[Orxonox-commit 5232] r9895 - in data/contentcreation/pps/noep/HeavyCruiser: . level_files modified_code renders

noep at orxonox.net noep at orxonox.net
Sun Dec 15 15:59:16 CET 2013


Author: noep
Date: 2013-12-15 15:59:16 +0100 (Sun, 15 Dec 2013)
New Revision: 9895

Added:
   data/contentcreation/pps/noep/HeavyCruiser/level_files/
   data/contentcreation/pps/noep/HeavyCruiser/level_files/HeavyCruiser.oxt
   data/contentcreation/pps/noep/HeavyCruiser/level_files/HeavyCruiser.oxw
   data/contentcreation/pps/noep/HeavyCruiser/level_files/HeavyCruiserBody.oxt
   data/contentcreation/pps/noep/HeavyCruiser/level_files/HeavyCruiserParts.lua
   data/contentcreation/pps/noep/HeavyCruiser/level_files/HeavyCruiser_level.png
   data/contentcreation/pps/noep/HeavyCruiser/level_files/weaponSettingsHeavyCruiser.oxi
   data/contentcreation/pps/noep/HeavyCruiser/level_files/weaponSettingsHeavyCruiserBody.oxi
   data/contentcreation/pps/noep/HeavyCruiser/modified_code/
   data/contentcreation/pps/noep/HeavyCruiser/modified_code/NewHumanController.cc
   data/contentcreation/pps/noep/HeavyCruiser/modified_code/RadarViewable.h
   data/contentcreation/pps/noep/HeavyCruiser/renders/
   data/contentcreation/pps/noep/HeavyCruiser/renders/render16.jpg
   data/contentcreation/pps/noep/HeavyCruiser/renders/render17.jpg
   data/contentcreation/pps/noep/HeavyCruiser/renders/render20.jpg
   data/contentcreation/pps/noep/HeavyCruiser/renders/render20a.jpg
   data/contentcreation/pps/noep/HeavyCruiser/renders/untitled.png
   data/contentcreation/pps/noep/HeavyCruiser/renders/untitled2.png
   data/contentcreation/pps/noep/HeavyCruiser/renders/untitled3.png
   data/contentcreation/pps/noep/HeavyCruiser/renders/untitled4.png
   data/contentcreation/pps/noep/HeavyCruiser/renders/untitled5.png
Modified:
   data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser_body.psd
   data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser_sidearmR.psd
   data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser_sidearmRfront.psd
   data/contentcreation/pps/noep/HeavyCruiser/INFO.txt
Log:
Updated HeavyCruiser files

Modified: data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser_body.psd
===================================================================
(Binary files differ)

Modified: data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser_sidearmR.psd
===================================================================
(Binary files differ)

Modified: data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser_sidearmRfront.psd
===================================================================
(Binary files differ)

Modified: data/contentcreation/pps/noep/HeavyCruiser/INFO.txt
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/INFO.txt	2013-12-12 15:13:05 UTC (rev 9894)
+++ data/contentcreation/pps/noep/HeavyCruiser/INFO.txt	2013-12-15 14:59:16 UTC (rev 9895)
@@ -21,8 +21,8 @@
 - Turrets cannot be attached to the ship in its template, due to turrets being spaceships by themselves.
   Fix:  Redesign Turret class. -> MovableEntity? ShipPart?
 
-- Only Pawns are able to receive hits. However Pawns require every object to have their own weapons, shields etc.
-  Fix:  Create an entirelly new class/interface(?), DestructibleEntity. It can be used for ShipParts, Asteroids, Turrets etc.
+- Only Pawns are able to receive hits. However Pawns are dynamic entities, which cannot be attached to another.
+  Fix:  Major changes in the code-structure of Pawns/Entities required. There should be destructible not-dynamic entities.
 
 
 
@@ -81,7 +81,7 @@
 - BigShip class:
     - /src/orxonox/worldentities/pawns -> Create BigShip.cc and BigShip.h, inherit from SpaceShip
     - Damage can be shared with sub-parts. (Implement new HUD, which shows sub-parts health?)
-     ?- How to mange/list sub-parts? Arrays?
+     ?- How to manage/list sub-parts? Arrays?
       - Modify damage() as needed, calls damagePart()
       - Spread damage relative to how much of the overall health a part has.
         (If a part has 20% of the total health, it gets 20% of the damage)

Added: data/contentcreation/pps/noep/HeavyCruiser/level_files/HeavyCruiser.oxt
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/level_files/HeavyCruiser.oxt	                        (rev 0)
+++ data/contentcreation/pps/noep/HeavyCruiser/level_files/HeavyCruiser.oxt	2013-12-15 14:59:16 UTC (rev 9895)
@@ -0,0 +1,506 @@
+<!-- This template includes HeavyCruiser with all its parts (not individually destructible) -->
+
+<Template name=HeavyCruiser>
+  <SpaceShip
+   hudtemplate            = spaceshiphud
+   camerapositiontemplate = heavycruisercameras
+   spawnparticlesource    = "Orxonox/fairytwirl"
+   spawnparticleduration  = 3
+   explosionchunks        = 6
+
+   health            = 100
+   maxhealth         = 200
+   initialhealth     = 100
+
+   shieldhealth        = 100
+   initialshieldhealth = 30
+   maxshieldhealth     = 50
+   shieldabsorption    = 0.8
+   reloadrate          = 1
+   reloadwaittime      = 1
+
+   primaryThrust     = 300
+   auxilaryThrust    = 30
+   rotationThrust    = 0.1
+
+   lift = 1;
+   stallSpeed = 220;
+
+   boostPower            = 30
+   boostPowerRate        = 1.5
+   boostRate             = 4
+   boostCooldownDuration = 10
+
+   shakeFrequency = 15
+   shakeAmplitude = 9
+
+   collisionType     = "dynamic"
+   mass              = 10000
+   linearDamping     = 0.1
+   angularDamping    = 0.5
+  >
+    <engines>
+      <MultiStateEngine position="85,0,0" template=HeavyCruiser_body_engine1 />
+      <MultiStateEngine position="-85,0,0" template=HeavyCruiser_body_engine1 />
+
+      <MultiStateEngine position="-140,0,308" template=HeavyCruiser_sidearmL_engine1 />
+      <MultiStateEngine position="140,0,308" template=HeavyCruiser_sidearmR_engine1 />
+    </engines>
+    <attached>
+
+        <Model mesh="HeavyCruiser_body.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+        <Model mesh="HeavyCruiser_frontL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+        <Model mesh="HeavyCruiser_frontR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+        <Model mesh="HeavyCruiser_partL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+        <Model mesh="HeavyCruiser_partR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+        <Model mesh="HeavyCruiser_sidearmL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+        <Model mesh="HeavyCruiser_sidearmLfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+        <Model mesh="HeavyCruiser_sidearmR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+        <Model mesh="HeavyCruiser_sidearmRfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>       
+
+            <!-- bay1 lights -->
+        <BlinkingBillboard position="75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
+        <BlinkingBillboard position="-75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
+        <BlinkingBillboard position="74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 />
+        <BlinkingBillboard position="-74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 />
+        <BlinkingBillboard position="73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
+        <BlinkingBillboard position="-73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
+            <!-- front position lights -->
+        <BlinkingBillboard position="67,-5,-240" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+        <BlinkingBillboard position="-67,-5,-240" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+        <BlinkingBillboard position="72,51,-380" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+        <BlinkingBillboard position="-72,51,-380" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+            <!-- rear position lights -->
+        <BlinkingBillboard position="95,-15,483" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+        <BlinkingBillboard position="-95,-15,483" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+        <BlinkingBillboard position="74,103,524" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+        <BlinkingBillboard position="-74,103,524" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+
+    </attached>
+    <collisionShapes>
+        <BoxCollisionShape position="80,33,-320" halfExtents="7,11,54" info="frontR"/>
+        <BoxCollisionShape position="79,31,-399" halfExtents="3,6,26" info="frontR"/>
+
+
+        <BoxCollisionShape position="-80,33,-320" halfExtents="7,11,54" info="frontL"/>
+        <BoxCollisionShape position="-79,31,-399" halfExtents="3,6,26" info="frontL"/>
+
+
+        <BoxCollisionShape position="94,33,-179" halfExtents="11,13,45" info="partR"/>
+        <BoxCollisionShape position="96,33,-230" halfExtents="13,17,22" info="partR"/>
+
+
+        <BoxCollisionShape position="-94,33,-179" halfExtents="11,13,45" info="partL"/>
+        <BoxCollisionShape position="-96,33,-230" halfExtents="13,17,22" info="partL"/>
+
+
+        <BoxCollisionShape position="109,47,87" halfExtents="29,8,26" info="sidearmR, upper connection"/>
+        <BoxCollisionShape position="99,-1,79" roll="-15" halfExtents="40,4,9" info="sidearmR, lower connection"/>
+        <BoxCollisionShape position="145,21,115" roll="-15" halfExtents="19,31,105" info="sidearmR, front"/>
+        <BoxCollisionShape position="140,12,261" roll="-15" halfExtents="22,41,43" info="sidearmR, back"/>
+        <BoxCollisionShape position="145,25,5" roll="-15" halfExtents="10,18,5" info="sidearmR, front break"/>
+        <BoxCollisionShape position="133,-13,29" roll="-15" halfExtents="12,6,17" info="sidearmR, bottom cylinder"/>
+        <BoxCollisionShape position="165,-4,31" roll="-15" halfExtents="7,21,13" info="sidearmR, box"/>
+        <BoxCollisionShape position="153,59,96" roll="-15" halfExtents="6,7,60" info="sidearmR, upper beam"/>
+        <BoxCollisionShape position="143,57,119" roll="-15" halfExtents="3,4,85" info="sidearmR, upper inner beam"/>
+        <BoxCollisionShape position="142,53,212" pitch="21" yaw="-5" roll="-15" halfExtents="3,4,10" info="sidearmR, upper inner beam"/>
+        <BoxCollisionShape position="160,52,119" roll="-15" halfExtents="3,4,85" info="sidearmR, upper outer beam"/>
+        <BoxCollisionShape position="159,48,212" pitch="21" yaw="-5" roll="-15" halfExtents="3,4,10" info="sidearmR, upper outer beam"/>
+        <BoxCollisionShape position="152,54,34" pitch="-46" yaw="14" roll="-15" halfExtents="6,7,10" info="sidearmR, upper beam front"/>
+        <BoxCollisionShape position="152,54,162" pitch="30" yaw="-9" roll="-15" halfExtents="6,7,12" info="sidearmR, upper beam back"/>
+        <BoxCollisionShape position="168,21,119" roll="-15" halfExtents="3,5,109" info="sidearmR, outer beam"/>
+        <BoxCollisionShape position="134,-10,169" roll="-15" halfExtents="6,4,55" info="sidearmR, lower beam front"/>
+        <BoxCollisionShape position="131,-20,217" pitch="-20" roll="-15" yaw="5" halfExtents="6,12,3" info="sidearmR, lower beam middle"/>
+        <BoxCollisionShape position="130,-29,233" roll="-15" halfExtents="6,3,15" info="sidearmR, lower beam back"/>
+
+
+        <BoxCollisionShape position="141,15,-53" roll="-15" halfExtents="27,44,62" info="sidearmRfront"/>
+        <BoxCollisionShape position="153,59,-30" roll="-15" halfExtents="4,2,38" info="sidearmRfront, top"/>
+        <BoxCollisionShape position="153,61,-41" roll="-15" halfExtents="4,4,11" info="sidearmRfront, top"/>
+        <BoxCollisionShape position="153,60,-65" roll="-15" halfExtents="4,3,4" info="sidearmRfront, top"/>
+        <BoxCollisionShape position="153,59,-41" roll="-15" halfExtents="8,2,11" info="sidearmRfront, top"/>
+
+
+        <BoxCollisionShape position="-109,47,87" halfExtents="29,8,26" info="sidearmL, upper connection"/>
+        <BoxCollisionShape position="-99,-1,79" roll="15" halfExtents="40,4,9" info="sidearmL, lower connection"/>
+        <BoxCollisionShape position="-145,21,115" roll="15" halfExtents="19,31,105" info="sidearmL, front"/>
+        <BoxCollisionShape position="-140,12,261" roll="15" halfExtents="22,41,43" info="sidearmL, back"/>
+        <BoxCollisionShape position="-145,25,5" roll="15" halfExtents="10,18,5" info="sidearmL, front break"/>
+        <BoxCollisionShape position="-133,-13,29" roll="15" halfExtents="12,6,17" info="sidearmL, bottom cylinder"/>
+        <BoxCollisionShape position="-165,-4,31" roll="15" halfExtents="7,21,13" info="sidearmL, box"/>
+        <BoxCollisionShape position="-153,59,96" roll="15" halfExtents="6,7,60" info="sidearmL, upper beam"/>
+        <BoxCollisionShape position="-143,57,119" roll="15" halfExtents="3,4,85" info="sidearmL, upper inner beam"/>
+        <BoxCollisionShape position="-142,53,212" pitch="21" yaw="5" roll="15" halfExtents="3,4,10" info="sidearmL, upper inner beam"/>
+        <BoxCollisionShape position="-160,52,119" roll="15" halfExtents="3,4,85" info="sidearmL, upper outer beam"/>
+        <BoxCollisionShape position="-159,48,212" pitch="21" yaw="5" roll="15" halfExtents="3,4,10" info="sidearmL, upper outer beam"/>
+        <BoxCollisionShape position="-152,54,34" pitch="-46" yaw="-14" roll="15" halfExtents="6,7,10" info="sidearmL, upper beam front"/>
+        <BoxCollisionShape position="-152,54,162" pitch="30" yaw="9" roll="15" halfExtents="6,7,12" info="sidearmL, upper beam back"/>
+        <BoxCollisionShape position="-168,21,119" roll="15" halfExtents="3,5,109" info="sidearmL, outer beam"/>
+        <BoxCollisionShape position="-134,-10,169" roll="15" halfExtents="6,4,55" info="sidearmL, lower beam front"/>
+        <BoxCollisionShape position="-131,-20,217" pitch="-20" roll="15" yaw="-5" halfExtents="6,12,3" info="sidearmL, lower beam middle"/>
+        <BoxCollisionShape position="-130,-29,233" roll="15" halfExtents="6,3,15" info="sidearmL, lower beam back"/>
+
+
+        <BoxCollisionShape position="-141,15,-53" roll="15" halfExtents="27,44,62" info="sidearmLfront"/>
+        <BoxCollisionShape position="-153,59,-30" roll="15" halfExtents="4,2,38" info="sidearmLfront, top"/>
+        <BoxCollisionShape position="-153,61,-41" roll="15" halfExtents="4,4,11" info="sidearmLfront, top"/>
+        <BoxCollisionShape position="-153,60,-65" roll="15" halfExtents="4,3,4" info="sidearmLfront, top"/>
+        <BoxCollisionShape position="-153,59,-41" roll="15" halfExtents="8,2,11" info="sidearmLfront, top"/>
+
+
+        <BoxCollisionShape position="60,35,-310" halfExtents="13,28,60" info="body, bay1, Rwall"/> 
+        <BoxCollisionShape position="-60,35,-310" halfExtents="13,28,60" info="body, bay1, Lwall"/> 
+        <BoxCollisionShape position="0,56,-310" halfExtents="65,6,60" info="body, bay1, Twall"/> 
+        <BoxCollisionShape position="0,33,-260" halfExtents="65,28,5" info="body, bay1, Bwall"/>
+        <BoxCollisionShape position="0,10,-310" halfExtents="65,5,60" info="body, bay1, BottomWall"/>  
+
+        <BoxCollisionShape position="0,35,-125" halfExtents="83,30,130" info="body, front"/>
+        <BoxCollisionShape position="0,6,-307" halfExtents="19,3,43" info="body, frontbottom"/>
+        <BoxCollisionShape position="0,5,-196" halfExtents="27,3,24" info="body, dock"/>
+        <BoxCollisionShape position="0,7,-248" pitch="25" halfExtents="63,4,12" info="body, dockF"/>
+        <BoxCollisionShape position="70,6,-120" roll="20" halfExtents="12,6,120" info="body, dockR"/>
+        <BoxCollisionShape position="63,-2,-180" halfExtents="3,3,60" info="body, dockR"/>
+        <BoxCollisionShape position="-70,6,-120" roll="-20" halfExtents="12,6,120" info="body, dockL"/>
+        <BoxCollisionShape position="-63,-2,-180" halfExtents="3,3,60" info="body, dockL"/>
+        <BoxCollisionShape position="87,32,-63" halfExtents="4,23,50" info="body, frontCR"/>
+        <BoxCollisionShape position="-87,32,-63" halfExtents="4,23,50" info="body, frontCL"/>
+
+        <BoxCollisionShape position="0,72,-213" halfExtents="37,8,60" info="body, Fbridge"/>
+        <BoxCollisionShape position="0,72,-110" halfExtents="53,11,53" info="body, Cbridge"/>
+        <BoxCollisionShape position="0,86,-110" halfExtents="40,4,40" info="body, Cbridge"/>
+        <BoxCollisionShape position="0,70,-60" halfExtents="65,11,30" info="body, Bbridge"/>
+        <BoxCollisionShape position="0,84,-45" halfExtents="33,11,26" info="body, Bbridge"/>
+        <BoxCollisionShape position="0,79,-6" pitch="10" halfExtents="32,13,17" info="body, Bbridge"/>
+        <BoxCollisionShape position="38,67,-45" roll="50" halfExtents="16,23,25" info="body, BbridgeR"/>
+        <BoxCollisionShape position="35,63,-17" pitch="25" yaw="-20" roll="40" halfExtents="16,23,16" info="body, BbridgeR"/>
+        <BoxCollisionShape position="-38,67,-45" roll="-50" halfExtents="16,23,25" info="body, BbridgeL"/>
+        <BoxCollisionShape position="-35,63,-17" pitch="25" yaw="20" roll="-40" halfExtents="16,23,16" info="body, BbridgeL"/>
+
+        <BoxCollisionShape position="0,69,80" halfExtents="8,4,80" info="body, Cbeam"/> 
+        <BoxCollisionShape position="-67,18,58" roll="-22" halfExtents="13,5,53" info="body, CF, L"/>
+        <BoxCollisionShape position="-76,36,86" halfExtents="5,18,81" info="body, C, L"/>
+        <BoxCollisionShape position="-91,46,86" halfExtents="11,6,20" info="body, C, L upper beam"/>
+        <BoxCollisionShape position="-64,8,79" roll="10" halfExtents="8,3,8" info="body, C, L lower beam"/>
+        <BoxCollisionShape position="-71,55,140" pitch="-4" roll="31" halfExtents="9,5,27" info="body, CB, TopL"/>
+        <BoxCollisionShape position="-62,2,140" roll="24" halfExtents="10,24,32" info="body, CB, BottomL"/>
+        <BoxCollisionShape position="67,18,58" roll="22" halfExtents="13,5,53" info="body, CF, R"/>
+        <BoxCollisionShape position="76,36,86" halfExtents="5,18,81" info="body, C, R"/>
+        <BoxCollisionShape position="91,46,86" halfExtents="11,6,20" info="body, C, R upper beam"/>
+        <BoxCollisionShape position="64,8,79" roll="-10" halfExtents="8,3,8" info="body, C, R lower beam"/> 
+        <BoxCollisionShape position="71,55,140" pitch="-4" roll="-31" halfExtents="9,5,27" info="body, CB, TopR"/>
+        <BoxCollisionShape position="62,2,140" roll="-24" halfExtents="10,24,32" info="body, CB, BottomR"/>
+        <BoxCollisionShape position="0,60,12" halfExtents="81,5,11" info="body, CF, Top"/>
+        <BoxCollisionShape position="0,55,40" pitch="15" halfExtents="81,5,20" info="body, CF, Top"/>
+        <BoxCollisionShape position="0,50,85" pitch="1" halfExtents="81,5,29" info="body, C, Top"/>
+        <BoxCollisionShape position="0,59,140" pitch="-4" halfExtents="68,5,27" info="body, CB, Top"/>
+        
+
+
+        <BoxCollisionShape position="0,-7,90" halfExtents="40,4,90" info="body, bay3, Twall"/>
+        <BoxCollisionShape position="0,-15,-60" halfExtents="60,25,65" info="body, bay3, Fwall"/>
