[Orxonox-commit 4561] r9232 - in code/branches/captureTheFlag: . src/modules/overlays/hud src/modules/pickup/items src/orxonox/overlays src/orxonox/worldentities/pawns

decapitb at orxonox.net decapitb at orxonox.net
Wed May 23 17:56:57 CEST 2012


Author: decapitb
Date: 2012-05-23 17:56:57 +0200 (Wed, 23 May 2012)
New Revision: 9232

Added:
   code/branches/captureTheFlag/src/modules/pickup/items/FlagPickup.cc
   code/branches/captureTheFlag/src/modules/pickup/items/FlagPickup.h
Modified:
   code/branches/captureTheFlag/
   code/branches/captureTheFlag/src/modules/overlays/hud/HUDNavigation.cc
   code/branches/captureTheFlag/src/modules/overlays/hud/HUDNavigation.h
   code/branches/captureTheFlag/src/orxonox/overlays/OrxonoxOverlay.cc
   code/branches/captureTheFlag/src/orxonox/overlays/OrxonoxOverlay.h
   code/branches/captureTheFlag/src/orxonox/worldentities/pawns/Pawn.h
Log:
safety checkin


Property changes on: code/branches/captureTheFlag
___________________________________________________________________
Modified: svn:mergeinfo
   - /code/branches/ai:6592-7033
/code/branches/ai2:8721-8880
/code/branches/bigships:8137-8588
/code/branches/buildsystem:1874-2276,2278-2400
/code/branches/buildsystem2:2506-2658
/code/branches/buildsystem3:2662-2708
/code/branches/ceguilua:1802-1808
/code/branches/chat:6527-6797
/code/branches/chat2:6836-6910
/code/branches/console:5941-6104
/code/branches/consolecommands2:6451-7178
/code/branches/consolecommands3:7178-7283
/code/branches/core3:1572-1739
/code/branches/core4:3221-3224,3227,3234-3238,3242,3244-3250,3252-3254,3256,3259-3261,3264-3265,3268-3275,3277-3278,3280,3284-3285,3287,3289-3294,3305,3309-3310
/code/branches/core5:5768-5928,6009
/code/branches/data_cleanup:7537-7686
/code/branches/doc:7290-7400
/code/branches/dockingsystem:8101-8192
/code/branches/dockingsystem2:8196-8560
/code/branches/dynamicmatch:6584-7030
/code/branches/environment3:8887-8975
/code/branches/formation:8885-8991
/code/branches/fps:6591-7072
/code/branches/gamecontent:8893-8968
/code/branches/gameimmersion:8102-8577
/code/branches/gamestate:6430-6572,6621-6661
/code/branches/gamestates2:6594-6745
/code/branches/gametypes:2826-3031
/code/branches/gcc43:1580
/code/branches/gui:1635-1723,2795-2894
/code/branches/hud:8883-8986
/code/branches/hudelements:6584-6941
/code/branches/hudimprovements:7920-8672
/code/branches/ingamemenu:6000-6023
/code/branches/input:1629-1636
/code/branches/ipv6:7293-7458
/code/branches/kicklib:7940-8096,8098-8277
/code/branches/kicklib2:8282-8350
/code/branches/lastmanstanding:7479-7644
/code/branches/lastmanstanding3:7903-8175
/code/branches/libraries:5612-5692
/code/branches/libraries2:5703-5737
/code/branches/lod:6586-6911
/code/branches/lodfinal:2372-2411
/code/branches/mac_osx:7789-8128,8135
/code/branches/map:2801-3086,3089
/code/branches/masterserver:7502-7738
/code/branches/masterserverfix:8933-8936
/code/branches/menu:5941-6146,6148,7536-7687
/code/branches/menue:8884-8976
/code/branches/miniprojects:2754-2824
/code/branches/netp2:2835-2988
/code/branches/netp3:2988-3082
/code/branches/netp6:3214-3302
/code/branches/network:2356
/code/branches/network2:6434-6465
/code/branches/network3:7196-7344
/code/branches/network4:7497-7755
/code/branches/network5:7757-7781
