[Orxonox-commit 5202] r9867 - in data/contentcreation/pps/noep/HeavyCruiser: . export
noep at orxonox.net
noep at orxonox.net
Mon Dec 2 20:12:22 CET 2013
Author: noep
Date: 2013-12-02 20:12:22 +0100 (Mon, 02 Dec 2013)
New Revision: 9867
Added:
data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiserBody.oxt
data/contentcreation/pps/noep/HeavyCruiser/render20a.jpg
data/contentcreation/pps/noep/HeavyCruiser/weaponSettingsHeavyCruiser.oxi
data/contentcreation/pps/noep/HeavyCruiser/weaponSettingsHeavyCruiserBody.oxi
Modified:
data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser.oxt
data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser.oxw
data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_body.jpg
data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_sidearmR.jpg
data/contentcreation/pps/noep/HeavyCruiser/heavy_cruiser-v020.blend
data/contentcreation/pps/noep/HeavyCruiser/render20.jpg
Log:
Updated HeavyCruiser textures, level and template
Modified: data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser.oxt
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser.oxt 2013-12-02 16:43:39 UTC (rev 9866)
+++ data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser.oxt 2013-12-02 19:12:22 UTC (rev 9867)
@@ -1,3 +1,5 @@
+<!-- This template includes HeavyCruiser with all its parts (not individually destructible) -->
+
<Template name=HeavyCruiser>
<SpaceShip
hudtemplate = spaceshiphud
@@ -40,36 +42,20 @@
<engines>
<MultiStateEngine position="85,0,0" template=heavycruiserengine />
<MultiStateEngine position="-85,0,0" template=heavycruiserengine />
+
+ <MultiStateEngine position="-140,0,308" template=heavycruiserengineleft />
+ <MultiStateEngine position="140,0,308" template=heavycruiserengineright />
</engines>
<attached>
- <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=1000 friction=0.01 >
- <attached>
- <Model mesh="HeavyCruiser_frontR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="79,33,-320" halfExtents="8,11,54" info="frontR"/>
- <BoxCollisionShape position="79,31,-399" halfExtents="3,6,26" info="frontR"/>
- </collisionShapes>
- </StaticEntity>
- <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=1000 friction=0.01 >
- <attached>
- <Model mesh="HeavyCruiser_frontL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="-79,33,-320" halfExtents="8,11,54" info="frontL"/>
- <BoxCollisionShape position="-79,31,-399" halfExtents="3,6,26" info="frontL"/>
- </collisionShapes>
- </StaticEntity>
-
<Model mesh="HeavyCruiser_body.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
-
+ <Model mesh="HeavyCruiser_frontR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
<Model mesh="HeavyCruiser_partL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
<Model mesh="HeavyCruiser_partR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
<Model mesh="HeavyCruiser_sidearmL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
<Model mesh="HeavyCruiser_sidearmLfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
<Model mesh="HeavyCruiser_sidearmR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
- <Model mesh="HeavyCruiser_sidearmRfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+ <Model mesh="HeavyCruiser_sidearmRfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
<!-- bay1 lights -->
<BlinkingBillboard position="75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
@@ -89,30 +75,22 @@
<BlinkingBillboard position="74,103,524" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
<BlinkingBillboard position="-74,103,524" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
-
-
-<!-- <Model position="0,8,17" yaw=0 pitch=180 roll=0 scale3D="8, 10, 10" mesh="cube.mesh" />
- <Model position="0,0,22" yaw=0 pitch=180 roll=0 scale3D="18, 2, 10" mesh="cube.mesh" />
- <Model position="0,0,9" yaw=0 pitch=180 roll=0 scale3D="12, 2, 20" mesh="cube.mesh" />
- <Model position="0,0,-18" yaw=0 pitch=180 roll=0 scale3D="6, 2, 18" mesh="cube.mesh" />
--->
-
</attached>
<collisionShapes>
- <BoxCollisionShape position="79,33,-320" halfExtents="8,11,54" info="frontR"/>
+ <BoxCollisionShape position="80,33,-320" halfExtents="7,11,54" info="frontR"/>
<BoxCollisionShape position="79,31,-399" halfExtents="3,6,26" info="frontR"/>
- <BoxCollisionShape position="-79,33,-320" halfExtents="8,11,54" info="frontL"/>
+ <BoxCollisionShape position="-80,33,-320" halfExtents="7,11,54" info="frontL"/>
<BoxCollisionShape position="-79,31,-399" halfExtents="3,6,26" info="frontL"/>
- <BoxCollisionShape position="93,33,-179" halfExtents="12,13,45" info="partR"/>
- <BoxCollisionShape position="93,33,-230" halfExtents="15,17,22" info="partR"/>
+ <BoxCollisionShape position="94,33,-179" halfExtents="11,13,45" info="partR"/>
+ <BoxCollisionShape position="96,33,-230" halfExtents="13,17,22" info="partR"/>
- <BoxCollisionShape position="-93,33,-179" halfExtents="12,13,45" info="partL"/>
- <BoxCollisionShape position="-93,33,-230" halfExtents="15,17,22" info="partL"/>
+ <BoxCollisionShape position="-94,33,-179" halfExtents="11,13,45" info="partL"/>
+ <BoxCollisionShape position="-96,33,-230" halfExtents="13,17,22" info="partL"/>
<BoxCollisionShape position="109,47,87" halfExtents="29,8,26" info="sidearmR, upper connection"/>
@@ -135,7 +113,7 @@
<BoxCollisionShape position="130,-29,233" roll="-15" halfExtents="6,3,15" info="sidearmR, lower beam back"/>
- <BoxCollisionShape position="141,15,-51" roll="-15" halfExtents="27,44,64" info="sidearmRfront"/>
+ <BoxCollisionShape position="141,15,-53" roll="-15" halfExtents="27,44,62" info="sidearmRfront"/>
<BoxCollisionShape position="153,59,-30" roll="-15" halfExtents="4,2,38" info="sidearmRfront, top"/>
<BoxCollisionShape position="153,61,-41" roll="-15" halfExtents="4,4,11" info="sidearmRfront, top"/>
<BoxCollisionShape position="153,60,-65" roll="-15" halfExtents="4,3,4" info="sidearmRfront, top"/>
@@ -162,7 +140,7 @@
<BoxCollisionShape position="-130,-29,233" roll="15" halfExtents="6,3,15" info="sidearmL, lower beam back"/>
- <BoxCollisionShape position="-141,15,-51" roll="15" halfExtents="27,44,64" info="sidearmLfront"/>
+ <BoxCollisionShape position="-141,15,-53" roll="15" halfExtents="27,44,62" info="sidearmLfront"/>
<BoxCollisionShape position="-153,59,-30" roll="15" halfExtents="4,2,38" info="sidearmLfront, top"/>
<BoxCollisionShape position="-153,61,-41" roll="15" halfExtents="4,4,11" info="sidearmLfront, top"/>
<BoxCollisionShape position="-153,60,-65" roll="15" halfExtents="4,3,4" info="sidearmLfront, top"/>
@@ -214,7 +192,9 @@
<BoxCollisionShape position="0,55,40" pitch="15" halfExtents="81,5,20" info="body, CF, Top"/>
<BoxCollisionShape position="0,50,85" pitch="1" halfExtents="81,5,29" info="body, C, Top"/>
<BoxCollisionShape position="0,59,140" pitch="-4" halfExtents="68,5,27" info="body, CB, Top"/>
+
+
<BoxCollisionShape position="0,-7,90" halfExtents="40,4,90" info="body, bay3, Twall"/>
<BoxCollisionShape position="0,-15,-60" halfExtents="60,25,65" info="body, bay3, Fwall"/>
<BoxCollisionShape position="47,-11,90" halfExtents="13,20,90" info="body, bay3, Rwall"/>
@@ -287,14 +267,37 @@
<BoxCollisionShape position="0,75,435" halfExtents="72,28,90" info="body, bay2, Twall"/>
<BoxCollisionShape position="0,35,423" halfExtents="85,35,5" info="body, bay2, Fwall"/>
<BoxCollisionShape position="0,-3,465" halfExtents="84,5,60" info="body, bay2, BottomWall"/>
- <BoxCollisionShape position="0,78,526" halfExtents="43,17,5" info="body, bay2, Twall"/>
+ <BoxCollisionShape position="0,78,526" halfExtents="43,17,5" info="body, bay2, Twall"/>
+
+
+ <BoxCollisionShape position="0,7,80" halfExtents="23,1,34" info="HOOKBOX at 0,18,80, bottom"/>
+ <BoxCollisionShape position="0,29,80" halfExtents="23,1,34" info="HOOKBOX, top"/>
+ <BoxCollisionShape position="-22,18,80" halfExtents="1,12,34" info="HOOKBOX, left long"/>
+ <BoxCollisionShape position="0,18,80" halfExtents="1,12,34" info="HOOKBOX, center long"/>
+ <BoxCollisionShape position="22,18,80" halfExtents="1,12,34" info="HOOKBOX, right long"/>
+ <BoxCollisionShape position="0,18,113" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+ <BoxCollisionShape position="0,18,91" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+ <BoxCollisionShape position="0,18,69" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+ <BoxCollisionShape position="0,18,47" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+
+<!-- Following the position of the other parts collisionboxes, used to attach them to the body -->
+<!-- <BoxCollisionShape position="-11,18,102" halfExtents="10,10,10" info="HOOK, sidearmL"/>
+ <BoxCollisionShape position="11,18,102" halfExtents="10,10,10" info="HOOK, sidearmR"/>
+ <BoxCollisionShape position="-11,18,80" halfExtents="10,10,10" info="HOOK, partL"/>
+ <BoxCollisionShape position="11,18,80" halfExtents="10,10,10" info="HOOK, partR"/>
+ <BoxCollisionShape position="-11,18,58" halfExtents="10,10,10" info="HOOK, frontL"/>
+ <BoxCollisionShape position="11,18,58" halfExtents="10,10,10" info="HOOK, frontR"/> -->
</collisionShapes>
<?lua
include("../includes/weaponSettingsHeavyCruiser.oxi")
?>
</SpaceShip>
+
</Template>
+
+
+
<Template name=heavycruisercameras defaults=0>
<SpaceShip>
<camerapositions>
@@ -308,23 +311,26 @@
</SpaceShip>
</Template>
+
+
+
<Template name=heavycruiserengine baseclass=MultiStateEngine>
<MultiStateEngine
boostfactor = 2
- speedfront = 300
- speedback = 50
- speedleftright = 50
- speedupdown = 50
+ speedfront = 150
+ speedback = 40
+ speedleftright = 40
+ speedupdown = 40
defEngineSndNormal = "sounds/Engine_low.ogg"
defEngineSndBoost = "sounds/Engine_high.ogg"
- accelerationfront = 50
- accelerationbrake = 10
- accelerationback = 10
- accelerationleftright = 10
- accelerationupdown = 10
+ accelerationfront = 10
+ accelerationbrake = 8
+ accelerationback = 4
+ accelerationleftright = 4
+ accelerationupdown = 4
>
<EffectContainer condition="idle">
<WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
@@ -337,7 +343,7 @@
</EffectContainer>
<EffectContainer condition="normal or boost">
<Backlight mainstate=activity active=false scale=0.6 name=bltest position="85,58,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
- <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-85,58,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail30" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare130" />
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-85,58,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
<Backlight mainstate=activity active=false scale=0.6 name=bltest position="85,58,525" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
<Backlight mainstate=activity active=false scale=0.6 name=bltest position="-85,58,525" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
