[Orxonox-commit 4764] r9433 - code/branches/shaders/data/levels
davidsa at orxonox.net
davidsa at orxonox.net
Mon Nov 5 16:05:31 CET 2012
Author: davidsa
Date: 2012-11-05 16:05:31 +0100 (Mon, 05 Nov 2012)
New Revision: 9433
Modified:
code/branches/shaders/data/levels/shadertest.oxw
Log:
Modified shader test level, added proper collision shape and changed the render group of the planet model
Modified: code/branches/shaders/data/levels/shadertest.oxw
===================================================================
--- code/branches/shaders/data/levels/shadertest.oxw 2012-11-05 14:58:03 UTC (rev 9432)
+++ code/branches/shaders/data/levels/shadertest.oxw 2012-11-05 15:05:31 UTC (rev 9433)
@@ -62,13 +62,13 @@
asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1)
?>
-<Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7">
+<Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass="50" linearDamping="0.9" angularDamping="0.7">
<attached>
<Model position="10,10,10" scale="30" mesh="planets/earth.mesh" renderQueueGroup="stencil glow" material="glow"/>
- <Model position="10,10,10" scale="30" mesh="planets/earth.mesh" renderQueueGroup="stencil object"/>
+ <Model position="10,10,10" scale="30" mesh="planets/earth.mesh" renderQueueGroup="main"/>
</attached>
<collisionShapes>
- <BoxCollisionShape position="0,0,0" halfExtents="10, 10, 10" />
+ <SphereCollisionShape position="10,10,10" radius="30" />
</collisionShapes>
</Drone>
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