/code/branches/network6:7823-8315
/code/branches/network64:2210-2355
/code/branches/notifications:7314-7401
/code/branches/objecthierarchy:1911-2085,2100,2110-2169
/code/branches/objecthierarchy2:2171-2479
/code/branches/ois_update:7506-7788
/code/branches/output:8739-8857
/code/branches/overlay:2117-2385
/code/branches/particles:2829-3085
/code/branches/particles2:6050-6106,6109
/code/branches/pch:3113-3194
/code/branches/physics:1912-2055,2107-2439
/code/branches/physics_merge:2436-2457
/code/branches/pickup:8145-8555
/code/branches/pickup2:5942-6405
/code/branches/pickup3:6418-6523
/code/branches/pickup4:6594-6710
/code/branches/pickups:1926-2086,2127,2827-2915
/code/branches/pickups2:2107-2497,2915-3071
/code/branches/png2:7262-7263
/code/branches/portals:8087-8455
/code/branches/portals2:8460-8602
/code/branches/ppspickups1:6552-6708
/code/branches/ppspickups2:6527-6532,6554-6709
/code/branches/ppspickups3:6757-6997
/code/branches/ppspickups4:7003-7089
/code/branches/presentation:2369-2652,2654-2660,7736-7786,8500-8705
/code/branches/presentation2:6106-6416,7787-7800
/code/branches/presentation2011:8974-9015
/code/branches/presentation3:6913-7162
/code/branches/questsystem:1894-2088
/code/branches/questsystem2:2107-2259
/code/branches/questsystem5:2776-2905
/code/branches/releasetodo:7614-7647
/code/branches/resource:3327-3366
/code/branches/resource2:3372-5694
/code/branches/rocket:6523-6950
/code/branches/rocket2:6953-6970
/code/branches/script_trigger:1295-1953,1955
/code/branches/skybox2:6559-6989
/code/branches/sound:2829-3010
/code/branches/sound3:5941-6102
/code/branches/spaceboundaries:8085-8457
/code/branches/spaceboundaries2:8460-8613
/code/branches/spacerace:8182-8630
/code/branches/spaceraceTwo:8881-8996
/code/branches/steering:5949-6091,8140-8595
/code/branches/tetris:8100-8563
/code/branches/tutoriallevel:7827-8370
/code/branches/tutoriallevel2:8370-8452
/code/branches/tutoriallevel3:8453-8636
/code/branches/unity_build:8440-8716
/code/branches/usability:7915-8078
/code/branches/weapon:1925-2094
/code/branches/weapon2:2107-2488
/code/branches/weapons:2897-3051,8143-8591
/code/branches/weaponsystem:2742-2890
   + /code/branches/ai:6592-7033
/code/branches/ai2:8721-8880
/code/branches/bigships:8137-8588
/code/branches/buildsystem:1874-2276,2278-2400
/code/branches/buildsystem2:2506-2658
/code/branches/buildsystem3:2662-2708
/code/branches/ceguilua:1802-1808
/code/branches/chat:6527-6797
/code/branches/chat2:6836-6910
/code/branches/console:5941-6104
/code/branches/consolecommands2:6451-7178
/code/branches/consolecommands3:7178-7283
/code/branches/core3:1572-1739
/code/branches/core4:3221-3224,3227,3234-3238,3242,3244-3250,3252-3254,3256,3259-3261,3264-3265,3268-3275,3277-3278,3280,3284-3285,3287,3289-3294,3305,3309-3310
/code/branches/core5:5768-5928,6009
/code/branches/data_cleanup:7537-7686
/code/branches/doc:7290-7400
/code/branches/dockingsystem:8101-8192
/code/branches/dockingsystem2:8196-8560
/code/branches/dynamicmatch:6584-7030
/code/branches/environment3:8887-8975
/code/branches/formation:8885-8991
/code/branches/fps:6591-7072
/code/branches/gamecontent:8893-8968
/code/branches/gameimmersion:8102-8577
/code/branches/gamestate:6430-6572,6621-6661
/code/branches/gamestates2:6594-6745
/code/branches/gametypes:2826-3031
