[Orxonox-commit 5215] r9878 - code/branches/levelKaan/data/levels
skaan at orxonox.net
skaan at orxonox.net
Mon Dec 9 14:07:56 CET 2013
Author: skaan
Date: 2013-12-09 14:07:55 +0100 (Mon, 09 Dec 2013)
New Revision: 9878
Modified:
code/branches/levelKaan/data/levels/Level_01.oxw
Log:
Asteroiden an und ausschalten und bei Tod zuruecksetzen.
Modified: code/branches/levelKaan/data/levels/Level_01.oxw
===================================================================
--- code/branches/levelKaan/data/levels/Level_01.oxw 2013-12-09 13:06:55 UTC (rev 9877)
+++ code/branches/levelKaan/data/levels/Level_01.oxw 2013-12-09 13:07:55 UTC (rev 9878)
@@ -58,7 +58,7 @@
<Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
- <TeamSpawnPoint team=0 position="0,94000,0" direction="-1,1,1" spawnclass=SpaceShip pawndesign=spaceshipescort/> <!--spaceshipescort-->
+ <TeamSpawnPoint team=0 position="0,0,0" direction="1,1,1" spawnclass=SpaceShip pawndesign=spaceshipescort/> <!--spaceshipescort-->
<!----------------------------------------------------------------------------------------------------->
@@ -70,17 +70,17 @@
<!-- @Objects: HYDROGEN FARMER & DOCKING -->
<!-- @Objects: HYDROGEN FARMER & DOCKING -->
- <SpaceShip
+ <!-- <SpaceShip
team = 0
- position = "5000,5100,5000"
+ position = "-4000,4100,4000"
roll = 90 yaw=0 pitch=20
mass = 10000
health = 100000 initialhealth=100000 maxhealth="100000"
name = "HydroFarmer"
- radarname = "Hydro Farmer" >
+ radarname = "Hydrogen Farmer" >
<attached>
<!-- Docking -->
- <DistanceTriggerBeacon name="bcnDestroyer" />
+ <!-- <DistanceTriggerBeacon name="bcnDestroyer" />
<DockingTarget name="destroyer" />
<Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
@@ -100,28 +100,28 @@
<Model mesh="cube.mesh" mass=10 position="-100,264,0" scale3D="26,105,43" roll=-49/>
<Model mesh="cube.mesh" mass=10 position="50,264,-87" scale3D="26,105,43" roll=-49 yaw=-120/>
<Model mesh="cube.mesh" mass=10 position="50,264,87" scale3D="26,105,43" roll=-49 yaw=-240/> -->
- </attached>
+ <!-- </attached>
<collisionShapes>
<BoxCollisionShape position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
- <BoxCollisionShape position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
+ <!-- <BoxCollisionShape position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
<BoxCollisionShape position="290,0,480" halfExtents="115,100,245" yaw=-240 />
<BoxCollisionShape position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->
- <BoxCollisionShape position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
+<!-- <BoxCollisionShape position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
<BoxCollisionShape position="140,0,240" halfExtents="163,50,50" yaw=-240 />
<BoxCollisionShape position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->
- <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-120 />
+ <!-- <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-120 />
<BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-240 />
<BoxCollisionShape position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->
- <BoxCollisionShape position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
- <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
+<!-- <BoxCollisionShape position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
+ <!-- <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
<BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=30 />
<BoxCollisionShape position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->
- <BoxCollisionShape position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
+ <!-- <BoxCollisionShape position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
<BoxCollisionShape position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
</collisionShapes>
</SpaceShip>
- <Dock position="5000,5000,5000" roll=90 yaw=180 >
+ <Dock position="-4000,4000,4000" roll=90 yaw=180 >
<animations>
<MoveToDockingTarget target="destroyer" />
</animations>
@@ -142,13 +142,13 @@