+        <BoxCollisionShape position="47,-11,90" halfExtents="13,20,90" info="body, bay3, Rwall"/>
+        <BoxCollisionShape position="-47,-11,90" halfExtents="13,20,90" info="body, bay3, Lwall"/>
+        <BoxCollisionShape position="0,-29,149" halfExtents="10,2,11" info="body, bay3, platform"/>
+        <BoxCollisionShape position="0,-20,227" halfExtents="60,20,65" info="body, bay3, Bwall"/>
+
+        <BoxCollisionShape position="0,81,238" halfExtents="26,5,59" info="body, BF, Top"/>
+        <BoxCollisionShape position="0,67,234" halfExtents="54,5,67" info="body, BF, Top"/>
+        <BoxCollisionShape position="0,77,175" pitch="-36" halfExtents="26,5,9" info="body, BF, Top"/>
+        <BoxCollisionShape position="0,62,161" pitch="-30" halfExtents="56,5,10" info="body, BF, Top"/>
+        <BoxCollisionShape position="0,69,162" halfExtents="16,7,10" info="body, BF, Top"/>
+        <BoxCollisionShape position="31,76,238" roll="-46" halfExtents="10,3,59" info="body, BF, TopR"/>
+        <BoxCollisionShape position="64,64,234" roll="-24" halfExtents="13,3,67" info="body, BF, TopR"/>
+        <BoxCollisionShape position="-31,76,238" roll="46" halfExtents="10,3,59" info="body, BF, TopL"/>
+        <BoxCollisionShape position="-64,64,234" roll="24" halfExtents="13,3,67" info="body, BF, TopL"/>
+
+        <BoxCollisionShape position="77,40,244" roll="16" halfExtents="7,20,79" info="body, BF, R"/>
+        <BoxCollisionShape position="95,9,234" roll="2" halfExtents="18,16,59" info="body, BF, R"/>
+        <BoxCollisionShape position="74,1,255" roll="-20" halfExtents="18,19,82" info="body, BF, BottomR"/>
+        <BoxCollisionShape position="66,-21,255" roll="9" halfExtents="17,5,82" info="body, BF, BottomR"/>
+        <BoxCollisionShape position="-77,40,244" roll="-16" halfExtents="7,20,79" info="body, BF, L"/>
+        <BoxCollisionShape position="-95,9,234" roll="-2" halfExtents="18,16,59" info="body, BF, L"/>
+        <BoxCollisionShape position="-74,1,255" roll="20" halfExtents="18,19,82" info="body, BF, BottomL"/>
+        <BoxCollisionShape position="-66,-21,255" roll="-9" halfExtents="17,5,82" info="body, BF, BottomL"/>
+
+        <BoxCollisionShape position="0,106,381" halfExtents="36,5,71" info="body, BTop"/>
+        <BoxCollisionShape position="0,93,299" pitch="-49" halfExtents="34,5,20" info="body, BTop"/>
+        <BoxCollisionShape position="41,101,381" roll="-42" halfExtents="10,4,71" info="body, BTopR"/>
+        <BoxCollisionShape position="-41,101,381" roll="42" halfExtents="10,4,71" info="body, BTopL"/>
+
+        <BoxCollisionShape position="78,45,332" pitch="-10" roll="-10" yaw="20" halfExtents="10,20,30" info="body, back, R"/>
+        <BoxCollisionShape position="68,77,332" pitch="-10" roll="35" yaw="20" halfExtents="10,20,30" info="body, back, TR"/>
+        <BoxCollisionShape position="50,70,290" pitch="-10" roll="35" yaw="43" halfExtents="5,20,20" info="body, back, TR"/>
+        <BoxCollisionShape position="37,95,307" pitch="-10" roll="30" yaw="43" halfExtents="5,8,8" info="body, back, TR"/>
+        <BoxCollisionShape position="52,92,332" pitch="-10" yaw="30" halfExtents="10,5,30" info="body, back, TR"/>
+        <BoxCollisionShape position="88,4,322" halfExtents="10,24,30" info="body, back, RB"/>
+        <BoxCollisionShape position="54,-24,314" roll="35" pitch="-10" halfExtents="8,5,23" info="body, back, RB"/>
+        <BoxCollisionShape position="68,-19,346" pitch="-17" roll="8" halfExtents="16,4,11" info="body, back, bottomR"/>
+        <BoxCollisionShape position="-78,45,332" pitch="-10" roll="10" yaw="-20" halfExtents="10,20,30" info="body, back, L"/>
+        <BoxCollisionShape position="-68,77,332" pitch="-10" roll="-35" yaw="-20" halfExtents="10,20,30" info="body, back, TL"/>
+        <BoxCollisionShape position="-50,70,290" pitch="-10" roll="-35" yaw="-43" halfExtents="5,20,20" info="body, back, TL"/>
+        <BoxCollisionShape position="-37,95,307" pitch="-10" roll="-30" yaw="-43" halfExtents="5,8,8" info="body, back, TL"/>
+        <BoxCollisionShape position="-52,92,332" pitch="-10" yaw="-30" halfExtents="10,5,30" info="body, back, TL"/>
+        <BoxCollisionShape position="-88,4,322" halfExtents="10,24,30" info="body, back, LB"/>
+        <BoxCollisionShape position="-54,-24,314" roll="-35" pitch="-10" halfExtents="8,5,23" info="body, back, LB"/>
+        <BoxCollisionShape position="-68,-19,346" pitch="-17" roll="-8" halfExtents="16,4,11" info="body, back, bottomL"/>
+        <BoxCollisionShape position="0,-30,314" pitch="-8" halfExtents="52,4,23" info="body, back, bottom"/>
+        <BoxCollisionShape position="0,-22,346" pitch="-24" halfExtents="52,4,11" info="body, back, bottom"/>
+
+        <BoxCollisionShape position="48,-29,400" halfExtents="5,8,58" info="body, BBottomRBeam"/>
+        <BoxCollisionShape position="48,-29,451" halfExtents="10,13,14" info="body, BBottomRBeam"/>
+        <BoxCollisionShape position="-48,-29,400" halfExtents="5,8,58" info="body, BBottomLBeam"/>
+        <BoxCollisionShape position="-48,-31,451" halfExtents="10,13,14" info="body, BBottomLBeam"/>
+
+        <BoxCollisionShape position="103,60,420" halfExtents="18,9,64" info="body, back, Rextrusion"/>
+        <BoxCollisionShape position="-103,60,420" halfExtents="18,9,64" info="body, back, Lextrusion"/>
+        <BoxCollisionShape position="-85,7,417" halfExtents="10,21,67" info="body, back, LB"/>
+        <BoxCollisionShape position="85,7,417" halfExtents="10,21,67" info="body, back, RB"/>
+        <BoxCollisionShape position="0,-8,473" halfExtents="90,6,10" info="body, back, Bback"/>
+        <BoxCollisionShape position="0,-13,474" pitch="-23" halfExtents="76,5,8" info="body, back, Bback"/>
+        <BoxCollisionShape position="-79,-13,405" roll="-12" halfExtents="15,5,73" info="body, back, BL"/>
+        <BoxCollisionShape position="79,-13,405" roll="12" halfExtents="15,5,73" info="body, back, BR"/>
+        <BoxCollisionShape position="0,-15,410" halfExtents="66,6,58" info="body, back, B"/>
+
+        <BoxCollisionShape position="78,32,440" roll="-18" halfExtents="18,35,85" info="body, bay2, Rwall"/>
+        <BoxCollisionShape position="75,71,440" roll="35" halfExtents="18,27,85" info="body, bay2, Rwall"/>             
+        <BoxCollisionShape position="-78,32,440" roll="18" halfExtents="18,35,85" info="body, bay2, Lwall"/>
+        <BoxCollisionShape position="-75,71,440" roll="-35" halfExtents="18,27,85" info="body, bay2, Lwall"/>             
+        <BoxCollisionShape position="0,75,435" halfExtents="72,28,90" info="body, bay2, Twall"/>
+        <BoxCollisionShape position="0,35,423" halfExtents="85,35,5" info="body, bay2, Fwall"/> 
+        <BoxCollisionShape position="0,-3,465" halfExtents="84,5,60" info="body, bay2, BottomWall"/>
+        <BoxCollisionShape position="0,78,526" halfExtents="43,17,5" info="body, bay2, Twall"/> 
+        
+        
+        <BoxCollisionShape position="0,7,80" halfExtents="23,1,34" info="HOOKBOX at 0,18,80, bottom"/>
+        <BoxCollisionShape position="0,29,80" halfExtents="23,1,34" info="HOOKBOX, top"/>
+        <BoxCollisionShape position="-22,18,80" halfExtents="1,12,34" info="HOOKBOX, left long"/>
+        <BoxCollisionShape position="0,18,80" halfExtents="1,12,34" info="HOOKBOX, center long"/>
+        <BoxCollisionShape position="22,18,80" halfExtents="1,12,34" info="HOOKBOX, right long"/>
+        <BoxCollisionShape position="0,18,113" halfExtents="23,12,1" info="HOOKBOX, wide"/> 
+        <BoxCollisionShape position="0,18,91" halfExtents="23,12,1" info="HOOKBOX, wide"/> 
+        <BoxCollisionShape position="0,18,69" halfExtents="23,12,1" info="HOOKBOX, wide"/> 
+        <BoxCollisionShape position="0,18,47" halfExtents="23,12,1" info="HOOKBOX, wide"/> 
+       
+<!-- Following the position of the other parts collisionboxes, used to attach them to the body --> 
+<!--         <BoxCollisionShape position="-11,18,102" halfExtents="10,10,10" info="HOOK, sidearmL"/>
+        <BoxCollisionShape position="11,18,102" halfExtents="10,10,10" info="HOOK, sidearmR"/>
+        <BoxCollisionShape position="-11,18,80" halfExtents="10,10,10" info="HOOK, partL"/>
+        <BoxCollisionShape position="11,18,80" halfExtents="10,10,10" info="HOOK, partR"/>
+        <BoxCollisionShape position="-11,18,58" halfExtents="10,10,10" info="HOOK, frontL"/>
+        <BoxCollisionShape position="11,18,58" halfExtents="10,10,10" info="HOOK, frontR"/> -->
+    </collisionShapes>
+<?lua
+  include("../includes/weaponSettingsHeavyCruiser.oxi")
+?>
+  </SpaceShip>
+
+</Template>
+
+
+
+
+<Template name=heavycruisercameras defaults=0>
+  <SpaceShip>
+    <camerapositions>
+      <CameraPosition position="0,200, 1000" drag=true mouselook=true />
+      <CameraPosition position="0,100, 1000" drag=true mouselook=true />
+      <CameraPosition position="0,150,600" drag=true mouselook=true />
+      <CameraPosition position="0,80,-300" drag=false mouselook=false />
+      <CameraPosition position="200,80,300" drag=false mouselook=false />
+      <CameraPosition position="0,1100,60" pitch="-90" drag=false mouselook=true />
+    </camerapositions>
+  </SpaceShip>
+</Template>
+
+
+
+
+<Template name=HeavyCruiser_body_engine1 baseclass=MultiStateEngine>
+  <MultiStateEngine
+   boostfactor    = 2
+
+   speedfront     = 150
+   speedback      =  40
+   speedleftright =  40
+   speedupdown    =  40
+
+   defEngineSndNormal = "sounds/Engine_low.ogg"
+   defEngineSndBoost = "sounds/Engine_high.ogg"
+
+   accelerationfront     = 10
+   accelerationbrake     = 8
+   accelerationback      =  4
+   accelerationleftright =  4
+   accelerationupdown    =  4
+  >
+    <EffectContainer condition="idle">
+      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+    </EffectContainer>
+    <EffectContainer condition="not idle">
+      <FadingBillboard mainstate=activity active=false scale=0.7 position="-66,87,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.7 position="-73,77,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.7 position="-80,68,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.8 position="-86,58,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.7 position="-82,46,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.7 position="-80,34,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.7 position="-76,21,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.6 position="-71,9,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+
+      <FadingBillboard mainstate=activity active=false scale=0.7 position="66,87,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.7 position="73,77,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.7 position="80,68,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.8 position="86,58,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.7 position="82,46,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.7 position="80,34,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.7 position="76,21,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.6 position="71,9,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+    <EffectContainer condition="normal or brake">
+    </EffectContainer>
+    <EffectContainer condition="normal or boost">
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="66,87,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="73,77,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=1.2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="80,68,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=1.5 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="86,58,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="82,46,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=1.5 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="80,34,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=1.4 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="76,21,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=1.2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="71,9,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-66,87,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-73,77,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=1.2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-80,68,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=1.5 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-86,58,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-82,46,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=1.5 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-80,34,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=1.4 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-76,21,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=1.2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-71,9,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="85,58,525" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-85,58,525" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ </EffectContainer>
+    <EffectContainer condition="boost">
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="66,87,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=0.5 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="73,77,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=0.6 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="80,68,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=0.7 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="86,58,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="82,46,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=0.7 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="80,34,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=0.7 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="76,21,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=0.6 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="71,9,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=0.5 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-66,87,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=0.5 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-73,77,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=0.6 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-80,68,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=0.7 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-86,58,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-82,46,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=0.7 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-80,34,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=0.7 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-76,21,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=0.6 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-71,9,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=0.5 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+    </EffectContainer>
+<!--    <EffectContainer condition="brake">
+      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+-->
+  </MultiStateEngine>
+</Template>
+
+
+<Template name=HeavyCruiser_sidearmL_engine1 baseclass=MultiStateEngine>
+  <MultiStateEngine
+   boostfactor    = 2
+
+   speedfront     = 300
+   speedback      =  50
+   speedleftright =  50
+   speedupdown    =  50
+
+   defEngineSndNormal = "sounds/Engine_low.ogg"
+   defEngineSndBoost = "sounds/Engine_high.ogg"
+
+   accelerationfront     = 10
+   accelerationbrake     = 8
+   accelerationback      =  4
+   accelerationleftright =  4
+   accelerationupdown    =  4
+  >
+    <EffectContainer condition="idle">
+      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+    </EffectContainer>
+    <EffectContainer condition="not idle">
+      <FadingBillboard mainstate=activity active=false scale=1 position="-147,35,308" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=1 position="-136,-5,308" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+    <EffectContainer condition="normal or brake">
+    </EffectContainer>
+    <EffectContainer condition="normal or boost">
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-147,35,308" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-136,-5,308" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-147,35,308" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-136,-5,308" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ </EffectContainer>
+    <EffectContainer condition="boost">
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-148,35,308" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-136,-5,308" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+    </EffectContainer>
+<!--    <EffectContainer condition="brake">
+
+      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+-->
+  </MultiStateEngine>
+</Template>
+
+
+<Template name=HeavyCruiser_sidearmR_engine1 baseclass=MultiStateEngine>
+  <MultiStateEngine
+   boostfactor    = 2
+
+   speedfront     = 300
+   speedback      =  50
+   speedleftright =  50
+   speedupdown    =  50
+
+   defEngineSndNormal = "sounds/Engine_low.ogg"
+   defEngineSndBoost = "sounds/Engine_high.ogg"
+
+   accelerationfront     = 10
+   accelerationbrake     = 8
+   accelerationback      =  4
+   accelerationleftright =  4
+   accelerationupdown    =  4
+  >
+    <EffectContainer condition="idle">
+      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+    </EffectContainer>
+    <EffectContainer condition="not idle">
+      <FadingBillboard mainstate=activity active=false scale=1 position="147,35,308" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=1 position="136,-5,308" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+    <EffectContainer condition="normal or brake">
+    </EffectContainer>
+    <EffectContainer condition="normal or boost">
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="147,35,308" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="136,-5,308" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="147,35,308" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="136,-5,308" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ </EffectContainer>
+    <EffectContainer condition="boost">
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="147,35,308" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="136,-5,308" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+    </EffectContainer>
+<!--    <EffectContainer condition="brake">
+      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+-->
+  </MultiStateEngine>
+</Template>

Added: data/contentcreation/pps/noep/HeavyCruiser/level_files/HeavyCruiser.oxw
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/level_files/HeavyCruiser.oxw	                        (rev 0)
+++ data/contentcreation/pps/noep/HeavyCruiser/level_files/HeavyCruiser.oxw	2013-12-15 14:59:16 UTC (rev 9895)
@@ -0,0 +1,885 @@
+<LevelInfo
+ name = "Heavy Cruiser Demo"
+ description = "Demonstration of the Heavy Cruiser."