/code/branches/gcc43:1580
/code/branches/gui:1635-1723,2795-2894
/code/branches/hud:8883-8986
/code/branches/hudelements:6584-6941
/code/branches/hudimprovements:7920-8672
/code/branches/ingamemenu:6000-6023
/code/branches/input:1629-1636
/code/branches/ipv6:7293-7458
/code/branches/kicklib:7940-8096,8098-8277
/code/branches/kicklib2:8282-8350
/code/branches/lastmanstanding:7479-7644
/code/branches/lastmanstanding3:7903-8175
/code/branches/libraries:5612-5692
/code/branches/libraries2:5703-5737
/code/branches/lod:6586-6911
/code/branches/lodfinal:2372-2411
/code/branches/mac_osx:7789-8128,8135
/code/branches/map:2801-3086,3089
/code/branches/masterserver:7502-7738
/code/branches/masterserverfix:8933-8936
/code/branches/menu:5941-6146,6148,7536-7687
/code/branches/menue:8884-8976
/code/branches/miniprojects:2754-2824
/code/branches/netp2:2835-2988
/code/branches/netp3:2988-3082
/code/branches/netp6:3214-3302
/code/branches/network:2356
/code/branches/network2:6434-6465
/code/branches/network3:7196-7344
/code/branches/network4:7497-7755
/code/branches/network5:7757-7781
/code/branches/network6:7823-8315
/code/branches/network64:2210-2355
/code/branches/notifications:7314-7401
/code/branches/objecthierarchy:1911-2085,2100,2110-2169
/code/branches/objecthierarchy2:2171-2479
/code/branches/ois_update:7506-7788
/code/branches/output:8739-8857
/code/branches/overlay:2117-2385
/code/branches/particles:2829-3085
/code/branches/particles2:6050-6106,6109
/code/branches/pch:3113-3194
/code/branches/physics:1912-2055,2107-2439
/code/branches/physics_merge:2436-2457
/code/branches/pickup:8145-8555
/code/branches/pickup2:5942-6405
/code/branches/pickup3:6418-6523
/code/branches/pickup4:6594-6710
/code/branches/pickups:1926-2086,2127,2827-2915
/code/branches/pickups2:2107-2497,2915-3071
/code/branches/png2:7262-7263
/code/branches/portals:8087-8455
/code/branches/portals2:8460-8602
/code/branches/ppspickups1:6552-6708
/code/branches/ppspickups2:6527-6532,6554-6709
/code/branches/ppspickups3:6757-6997
/code/branches/ppspickups4:7003-7089
/code/branches/presentation:2369-2652,2654-2660,7736-7786,8500-8705
/code/branches/presentation2:6106-6416,7787-7800
/code/branches/presentation2011:8974-9015
/code/branches/presentation3:6913-7162
/code/branches/questsystem:1894-2088
/code/branches/questsystem2:2107-2259
/code/branches/questsystem5:2776-2905
/code/branches/releasetodo:7614-7647
/code/branches/resource:3327-3366
/code/branches/resource2:3372-5694
/code/branches/rocket:6523-6950
/code/branches/rocket2:6953-6970
/code/branches/script_trigger:1295-1953,1955
/code/branches/skybox2:6559-6989
/code/branches/sound:2829-3010
/code/branches/sound3:5941-6102
/code/branches/spaceboundaries:8085-8457
/code/branches/spaceboundaries2:8460-8613
/code/branches/spacerace:8182-8630
/code/branches/spaceraceTwo:8881-8996
/code/branches/steering:5949-6091,8140-8595
/code/branches/tetris:8100-8563
/code/branches/tutoriallevel:7827-8370
/code/branches/tutoriallevel2:8370-8452
/code/branches/tutoriallevel3:8453-8636
/code/branches/unity_build:8440-8716
/code/branches/usability:7915-8078
/code/branches/waypoints:9032-9229
/code/branches/weapon:1925-2094
/code/branches/weapon2:2107-2488
/code/branches/weapons:2897-3051,8143-8591
/code/branches/weaponsystem:2742-2890