</EffectContainer>
@@ -354,3 +360,100 @@
-->
</MultiStateEngine>
</Template>
+
+
+<Template name=heavycruiserengineleft baseclass=MultiStateEngine>
+ <MultiStateEngine
+ boostfactor = 2
+
+ speedfront = 300
+ speedback = 50
+ speedleftright = 50
+ speedupdown = 50
+
+ defEngineSndNormal = "sounds/Engine_low.ogg"
+ defEngineSndBoost = "sounds/Engine_high.ogg"
+
+ accelerationfront = 10
+ accelerationbrake = 8
+ accelerationback = 4
+ accelerationleftright = 4
+ accelerationupdown = 4
+ >
+ <EffectContainer condition="idle">
+ <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+ </EffectContainer>
+ <EffectContainer condition="not idle">
+ <FadingBillboard mainstate=activity active=false scale=1 position="-146,35,308" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=1 position="-135,-5,308" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ </EffectContainer>
+ <EffectContainer condition="normal or brake">
+ </EffectContainer>
+ <EffectContainer condition="normal or boost">
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-146,35,308" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-135,-5,308" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-146,35,308" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-135,-5,308" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ </EffectContainer>
+ <EffectContainer condition="boost">
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-146,35,308" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-135,-5,308" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ </EffectContainer>
+<!-- <EffectContainer condition="brake">
+
+ <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+ </EffectContainer>
+-->
+ </MultiStateEngine>
+</Template>
+
+
+<Template name=heavycruiserengineright baseclass=MultiStateEngine>
+ <MultiStateEngine
+ boostfactor = 2
+
+ speedfront = 300
+ speedback = 50
+ speedleftright = 50
+ speedupdown = 50
+
+ defEngineSndNormal = "sounds/Engine_low.ogg"
+ defEngineSndBoost = "sounds/Engine_high.ogg"
+
+ accelerationfront = 10
+ accelerationbrake = 8
+ accelerationback = 4
+ accelerationleftright = 4
+ accelerationupdown = 4
+ >
+ <EffectContainer condition="idle">
+ <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+ </EffectContainer>
+ <EffectContainer condition="not idle">
+ <FadingBillboard mainstate=activity active=false scale=1 position="146,35,308" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=1 position="135,-5,308" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ </EffectContainer>
+ <EffectContainer condition="normal or brake">
+ </EffectContainer>
+ <EffectContainer condition="normal or boost">
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="146,35,308" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="135,-5,308" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="146,35,308" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="135,-5,308" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ </EffectContainer>
+ <EffectContainer condition="boost">
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="146,35,308" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="135,-5,308" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ </EffectContainer>
+<!-- <EffectContainer condition="brake">
+ <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+ </EffectContainer>
+-->
+ </MultiStateEngine>
+</Template>
Modified: data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser.oxw
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser.oxw 2013-12-02 16:43:39 UTC (rev 9866)
+++ data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser.oxw 2013-12-02 19:12:22 UTC (rev 9867)
@@ -18,6 +18,7 @@
include("templates/spaceshipEscort.oxt")
include("templates/spaceshipTurret.oxt")
include("templates/HeavyCruiser.oxt")
+ include("templates/HeavyCruiserBody.oxt")
?>
<Level>
@@ -31,6 +32,7 @@
skybox = "Orxonox/Starbox"
>
+<!-- HeavyCruiser and all its parts in one static entity -->
<StaticEntity position="1000,250,-100" direction="0,0,0" collisionType=static mass=100000 friction=0.01 >
<attached>
<Model mesh="HeavyCruiser_body.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
@@ -62,25 +64,29 @@
<BlinkingBillboard position="-74,103,524" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
</attached>
<collisionShapes>
- <BoxCollisionShape position="79,33,-320" halfExtents="8,11,54" info="frontR"/>
+ <BoxCollisionShape position="80,33,-320" halfExtents="7,11,54" info="frontR"/>
<BoxCollisionShape position="79,31,-399" halfExtents="3,6,26" info="frontR"/>
- <BoxCollisionShape position="-79,33,-320" halfExtents="8,11,54" info="frontL"/>
+ <BoxCollisionShape position="-80,33,-320" halfExtents="7,11,54" info="frontL"/>
<BoxCollisionShape position="-79,31,-399" halfExtents="3,6,26" info="frontL"/>
- <BoxCollisionShape position="93,33,-179" halfExtents="12,13,45" info="partR"/>
- <BoxCollisionShape position="93,33,-230" halfExtents="15,17,22" info="partR"/>
+ <BoxCollisionShape position="94,33,-179" halfExtents="11,13,45" info="partR"/>
+ <BoxCollisionShape position="96,33,-230" halfExtents="13,17,22" info="partR"/>
- <BoxCollisionShape position="-93,33,-179" halfExtents="12,13,45" info="partL"/>
- <BoxCollisionShape position="-93,33,-230" halfExtents="15,17,22" info="partL"/>
+ <BoxCollisionShape position="-94,33,-179" halfExtents="11,13,45" info="partL"/>
+ <BoxCollisionShape position="-96,33,-230" halfExtents="13,17,22" info="partL"/>
<BoxCollisionShape position="109,47,87" halfExtents="29,8,26" info="sidearmR, upper connection"/>
<BoxCollisionShape position="99,-1,79" roll="-15" halfExtents="40,4,9" info="sidearmR, lower connection"/>
- <BoxCollisionShape position="145,21,115" roll="-15" halfExtents="19,31,105" info="sidearmR, front"/>
+ <BoxCollisionShape position="151,47,115" roll="-15" halfExtents="16,2,105" info="sidearmR, frontTop"/>
+ <BoxCollisionShape position="136,-7,115" roll="-15" halfExtents="16,2,105" info="sidearmR, frontBottom"/>
+ <BoxCollisionShape position="127,26,115" roll="-15" halfExtents="2,28,105" info="sidearmR, frontInner"/>
+ <BoxCollisionShape position="161,16,115" roll="-15" halfExtents="2,28,105" info="sidearmR, frontOuter"/>
+ <BoxCollisionShape position="145,21,12" roll="-15" halfExtents="16,28,2" info="sidearmR, front"/>
<BoxCollisionShape position="140,12,261" roll="-15" halfExtents="22,41,43" info="sidearmR, back"/>
<BoxCollisionShape position="145,25,5" roll="-15" halfExtents="10,18,5" info="sidearmR, front break"/>
<BoxCollisionShape position="133,-13,29" roll="-15" halfExtents="12,6,17" info="sidearmR, bottom cylinder"/>
@@ -97,17 +103,30 @@
<BoxCollisionShape position="131,-20,217" pitch="-20" roll="-15" yaw="5" halfExtents="6,12,3" info="sidearmR, lower beam middle"/>
<BoxCollisionShape position="130,-29,233" roll="-15" halfExtents="6,3,15" info="sidearmR, lower beam back"/>
+ <BoxCollisionShape position="145,21,71" halfExtents="10,10,1" info="sidearmR, HOOKBOX"/>
+ <BoxCollisionShape position="145,21,29" halfExtents="10,10,1" info="sidearmR, HOOKBOX"/>
+ <BoxCollisionShape position="145,32,50" halfExtents="10,1,20" info="sidearmR, HOOKBOX"/>
+ <BoxCollisionShape position="145,10,50" halfExtents="10,1,20" info="sidearmR, HOOKBOX"/>
+ <BoxCollisionShape position="156,21,50" halfExtents="1,10,20" info="sidearmR, HOOKBOX"/>
+ <BoxCollisionShape position="134,21,50" halfExtents="1,10,20" info="sidearmR, HOOKBOX"/>
- <BoxCollisionShape position="141,15,-51" roll="-15" halfExtents="27,44,64" info="sidearmRfront"/>
+
+ <BoxCollisionShape position="141,15,-53" roll="-15" halfExtents="27,44,62" info="sidearmRfront"/>
<BoxCollisionShape position="153,59,-30" roll="-15" halfExtents="4,2,38" info="sidearmRfront, top"/>
<BoxCollisionShape position="153,61,-41" roll="-15" halfExtents="4,4,11" info="sidearmRfront, top"/>
<BoxCollisionShape position="153,60,-65" roll="-15" halfExtents="4,3,4" info="sidearmRfront, top"/>
<BoxCollisionShape position="153,59,-41" roll="-15" halfExtents="8,2,11" info="sidearmRfront, top"/>
+ <BoxCollisionShape position="145,21,50" halfExtents="10,10,20" info="sidearmRfront, HOOK"/>
+
<BoxCollisionShape position="-109,47,87" halfExtents="29,8,26" info="sidearmL, upper connection"/>
<BoxCollisionShape position="-99,-1,79" roll="15" halfExtents="40,4,9" info="sidearmL, lower connection"/>
- <BoxCollisionShape position="-145,21,115" roll="15" halfExtents="19,31,105" info="sidearmL, front"/>
+ <BoxCollisionShape position="-151,47,115" roll="15" halfExtents="16,2,105" info="sidearmL, frontTop"/>
+ <BoxCollisionShape position="-136,-7,115" roll="15" halfExtents="16,2,105" info="sidearmL, frontBottom"/>
+ <BoxCollisionShape position="-127,26,115" roll="15" halfExtents="2,28,105" info="sidearmL, frontInner"/>
+ <BoxCollisionShape position="-161,16,115" roll="15" halfExtents="2,28,105" info="sidearmL, frontOuter"/>
+ <BoxCollisionShape position="-145,21,12" roll="15" halfExtents="16,28,2" info="sidearmL, front"/>
<BoxCollisionShape position="-140,12,261" roll="15" halfExtents="22,41,43" info="sidearmL, back"/>
<BoxCollisionShape position="-145,25,5" roll="15" halfExtents="10,18,5" info="sidearmL, front break"/>
<BoxCollisionShape position="-133,-13,29" roll="15" halfExtents="12,6,17" info="sidearmL, bottom cylinder"/>
@@ -123,15 +142,24 @@
<BoxCollisionShape position="-134,-10,169" roll="15" halfExtents="6,4,55" info="sidearmL, lower beam front"/>
<BoxCollisionShape position="-131,-20,217" pitch="-20" roll="15" yaw="-5" halfExtents="6,12,3" info="sidearmL, lower beam middle"/>
<BoxCollisionShape position="-130,-29,233" roll="15" halfExtents="6,3,15" info="sidearmL, lower beam back"/>
+
+ <BoxCollisionShape position="-145,21,71" halfExtents="10,10,1" info="sidearmL, HOOKBOX"/>
+ <BoxCollisionShape position="-145,21,29" halfExtents="10,10,1" info="sidearmL, HOOKBOX"/>
+ <BoxCollisionShape position="-145,32,50" halfExtents="10,1,20" info="sidearmL, HOOKBOX"/>
+ <BoxCollisionShape position="-145,10,50" halfExtents="10,1,20" info="sidearmL, HOOKBOX"/>
+ <BoxCollisionShape position="-156,21,50" halfExtents="1,10,20" info="sidearmL, HOOKBOX"/>
+ <BoxCollisionShape position="-134,21,50" halfExtents="1,10,20" info="sidearmL, HOOKBOX"/>
- <BoxCollisionShape position="-141,15,-51" roll="15" halfExtents="27,44,64" info="sidearmLfront"/>
+ <BoxCollisionShape position="-141,15,-53" roll="15" halfExtents="27,44,62" info="sidearmLfront"/>
<BoxCollisionShape position="-153,59,-30" roll="15" halfExtents="4,2,38" info="sidearmLfront, top"/>
<BoxCollisionShape position="-153,61,-41" roll="15" halfExtents="4,4,11" info="sidearmLfront, top"/>
