Creates a duplicate of the input OrxonoxClass.
+
+    	    /**
+            @brief Get the time the DamagePickup lasts.
+            @return Returns the time in seconds the DamagePickup lasts.
+            */
+            inline float getDuration(void) const
+                { return this->duration_; }
+
+            inline void setDuration( float duration );
+
+
+
+            /**
+             @brief set Damage multiplier
+             @param multiplier The default damage multiplier to set
+             */
+            inline float getDamageMultiplier()
+                { return this->damageMultiplier_; }
+
+
+
+
+        protected:
+            void initializeIdentifier(void); //!< Initializes the PickupIdentifier of this pickup.
+            void setDamageMultiplier(float damageMultiplier); //!< Sets the DamageMultiplier according to the XML.
+
+
+        private:
+            void initialize(void); //!< Initializes the member variables.
+            Pawn* carrierToPawnHelper(void); //!< Helper to transform the PickupCarrier to a Pawn, and throw an error message if the conversion fails.
+            SpaceShip* carrierToSpaceShipHelper(void); //!< Helper to transform the PickupCarrier to a SpaceShip, and throw an error message if the conversion fails.
+            void pickupTimerCallback(void);
+
+
+
+            float damageMultiplier_; //!< The damage boost that is transferred to the Pawn.
+            float olddamageMultiplier_; //!< Helper to remember what the actual damage of the Pawn was before we changed it.
+
+            Timer durationTimer_; //!< Timer.
+	    float duration_; //! Duration of damage boost.
+
+    };
+}
+
+#endif // _DamageBoostPickup_H__

Modified: code/branches/presentation2012merge/src/modules/pickup/items/SpeedPickup.h
===================================================================
--- code/branches/presentation2012merge/src/modules/pickup/items/SpeedPickup.h	2012-06-03 13:51:50 UTC (rev 9268)
+++ code/branches/presentation2012merge/src/modules/pickup/items/SpeedPickup.h	2012-06-03 14:33:13 UTC (rev 9269)
@@ -111,7 +111,7 @@
 
         private:
             void initialize(void); //!< Initializes the member variables.
-            SpaceShip* carrierToSpaceShipHelper(void); //!< Helper to transform the PickupCarrier to a SpaceSHip, and throw an error message if the conversion fails.
+            SpaceShip* carrierToSpaceShipHelper(void); //!< Helper to transform the PickupCarrier to a SpaceShip, and throw an error message if the conversion fails.
 
             Timer durationTimer_; //!< Timer.
 

Modified: code/branches/presentation2012merge/src/orxonox/LevelInfo.cc
===================================================================
--- code/branches/presentation2012merge/src/orxonox/LevelInfo.cc	2012-06-03 13:51:50 UTC (rev 9268)
+++ code/branches/presentation2012merge/src/orxonox/LevelInfo.cc	2012-06-03 14:33:13 UTC (rev 9269)
@@ -92,6 +92,7 @@
             LevelInfoItem::possibleTags_s.insert("mission");
             LevelInfoItem::possibleTags_s.insert("gametype");
             LevelInfoItem::possibleTags_s.insert("minigame");
+            LevelInfoItem::possibleTags_s.insert("shipselection");
         }
     }
 
@@ -110,7 +111,22 @@
 
         this->tagsUpdated();
     }
+    /**
+    @brief
+        Set the starting ship models of the level
+    @param tags
+        A comma-seperated string of all the allowed ship models for the shipselection.
+    */
+    void LevelInfoItem::setShips(const std::string& ships)
+    {
+        SubString substr = SubString(ships, ",", " "); // Split the string into tags.
+        const std::vector<std::string>& strings = substr.getAllStrings();
+        for(std::vector<std::string>::const_iterator it = strings.begin(); it != strings.end(); it++)
+            this->addShip(*it, false);
 
+        this->shipsUpdated();
+    }
+
     /**
     @brief
         Add a tag to the set of tags the Level is tagged with.
@@ -136,6 +152,26 @@
 
