[Orxonox-commit 4576] r9247 - in code/branches/presentation2012/data/levels: . templates
decapitb at orxonox.net
decapitb at orxonox.net
Fri May 25 00:10:01 CEST 2012
Author: decapitb
Date: 2012-05-25 00:10:01 +0200 (Fri, 25 May 2012)
New Revision: 9247
Added:
code/branches/presentation2012/data/levels/SurfaceRacePresentation.oxw
Modified:
code/branches/presentation2012/data/levels/templates/spaceshipRace.oxt
Log:
surfacerace presentation level added. changed template name of spaceshiprace to lowercase (convention)
Added: code/branches/presentation2012/data/levels/SurfaceRacePresentation.oxw
===================================================================
--- code/branches/presentation2012/data/levels/SurfaceRacePresentation.oxw (rev 0)
+++ code/branches/presentation2012/data/levels/SurfaceRacePresentation.oxw 2012-05-24 22:10:01 UTC (rev 9247)
@@ -0,0 +1,379 @@
+<LevelInfo
+ name = "Surface Race Presentation"
+ description = "just awesome 2.0"
+ screenshot = "surfaceRace.png"
+ tags = "gametype, shipselection"
+ startingships = "spaceshipassff, spaceshipghost, spaceshipspacecruiser, spaceshiprace"
+/>
+
+<?lua
+ include("stats.oxo")
+ include("HUDTemplates3.oxo")
+ include("templates/lodInformation.oxt")
+ include("templates/spaceshipRace.oxt")
+ include("templates/spaceshipAssff.oxt")
+ include("templates/spaceshipGhost.oxt")
+ include("templates/spaceshipSpacecruiser.oxt")
+ include("templates/pickupRepresentationTemplates.oxt")
+
+?>
+
+<Level
+gametype = SpaceRace
+>
+
+ <templates>
+ <Template link=lodtemplate_default />
+ </templates>
+ <?lua include("includes/notifications.oxi") ?>
+
+ <Scene
+ ambientlight = "2.0, 2.0, 2.0"
+ skybox = "Orxonox/skyBoxClouds"
+ gravity = "0,-75,0"
+ negativeWorldRange = "-100000, -100000, -100000"
+ positiveWorldRange = " 100000, 100000, 100000"
+ hasPhysics = true
+ >
+
+ <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+
+ <Template name=PortalDefault>
+ <PortalEndPoint>
+ <attached>
+ <Model mesh="Spacegate.mesh" yaw="90"/>
+ </attached>
+ </PortalEndPoint>
+ </Template>
+
+ <PortalEndPoint position="4000,7050,-1000" id="1" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
+ <PortalEndPoint position="4000,7050,0" id="2" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
+ <PortalLink fromID="1" toID="2" />
+ <PortalLink fromID="2" toID="1" />
+
+
+<SpaceRaceManager>
+ <checkpoints>
+ <RaceCheckPoint name="checkpoint1" position="0,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="150" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" />
+ <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint2" position="1000,8050,-4000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" />
+ <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint3" position="3000,8050,-4000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="150" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" />
+ <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint4" position="4000,8050,-1000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" />
+ <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint5" position="4000,8050,0" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" />
+ <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint6" position="3000,8050,1000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" />
+ <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint7" position="0,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="150" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" />
+ <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint8" position="-4000,8050,3000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" />
+ <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint9" position="-4000,8050,5000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="150" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" />
+ <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint10" position="-3000,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="150" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" />
+ <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint11" position="0,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="120" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" />
+ <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint12" position="6000,8050,6000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" />
+ <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint13" position="5500,8050,3000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" />
+ <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint14" position="6000,8050,-5000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="13" islast="true" >
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" />
