[Orxonox-commit 5211] r9875 - code/branches/invaders/src/modules/invader
zifloria at orxonox.net
zifloria at orxonox.net
Fri Dec 6 15:10:06 CET 2013
Author: zifloria
Date: 2013-12-06 15:10:06 +0100 (Fri, 06 Dec 2013)
New Revision: 9875
Removed:
code/branches/invaders/src/modules/invader/InvaderEnemy
Log:
clean
Deleted: code/branches/invaders/src/modules/invader/InvaderEnemy
===================================================================
--- code/branches/invaders/src/modules/invader/InvaderEnemy 2013-12-06 14:09:30 UTC (rev 9874)
+++ code/branches/invaders/src/modules/invader/InvaderEnemy 2013-12-06 14:10:06 UTC (rev 9875)
@@ -1,65 +0,0 @@
-/*
- * ORXONOX - the hottest 3D action shooter ever to exist
- * > www.orxonox.net <
- *
- *
- * License notice:
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Author:
- * Florian Zinggeler
- * Co-authors:
- * ...
- *
- */
-
-/**
- @file InvaderEnemy.h
- @brief Declaration of the InvaderEnemy class.
-*/
-
-#ifndef _InvaderEnemy_H__
-#define _InvaderEnemy_H__
-
-#include "invader/InvaderPrereqs.h"
-
-#include "worldentities/pawns/SpaceShip.h"
-
-namespace orxonox
-{
- class _InvaderExport InvaderEnemy : public SpaceShip
- {
- public:
- InvaderEnemy(Context* context); //!< Constructor. Registers and initializes the object.
- virtual ~InvaderEnemy() {}
-
- virtual void tick(float dt);
-
- private:
- Camera* camera;
- bool isFireing;
- float speed, damping;
- float lastTimeFront, lastTimeLeft;
- struct Velocity
- {
- float x;
- float y;
- } velocity, desiredVelocity;
-
- };
-}
-
-#endif /* _InvaderEnemy_H__ */
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