[Orxonox-commit 4491] r9162 - code/branches/surfaceRace/data/levels
laumerf at orxonox.net
laumerf at orxonox.net
Fri May 4 16:27:06 CEST 2012
Author: laumerf
Date: 2012-05-04 16:27:06 +0200 (Fri, 04 May 2012)
New Revision: 9162
Modified:
code/branches/surfaceRace/data/levels/surfaceRace.oxw
Log:
added asteroids and pick ups
Modified: code/branches/surfaceRace/data/levels/surfaceRace.oxw
===================================================================
--- code/branches/surfaceRace/data/levels/surfaceRace.oxw 2012-05-04 14:19:17 UTC (rev 9161)
+++ code/branches/surfaceRace/data/levels/surfaceRace.oxw 2012-05-04 14:27:06 UTC (rev 9162)
@@ -1,8 +1,8 @@
<LevelInfo
name = "Surface Race"
description = "in progress..."
- tags = "Race"
screenshot = "emptylevel.png"
+ tags = "gametype"
/>
<?lua
@@ -10,6 +10,7 @@
include("HUDTemplates3.oxo")
include("templates/lodInformation.oxt")
include("templates/spaceshipRace.oxt")
+ include("templates/pickupRepresentationTemplates.oxt")
?>
@@ -26,7 +27,7 @@
<Scene
ambientlight = "2.0, 2.0, 2.0"
skybox = "Orxonox/skyBoxClouds"
- gravity = "0,-70,0"
+ gravity = "0,-90,0"
negativeWorldRange = "-100000, -100000, -100000"
positiveWorldRange = " 100000, 100000, 100000"
hasPhysics = true
@@ -38,17 +39,16 @@
<SpaceRaceManager>
<checkpoints>
- <RaceCheckPoint name="checkpoint1" position="0,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="100" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1">
+ <RaceCheckPoint name="checkpoint1" position="0,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="120" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1">
<attached>
<Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
-<!--
+<!--
<Model position="0,0,55" mesh="testcube.mesh" scale3D="110,20,20" />
<Model position="0,0,-55" mesh="testcube.mesh" scale3D="110,20,20" />
<Model position="55,0,0" mesh="testcube.mesh" scale3D="20,20,110" />
<Model position="-55,0,0" mesh="testcube.mesh" scale3D="20,20,110" />
-
-->
@@ -59,7 +59,7 @@
<collisionShapes>
- <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" />
<BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" />
<BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" />
<BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" />
@@ -72,322 +72,182 @@
</RaceCheckPoint>
-
-<RaceCheckPoint name="checkpoint2" position="0,8050, -2000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="100" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1">
+<RaceCheckPoint name="checkpoint2" position="1000,8050,-4000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="120" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1">
<attached>
<Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
</attached>
- <collisionShapes>
- <!--
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" />
+
- -->
- </collisionShapes>
- </RaceCheckPoint>
+ <collisionShapes>
-<RaceCheckPoint name="checkpoint3" position="0,8050,-3000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="100" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <!--
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" />
-
- -->
+ <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" />
+ <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" />
+
</collisionShapes>
</RaceCheckPoint>
-<RaceCheckPoint name="checkpoint4" position="1000,8050,-4000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="100" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1">
+<RaceCheckPoint name="checkpoint3" position="3000,8050,-4000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="120" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1">
<attached>
<Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
</attached>
- <collisionShapes>
- <!--
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" />
+ <collisionShapes>
- -->
- </collisionShapes>
- </RaceCheckPoint>
+ <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" />
+ <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" />
-<RaceCheckPoint name="checkpoint5" position="2000,8050, -5000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <!--
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" />
-
- -->
+
</collisionShapes>
+
</RaceCheckPoint>
-<RaceCheckPoint name="checkpoint6" position="3000,8050,-4000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="100" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1">
+
+<RaceCheckPoint name="checkpoint4" position="4000,8050,-1000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="120" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1">
<attached>
<Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
</attached>
<collisionShapes>
- <!--
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" />
- -->
- </collisionShapes>
- </RaceCheckPoint>
-<RaceCheckPoint name="checkpoint7" position="4000,8050,-3000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="100" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <!--
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" />
+ <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" />
- -->
+
</collisionShapes>
+
</RaceCheckPoint>
-
-
-<RaceCheckPoint name="checkpoint8" position="4000,8050,-2000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="100" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1">
+<RaceCheckPoint name="checkpoint5" position="4000,8050,0" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="120" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1">
<attached>
<Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
</attached>
<collisionShapes>
- <!--
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" />
- -->
- </collisionShapes>
- </RaceCheckPoint>
+ <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" />
+ <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" />
-<RaceCheckPoint name="checkpoint9" position="4000,8050,-1000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="100" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <!--
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" />
-
- -->
+
</collisionShapes>
+
</RaceCheckPoint>
-<RaceCheckPoint name="checkpoint10" position="4000,8050,0" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="100" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1">
+<RaceCheckPoint name="checkpoint6" position="3000,8050,1000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="120" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1">
<attached>
<Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
</attached>
- <collisionShapes>
- <!--
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" />
+ <collisionShapes>
- -->