+ tags = "test"
+ screenshot = "HeavyCruiser_level.png"
+/>
+
+<?lua
+  include("stats.oxo")
+  include("HUDTemplates3.oxo")
+  include("templates/lodInformation.oxt")
+?>
+
+<?lua
+  include("templates/spaceshipAssff.oxt")
+  include("templates/spaceshipAssff2.oxt")
+  include("templates/spaceshipPirate.oxt")
+  include("templates/spaceshipEscort.oxt")
+  include("templates/spaceshipTurret.oxt")
+  include("templates/HeavyCruiser.oxt")
+  include("templates/HeavyCruiserBody.oxt")
+?>
+
+<Level>
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  <?lua include("includes/notifications.oxi") ?>
+
+  <Scene
+    ambientlight = "0.8, 0.8, 0.8"
+    skybox       = "Orxonox/Starbox"
+  >
+
+<!-- HeavyCruiser and all its parts in one static entity -->
+    <StaticEntity position="-300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 >
+    <attached>
+            <Model mesh="HeavyCruiser_body.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+            <Model mesh="HeavyCruiser_frontR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+            <Model mesh="HeavyCruiser_frontL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+            <Model mesh="HeavyCruiser_partL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+            <Model mesh="HeavyCruiser_partR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+            <Model mesh="HeavyCruiser_sidearmL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+            <Model mesh="HeavyCruiser_sidearmLfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+            <Model mesh="HeavyCruiser_sidearmR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+            <Model mesh="HeavyCruiser_sidearmRfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+            
+            <!-- bay1 lights -->
+            <BlinkingBillboard position="75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
+            <BlinkingBillboard position="-75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
+            <BlinkingBillboard position="74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 />
+            <BlinkingBillboard position="-74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 />
+            <BlinkingBillboard position="73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
+            <BlinkingBillboard position="-73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
+            <!-- front position lights -->
+            <BlinkingBillboard position="67,-5,-240" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+            <BlinkingBillboard position="-67,-5,-240" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+            <BlinkingBillboard position="72,51,-380" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+            <BlinkingBillboard position="-72,51,-380" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+            <!-- rear position lights -->
+            <BlinkingBillboard position="95,-15,483" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+            <BlinkingBillboard position="-95,-15,483" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+            <BlinkingBillboard position="74,103,524" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+            <BlinkingBillboard position="-74,103,524" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+    </attached>
+    <collisionShapes>
+        <BoxCollisionShape position="80,33,-320" halfExtents="7,11,54" info="frontR"/>
+        <BoxCollisionShape position="79,31,-399" halfExtents="3,6,26" info="frontR"/>
+
+
+        <BoxCollisionShape position="-80,33,-320" halfExtents="7,11,54" info="frontL"/>
+        <BoxCollisionShape position="-79,31,-399" halfExtents="3,6,26" info="frontL"/>
+
+
+        <BoxCollisionShape position="94,33,-179" halfExtents="11,13,45" info="partR"/>
+        <BoxCollisionShape position="96,33,-230" halfExtents="13,17,22" info="partR"/>
+
+
+        <BoxCollisionShape position="-94,33,-179" halfExtents="11,13,45" info="partL"/>
+        <BoxCollisionShape position="-96,33,-230" halfExtents="13,17,22" info="partL"/>
+
+
+        <BoxCollisionShape position="109,47,87" halfExtents="29,8,26" info="sidearmR, upper connection"/>
+        <BoxCollisionShape position="99,-1,79" roll="-15" halfExtents="40,4,9" info="sidearmR, lower connection"/>
+        <BoxCollisionShape position="151,47,115" roll="-15" halfExtents="16,2,105" info="sidearmR, frontTop"/>
+        <BoxCollisionShape position="136,-7,115" roll="-15" halfExtents="16,2,105" info="sidearmR, frontBottom"/>
+        <BoxCollisionShape position="127,26,115" roll="-15" halfExtents="2,28,105" info="sidearmR, frontInner"/>
+        <BoxCollisionShape position="161,16,115" roll="-15" halfExtents="2,28,105" info="sidearmR, frontOuter"/>
+        <BoxCollisionShape position="145,21,12" roll="-15" halfExtents="16,28,2" info="sidearmR, front"/>
+        <BoxCollisionShape position="140,12,261" roll="-15" halfExtents="22,41,43" info="sidearmR, back"/>
+        <BoxCollisionShape position="145,25,5" roll="-15" halfExtents="10,18,5" info="sidearmR, front break"/>
+        <BoxCollisionShape position="133,-13,29" roll="-15" halfExtents="12,6,17" info="sidearmR, bottom cylinder"/>
+        <BoxCollisionShape position="165,-4,31" roll="-15" halfExtents="7,21,13" info="sidearmR, box"/>
+        <BoxCollisionShape position="153,59,96" roll="-15" halfExtents="6,7,60" info="sidearmR, upper beam"/>
+        <BoxCollisionShape position="143,57,119" roll="-15" halfExtents="3,4,85" info="sidearmR, upper inner beam"/>
+        <BoxCollisionShape position="142,53,212" pitch="21" yaw="-5" roll="-15" halfExtents="3,4,10" info="sidearmR, upper inner beam"/>
+        <BoxCollisionShape position="160,52,119" roll="-15" halfExtents="3,4,85" info="sidearmR, upper outer beam"/>
+        <BoxCollisionShape position="159,48,212" pitch="21" yaw="-5" roll="-15" halfExtents="3,4,10" info="sidearmR, upper outer beam"/>
+        <BoxCollisionShape position="152,54,34" pitch="-46" yaw="14" roll="-15" halfExtents="6,7,10" info="sidearmR, upper beam front"/>
+        <BoxCollisionShape position="152,54,162" pitch="30" yaw="-9" roll="-15" halfExtents="6,7,12" info="sidearmR, upper beam back"/>
+        <BoxCollisionShape position="168,21,119" roll="-15" halfExtents="3,5,109" info="sidearmR, outer beam"/>
+        <BoxCollisionShape position="134,-10,169" roll="-15" halfExtents="6,4,55" info="sidearmR, lower beam front"/>
+        <BoxCollisionShape position="131,-20,217" pitch="-20" roll="-15" yaw="5" halfExtents="6,12,3" info="sidearmR, lower beam middle"/>
+        <BoxCollisionShape position="130,-29,233" roll="-15" halfExtents="6,3,15" info="sidearmR, lower beam back"/>
+
+        <BoxCollisionShape position="145,21,71" halfExtents="10,10,1" info="sidearmR, HOOKBOX"/>
+        <BoxCollisionShape position="145,21,29" halfExtents="10,10,1" info="sidearmR, HOOKBOX"/>
+        <BoxCollisionShape position="145,32,50" halfExtents="10,1,20" info="sidearmR, HOOKBOX"/>
+        <BoxCollisionShape position="145,10,50" halfExtents="10,1,20" info="sidearmR, HOOKBOX"/>
+        <BoxCollisionShape position="156,21,50" halfExtents="1,10,20" info="sidearmR, HOOKBOX"/>
+        <BoxCollisionShape position="134,21,50" halfExtents="1,10,20" info="sidearmR, HOOKBOX"/>
+
+
+        <BoxCollisionShape position="141,15,-53" roll="-15" halfExtents="27,44,62" info="sidearmRfront"/>
+        <BoxCollisionShape position="153,59,-30" roll="-15" halfExtents="4,2,38" info="sidearmRfront, top"/>
+        <BoxCollisionShape position="153,61,-41" roll="-15" halfExtents="4,4,11" info="sidearmRfront, top"/>
+        <BoxCollisionShape position="153,60,-65" roll="-15" halfExtents="4,3,4" info="sidearmRfront, top"/>
+        <BoxCollisionShape position="153,59,-41" roll="-15" halfExtents="8,2,11" info="sidearmRfront, top"/>
+
+        <BoxCollisionShape position="145,21,50" halfExtents="10,10,20" info="sidearmRfront, HOOK"/>
+
+
+        <BoxCollisionShape position="-109,47,87" halfExtents="29,8,26" info="sidearmL, upper connection"/>
+        <BoxCollisionShape position="-99,-1,79" roll="15" halfExtents="40,4,9" info="sidearmL, lower connection"/>
+        <BoxCollisionShape position="-151,47,115" roll="15" halfExtents="16,2,105" info="sidearmL, frontTop"/>
+        <BoxCollisionShape position="-136,-7,115" roll="15" halfExtents="16,2,105" info="sidearmL, frontBottom"/>
+        <BoxCollisionShape position="-127,26,115" roll="15" halfExtents="2,28,105" info="sidearmL, frontInner"/>
+        <BoxCollisionShape position="-161,16,115" roll="15" halfExtents="2,28,105" info="sidearmL, frontOuter"/>
+        <BoxCollisionShape position="-145,21,12" roll="15" halfExtents="16,28,2" info="sidearmL, front"/>
+        <BoxCollisionShape position="-140,12,261" roll="15" halfExtents="22,41,43" info="sidearmL, back"/>
+        <BoxCollisionShape position="-145,25,5" roll="15" halfExtents="10,18,5" info="sidearmL, front break"/>
+        <BoxCollisionShape position="-133,-13,29" roll="15" halfExtents="12,6,17" info="sidearmL, bottom cylinder"/>
+        <BoxCollisionShape position="-165,-4,31" roll="15" halfExtents="7,21,13" info="sidearmL, box"/>
+        <BoxCollisionShape position="-153,59,96" roll="15" halfExtents="6,7,60" info="sidearmL, upper beam"/>
+        <BoxCollisionShape position="-143,57,119" roll="15" halfExtents="3,4,85" info="sidearmL, upper inner beam"/>
+        <BoxCollisionShape position="-142,53,212" pitch="21" yaw="5" roll="15" halfExtents="3,4,10" info="sidearmL, upper inner beam"/>
+        <BoxCollisionShape position="-160,52,119" roll="15" halfExtents="3,4,85" info="sidearmL, upper outer beam"/>
+        <BoxCollisionShape position="-159,48,212" pitch="21" yaw="5" roll="15" halfExtents="3,4,10" info="sidearmL, upper outer beam"/>
+        <BoxCollisionShape position="-152,54,34" pitch="-46" yaw="-14" roll="15" halfExtents="6,7,10" info="sidearmL, upper beam front"/>
+        <BoxCollisionShape position="-152,54,162" pitch="30" yaw="9" roll="15" halfExtents="6,7,12" info="sidearmL, upper beam back"/>
+        <BoxCollisionShape position="-168,21,119" roll="15" halfExtents="3,5,109" info="sidearmL, outer beam"/>
+        <BoxCollisionShape position="-134,-10,169" roll="15" halfExtents="6,4,55" info="sidearmL, lower beam front"/>
+        <BoxCollisionShape position="-131,-20,217" pitch="-20" roll="15" yaw="-5" halfExtents="6,12,3" info="sidearmL, lower beam middle"/>
+        <BoxCollisionShape position="-130,-29,233" roll="15" halfExtents="6,3,15" info="sidearmL, lower beam back"/>
+        
+        <BoxCollisionShape position="-145,21,71" halfExtents="10,10,1" info="sidearmL, HOOKBOX"/>
+        <BoxCollisionShape position="-145,21,29" halfExtents="10,10,1" info="sidearmL, HOOKBOX"/>
+        <BoxCollisionShape position="-145,32,50" halfExtents="10,1,20" info="sidearmL, HOOKBOX"/>
+        <BoxCollisionShape position="-145,10,50" halfExtents="10,1,20" info="sidearmL, HOOKBOX"/>
+        <BoxCollisionShape position="-156,21,50" halfExtents="1,10,20" info="sidearmL, HOOKBOX"/>
+        <BoxCollisionShape position="-134,21,50" halfExtents="1,10,20" info="sidearmL, HOOKBOX"/>
+
+
+        <BoxCollisionShape position="-141,15,-53" roll="15" halfExtents="27,44,62" info="sidearmLfront"/>
+        <BoxCollisionShape position="-153,59,-30" roll="15" halfExtents="4,2,38" info="sidearmLfront, top"/>
+        <BoxCollisionShape position="-153,61,-41" roll="15" halfExtents="4,4,11" info="sidearmLfront, top"/>
+        <BoxCollisionShape position="-153,60,-65" roll="15" halfExtents="4,3,4" info="sidearmLfront, top"/>
+        <BoxCollisionShape position="-153,59,-41" roll="15" halfExtents="8,2,11" info="sidearmLfront, top"/>
+
+        <BoxCollisionShape position="-145,21,50" halfExtents="10,10,20" info="sidearmLfront, HOOK"/>
+
+
+        <BoxCollisionShape position="60,35,-310" halfExtents="13,28,60" info="body, bay1, Rwall"/>
+        <BoxCollisionShape position="-60,35,-310" halfExtents="13,28,60" info="body, bay1, Lwall"/>
+        <BoxCollisionShape position="0,56,-310" halfExtents="65,6,60" info="body, bay1, Twall"/>
+        <BoxCollisionShape position="0,33,-260" halfExtents="65,28,5" info="body, bay1, Bwall"/>
+        <BoxCollisionShape position="0,10,-310" halfExtents="65,5,60" info="body, bay1, BottomWall"/>
+
+        <BoxCollisionShape position="0,35,-125" halfExtents="83,30,130" info="body, front"/>
+        <BoxCollisionShape position="0,6,-307" halfExtents="19,3,43" info="body, frontbottom"/>
+        <BoxCollisionShape position="0,5,-196" halfExtents="27,3,24" info="body, dock"/>
+        <BoxCollisionShape position="0,7,-248" pitch="25" halfExtents="63,4,12" info="body, dockF"/>
+        <BoxCollisionShape position="70,6,-120" roll="20" halfExtents="12,6,120" info="body, dockR"/>
+        <BoxCollisionShape position="63,-2,-180" halfExtents="3,3,60" info="body, dockR"/>
+        <BoxCollisionShape position="-70,6,-120" roll="-20" halfExtents="12,6,120" info="body, dockL"/>
+        <BoxCollisionShape position="-63,-2,-180" halfExtents="3,3,60" info="body, dockL"/>
+        <BoxCollisionShape position="87,32,-63" halfExtents="4,23,50" info="body, frontCR"/>
+        <BoxCollisionShape position="-87,32,-63" halfExtents="4,23,50" info="body, frontCL"/>
+
+        <BoxCollisionShape position="0,72,-213" halfExtents="37,8,60" info="body, Fbridge"/>
+        <BoxCollisionShape position="0,72,-110" halfExtents="53,11,53" info="body, Cbridge"/>
+        <BoxCollisionShape position="0,86,-110" halfExtents="40,4,40" info="body, Cbridge"/>
+        <BoxCollisionShape position="0,70,-60" halfExtents="65,11,30" info="body, Bbridge"/>
+        <BoxCollisionShape position="0,84,-45" halfExtents="33,11,26" info="body, Bbridge"/>
+        <BoxCollisionShape position="0,79,-6" pitch="10" halfExtents="32,13,17" info="body, Bbridge"/>
+        <BoxCollisionShape position="38,67,-45" roll="50" halfExtents="16,23,25" info="body, BbridgeR"/>
+        <BoxCollisionShape position="35,63,-17" pitch="25" yaw="-20" roll="40" halfExtents="16,23,16" info="body, BbridgeR"/>
+        <BoxCollisionShape position="-38,67,-45" roll="-50" halfExtents="16,23,25" info="body, BbridgeL"/>
+        <BoxCollisionShape position="-35,63,-17" pitch="25" yaw="20" roll="-40" halfExtents="16,23,16" info="body, BbridgeL"/>
+
+        <BoxCollisionShape position="0,69,80" halfExtents="8,4,80" info="body, Cbeam"/>
+        <BoxCollisionShape position="-67,18,58" roll="-22" halfExtents="13,5,53" info="body, CF, L"/>
+        <BoxCollisionShape position="-76,36,86" halfExtents="5,18,81" info="body, C, L"/>
+        <BoxCollisionShape position="-91,46,86" halfExtents="11,6,20" info="body, C, L upper beam"/>
+        <BoxCollisionShape position="-64,8,79" roll="10" halfExtents="8,3,8" info="body, C, L lower beam"/>
+        <BoxCollisionShape position="-71,55,140" pitch="-4" roll="31" halfExtents="9,5,27" info="body, CB, TopL"/>
+        <BoxCollisionShape position="-62,2,140" roll="24" halfExtents="10,24,32" info="body, CB, BottomL"/>
+        <BoxCollisionShape position="67,18,58" roll="22" halfExtents="13,5,53" info="body, CF, R"/>
+        <BoxCollisionShape position="76,36,86" halfExtents="5,18,81" info="body, C, R"/>
+        <BoxCollisionShape position="91,46,86" halfExtents="11,6,20" info="body, C, R upper beam"/>
+        <BoxCollisionShape position="64,8,79" roll="-10" halfExtents="8,3,8" info="body, C, R lower beam"/>
+        <BoxCollisionShape position="71,55,140" pitch="-4" roll="-31" halfExtents="9,5,27" info="body, CB, TopR"/>