<BoxCollisionShape position="-153,60,-65" roll="15" halfExtents="4,3,4" info="sidearmLfront, top"/>
<BoxCollisionShape position="-153,59,-41" roll="15" halfExtents="8,2,11" info="sidearmLfront, top"/>
+ <BoxCollisionShape position="-145,21,50" halfExtents="10,10,20" info="sidearmLfront, HOOK"/>
+
<BoxCollisionShape position="60,35,-310" halfExtents="13,28,60" info="body, bay1, Rwall"/>
<BoxCollisionShape position="-60,35,-310" halfExtents="13,28,60" info="body, bay1, Lwall"/>
<BoxCollisionShape position="0,56,-310" halfExtents="65,6,60" info="body, bay1, Twall"/>
@@ -177,7 +205,9 @@
<BoxCollisionShape position="0,55,40" pitch="15" halfExtents="81,5,20" info="body, CF, Top"/>
<BoxCollisionShape position="0,50,85" pitch="1" halfExtents="81,5,29" info="body, C, Top"/>
<BoxCollisionShape position="0,59,140" pitch="-4" halfExtents="68,5,27" info="body, CB, Top"/>
+
+
<BoxCollisionShape position="0,-7,90" halfExtents="40,4,90" info="body, bay3, Twall"/>
<BoxCollisionShape position="0,-15,-60" halfExtents="60,25,65" info="body, bay3, Fwall"/>
<BoxCollisionShape position="47,-11,90" halfExtents="13,20,90" info="body, bay3, Rwall"/>
@@ -250,32 +280,54 @@
<BoxCollisionShape position="0,75,435" halfExtents="72,28,90" info="body, bay2, Twall"/>
<BoxCollisionShape position="0,35,423" halfExtents="85,35,5" info="body, bay2, Fwall"/>
<BoxCollisionShape position="0,-3,465" halfExtents="84,5,60" info="body, bay2, BottomWall"/>
- <BoxCollisionShape position="0,78,526" halfExtents="43,17,5" info="body, bay2, Twall"/>
+ <BoxCollisionShape position="0,78,526" halfExtents="43,17,5" info="body, bay2, Twall"/>
+
+
+ <BoxCollisionShape position="0,7,80" halfExtents="23,1,34" info="HOOKBOX at 0,18,80, bottom"/>
+ <BoxCollisionShape position="0,29,80" halfExtents="23,1,34" info="HOOKBOX, top"/>
+ <BoxCollisionShape position="-22,18,80" halfExtents="1,12,34" info="HOOKBOX, left long"/>
+ <BoxCollisionShape position="0,18,80" halfExtents="1,12,34" info="HOOKBOX, center long"/>
+ <BoxCollisionShape position="22,18,80" halfExtents="1,12,34" info="HOOKBOX, right long"/>
+ <BoxCollisionShape position="0,18,113" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+ <BoxCollisionShape position="0,18,91" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+ <BoxCollisionShape position="0,18,69" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+ <BoxCollisionShape position="0,18,47" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+
+<!-- <BoxCollisionShape position="-11,18,102" halfExtents="10,10,10" info="HOOK, sidearmL"/>
+ <BoxCollisionShape position="11,18,102" halfExtents="10,10,10" info="HOOK, sidearmR"/>
+ <BoxCollisionShape position="-11,18,80" halfExtents="10,10,10" info="HOOK, partL"/>
+ <BoxCollisionShape position="11,18,80" halfExtents="10,10,10" info="HOOK, partR"/>
+ <BoxCollisionShape position="-11,18,58" halfExtents="10,10,10" info="HOOK, frontL"/>
+ <BoxCollisionShape position="11,18,58" halfExtents="10,10,10" info="HOOK, frontR"/> -->
</collisionShapes>
</StaticEntity>
<!-- Width/Height/Lenght--> <!-- B=back F=front C=center-->
<StaticEntity position="1000,-250,-100" direction="0,0,0" collisionType=static mass=100000 friction=0.01 >
<attached>
- <Model position="79,33,-320" mesh="cube.mesh" scale3D="8,11,54" info="frontR"/>
+ <Model position="80,33,-320" mesh="cube.mesh" scale3D="7,11,54" info="frontR"/>
<Model position="79,31,-399" mesh="cube.mesh" scale3D="3,6,26" info="frontR"/>
- <Model position="-79,33,-320" mesh="cube.mesh" scale3D="8,11,54" info="frontL"/>
+ <Model position="-80,33,-320" mesh="cube.mesh" scale3D="7,11,54" info="frontL"/>
<Model position="-79,31,-399" mesh="cube.mesh" scale3D="3,6,26" info="frontL"/>
- <Model position="93,33,-179" mesh="cube.mesh" scale3D="12,13,45" info="partR"/>
- <Model position="93,33,-230" mesh="cube.mesh" scale3D="15,17,22" info="partR"/>
+ <Model position="94,33,-179" mesh="cube.mesh" scale3D="11,13,45" info="partR"/>
+ <Model position="96,33,-230" mesh="cube.mesh" scale3D="13,17,22" info="partR"/>
- <Model position="-93,33,-179" mesh="cube.mesh" scale3D="12,13,45" info="partL"/>
- <Model position="-93,33,-230" mesh="cube.mesh" scale3D="15,17,22" info="partL"/>
+ <Model position="-94,33,-179" mesh="cube.mesh" scale3D="11,13,45" info="partL"/>
+ <Model position="-96,33,-230" mesh="cube.mesh" scale3D="13,17,22" info="partL"/>
<Model position="109,47,87" mesh="cube.mesh" scale3D="29,8,26" info="sidearmR, upper connection"/>
<Model position="99,-1,79" roll="-15" mesh="cube.mesh" scale3D="40,4,9" info="sidearmR, lower connection"/>
- <Model position="145,21,115" roll="-15" mesh="cube.mesh" scale3D="19,31,105" info="sidearmR, front"/>
+ <Model position="151,47,115" roll="-15" mesh="cube.mesh" scale3D="16,2,105" info="sidearmR, frontTop"/>
+ <Model position="136,-7,115" roll="-15" mesh="cube.mesh" scale3D="16,2,105" info="sidearmR, frontBottom"/>
+ <Model position="127,26,115" roll="-15" mesh="cube.mesh" scale3D="2,28,105" info="sidearmR, frontInner"/>
+ <Model position="161,16,115" roll="-15" mesh="cube.mesh" scale3D="2,28,105" info="sidearmR, frontOuter"/>
+ <Model position="145,21,12" roll="-15" mesh="cube.mesh" scale3D="16,28,2" info="sidearmR, front"/>
<Model position="140,12,261" roll="-15" mesh="cube.mesh" scale3D="22,41,43" info="sidearmR, back"/>
<Model position="145,25,5" roll="-15" mesh="cube.mesh" scale3D="10,18,5" info="sidearmR, front break"/>
<Model position="133,-13,29" roll="-15" mesh="cube.mesh" scale3D="12,6,17" info="sidearmR, bottom cylinder"/>
@@ -292,17 +344,30 @@
<Model position="131,-20,217" pitch="-20" roll="-15" yaw="5" mesh="cube.mesh" scale3D="6,12,3" info="sidearmR, lower beam middle"/>
<Model position="130,-29,233" roll="-15" mesh="cube.mesh" scale3D="6,3,15" info="sidearmR, lower beam back"/>
+ <Model position="145,21,71" mesh="cube.mesh" scale3D="10,10,1" info="sidearmR, HOOKBOX"/>
+ <Model position="145,21,29" mesh="cube.mesh" scale3D="10,10,1" info="sidearmR, HOOKBOX"/>
+ <Model position="145,32,50" mesh="cube.mesh" scale3D="10,1,20" info="sidearmR, HOOKBOX"/>
+ <Model position="145,10,50" mesh="cube.mesh" scale3D="10,1,20" info="sidearmR, HOOKBOX"/>
+ <Model position="156,21,50" mesh="cube.mesh" scale3D="1,10,20" info="sidearmR, HOOKBOX"/>
+ <Model position="134,21,50" mesh="cube.mesh" scale3D="1,10,20" info="sidearmR, HOOKBOX"/>
- <Model position="141,15,-51" roll="-15" mesh="cube.mesh" scale3D="27,44,64" info="sidearmRfront"/>
+
+ <Model position="141,15,-53" roll="-15" mesh="cube.mesh" scale3D="27,44,62" info="sidearmRfront"/>
<Model position="153,59,-30" roll="-15" mesh="cube.mesh" scale3D="4,2,38" info="sidearmRfront, top"/>
<Model position="153,61,-41" roll="-15" mesh="cube.mesh" scale3D="4,4,11" info="sidearmRfront, top"/>
<Model position="153,60,-65" roll="-15" mesh="cube.mesh" scale3D="4,3,4" info="sidearmRfront, top"/>
<Model position="153,59,-41" roll="-15" mesh="cube.mesh" scale3D="8,2,11" info="sidearmRfront, top"/>
+ <!--<Model position="145,21,50" mesh="cube.mesh" scale3D="10,10,20" info="sidearmRfront, HOOK"/>-->
+
<Model position="-109,47,87" mesh="cube.mesh" scale3D="29,8,26" info="sidearmL, upper connection"/>
<Model position="-99,-1,79" roll="15" mesh="cube.mesh" scale3D="40,4,9" info="sidearmL, lower connection"/>
- <Model position="-145,21,115" roll="15" mesh="cube.mesh" scale3D="19,31,105" info="sidearmL, front"/>
+ <Model position="-151,47,115" roll="15" mesh="cube.mesh" scale3D="16,2,105" info="sidearmL, frontTop"/>
+ <Model position="-136,-7,115" roll="15" mesh="cube.mesh" scale3D="16,2,105" info="sidearmL, frontBottom"/>
+ <Model position="-127,26,115" roll="15" mesh="cube.mesh" scale3D="2,28,105" info="sidearmL, frontInner"/>
+ <Model position="-161,16,115" roll="15" mesh="cube.mesh" scale3D="2,28,105" info="sidearmL, frontOuter"/>
+ <Model position="-145,21,12" roll="15" mesh="cube.mesh" scale3D="16,28,2" info="sidearmL, front"/>
<Model position="-140,12,261" roll="15" mesh="cube.mesh" scale3D="22,41,43" info="sidearmL, back"/>
<Model position="-145,25,5" roll="15" mesh="cube.mesh" scale3D="10,18,5" info="sidearmL, front break"/>
<Model position="-133,-13,29" roll="15" mesh="cube.mesh" scale3D="12,6,17" info="sidearmL, bottom cylinder"/>
@@ -318,15 +383,24 @@
<Model position="-134,-10,169" roll="15" mesh="cube.mesh" scale3D="6,4,55" info="sidearmL, lower beam front"/>
<Model position="-131,-20,217" pitch="-20" roll="15" yaw="-5" mesh="cube.mesh" scale3D="6,12,3" info="sidearmL, lower beam middle"/>
<Model position="-130,-29,233" roll="15" mesh="cube.mesh" scale3D="6,3,15" info="sidearmL, lower beam back"/>
+
+ <Model position="-145,21,71" mesh="cube.mesh" scale3D="10,10,1" info="sidearmL, HOOKBOX"/>
+ <Model position="-145,21,29" mesh="cube.mesh" scale3D="10,10,1" info="sidearmL, HOOKBOX"/>
+ <Model position="-145,32,50" mesh="cube.mesh" scale3D="10,1,20" info="sidearmL, HOOKBOX"/>
+ <Model position="-145,10,50" mesh="cube.mesh" scale3D="10,1,20" info="sidearmL, HOOKBOX"/>
+ <Model position="-156,21,50" mesh="cube.mesh" scale3D="1,10,20" info="sidearmL, HOOKBOX"/>
+ <Model position="-134,21,50" mesh="cube.mesh" scale3D="1,10,20" info="sidearmL, HOOKBOX"/>
- <Model position="-141,15,-51" roll="15" mesh="cube.mesh" scale3D="27,44,64" info="sidearmLfront"/>
+ <Model position="-141,15,-53" roll="15" mesh="cube.mesh" scale3D="27,44,62" info="sidearmLfront"/>
<Model position="-153,59,-30" roll="15" mesh="cube.mesh" scale3D="4,2,38" info="sidearmLfront, top"/>
<Model position="-153,61,-41" roll="15" mesh="cube.mesh" scale3D="4,4,11" info="sidearmLfront, top"/>
<Model position="-153,60,-65" roll="15" mesh="cube.mesh" scale3D="4,3,4" info="sidearmLfront, top"/>
<Model position="-153,59,-41" roll="15" mesh="cube.mesh" scale3D="8,2,11" info="sidearmLfront, top"/>
+ <!--<Model position="-145,21,50" mesh="cube.mesh" scale3D="10,10,20" info="sidearmLfront, HOOK"/>-->
+
<Model position="60,35,-310" mesh="cube.mesh" scale3D="13,28,60" info="body, bay1, Rwall"/>
<Model position="-60,35,-310" mesh="cube.mesh" scale3D="13,28,60" info="body, bay1, Lwall"/>
<Model position="0,56,-310" mesh="cube.mesh" scale3D="65,6,60" info="body, bay1, Twall"/>
@@ -372,7 +446,9 @@
<Model position="0,55,40" pitch="15" mesh="cube.mesh" scale3D="81,5,20" info="body, CF, Top"/>
<Model position="0,50,85" pitch="1" mesh="cube.mesh" scale3D="81,5,29" info="body, C, Top"/>
<Model position="0,59,140" pitch="-4" mesh="cube.mesh" scale3D="68,5,27" info="body, CB, Top"/>
+
+
<Model position="0,-7,90" mesh="cube.mesh" scale3D="40,4,90" info="body, bay3, Twall"/>
<Model position="0,-15,-60" mesh="cube.mesh" scale3D="60,25,65" info="body, bay3, Fwall"/>
<Model position="47,-11,90" mesh="cube.mesh" scale3D="13,20,90" info="body, bay3, Rwall"/>