     /**
     @brief
+        Add a ship model to allowed models for the shipselection
+    @param ship
+        The ship model to be added.
+    @param update
+        Whether the comma-seperated string of all ship models should be updated. Default is true.
+    @return
+        Returns true if the ship was successfully added, if the ship was already present it returns false.
+    */
+    bool LevelInfoItem::addShip(const std::string& ship, bool update)
+    {
+        bool success = this->ships_.insert(ship).second;
+        if(update && success)
+            this->shipsUpdated();
+            
+        return success;
+    }
+
+
+    /**
+    @brief
         Updates the comma-seperated string of all tags, if the set of tags has changed.
     */
     void LevelInfoItem::tagsUpdated(void)
@@ -154,6 +190,25 @@
         this->tagsString_ = std::string(stream.str());
     }
 
+    /**
+    @brief
+        Updates the comma-seperated string of all ships, if the set of tags has changed.
+    */
+    void LevelInfoItem::shipsUpdated(void)
+    {
+        std::stringstream stream;
+        std::set<std::string>::iterator temp;
+        for(std::set<std::string>::iterator it = this->ships_.begin(); it != this->ships_.end(); )
+        {
+            temp = it;
+            if(++it == this->ships_.end()) // If this is the last ship we don't add a comma.
+                stream << *temp;
+            else
+                stream << *temp << ", ";
+        }
+
+        this->startingShipsString_ = std::string(stream.str());
+    }
     // LevelInfo
 
     CreateFactory(LevelInfo);
@@ -191,6 +246,7 @@
         XMLPortParam(LevelInfo, "description", setDescription, getDescription, xmlelement, mode);
         XMLPortParam(LevelInfo, "screenshot", setScreenshot, getScreenshot, xmlelement, mode);
         XMLPortParam(LevelInfo, "tags", setTags, getTags, xmlelement, mode);
+        XMLPortParam(LevelInfo, "startingships", setShips, getShips, xmlelement, mode);
     }
 
     /**
@@ -206,6 +262,7 @@
         info->setDescription(this->getDescription());
         info->setScreenshot(this->getScreenshot());
         info->setTags(this->getTags());
+        info->setShips(this->getShips());
         return info;
     }
 

Modified: code/branches/presentation2012merge/src/orxonox/LevelInfo.h
===================================================================
--- code/branches/presentation2012merge/src/orxonox/LevelInfo.h	2012-06-03 13:51:50 UTC (rev 9268)
+++ code/branches/presentation2012merge/src/orxonox/LevelInfo.h	2012-06-03 14:33:13 UTC (rev 9269)
@@ -23,7 +23,7 @@
  *      Damian 'Mozork' Frick
  *   Co-authors:
  *      ...
- *
+ *   
  */
 
 /**
@@ -42,6 +42,8 @@
 #include "util/StringUtils.h"
 
 #include "core/BaseObject.h"
+#include <iostream>
+#include <fstream>
 #include "core/OrxonoxClass.h"
 
 namespace orxonox // tolua_export
@@ -114,13 +116,30 @@
             @return Returns true if the Level is tagged with the input tag.
             */
             inline bool hasTag(const std::string& tag) const { return this->tags_.find(tag) != this->tags_.end(); } // tolua_export
-
+ 
+            void setShips(const std::string& ships); //!< Set the starting ship models of the level
+            bool addShip(const std::string& ship, bool update = true); //!< Add a model to shipselection
             /**
+            @brief Get the set of starting ship models the Level allows
+            @return Returns a comma-seperated string of all the allowed ship models for the shipselection.
+            */
+            inline const std::string& getShips(void) const
+                { return this->startingShipsString_; }    
+            /**
+            @brief Get whether the Level allows a specific starting ship model
+            @param ship The ship model for which is checked.
+            @return Returns true if the Level allows the input ship model
+            */
+            inline bool hasShip(const std::string& ship) const { return this->ships_.find(ship) != this->ships_.end(); } // tolua_export        
+            /**
             @brief Get the XML-filename of the Level.
             @return Returns the XML-filename (including *.oxw extension) of the Level.
             */
+
             inline const std::string& getXMLFilename(void) const { return this->xmlfilename_; } // tolua_export
+	    inline void selectShip (const std::string& ship) { this->changeShip(ship); } // tolua_export
 