- </collisionShapes>
- </RaceCheckPoint>
+ <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" />
+ <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" />
-<RaceCheckPoint name="checkpoint11" position="3000,8050,1000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="100" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <!--
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" />
-
- -->
+
</collisionShapes>
</RaceCheckPoint>
-<RaceCheckPoint name="checkpoint12" position="2000,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <!--
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" />
- -->
- </collisionShapes>
- </RaceCheckPoint>
-
-<RaceCheckPoint name="checkpoint13" position="1000,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1">
+<RaceCheckPoint name="checkpoint7" position="0,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="120" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1">
<attached>
<Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
</attached>
- <collisionShapes>
- <!--
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" />
+ <collisionShapes>
- -->
- </collisionShapes>
- </RaceCheckPoint>
-<RaceCheckPoint name="checkpoint14" position="0,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="13" islast="false" nextcheckpoints="14,-1,-1">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <!--
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" />
+ <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" />
- -->
+
</collisionShapes>
+
</RaceCheckPoint>
-<RaceCheckPoint name="checkpoint15" position="-3000,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="14" islast="false" nextcheckpoints="15,-1,-1">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <!--
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" />
- -->
- </collisionShapes>
- </RaceCheckPoint>
-<RaceCheckPoint name="checkpoint16" position="-4000,8050,3000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="100" checkpointindex="15" islast="false" nextcheckpoints="16,-1,-1">
+<RaceCheckPoint name="checkpoint8" position="-4000,8050,3000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="120" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1">
<attached>
<Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
</attached>
- <collisionShapes>
- <!--
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" />
+ <collisionShapes>
- -->
+ <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" />
+ <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" />
+
</collisionShapes>
</RaceCheckPoint>
-<RaceCheckPoint name="checkpoint17" position="-5000,8050,4000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="100" checkpointindex="16" islast="false" nextcheckpoints="17,-1,-1">
+
+<RaceCheckPoint name="checkpoint9" position="-4000,8050,5000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="120" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1">
<attached>
<Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
</attached>
- <collisionShapes>
- <!--
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" />
+ <collisionShapes>
- -->
- </collisionShapes>
- </RaceCheckPoint>
-<RaceCheckPoint name="checkpoint18" position="-4000,8050,5000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="100" checkpointindex="17" islast="false" nextcheckpoints="18,-1,-1">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <!--
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" />
+ <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" />
- -->
+
</collisionShapes>
+
</RaceCheckPoint>
-<RaceCheckPoint name="checkpoint19" position="-3000,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="18" islast="false" nextcheckpoints="19,-1,-1">
+<RaceCheckPoint name="checkpoint10" position="-3000,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="120" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1">
<attached>
<Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
</attached>
- <collisionShapes>
- <!--
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" />
+ <collisionShapes>
- -->
+
+ <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" />
+ <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" />
+
+
</collisionShapes>
+
</RaceCheckPoint>
-<RaceCheckPoint name="checkpoint20" position="6000,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="100" checkpointindex="19" islast="true">
+<RaceCheckPoint name="checkpoint11" position="6000,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="120" checkpointindex="10" islast="true">
<attached>
<Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
</attached>
- <collisionShapes>
- <!--
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="27.5,0,-27.5" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-27.5,0,-27.5" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="55, 10, 10" />
+ <collisionShapes>
- -->
+
+ <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" />
+ <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" />
+
+
</collisionShapes>
+
</RaceCheckPoint>
@@ -415,6 +275,69 @@
</collisionShapes>
</StaticEntity>
+
+
+ <PickupSpawner position="0,8050,-200" triggerDistance="10" respawnTime="10" maxSpawnedItems="99">
+ <pickup>
+ <SpeedPickup template=smallspeedpickup />
+ </pickup>
+ </PickupSpawner>
+
+ <PickupSpawner position="0,8050,-400" triggerDistance="10" respawnTime="10" maxSpawnedItems="99">
+ <pickup>
+ <SpeedPickup template=mediumspeedpickup />
+ </pickup>
+ </PickupSpawner>
+
+ <PickupSpawner position="0,8050,-600" triggerDistance="10" respawnTime="10" maxSpawnedItems="99">
+ <pickup>
+ <SpeedPickup template=hugespeedpickup />
+ </pickup>
+ </PickupSpawner>
+
+
+
+ <!-- ---------------asteroid ellipse----------------- -->
+
+ <?lua
+ max = 20
+ for i = 0, max, 1
+ do
+ x=-12000
+ y=9000
+ z=-12000
+
+ ?>
+ <?lua
+ for k = 1, 15, 1
+ do
+ j = math.random()
+ ?>
+
+ <MovableEntity
+ position = "<?lua print(x + math.random() * 20000) ?>,<?lua print(y + math.random() * 5000) ?>,<?lua print(z + math.random() * 20000) ?>"
+ collisionType = "dynamic"
+ linearDamping = "0.5"
+ angularDamping = "0.5"
+ collisiondamage = "1"
+ enablecollisiondamage = "true"
+ scale="<?lua print(j * 5) ?>" >
+ <attached>
+ <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
+ <?lua if k == 0 then ?><attached><!-- ---------asteroid fog----- -->
+ <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
+ </attached> <?lua end ?>
+ </Model>
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
+ </collisionShapes>
+ </MovableEntity>
+ <?lua
+ end
+ ?>
+ <?lua end ?>
+
</Scene>
</Level>
More information about the Orxonox-commit
mailing list