<Billboard position="10,-202,-42" material="Flares/ringflare" colour="0.7,0.4,0.1" scale=1/>
</attached>
- </Dock>
+ </Dock> ->>
<!-- at Objects: SpaceCruiser as docking target -->
- <SpaceShip
+ <!-- <SpaceShip
template = "spaceshipcollateraldamage"
team = "0"
- position = "5000,5800,5000"
+ position = "-4000,4800,4000"
orientation = "-0.14, 0.68, 0.68, 0.223"
health = "400"
initialhealth = "400"
@@ -166,8 +166,15 @@
</attached>
</SpaceShip>
+<BlinkingBillboard position="-3800,4800,4000" frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,0.05">
+ <events>
+ <visibility>
+ <EventListener event=dockMe />
+ </visibility>
+ </events>
+</BlinkingBillboard>
-<BlinkingBillboard position="1000,1000,1000" frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,0.05">
+<BlinkingBillboard position="-500,500,500" frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,0.05">
<events>
<visibility>
<EventTrigger invert=true>
@@ -180,7 +187,7 @@
</visibility>
</events>
</BlinkingBillboard>
-<Billboard position="1000,1000,1000" amplitude=1 material="Flares/lensflare" colour="0,0.8,0.1">
+<Billboard position="-500,500,500" amplitude=1 material="Flares/lensflare" colour="0,0.8,0.1">
<events>
<visibility>
<EventTrigger>
@@ -194,8 +201,8 @@
</events>
</Billboard>
- <DistanceTrigger name="flying1" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=1/>
- <SimpleNotification message="Housten: John Vane do you hear us">
+ <DistanceTrigger name="flying1" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=4/>
+ <SimpleNotification message="Hey Rookie.. We got a new mission for you.">
<events>
<trigger>
<EventListener event="flying1" />
@@ -203,18 +210,17 @@
</events>
</SimpleNotification>
- <DistanceTrigger name="flying2" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=4/>
- <SimpleNotification message="Housten: We got a new mission for you">
+ <DistanceTrigger name="flying2" position="0,0,0" target="Pawn" distance=10 stayActive="true" delay=8/>
+ <SimpleNotification message="Go to the main station for more information.">
<events>
<trigger>
<EventListener event="flying2" />
</trigger>
</events>
- </SimpleNotification>
+ </SimpleNotification>
-
- <DistanceTrigger name="flying3" position="0,0,0" target="Pawn" distance=10 stayActive="true" delay=7/>
- <SimpleNotification message="John: I hear you. What is it about">
+ <DistanceTrigger name="flying3" position="-500,500, 500" target="Pawn" distance=100 stayActive="true" delay=3/>
+ <SimpleNotification message="Our Commander got kidnapped in District 69">
<events>
<trigger>
<EventListener event="flying3" />
@@ -222,8 +228,8 @@
</events>
</SimpleNotification>
- <DistanceTrigger name="flying4" position="1000,1000, 1000" target="Pawn" distance=100 stayActive="true" delay=1/>
- <SimpleNotification message="Housten: Our Commander got kidnapped in Area 51">
+ <DistanceTrigger name="flying4" position="-500,500, 500" target="Pawn" distance=100 stayActive="true" delay=7/>
+ <SimpleNotification message="We need you to rescue him.">
<events>
<trigger>
<EventListener event="flying4" />
@@ -231,35 +237,16 @@
</events>
</SimpleNotification>
- <DistanceTrigger name="flying5" position="1000,1000, 1000" target="Pawn" distance=100 stayActive="true" delay=4/>
- <SimpleNotification message="Housten: We need you to rescue him.">
+<DistanceTrigger name="flying5" position="-500,500,500" target="Pawn" distance=100 stayActive="true" delay=11/>
+ <SimpleNotification message="Dock on the station to get a better ship.">
<events>
<trigger>
<EventListener event="flying5" />
</trigger>
</events>
</SimpleNotification>
+-->
-<DistanceTrigger name="flying6" position="1000,1000, 1000" target="Pawn" distance=100 stayActive="true" delay=7/>
- <SimpleNotification message="John: I'm right on the way.">
- <events>
- <trigger>
- <EventListener event="flying6" />
- </trigger>
- </events>
- </SimpleNotification>
-
-
-<DistanceTrigger name="flying5" position="1000,1000,1000" target="Pawn" distance=100 stayActive="true" delay=10/>
- <SimpleNotification message="Houston: First dock on the station">