@@ -445,17 +521,361 @@
<Model position="0,75,435" mesh="cube.mesh" scale3D="72,28,90" info="body, bay2, Twall"/>
<Model position="0,35,423" mesh="cube.mesh" scale3D="85,35,5" info="body, bay2, Fwall"/>
<Model position="0,-3,465" mesh="cube.mesh" scale3D="84,5,60" info="body, bay2, BottomWall"/>
- <Model position="0,78,526" mesh="cube.mesh" scale3D="43,17,5" info="body, bay2, Twall"/>
+ <Model position="0,78,526" mesh="cube.mesh" scale3D="43,17,5" info="body, bay2, Twall"/>
+
+
+ <Model position="0,7,80" mesh="cube.mesh" scale3D="23,1,34" info="HOOKBOX at 0,18,80, bottom"/>
+ <Model position="0,29,80" mesh="cube.mesh" scale3D="23,1,34" info="HOOKBOX, top"/>
+ <Model position="-22,18,80" mesh="cube.mesh" scale3D="1,12,34" info="HOOKBOX, left long"/>
+ <Model position="0,18,80" mesh="cube.mesh" scale3D="1,12,34" info="HOOKBOX, center long"/>
+ <Model position="22,18,80" mesh="cube.mesh" scale3D="1,12,34" info="HOOKBOX, right long"/>
+ <Model position="0,18,113" mesh="cube.mesh" scale3D="23,12,1" info="HOOKBOX, wide"/>
+ <Model position="0,18,91" mesh="cube.mesh" scale3D="23,12,1" info="HOOKBOX, wide"/>
+ <Model position="0,18,69" mesh="cube.mesh" scale3D="23,12,1" info="HOOKBOX, wide"/>
+ <Model position="0,18,47" mesh="cube.mesh" scale3D="23,12,1" info="HOOKBOX, wide"/>
+
+ <Model position="-11,18,102" mesh="cube.mesh" scale3D="10,10,10" info="HOOK, frontL"/>
+ <Model position="11,18,102" mesh="cube.mesh" scale3D="10,10,10" info="HOOK, frontR"/>
+ <Model position="-11,18,80" mesh="cube.mesh" scale3D="10,10,10" info="HOOK, partL"/>
+ <Model position="11,18,80" mesh="cube.mesh" scale3D="10,10,10" info="HOOK, partR"/>
+ <Model position="-11,18,58" mesh="cube.mesh" scale3D="10,10,10" info="HOOK, sidearmL"/>
+ <Model position="11,18,58" mesh="cube.mesh" scale3D="10,10,10" info="HOOK, sidearmR"/>
</attached>
<collisionShapes>
<!-- <BoxCollisionShape position="-50,30,0" halfExtents="10,10,10" /> -->
</collisionShapes>
- </StaticEntity>
-
+ </StaticEntity>
+
+
+
+<!-- 9 Pawns, each being a part of HeavyCruiser -->
+
+ <!--<Pawn team=1 health=1000 initialhealth=1000 maxhealth=1000 position="1000,750,-100" direction="0,0,0" collisionType=dynamic mass=10000 name=HeavyCruiser_body radarname = "Body" >
+ <attached>
+ <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_body.mesh" scale="40" />
+
+ <BlinkingBillboard position="75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
+ <BlinkingBillboard position="-75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
+ <BlinkingBillboard position="74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 />
+ <BlinkingBillboard position="-74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 />
+ <BlinkingBillboard position="73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
+ <BlinkingBillboard position="-73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
+
+ <BlinkingBillboard position="67,-5,-240" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+ <BlinkingBillboard position="-67,-5,-240" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+ <BlinkingBillboard position="72,51,-380" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+ <BlinkingBillboard position="-72,51,-380" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+
+ <BlinkingBillboard position="95,-15,483" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+ <BlinkingBillboard position="-95,-15,483" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+ <BlinkingBillboard position="74,103,524" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+ <BlinkingBillboard position="-74,103,524" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="60,35,-310" halfExtents="13,28,60" info="body, bay1, Rwall"/>
+ <BoxCollisionShape position="-60,35,-310" halfExtents="13,28,60" info="body, bay1, Lwall"/>
+ <BoxCollisionShape position="0,56,-310" halfExtents="65,6,60" info="body, bay1, Twall"/>
+ <BoxCollisionShape position="0,33,-260" halfExtents="65,28,5" info="body, bay1, Bwall"/>
+ <BoxCollisionShape position="0,10,-310" halfExtents="65,5,60" info="body, bay1, BottomWall"/>
+
+ <BoxCollisionShape position="0,35,-125" halfExtents="83,30,130" info="body, front"/>
+ <BoxCollisionShape position="0,6,-307" halfExtents="19,3,43" info="body, frontbottom"/>
+ <BoxCollisionShape position="0,5,-196" halfExtents="27,3,24" info="body, dock"/>
+ <BoxCollisionShape position="0,7,-248" pitch="25" halfExtents="63,4,12" info="body, dockF"/>
+ <BoxCollisionShape position="70,6,-120" roll="20" halfExtents="12,6,120" info="body, dockR"/>
+ <BoxCollisionShape position="63,-2,-180" halfExtents="3,3,60" info="body, dockR"/>
+ <BoxCollisionShape position="-70,6,-120" roll="-20" halfExtents="12,6,120" info="body, dockL"/>
+ <BoxCollisionShape position="-63,-2,-180" halfExtents="3,3,60" info="body, dockL"/>
+ <BoxCollisionShape position="87,32,-63" halfExtents="4,23,50" info="body, frontCR"/>
+ <BoxCollisionShape position="-87,32,-63" halfExtents="4,23,50" info="body, frontCL"/>
+
+ <BoxCollisionShape position="0,72,-213" halfExtents="37,8,60" info="body, Fbridge"/>
+ <BoxCollisionShape position="0,72,-110" halfExtents="53,11,53" info="body, Cbridge"/>
+ <BoxCollisionShape position="0,86,-110" halfExtents="40,4,40" info="body, Cbridge"/>
+ <BoxCollisionShape position="0,70,-60" halfExtents="65,11,30" info="body, Bbridge"/>
+ <BoxCollisionShape position="0,84,-45" halfExtents="33,11,26" info="body, Bbridge"/>
+ <BoxCollisionShape position="0,79,-6" pitch="10" halfExtents="32,13,17" info="body, Bbridge"/>
+ <BoxCollisionShape position="38,67,-45" roll="50" halfExtents="16,23,25" info="body, BbridgeR"/>
+ <BoxCollisionShape position="35,63,-17" pitch="25" yaw="-20" roll="40" halfExtents="16,23,16" info="body, BbridgeR"/>
+ <BoxCollisionShape position="-38,67,-45" roll="-50" halfExtents="16,23,25" info="body, BbridgeL"/>
+ <BoxCollisionShape position="-35,63,-17" pitch="25" yaw="20" roll="-40" halfExtents="16,23,16" info="body, BbridgeL"/>
+
+ <BoxCollisionShape position="0,69,80" halfExtents="8,4,80" info="body, Cbeam"/>
+ <BoxCollisionShape position="-67,18,58" roll="-22" halfExtents="13,5,53" info="body, CF, L"/>
+ <BoxCollisionShape position="-76,36,86" halfExtents="5,18,81" info="body, C, L"/>
+ <BoxCollisionShape position="-91,46,86" halfExtents="11,6,20" info="body, C, L upper beam"/>
+ <BoxCollisionShape position="-64,8,79" roll="10" halfExtents="8,3,8" info="body, C, L lower beam"/>
+ <BoxCollisionShape position="-71,55,140" pitch="-4" roll="31" halfExtents="9,5,27" info="body, CB, TopL"/>
+ <BoxCollisionShape position="-62,2,140" roll="24" halfExtents="10,24,32" info="body, CB, BottomL"/>
+ <BoxCollisionShape position="67,18,58" roll="22" halfExtents="13,5,53" info="body, CF, R"/>
+ <BoxCollisionShape position="76,36,86" halfExtents="5,18,81" info="body, C, R"/>
+ <BoxCollisionShape position="91,46,86" halfExtents="11,6,20" info="body, C, R upper beam"/>
+ <BoxCollisionShape position="64,8,79" roll="-10" halfExtents="8,3,8" info="body, C, R lower beam"/>
+ <BoxCollisionShape position="71,55,140" pitch="-4" roll="-31" halfExtents="9,5,27" info="body, CB, TopR"/>
+ <BoxCollisionShape position="62,2,140" roll="-24" halfExtents="10,24,32" info="body, CB, BottomR"/>
+ <BoxCollisionShape position="0,60,12" halfExtents="81,5,11" info="body, CF, Top"/>
+ <BoxCollisionShape position="0,55,40" pitch="15" halfExtents="81,5,20" info="body, CF, Top"/>
+ <BoxCollisionShape position="0,50,85" pitch="1" halfExtents="81,5,29" info="body, C, Top"/>
+ <BoxCollisionShape position="0,59,140" pitch="-4" halfExtents="68,5,27" info="body, CB, Top"/>
+
+ <BoxCollisionShape position="0,-7,90" halfExtents="40,4,90" info="body, bay3, Twall"/>
+ <BoxCollisionShape position="0,-15,-60" halfExtents="60,25,65" info="body, bay3, Fwall"/>
+ <BoxCollisionShape position="47,-11,90" halfExtents="13,20,90" info="body, bay3, Rwall"/>
+ <BoxCollisionShape position="-47,-11,90" halfExtents="13,20,90" info="body, bay3, Lwall"/>
+ <BoxCollisionShape position="0,-29,149" halfExtents="10,2,11" info="body, bay3, platform"/>
+ <BoxCollisionShape position="0,-20,227" halfExtents="60,20,65" info="body, bay3, Bwall"/>
+
+ <BoxCollisionShape position="0,81,238" halfExtents="26,5,59" info="body, BF, Top"/>
+ <BoxCollisionShape position="0,67,234" halfExtents="54,5,67" info="body, BF, Top"/>
+ <BoxCollisionShape position="0,77,175" pitch="-36" halfExtents="26,5,9" info="body, BF, Top"/>
+ <BoxCollisionShape position="0,62,161" pitch="-30" halfExtents="56,5,10" info="body, BF, Top"/>
+ <BoxCollisionShape position="0,69,162" halfExtents="16,7,10" info="body, BF, Top"/>
+ <BoxCollisionShape position="31,76,238" roll="-46" halfExtents="10,3,59" info="body, BF, TopR"/>
+ <BoxCollisionShape position="64,64,234" roll="-24" halfExtents="13,3,67" info="body, BF, TopR"/>
+ <BoxCollisionShape position="-31,76,238" roll="46" halfExtents="10,3,59" info="body, BF, TopL"/>
+ <BoxCollisionShape position="-64,64,234" roll="24" halfExtents="13,3,67" info="body, BF, TopL"/>
+
+ <BoxCollisionShape position="77,40,244" roll="16" halfExtents="7,20,79" info="body, BF, R"/>
+ <BoxCollisionShape position="95,9,234" roll="2" halfExtents="18,16,59" info="body, BF, R"/>
+ <BoxCollisionShape position="74,1,255" roll="-20" halfExtents="18,19,82" info="body, BF, BottomR"/>
+ <BoxCollisionShape position="66,-21,255" roll="9" halfExtents="17,5,82" info="body, BF, BottomR"/>
+ <BoxCollisionShape position="-77,40,244" roll="-16" halfExtents="7,20,79" info="body, BF, L"/>
+ <BoxCollisionShape position="-95,9,234" roll="-2" halfExtents="18,16,59" info="body, BF, L"/>
+ <BoxCollisionShape position="-74,1,255" roll="20" halfExtents="18,19,82" info="body, BF, BottomL"/>
+ <BoxCollisionShape position="-66,-21,255" roll="-9" halfExtents="17,5,82" info="body, BF, BottomL"/>
+
+ <BoxCollisionShape position="0,106,381" halfExtents="36,5,71" info="body, BTop"/>
+ <BoxCollisionShape position="0,93,299" pitch="-49" halfExtents="34,5,20" info="body, BTop"/>
+ <BoxCollisionShape position="41,101,381" roll="-42" halfExtents="10,4,71" info="body, BTopR"/>
+ <BoxCollisionShape position="-41,101,381" roll="42" halfExtents="10,4,71" info="body, BTopL"/>
+
+ <BoxCollisionShape position="78,45,332" pitch="-10" roll="-10" yaw="20" halfExtents="10,20,30" info="body, back, R"/>
+ <BoxCollisionShape position="68,77,332" pitch="-10" roll="35" yaw="20" halfExtents="10,20,30" info="body, back, TR"/>
+ <BoxCollisionShape position="50,70,290" pitch="-10" roll="35" yaw="43" halfExtents="5,20,20" info="body, back, TR"/>
+ <BoxCollisionShape position="37,95,307" pitch="-10" roll="30" yaw="43" halfExtents="5,8,8" info="body, back, TR"/>
