[Orxonox-commit 5217] r9880 - code/branches/levelKaan/data/levels
skaan at orxonox.net
skaan at orxonox.net
Mon Dec 9 14:10:21 CET 2013
Author: skaan
Date: 2013-12-09 14:10:21 +0100 (Mon, 09 Dec 2013)
New Revision: 9880
Added:
code/branches/levelKaan/data/levels/Level_Kaan.oxw
Log:
TODO: Asteroiden an und ausschalten und bei Tod zuruecksetzen.
Added: code/branches/levelKaan/data/levels/Level_Kaan.oxw
===================================================================
--- code/branches/levelKaan/data/levels/Level_Kaan.oxw (rev 0)
+++ code/branches/levelKaan/data/levels/Level_Kaan.oxw 2013-12-09 13:10:21 UTC (rev 9880)
@@ -0,0 +1,499 @@
+<!-- -->
+
+<LevelInfo
+ name = "Level_Kaan"
+ description = "A level with absolutely nothing in it."
+ tags = "mission"
+ screenshot = "emptylevel.png"
+/>
+
+<?lua
+ include("stats.oxo")
+ include("HUDTemplates3.oxo")
+ include("templates/lodInformation.oxt")
+?>
+
+<?lua
+ include("templates/spaceshipAssff.oxt")
+ include("templates/spaceshipAssff2.oxt")
+ include("templates/spaceshipPirate.oxt")
+ include("templates/spaceshipEscort.oxt")
+ include("templates/spaceshipCollateralDamage.oxt")
+?>
+
+<Level gametype="Mission">
+
+ <templates>
+ <Template link=lodtemplate_default />
+ </templates>
+ <?lua include("includes/notifications.oxi") ?>
+
+ <NotificationQueueCEGUI
+ name="narrative"
+ targets="simpleNotification"
+ size=3
+ displayTime=3.9
+ position="0.2, 0, 0.1, 0"
+ fontSize="23"
+ fontColor="0.3, 1, 0.2, 0.8"
+ alignment="HorzCentred"
+ displaySize="0.6, 0, 0, 0"
+ />
+
+ <Scene
+ ambientlight = "0.5, 0.5, 0.5"
+ skybox = "Orxonox/Starbox"
+ hasPhysics = true
+
+ >
+
+ <?lua
+ include("includes/pickups.oxi")
+ ?>
+
+ <?lua
+ dofile("includes/CuboidSpaceStation.lua")
+ ?>
+
+
+ <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+
+ <TeamSpawnPoint team=0 position="0,94000,0" direction="1,1,1" spawnclass=SpaceShip pawndesign=spaceshipescort> <!--spaceshipescort-->
+ <events>
+ <activity>
+ <EventListener event="start" />
+ </activity>
+ </events>
+ </TeamSpawnPoint>
+
+ <TeamSpawnPoint team=0 position="0,94000,0" direction="0,1,0" spawnclass=SpaceShip pawndesign=spaceshipescort active=false>
+ <events>
+ <activity>
+ <EventListener event="start" />
+ </activity>
+ </events>
+ </TeamSpawnPoint>
+
+ <DistanceTrigger name="spawntrigger" position="0,0,0" distance=10 target="SpaceShip" stayActive="true" delay=0.1/>
+
+<!----------------------------------------------------------------------------------------------------->
+<!-------------------------------------- PART ZERO: Docking on --------------------------------------->
+<!----------------------------------------------------------------------------------------------------->
+
+<!-- OBJECTS IN THIS PART -->
+
+<!-- @Objects: HYDROGEN FARMER & DOCKING -->
+
+<!-- @Objects: HYDROGEN FARMER & DOCKING -->
+ <SpaceShip
+ team = 0
+ position = "5000,5100,5000"
+ roll = 90 yaw=0 pitch=20
+ mass = 10000
+ health = 100000 initialhealth=100000 maxhealth="100000"
+ name = "HydroFarmer"
+ radarname = "Main station" >
+ <attached>
+ <!-- Docking -->
+ <DistanceTriggerBeacon name="bcnDestroyer" />
+ <DockingTarget name="destroyer" />
+
+ <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
+ <!-- <Model mesh="cube.mesh" mass=10 position="-560,0,0" scale3D="115,100,245" />
+ <Model mesh="cube.mesh" mass=10 position="290,0,-480" scale3D="115,100,245" yaw=-120 />
+ <Model mesh="cube.mesh" mass=10 position="290,0,480" scale3D="115,100,245" yaw=-240 />
+ <Model mesh="cube.mesh" mass=10 position="-280,0,0" scale3D="163,50,50" />
+ <Model mesh="cube.mesh" mass=10 position="140,0,-240" scale3D="163,50,50" yaw=-120/>
+ <Model mesh="cube.mesh" mass=10 position="140,0,240" scale3D="163,50,50" yaw=-240/>
+ <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" />
+ <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-120/>
+ <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-240/>
+ <Model mesh="cube.mesh" mass=10 position="0,400,0" scale3D="43,110,26" yaw=-30 />
+ <Model mesh="cube.mesh" mass=10 position="-200,100,0" scale3D="26,50,43" />
+ <Model mesh="cube.mesh" mass=10 position="100,100,-173" scale3D="43,50,26" yaw=-30/>
+ <Model mesh="cube.mesh" mass=10 position="100,100,173" scale3D="43,50,26" yaw=30/>
+ <Model mesh="cube.mesh" mass=10 position="-100,264,0" scale3D="26,105,43" roll=-49/>