+ <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" />
+ <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" />
+ </collisionShapes>
+ </RaceCheckPoint>
+</checkpoints>
+</SpaceRaceManager>
+
+ <SpawnPoint team=0 position="0,8050,0" lookat="0,8000,-8000" spawnclass=SpaceShip pawndesign=shipselection />
+
+
+ <!-- -----------------------Zylinder---------------------------- -->
+<StaticEntity position="2750,8050,6000" direction="1,0,0" roll="90" scale="4" collisionType=static mass=100000 friction=0.01 >
+ <attached>
+ <Model position="0,0,0" mesh="cylinder.mesh" scale3D="100,100,400" />
+ <!--
+ <Model position="0,80,600" mesh="testcube.mesh" scale3D="90,18,-600" />
+ <Model position="0,-80,600" mesh="testcube.mesh" scale3D="90,18,-600" />
+ <Model position="80,0,600" mesh="testcube.mesh" scale3D="18,90,-600" />
+ <Model position="-80,0,600" mesh="testcube.mesh" scale3D="18,09,-600" />
+ -->
+
+ </attached>
+
+
+ <collisionShapes>
+
+
+ <BoxCollisionShape position="0,320,2400" halfExtents="360,72,2400" />
+ <BoxCollisionShape position="0,-320,2400" halfExtents="360,72,2400" />
+ <BoxCollisionShape position="320,0,2400" halfExtents="72,360,2400" />
+ <BoxCollisionShape position="-320,0,2400" halfExtents="72,360,2400" />
+
+
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+<!-- ------------------Cube between gate 4 and 5----------------- -->
+<StaticEntity position="4465,8050,-500" direction="0,0,0" scale="1" collisionType=static mass=100000 friction=0.01 >
+ <attached>
+ <Model position="0,0,0" mesh="blackcube.mesh" scale3D="450,600,50" />
+<!--
+ <Model position="0,0,0" mesh="testcube.mesh" scale3D="450,600,50" />
+ -->
+
+ </attached>
+
+
+ <collisionShapes>
+
+
+ <BoxCollisionShape position="0,0,0" halfExtents="450,600,50" />
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+<StaticEntity position="3535,8050,-500" direction="0,0,0" scale="1" collisionType=static mass=100000 friction=0.01 >
+ <attached>
+ <Model position="0,0,0" mesh="blackcube.mesh" scale3D="450,600,50" />
+<!--
+ <Model position="0,0,0" mesh="testcube.mesh" scale3D="450,600,50" />
+ -->
+
+ </attached>
+
+
+ <collisionShapes>
+
+
+ <BoxCollisionShape position="0,0,0" halfExtents="450,600,50" />
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+
+
+
+ <!-- ------------------Boden----------------- -->
+ <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01>
+ <attached>
+ <Model position="0,0,0" mesh="CubeGround.mesh" scale3D="8000,8000,8000" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,50,0" halfExtents="8000,8000,8000" />um j?:P"{
+
+ </collisionShapes>
+</StaticEntity>
+
+
+<!-- ---------------------PickUp---------------------- -->
+
+
+ <PickupSpawner position="4000,8050,0" triggerDistance="40" respawnTime="10" maxSpawnedItems="99" scale="8">
+ <pickup>
+ <SpeedPickup template=smallspeedpickup />
+ </pickup>
+ </PickupSpawner>
+
+ <PickupSpawner position="5500,8100,2000" triggerDistance="40" respawnTime="10" maxSpawnedItems="99" scale="8">
+ <pickup>
+ <SpeedPickup template=mediumspeedpickup />
+ </pickup>
+ </PickupSpawner>
+
+ <PickupSpawner position="3000,8050,-4000" triggerDistance="40" respawnTime="60" maxSpawnedItems="5" scale="8">
+ <pickup>
+ <ShrinkPickup template ="mediumshrinkpickup"/>
+ </pickup>
+ </PickupSpawner>>
+
+
+
+
+ <!-- ---------------asteroid ellipse----------------- -->
+
+ <?lua
+ max = 15
+ for i = 0, max, 1
+ do
+ x=-12000
+ y=10000
+ z=-12000
+
+ ?>
+ <?lua
+ for k = 1, 15, 1
+ do
+ j = math.random()
+ ?>
+
+ <MovableEntity
+ position = "<?lua print(x + math.random() * 20000) ?>,<?lua print(y + math.random() * 5000) ?>,<?lua print(z + math.random() * 20000) ?>"
+ collisionType = "dynamic"
+ linearDamping = "0.5"
+ angularDamping = "0.5"
+ collisiondamage = "100"
+ enablecollisiondamage = "true"
+ scale="<?lua print(j * 5) ?>" >
+ <attached>
+ <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
+ <?lua if k == 0 then ?><attached><!-- ---------asteroid fog----- -->
+ <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
+ </attached> <?lua end ?>
+ </Model>
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
+ </collisionShapes>
+ </MovableEntity>
+ <?lua
+ end
+ ?>
+ <?lua end ?>
+
+ </Scene>
+</Level>
+
Modified: code/branches/presentation2012/data/levels/templates/spaceshipRace.oxt
===================================================================
--- code/branches/presentation2012/data/levels/templates/spaceshipRace.oxt 2012-05-24 21:43:25 UTC (rev 9246)
+++ code/branches/presentation2012/data/levels/templates/spaceshipRace.oxt 2012-05-24 22:10:01 UTC (rev 9247)
@@ -1,4 +1,4 @@
-<Template name=spaceshipRace>
+<Template name=spaceshiprace>
<SpaceShip
hudtemplate = spaceshiphud
camerapositiontemplate = spaceshipassffcameras
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