Modified: code/branches/captureTheFlag/src/modules/overlays/hud/HUDNavigation.cc
===================================================================
--- code/branches/captureTheFlag/src/modules/overlays/hud/HUDNavigation.cc	2012-05-23 15:56:32 UTC (rev 9231)
+++ code/branches/captureTheFlag/src/modules/overlays/hud/HUDNavigation.cc	2012-05-23 15:56:57 UTC (rev 9232)
@@ -35,6 +35,7 @@
 #include <OgreOverlayManager.h>
 #include <OgreTextAreaOverlayElement.h>
 #include <OgrePanelOverlayElement.h>
+#include <OgreEntity.h>
 
 #include "util/Math.h"
 #include "util/Convert.h"
@@ -44,6 +45,8 @@
 #include "Scene.h"
 #include "Radar.h"
 #include "graphics/Camera.h"
+#include "graphics/Model.h"
+#include "worldentities/MovableEntity.h"
 #include "controllers/HumanController.h"
 #include "worldentities/pawns/Pawn.h"
 #include "worldentities/WorldEntity.h"
@@ -79,6 +82,26 @@
     this->setTextSize ( 0.05f );
     this->setNavMarkerSize ( 0.05f );
     this->setDetectionLimit( 10000.0f ); 
+
+    //Ogre::Entity* ent = this->getScene()->getSceneManager()->createEntity("Arrow3D", "Arrow3D.mesh");
+
+    Model* arrow = new Model(this);
+    this->arrowEntity = new MovableEntity(this);
+    arrow->setMeshSource("Arrow3D.mesh");
+    arrow->setSyncMode(0);
+    this->arrowEntity->attach(arrow);
+    this->arrowEntity->scale(1);
+    this->arrowEntity->setVisible(true);
+    this->arrowEntity->setPosition(0, +30, -100);
+    this->arrowEntity->setSyncMode(0);
+    this->arrowEntity->attachToNode(this->overlay3d_);
+    //this->add3DMesh(arrowEntity);
+
+    //this->overlay3d_->setPosition(0, 0, 0);
+    //this->overlay3d_->setVisible(false, true);
+    this->overlay_->setZOrder(0);
+    this->overlay_->show();
+    hideArrow3D();
 }
 
 HUDNavigation::~HUDNavigation()
@@ -178,6 +201,23 @@
     unsigned int markerCount_ = 0;
     bool closeEnough_ = false; //only display objects that are close enough to be relevant for the player
 
+    //for the first element of sortedObjectList_ / the closest waypoint show the Arrow3D
+    //set the direction of the arrow to the closest waypoint
+    if(!sortedObjectList_.empty())
+    {
+    	showArrow3D();
+		sortedList::iterator firstIt = sortedObjectList_.begin();
+
+		Ogre::Vector3 pos1 = camTransform * firstIt->first->getRVWorldPosition();
+		orxout(user_info, context::events()) << pos1 << endl;
+		this->arrowEntity->setDirection(1-pos1.x, 1 - pos1.y, 1 - pos1.z);
+
+		//this->arrowEntity->rotate(quat);
+		//this->overlay3d_->setDirection(pos1);
+    }
+    else{hideArrow3D();}
+
+
 //         for (ObjectMap::iterator it = activeObjectList_.begin(); it != activeObjectList_.end(); ++it)
     for ( sortedList::iterator listIt = sortedObjectList_.begin(); listIt != sortedObjectList_.end(); ++markerCount_, ++listIt )
     {
@@ -381,9 +421,14 @@
     this->background_->addChild ( panel );
     this->background_->addChild ( text );
 
-    sortedObjectList_.push_front ( std::make_pair ( object, ( unsigned int ) 0 ) );
+    Ogre::Vector3 temp = object->getWorldEntity()->getPosition();
+    unsigned int distance = sqrt(temp.x*temp.x+temp.y*temp.y+temp.z*temp.z);
 
 
+
+    sortedObjectList_.push_front ( std::make_pair ( object, distance ) );
+
+
 }
 
 void HUDNavigation::removeObject ( RadarViewable* viewable )
@@ -444,5 +489,10 @@
             this->addObject ( *it );
     }
 }
+void HUDNavigation::showArrow3D()
+		{ this->overlay3d_->setVisible(true, true);}
+void HUDNavigation::hideArrow3D()
+		{ this->overlay3d_->setVisible(false, true);}
 
+
 }

Modified: code/branches/captureTheFlag/src/modules/overlays/hud/HUDNavigation.h
===================================================================
--- code/branches/captureTheFlag/src/modules/overlays/hud/HUDNavigation.h	2012-05-23 15:56:32 UTC (rev 9231)
+++ code/branches/captureTheFlag/src/modules/overlays/hud/HUDNavigation.h	2012-05-23 15:56:57 UTC (rev 9232)
@@ -41,6 +41,7 @@
 #include "interfaces/RadarListener.h"
 #include "overlays/OrxonoxOverlay.h"
 