+
         protected:
             /**
             @brief Set the XML-filename of the Level.
@@ -132,8 +151,35 @@
             std::string xmlfilename_; //!< The XML-filename of the Level.
 
         private:
+
+	    inline void changeShip (const std::string& model) {
+	        static std::string shipSelectionTag = "shipselection";
+        	//HACK: Read Level XML File, find "shipselection", replace with ship model
+        	std::string levelPath = "../levels/";
+        	levelPath.append(this->getXMLFilename());
+        	std::string tempPath = "../levels/";
+        	tempPath.append("_temp.oxw");
+        	orxout(user_status) << levelPath << endl;
+        	orxout(user_status) << tempPath << endl;
+        	std::ifstream myLevel (levelPath.c_str());
+			std::ofstream tempLevel (tempPath.c_str());
+			while(!myLevel.eof())
+			{
+				std::string buff;
+				std::getline(myLevel, buff);
+				std::string pawndesignString = "pawndesign=";
+				size_t found = buff.find(pawndesignString.append(shipSelectionTag)); 
+				if (found!= std::string::npos) 
+					buff = buff.substr(0, found + 11) + model + buff.substr(found+11+shipSelectionTag.length(), std::string::npos);
+				tempLevel.write(buff.c_str(), buff.length());
+				tempLevel << std::endl;
+			}
+			myLevel.close();
+			tempLevel.close();
+			orxout(user_status) << "done" << endl;
+	    } 
             void tagsUpdated(void); //!< Updates the comma-seperated string of all tags, if the set of tags has changed.
-
+            void shipsUpdated(void); //!< Updates the comma-seperated string of all tags, if the set of tags has changed.
             static void initializeTags(void); //!< Initialize the set of allowed tags.
             /**
             @brief Check whether an input tag is allowed.
@@ -151,6 +197,8 @@
             std::string screenshot_; //!< The screenshot of the Level.
             std::set<std::string> tags_; //!< The set of tags the Level is tagged with.
             std::string tagsString_; //!< The comma-seperated string of all the tags the Level is tagged with.
+            std::set<std::string> ships_; //!< The set of starting ship models the Level allows.
+            std::string startingShipsString_; //!< The comma-seperated string of all the allowed ship models for the shipselection.            
     }; // tolua_export
 
     /**
@@ -160,8 +208,8 @@
         - @b name The name of the level.
         - @b description The description of the level.
         - @b screenshot The screenshot of the level.
-        - @b tags A comma-seperated string of tags. Allowed tags are: <em>test</em>, <em>singleplayer</em>, <em>multiplayer</em>, <em>showcase</em>, <em>tutorial</em>, <em>presentation</em>.
-
+        - @b tags A comma-seperated string of tags. Allowed tags are: <em>test</em>, <em>singleplayer</em>, <em>multiplayer</em>, <em>showcase</em>, <em>tutorial</em>, <em>presentation</em>, <em>shipselection</em>.
+        - @b (optional) startingships The comma-seperated string of starting ship models 
         An example would be:
         @code
         <LevelInfo
@@ -175,7 +223,8 @@
 
     @author
         Damian 'Mozork' Frick
-
+	@edit
+		Matthias Hutter
     @ingroup Orxonox
     */
     class _OrxonoxExport LevelInfo : public BaseObject, public LevelInfoItem
@@ -222,9 +271,19 @@
             */
             inline const std::string& getTags(void) const
                 { return this->LevelInfoItem::getTags(); }
-
+            /**
+            @brief Set the starting ship models of the level
+            @param A comma-seperated string of all the allowed ship models for the shipselection.
+            */
+            inline void setShips(const std::string& ships)
+                { this->LevelInfoItem::setShips(ships); }
+            /**
+            @brief Get the starting ship models of the level
+            @return Returns a comma-seperated string of all the allowed ship models for the shipselection.
+            */
+            inline const std::string& getShips(void) const
+                { return this->LevelInfoItem::getShips(); }              
             LevelInfoItem* copy(void); //!< Copies the contents of this LevelInfo object to a new LevelInfoItem object.
-
     };
 