+ <BoxCollisionShape position="52,92,332" pitch="-10" yaw="30" halfExtents="10,5,30" info="body, back, TR"/>
+ <BoxCollisionShape position="88,4,322" halfExtents="10,24,30" info="body, back, RB"/>
+ <BoxCollisionShape position="54,-24,314" roll="35" pitch="-10" halfExtents="8,5,23" info="body, back, RB"/>
+ <BoxCollisionShape position="68,-19,346" pitch="-17" roll="8" halfExtents="16,4,11" info="body, back, bottomR"/>
+ <BoxCollisionShape position="-78,45,332" pitch="-10" roll="10" yaw="-20" halfExtents="10,20,30" info="body, back, L"/>
+ <BoxCollisionShape position="-68,77,332" pitch="-10" roll="-35" yaw="-20" halfExtents="10,20,30" info="body, back, TL"/>
+ <BoxCollisionShape position="-50,70,290" pitch="-10" roll="-35" yaw="-43" halfExtents="5,20,20" info="body, back, TL"/>
+ <BoxCollisionShape position="-37,95,307" pitch="-10" roll="-30" yaw="-43" halfExtents="5,8,8" info="body, back, TL"/>
+ <BoxCollisionShape position="-52,92,332" pitch="-10" yaw="-30" halfExtents="10,5,30" info="body, back, TL"/>
+ <BoxCollisionShape position="-88,4,322" halfExtents="10,24,30" info="body, back, LB"/>
+ <BoxCollisionShape position="-54,-24,314" roll="-35" pitch="-10" halfExtents="8,5,23" info="body, back, LB"/>
+ <BoxCollisionShape position="-68,-19,346" pitch="-17" roll="-8" halfExtents="16,4,11" info="body, back, bottomL"/>
+ <BoxCollisionShape position="0,-30,314" pitch="-8" halfExtents="52,4,23" info="body, back, bottom"/>
+ <BoxCollisionShape position="0,-22,346" pitch="-24" halfExtents="52,4,11" info="body, back, bottom"/>
+
+ <BoxCollisionShape position="48,-29,400" halfExtents="5,8,58" info="body, BBottomRBeam"/>
+ <BoxCollisionShape position="48,-29,451" halfExtents="10,13,14" info="body, BBottomRBeam"/>
+ <BoxCollisionShape position="-48,-29,400" halfExtents="5,8,58" info="body, BBottomLBeam"/>
+ <BoxCollisionShape position="-48,-31,451" halfExtents="10,13,14" info="body, BBottomLBeam"/>
+
+ <BoxCollisionShape position="103,60,420" halfExtents="18,9,64" info="body, back, Rextrusion"/>
+ <BoxCollisionShape position="-103,60,420" halfExtents="18,9,64" info="body, back, Lextrusion"/>
+ <BoxCollisionShape position="-85,7,417" halfExtents="10,21,67" info="body, back, LB"/>
+ <BoxCollisionShape position="85,7,417" halfExtents="10,21,67" info="body, back, RB"/>
+ <BoxCollisionShape position="0,-8,473" halfExtents="90,6,10" info="body, back, Bback"/>
+ <BoxCollisionShape position="0,-13,474" pitch="-23" halfExtents="76,5,8" info="body, back, Bback"/>
+ <BoxCollisionShape position="-79,-13,405" roll="-12" halfExtents="15,5,73" info="body, back, BL"/>
+ <BoxCollisionShape position="79,-13,405" roll="12" halfExtents="15,5,73" info="body, back, BR"/>
+ <BoxCollisionShape position="0,-15,410" halfExtents="66,6,58" info="body, back, B"/>
+
+ <BoxCollisionShape position="78,32,440" roll="-18" halfExtents="18,35,85" info="body, bay2, Rwall"/>
+ <BoxCollisionShape position="75,71,440" roll="35" halfExtents="18,27,85" info="body, bay2, Rwall"/>
+ <BoxCollisionShape position="-78,32,440" roll="18" halfExtents="18,35,85" info="body, bay2, Lwall"/>
+ <BoxCollisionShape position="-75,71,440" roll="-35" halfExtents="18,27,85" info="body, bay2, Lwall"/>
+ <BoxCollisionShape position="0,75,435" halfExtents="72,28,90" info="body, bay2, Twall"/>
+ <BoxCollisionShape position="0,35,423" halfExtents="85,35,5" info="body, bay2, Fwall"/>
+ <BoxCollisionShape position="0,-3,465" halfExtents="84,5,60" info="body, bay2, BottomWall"/>
+ <BoxCollisionShape position="0,78,526" halfExtents="43,17,5" info="body, bay2, Twall"/>
+
+
+ <BoxCollisionShape position="0,7,80" halfExtents="23,1,34" info="HOOKBOX at 0,18,80, bottom"/>
+ <BoxCollisionShape position="0,29,80" halfExtents="23,1,34" info="HOOKBOX, top"/>
+ <BoxCollisionShape position="-22,18,80" halfExtents="1,12,34" info="HOOKBOX, left long"/>
+ <BoxCollisionShape position="0,18,80" halfExtents="1,12,34" info="HOOKBOX, center long"/>
+ <BoxCollisionShape position="22,18,80" halfExtents="1,12,34" info="HOOKBOX, right long"/>
+ <BoxCollisionShape position="0,18,113" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+ <BoxCollisionShape position="0,18,91" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+ <BoxCollisionShape position="0,18,69" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+ <BoxCollisionShape position="0,18,47" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+
+ <BoxCollisionShape position="0,107,80" halfExtents="23,1,34" info="HOOKBOX at 0,18,80, bottom"/>
+ <BoxCollisionShape position="0,129,80" halfExtents="23,1,34" info="HOOKBOX, top"/>
+ <BoxCollisionShape position="-22,118,80" halfExtents="1,12,34" info="HOOKBOX, left long"/>
+ <BoxCollisionShape position="0,118,80" halfExtents="1,12,34" info="HOOKBOX, center long"/>
+ <BoxCollisionShape position="22,118,80" halfExtents="1,12,34" info="HOOKBOX, right long"/>
+ <BoxCollisionShape position="0,118,113" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+ <BoxCollisionShape position="0,118,91" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+ <BoxCollisionShape position="0,118,69" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+ <BoxCollisionShape position="0,118,47" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+ </collisionShapes>
+ </Pawn>-->
+
+ <Pawn team=1 health=300 initialhealth=300 maxhealth=300 position="1000,750,-100" direction="0,0,0" collisionType=dynamic mass=100 name=HeavyCruiser_sidearmL radarname = "SidearmL" >
+
+ <attached>
+ <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_sidearmL.mesh" scale="40" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="-11,18,102" halfExtents="10,10,10" info="HOOK, sidearmL"/>
+
+ <!-- <BoxCollisionShape position="-109,47,87" halfExtents="29,8,26" info="sidearmL, upper connection"/>
+ <BoxCollisionShape position="-99,-1,79" roll="15" halfExtents="40,4,9" info="sidearmL, lower connection"/>-->
+ <BoxCollisionShape position="-151,47,115" roll="15" halfExtents="16,2,105" info="sidearmL, frontTop"/>
+ <BoxCollisionShape position="-136,-7,115" roll="15" halfExtents="16,2,105" info="sidearmL, frontBottom"/>
+ <BoxCollisionShape position="-127,26,115" roll="15" halfExtents="2,28,105" info="sidearmL, frontInner"/>
+ <BoxCollisionShape position="-161,16,115" roll="15" halfExtents="2,28,105" info="sidearmL, frontOuter"/>
+ <BoxCollisionShape position="-145,21,12" roll="15" halfExtents="16,28,2" info="sidearmL, front"/>
+ <BoxCollisionShape position="-140,12,261" roll="15" halfExtents="22,41,43" info="sidearmL, back"/>
+ <!--<BoxCollisionShape position="-145,25,5" roll="15" halfExtents="10,18,5" info="sidearmL, front break"/>-->
+ <BoxCollisionShape position="-133,-13,29" roll="15" halfExtents="12,6,17" info="sidearmL, bottom cylinder"/>
+ <BoxCollisionShape position="-165,-4,31" roll="15" halfExtents="7,21,13" info="sidearmL, box"/>
+ <BoxCollisionShape position="-153,59,96" roll="15" halfExtents="6,7,60" info="sidearmL, upper beam"/>
+ <BoxCollisionShape position="-143,57,119" roll="15" halfExtents="3,4,85" info="sidearmL, upper inner beam"/>
+ <BoxCollisionShape position="-142,53,212" pitch="21" yaw="5" roll="15" halfExtents="3,4,10" info="sidearmL, upper inner beam"/>
+ <BoxCollisionShape position="-160,52,119" roll="15" halfExtents="3,4,85" info="sidearmL, upper outer beam"/>
+ <BoxCollisionShape position="-159,48,212" pitch="21" yaw="5" roll="15" halfExtents="3,4,10" info="sidearmL, upper outer beam"/>
+ <BoxCollisionShape position="-152,54,34" pitch="-46" yaw="-14" roll="15" halfExtents="6,7,10" info="sidearmL, upper beam front"/>
+ <BoxCollisionShape position="-152,54,162" pitch="30" yaw="9" roll="15" halfExtents="6,7,12" info="sidearmL, upper beam back"/>
+ <BoxCollisionShape position="-168,21,119" roll="15" halfExtents="3,5,109" info="sidearmL, outer beam"/>
+ <BoxCollisionShape position="-134,-10,169" roll="15" halfExtents="6,4,55" info="sidearmL, lower beam front"/>
+ <BoxCollisionShape position="-131,-20,217" pitch="-20" roll="15" yaw="-5" halfExtents="6,12,3" info="sidearmL, lower beam middle"/>
+ <BoxCollisionShape position="-130,-29,233" roll="15" halfExtents="6,3,15" info="sidearmL, lower beam back"/>
+
+ <BoxCollisionShape position="-145,21,71" halfExtents="10,10,1" info="sidearmL, HOOKBOX"/>
+ <BoxCollisionShape position="-145,21,29" halfExtents="10,10,1" info="sidearmL, HOOKBOX"/>
+ <BoxCollisionShape position="-145,32,50" halfExtents="10,1,20" info="sidearmL, HOOKBOX"/>
+ <BoxCollisionShape position="-145,10,50" halfExtents="10,1,20" info="sidearmL, HOOKBOX"/>
+ <BoxCollisionShape position="-156,21,50" halfExtents="1,10,20" info="sidearmL, HOOKBOX"/>
+ <BoxCollisionShape position="-134,21,50" halfExtents="1,10,20" info="sidearmL, HOOKBOX"/>
+ </collisionShapes>
+ </Pawn>
+
+ <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="1000,750,-100" direction="0,0,0" collisionType=dynamic mass=100 name=HeavyCruiser_sidearmLfront radarname = "SidearmLfront" >
+ <attached>
+ <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_sidearmLfront.mesh" scale="40" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="-141,15,-53" roll="15" halfExtents="27,44,62" info="sidearmLfront"/>
+ <BoxCollisionShape position="-153,59,-30" roll="15" halfExtents="4,2,38" info="sidearmLfront, top"/>
+ <BoxCollisionShape position="-153,61,-41" roll="15" halfExtents="4,4,11" info="sidearmLfront, top"/>
+ <BoxCollisionShape position="-153,60,-65" roll="15" halfExtents="4,3,4" info="sidearmLfront, top"/>
+ <BoxCollisionShape position="-153,59,-41" roll="15" halfExtents="8,2,11" info="sidearmLfront, top"/>
+
+ <BoxCollisionShape position="-145,21,50" halfExtents="10,10,20" info="sidearmLfront, HOOK"/>
+ </collisionShapes>
+ </Pawn>
+
+ <Pawn team=1 health=300 initialhealth=300 maxhealth=300 position="1000,750,-100" direction="0,0,0" collisionType=dynamic mass=100 name=HeavyCruiser_sidearmR radarname = "SidearmR" >
+ <attached>
+ <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_sidearmR.mesh" scale="40" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="11,18,102" halfExtents="10,10,10" info="HOOK, sidearmR"/>
+
+ <!--<BoxCollisionShape position="109,47,87" halfExtents="29,8,26" info="sidearmR, upper connection"/>
+ <BoxCollisionShape position="99,-1,79" roll="-15" halfExtents="40,4,9" info="sidearmR, lower connection"/>-->
+ <BoxCollisionShape position="151,47,115" roll="-15" halfExtents="16,2,105" info="sidearmR, frontTop"/>
+ <BoxCollisionShape position="136,-7,115" roll="-15" halfExtents="16,2,105" info="sidearmR, frontBottom"/>
+ <BoxCollisionShape position="127,26,115" roll="-15" halfExtents="2,28,105" info="sidearmR, frontInner"/>
+ <BoxCollisionShape position="161,16,115" roll="-15" halfExtents="2,28,105" info="sidearmR, frontOuter"/>
