[Orxonox-commit 4778] r9447 - in data/trunk: images/effects materials

davidsa at orxonox.net davidsa at orxonox.net
Tue Nov 13 17:02:16 CET 2012


Author: davidsa
Date: 2012-11-13 17:02:14 +0100 (Tue, 13 Nov 2012)
New Revision: 9447

Added:
   data/trunk/images/effects/lensflare-burst.png
   data/trunk/images/effects/lensflare-halo.png
   data/trunk/materials/lensflare.material
Modified:
   data/trunk/materials/glow.material
Log:
Added Material for Lens Flare effects, this is still very much WIP and will probably change quite a bit

Added: data/trunk/images/effects/lensflare-burst.png
===================================================================
(Binary files differ)


Property changes on: data/trunk/images/effects/lensflare-burst.png
___________________________________________________________________
Added: svn:mime-type
   + image/png

Added: data/trunk/images/effects/lensflare-halo.png
===================================================================
(Binary files differ)


Property changes on: data/trunk/images/effects/lensflare-halo.png
___________________________________________________________________
Added: svn:mime-type
   + image/png

Modified: data/trunk/materials/glow.material
===================================================================
--- data/trunk/materials/glow.material	2012-11-13 15:56:49 UTC (rev 9446)
+++ data/trunk/materials/glow.material	2012-11-13 16:02:14 UTC (rev 9447)
@@ -20,7 +20,6 @@
                 {
                         scene_blend alpha_blend
                         depth_check on
-                        depth_func less_equal
                         lighting off
 
                         //what color should the glow be, emissive light can be changed through ogre as well

Added: data/trunk/materials/lensflare.material
===================================================================
--- data/trunk/materials/lensflare.material	                        (rev 0)
+++ data/trunk/materials/lensflare.material	2012-11-13 16:02:14 UTC (rev 9447)
@@ -0,0 +1,44 @@
+material lensflare/halo
+ {
+    technique
+    {
+        pass
+        {
+            lighting off
+            scene_blend src_alpha dest_alpha
+            depth_write off
+ 
+            cull_hardware none
+            cull_software none
+ 
+            texture_unit
+            {
+                tex_address_mode clamp
+                texture lensflare-halo.png
+            }
+        }
+    }
+ }
+
+
+ material lensflare/burst
+ {
+    technique
+    {
+        pass
+        {
+            lighting off
+            scene_blend src_alpha dest_alpha
+            depth_write off
+ 
+            cull_hardware none
+            cull_software none
+ 
+            texture_unit
+            {
+                tex_address_mode clamp
+                texture lensflare-burst.png
+            }
+        }
+    }
+ } 




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