+        <BoxCollisionShape position="62,2,140" roll="-24" halfExtents="10,24,32" info="body, CB, BottomR"/>
+        <BoxCollisionShape position="0,60,12" halfExtents="81,5,11" info="body, CF, Top"/>
+        <BoxCollisionShape position="0,55,40" pitch="15" halfExtents="81,5,20" info="body, CF, Top"/>
+        <BoxCollisionShape position="0,50,85" pitch="1" halfExtents="81,5,29" info="body, C, Top"/>
+        <BoxCollisionShape position="0,59,140" pitch="-4" halfExtents="68,5,27" info="body, CB, Top"/>
+        
+
+
+        <BoxCollisionShape position="0,-7,90" halfExtents="40,4,90" info="body, bay3, Twall"/>
+        <BoxCollisionShape position="0,-15,-60" halfExtents="60,25,65" info="body, bay3, Fwall"/>
+        <BoxCollisionShape position="47,-11,90" halfExtents="13,20,90" info="body, bay3, Rwall"/>
+        <BoxCollisionShape position="-47,-11,90" halfExtents="13,20,90" info="body, bay3, Lwall"/>
+        <BoxCollisionShape position="0,-29,149" halfExtents="10,2,11" info="body, bay3, platform"/>
+        <BoxCollisionShape position="0,-20,227" halfExtents="60,20,65" info="body, bay3, Bwall"/>
+
+        <BoxCollisionShape position="0,81,238" halfExtents="26,5,59" info="body, BF, Top"/>
+        <BoxCollisionShape position="0,67,234" halfExtents="54,5,67" info="body, BF, Top"/>
+        <BoxCollisionShape position="0,77,175" pitch="-36" halfExtents="26,5,9" info="body, BF, Top"/>
+        <BoxCollisionShape position="0,62,161" pitch="-30" halfExtents="56,5,10" info="body, BF, Top"/>
+        <BoxCollisionShape position="0,69,162" halfExtents="16,7,10" info="body, BF, Top"/>
+        <BoxCollisionShape position="31,76,238" roll="-46" halfExtents="10,3,59" info="body, BF, TopR"/>
+        <BoxCollisionShape position="64,64,234" roll="-24" halfExtents="13,3,67" info="body, BF, TopR"/>
+        <BoxCollisionShape position="-31,76,238" roll="46" halfExtents="10,3,59" info="body, BF, TopL"/>
+        <BoxCollisionShape position="-64,64,234" roll="24" halfExtents="13,3,67" info="body, BF, TopL"/>
+
+        <BoxCollisionShape position="77,40,244" roll="16" halfExtents="7,20,79" info="body, BF, R"/>
+        <BoxCollisionShape position="95,9,234" roll="2" halfExtents="18,16,59" info="body, BF, R"/>
+        <BoxCollisionShape position="74,1,255" roll="-20" halfExtents="18,19,82" info="body, BF, BottomR"/>
+        <BoxCollisionShape position="66,-21,255" roll="9" halfExtents="17,5,82" info="body, BF, BottomR"/>
+        <BoxCollisionShape position="-77,40,244" roll="-16" halfExtents="7,20,79" info="body, BF, L"/>
+        <BoxCollisionShape position="-95,9,234" roll="-2" halfExtents="18,16,59" info="body, BF, L"/>
+        <BoxCollisionShape position="-74,1,255" roll="20" halfExtents="18,19,82" info="body, BF, BottomL"/>
+        <BoxCollisionShape position="-66,-21,255" roll="-9" halfExtents="17,5,82" info="body, BF, BottomL"/>
+
+        <BoxCollisionShape position="0,106,381" halfExtents="36,5,71" info="body, BTop"/>
+        <BoxCollisionShape position="0,93,299" pitch="-49" halfExtents="34,5,20" info="body, BTop"/>
+        <BoxCollisionShape position="41,101,381" roll="-42" halfExtents="10,4,71" info="body, BTopR"/>
+        <BoxCollisionShape position="-41,101,381" roll="42" halfExtents="10,4,71" info="body, BTopL"/>
+
+        <BoxCollisionShape position="78,45,332" pitch="-10" roll="-10" yaw="20" halfExtents="10,20,30" info="body, back, R"/>
+        <BoxCollisionShape position="68,77,332" pitch="-10" roll="35" yaw="20" halfExtents="10,20,30" info="body, back, TR"/>
+        <BoxCollisionShape position="50,70,290" pitch="-10" roll="35" yaw="43" halfExtents="5,20,20" info="body, back, TR"/>
+        <BoxCollisionShape position="37,95,307" pitch="-10" roll="30" yaw="43" halfExtents="5,8,8" info="body, back, TR"/>
+        <BoxCollisionShape position="52,92,332" pitch="-10" yaw="30" halfExtents="10,5,30" info="body, back, TR"/>
+        <BoxCollisionShape position="88,4,322" halfExtents="10,24,30" info="body, back, RB"/>
+        <BoxCollisionShape position="54,-24,314" roll="35" pitch="-10" halfExtents="8,5,23" info="body, back, RB"/>
+        <BoxCollisionShape position="68,-19,346" pitch="-17" roll="8" halfExtents="16,4,11" info="body, back, bottomR"/>
+        <BoxCollisionShape position="-78,45,332" pitch="-10" roll="10" yaw="-20" halfExtents="10,20,30" info="body, back, L"/>
+        <BoxCollisionShape position="-68,77,332" pitch="-10" roll="-35" yaw="-20" halfExtents="10,20,30" info="body, back, TL"/>
+        <BoxCollisionShape position="-50,70,290" pitch="-10" roll="-35" yaw="-43" halfExtents="5,20,20" info="body, back, TL"/>
+        <BoxCollisionShape position="-37,95,307" pitch="-10" roll="-30" yaw="-43" halfExtents="5,8,8" info="body, back, TL"/>
+        <BoxCollisionShape position="-52,92,332" pitch="-10" yaw="-30" halfExtents="10,5,30" info="body, back, TL"/>
+        <BoxCollisionShape position="-88,4,322" halfExtents="10,24,30" info="body, back, LB"/>
+        <BoxCollisionShape position="-54,-24,314" roll="-35" pitch="-10" halfExtents="8,5,23" info="body, back, LB"/>
+        <BoxCollisionShape position="-68,-19,346" pitch="-17" roll="-8" halfExtents="16,4,11" info="body, back, bottomL"/>
+        <BoxCollisionShape position="0,-30,314" pitch="-8" halfExtents="52,4,23" info="body, back, bottom"/>
+        <BoxCollisionShape position="0,-22,346" pitch="-24" halfExtents="52,4,11" info="body, back, bottom"/>
+
+        <BoxCollisionShape position="48,-29,400" halfExtents="5,8,58" info="body, BBottomRBeam"/>
+        <BoxCollisionShape position="48,-29,451" halfExtents="10,13,14" info="body, BBottomRBeam"/>
+        <BoxCollisionShape position="-48,-29,400" halfExtents="5,8,58" info="body, BBottomLBeam"/>
+        <BoxCollisionShape position="-48,-31,451" halfExtents="10,13,14" info="body, BBottomLBeam"/>
+
+        <BoxCollisionShape position="103,60,420" halfExtents="18,9,64" info="body, back, Rextrusion"/>
+        <BoxCollisionShape position="-103,60,420" halfExtents="18,9,64" info="body, back, Lextrusion"/>
+        <BoxCollisionShape position="-85,7,417" halfExtents="10,21,67" info="body, back, LB"/>
+        <BoxCollisionShape position="85,7,417" halfExtents="10,21,67" info="body, back, RB"/>
+        <BoxCollisionShape position="0,-8,473" halfExtents="90,6,10" info="body, back, Bback"/>
+        <BoxCollisionShape position="0,-13,474" pitch="-23" halfExtents="76,5,8" info="body, back, Bback"/>
+        <BoxCollisionShape position="-79,-13,405" roll="-12" halfExtents="15,5,73" info="body, back, BL"/>
+        <BoxCollisionShape position="79,-13,405" roll="12" halfExtents="15,5,73" info="body, back, BR"/>
+        <BoxCollisionShape position="0,-15,410" halfExtents="66,6,58" info="body, back, B"/>
+
+        <BoxCollisionShape position="78,32,440" roll="-18" halfExtents="18,35,85" info="body, bay2, Rwall"/>
+        <BoxCollisionShape position="75,71,440" roll="35" halfExtents="18,27,85" info="body, bay2, Rwall"/>
+        <BoxCollisionShape position="-78,32,440" roll="18" halfExtents="18,35,85" info="body, bay2, Lwall"/>
+        <BoxCollisionShape position="-75,71,440" roll="-35" halfExtents="18,27,85" info="body, bay2, Lwall"/>
+        <BoxCollisionShape position="0,75,435" halfExtents="72,28,90" info="body, bay2, Twall"/>
+        <BoxCollisionShape position="0,35,423" halfExtents="85,35,5" info="body, bay2, Fwall"/>
+        <BoxCollisionShape position="0,-3,465" halfExtents="84,5,60" info="body, bay2, BottomWall"/>
+        <BoxCollisionShape position="0,78,526" halfExtents="43,17,5" info="body, bay2, Twall"/>
+        
+        
+        <BoxCollisionShape position="0,7,80" halfExtents="23,1,34" info="HOOKBOX at 0,18,80, bottom"/>
+        <BoxCollisionShape position="0,29,80" halfExtents="23,1,34" info="HOOKBOX, top"/>
+        <BoxCollisionShape position="-22,18,80" halfExtents="1,12,34" info="HOOKBOX, left long"/>
+        <BoxCollisionShape position="0,18,80" halfExtents="1,12,34" info="HOOKBOX, center long"/>
+        <BoxCollisionShape position="22,18,80" halfExtents="1,12,34" info="HOOKBOX, right long"/>
+        <BoxCollisionShape position="0,18,113" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+        <BoxCollisionShape position="0,18,91" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+        <BoxCollisionShape position="0,18,69" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+        <BoxCollisionShape position="0,18,47" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+        
+<!--         <BoxCollisionShape position="-11,18,102" halfExtents="10,10,10" info="HOOK, sidearmL"/>
+        <BoxCollisionShape position="11,18,102" halfExtents="10,10,10" info="HOOK, sidearmR"/>
+        <BoxCollisionShape position="-11,18,80" halfExtents="10,10,10" info="HOOK, partL"/>
+        <BoxCollisionShape position="11,18,80" halfExtents="10,10,10" info="HOOK, partR"/>
+        <BoxCollisionShape position="-11,18,58" halfExtents="10,10,10" info="HOOK, frontL"/>
+        <BoxCollisionShape position="11,18,58" halfExtents="10,10,10" info="HOOK, frontR"/>-->
+    </collisionShapes>
+    </StaticEntity>
+
+    <!-- Width/Height/Lenght--><!-- B=back F=front C=center-->
+    <StaticEntity position="300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 >
+    <attached>
+        <Model position="80,33,-320" mesh="cube.mesh" scale3D="7,11,54" info="frontR"/>
+        <Model position="79,31,-399" mesh="cube.mesh" scale3D="3,6,26" info="frontR"/>
+
+
+        <Model position="-80,33,-320" mesh="cube.mesh" scale3D="7,11,54" info="frontL"/>
+        <Model position="-79,31,-399" mesh="cube.mesh" scale3D="3,6,26" info="frontL"/>
+
+
+        <Model position="94,33,-179" mesh="cube.mesh" scale3D="11,13,45" info="partR"/>
+        <Model position="96,33,-230" mesh="cube.mesh" scale3D="13,17,22" info="partR"/>
+
+
+        <Model position="-94,33,-179" mesh="cube.mesh" scale3D="11,13,45" info="partL"/>
+        <Model position="-96,33,-230" mesh="cube.mesh" scale3D="13,17,22" info="partL"/>
+
+
+        <Model position="109,47,87" mesh="cube.mesh" scale3D="29,8,26" info="sidearmR, upper connection"/>
+        <Model position="99,-1,79" roll="-15" mesh="cube.mesh" scale3D="40,4,9" info="sidearmR, lower connection"/>
+        <Model position="151,47,115" roll="-15" mesh="cube.mesh" scale3D="16,2,105" info="sidearmR, frontTop"/>
+        <Model position="136,-7,115" roll="-15" mesh="cube.mesh" scale3D="16,2,105" info="sidearmR, frontBottom"/>
+        <Model position="127,26,115" roll="-15" mesh="cube.mesh" scale3D="2,28,105" info="sidearmR, frontInner"/>
+        <Model position="161,16,115" roll="-15" mesh="cube.mesh" scale3D="2,28,105" info="sidearmR, frontOuter"/>
+        <Model position="145,21,12" roll="-15" mesh="cube.mesh" scale3D="16,28,2" info="sidearmR, front"/>
+        <Model position="140,12,261" roll="-15" mesh="cube.mesh" scale3D="22,41,43" info="sidearmR, back"/>
+        <Model position="145,25,5" roll="-15" mesh="cube.mesh" scale3D="10,18,5" info="sidearmR, front break"/>
+        <Model position="133,-13,29" roll="-15" mesh="cube.mesh" scale3D="12,6,17" info="sidearmR, bottom cylinder"/>
+        <Model position="165,-4,31" roll="-15" mesh="cube.mesh" scale3D="7,21,13" info="sidearmR, box"/>
+        <Model position="153,59,96" roll="-15" mesh="cube.mesh" scale3D="6,7,60" info="sidearmR, upper beam"/>
+        <Model position="143,57,119" roll="-15" mesh="cube.mesh" scale3D="3,4,85" info="sidearmR, upper inner beam"/>
+        <Model position="142,53,212" pitch="21" yaw="-5" roll="-15" mesh="cube.mesh" scale3D="3,4,10" info="sidearmR, upper inner beam"/>
+        <Model position="160,52,119" roll="-15" mesh="cube.mesh" scale3D="3,4,85" info="sidearmR, upper outer beam"/>
+        <Model position="159,48,212" pitch="21" yaw="-5" roll="-15" mesh="cube.mesh" scale3D="3,4,10" info="sidearmR, upper outer beam"/>
+        <Model position="152,54,34" pitch="-46" yaw="14" roll="-15" mesh="cube.mesh" scale3D="6,7,10" info="sidearmR, upper beam front"/>
+        <Model position="152,54,162" pitch="30" yaw="-9" roll="-15" mesh="cube.mesh" scale3D="6,7,12" info="sidearmR, upper beam back"/>
+        <Model position="168,21,119" roll="-15" mesh="cube.mesh" scale3D="3,5,109" info="sidearmR, outer beam"/>
+        <Model position="134,-10,169" roll="-15" mesh="cube.mesh" scale3D="6,4,55" info="sidearmR, lower beam front"/>
+        <Model position="131,-20,217" pitch="-20" roll="-15" yaw="5" mesh="cube.mesh" scale3D="6,12,3" info="sidearmR, lower beam middle"/>
+        <Model position="130,-29,233" roll="-15" mesh="cube.mesh" scale3D="6,3,15" info="sidearmR, lower beam back"/>
+
+        <Model position="145,21,71" mesh="cube.mesh" scale3D="10,10,1" info="sidearmR, HOOKBOX"/>
+        <Model position="145,21,29" mesh="cube.mesh" scale3D="10,10,1" info="sidearmR, HOOKBOX"/>
+        <Model position="145,32,50" mesh="cube.mesh" scale3D="10,1,20" info="sidearmR, HOOKBOX"/>
+        <Model position="145,10,50" mesh="cube.mesh" scale3D="10,1,20" info="sidearmR, HOOKBOX"/>
+        <Model position="156,21,50" mesh="cube.mesh" scale3D="1,10,20" info="sidearmR, HOOKBOX"/>
+        <Model position="134,21,50" mesh="cube.mesh" scale3D="1,10,20" info="sidearmR, HOOKBOX"/>
+
+
+        <Model position="141,15,-53" roll="-15" mesh="cube.mesh" scale3D="27,44,62" info="sidearmRfront"/>
+        <Model position="153,59,-30" roll="-15" mesh="cube.mesh" scale3D="4,2,38" info="sidearmRfront, top"/>
+        <Model position="153,61,-41" roll="-15" mesh="cube.mesh" scale3D="4,4,11" info="sidearmRfront, top"/>
+        <Model position="153,60,-65" roll="-15" mesh="cube.mesh" scale3D="4,3,4" info="sidearmRfront, top"/>
+        <Model position="153,59,-41" roll="-15" mesh="cube.mesh" scale3D="8,2,11" info="sidearmRfront, top"/>
+
+        <!--<Model position="145,21,50" mesh="cube.mesh" scale3D="10,10,20" info="sidearmRfront, HOOK"/>-->
+
+
+        <Model position="-109,47,87" mesh="cube.mesh" scale3D="29,8,26" info="sidearmL, upper connection"/>
+        <Model position="-99,-1,79" roll="15" mesh="cube.mesh" scale3D="40,4,9" info="sidearmL, lower connection"/>
+        <Model position="-151,47,115" roll="15" mesh="cube.mesh" scale3D="16,2,105" info="sidearmL, frontTop"/>
+        <Model position="-136,-7,115" roll="15" mesh="cube.mesh" scale3D="16,2,105" info="sidearmL, frontBottom"/>
+        <Model position="-127,26,115" roll="15" mesh="cube.mesh" scale3D="2,28,105" info="sidearmL, frontInner"/>
+        <Model position="-161,16,115" roll="15" mesh="cube.mesh" scale3D="2,28,105" info="sidearmL, frontOuter"/>
+        <Model position="-145,21,12" roll="15" mesh="cube.mesh" scale3D="16,28,2" info="sidearmL, front"/>
+        <Model position="-140,12,261" roll="15" mesh="cube.mesh" scale3D="22,41,43" info="sidearmL, back"/>
+        <Model position="-145,25,5" roll="15" mesh="cube.mesh" scale3D="10,18,5" info="sidearmL, front break"/>
+        <Model position="-133,-13,29" roll="15" mesh="cube.mesh" scale3D="12,6,17" info="sidearmL, bottom cylinder"/>
+        <Model position="-165,-4,31" roll="15" mesh="cube.mesh" scale3D="7,21,13" info="sidearmL, box"/>
+        <Model position="-153,59,96" roll="15" mesh="cube.mesh" scale3D="6,7,60" info="sidearmL, upper beam"/>
+        <Model position="-143,57,119" roll="15" mesh="cube.mesh" scale3D="3,4,85" info="sidearmL, upper inner beam"/>
+        <Model position="-142,53,212" pitch="21" yaw="5" roll="15" mesh="cube.mesh" scale3D="3,4,10" info="sidearmL, upper inner beam"/>