+ <BoxCollisionShape position="145,21,12" roll="-15" halfExtents="16,28,2" info="sidearmR, front"/>
+ <BoxCollisionShape position="140,12,261" roll="-15" halfExtents="22,41,43" info="sidearmR, back"/>
+ <!--<BoxCollisionShape position="145,25,5" roll="-15" halfExtents="10,18,5" info="sidearmR, front break"/>-->
+ <BoxCollisionShape position="133,-13,29" roll="-15" halfExtents="12,6,17" info="sidearmR, bottom cylinder"/>
+ <BoxCollisionShape position="165,-4,31" roll="-15" halfExtents="7,21,13" info="sidearmR, box"/>
+ <BoxCollisionShape position="153,59,96" roll="-15" halfExtents="6,7,60" info="sidearmR, upper beam"/>
+ <BoxCollisionShape position="143,57,119" roll="-15" halfExtents="3,4,85" info="sidearmR, upper inner beam"/>
+ <BoxCollisionShape position="142,53,212" pitch="21" yaw="-5" roll="-15" halfExtents="3,4,10" info="sidearmR, upper inner beam"/>
+ <BoxCollisionShape position="160,52,119" roll="-15" halfExtents="3,4,85" info="sidearmR, upper outer beam"/>
+ <BoxCollisionShape position="159,48,212" pitch="21" yaw="-5" roll="-15" halfExtents="3,4,10" info="sidearmR, upper outer beam"/>
+ <BoxCollisionShape position="152,54,34" pitch="-46" yaw="14" roll="-15" halfExtents="6,7,10" info="sidearmR, upper beam front"/>
+ <BoxCollisionShape position="152,54,162" pitch="30" yaw="-9" roll="-15" halfExtents="6,7,12" info="sidearmR, upper beam back"/>
+ <BoxCollisionShape position="168,21,119" roll="-15" halfExtents="3,5,109" info="sidearmR, outer beam"/>
+ <BoxCollisionShape position="134,-10,169" roll="-15" halfExtents="6,4,55" info="sidearmR, lower beam front"/>
+ <BoxCollisionShape position="131,-20,217" pitch="-20" roll="-15" yaw="5" halfExtents="6,12,3" info="sidearmR, lower beam middle"/>
+ <BoxCollisionShape position="130,-29,233" roll="-15" halfExtents="6,3,15" info="sidearmR, lower beam back"/>
+
+ <BoxCollisionShape position="145,21,71" halfExtents="10,10,1" info="sidearmR, HOOKBOX"/>
+ <BoxCollisionShape position="145,21,29" halfExtents="10,10,1" info="sidearmR, HOOKBOX"/>
+ <BoxCollisionShape position="145,32,50" halfExtents="10,1,20" info="sidearmR, HOOKBOX"/>
+ <BoxCollisionShape position="145,10,50" halfExtents="10,1,20" info="sidearmR, HOOKBOX"/>
+ <BoxCollisionShape position="156,21,50" halfExtents="1,10,20" info="sidearmR, HOOKBOX"/>
+ <BoxCollisionShape position="134,21,50" halfExtents="1,10,20" info="sidearmR, HOOKBOX"/>
+ </collisionShapes>
+ </Pawn>
+
+ <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="1000,750,-100" direction="0,0,0" collisionType=dynamic mass=100 name=sidearmRfront radarname = "SidearmRfront" >
+ <attached>
+ <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_sidearmRfront.mesh" scale="40" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="141,15,-53" roll="-15" halfExtents="27,44,62" info="sidearmRfront"/>
+ <BoxCollisionShape position="153,59,-30" roll="-15" halfExtents="4,2,38" info="sidearmRfront, top"/>
+ <BoxCollisionShape position="153,61,-41" roll="-15" halfExtents="4,4,11" info="sidearmRfront, top"/>
+ <BoxCollisionShape position="153,60,-65" roll="-15" halfExtents="4,3,4" info="sidearmRfront, top"/>
+ <BoxCollisionShape position="153,59,-41" roll="-15" halfExtents="8,2,11" info="sidearmRfront, top"/>
+
+ <BoxCollisionShape position="145,21,50" halfExtents="10,10,20" info="sidearmRfront, HOOK"/>
+ </collisionShapes>
+ </Pawn>
+
+ <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="1000,750,-100" direction="0,0,0" collisionType=dynamic mass=100 name=HeavyCruiser_frontL radarname = "FrontL" >
+ <attached>
+ <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_frontL.mesh" scale="40" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="-11,18,58" halfExtents="10,10,10" info="HOOK, frontL"/>
+ <BoxCollisionShape position="-80,33,-320" halfExtents="7,11,54" info="frontL"/>
+ <BoxCollisionShape position="-79,31,-399" halfExtents="3,6,26" info="frontL"/>
+ </collisionShapes>
+ </Pawn>
+
+ <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="1000,750,-100" direction="0,0,0" collisionType=dynamic mass=100 name=HeavyCruiser_frontR radarname = "FrontR" >
+ <attached>
+ <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_frontR.mesh" scale="40" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="11,18,58" halfExtents="10,10,10" info="HOOK, frontR"/>
+ <BoxCollisionShape position="80,33,-320" halfExtents="7,11,54" info="frontR"/>
+ <BoxCollisionShape position="79,31,-399" halfExtents="3,6,26" info="frontR"/>
+ </collisionShapes>
+ </Pawn>
+
+ <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="1000,750,-100" direction="0,0,0" collisionType=dynamic mass=100 name=HeavyCruiser_partL radarname = "PartL" >
+ <attached>
+ <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_partL.mesh" scale="40" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="-11,18,80" halfExtents="10,10,10" info="HOOK, partL"/>
+ <BoxCollisionShape position="-94,33,-179" halfExtents="11,13,45" info="partL"/>
+ <BoxCollisionShape position="-96,33,-230" halfExtents="13,17,22" info="partL"/>
+ </collisionShapes>
+ </Pawn>
+
+ <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="1000,750,-100" direction="0,0,0" collisionType=dynamic mass=100 name=HeavyCruiser_partR radarname = "PartR" >
+ <attached>
+ <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_partR.mesh" scale="40" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="11,18,80" halfExtents="10,10,10" info="HOOK, partR"/>
+ <BoxCollisionShape position="94,33,-179" halfExtents="11,13,45" info="partR"/>
+ <BoxCollisionShape position="96,33,-230" halfExtents="13,17,22" info="partR"/>
+ </collisionShapes>
+ </Pawn>
+
<Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
-<!-- <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
- --> <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
-<!-- <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=HeavyCruiser />
- --> </Scene>
+
+<!-- <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> -->
+<!-- <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />-->
+<!-- <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=HeavyCruiser /> -->
+ <SpawnPoint team=0 position="1000,750,-100" lookat="1000,750,-200" spawnclass=SpaceShip pawndesign=HeavyCruiserBody />
+
+
+ </Scene>
</Level>
Added: data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiserBody.oxt
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiserBody.oxt (rev 0)
+++ data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiserBody.oxt 2013-12-02 19:12:22 UTC (rev 9867)
@@ -0,0 +1,380 @@
+<!-- This template includes HeavyCruiser's main body only. Its parts can be attached as Pawns -->
+
+<Template name=HeavyCruiserBody>
+ <SpaceShip
+ hudtemplate = spaceshiphud
+ camerapositiontemplate = HeavyCruiser_cameras
+ spawnparticlesource = "Orxonox/fairytwirl"
+ spawnparticleduration = 3
+ explosionchunks = 6
+
+ health = 1000
+ maxhealth = 2000
+ initialhealth = 1000
+
+ shieldhealth = 1000
+ initialshieldhealth = 300
+ maxshieldhealth = 500
+ shieldabsorption = 0.8
+ reloadrate = 1
+ reloadwaittime = 1
+
+ primaryThrust = 300
+ auxilaryThrust = 30
+ rotationThrust = 0.1
+
+ lift = 1;
+ stallSpeed = 220;
+
+ boostPower = 30
+ boostPowerRate = 1.5
+ boostRate = 4
+ boostCooldownDuration = 10
+
+ shakeFrequency = 15
+ shakeAmplitude = 3
+
+ collisionType = "dynamic"
+ mass = 10000
+ linearDamping = 0.1
+ angularDamping = 0.5
+ >
+ <engines>
+ <MultiStateEngine position="85,0,0" template=HeavyCruiser_body_engine /> <!-- engine attached to main body-->
+ <MultiStateEngine position="-85,0,0" template=HeavyCruiser_body_engine /> <!-- engine attached to main body-->
+
+ <MultiStateEngine position="-140,0,308" template=HeavyCruiser_sidearmL_engine /> <!-- engine attached to sidearmL-->
+ <MultiStateEngine position="140,0,308" template=HeavyCruiser_sidearmR_engine /> <!-- engine attached to sidearmR-->
+ </engines>
+ <attached>
+
+ <Model mesh="HeavyCruiser_body.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+
+ <!-- bay1 lights -->
+ <BlinkingBillboard position="75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
+ <BlinkingBillboard position="-75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
+ <BlinkingBillboard position="74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 />
+ <BlinkingBillboard position="-74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 />
+ <BlinkingBillboard position="73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
+ <BlinkingBillboard position="-73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
+ <!-- front position lights -->
+ <BlinkingBillboard position="67,-5,-240" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+ <BlinkingBillboard position="-67,-5,-240" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+ <BlinkingBillboard position="72,51,-380" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+ <BlinkingBillboard position="-72,51,-380" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+ <!-- rear position lights -->
+ <BlinkingBillboard position="95,-15,483" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+ <BlinkingBillboard position="-95,-15,483" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+ <BlinkingBillboard position="74,103,524" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+ <BlinkingBillboard position="-74,103,524" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="60,35,-310" halfExtents="13,28,60" info="body, bay1, Rwall"/>
+ <BoxCollisionShape position="-60,35,-310" halfExtents="13,28,60" info="body, bay1, Lwall"/>
+ <BoxCollisionShape position="0,56,-310" halfExtents="65,6,60" info="body, bay1, Twall"/>
+ <BoxCollisionShape position="0,33,-260" halfExtents="65,28,5" info="body, bay1, Bwall"/>
+ <BoxCollisionShape position="0,10,-310" halfExtents="65,5,60" info="body, bay1, BottomWall"/>
+
+ <BoxCollisionShape position="0,35,-125" halfExtents="83,30,130" info="body, front"/>
+ <BoxCollisionShape position="0,6,-307" halfExtents="19,3,43" info="body, frontbottom"/>
+ <BoxCollisionShape position="0,5,-196" halfExtents="27,3,24" info="body, dock"/>
+ <BoxCollisionShape position="0,7,-248" pitch="25" halfExtents="63,4,12" info="body, dockF"/>
+ <BoxCollisionShape position="70,6,-120" roll="20" halfExtents="12,6,120" info="body, dockR"/>
+ <BoxCollisionShape position="63,-2,-180" halfExtents="3,3,60" info="body, dockR"/>
+ <BoxCollisionShape position="-70,6,-120" roll="-20" halfExtents="12,6,120" info="body, dockL"/>
+ <BoxCollisionShape position="-63,-2,-180" halfExtents="3,3,60" info="body, dockL"/>
+ <BoxCollisionShape position="87,32,-63" halfExtents="4,23,50" info="body, frontCR"/>
+ <BoxCollisionShape position="-87,32,-63" halfExtents="4,23,50" info="body, frontCL"/>