+
 namespace orxonox
 {
 class _OverlaysExport HUDNavigation : public OrxonoxOverlay, public Tickable, public RadarListener
@@ -51,6 +52,8 @@
 
     void setConfigValues();
 
+
+
     virtual void XMLPort ( Element& xmlelement, XMLPort::Mode mode );
     virtual void tick ( float dt );
 
@@ -80,6 +83,11 @@
 
     };
 
+    void showArrow3D();
+    void hideArrow3D();
+
+    orxonox::MovableEntity* arrowEntity;
+
     bool showObject( RadarViewable* rv );
 
     // XMLPort accessors

Copied: code/branches/captureTheFlag/src/modules/pickup/items/FlagPickup.cc (from rev 9220, code/branches/captureTheFlag/src/modules/pickup/items/FlagPickup.cc)
===================================================================
--- code/branches/captureTheFlag/src/modules/pickup/items/FlagPickup.cc	                        (rev 0)
+++ code/branches/captureTheFlag/src/modules/pickup/items/FlagPickup.cc	2012-05-23 15:56:57 UTC (rev 9232)
@@ -0,0 +1,187 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Nino Weingart
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file FlagPickup.cc
+    @brief Implementation of the FlagPickup class.
+*/
+
+#include "FlagPickup.h"
+
+#include <sstream>
+#include "core/CoreIncludes.h"
+#include "core/XMLPort.h"
+
+#include "pickup/PickupIdentifier.h"
+
+namespace orxonox
+{
+
+    CreateFactory(FlagPickup);
+
+    /**
+    @brief
+        Constructor. Registers the object and initializes the member variables.
+    */
+    FlagPickup::FlagPickup(BaseObject* creator) : Pickup(creator)
+    {
+        RegisterObject(FlagPickup);
+
+        this->initialize();
+    }
+
+    /**
+    @brief
+        Destructor.
+    */
+    FlagPickup::~FlagPickup()
+    {
+
+    }
+
+    /**
+    @brief
+        Initializes the member variables.
+    */
+    void FlagPickup::initialize(void)
+    {
+        this->flagType_ = 0;
+
+        this->addTarget(ClassIdentifier<Pawn>::getIdentifier());
+    }
+
+    /**
+    @brief
+        Initializes the PickupIdentifier of this pickup.
+    */
+    void FlagPickup::initializeIdentifier(void)
+    {
+    	std::stringstream stream;
+        int type = this->getFlagType();
+        stream << type;
+		std::string val = stream.str();
+		
+        std::string type1 = "flagType";
+        this->pickupIdentifier_->addParameter(type1, val);
+    }
+
+    /**
+    @brief
+        Method for creating a FlagPickup object through XML.
+    */
+    void FlagPickup::XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode)
+    {
+        SUPER(FlagPickup, XMLPort, xmlelement, mode);
+
+        XMLPortParam(FlagPickup, "flagType", setFlagType, getFlagType, xmlelement, mode);
+        //XMLPortParam(FlagPickup, "teamNumber", setTeamNumber, getTeamNumber, xmlelement, mode);
+
+        this->initializeIdentifier();
+    }
+
+
+    /**
+    @brief
+        Get the flag type of this pickup.
+    @return
+        Returns the falg type as a string.
+    */
+    const int FlagPickup::getFlagType(void) const
+    {
+		return this->flagType_;
+	}
+
+    /**
+    @brief
+        Set the type of the HealthPickup.
+    @param type
+        The type as a string.
+    */
+    void FlagPickup::setFlagType(int type)
+    {
+        if(type<3){
+        	this->flagType_ = type;
+        }
+        
+        else{
+            orxout(internal_error, context::pickups) << "Invalid flagType '" << type << "' in FlagPickup." << endl;
+    	}
+    }
+
+    /**
+       @brief
+           Is called when the pickup has transited from used to unused or the other way around.
+       */
+       void FlagPickup::changedUsed(void)
+       {
+           SUPER(FlagPickup, changedUsed);
+
+           Pawn* pawn = this->carrierToPawnHelper();
+
+           if(pawn == NULL) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed.
+               this->Pickupable::destroy();
+
+           // If the pickup has transited to used.
+           if(this->isUsed())
+           {
+           	 this->bPickedUp_ = true;
+           	 this->pickedUpBy_ = pawn;
+           }
+       }
+
+       /**
+       @brief
+           Helper to transform the PickupCarrier to a Pawn, and throw an error message if the conversion fails.
+       @return
+           A pointer to the Pawn, or NULL if the conversion failed.
+       */
+       Pawn* FlagPickup::carrierToPawnHelper(void)
+       {
+           PickupCarrier* carrier = this->getCarrier();
+           Pawn* pawn = dynamic_cast<Pawn*>(carrier);
+
+           if(pawn == NULL)
+               orxout(internal_error, context::pickups) << "Invalid PickupCarrier in HealthPickup." << endl;
+
+           return pawn;
+       }
+
+
+
+	void FlagPickup::tick(float dt)
+	   {
+		   SUPER(FlagPickup, tick, dt);
+
+	       Pawn* pawn = this->carrierToPawnHelper();
+
+		   if(pawn->isAlive() && pawn->hasFlag()){
+               this->Pickupable::destroy();
+		   }
+
+	   }
+}
\ No newline at end of file