     /**

Copied: code/branches/presentation2012merge/src/orxonox/ShipManager.cc (from rev 9268, code/branches/presentation2012/src/orxonox/ShipManager.cc)
===================================================================
--- code/branches/presentation2012merge/src/orxonox/ShipManager.cc	                        (rev 0)
+++ code/branches/presentation2012merge/src/orxonox/ShipManager.cc	2012-06-03 14:33:13 UTC (rev 9269)
@@ -0,0 +1,201 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Matthias Hutter
+ *   
+ */
+
+/**
+    @file ShipManager.cc
+    @brief Work-in Progress: Implementation of the ShipManager singleton.
+    	   Should make SpaceShip info available to lua handlers.
+*/
+
+#include "LevelManager.h"
+
+#include <map>
+
+#include "util/ScopedSingletonManager.h"
+#include "core/ClassTreeMask.h"
+#include "core/CommandLineParser.h"
+#include "core/ConfigValueIncludes.h"
+#include "core/CoreIncludes.h"
+#include "core/Loader.h"
+#include "core/Resource.h"
+#include "core/XMLFile.h"
+#include "Level.h"
+#include "PlayerManager.h"
+
+namespace orxonox
+{
+    SetCommandLineArgument(level, "").shortcut("l").information("Default level file (overrides LevelManager::defaultLevelName_ configValue)");
+
+    ManageScopedSingleton(LevelManager, ScopeID::Root, false);
+
+    /**
+    @brief
+        Constructor.
+    */
+    ShipManager::ShipManager()
+    {
+        RegisterRootObject(LevelManager);
+        this->compileAvailableLevelList();
+        this->nextIndex_ = 0;
+        this->nextLevel_ = this->availableLevels_.begin();
+    }
+
+    ShipManager::~ShipManager()
+    {
+        // Delete all the Ship objects because the LevelManager created them
+        std::set<SpaceShip*, LevelInfoCompare>::iterator it = availableLevels_.begin();
+        for (; it != availableLevels_.end(); ++it)
+            delete *it;
+    }
+
+   
+    /**
+    @brief
+        Get the number of available Ships.
+    @return
+        Returns the number of available Ships.
+    */
+    unsigned int LevelManager::getNumberOfLevels(){ return this->availableLevels_.size(); }
+
+    /**
+    @brief
+        Get the SpaceShip at the given index in the list of available Ships.
+        The SpaceShips are sorted in alphabetical order accoridng to the name of the Ship.
+        This method is most efficiently called with consecutive indices (or at least ascending indices).
+    @param index
+        The index of the item that should be returned.
+    @return
+        Returns a pointer to the SpaceShip at the given index.
+    */
+    SpaceShip* ShipManager::getAvailableShipListItem(unsigned int index)
+    {
+        if(index >= this->availableShips_.size())
+            return NULL;
+
+        // If this index directly follows the last we can optimize a lot.
+        if(index == this->nextIndex_)
+        {
+            this->nextIndex_++;
+            std::set<SpaceShip*, SpaceShipCompare>::iterator it = this->nextShip_;
+            this->nextLevel_++;
+            return *it;
+        }
+        else
+        {
+            // If this index is bigger than the last, we can optimize a little.
+            if(index < this->nextIndex_)
+            {
+                this->nextIndex_ = 0;
+                this->nextShip_ = this->availableShips_.begin();
+            }
+
+            while(this->nextIndex_ != index)
+            {
+                this->nextIndex_++;
+                this->nextShip_++;
+            }
+            this->nextIndex_++;
+            std::set<SpaceShip*, SpaceShipCompare>::iterator it = this->nextLevel_;
+            this->nextLevel_++;
+            return *it;
+        }
+    }
+
+    /**
+    @brief
+        Compile the list of available Levels.
+        Iterates over all *.oxw files, loads the LevelInfo objects in them and from that it creates the LevelInfoItems which are inserted in a list.
+    */
+    void ShipManager::compileAvailableShipList()
+    {
+		/*
+		// We only want to load as little as possible
+		ClassTreeMask mask;
+		    mask.exclude(Class(BaseObject));
+		    mask.include(Class(SpaceShip));
+		SpaceShip* info = NULL;
+		XMLFile file = XMLFile(ship);
+		Loader::load(&file, mask, false, true);
+		for(ObjectList<SpaceShip>::iterator item = ObjectList<SpaceShip>::begin(); item != ObjectList<SpaceShip>::end(); ++item)
+		        if(item->getXMLFilename() == *it)
+		            info = item->copy();
+		Loader::unload(&file);
+		*/
+    
+        // Get all files matching the level criteria
+        Ogre::StringVectorPtr levels = Resource::findResourceNames("*.oxw");
+
+        // We only want to load as little as possible
+        ClassTreeMask mask;
+        mask.exclude(Class(BaseObject));
+        mask.include(Class(LevelInfo));
+
+        // Iterate over all the found *.oxw files
+        orxout(internal_info) << "Loading LevelInfos..." << endl;
+        std::set<std::string> names;
+        for (Ogre::StringVector::const_iterator it = levels->begin(); it != levels->end(); ++it)
+        {
+            // TODO: Replace with tag?
+            if (it->find("old/") != 0 )
+            {
+                LevelInfoItem* info = NULL;
+
+                // Load the LevelInfo object from the level file.
+                XMLFile file = XMLFile(*it);
+                Loader::load(&file, mask, false, true);
+
+                // Find the LevelInfo object we've just loaded (if there was one)
+                for(ObjectList<LevelInfo>::iterator item = ObjectList<LevelInfo>::begin(); item != ObjectList<LevelInfo>::end(); ++item)
+                    if(item->getXMLFilename() == *it)
+                        info = item->copy();
+
+                // We don't need the loaded stuff anymore
+                Loader::unload(&file);
+
+                if(info == NULL)
+                {
+                    // Create a default LevelInfoItem object that merely contains the name
+                    std::string filenameWOExtension = it->substr(0, it->find(".oxw"));
+                    info = new LevelInfoItem(filenameWOExtension, *it);
+                }
+
+                // Warn about levels with the same name.
+                if(!names.insert(info->getName()).second)
+                    orxout(internal_warning) << "Multiple levels (" << info->getXMLFilename() << ") with name '" << info->getName() << "' found!" << endl;
+
+                // Warn about multiple items so that it gets fixed quickly
+                if(availableLevels_.find(info) != availableLevels_.end())
+                {
+                    orxout(internal_warning) << "Multiple levels (" << info->getXMLFilename() << ") with same name '" << info->getName() << "' and filename found! Exluding..." << endl;
+                    // Delete LevelInfoItem to avoid a dangling pointer
+                    delete info;
+                }
+                else
+                    this->availableLevels_.insert(info);
+            }
+        }
+    }
+}