+
+ <BoxCollisionShape position="0,72,-213" halfExtents="37,8,60" info="body, Fbridge"/>
+ <BoxCollisionShape position="0,72,-110" halfExtents="53,11,53" info="body, Cbridge"/>
+ <BoxCollisionShape position="0,86,-110" halfExtents="40,4,40" info="body, Cbridge"/>
+ <BoxCollisionShape position="0,70,-60" halfExtents="65,11,30" info="body, Bbridge"/>
+ <BoxCollisionShape position="0,84,-45" halfExtents="33,11,26" info="body, Bbridge"/>
+ <BoxCollisionShape position="0,79,-6" pitch="10" halfExtents="32,13,17" info="body, Bbridge"/>
+ <BoxCollisionShape position="38,67,-45" roll="50" halfExtents="16,23,25" info="body, BbridgeR"/>
+ <BoxCollisionShape position="35,63,-17" pitch="25" yaw="-20" roll="40" halfExtents="16,23,16" info="body, BbridgeR"/>
+ <BoxCollisionShape position="-38,67,-45" roll="-50" halfExtents="16,23,25" info="body, BbridgeL"/>
+ <BoxCollisionShape position="-35,63,-17" pitch="25" yaw="20" roll="-40" halfExtents="16,23,16" info="body, BbridgeL"/>
+
+ <BoxCollisionShape position="0,69,80" halfExtents="8,4,80" info="body, Cbeam"/>
+ <BoxCollisionShape position="-67,18,58" roll="-22" halfExtents="13,5,53" info="body, CF, L"/>
+ <BoxCollisionShape position="-76,36,86" halfExtents="5,18,81" info="body, C, L"/>
+ <BoxCollisionShape position="-91,46,86" halfExtents="11,6,20" info="body, C, L upper beam"/>
+ <BoxCollisionShape position="-64,8,79" roll="10" halfExtents="8,3,8" info="body, C, L lower beam"/>
+ <BoxCollisionShape position="-71,55,140" pitch="-4" roll="31" halfExtents="9,5,27" info="body, CB, TopL"/>
+ <BoxCollisionShape position="-62,2,140" roll="24" halfExtents="10,24,32" info="body, CB, BottomL"/>
+ <BoxCollisionShape position="67,18,58" roll="22" halfExtents="13,5,53" info="body, CF, R"/>
+ <BoxCollisionShape position="76,36,86" halfExtents="5,18,81" info="body, C, R"/>
+ <BoxCollisionShape position="91,46,86" halfExtents="11,6,20" info="body, C, R upper beam"/>
+ <BoxCollisionShape position="64,8,79" roll="-10" halfExtents="8,3,8" info="body, C, R lower beam"/>
+ <BoxCollisionShape position="71,55,140" pitch="-4" roll="-31" halfExtents="9,5,27" info="body, CB, TopR"/>
+ <BoxCollisionShape position="62,2,140" roll="-24" halfExtents="10,24,32" info="body, CB, BottomR"/>
+ <BoxCollisionShape position="0,60,12" halfExtents="81,5,11" info="body, CF, Top"/>
+ <BoxCollisionShape position="0,55,40" pitch="15" halfExtents="81,5,20" info="body, CF, Top"/>
+ <BoxCollisionShape position="0,50,85" pitch="1" halfExtents="81,5,29" info="body, C, Top"/>
+ <BoxCollisionShape position="0,59,140" pitch="-4" halfExtents="68,5,27" info="body, CB, Top"/>
+
+ <BoxCollisionShape position="0,-7,90" halfExtents="40,4,90" info="body, bay3, Twall"/>
+ <BoxCollisionShape position="0,-15,-60" halfExtents="60,25,65" info="body, bay3, Fwall"/>
+ <BoxCollisionShape position="47,-11,90" halfExtents="13,20,90" info="body, bay3, Rwall"/>
+ <BoxCollisionShape position="-47,-11,90" halfExtents="13,20,90" info="body, bay3, Lwall"/>
+ <BoxCollisionShape position="0,-29,149" halfExtents="10,2,11" info="body, bay3, platform"/>
+ <BoxCollisionShape position="0,-20,227" halfExtents="60,20,65" info="body, bay3, Bwall"/>
+
+ <BoxCollisionShape position="0,81,238" halfExtents="26,5,59" info="body, BF, Top"/>
+ <BoxCollisionShape position="0,67,234" halfExtents="54,5,67" info="body, BF, Top"/>
+ <BoxCollisionShape position="0,77,175" pitch="-36" halfExtents="26,5,9" info="body, BF, Top"/>
+ <BoxCollisionShape position="0,62,161" pitch="-30" halfExtents="56,5,10" info="body, BF, Top"/>
+ <BoxCollisionShape position="0,69,162" halfExtents="16,7,10" info="body, BF, Top"/>
+ <BoxCollisionShape position="31,76,238" roll="-46" halfExtents="10,3,59" info="body, BF, TopR"/>
+ <BoxCollisionShape position="64,64,234" roll="-24" halfExtents="13,3,67" info="body, BF, TopR"/>
+ <BoxCollisionShape position="-31,76,238" roll="46" halfExtents="10,3,59" info="body, BF, TopL"/>
+ <BoxCollisionShape position="-64,64,234" roll="24" halfExtents="13,3,67" info="body, BF, TopL"/>
+
+ <BoxCollisionShape position="77,40,244" roll="16" halfExtents="7,20,79" info="body, BF, R"/>
+ <BoxCollisionShape position="95,9,234" roll="2" halfExtents="18,16,59" info="body, BF, R"/>
+ <BoxCollisionShape position="74,1,255" roll="-20" halfExtents="18,19,82" info="body, BF, BottomR"/>
+ <BoxCollisionShape position="66,-21,255" roll="9" halfExtents="17,5,82" info="body, BF, BottomR"/>
+ <BoxCollisionShape position="-77,40,244" roll="-16" halfExtents="7,20,79" info="body, BF, L"/>
+ <BoxCollisionShape position="-95,9,234" roll="-2" halfExtents="18,16,59" info="body, BF, L"/>
+ <BoxCollisionShape position="-74,1,255" roll="20" halfExtents="18,19,82" info="body, BF, BottomL"/>
+ <BoxCollisionShape position="-66,-21,255" roll="-9" halfExtents="17,5,82" info="body, BF, BottomL"/>
+
+ <BoxCollisionShape position="0,106,381" halfExtents="36,5,71" info="body, BTop"/>
+ <BoxCollisionShape position="0,93,299" pitch="-49" halfExtents="34,5,20" info="body, BTop"/>
+ <BoxCollisionShape position="41,101,381" roll="-42" halfExtents="10,4,71" info="body, BTopR"/>
+ <BoxCollisionShape position="-41,101,381" roll="42" halfExtents="10,4,71" info="body, BTopL"/>
+
+ <BoxCollisionShape position="78,45,332" pitch="-10" roll="-10" yaw="20" halfExtents="10,20,30" info="body, back, R"/>
+ <BoxCollisionShape position="68,77,332" pitch="-10" roll="35" yaw="20" halfExtents="10,20,30" info="body, back, TR"/>
+ <BoxCollisionShape position="50,70,290" pitch="-10" roll="35" yaw="43" halfExtents="5,20,20" info="body, back, TR"/>
+ <BoxCollisionShape position="37,95,307" pitch="-10" roll="30" yaw="43" halfExtents="5,8,8" info="body, back, TR"/>
+ <BoxCollisionShape position="52,92,332" pitch="-10" yaw="30" halfExtents="10,5,30" info="body, back, TR"/>
+ <BoxCollisionShape position="88,4,322" halfExtents="10,24,30" info="body, back, RB"/>
+ <BoxCollisionShape position="54,-24,314" roll="35" pitch="-10" halfExtents="8,5,23" info="body, back, RB"/>
+ <BoxCollisionShape position="68,-19,346" pitch="-17" roll="8" halfExtents="16,4,11" info="body, back, bottomR"/>
+ <BoxCollisionShape position="-78,45,332" pitch="-10" roll="10" yaw="-20" halfExtents="10,20,30" info="body, back, L"/>
+ <BoxCollisionShape position="-68,77,332" pitch="-10" roll="-35" yaw="-20" halfExtents="10,20,30" info="body, back, TL"/>
+ <BoxCollisionShape position="-50,70,290" pitch="-10" roll="-35" yaw="-43" halfExtents="5,20,20" info="body, back, TL"/>
+ <BoxCollisionShape position="-37,95,307" pitch="-10" roll="-30" yaw="-43" halfExtents="5,8,8" info="body, back, TL"/>
+ <BoxCollisionShape position="-52,92,332" pitch="-10" yaw="-30" halfExtents="10,5,30" info="body, back, TL"/>
+ <BoxCollisionShape position="-88,4,322" halfExtents="10,24,30" info="body, back, LB"/>
+ <BoxCollisionShape position="-54,-24,314" roll="-35" pitch="-10" halfExtents="8,5,23" info="body, back, LB"/>
+ <BoxCollisionShape position="-68,-19,346" pitch="-17" roll="-8" halfExtents="16,4,11" info="body, back, bottomL"/>
+ <BoxCollisionShape position="0,-30,314" pitch="-8" halfExtents="52,4,23" info="body, back, bottom"/>
+ <BoxCollisionShape position="0,-22,346" pitch="-24" halfExtents="52,4,11" info="body, back, bottom"/>
+
+ <BoxCollisionShape position="48,-29,400" halfExtents="5,8,58" info="body, BBottomRBeam"/>
+ <BoxCollisionShape position="48,-29,451" halfExtents="10,13,14" info="body, BBottomRBeam"/>
+ <BoxCollisionShape position="-48,-29,400" halfExtents="5,8,58" info="body, BBottomLBeam"/>
+ <BoxCollisionShape position="-48,-31,451" halfExtents="10,13,14" info="body, BBottomLBeam"/>
+
+ <BoxCollisionShape position="103,60,420" halfExtents="18,9,64" info="body, back, Rextrusion"/>
+ <BoxCollisionShape position="-103,60,420" halfExtents="18,9,64" info="body, back, Lextrusion"/>
+ <BoxCollisionShape position="-85,7,417" halfExtents="10,21,67" info="body, back, LB"/>
+ <BoxCollisionShape position="85,7,417" halfExtents="10,21,67" info="body, back, RB"/>
+ <BoxCollisionShape position="0,-8,473" halfExtents="90,6,10" info="body, back, Bback"/>
+ <BoxCollisionShape position="0,-13,474" pitch="-23" halfExtents="76,5,8" info="body, back, Bback"/>
+ <BoxCollisionShape position="-79,-13,405" roll="-12" halfExtents="15,5,73" info="body, back, BL"/>
+ <BoxCollisionShape position="79,-13,405" roll="12" halfExtents="15,5,73" info="body, back, BR"/>
+ <BoxCollisionShape position="0,-15,410" halfExtents="66,6,58" info="body, back, B"/>
+
+ <BoxCollisionShape position="78,32,440" roll="-18" halfExtents="18,35,85" info="body, bay2, Rwall"/>
+ <BoxCollisionShape position="75,71,440" roll="35" halfExtents="18,27,85" info="body, bay2, Rwall"/>
+ <BoxCollisionShape position="-78,32,440" roll="18" halfExtents="18,35,85" info="body, bay2, Lwall"/>
+ <BoxCollisionShape position="-75,71,440" roll="-35" halfExtents="18,27,85" info="body, bay2, Lwall"/>
+ <BoxCollisionShape position="0,75,435" halfExtents="72,28,90" info="body, bay2, Twall"/>
+ <BoxCollisionShape position="0,35,423" halfExtents="85,35,5" info="body, bay2, Fwall"/>
+ <BoxCollisionShape position="0,-3,465" halfExtents="84,5,60" info="body, bay2, BottomWall"/>
+ <BoxCollisionShape position="0,78,526" halfExtents="43,17,5" info="body, bay2, Twall"/>
+
+
+ <BoxCollisionShape position="0,7,80" halfExtents="23,1,34" info="HOOKBOX at 0,18,80, bottom"/>
+ <BoxCollisionShape position="0,29,80" halfExtents="23,1,34" info="HOOKBOX, top"/>
+ <BoxCollisionShape position="-22,18,80" halfExtents="1,12,34" info="HOOKBOX, left long"/>
+ <BoxCollisionShape position="0,18,80" halfExtents="1,12,34" info="HOOKBOX, center long"/>
+ <BoxCollisionShape position="22,18,80" halfExtents="1,12,34" info="HOOKBOX, right long"/>
+ <BoxCollisionShape position="0,18,113" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+ <BoxCollisionShape position="0,18,91" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+ <BoxCollisionShape position="0,18,69" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+ <BoxCollisionShape position="0,18,47" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+
+<!-- Following the position of the other parts collisionboxes, used to attach them to the body -->
+<!-- <BoxCollisionShape position="-11,18,102" halfExtents="10,10,10" info="sidearmL, HOOK"/>
+ <BoxCollisionShape position="11,18,102" halfExtents="10,10,10" info="sidearmR, HOOK"/>
+ <BoxCollisionShape position="-11,18,80" halfExtents="10,10,10" info="partL, HOOK"/>
+ <BoxCollisionShape position="11,18,80" halfExtents="10,10,10" info="partR, HOOK"/>
+ <BoxCollisionShape position="-11,18,58" halfExtents="10,10,10" info="frontL, HOOK"/>
+ <BoxCollisionShape position="11,18,58" halfExtents="10,10,10" info="frontR, HOOK"/> -->
