[Orxonox-commit 4566] r9237 - in code/branches/spacebomb/src/modules/weapons: projectiles weaponmodes

mpalic at orxonox.net mpalic at orxonox.net
Thu May 24 15:06:57 CEST 2012


Author: mpalic
Date: 2012-05-24 15:06:56 +0200 (Thu, 24 May 2012)
New Revision: 9237

Modified:
   code/branches/spacebomb/src/modules/weapons/projectiles/SimpleRocket.cc
   code/branches/spacebomb/src/modules/weapons/weaponmodes/SimpleRocketFire.cc
Log:
Modified SimpleRocket to be able to use it for the SpaceBomb

Modified: code/branches/spacebomb/src/modules/weapons/projectiles/SimpleRocket.cc
===================================================================
--- code/branches/spacebomb/src/modules/weapons/projectiles/SimpleRocket.cc	2012-05-24 08:00:06 UTC (rev 9236)
+++ code/branches/spacebomb/src/modules/weapons/projectiles/SimpleRocket.cc	2012-05-24 13:06:56 UTC (rev 9237)
@@ -43,12 +43,17 @@
 #include "graphics/Model.h"
 #include "graphics/ParticleSpawner.h"
 #include "infos/PlayerInfo.h"
-#include "objects/collisionshapes/ConeCollisionShape.h"
+#include "objects/collisionshapes/SphereCollisionShape.h"
 #include "worldentities/pawns/Pawn.h"
 #include "sound/WorldSound.h"
 
 #include "weapons/RocketController.h"
 
+// NOTE this branch now has the spacebomb implementation in 
+// the simplerocket facilities since there is no time to implement 
+// a proper weapon for it now. DO NOT MERGE THIS INTO TRUNK.
+
+
 namespace orxonox
 {
     CreateFactory(SimpleRocket);
@@ -63,7 +68,7 @@
         RegisterObject(SimpleRocket);// Register the SimpleRocket class to the core
 
         this->localAngularVelocity_ = 0;
-        this->lifetime_ = 10.f;
+        this->lifetime_ = 100.f;
 
         this->setMass(15.0);
 
@@ -74,26 +79,21 @@
 
             // Create rocket model.
             Model* model = new Model(this);
-            model->setMeshSource("rocket.mesh");
-            model->scale(0.7f);
+            model->setMeshSource("Spacebomb.mesh");
+            model->scale(0.3f);
             this->attach(model);
 
             // Add effects.
-            this->fire_ = new ParticleEmitter(this);
-            this->attach(this->fire_);
-
-            this->fire_->setOrientation(this->getOrientation());
-            this->fire_->setSource("Orxonox/simplerocketfire");
+           
             this->enableCollisionCallback();
             this->setCollisionResponse(false);
             this->setCollisionType(Kinematic);
 
             // Add collision shape.
             // TODO: fix the orientation and size of this collision shape to match the rocket
-            ConeCollisionShape* collisionShape = new ConeCollisionShape(this);
+            SphereCollisionShape* collisionShape = new SphereCollisionShape(this);
             collisionShape->setOrientation(this->getOrientation());
-            collisionShape->setRadius(1.5f);
-            collisionShape->setHeight(5);
+            collisionShape->setRadius(50.00f);
             this->attachCollisionShape(collisionShape);
 
             this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&BasicProjectile::destroyObject, this)));
@@ -101,7 +101,7 @@
 
         this->setRadarObjectColour(ColourValue(1.0, 1.0, 0.0)); // yellow
         this->setRadarObjectShape(RadarViewable::Triangle);
-        this->setRadarObjectScale(0.5f);
+        this->setRadarObjectScale(0.3f);
     }
 
 
@@ -140,7 +140,7 @@
     void SimpleRocket::disableFire()
     {
         this->setAcceleration(0,0,0);
-        this->fire_->detachFromParent();
+        
     }
 
     /**

Modified: code/branches/spacebomb/src/modules/weapons/weaponmodes/SimpleRocketFire.cc
===================================================================
--- code/branches/spacebomb/src/modules/weapons/weaponmodes/SimpleRocketFire.cc	2012-05-24 08:00:06 UTC (rev 9236)
+++ code/branches/spacebomb/src/modules/weapons/weaponmodes/SimpleRocketFire.cc	2012-05-24 13:06:56 UTC (rev 9237)
@@ -80,7 +80,7 @@
         this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
         rocket->setOrientation(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getWorldOrientation());
         rocket->setPosition(this->getMuzzlePosition());
-        rocket->setVelocity(this->getMuzzleDirection()*this->speed_);
+        rocket->setVelocity(0.0f,0.0f,0.0f);
         rocket->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
 
         rocket->setDamage(this->damage_);




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