+ <Model mesh="cube.mesh" mass=10 position="50,264,-87" scale3D="26,105,43" roll=-49 yaw=-120/>
+ <Model mesh="cube.mesh" mass=10 position="50,264,87" scale3D="26,105,43" roll=-49 yaw=-240/> -->
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
+ <BoxCollisionShape position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
+ <BoxCollisionShape position="290,0,480" halfExtents="115,100,245" yaw=-240 />
+ <BoxCollisionShape position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->
+ <BoxCollisionShape position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
+ <BoxCollisionShape position="140,0,240" halfExtents="163,50,50" yaw=-240 />
+ <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->
+ <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-120 />
+ <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-240 />
+ <BoxCollisionShape position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->
+ <BoxCollisionShape position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
+ <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
+ <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=30 />
+ <BoxCollisionShape position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->
+ <BoxCollisionShape position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
+ <BoxCollisionShape position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
+ </collisionShapes>
+ </SpaceShip>
+
+ <Dock position="5000,5000,5000" roll=90 yaw=180 >
+ <animations>
+ <MoveToDockingTarget target="destroyer" />
+ </animations>
+ <effects>
+ <DockToShip target="spaceShip" />
+ </effects>
+ <events>
+ <execute>
+ <EventListener event="dockMe" />
+ </execute>
+ <activity>
+ <EventListener event=notGameEnd />
+ </activity>
+ </events>
+ <attached>
+ <DistanceTrigger position="10,-202, -42" distance="800" target="Pawn"
+ beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"/>
+ <Billboard position="10,-202,-42" material="Flares/ringflare" colour="0.7,0.4,0.1" scale=1/>
+ </attached>
+
+ </Dock>
+
+<!-- at Objects: SpaceCruiser as docking target -->
+ <SpaceShip
+ template = "spaceshipcollateraldamage"
+ team = "0"
+ position = "5000,5800,5000"
+ orientation = "-0.14, 0.68, 0.68, 0.223"
+ health = "400"
+ initialhealth = "400"
+ maxhealth = "500"
+ shieldhealth = "80"
+ initialshieldhealth = "80"
+ maxshieldhealth = "120"
+ shieldabsorption = "0.8"
+ reloadrate = "1"
+ reloadwaittime = "1"
+ name = "cruiser"
+ radarname = "Spacecruiser" >
+ <attached>
+ <DockingTarget name="spaceShip" />
+ </attached>
+ </SpaceShip>
+
+
+<BlinkingBillboard position="1500,1500,1500" frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,0.05">
+ <events>
+ <visibility>
+ <EventTrigger invert=true>
+ <events>
+ <trigger>
+ <EventListener event=flying3 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+</BlinkingBillboard>
+<Billboard position="1500,1500,1500" amplitude=1 material="Flares/lensflare" colour="0,0.8,0.1">
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=flying4 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+</Billboard>
+
+ <DistanceTrigger name="flying1" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=1/>
+ <SimpleNotification message="Housten: John Vane do you hear us?">
+ <events>
+ <trigger>
+ <EventListener event="flying1" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+ <DistanceTrigger name="flying2" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=5/>
+ <SimpleNotification message="Housten: We got a new mission for you">
+ <events>
+ <trigger>
+ <EventListener event="flying2" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+
+ <DistanceTrigger name="flying3" position="0,0,0" target="Pawn" distance=10 stayActive="true" delay=9/>
+ <SimpleNotification message="John: I hear you. What is it about?">
+ <events>
+ <trigger>
+ <EventListener event="flying3" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+ <DistanceTrigger name="flying4" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=13/>
+ <SimpleNotification message="Housten: Our Commander got kidnapped">
+ <events>
+ <trigger>
+ <EventListener event="flying4" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+ <DistanceTrigger name="flying5" position="0,0, 0" target="Pawn" distance=100 stayActive="true" delay=17/>
+ <SimpleNotification message="Housten: We need you to rescue him.">
+ <events>