+        <Model position="-160,52,119" roll="15" mesh="cube.mesh" scale3D="3,4,85" info="sidearmL, upper outer beam"/>
+        <Model position="-159,48,212" pitch="21" yaw="5" roll="15" mesh="cube.mesh" scale3D="3,4,10" info="sidearmL, upper outer beam"/>
+        <Model position="-152,54,34" pitch="-46" yaw="-14" roll="15" mesh="cube.mesh" scale3D="6,7,10" info="sidearmL, upper beam front"/>
+        <Model position="-152,54,162" pitch="30" yaw="9" roll="15" mesh="cube.mesh" scale3D="6,7,12" info="sidearmL, upper beam back"/>
+        <Model position="-168,21,119" roll="15" mesh="cube.mesh" scale3D="3,5,109" info="sidearmL, outer beam"/>
+        <Model position="-134,-10,169" roll="15" mesh="cube.mesh" scale3D="6,4,55" info="sidearmL, lower beam front"/>
+        <Model position="-131,-20,217" pitch="-20" roll="15" yaw="-5" mesh="cube.mesh" scale3D="6,12,3" info="sidearmL, lower beam middle"/>
+        <Model position="-130,-29,233" roll="15" mesh="cube.mesh" scale3D="6,3,15" info="sidearmL, lower beam back"/>
+        
+        <Model position="-145,21,71" mesh="cube.mesh" scale3D="10,10,1" info="sidearmL, HOOKBOX"/>
+        <Model position="-145,21,29" mesh="cube.mesh" scale3D="10,10,1" info="sidearmL, HOOKBOX"/>
+        <Model position="-145,32,50" mesh="cube.mesh" scale3D="10,1,20" info="sidearmL, HOOKBOX"/>
+        <Model position="-145,10,50" mesh="cube.mesh" scale3D="10,1,20" info="sidearmL, HOOKBOX"/>
+        <Model position="-156,21,50" mesh="cube.mesh" scale3D="1,10,20" info="sidearmL, HOOKBOX"/>
+        <Model position="-134,21,50" mesh="cube.mesh" scale3D="1,10,20" info="sidearmL, HOOKBOX"/>
+
+
+        <Model position="-141,15,-53" roll="15" mesh="cube.mesh" scale3D="27,44,62" info="sidearmLfront"/>
+        <Model position="-153,59,-30" roll="15" mesh="cube.mesh" scale3D="4,2,38" info="sidearmLfront, top"/>
+        <Model position="-153,61,-41" roll="15" mesh="cube.mesh" scale3D="4,4,11" info="sidearmLfront, top"/>
+        <Model position="-153,60,-65" roll="15" mesh="cube.mesh" scale3D="4,3,4" info="sidearmLfront, top"/>
+        <Model position="-153,59,-41" roll="15" mesh="cube.mesh" scale3D="8,2,11" info="sidearmLfront, top"/>
+
+        <!--<Model position="-145,21,50" mesh="cube.mesh" scale3D="10,10,20" info="sidearmLfront, HOOK"/>-->
+
+
+        <Model position="60,35,-310" mesh="cube.mesh" scale3D="13,28,60" info="body, bay1, Rwall"/>
+        <Model position="-60,35,-310" mesh="cube.mesh" scale3D="13,28,60" info="body, bay1, Lwall"/>
+        <Model position="0,56,-310" mesh="cube.mesh" scale3D="65,6,60" info="body, bay1, Twall"/>
+        <Model position="0,33,-260" mesh="cube.mesh" scale3D="65,28,5" info="body, bay1, Bwall"/>
+        <Model position="0,10,-310" mesh="cube.mesh" scale3D="65,5,60" info="body, bay1, BottomWall"/>
+
+        <Model position="0,35,-125" mesh="cube.mesh" scale3D="83,30,130" info="body, front"/>
+        <Model position="0,6,-307" mesh="cube.mesh" scale3D="19,3,43" info="body, frontbottom"/>
+        <Model position="0,5,-196" mesh="cube.mesh" scale3D="27,3,24" info="body, dock"/>
+        <Model position="0,7,-248" pitch="25" mesh="cube.mesh" scale3D="63,4,12" info="body, dockF"/>
+        <Model position="70,6,-120" roll="20" mesh="cube.mesh" scale3D="12,6,120" info="body, dockR"/>
+        <Model position="63,-2,-180" mesh="cube.mesh" scale3D="3,3,60" info="body, dockR"/>
+        <Model position="-70,6,-120" roll="-20" mesh="cube.mesh" scale3D="12,6,120" info="body, dockL"/>
+        <Model position="-63,-2,-180" mesh="cube.mesh" scale3D="3,3,60" info="body, dockL"/>
+        <Model position="87,32,-63" mesh="cube.mesh" scale3D="4,23,50" info="body, frontCR"/>
+        <Model position="-87,32,-63" mesh="cube.mesh" scale3D="4,23,50" info="body, frontCL"/>
+
+        <Model position="0,72,-213" mesh="cube.mesh" scale3D="37,8,60" info="body, Fbridge"/>
+        <Model position="0,72,-110" mesh="cube.mesh" scale3D="53,11,53" info="body, Cbridge"/>
+        <Model position="0,86,-110" mesh="cube.mesh" scale3D="40,4,40" info="body, Cbridge"/>
+        <Model position="0,70,-60" mesh="cube.mesh" scale3D="65,11,30" info="body, Bbridge"/>
+        <Model position="0,84,-45" mesh="cube.mesh" scale3D="33,11,26" info="body, Bbridge"/>
+        <Model position="0,79,-6" pitch="10" mesh="cube.mesh" scale3D="32,13,17" info="body, Bbridge"/>
+        <Model position="38,67,-45" roll="50" mesh="cube.mesh" scale3D="16,23,25" info="body, BbridgeR"/>
+        <Model position="35,63,-17" pitch="25" yaw="-20" roll="40" mesh="cube.mesh" scale3D="16,23,16" info="body, BbridgeR"/>
+        <Model position="-38,67,-45" roll="-50" mesh="cube.mesh" scale3D="16,23,25" info="body, BbridgeL"/>
+        <Model position="-35,63,-17" pitch="25" yaw="20" roll="-40" mesh="cube.mesh" scale3D="16,23,16" info="body, BbridgeL"/>
+
+        <Model position="0,69,80" mesh="cube.mesh" scale3D="8,4,80" info="body, Cbeam"/>
+        <Model position="-67,18,58" roll="-22" mesh="cube.mesh" scale3D="13,5,53" info="body, CF, L"/>
+        <Model position="-76,36,86" mesh="cube.mesh" scale3D="5,18,81" info="body, C, L"/>
+        <Model position="-91,46,86" mesh="cube.mesh" scale3D="11,6,20" info="body, C, L upper beam"/>
+        <Model position="-64,8,79" roll="10" mesh="cube.mesh" scale3D="8,3,8" info="body, C, L lower beam"/>
+        <Model position="-71,55,140" pitch="-4" roll="31" mesh="cube.mesh" scale3D="9,5,27" info="body, CB, TopL"/>
+        <Model position="-62,2,140" roll="24" mesh="cube.mesh" scale3D="10,24,32" info="body, CB, BottomL"/>
+        <Model position="67,18,58" roll="22" mesh="cube.mesh" scale3D="13,5,53" info="body, CF, R"/>
+        <Model position="76,36,86" mesh="cube.mesh" scale3D="5,18,81" info="body, C, R"/>
+        <Model position="91,46,86" mesh="cube.mesh" scale3D="11,6,20" info="body, C, R upper beam"/>
+        <Model position="64,8,79" roll="-10" mesh="cube.mesh" scale3D="8,3,8" info="body, C, R lower beam"/>
+        <Model position="71,55,140" pitch="-4" roll="-31" mesh="cube.mesh" scale3D="9,5,27" info="body, CB, TopR"/>
+        <Model position="62,2,140" roll="-24" mesh="cube.mesh" scale3D="10,24,32" info="body, CB, BottomR"/>
+        <Model position="0,60,12" mesh="cube.mesh" scale3D="81,5,11" info="body, CF, Top"/>
+        <Model position="0,55,40" pitch="15" mesh="cube.mesh" scale3D="81,5,20" info="body, CF, Top"/>
+        <Model position="0,50,85" pitch="1" mesh="cube.mesh" scale3D="81,5,29" info="body, C, Top"/>
+        <Model position="0,59,140" pitch="-4" mesh="cube.mesh" scale3D="68,5,27" info="body, CB, Top"/>
+        
+
+
+        <Model position="0,-7,90" mesh="cube.mesh" scale3D="40,4,90" info="body, bay3, Twall"/>
+        <Model position="0,-15,-60" mesh="cube.mesh" scale3D="60,25,65" info="body, bay3, Fwall"/>
+        <Model position="47,-11,90" mesh="cube.mesh" scale3D="13,20,90" info="body, bay3, Rwall"/>
+        <Model position="-47,-11,90" mesh="cube.mesh" scale3D="13,20,90" info="body, bay3, Lwall"/>
+        <Model position="0,-29,149" mesh="cube.mesh" scale3D="10,2,11" info="body, bay3, platform"/>
+        <Model position="0,-20,227" mesh="cube.mesh" scale3D="60,20,65" info="body, bay3, Bwall"/>
+
+        <Model position="0,81,238" mesh="cube.mesh" scale3D="26,5,59" info="body, BF, Top"/>
+        <Model position="0,67,234" mesh="cube.mesh" scale3D="54,5,67" info="body, BF, Top"/>
+        <Model position="0,77,175" pitch="-36" mesh="cube.mesh" scale3D="26,5,9" info="body, BF, Top"/>
+        <Model position="0,62,161" pitch="-30" mesh="cube.mesh" scale3D="56,5,10" info="body, BF, Top"/>
+        <Model position="0,69,162" mesh="cube.mesh" scale3D="16,7,10" info="body, BF, Top"/>
+        <Model position="31,76,238" roll="-46" mesh="cube.mesh" scale3D="10,3,59" info="body, BF, TopR"/>
+        <Model position="64,64,234" roll="-24" mesh="cube.mesh" scale3D="13,3,67" info="body, BF, TopR"/>
+        <Model position="-31,76,238" roll="46" mesh="cube.mesh" scale3D="10,3,59" info="body, BF, TopL"/>
+        <Model position="-64,64,234" roll="24" mesh="cube.mesh" scale3D="13,3,67" info="body, BF, TopL"/>
+
+        <Model position="77,40,244" roll="16" mesh="cube.mesh" scale3D="7,20,79" info="body, BF, R"/>
+        <Model position="95,9,234" roll="2" mesh="cube.mesh" scale3D="18,16,59" info="body, BF, R"/>
+        <Model position="74,1,255" roll="-20" mesh="cube.mesh" scale3D="18,19,82" info="body, BF, BottomR"/>
+        <Model position="66,-21,255" roll="9" mesh="cube.mesh" scale3D="17,5,82" info="body, BF, BottomR"/>
+        <Model position="-77,40,244" roll="-16" mesh="cube.mesh" scale3D="7,20,79" info="body, BF, L"/>
+        <Model position="-95,9,234" roll="-2" mesh="cube.mesh" scale3D="18,16,59" info="body, BF, L"/>
+        <Model position="-74,1,255" roll="20" mesh="cube.mesh" scale3D="18,19,82" info="body, BF, BottomL"/>
+        <Model position="-66,-21,255" roll="-9" mesh="cube.mesh" scale3D="17,5,82" info="body, BF, BottomL"/>
+
+        <Model position="0,106,381" mesh="cube.mesh" scale3D="36,5,71" info="body, BTop"/>
+        <Model position="0,93,299" pitch="-49" mesh="cube.mesh" scale3D="34,5,20" info="body, BTop"/>
+        <Model position="41,101,381" roll="-42" mesh="cube.mesh" scale3D="10,4,71" info="body, BTopR"/>
+        <Model position="-41,101,381" roll="42" mesh="cube.mesh" scale3D="10,4,71" info="body, BTopL"/>
+
+        <Model position="78,45,332" pitch="-10" roll="-10" yaw="20" mesh="cube.mesh" scale3D="10,20,30" info="body, back, R"/>
+        <Model position="68,77,332" pitch="-10" roll="35" yaw="20" mesh="cube.mesh" scale3D="10,20,30" info="body, back, TR"/>
+        <Model position="50,70,290" pitch="-10" roll="35" yaw="43" mesh="cube.mesh" scale3D="5,20,20" info="body, back, TR"/>
+        <Model position="37,95,307" pitch="-10" roll="30" yaw="43" mesh="cube.mesh" scale3D="5,8,8" info="body, back, TR"/>
+        <Model position="52,92,332" pitch="-10" yaw="30" mesh="cube.mesh" scale3D="10,5,30" info="body, back, TR"/>
+        <Model position="88,4,322" mesh="cube.mesh" scale3D="10,24,30" info="body, back, RB"/>
+        <Model position="54,-24,314" roll="35" pitch="-10" mesh="cube.mesh" scale3D="8,5,23" info="body, back, RB"/>
+        <Model position="68,-19,346" pitch="-17" roll="8" mesh="cube.mesh" scale3D="16,4,11" info="body, back, bottomR"/>
+        <Model position="-78,45,332" pitch="-10" roll="10" yaw="-20" mesh="cube.mesh" scale3D="10,20,30" info="body, back, L"/>
+        <Model position="-68,77,332" pitch="-10" roll="-35" yaw="-20" mesh="cube.mesh" scale3D="10,20,30" info="body, back, TL"/>
+        <Model position="-50,70,290" pitch="-10" roll="-35" yaw="-43" mesh="cube.mesh" scale3D="5,20,20" info="body, back, TL"/>
+        <Model position="-37,95,307" pitch="-10" roll="-30" yaw="-43" mesh="cube.mesh" scale3D="5,8,8" info="body, back, TL"/>
+        <Model position="-52,92,332" pitch="-10" yaw="-30" mesh="cube.mesh" scale3D="10,5,30" info="body, back, TL"/>
+        <Model position="-88,4,322" mesh="cube.mesh" scale3D="10,24,30" info="body, back, LB"/>
+        <Model position="-54,-24,314" roll="-35" pitch="-10" mesh="cube.mesh" scale3D="8,5,23" info="body, back, LB"/>
+        <Model position="-68,-19,346" pitch="-17" roll="-8" mesh="cube.mesh" scale3D="16,4,11" info="body, back, bottomL"/>
+        <Model position="0,-30,314" pitch="-8" mesh="cube.mesh" scale3D="52,4,23" info="body, back, bottom"/>
+        <Model position="0,-22,346" pitch="-24" mesh="cube.mesh" scale3D="52,4,11" info="body, back, bottom"/>
+
+        <Model position="48,-29,400" mesh="cube.mesh" scale3D="5,8,58" info="body, BBottomRBeam"/>
+        <Model position="48,-29,451" mesh="cube.mesh" scale3D="10,13,14" info="body, BBottomRBeam"/>
+        <Model position="-48,-29,400" mesh="cube.mesh" scale3D="5,8,58" info="body, BBottomLBeam"/>
+        <Model position="-48,-31,451" mesh="cube.mesh" scale3D="10,13,14" info="body, BBottomLBeam"/>
+
+        <Model position="103,60,420" mesh="cube.mesh" scale3D="18,9,64" info="body, back, Rextrusion"/>
+        <Model position="-103,60,420" mesh="cube.mesh" scale3D="18,9,64" info="body, back, Lextrusion"/>
+        <Model position="-85,7,417" mesh="cube.mesh" scale3D="10,21,67" info="body, back, LB"/>
+        <Model position="85,7,417" mesh="cube.mesh" scale3D="10,21,67" info="body, back, RB"/>
+        <Model position="0,-8,473" mesh="cube.mesh" scale3D="90,6,10" info="body, back, Bback"/>
+        <Model position="0,-13,474" pitch="-23" mesh="cube.mesh" scale3D="76,5,8" info="body, back, Bback"/>
+        <Model position="-79,-13,405" roll="-12" mesh="cube.mesh" scale3D="15,5,73" info="body, back, BL"/>
+        <Model position="79,-13,405" roll="12" mesh="cube.mesh" scale3D="15,5,73" info="body, back, BR"/>
+        <Model position="0,-15,410" mesh="cube.mesh" scale3D="66,6,58" info="body, back, B"/>
+
+        <Model position="78,32,440" roll="-18" mesh="cube.mesh" scale3D="18,35,85" info="body, bay2, Rwall"/>
+        <Model position="75,71,440" roll="35" mesh="cube.mesh" scale3D="18,27,85" info="body, bay2, Rwall"/>
+        <Model position="-78,32,440" roll="18" mesh="cube.mesh" scale3D="18,35,85" info="body, bay2, Lwall"/>
+        <Model position="-75,71,440" roll="-35" mesh="cube.mesh" scale3D="18,27,85" info="body, bay2, Lwall"/>
+        <Model position="0,75,435" mesh="cube.mesh" scale3D="72,28,90" info="body, bay2, Twall"/>
+        <Model position="0,35,423" mesh="cube.mesh" scale3D="85,35,5" info="body, bay2, Fwall"/>
+        <Model position="0,-3,465" mesh="cube.mesh" scale3D="84,5,60" info="body, bay2, BottomWall"/>
+        <Model position="0,78,526" mesh="cube.mesh" scale3D="43,17,5" info="body, bay2, Twall"/>
+
+        
+        <Model position="0,7,80" mesh="cube.mesh" scale3D="23,1,34" info="HOOKBOX at 0,18,80, bottom"/>
+        <Model position="0,29,80" mesh="cube.mesh" scale3D="23,1,34" info="HOOKBOX, top"/>
+        <Model position="-22,18,80" mesh="cube.mesh" scale3D="1,12,34" info="HOOKBOX, left long"/>
+        <Model position="0,18,80" mesh="cube.mesh" scale3D="1,12,34" info="HOOKBOX, center long"/>
+        <Model position="22,18,80" mesh="cube.mesh" scale3D="1,12,34" info="HOOKBOX, right long"/>
+        <Model position="0,18,113" mesh="cube.mesh" scale3D="23,12,1" info="HOOKBOX, wide"/>
+        <Model position="0,18,91" mesh="cube.mesh" scale3D="23,12,1" info="HOOKBOX, wide"/>
+        <Model position="0,18,69" mesh="cube.mesh" scale3D="23,12,1" info="HOOKBOX, wide"/>
+        <Model position="0,18,47" mesh="cube.mesh" scale3D="23,12,1" info="HOOKBOX, wide"/>
+        
+        <Model position="-11,18,102" mesh="cube.mesh" scale3D="10,10,10" info="HOOK, frontL"/>
+        <Model position="11,18,102" mesh="cube.mesh" scale3D="10,10,10" info="HOOK, frontR"/>
+        <Model position="-11,18,80" mesh="cube.mesh" scale3D="10,10,10" info="HOOK, partL"/>
+        <Model position="11,18,80" mesh="cube.mesh" scale3D="10,10,10" info="HOOK, partR"/>
+        <Model position="-11,18,58" mesh="cube.mesh" scale3D="10,10,10" info="HOOK, sidearmL"/>
+        <Model position="11,18,58" mesh="cube.mesh" scale3D="10,10,10" info="HOOK, sidearmR"/>
+    </attached>
+    <collisionShapes>
+    </collisionShapes>
+    </StaticEntity>
+
+
+
+<!-- 9 Pawns, each being a part of HeavyCruiser.
+    The first Pawn, being the ships main body, is in comments, allowing the playable SpaceShip to be spawned there instead.