Copied: code/branches/presentation2012merge/src/orxonox/ShipManager.h (from rev 9268, code/branches/presentation2012/src/orxonox/ShipManager.h)
===================================================================
--- code/branches/presentation2012merge/src/orxonox/ShipManager.h	                        (rev 0)
+++ code/branches/presentation2012merge/src/orxonox/ShipManager.h	2012-06-03 14:33:13 UTC (rev 9269)
@@ -0,0 +1,93 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Matthias Hutter
+ */
+
+/**
+    @file ShipManager.h
+    @brief Definition of the ShipManager singleton.
+    @ingroup Orxonox
+*/
+
+#ifndef _ShipManager_H__
+#define _ShipManager_H__
+
+#include "OrxonoxPrereqs.h"
+
+#include <cassert>
+#include <list>
+#include <map>
+#include <string>
+#include "worldentities/pawns/SpaceShip.h"
+
+#include "util/Singleton.h"
+#include "core/OrxonoxClass.h"
+
+// tolua_begin
+namespace orxonox
+{
+
+    /**
+    @author
+       Matthias Hutter
+
+    @ingroup Orxonox
+    */
+    class _OrxonoxExport ShipManager
+    // tolua_end
+        : public Singleton<ShipManager>, public OrxonoxClass
+    { // tolua_export
+            friend class Singleton<LevelManager>;
+        public:
+            ShipManager();
+            virtual ~ShipManager();
+
+            void setConfigValues(); //!< Set the config values for this object.
+            // tolua_begin
+            /**
+            @brief Get the instance of the LevelManager.
+            @return Returns the instance of the LevelManager.
+            */
+            static ShipManager& getInstance()
+                { return Singleton<ShipManager>::getInstance(); }
+            // tolua_end
+
+        private:
+            ShipManager(const ShipManager&);
+
+
+            void compileAvailableLevelList(void); //!< Compile the list of available Levels.
+            void updateAvailableLevelList(void); //!< Update the list of available Levels.
+
+            std::list<Level*> levels_; //!< A list of all the Levels whose activity has been requested, in the order in which they will become active.
+            std::set<LevelInfoItem*, LevelInfoCompare> availableLevels_; //!< The set of available Levels sorted alphabetically according to the name of the Level.
+
+            // Helpers to allow fast access to the availableLevels list.
+            unsigned int nextIndex_; //! The next expected index to be accessed.
+            std::set<LevelInfoItem*, LevelInfoCompare>::iterator nextLevel_; //! The next expected Level to be accessed.
+
+            static LevelManager* singletonPtr_s;
+    }; // tolua_export
+} // tolua_export
+
+#endif /* _LevelManager_H__ */