+ <trigger>
+ <EventListener event="flying5" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+<DistanceTrigger name="flying6" position="0,0, 0" target="Pawn" distance=100 stayActive="true" delay=21/>
+ <SimpleNotification message="John: I'm right on the way.">
+ <events>
+ <trigger>
+ <EventListener event="flying6" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+<DistanceTrigger name="flying7" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=25/>
+ <SimpleNotification message="Houston: First dock on the station">
+ <events>
+ <trigger>
+ <EventListener event="flying7" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+<QuestEffectBeacon times=1>
+ <effects>
+ <AddQuest questId="Level_Kaan.docking" />
+ <!--AddQuestHint hintId ="quest1hint3" /-->
+ </effects>
+ <events>
+ <execute>
+ <EventListener event=spawntrigger />
+ </execute>
+ </events>
+ </QuestEffectBeacon>
+
+<LocalQuest id="Level_Kaan.docking">
+ <QuestDescription title="Docking" description="Fly to the Main Station and get a better Spaceship
+
+Further flying moves:
+break (S)
+roll (Q) and (E)
+boost (Space)
+
+Whenever a new quest is added you can view it by pressing (F3). Quit this menu via (Esc)." failmessage="" completeMessage="" />
+
+ </LocalQuest>
+
+<QuestEffectBeacon times=1>
+ <effects>
+ <AddQuest questId="Level_Kaan.portals" />
+ <!--AddQuestHint hintId ="quest1hint3" /-->
+ </effects>
+ <events>
+ <execute>
+ <EventListener event=dockMe />
+ </execute>
+ </events>
+ </QuestEffectBeacon>
+
+<!----------------------------------------------------------------------------------------------------->
+<!-------------------------------- PART ONE: Passing throug wormhole --------------------------------->
+<!----------------------------------------------------------------------------------------------------->
+
+
+<!------------------------------------- OBJECTS IN THIS PART ------------------------------------------>
+
+ <Model position="4000, 2800, 4000" yaw="90" pitch="-90" roll="90" scale="3" mesh="satellite.mesh" />
+
+ <Template name=PortalDefault>
+ <PortalEndPoint>
+ <attached>
+ <Model mesh="Spacegate.mesh" yaw="90"/>
+ </attached>
+ </PortalEndPoint>
+ </Template>
+
+ <PortalEndPoint position="4000,2500,4000" id="1" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
+ <PortalEndPoint position="0,94000,0" id="2" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
+ <PortalLink fromID="1" toID="2" />
+ <!--<PortalLink fromID="2" toID="1" />-->
+
+<!-- Meteoriten, die sich bewegen -->
+<?lua
+ for i = 1, 600, 1
+ do
+ j = math.random()
+ x = math.random()
+ y = math.random()
+ z = math.random()
+ ?>
+
+ <MovableEntity
+ position = "<?lua print(math.random()* 1500-750) ?>,<?lua print(math.random() * 10000 + 95000) ?>,<?lua print(math.random() * 1500-750) ?>"
+ scale = "<?lua print(j * 40)?>"
+ velocity = "<?lua print(x*100-50)?>, <?lua print(y*60-160)?>, <?lua print(z*100-50)?>"
+ collisionType = dynamic
+ collisiondamage = 0.05
+ enablecollisiondamage = true
+ active = false
+ >
+ <events>
+ <activity>
+ <EventListener event="startAsteroids" />
+ </activity>
+ </events>
+ <attached>
+ <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
+ <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="<?lua print(j * 50) ?>" />
+ </collisionShapes>
+ </MovableEntity>
+
+ <?lua
+ end
+ ?>
+
+<DistanceTrigger name="start" position="0,94000,0" target="SpaceShip" beaconMode="exclude" targetname="bcnDestroyer" distance=20 stayActive="true" delay=0 />
+ <EventTrigger active=false name=startAsteroids stayActive="true">
+ <events>
+ <trigger>
+ <EventListener event="start" />
+ </trigger>
+ </events>
+ </EventTrigger>
+
+<DistanceTrigger name="portal2" position="5000,5800,5000" target="Pawn" distance=20 stayActive="true" delay=3/>
+ <SimpleNotification message="Housten: Now go through the portal!">
+ <events>
+ <trigger>
+ <EventListener event="portal2" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+ <SimpleNotification message="Start wurde ausgeloest!">
+ <events>
+ <trigger>
+ <EventListener event="start" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+<!----------------------------------------------------------------------------------------------------->
+<!--------------------------- PART TWO: Passing throug area with meteorits ---------------------------->