+    All Pawns can easily be included into a level using the lua file "HeavyCruiserParts" -->
+
+    <Pawn team=1 health=1000 initialhealth=1000 maxhealth=1000 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=10000 name=HeavyCruiser_body radarname = "HeavyCruiser" >
+        <attached>
+            <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_body.mesh" scale="40" />
+
+            <BlinkingBillboard position="75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
+            <BlinkingBillboard position="-75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
+            <BlinkingBillboard position="74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 />
+            <BlinkingBillboard position="-74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 />
+            <BlinkingBillboard position="73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
+            <BlinkingBillboard position="-73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
+            
+            <BlinkingBillboard position="67,-5,-240" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+            <BlinkingBillboard position="-67,-5,-240" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+            <BlinkingBillboard position="72,51,-380" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+            <BlinkingBillboard position="-72,51,-380" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+            
+            <BlinkingBillboard position="95,-15,483" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+            <BlinkingBillboard position="-95,-15,483" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+            <BlinkingBillboard position="74,103,524" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+            <BlinkingBillboard position="-74,103,524" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="60,35,-310" halfExtents="13,28,60" info="body, bay1, Rwall"/>
+            <BoxCollisionShape position="-60,35,-310" halfExtents="13,28,60" info="body, bay1, Lwall"/>
+            <BoxCollisionShape position="0,56,-310" halfExtents="65,6,60" info="body, bay1, Twall"/>
+            <BoxCollisionShape position="0,33,-260" halfExtents="65,28,5" info="body, bay1, Bwall"/>
+            <BoxCollisionShape position="0,10,-310" halfExtents="65,5,60" info="body, bay1, BottomWall"/>
+
+            <BoxCollisionShape position="0,35,-125" halfExtents="83,30,130" info="body, front"/>
+            <BoxCollisionShape position="0,6,-307" halfExtents="19,3,43" info="body, frontbottom"/>
+            <BoxCollisionShape position="0,5,-196" halfExtents="27,3,24" info="body, dock"/>
+            <BoxCollisionShape position="0,7,-248" pitch="25" halfExtents="63,4,12" info="body, dockF"/>
+            <BoxCollisionShape position="70,6,-120" roll="20" halfExtents="12,6,120" info="body, dockR"/>
+            <BoxCollisionShape position="63,-2,-180" halfExtents="3,3,60" info="body, dockR"/>
+            <BoxCollisionShape position="-70,6,-120" roll="-20" halfExtents="12,6,120" info="body, dockL"/>
+            <BoxCollisionShape position="-63,-2,-180" halfExtents="3,3,60" info="body, dockL"/>
+            <BoxCollisionShape position="87,32,-63" halfExtents="4,23,50" info="body, frontCR"/>
+            <BoxCollisionShape position="-87,32,-63" halfExtents="4,23,50" info="body, frontCL"/>
+
+            <BoxCollisionShape position="0,72,-213" halfExtents="37,8,60" info="body, Fbridge"/>
+            <BoxCollisionShape position="0,72,-110" halfExtents="53,11,53" info="body, Cbridge"/>
+            <BoxCollisionShape position="0,86,-110" halfExtents="40,4,40" info="body, Cbridge"/>
+            <BoxCollisionShape position="0,70,-60" halfExtents="65,11,30" info="body, Bbridge"/>
+            <BoxCollisionShape position="0,84,-45" halfExtents="33,11,26" info="body, Bbridge"/>
+            <BoxCollisionShape position="0,79,-6" pitch="10" halfExtents="32,13,17" info="body, Bbridge"/>
+            <BoxCollisionShape position="38,67,-45" roll="50" halfExtents="16,23,25" info="body, BbridgeR"/>
+            <BoxCollisionShape position="35,63,-17" pitch="25" yaw="-20" roll="40" halfExtents="16,23,16" info="body, BbridgeR"/>
+            <BoxCollisionShape position="-38,67,-45" roll="-50" halfExtents="16,23,25" info="body, BbridgeL"/>
+            <BoxCollisionShape position="-35,63,-17" pitch="25" yaw="20" roll="-40" halfExtents="16,23,16" info="body, BbridgeL"/>
+
+            <BoxCollisionShape position="0,69,80" halfExtents="8,4,80" info="body, Cbeam"/>
+            <BoxCollisionShape position="-67,18,58" roll="-22" halfExtents="13,5,53" info="body, CF, L"/>
+            <BoxCollisionShape position="-76,36,86" halfExtents="5,18,81" info="body, C, L"/>
+            <BoxCollisionShape position="-91,46,86" halfExtents="11,6,20" info="body, C, L upper beam"/>
+            <BoxCollisionShape position="-64,8,79" roll="10" halfExtents="8,3,8" info="body, C, L lower beam"/>
+            <BoxCollisionShape position="-71,55,140" pitch="-4" roll="31" halfExtents="9,5,27" info="body, CB, TopL"/>
+            <BoxCollisionShape position="-62,2,140" roll="24" halfExtents="10,24,32" info="body, CB, BottomL"/>
+            <BoxCollisionShape position="67,18,58" roll="22" halfExtents="13,5,53" info="body, CF, R"/>
+            <BoxCollisionShape position="76,36,86" halfExtents="5,18,81" info="body, C, R"/>
+            <BoxCollisionShape position="91,46,86" halfExtents="11,6,20" info="body, C, R upper beam"/>
+            <BoxCollisionShape position="64,8,79" roll="-10" halfExtents="8,3,8" info="body, C, R lower beam"/>
+            <BoxCollisionShape position="71,55,140" pitch="-4" roll="-31" halfExtents="9,5,27" info="body, CB, TopR"/>
+            <BoxCollisionShape position="62,2,140" roll="-24" halfExtents="10,24,32" info="body, CB, BottomR"/>
+            <BoxCollisionShape position="0,60,12" halfExtents="81,5,11" info="body, CF, Top"/>
+            <BoxCollisionShape position="0,55,40" pitch="15" halfExtents="81,5,20" info="body, CF, Top"/>
+            <BoxCollisionShape position="0,50,85" pitch="1" halfExtents="81,5,29" info="body, C, Top"/>
+            <BoxCollisionShape position="0,59,140" pitch="-4" halfExtents="68,5,27" info="body, CB, Top"/>
+
+            <BoxCollisionShape position="0,-7,90" halfExtents="40,4,90" info="body, bay3, Twall"/>
+            <BoxCollisionShape position="0,-15,-60" halfExtents="60,25,65" info="body, bay3, Fwall"/>
+            <BoxCollisionShape position="47,-11,90" halfExtents="13,20,90" info="body, bay3, Rwall"/>
+            <BoxCollisionShape position="-47,-11,90" halfExtents="13,20,90" info="body, bay3, Lwall"/>
+            <BoxCollisionShape position="0,-29,149" halfExtents="10,2,11" info="body, bay3, platform"/>
+            <BoxCollisionShape position="0,-20,227" halfExtents="60,20,65" info="body, bay3, Bwall"/>
+
+            <BoxCollisionShape position="0,81,238" halfExtents="26,5,59" info="body, BF, Top"/>
+            <BoxCollisionShape position="0,67,234" halfExtents="54,5,67" info="body, BF, Top"/>
+            <BoxCollisionShape position="0,77,175" pitch="-36" halfExtents="26,5,9" info="body, BF, Top"/>
+            <BoxCollisionShape position="0,62,161" pitch="-30" halfExtents="56,5,10" info="body, BF, Top"/>
+            <BoxCollisionShape position="0,69,162" halfExtents="16,7,10" info="body, BF, Top"/>
+            <BoxCollisionShape position="31,76,238" roll="-46" halfExtents="10,3,59" info="body, BF, TopR"/>
+            <BoxCollisionShape position="64,64,234" roll="-24" halfExtents="13,3,67" info="body, BF, TopR"/>
+            <BoxCollisionShape position="-31,76,238" roll="46" halfExtents="10,3,59" info="body, BF, TopL"/>
+            <BoxCollisionShape position="-64,64,234" roll="24" halfExtents="13,3,67" info="body, BF, TopL"/>
+
+            <BoxCollisionShape position="77,40,244" roll="16" halfExtents="7,20,79" info="body, BF, R"/>
+            <BoxCollisionShape position="95,9,234" roll="2" halfExtents="18,16,59" info="body, BF, R"/>
+            <BoxCollisionShape position="74,1,255" roll="-20" halfExtents="18,19,82" info="body, BF, BottomR"/>
+            <BoxCollisionShape position="66,-21,255" roll="9" halfExtents="17,5,82" info="body, BF, BottomR"/>
+            <BoxCollisionShape position="-77,40,244" roll="-16" halfExtents="7,20,79" info="body, BF, L"/>
+            <BoxCollisionShape position="-95,9,234" roll="-2" halfExtents="18,16,59" info="body, BF, L"/>
+            <BoxCollisionShape position="-74,1,255" roll="20" halfExtents="18,19,82" info="body, BF, BottomL"/>
+            <BoxCollisionShape position="-66,-21,255" roll="-9" halfExtents="17,5,82" info="body, BF, BottomL"/>
+
+            <BoxCollisionShape position="0,106,381" halfExtents="36,5,71" info="body, BTop"/>
+            <BoxCollisionShape position="0,93,299" pitch="-49" halfExtents="34,5,20" info="body, BTop"/>
+            <BoxCollisionShape position="41,101,381" roll="-42" halfExtents="10,4,71" info="body, BTopR"/>
+            <BoxCollisionShape position="-41,101,381" roll="42" halfExtents="10,4,71" info="body, BTopL"/>
+
+            <BoxCollisionShape position="78,45,332" pitch="-10" roll="-10" yaw="20" halfExtents="10,20,30" info="body, back, R"/>
+            <BoxCollisionShape position="68,77,332" pitch="-10" roll="35" yaw="20" halfExtents="10,20,30" info="body, back, TR"/>
+            <BoxCollisionShape position="50,70,290" pitch="-10" roll="35" yaw="43" halfExtents="5,20,20" info="body, back, TR"/>
+            <BoxCollisionShape position="37,95,307" pitch="-10" roll="30" yaw="43" halfExtents="5,8,8" info="body, back, TR"/>
+            <BoxCollisionShape position="52,92,332" pitch="-10" yaw="30" halfExtents="10,5,30" info="body, back, TR"/>
+            <BoxCollisionShape position="88,4,322" halfExtents="10,24,30" info="body, back, RB"/>
+            <BoxCollisionShape position="54,-24,314" roll="35" pitch="-10" halfExtents="8,5,23" info="body, back, RB"/>
+            <BoxCollisionShape position="68,-19,346" pitch="-17" roll="8" halfExtents="16,4,11" info="body, back, bottomR"/>
+            <BoxCollisionShape position="-78,45,332" pitch="-10" roll="10" yaw="-20" halfExtents="10,20,30" info="body, back, L"/>
+            <BoxCollisionShape position="-68,77,332" pitch="-10" roll="-35" yaw="-20" halfExtents="10,20,30" info="body, back, TL"/>
+            <BoxCollisionShape position="-50,70,290" pitch="-10" roll="-35" yaw="-43" halfExtents="5,20,20" info="body, back, TL"/>
+            <BoxCollisionShape position="-37,95,307" pitch="-10" roll="-30" yaw="-43" halfExtents="5,8,8" info="body, back, TL"/>
+            <BoxCollisionShape position="-52,92,332" pitch="-10" yaw="-30" halfExtents="10,5,30" info="body, back, TL"/>
+            <BoxCollisionShape position="-88,4,322" halfExtents="10,24,30" info="body, back, LB"/>
+            <BoxCollisionShape position="-54,-24,314" roll="-35" pitch="-10" halfExtents="8,5,23" info="body, back, LB"/>
+            <BoxCollisionShape position="-68,-19,346" pitch="-17" roll="-8" halfExtents="16,4,11" info="body, back, bottomL"/>
+            <BoxCollisionShape position="0,-30,314" pitch="-8" halfExtents="52,4,23" info="body, back, bottom"/>
+            <BoxCollisionShape position="0,-22,346" pitch="-24" halfExtents="52,4,11" info="body, back, bottom"/>
+
+            <BoxCollisionShape position="48,-29,400" halfExtents="5,8,58" info="body, BBottomRBeam"/>
+            <BoxCollisionShape position="48,-29,451" halfExtents="10,13,14" info="body, BBottomRBeam"/>
+            <BoxCollisionShape position="-48,-29,400" halfExtents="5,8,58" info="body, BBottomLBeam"/>
+            <BoxCollisionShape position="-48,-31,451" halfExtents="10,13,14" info="body, BBottomLBeam"/>
+
+            <BoxCollisionShape position="103,60,420" halfExtents="18,9,64" info="body, back, Rextrusion"/>
+            <BoxCollisionShape position="-103,60,420" halfExtents="18,9,64" info="body, back, Lextrusion"/>
+            <BoxCollisionShape position="-85,7,417" halfExtents="10,21,67" info="body, back, LB"/>
+            <BoxCollisionShape position="85,7,417" halfExtents="10,21,67" info="body, back, RB"/>
+            <BoxCollisionShape position="0,-8,473" halfExtents="90,6,10" info="body, back, Bback"/>
+            <BoxCollisionShape position="0,-13,474" pitch="-23" halfExtents="76,5,8" info="body, back, Bback"/>
+            <BoxCollisionShape position="-79,-13,405" roll="-12" halfExtents="15,5,73" info="body, back, BL"/>
+            <BoxCollisionShape position="79,-13,405" roll="12" halfExtents="15,5,73" info="body, back, BR"/>
+            <BoxCollisionShape position="0,-15,410" halfExtents="66,6,58" info="body, back, B"/>
+
+            <BoxCollisionShape position="78,32,440" roll="-18" halfExtents="18,35,85" info="body, bay2, Rwall"/>
+            <BoxCollisionShape position="75,71,440" roll="35" halfExtents="18,27,85" info="body, bay2, Rwall"/>
+            <BoxCollisionShape position="-78,32,440" roll="18" halfExtents="18,35,85" info="body, bay2, Lwall"/>
+            <BoxCollisionShape position="-75,71,440" roll="-35" halfExtents="18,27,85" info="body, bay2, Lwall"/>
+            <BoxCollisionShape position="0,75,435" halfExtents="72,28,90" info="body, bay2, Twall"/>
+            <BoxCollisionShape position="0,35,423" halfExtents="85,35,5" info="body, bay2, Fwall"/>
+            <BoxCollisionShape position="0,-3,465" halfExtents="84,5,60" info="body, bay2, BottomWall"/>
+            <BoxCollisionShape position="0,78,526" halfExtents="43,17,5" info="body, bay2, Twall"/>
+            
+            
+            <BoxCollisionShape position="0,7,80" halfExtents="23,1,34" info="HOOKBOX at 0,18,80, bottom"/>
+            <BoxCollisionShape position="0,29,80" halfExtents="23,1,34" info="HOOKBOX, top"/>
+            <BoxCollisionShape position="-22,18,80" halfExtents="1,12,34" info="HOOKBOX, left long"/>
+            <BoxCollisionShape position="0,18,80" halfExtents="1,12,34" info="HOOKBOX, center long"/>
+            <BoxCollisionShape position="22,18,80" halfExtents="1,12,34" info="HOOKBOX, right long"/>
+            <BoxCollisionShape position="0,18,113" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+            <BoxCollisionShape position="0,18,91" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+            <BoxCollisionShape position="0,18,69" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+            <BoxCollisionShape position="0,18,47" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+
+            <BoxCollisionShape position="0,107,80" halfExtents="23,1,34" info="HOOKBOX at 0,18,80, bottom"/>
+            <BoxCollisionShape position="0,129,80" halfExtents="23,1,34" info="HOOKBOX, top"/>
+            <BoxCollisionShape position="-22,118,80" halfExtents="1,12,34" info="HOOKBOX, left long"/>
+            <BoxCollisionShape position="0,118,80" halfExtents="1,12,34" info="HOOKBOX, center long"/>
+            <BoxCollisionShape position="22,118,80" halfExtents="1,12,34" info="HOOKBOX, right long"/>
+            <BoxCollisionShape position="0,118,113" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+            <BoxCollisionShape position="0,118,91" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+            <BoxCollisionShape position="0,118,69" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+            <BoxCollisionShape position="0,118,47" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+        </collisionShapes>
+    </Pawn>
+
+    <Pawn team=1 health=300 initialhealth=300 maxhealth=300 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmL radarname = "HIDDEN" >
+
+        <attached>
+            <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_sidearmL.mesh" scale="40" />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="-11,18,102" halfExtents="10,10,10" info="HOOK, sidearmL"/>
+            
+            <!-- <BoxCollisionShape position="-109,47,87" halfExtents="29,8,26" info="sidearmL, upper connection"/>
+            <BoxCollisionShape position="-99,-1,79" roll="15" halfExtents="40,4,9" info="sidearmL, lower connection"/>-->
+            <BoxCollisionShape position="-151,47,115" roll="15" halfExtents="16,2,105" info="sidearmL, frontTop"/>
+            <BoxCollisionShape position="-136,-7,115" roll="15" halfExtents="16,2,105" info="sidearmL, frontBottom"/>
+            <BoxCollisionShape position="-127,26,115" roll="15" halfExtents="2,28,105" info="sidearmL, frontInner"/>
+            <BoxCollisionShape position="-161,16,115" roll="15" halfExtents="2,28,105" info="sidearmL, frontOuter"/>
+            <BoxCollisionShape position="-145,21,12" roll="15" halfExtents="16,28,2" info="sidearmL, front"/>
+            <BoxCollisionShape position="-140,12,261" roll="15" halfExtents="22,41,43" info="sidearmL, back"/>
+            <!--<BoxCollisionShape position="-145,25,5" roll="15" halfExtents="10,18,5" info="sidearmL, front break"/>-->
+            <BoxCollisionShape position="-133,-13,29" roll="15" halfExtents="12,6,17" info="sidearmL, bottom cylinder"/>
+            <BoxCollisionShape position="-165,-4,31" roll="15" halfExtents="7,21,13" info="sidearmL, box"/>
+            <BoxCollisionShape position="-153,59,96" roll="15" halfExtents="6,7,60" info="sidearmL, upper beam"/>
+            <BoxCollisionShape position="-143,57,119" roll="15" halfExtents="3,4,85" info="sidearmL, upper inner beam"/>
+            <BoxCollisionShape position="-142,53,212" pitch="21" yaw="5" roll="15" halfExtents="3,4,10" info="sidearmL, upper inner beam"/>
+            <BoxCollisionShape position="-160,52,119" roll="15" halfExtents="3,4,85" info="sidearmL, upper outer beam"/>
+            <BoxCollisionShape position="-159,48,212" pitch="21" yaw="5" roll="15" halfExtents="3,4,10" info="sidearmL, upper outer beam"/>
+            <BoxCollisionShape position="-152,54,34" pitch="-46" yaw="-14" roll="15" halfExtents="6,7,10" info="sidearmL, upper beam front"/>
+            <BoxCollisionShape position="-152,54,162" pitch="30" yaw="9" roll="15" halfExtents="6,7,12" info="sidearmL, upper beam back"/>
+            <BoxCollisionShape position="-168,21,119" roll="15" halfExtents="3,5,109" info="sidearmL, outer beam"/>
+            <BoxCollisionShape position="-134,-10,169" roll="15" halfExtents="6,4,55" info="sidearmL, lower beam front"/>
+            <BoxCollisionShape position="-131,-20,217" pitch="-20" roll="15" yaw="-5" halfExtents="6,12,3" info="sidearmL, lower beam middle"/>
+            <BoxCollisionShape position="-130,-29,233" roll="15" halfExtents="6,3,15" info="sidearmL, lower beam back"/>
+            
+            <BoxCollisionShape position="-145,21,71" halfExtents="10,10,1" info="sidearmL, HOOKBOX"/>
+            <BoxCollisionShape position="-145,21,29" halfExtents="10,10,1" info="sidearmL, HOOKBOX"/>