- <events>
- <trigger>
- <EventListener event="flying5" />
- </trigger>
- </events>
- </SimpleNotification>
-
-
<!----------------------------------------------------------------------------------------------------->
<!-------------------------------- PART ONE: Passing throug wormhole --------------------------------->
<!----------------------------------------------------------------------------------------------------->
@@ -267,7 +254,7 @@
<!------------------------------------- OBJECTS IN THIS PART ------------------------------------------>
- <Model position="-4000, 2800, 4000" yaw="90" pitch="-90" roll="90" scale="3" mesh="satellite.mesh" />
+ <!-- <Model position="-4000, 2800, 4000" yaw="90" pitch="-90" roll="90" scale="3" mesh="satellite.mesh" />
<Template name=PortalDefault>
<PortalEndPoint>
@@ -295,7 +282,7 @@
<MovableEntity
position = "<?lua print(math.random()* 1500-750) ?>,<?lua print(math.random() * 10000 + 95000) ?>,<?lua print(math.random() * 1500-750) ?>"
scale = "<?lua print(j * 40)?>"
- velocity = "<?lua print(j*30)?>, <?lua print(-100, <?lua print(j*30)?>"
+ velocity = "0, -180, 0"
collisionType = dynamic
collisiondamage = 0.1
enablecollisiondamage = true
@@ -316,90 +303,46 @@
</attached>
<collisionShapes>
<SphereCollisionShape radius="<?lua print(j * 50) ?>" />
- </collisionShapes> -->
+ </collisionShapes>
</MovableEntity>
<?lua
end
?>
- <DistanceTrigger name="start" position="0,94000,0" target="SpaceShip" beaconMode="exclude" targetname="bcnDestroyer" distance=20 stayActive="true" delay=0 />
+ <!-- <DistanceTrigger name="start" position="0,94000,0" target="SpaceShip" beaconMode="exclude" targetname="bcnDestroyer" distance=20 stayActive="true" delay=0 />
-<DistanceTrigger name="portal2" position="-4000,4000,4000" target="Pawn" distance=50 stayActive="true" delay=3/>
- <SimpleNotification message="Housten: Now go through the portal!">
+<DistanceTrigger name="portal1" position="-4000,4000,4000" target="Pawn" distance=50 stayActive="true" delay=3/>
+ <SimpleNotification message="Now go to the portal next to the satellite">
<events>
<trigger>
- <EventListener event="portal2" />
+ <EventListener event="portal1" />
</trigger>
</events>
</SimpleNotification>
-
-
-
-<!----------------------------------------------------------------------------------------------------->
-<!--------------------------- PART TWO: Passing throug area with meteorits ---------------------------->
-<!----------------------------------------------------------------------------------------------------->
-
-<!--<?lua for i=0,2,1 do
-?>
-
- <SpaceShip
- position="-50+i*50, 94200, 0"
- >
- <templates>
- <Template link=spaceshipcollateraldamage />
- </templates>
- <controller>
- <AIController team=0>
- <events>
- <activity>
- <EventListener event="start" />
- </activity>
- </events>
- </AIController>
- </controller>
- <attached>
- <DistanceTriggerBeacon name="SpaceShipSupport" />
- <DistanceTriggerBeacon name="bcnDestroyer" />
- </attached>
- </SpaceShip>
-
-<?lua end ?>
-
-<Script code="humancontroller toggleFormationFlight" onLoad="false">
- <events>
- <trigger>
- <EventListener event="start" />
- </trigger>
- </events>
-</Script>
-
- <Script code="formationcontroller formationflight true" onLoad="false">
+<DistanceTrigger name="portal3" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=3/>
+ <SimpleNotification message="Reach the wormhole to District 69">
<events>
<trigger>
- <EventListener event=start />
+ <EventListener event="portal3" />
</trigger>
</events>
- </Script> <!-- !!! activates formation behaviour !!! -->
+ </SimpleNotification>
-<!-- <Script code="formationcontroller followme">
+ <SimpleNotification message="Take the lead of the formation">
<events>
<trigger>
- <EventListener event=start />
+ <EventListener event="endOfLevel" />
</trigger>
</events>
- </Script> <!-- !!! activates formation behaviour !!! -->
+ </SimpleNotification>
- <!-- <Script code="artificialcontroller setbotlevel 5" onLoad="false">