+<!----------------------------------------------------------------------------------------------------->
+
+ <SpaceShip
+ team = 0
+ position = "0,106000,0"
+ roll = 0 yaw=90 pitch=0
+ mass = 10000
+ health = 100000 initialhealth=100000 maxhealth="100000"
+ name = "wormhole"
+ radarname = "Wormhole to District 69" >
+ <attached>
+ <DistanceTriggerBeacon name="bcnDestroyer" />
+ <Billboard position="0,0,0" material="Portals/Default" />
+ <DistanceTrigger name="endOfLevel" position="0,0,0" target="SpaceShip" beaconMode="exclude" targetname="bcnDestroyer" distance=50 stayActive="true" delay=0/>
+
+ <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
+ <!-- <Model mesh="cube.mesh" mass=10 position="-560,0,0" scale3D="115,100,245" />
+ <Model mesh="cube.mesh" mass=10 position="290,0,-480" scale3D="115,100,245" yaw=-120 />
+ <Model mesh="cube.mesh" mass=10 position="290,0,480" scale3D="115,100,245" yaw=-240 />
+ <Model mesh="cube.mesh" mass=10 position="-280,0,0" scale3D="163,50,50" />
+ <Model mesh="cube.mesh" mass=10 position="140,0,-240" scale3D="163,50,50" yaw=-120/>
+ <Model mesh="cube.mesh" mass=10 position="140,0,240" scale3D="163,50,50" yaw=-240/>
+ <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" />
+ <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-120/>
+ <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-240/>
+ <Model mesh="cube.mesh" mass=10 position="0,400,0" scale3D="43,110,26" yaw=-30 />
+ <Model mesh="cube.mesh" mass=10 position="-200,100,0" scale3D="26,50,43" />
+ <Model mesh="cube.mesh" mass=10 position="100,100,-173" scale3D="43,50,26" yaw=-30/>
+ <Model mesh="cube.mesh" mass=10 position="100,100,173" scale3D="43,50,26" yaw=30/>
+ <Model mesh="cube.mesh" mass=10 position="-100,264,0" scale3D="26,105,43" roll=-49/>
+ <Model mesh="cube.mesh" mass=10 position="50,264,-87" scale3D="26,105,43" roll=-49 yaw=-120/>
+ <Model mesh="cube.mesh" mass=10 position="50,264,87" scale3D="26,105,43" roll=-49 yaw=-240/> -->
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
+ <BoxCollisionShape position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
+ <BoxCollisionShape position="290,0,480" halfExtents="115,100,245" yaw=-240 />
+ <BoxCollisionShape position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->
+ <BoxCollisionShape position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
+ <BoxCollisionShape position="140,0,240" halfExtents="163,50,50" yaw=-240 />
+ <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->
+ <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-120 />
+ <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-240 />
+ <BoxCollisionShape position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->
+ <BoxCollisionShape position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
+ <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
+ <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=30 />
+ <BoxCollisionShape position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->
+ <BoxCollisionShape position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
+ <BoxCollisionShape position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
+ </collisionShapes>
+ </SpaceShip>
+
+ <DistanceTrigger name="portal3" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=1/>
+ <SimpleNotification message="Housten: Reach the wormhole to Area 51">
+ <events>
+ <trigger>
+ <EventListener event="portal3" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+ <DistanceTrigger name="portal4" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=5/>
+ <SimpleNotification message="Housten: Hurry up John">
+ <events>
+ <trigger>
+ <EventListener event="portal4" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+ <DistanceTrigger name="portal5" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=9/>
+ <SimpleNotification message="Houston: Pay attention to the asteroids!">
+ <events>
+ <trigger>
+ <EventListener event="portal5" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+
+
+ <SimpleNotification message="End of game">
+ <events>
+ <trigger>
+ <EventListener event="endOfLevel" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+ <Script code="Mission endMission true" onLoad="false">
+ <events>
+ <trigger>
+ <EventListener event=endOfLevel />
+ </trigger>
+ </events>
+ </Script>
+
+ </Scene>
+</Level>
+
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