+            <BoxCollisionShape position="-145,32,50" halfExtents="10,1,20" info="sidearmL, HOOKBOX"/>
+            <BoxCollisionShape position="-145,10,50" halfExtents="10,1,20" info="sidearmL, HOOKBOX"/>
+            <BoxCollisionShape position="-156,21,50" halfExtents="1,10,20" info="sidearmL, HOOKBOX"/>
+            <BoxCollisionShape position="-134,21,50" halfExtents="1,10,20" info="sidearmL, HOOKBOX"/>
+        </collisionShapes>
+    </Pawn>
+
+    <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmLfront radarname = "HIDDEN" >
+        <attached>
+            <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_sidearmLfront.mesh" scale="40" />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="-145,21,50" halfExtents="10,10,20" info="sidearmLfront, HOOK"/>
+            <BoxCollisionShape position="-141,15,-53" roll="15" halfExtents="27,44,62" info="sidearmLfront"/>
+            <BoxCollisionShape position="-153,59,-30" roll="15" halfExtents="4,2,38" info="sidearmLfront, top"/>
+            <BoxCollisionShape position="-153,61,-41" roll="15" halfExtents="4,4,11" info="sidearmLfront, top"/>
+            <BoxCollisionShape position="-153,60,-65" roll="15" halfExtents="4,3,4" info="sidearmLfront, top"/>
+            <BoxCollisionShape position="-153,59,-41" roll="15" halfExtents="8,2,11" info="sidearmLfront, top"/>
+        </collisionShapes>
+    </Pawn>
+
+    <Pawn team=1 health=300 initialhealth=300 maxhealth=300 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmR radarname = "HIDDEN" >
+        <attached>
+            <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_sidearmR.mesh" scale="40" />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="11,18,102" halfExtents="10,10,10" info="HOOK, sidearmR"/>
+
+        <!--<BoxCollisionShape position="109,47,87" halfExtents="29,8,26" info="sidearmR, upper connection"/>
+            <BoxCollisionShape position="99,-1,79" roll="-15" halfExtents="40,4,9" info="sidearmR, lower connection"/>-->
+            <BoxCollisionShape position="151,47,115" roll="-15" halfExtents="16,2,105" info="sidearmR, frontTop"/>
+            <BoxCollisionShape position="136,-7,115" roll="-15" halfExtents="16,2,105" info="sidearmR, frontBottom"/>
+            <BoxCollisionShape position="127,26,115" roll="-15" halfExtents="2,28,105" info="sidearmR, frontInner"/>
+            <BoxCollisionShape position="161,16,115" roll="-15" halfExtents="2,28,105" info="sidearmR, frontOuter"/>
+            <BoxCollisionShape position="145,21,12" roll="-15" halfExtents="16,28,2" info="sidearmR, front"/>
+            <BoxCollisionShape position="140,12,261" roll="-15" halfExtents="22,41,43" info="sidearmR, back"/>
+            <!--<BoxCollisionShape position="145,25,5" roll="-15" halfExtents="10,18,5" info="sidearmR, front break"/>-->
+            <BoxCollisionShape position="133,-13,29" roll="-15" halfExtents="12,6,17" info="sidearmR, bottom cylinder"/>
+            <BoxCollisionShape position="165,-4,31" roll="-15" halfExtents="7,21,13" info="sidearmR, box"/>
+            <BoxCollisionShape position="153,59,96" roll="-15" halfExtents="6,7,60" info="sidearmR, upper beam"/>
+            <BoxCollisionShape position="143,57,119" roll="-15" halfExtents="3,4,85" info="sidearmR, upper inner beam"/>
+            <BoxCollisionShape position="142,53,212" pitch="21" yaw="-5" roll="-15" halfExtents="3,4,10" info="sidearmR, upper inner beam"/>
+            <BoxCollisionShape position="160,52,119" roll="-15" halfExtents="3,4,85" info="sidearmR, upper outer beam"/>
+            <BoxCollisionShape position="159,48,212" pitch="21" yaw="-5" roll="-15" halfExtents="3,4,10" info="sidearmR, upper outer beam"/>
+            <BoxCollisionShape position="152,54,34" pitch="-46" yaw="14" roll="-15" halfExtents="6,7,10" info="sidearmR, upper beam front"/>
+            <BoxCollisionShape position="152,54,162" pitch="30" yaw="-9" roll="-15" halfExtents="6,7,12" info="sidearmR, upper beam back"/>
+            <BoxCollisionShape position="168,21,119" roll="-15" halfExtents="3,5,109" info="sidearmR, outer beam"/>
+            <BoxCollisionShape position="134,-10,169" roll="-15" halfExtents="6,4,55" info="sidearmR, lower beam front"/>
+            <BoxCollisionShape position="131,-20,217" pitch="-20" roll="-15" yaw="5" halfExtents="6,12,3" info="sidearmR, lower beam middle"/>
+            <BoxCollisionShape position="130,-29,233" roll="-15" halfExtents="6,3,15" info="sidearmR, lower beam back"/>
+
+            <BoxCollisionShape position="145,21,71" halfExtents="10,10,1" info="sidearmR, HOOKBOX"/>
+            <BoxCollisionShape position="145,21,29" halfExtents="10,10,1" info="sidearmR, HOOKBOX"/>
+            <BoxCollisionShape position="145,32,50" halfExtents="10,1,20" info="sidearmR, HOOKBOX"/>
+            <BoxCollisionShape position="145,10,50" halfExtents="10,1,20" info="sidearmR, HOOKBOX"/>
+            <BoxCollisionShape position="156,21,50" halfExtents="1,10,20" info="sidearmR, HOOKBOX"/>
+            <BoxCollisionShape position="134,21,50" halfExtents="1,10,20" info="sidearmR, HOOKBOX"/>
+        </collisionShapes>
+    </Pawn>
+
+    <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=sidearmRfront radarname = "HIDDEN" >
+        <attached>
+            <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_sidearmRfront.mesh" scale="40" />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="145,21,50" halfExtents="10,10,20" info="sidearmRfront, HOOK"/>
+            <BoxCollisionShape position="141,15,-53" roll="-15" halfExtents="27,44,62" info="sidearmRfront"/>
+            <BoxCollisionShape position="153,59,-30" roll="-15" halfExtents="4,2,38" info="sidearmRfront, top"/>
+            <BoxCollisionShape position="153,61,-41" roll="-15" halfExtents="4,4,11" info="sidearmRfront, top"/>
+            <BoxCollisionShape position="153,60,-65" roll="-15" halfExtents="4,3,4" info="sidearmRfront, top"/>
+            <BoxCollisionShape position="153,59,-41" roll="-15" halfExtents="8,2,11" info="sidearmRfront, top"/>
+        </collisionShapes>
+    </Pawn>
+
+    <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_frontL radarname = "HIDDEN" >
+        <attached>
+            <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_frontL.mesh" scale="40" />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="-11,18,58" halfExtents="10,10,10" info="HOOK, frontL"/>
+            <BoxCollisionShape position="-80,33,-320" halfExtents="7,11,54" info="frontL"/>
+            <BoxCollisionShape position="-79,31,-399" halfExtents="3,6,26" info="frontL"/>
+        </collisionShapes>
+    </Pawn>
+
+    <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_frontR radarname = "HIDDEN" >
+        <attached>
+            <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_frontR.mesh" scale="40" />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="11,18,58" halfExtents="10,10,10" info="HOOK, frontR"/>
+            <BoxCollisionShape position="80,33,-320" halfExtents="7,11,54" info="frontR"/>
+            <BoxCollisionShape position="79,31,-399" halfExtents="3,6,26" info="frontR"/>
+        </collisionShapes>
+    </Pawn>
+
+    <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_partL radarname = "HIDDEN" >
+        <attached>
+            <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_partL.mesh" scale="40" />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="-11,18,80" halfExtents="10,10,10" info="HOOK, partL"/>
+            <BoxCollisionShape position="-94,33,-179" halfExtents="11,13,45" info="partL"/>
+            <BoxCollisionShape position="-96,33,-230" halfExtents="13,17,22" info="partL"/>
+        </collisionShapes>
+    </Pawn>
+
+    <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_partR radarname = "HIDDEN" >
+        <attached>
+            <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_partR.mesh" scale="40" />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="11,18,80" halfExtents="10,10,10" info="HOOK, partR"/>
+            <BoxCollisionShape position="94,33,-179" halfExtents="11,13,45" info="partR"/>
+            <BoxCollisionShape position="96,33,-230" halfExtents="13,17,22" info="partR"/>
+        </collisionShapes>
+    </Pawn>
+    
+
+    
+    <Light type=directional position="0,0,0" direction="0.253, -0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+
+    <SpawnPoint team=0 position="0,0,0" lookat="0,0,-100" spawnclass=SpaceShip pawndesign=HeavyCruiserBody />
+    <?lua
+        dofile("includes/HeavyCruiserParts.lua")
+        placeAllSubParts(0, 0,0,0, 0,0,0)
+    ?>
+    
+    <!-- <SpawnPoint team=0 position="0,-200,0" lookat="0,-200,-100" spawnclass=SpaceShip pawndesign=HeavyCruiser /> -->
+    <!-- <SpawnPoint team=0 position="0,-100,0" lookat="0,-100,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> -->
+
+  </Scene>
+</Level>
+

Added: data/contentcreation/pps/noep/HeavyCruiser/level_files/HeavyCruiserBody.oxt
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/level_files/HeavyCruiserBody.oxt	                        (rev 0)
+++ data/contentcreation/pps/noep/HeavyCruiser/level_files/HeavyCruiserBody.oxt	2013-12-15 14:59:16 UTC (rev 9895)
@@ -0,0 +1,426 @@
+<!-- This template includes HeavyCruiser's main body only. Its parts can be attached as Pawns -->
+
+<Template name=HeavyCruiserBody>
+  <SpaceShip
+   hudtemplate            = spaceshiphud
+   camerapositiontemplate = HeavyCruiser_cameras
+   spawnparticlesource    = "Orxonox/fairytwirl"
+   spawnparticleduration  = 3
+   explosionchunks        = 6
+
+   health            = 1000
+   maxhealth         = 2000
+   initialhealth     = 1000
+
+   shieldhealth        = 1000
+   initialshieldhealth = 300
+   maxshieldhealth     = 500
+   shieldabsorption    = 0.8
+   reloadrate          = 1
+   reloadwaittime      = 1
+
+   primaryThrust     = 300
+   auxilaryThrust    = 30
+   rotationThrust    = 0.1
+
+   lift = 1;
+   stallSpeed = 220;
+
+   boostPower            = 30
+   boostPowerRate        = 1.5
+   boostRate             = 4
+   boostCooldownDuration = 10
+
+   shakeFrequency = 15
+   shakeAmplitude = 3
+
+   collisionType     = "dynamic"
+   mass              = 10000
+   linearDamping     = 0.1
+   angularDamping    = 0.5
+  >
+    <engines>
+      <MultiStateEngine position="85,0,0" template=HeavyCruiser_body_engine /> <!-- engine attached to main body-->
+      <MultiStateEngine position="-85,0,0" template=HeavyCruiser_body_engine /> <!-- engine attached to main body-->
+
+      <MultiStateEngine position="-140,0,308" template=HeavyCruiser_sidearmL_engine /> <!-- engine attached to sidearmL-->
+      <MultiStateEngine position="140,0,308" template=HeavyCruiser_sidearmR_engine /> <!-- engine attached to sidearmR-->
+    </engines>
+    <attached>
+
+        <Model mesh="HeavyCruiser_body.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>       
+
+            <!-- bay1 lights -->
+        <BlinkingBillboard position="75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
+        <BlinkingBillboard position="-75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
+        <BlinkingBillboard position="74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 />
+        <BlinkingBillboard position="-74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 />
+        <BlinkingBillboard position="73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
+        <BlinkingBillboard position="-73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
+            <!-- front position lights -->
+        <BlinkingBillboard position="67,-5,-240" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+        <BlinkingBillboard position="-67,-5,-240" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+        <BlinkingBillboard position="72,51,-380" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+        <BlinkingBillboard position="-72,51,-380" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+            <!-- rear position lights -->
+        <BlinkingBillboard position="95,-15,483" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+        <BlinkingBillboard position="-95,-15,483" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+        <BlinkingBillboard position="74,103,524" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+        <BlinkingBillboard position="-74,103,524" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+
+    </attached>
+    <collisionShapes>
+        <BoxCollisionShape position="60,35,-310" halfExtents="13,28,60" info="body, bay1, Rwall"/> 
+        <BoxCollisionShape position="-60,35,-310" halfExtents="13,28,60" info="body, bay1, Lwall"/> 
+        <BoxCollisionShape position="0,56,-310" halfExtents="65,6,60" info="body, bay1, Twall"/> 
+        <BoxCollisionShape position="0,33,-260" halfExtents="65,28,5" info="body, bay1, Bwall"/>
+        <BoxCollisionShape position="0,10,-310" halfExtents="65,5,60" info="body, bay1, BottomWall"/>  
+
+        <BoxCollisionShape position="0,35,-125" halfExtents="83,30,130" info="body, front"/>
+        <BoxCollisionShape position="0,6,-307" halfExtents="19,3,43" info="body, frontbottom"/>
+        <BoxCollisionShape position="0,5,-196" halfExtents="27,3,24" info="body, dock"/>
+        <BoxCollisionShape position="0,7,-248" pitch="25" halfExtents="63,4,12" info="body, dockF"/>
+        <BoxCollisionShape position="70,6,-120" roll="20" halfExtents="12,6,120" info="body, dockR"/>
+        <BoxCollisionShape position="63,-2,-180" halfExtents="3,3,60" info="body, dockR"/>
+        <BoxCollisionShape position="-70,6,-120" roll="-20" halfExtents="12,6,120" info="body, dockL"/>
+        <BoxCollisionShape position="-63,-2,-180" halfExtents="3,3,60" info="body, dockL"/>
+        <BoxCollisionShape position="87,32,-63" halfExtents="4,23,50" info="body, frontCR"/>
+        <BoxCollisionShape position="-87,32,-63" halfExtents="4,23,50" info="body, frontCL"/>
+
+        <BoxCollisionShape position="0,72,-213" halfExtents="37,8,60" info="body, Fbridge"/>
+        <BoxCollisionShape position="0,72,-110" halfExtents="53,11,53" info="body, Cbridge"/>
+        <BoxCollisionShape position="0,86,-110" halfExtents="40,4,40" info="body, Cbridge"/>
+        <BoxCollisionShape position="0,70,-60" halfExtents="65,11,30" info="body, Bbridge"/>
+        <BoxCollisionShape position="0,84,-45" halfExtents="33,11,26" info="body, Bbridge"/>
+        <BoxCollisionShape position="0,79,-6" pitch="10" halfExtents="32,13,17" info="body, Bbridge"/>
+        <BoxCollisionShape position="38,67,-45" roll="50" halfExtents="16,23,25" info="body, BbridgeR"/>
+        <BoxCollisionShape position="35,63,-17" pitch="25" yaw="-20" roll="40" halfExtents="16,23,16" info="body, BbridgeR"/>
+        <BoxCollisionShape position="-38,67,-45" roll="-50" halfExtents="16,23,25" info="body, BbridgeL"/>
+        <BoxCollisionShape position="-35,63,-17" pitch="25" yaw="20" roll="-40" halfExtents="16,23,16" info="body, BbridgeL"/>
+
+        <BoxCollisionShape position="0,69,80" halfExtents="8,4,80" info="body, Cbeam"/> 
+        <BoxCollisionShape position="-67,18,58" roll="-22" halfExtents="13,5,53" info="body, CF, L"/>
+        <BoxCollisionShape position="-76,36,86" halfExtents="5,18,81" info="body, C, L"/>
+        <BoxCollisionShape position="-91,46,86" halfExtents="11,6,20" info="body, C, L upper beam"/>
+        <BoxCollisionShape position="-64,8,79" roll="10" halfExtents="8,3,8" info="body, C, L lower beam"/>
+        <BoxCollisionShape position="-71,55,140" pitch="-4" roll="31" halfExtents="9,5,27" info="body, CB, TopL"/>
+        <BoxCollisionShape position="-62,2,140" roll="24" halfExtents="10,24,32" info="body, CB, BottomL"/>
+        <BoxCollisionShape position="67,18,58" roll="22" halfExtents="13,5,53" info="body, CF, R"/>
+        <BoxCollisionShape position="76,36,86" halfExtents="5,18,81" info="body, C, R"/>
+        <BoxCollisionShape position="91,46,86" halfExtents="11,6,20" info="body, C, R upper beam"/>
+        <BoxCollisionShape position="64,8,79" roll="-10" halfExtents="8,3,8" info="body, C, R lower beam"/> 
+        <BoxCollisionShape position="71,55,140" pitch="-4" roll="-31" halfExtents="9,5,27" info="body, CB, TopR"/>
+        <BoxCollisionShape position="62,2,140" roll="-24" halfExtents="10,24,32" info="body, CB, BottomR"/>
+        <BoxCollisionShape position="0,60,12" halfExtents="81,5,11" info="body, CF, Top"/>
+        <BoxCollisionShape position="0,55,40" pitch="15" halfExtents="81,5,20" info="body, CF, Top"/>
+        <BoxCollisionShape position="0,50,85" pitch="1" halfExtents="81,5,29" info="body, C, Top"/>
+        <BoxCollisionShape position="0,59,140" pitch="-4" halfExtents="68,5,27" info="body, CB, Top"/>
+
+        <BoxCollisionShape position="0,-7,90" halfExtents="40,4,90" info="body, bay3, Twall"/>
+        <BoxCollisionShape position="0,-15,-60" halfExtents="60,25,65" info="body, bay3, Fwall"/>
+        <BoxCollisionShape position="47,-11,90" halfExtents="13,20,90" info="body, bay3, Rwall"/>
+        <BoxCollisionShape position="-47,-11,90" halfExtents="13,20,90" info="body, bay3, Lwall"/>
+        <BoxCollisionShape position="0,-29,149" halfExtents="10,2,11" info="body, bay3, platform"/>
+        <BoxCollisionShape position="0,-20,227" halfExtents="60,20,65" info="body, bay3, Bwall"/>
+
+        <BoxCollisionShape position="0,81,238" halfExtents="26,5,59" info="body, BF, Top"/>
+        <BoxCollisionShape position="0,67,234" halfExtents="54,5,67" info="body, BF, Top"/>
+        <BoxCollisionShape position="0,77,175" pitch="-36" halfExtents="26,5,9" info="body, BF, Top"/>
+        <BoxCollisionShape position="0,62,161" pitch="-30" halfExtents="56,5,10" info="body, BF, Top"/>
+        <BoxCollisionShape position="0,69,162" halfExtents="16,7,10" info="body, BF, Top"/>
+        <BoxCollisionShape position="31,76,238" roll="-46" halfExtents="10,3,59" info="body, BF, TopR"/>
+        <BoxCollisionShape position="64,64,234" roll="-24" halfExtents="13,3,67" info="body, BF, TopR"/>
+        <BoxCollisionShape position="-31,76,238" roll="46" halfExtents="10,3,59" info="body, BF, TopL"/>
+        <BoxCollisionShape position="-64,64,234" roll="24" halfExtents="13,3,67" info="body, BF, TopL"/>
+
+        <BoxCollisionShape position="77,40,244" roll="16" halfExtents="7,20,79" info="body, BF, R"/>
+        <BoxCollisionShape position="95,9,234" roll="2" halfExtents="18,16,59" info="body, BF, R"/>
+        <BoxCollisionShape position="74,1,255" roll="-20" halfExtents="18,19,82" info="body, BF, BottomR"/>
+        <BoxCollisionShape position="66,-21,255" roll="9" halfExtents="17,5,82" info="body, BF, BottomR"/>
+        <BoxCollisionShape position="-77,40,244" roll="-16" halfExtents="7,20,79" info="body, BF, L"/>
+        <BoxCollisionShape position="-95,9,234" roll="-2" halfExtents="18,16,59" info="body, BF, L"/>