Copied: code/branches/captureTheFlag/src/modules/pickup/items/FlagPickup.h (from rev 9220, code/branches/captureTheFlag/src/modules/pickup/items/FlagPickup.h)
===================================================================
--- code/branches/captureTheFlag/src/modules/pickup/items/FlagPickup.h	                        (rev 0)
+++ code/branches/captureTheFlag/src/modules/pickup/items/FlagPickup.h	2012-05-23 15:56:57 UTC (rev 9232)
@@ -0,0 +1,106 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Nino Weingart
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file FlagPickup.h
+    @brief Declaration of the FlagPickup class.
+    @ingroup PickupItems
+*/
+
+#ifndef _FlagPickup_H__
+#define _FlagPickup_H__
+
+#include "pickup/PickupPrereqs.h"
+#include "worldentities/pawns/Pawn.h"
+
+#include <string>
+
+#include "pickup/Pickup.h"
+#include "tools/Timer.h"
+#include "tools/interfaces/Tickable.h"
+
+
+namespace orxonox {
+/*
+    @ingroup PickupItems
+    
+
+    @author
+        Nino Weingart
+
+    @ingroup PickupItems
+    */
+    class _PickupExport FlagPickup : public Pickup, public Tickable
+    {
+        public:
+
+            FlagPickup(BaseObject* creator); //!< Constructor.
+            virtual ~FlagPickup(); //!< Destructor.
+
+            virtual void XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode); //!< Method for creating a FlagPickup object through XML.
+
+            virtual void tick(float dt);
+
+	    const int getFlagType(void) const; //!< Get the flag type of this pickup.
+	    
+		inline bool isPickedUp() const
+			{ return this->bPickedUp_; }
+		inline Pawn* pickedUpBy() const
+			{ return this->pickedUpBy_; }
+			
+		inline void setPickedUp(bool pickedUp)
+		{ this->bPickedUp_ = pickedUp; }
+		
+		inline void ignorePickedUp()
+		{ this->Pickupable::destroy(); }
+			
+	    virtual void changedUsed(void); //!< Is called when the pickup has transited from used to unused or the other way around.
+
+        protected:
+            void initializeIdentifier(void); //!< Initializes the PickupIdentifier of this pickup.
+
+            /**
+            @brief Set the flag type of this pickup.
+            @param type The type of this pickup as an enum.
+            */
+            inline void setFlagTypeDirect(int type)
+                { this->flagType_ = type; }
+            void setFlagType(int type); //!< Set the type of the FlagPickup.
+
+        private:
+            Pawn* carrierToPawnHelper(void); //!< Helper to transform the PickupCarrier to a Pawn, and throw an error message if the conversion fails.
+            void initialize(void); //!< Initializes the member variables.
+            Pawn* pickedUpBy_;
+			int flagType_;
+			
+			bool bPickedUp_;
+			
+    };
+}
+
+#endif // _FlagPickup_H__