Modified: code/branches/presentation2012merge/src/orxonox/controllers/FormationController.cc
===================================================================
--- code/branches/presentation2012merge/src/orxonox/controllers/FormationController.cc	2012-06-03 13:51:50 UTC (rev 9268)
+++ code/branches/presentation2012merge/src/orxonox/controllers/FormationController.cc	2012-06-03 14:33:13 UTC (rev 9269)
@@ -279,20 +279,26 @@
 //             return;
         }
 
-        Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target);
+        Vector2 coord = get2DViewcoordinates(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target);
         float distance = (target - this->getControllableEntity()->getPosition()).length();
+		if(coord.x < 0.0001 && coord.y < 0.0001)
+		{
+			// if the ship reaches a direction very close to the direct one, set it to the direct one
+			Vector3 v_temp = this->getControllableEntity()->getPosition();
+			Quaternion quat = v_temp.getRotationTo(target);
+			this->getControllableEntity()->rotate(quat);
+		}
 
-
         if(this->state_ == FREE)
         {
             if (this->target_ || distance > 10)
             {
                 // Multiply with ROTATEFACTOR_FREE to make them a bit slower
-                this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_FREE * sgn(coord.x) * coord.x*coord.x);
-                this->getControllableEntity()->rotatePitch(ROTATEFACTOR_FREE * sgn(coord.y) * coord.y*coord.y);
+                this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_FREE * coord.x * 2);
+                this->getControllableEntity()->rotatePitch(ROTATEFACTOR_FREE * coord.y * 2);
             }
 
-            if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength())
+            if (this->target_ && distance <  200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength())
             {
               this->getControllableEntity()->moveFrontBack(-0.05f); // They don't brake with full power to give the player a chance
             } else this->getControllableEntity()->moveFrontBack(SPEED_FREE);
@@ -304,8 +310,8 @@
         {
             if (this->target_ || distance > 10)
             {
-                this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_MASTER * sgn(coord.x) * coord.x*coord.x);
-                this->getControllableEntity()->rotatePitch(ROTATEFACTOR_MASTER * sgn(coord.y) * coord.y*coord.y);
+                this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_MASTER * coord.x * 2);
+                this->getControllableEntity()->rotatePitch(ROTATEFACTOR_MASTER * coord.y * 2);
             }
 
             if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength())
@@ -317,27 +323,27 @@
 
 
         if(this->state_ == SLAVE)
-        {
+		{
 
-           this->getControllableEntity()->rotateYaw(-2.0f * ROTATEFACTOR_MASTER * sgn(coord.x) * coord.x*coord.x);
-           this->getControllableEntity()->rotatePitch(2.0f * ROTATEFACTOR_MASTER * sgn(coord.y) * coord.y*coord.y);
+			this->getControllableEntity()->rotateYaw(-2.0f * ROTATEFACTOR_MASTER * coord.x * 2);
+			this->getControllableEntity()->rotatePitch(2.0f * ROTATEFACTOR_MASTER * coord.y * 2);
 