- <events>
- <trigger>
- <EventListener event=start />
- </trigger>
- </events>
- </Script> -->
+<!----------------------------------------------------------------------------------------------------->
+<!--------------------------- PART TWO: Passing throug area with meteorits ---------------------------->
+<!----------------------------------------------------------------------------------------------------->
- <SpaceShip
+ <!--<SpaceShip
team = 0
position = "0,106000,0"
roll = 0 yaw=90 pitch=0
@@ -408,7 +351,8 @@
name = "wormhole"
radarname = "Wormhole to District 69" >
<attached>
- <DistanceTriggerBeacon name="bcnDestroyer" />
+ <!-- Docking -->
+ <!-- <DistanceTriggerBeacon name="bcnDestroyer" />
<Billboard position="0,0,0" material="Portals/Default" />
<DistanceTrigger name="endOfLevel" position="0,0,0" target="SpaceShip" beaconMode="exclude" targetname="bcnDestroyer" distance=50 stayActive="true" delay=0/>
@@ -429,56 +373,27 @@
<Model mesh="cube.mesh" mass=10 position="-100,264,0" scale3D="26,105,43" roll=-49/>
<Model mesh="cube.mesh" mass=10 position="50,264,-87" scale3D="26,105,43" roll=-49 yaw=-120/>
<Model mesh="cube.mesh" mass=10 position="50,264,87" scale3D="26,105,43" roll=-49 yaw=-240/> -->
- </attached>
+ <!-- </attached>
<collisionShapes>
<BoxCollisionShape position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
- <BoxCollisionShape position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
+ <!-- <BoxCollisionShape position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
<BoxCollisionShape position="290,0,480" halfExtents="115,100,245" yaw=-240 />
<BoxCollisionShape position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->
- <BoxCollisionShape position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
+<!-- <BoxCollisionShape position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
<BoxCollisionShape position="140,0,240" halfExtents="163,50,50" yaw=-240 />
<BoxCollisionShape position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->
- <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-120 />
+ <!-- <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-120 />
<BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-240 />
<BoxCollisionShape position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->
- <BoxCollisionShape position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
- <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
+ <!-- <BoxCollisionShape position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
+ <!-- <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
<BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=30 />
<BoxCollisionShape position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->
- <BoxCollisionShape position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
+ <!-- <BoxCollisionShape position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
<BoxCollisionShape position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
</collisionShapes>
</SpaceShip>
- <DistanceTrigger name="portal3" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=1/>
- <SimpleNotification message="Housten: Reach the wormhole to Area 51">
- <events>
- <trigger>
- <EventListener event="portal3"
- </trigger>
- </events>
- </SimpleNotification>
-
- <DistanceTrigger name="portal4" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=4/>
- <SimpleNotification message="Housten: Hurry up John">
- <events>
- <trigger>
- <EventListener event="portal4"
- </trigger>
- </events>
- </SimpleNotification>
-
- <DistanceTrigger name="portal5" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=7/>
- <SimpleNotification message="We ">
- <events>
- <trigger>
- <EventListener event="portal5"
- </trigger>
- </events>
- </SimpleNotification>
-
-
-
<SimpleNotification message="End of game">
<events>
<trigger>
@@ -493,7 +408,7 @@
<EventListener event=endOfLevel />
</trigger>
</events>
- </Script>
+ </Script> -->
</Scene>
</Level>
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