+ </collisionShapes>
+<?lua
+ include("../includes/weaponSettingsHeavyCruiserBody.oxi")
+?>
+ </SpaceShip>
+
+</Template>
+
+
+
+
+<Template name=HeavyCruiser_cameras defaults=0>
+ <SpaceShip>
+ <camerapositions>
+ <CameraPosition position="0,200, 1000" drag=true mouselook=true />
+ <CameraPosition position="0,100, 1000" drag=true mouselook=true />
+ <CameraPosition position="0,150,600" drag=true mouselook=true />
+ <CameraPosition position="0,80,-300" drag=false mouselook=false />
+ <CameraPosition position="200,80,300" drag=false mouselook=false />
+ <CameraPosition position="0,1100,60" pitch="-90" drag=false mouselook=true />
+ </camerapositions>
+ </SpaceShip>
+</Template>
+
+
+
+
+<Template name=HeavyCruiser_body_engine baseclass=MultiStateEngine>
+ <MultiStateEngine
+ boostfactor = 2
+
+ speedfront = 150
+ speedback = 40
+ speedleftright = 40
+ speedupdown = 40
+
+ defEngineSndNormal = "sounds/Engine_low.ogg"
+ defEngineSndBoost = "sounds/Engine_high.ogg"
+
+ accelerationfront = 10
+ accelerationbrake = 8
+ accelerationback = 4
+ accelerationleftright = 4
+ accelerationupdown = 4
+ >
+ <EffectContainer condition="idle">
+ <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+ </EffectContainer>
+ <EffectContainer condition="not idle">
+ <FadingBillboard mainstate=activity active=false scale=1 position="-85,58,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=1 position="85,58,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ </EffectContainer>
+ <EffectContainer condition="normal or brake">
+ </EffectContainer>
+ <EffectContainer condition="normal or boost">
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="85,58,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-85,58,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="85,58,525" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-85,58,525" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ </EffectContainer>
+ <EffectContainer condition="boost">
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="85,58,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-85,58,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ </EffectContainer>
+<!-- <EffectContainer condition="brake">
+ <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+ </EffectContainer>
+-->
+ </MultiStateEngine>
+</Template>
+
+
+<Template name=HeavyCruiser_sidearmL_engine baseclass=MultiStateEngine>
+ <MultiStateEngine
+ boostfactor = 2
+
+ speedfront = 300
+ speedback = 50
+ speedleftright = 50
+ speedupdown = 50
+
+ defEngineSndNormal = "sounds/Engine_low.ogg"
+ defEngineSndBoost = "sounds/Engine_high.ogg"
+
+ accelerationfront = 10
+ accelerationbrake = 8
+ accelerationback = 4
+ accelerationleftright = 4
+ accelerationupdown = 4
+ >
+ <EffectContainer condition="idle">
+ <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+ </EffectContainer>
+ <EffectContainer condition="not idle">
+ <FadingBillboard mainstate=activity active=false scale=1 position="-146,35,308" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=1 position="-135,-5,308" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ </EffectContainer>
+ <EffectContainer condition="normal or brake">
+ </EffectContainer>
+ <EffectContainer condition="normal or boost">
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-146,35,308" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-135,-5,308" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-146,35,308" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-135,-5,308" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ </EffectContainer>
+ <EffectContainer condition="boost">
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-146,35,308" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-135,-5,308" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ </EffectContainer>
+<!-- <EffectContainer condition="brake">
+
+ <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+ </EffectContainer>
+-->
+ </MultiStateEngine>
+</Template>
+
+
+<Template name=HeavyCruiser_sidearmR_engine baseclass=MultiStateEngine>
+ <MultiStateEngine
+ boostfactor = 2
+
+ speedfront = 300
+ speedback = 50
+ speedleftright = 50
+ speedupdown = 50
+
+ defEngineSndNormal = "sounds/Engine_low.ogg"
+ defEngineSndBoost = "sounds/Engine_high.ogg"
+
+ accelerationfront = 10
+ accelerationbrake = 8
+ accelerationback = 4
+ accelerationleftright = 4
+ accelerationupdown = 4
+ >
+ <EffectContainer condition="idle">
+ <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+ </EffectContainer>
+ <EffectContainer condition="not idle">
+ <FadingBillboard mainstate=activity active=false scale=1 position="146,35,308" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=1 position="135,-5,308" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ </EffectContainer>
+ <EffectContainer condition="normal or brake">
+ </EffectContainer>
+ <EffectContainer condition="normal or boost">
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="146,35,308" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="135,-5,308" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="146,35,308" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="135,-5,308" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ </EffectContainer>
+ <EffectContainer condition="boost">
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="146,35,308" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ <Backlight mainstate=activity active=false scale=0.6 name=bltest position="135,-5,308" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ </EffectContainer>
+<!-- <EffectContainer condition="brake">
+ <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+ </EffectContainer>
+-->
+ </MultiStateEngine>
+</Template>
Modified: data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_body.jpg
===================================================================
(Binary files differ)
Modified: data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_sidearmR.jpg
===================================================================
(Binary files differ)
Modified: data/contentcreation/pps/noep/HeavyCruiser/heavy_cruiser-v020.blend
===================================================================
(Binary files differ)
Modified: data/contentcreation/pps/noep/HeavyCruiser/render20.jpg
===================================================================
(Binary files differ)
Added: data/contentcreation/pps/noep/HeavyCruiser/render20a.jpg
===================================================================
(Binary files differ)
Property changes on: data/contentcreation/pps/noep/HeavyCruiser/render20a.jpg
___________________________________________________________________
Added: svn:mime-type
+ application/octet-stream
Added: data/contentcreation/pps/noep/HeavyCruiser/weaponSettingsHeavyCruiser.oxi
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/weaponSettingsHeavyCruiser.oxi (rev 0)
+++ data/contentcreation/pps/noep/HeavyCruiser/weaponSettingsHeavyCruiser.oxi 2013-12-02 19:12:22 UTC (rev 9867)
@@ -0,0 +1,53 @@
+ <weaponslots>
+ <WeaponSlot position="79,30,-420" />
+ <WeaponSlot position="-79,30,-420" />
+ <WeaponSlot position="-60,30,-370" />
+ </weaponslots>
+ <weaponsets>
+ <WeaponSet firemode=0 />
+ <WeaponSet firemode=1 />
+ <WeaponSet firemode=2 />
+ <WeaponSet firemode=3 />
+ </weaponsets>
+ <weapons>
+ <WeaponPack>
+ <links>
+ <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
+ <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
+ <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
+ <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
+ </links>
+ <Weapon>
+ <attached>
+ <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,0" />
+ <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" />
+ <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 />
+ </attached>
+ <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
+ <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
+ <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
+ </Weapon>
+ <Weapon>
+ <attached>
+ <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,-10" />
+ <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,-10" />
+ <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,-10.3" scale=0.6 />
+ </attached>
+ <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
+ <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
+ <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
+ </Weapon>
+ <Weapon>
+ <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
+ <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
+ </Weapon>
+ </WeaponPack>
+ <WeaponPack>
+ <links>
+ <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
+ </links>
+ <!--Weapon>
+ <EnergyDrink mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" />
+ </Weapon-->
+ </WeaponPack>
+ </weapons>
Added: data/contentcreation/pps/noep/HeavyCruiser/weaponSettingsHeavyCruiserBody.oxi
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/weaponSettingsHeavyCruiserBody.oxi (rev 0)
+++ data/contentcreation/pps/noep/HeavyCruiser/weaponSettingsHeavyCruiserBody.oxi 2013-12-02 19:12:22 UTC (rev 9867)
@@ -0,0 +1,47 @@
+ <weaponslots>
+ <WeaponSlot position="79,30,-450" /> <!-- z value should be -420, increased to avoid destroying front parts-->
+ <WeaponSlot position="-79,30,-450" />
+ <WeaponSlot position="-60,30,-370" />
+ </weaponslots>
+ <weaponsets>
+ <WeaponSet firemode=0 />
+ <WeaponSet firemode=1 />
+ <WeaponSet firemode=2 />
+ <WeaponSet firemode=3 />
+ </weaponsets>
+ <weapons>
+ <WeaponPack>
+ <links>
+ <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
+ <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
+ <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
+ <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
+ </links>
+ <Weapon>
+ <attached>
+ </attached>
+ <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
+ <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
+ <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
+ </Weapon>
+ <Weapon>
+ <attached>
+ </attached>
+ <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
+ <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
+ <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
+ </Weapon>
+ <Weapon>
+ <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
+ <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
+ </Weapon>
+ </WeaponPack>
+ <WeaponPack>
+ <links>
+ <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
+ </links>
+ <!--Weapon>
+ <EnergyDrink mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" />
+ </Weapon-->
+ </WeaponPack>
+ </weapons>
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