-            if (distance < 300)
-            {
-		 if (bHasTargetOrientation_)
-		    {
-			copyTargetOrientation();
-		    }
-                if (distance < 100)
-                {   //linear speed reduction
-                    this->getControllableEntity()->moveFrontBack(distance/100.0f*0.4f*SPEED_MASTER);
+			if (distance < 300)
+			{
+				if (bHasTargetOrientation_)
+				{
+					copyTargetOrientation();
+				}
+				if (distance < 100)
+				{ //linear speed reduction
+					this->getControllableEntity()->moveFrontBack(distance/100.0f*0.4f*SPEED_MASTER);
 
-                } else this->getControllableEntity()->moveFrontBack(1.2f*SPEED_MASTER);
+				} else this->getControllableEntity()->moveFrontBack(1.2f*SPEED_MASTER);
 
-            } else {
-                this->getControllableEntity()->moveFrontBack(1.2f*SPEED_MASTER + distance/300.0f);
-            }
-        }
+			} else {
+				this->getControllableEntity()->moveFrontBack(1.2f*SPEED_MASTER + distance/300.0f);
+			}
+		}
 
         if (distance < 10)
         {

Modified: code/branches/presentation2012merge/src/orxonox/worldentities/pawns/Pawn.cc
===================================================================
--- code/branches/presentation2012merge/src/orxonox/worldentities/pawns/Pawn.cc	2012-06-03 13:51:50 UTC (rev 9268)
+++ code/branches/presentation2012merge/src/orxonox/worldentities/pawns/Pawn.cc	2012-06-03 14:33:13 UTC (rev 9269)
@@ -74,6 +74,9 @@
 
         this->lastHitOriginator_ = 0;
 
+        // set damage multiplier to default value 1, meaning nominal damage
+        this->damageMultiplier_ = 1;
+
         this->spawnparticleduration_ = 3.0f;
 
         this->aimPosition_ = Vector3::ZERO;
@@ -227,7 +230,14 @@
 
     void Pawn::damage(float damage, float healthdamage, float shielddamage, Pawn* originator)
     {
-        if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator))
+        //Applies multiplier given by the DamageBoost Pickup.
+    	Pawn *test = dynamic_cast<Pawn *>(originator);
+    	if( test != NULL )
+    	{
+    	  damage *= originator->getDamageMultiplier();
+    	}
+
+    	if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator))
         {
             if (shielddamage >= this->getShieldHealth())
             {

Modified: code/branches/presentation2012merge/src/orxonox/worldentities/pawns/Pawn.h
===================================================================
--- code/branches/presentation2012merge/src/orxonox/worldentities/pawns/Pawn.h	2012-06-03 13:51:50 UTC (rev 9268)
+++ code/branches/presentation2012merge/src/orxonox/worldentities/pawns/Pawn.h	2012-06-03 14:33:13 UTC (rev 9269)
@@ -161,6 +161,13 @@
             inline unsigned int getExplosionChunks() const
                 { return this->numexplosionchunks_; }
 
+            // These are used with the Damage Boost Pickup to use the damage multiplier.
+            inline void setDamageMultiplier(float multiplier)
+                { this->damageMultiplier_ = multiplier; }
+            inline float getDamageMultiplier()
+                { return this->damageMultiplier_; }
+
+
             virtual void startLocalHumanControl();
 
             void setAimPosition( Vector3 position )
@@ -207,6 +214,9 @@
             float reloadWaitTime_;
             float reloadWaitCountdown_;
 
+            // Modifier
+            float damageMultiplier_; // Used by the Damage Boost Pickup.
+
             WeakPtr<Pawn> lastHitOriginator_;
 
             WeaponSystem* weaponSystem_;




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