Modified: code/branches/captureTheFlag/src/orxonox/overlays/OrxonoxOverlay.cc
===================================================================
--- code/branches/captureTheFlag/src/orxonox/overlays/OrxonoxOverlay.cc	2012-05-23 15:56:32 UTC (rev 9231)
+++ code/branches/captureTheFlag/src/orxonox/overlays/OrxonoxOverlay.cc	2012-05-23 15:56:57 UTC (rev 9232)
@@ -41,6 +41,7 @@
 #include <OgreMaterialManager.h>
 #include <OgreTechnique.h>
 #include <OgrePass.h>
+#include <OgreEntity.h>
 
 #include "util/Convert.h"
 #include "util/Exception.h"
@@ -83,6 +84,9 @@
             "OrxonoxOverlay_background_" + multi_cast<std::string>(hudOverlayCounter_s++)));
         this->overlay_->add2D(this->background_);
 
+        overlay3d_ = new Ogre::SceneNode(NULL);
+        this->overlay_->add3D(overlay3d_);
+
         // Get aspect ratio from the render window. Later on, we get informed automatically
         this->windowAspectRatio_ = static_cast<float>(this->getWindowWidth()) / this->getWindowHeight();
 
@@ -447,4 +451,9 @@
         Ogre::TextureUnitState* tempTx = ptr->getTechnique(0)->getPass(0)->getTextureUnitState(0);
         tempTx->setColourOperationEx(Ogre::LBX_MODULATE, Ogre::LBS_MANUAL, Ogre::LBS_CURRENT, colour);
     }
+    void OrxonoxOverlay::add3DMesh(Ogre::Entity* entity)
+    {
+    	this->overlay3d_->attachObject(entity);
+    }
+
 }

Modified: code/branches/captureTheFlag/src/orxonox/overlays/OrxonoxOverlay.h
===================================================================
--- code/branches/captureTheFlag/src/orxonox/overlays/OrxonoxOverlay.h	2012-05-23 15:56:32 UTC (rev 9231)
+++ code/branches/captureTheFlag/src/orxonox/overlays/OrxonoxOverlay.h	2012-05-23 15:56:57 UTC (rev 9232)
@@ -44,6 +44,7 @@
 #include "core/Super.h"
 #include "core/WindowEventListener.h"
 
+
 namespace orxonox
 {
     /**
@@ -185,7 +186,9 @@
             { return this->group_; }
         virtual void changedOverlayGroup()
             { this->changedVisibility(); }
+        void add3DMesh(Ogre::Entity* entity);
 
+
     protected:
         virtual void angleChanged();
         virtual void sizeCorrectionChanged();
@@ -194,6 +197,7 @@
 
         Ogre::Overlay* overlay_;                   //!< The overlay the entire class is about.
         Ogre::PanelOverlayElement* background_;    //!< Background image (blank per default).
+        Ogre::SceneNode* overlay3d_;				   //!< The scene where one can add 3D objects to the overlay
 
         float windowAspectRatio_;                  //!< Screen.width / screen.height
         bool bCorrectAspect_;                      //!< Whether or not to correct the size. @see setAspectCorrection()
@@ -214,6 +218,7 @@
         BaseObject* owner_;
         OverlayGroup* group_;
         Ogre::Pass* backgroundAlphaPass_;
+
   };
 
   SUPER_FUNCTION(6, OrxonoxOverlay, changedOwner, false);

Modified: code/branches/captureTheFlag/src/orxonox/worldentities/pawns/Pawn.h
===================================================================
--- code/branches/captureTheFlag/src/orxonox/worldentities/pawns/Pawn.h	2012-05-23 15:56:32 UTC (rev 9231)
+++ code/branches/captureTheFlag/src/orxonox/worldentities/pawns/Pawn.h	2012-05-23 15:56:57 UTC (rev 9232)
@@ -160,6 +160,10 @@
                 { this->numexplosionchunks_ = chunks; }
             inline unsigned int getExplosionChunks() const
                 { return this->numexplosionchunks_; }
+            inline bool hasFlag() const
+            	{ return this->hasFlag_; }
+            inline void setHasFlag(bool hasFlag)
+            	{ this->hasFlag_ = hasFlag; }
 
             virtual void startLocalHumanControl();
 
@@ -206,6 +210,7 @@
             float reloadRate_;
             float reloadWaitTime_;
             float reloadWaitCountdown_;
+            bool hasFlag_;
 
             WeakPtr<Pawn> lastHitOriginator_;
 




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