[Orxonox-commit 5211] r9875 - code/branches/invaders/src/modules/invader

zifloria at orxonox.net zifloria at orxonox.net
Fri Dec 6 15:10:06 CET 2013


Author: zifloria
Date: 2013-12-06 15:10:06 +0100 (Fri, 06 Dec 2013)
New Revision: 9875

Removed:
   code/branches/invaders/src/modules/invader/InvaderEnemy
Log:
clean

Deleted: code/branches/invaders/src/modules/invader/InvaderEnemy
===================================================================
--- code/branches/invaders/src/modules/invader/InvaderEnemy	2013-12-06 14:09:30 UTC (rev 9874)
+++ code/branches/invaders/src/modules/invader/InvaderEnemy	2013-12-06 14:10:06 UTC (rev 9875)
@@ -1,65 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file InvaderEnemy.h
-    @brief Declaration of the InvaderEnemy class.
-*/
-
-#ifndef _InvaderEnemy_H__
-#define _InvaderEnemy_H__
-
-#include "invader/InvaderPrereqs.h"
-
-#include "worldentities/pawns/SpaceShip.h"
-
-namespace orxonox
-{
-    class _InvaderExport InvaderEnemy : public SpaceShip
-    {
-        public:
-            InvaderEnemy(Context* context); //!< Constructor. Registers and initializes the object.
-            virtual ~InvaderEnemy() {}
-
-            virtual void tick(float dt);
-
-        private:
-            Camera* camera;
-            bool isFireing;
-            float speed, damping;
-            float lastTimeFront, lastTimeLeft;
-            struct Velocity
-            {
-                float x;
-                float y;
-            } velocity, desiredVelocity;
-
-    };
-}
-
-#endif /* _InvaderEnemy_H__ */




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