[Orxonox-commit 4747] r9416 - in code/trunk/data/levels: includes templates
jo at orxonox.net
jo at orxonox.net
Thu Oct 25 21:33:56 CEST 2012
Author: jo
Date: 2012-10-25 21:33:56 +0200 (Thu, 25 Oct 2012)
New Revision: 9416
Modified:
code/trunk/data/levels/includes/weaponSettingsEscort.oxi
code/trunk/data/levels/templates/spaceshipEscort.oxt
Log:
Adjusting the Escort ship's collisionshapes.
Modified: code/trunk/data/levels/includes/weaponSettingsEscort.oxi
===================================================================
--- code/trunk/data/levels/includes/weaponSettingsEscort.oxi 2012-10-25 18:56:42 UTC (rev 9415)
+++ code/trunk/data/levels/includes/weaponSettingsEscort.oxi 2012-10-25 19:33:56 UTC (rev 9416)
@@ -14,9 +14,9 @@
</links>
<Weapon>
<attached>
- <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,0,0" />
+ <!--Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,0,0" />
<Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" />
- <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 />
+ <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 /-->
</attached>
<HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
<HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
@@ -24,9 +24,9 @@
</Weapon>
<Weapon>
<attached>
- <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,0,0" />
+ <!--Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,0,0" />
<Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" />
- <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 />
+ <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 /-->
</attached>
<HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
<HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
Modified: code/trunk/data/levels/templates/spaceshipEscort.oxt
===================================================================
--- code/trunk/data/levels/templates/spaceshipEscort.oxt 2012-10-25 18:56:42 UTC (rev 9415)
+++ code/trunk/data/levels/templates/spaceshipEscort.oxt 2012-10-25 19:33:56 UTC (rev 9416)
@@ -44,14 +44,16 @@
<attached>
<Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="escortShip.mesh" />
<Model position="0,0,0" yaw=180 pitch=90 roll=0 scale=4 mesh="escortWeapon.mesh" />
+<!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" />
+<Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /-->
</attached>
<collisionShapes>
- <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" />
- <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" />
- <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
- <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" />
- <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" />
- <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" />
+ <BoxCollisionShape position="0 ,0 , 3" halfExtents="10, 4,8" />
+ <BoxCollisionShape position="12.6 ,-2, 3" halfExtents="2.8,2.8,11"/>
+ <BoxCollisionShape position="-12.6,-2, 3" halfExtents="2.8,2.8,11"/>
+ <BoxCollisionShape position="0, 0,-12" halfExtents="4 , 4 ,7" />
</collisionShapes>
<?lua
include("../includes/weaponSettingsEscort.oxi")
@@ -62,7 +64,7 @@
<Template name=spaceshipassffcameras defaults=0>
<SpaceShip>
<camerapositions>
- <CameraPosition position="0,11, 40" drag=true mouselook=true />
+ <CameraPosition position="0,13, 40" drag=true mouselook=true />
<CameraPosition position="0,20, 80" drag=true mouselook=true />
<CameraPosition position="0,30,120" drag=true mouselook=true />
</camerapositions>
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