+        <BoxCollisionShape position="-74,1,255" roll="20" halfExtents="18,19,82" info="body, BF, BottomL"/>
+        <BoxCollisionShape position="-66,-21,255" roll="-9" halfExtents="17,5,82" info="body, BF, BottomL"/>
+
+        <BoxCollisionShape position="0,106,381" halfExtents="36,5,71" info="body, BTop"/>
+        <BoxCollisionShape position="0,93,299" pitch="-49" halfExtents="34,5,20" info="body, BTop"/>
+        <BoxCollisionShape position="41,101,381" roll="-42" halfExtents="10,4,71" info="body, BTopR"/>
+        <BoxCollisionShape position="-41,101,381" roll="42" halfExtents="10,4,71" info="body, BTopL"/>
+
+        <BoxCollisionShape position="78,45,332" pitch="-10" roll="-10" yaw="20" halfExtents="10,20,30" info="body, back, R"/>
+        <BoxCollisionShape position="68,77,332" pitch="-10" roll="35" yaw="20" halfExtents="10,20,30" info="body, back, TR"/>
+        <BoxCollisionShape position="50,70,290" pitch="-10" roll="35" yaw="43" halfExtents="5,20,20" info="body, back, TR"/>
+        <BoxCollisionShape position="37,95,307" pitch="-10" roll="30" yaw="43" halfExtents="5,8,8" info="body, back, TR"/>
+        <BoxCollisionShape position="52,92,332" pitch="-10" yaw="30" halfExtents="10,5,30" info="body, back, TR"/>
+        <BoxCollisionShape position="88,4,322" halfExtents="10,24,30" info="body, back, RB"/>
+        <BoxCollisionShape position="54,-24,314" roll="35" pitch="-10" halfExtents="8,5,23" info="body, back, RB"/>
+        <BoxCollisionShape position="68,-19,346" pitch="-17" roll="8" halfExtents="16,4,11" info="body, back, bottomR"/>
+        <BoxCollisionShape position="-78,45,332" pitch="-10" roll="10" yaw="-20" halfExtents="10,20,30" info="body, back, L"/>
+        <BoxCollisionShape position="-68,77,332" pitch="-10" roll="-35" yaw="-20" halfExtents="10,20,30" info="body, back, TL"/>
+        <BoxCollisionShape position="-50,70,290" pitch="-10" roll="-35" yaw="-43" halfExtents="5,20,20" info="body, back, TL"/>
+        <BoxCollisionShape position="-37,95,307" pitch="-10" roll="-30" yaw="-43" halfExtents="5,8,8" info="body, back, TL"/>
+        <BoxCollisionShape position="-52,92,332" pitch="-10" yaw="-30" halfExtents="10,5,30" info="body, back, TL"/>
+        <BoxCollisionShape position="-88,4,322" halfExtents="10,24,30" info="body, back, LB"/>
+        <BoxCollisionShape position="-54,-24,314" roll="-35" pitch="-10" halfExtents="8,5,23" info="body, back, LB"/>
+        <BoxCollisionShape position="-68,-19,346" pitch="-17" roll="-8" halfExtents="16,4,11" info="body, back, bottomL"/>
+        <BoxCollisionShape position="0,-30,314" pitch="-8" halfExtents="52,4,23" info="body, back, bottom"/>
+        <BoxCollisionShape position="0,-22,346" pitch="-24" halfExtents="52,4,11" info="body, back, bottom"/>
+
+        <BoxCollisionShape position="48,-29,400" halfExtents="5,8,58" info="body, BBottomRBeam"/>
+        <BoxCollisionShape position="48,-29,451" halfExtents="10,13,14" info="body, BBottomRBeam"/>
+        <BoxCollisionShape position="-48,-29,400" halfExtents="5,8,58" info="body, BBottomLBeam"/>
+        <BoxCollisionShape position="-48,-31,451" halfExtents="10,13,14" info="body, BBottomLBeam"/>
+
+        <BoxCollisionShape position="103,60,420" halfExtents="18,9,64" info="body, back, Rextrusion"/>
+        <BoxCollisionShape position="-103,60,420" halfExtents="18,9,64" info="body, back, Lextrusion"/>
+        <BoxCollisionShape position="-85,7,417" halfExtents="10,21,67" info="body, back, LB"/>
+        <BoxCollisionShape position="85,7,417" halfExtents="10,21,67" info="body, back, RB"/>
+        <BoxCollisionShape position="0,-8,473" halfExtents="90,6,10" info="body, back, Bback"/>
+        <BoxCollisionShape position="0,-13,474" pitch="-23" halfExtents="76,5,8" info="body, back, Bback"/>
+        <BoxCollisionShape position="-79,-13,405" roll="-12" halfExtents="15,5,73" info="body, back, BL"/>
+        <BoxCollisionShape position="79,-13,405" roll="12" halfExtents="15,5,73" info="body, back, BR"/>
+        <BoxCollisionShape position="0,-15,410" halfExtents="66,6,58" info="body, back, B"/>
+
+        <BoxCollisionShape position="78,32,440" roll="-18" halfExtents="18,35,85" info="body, bay2, Rwall"/>
+        <BoxCollisionShape position="75,71,440" roll="35" halfExtents="18,27,85" info="body, bay2, Rwall"/>             
+        <BoxCollisionShape position="-78,32,440" roll="18" halfExtents="18,35,85" info="body, bay2, Lwall"/>
+        <BoxCollisionShape position="-75,71,440" roll="-35" halfExtents="18,27,85" info="body, bay2, Lwall"/>             
+        <BoxCollisionShape position="0,75,435" halfExtents="72,28,90" info="body, bay2, Twall"/>
+        <BoxCollisionShape position="0,35,423" halfExtents="85,35,5" info="body, bay2, Fwall"/> 
+        <BoxCollisionShape position="0,-3,465" halfExtents="84,5,60" info="body, bay2, BottomWall"/>
+        <BoxCollisionShape position="0,78,526" halfExtents="43,17,5" info="body, bay2, Twall"/> 
+        
+        
+        <BoxCollisionShape position="0,7,80" halfExtents="23,1,34" info="HOOKBOX at 0,18,80, bottom"/>
+        <BoxCollisionShape position="0,29,80" halfExtents="23,1,34" info="HOOKBOX, top"/>
+        <BoxCollisionShape position="-22,18,80" halfExtents="1,12,34" info="HOOKBOX, left long"/>
+        <BoxCollisionShape position="0,18,80" halfExtents="1,12,34" info="HOOKBOX, center long"/>
+        <BoxCollisionShape position="22,18,80" halfExtents="1,12,34" info="HOOKBOX, right long"/>
+        <BoxCollisionShape position="0,18,113" halfExtents="23,12,1" info="HOOKBOX, wide"/> 
+        <BoxCollisionShape position="0,18,91" halfExtents="23,12,1" info="HOOKBOX, wide"/> 
+        <BoxCollisionShape position="0,18,69" halfExtents="23,12,1" info="HOOKBOX, wide"/> 
+        <BoxCollisionShape position="0,18,47" halfExtents="23,12,1" info="HOOKBOX, wide"/> 
+        
+<!-- Following the position of the other parts collisionboxes, used to attach them to the body --> 
+<!--         <BoxCollisionShape position="-11,18,102" halfExtents="10,10,10" info="sidearmL, HOOK"/>
+        <BoxCollisionShape position="11,18,102" halfExtents="10,10,10" info="sidearmR, HOOK"/>
+        <BoxCollisionShape position="-11,18,80" halfExtents="10,10,10" info="partL, HOOK"/>
+        <BoxCollisionShape position="11,18,80" halfExtents="10,10,10" info="partR, HOOK"/>
+        <BoxCollisionShape position="-11,18,58" halfExtents="10,10,10" info="frontL, HOOK"/>
+        <BoxCollisionShape position="11,18,58" halfExtents="10,10,10" info="frontR, HOOK"/> -->
+    </collisionShapes>
+<?lua
+  include("../includes/weaponSettingsHeavyCruiserBody.oxi")
+?>
+  </SpaceShip>
+
+</Template>
+
+
+
+
+<Template name=HeavyCruiser_cameras defaults=0>
+  <SpaceShip>
+    <camerapositions>
+      <CameraPosition position="0,200, 1000" drag=true mouselook=true />
+      <CameraPosition position="0,100, 1000" drag=true mouselook=true />
+      <CameraPosition position="0,150,600" drag=true mouselook=true />
+      <CameraPosition position="0,80,-300" drag=false mouselook=false />
+      <CameraPosition position="200,80,300" drag=false mouselook=false />
+      <CameraPosition position="0,1100,60" pitch="-90" drag=false mouselook=true />
+    </camerapositions>
+  </SpaceShip>
+</Template>
+
+
+
+
+<Template name=HeavyCruiser_body_engine baseclass=MultiStateEngine>
+  <MultiStateEngine
+   boostfactor    = 2
+
+   speedfront     = 150
+   speedback      =  40
+   speedleftright =  40
+   speedupdown    =  40
+
+   defEngineSndNormal = "sounds/Engine_low.ogg"
+   defEngineSndBoost = "sounds/Engine_high.ogg"
+
+   accelerationfront     = 10
+   accelerationbrake     = 8
+   accelerationback      =  4
+   accelerationleftright =  4
+   accelerationupdown    =  4
+  >
+    <EffectContainer condition="idle">
+      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+    </EffectContainer>
+    <EffectContainer condition="not idle">
+      <FadingBillboard mainstate=activity active=false scale=0.7 position="-66,87,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.7 position="-73,77,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.7 position="-80,68,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.8 position="-86,58,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.7 position="-82,46,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.7 position="-80,34,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.7 position="-76,21,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.6 position="-71,9,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+
+      <FadingBillboard mainstate=activity active=false scale=0.7 position="66,87,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.7 position="73,77,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.7 position="80,68,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.8 position="86,58,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.7 position="82,46,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.7 position="80,34,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.7 position="76,21,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.6 position="71,9,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+    <EffectContainer condition="normal or brake">
+    </EffectContainer>
+    <EffectContainer condition="normal or boost">
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="66,87,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="73,77,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=1.2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="80,68,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=1.5 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="86,58,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="82,46,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=1.5 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="80,34,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=1.4 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="76,21,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=1.2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="71,9,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-66,87,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-73,77,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=1.2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-80,68,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=1.5 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-86,58,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-82,46,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=1.5 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-80,34,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=1.4 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-76,21,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=1.2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-71,9,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="85,58,525" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-85,58,525" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ </EffectContainer>
+    <EffectContainer condition="boost">
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="66,87,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=0.5 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="73,77,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=0.6 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="80,68,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=0.7 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="86,58,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="82,46,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=0.7 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="80,34,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=0.7 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="76,21,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=0.6 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="71,9,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=0.5 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-66,87,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=0.5 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-73,77,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=0.6 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-80,68,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=0.7 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-86,58,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-82,46,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=0.7 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-80,34,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=0.7 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-76,21,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=0.6 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-71,9,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=0.5 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+    </EffectContainer>
+<!--    <EffectContainer condition="brake">
+      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+-->
+  </MultiStateEngine>
+</Template>
+
+
+<Template name=HeavyCruiser_sidearmL_engine baseclass=MultiStateEngine>
+  <MultiStateEngine
+   boostfactor    = 2
+
+   speedfront     = 300
+   speedback      =  50
+   speedleftright =  50
+   speedupdown    =  50
+
+   defEngineSndNormal = "sounds/Engine_low.ogg"
+   defEngineSndBoost = "sounds/Engine_high.ogg"
+
+   accelerationfront     = 10
+   accelerationbrake     = 8
+   accelerationback      =  4
+   accelerationleftright =  4
+   accelerationupdown    =  4
+  >
+    <EffectContainer condition="idle">
+      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+    </EffectContainer>
+    <EffectContainer condition="not idle">
+      <FadingBillboard mainstate=activity active=false scale=1 position="-147,35,308" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=1 position="-136,-5,308" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+    <EffectContainer condition="normal or brake">
+    </EffectContainer>
+    <EffectContainer condition="normal or boost">
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-147,35,308" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-136,-5,308" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-147,35,308" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-136,-5,308" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ </EffectContainer>
+    <EffectContainer condition="boost">
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-148,35,308" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-136,-5,308" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+    </EffectContainer>
+<!--    <EffectContainer condition="brake">
+
+      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+-->
+  </MultiStateEngine>
+</Template>
+
+
+<Template name=HeavyCruiser_sidearmR_engine baseclass=MultiStateEngine>
+  <MultiStateEngine
+   boostfactor    = 2
+
+   speedfront     = 300
+   speedback      =  50
+   speedleftright =  50
+   speedupdown    =  50
+
+   defEngineSndNormal = "sounds/Engine_low.ogg"
+   defEngineSndBoost = "sounds/Engine_high.ogg"
+
+   accelerationfront     = 10
+   accelerationbrake     = 8
+   accelerationback      =  4
+   accelerationleftright =  4
+   accelerationupdown    =  4
+  >
+    <EffectContainer condition="idle">
+      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+    </EffectContainer>
+    <EffectContainer condition="not idle">
+      <FadingBillboard mainstate=activity active=false scale=1 position="147,35,308" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=1 position="136,-5,308" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+    <EffectContainer condition="normal or brake">
+    </EffectContainer>
+    <EffectContainer condition="normal or boost">
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="147,35,308" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="136,-5,308" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="147,35,308" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="136,-5,308" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ </EffectContainer>
+    <EffectContainer condition="boost">
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="147,35,308" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="136,-5,308" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+    </EffectContainer>
+<!--    <EffectContainer condition="brake">
+      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+-->
+  </MultiStateEngine>
+</Template>

Added: data/contentcreation/pps/noep/HeavyCruiser/level_files/HeavyCruiserParts.lua
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/level_files/HeavyCruiserParts.lua	                        (rev 0)
+++ data/contentcreation/pps/noep/HeavyCruiser/level_files/HeavyCruiserParts.lua	2013-12-15 14:59:16 UTC (rev 9895)
@@ -0,0 +1,168 @@
+--[[ place all parts
+places all sub-parts of HeavyCruiser as Pawns
+  posX, posY, posZ - position in space
+  dirX, dirY, dirZ - direction
+  team - team
+--]]
+
+function placeAllSubParts(team, posX, posY, posZ, dirX, dirY, dirZ)
+    placeSidearmL(team, posX, posY, posZ, dirX, dirY, dirZ)
+    placeSidearmLfront(team, posX, posY, posZ, dirX, dirY, dirZ)
+    placeSidearmR(team, posX, posY, posZ, dirX, dirY, dirZ)
+    placeSidearmRfront(team, posX, posY, posZ, dirX, dirY, dirZ)
+    placeFrontL(team, posX, posY, posZ, dirX, dirY, dirZ)
+    placeFrontR(team, posX, posY, posZ, dirX, dirY, dirZ)
+    placePartL(team, posX, posY, posZ, dirX, dirY, dirZ)
+    placePartR(team, posX, posY, posZ, dirX, dirY, dirZ)
+end
+
+
+--[[ place individual parts
+places sub-parts of HeavyCruiser as Pawns
+  posX, posY, posZ - position in space
+  dirX, dirY, dirZ - direction arguments
+  team - team
+--]]
+
+function placeSidearmL(team, posX, posY, posZ, dirX, dirY, dirZ)
+    print("<Pawn health=300 initialhealth=300 maxhealth=300 ")
+        print("position = \"")
+            print(posX) print(",")
+            print(posY) print(",")
+            print(posZ) print("\" ")
+        print("direction = \"")
+            print(dirX) print(",")
+            print(dirY) print(",")
+            print(dirZ) print("\" ")
+        print("team = ")
+            print(team) print(" ")
+    print("collisionType=dynamic mass=100 name=HeavyCruiser_sidearmL radarname = \"HIDDEN\" >")
+    print("<attached> <Model position=\"0,0,0\" direction=\"-1,0,0\" mesh=\"HeavyCruiser_sidearmL.mesh\" scale=\"40\" /> </attached> <collisionShapes> <BoxCollisionShape position=\"-11,18,102\" halfExtents=\"10,10,10\" info=\"HOOK, sidearmL\"/> <BoxCollisionShape position=\"-151,47,115\" roll=\"15\" halfExtents=\"16,2,105\" info=\"sidearmL, frontTop\"/> <BoxCollisionShape position=\"-136,-7,115\" roll=\"15\" halfExtents=\"16,2,105\" info=\"sidearmL, frontBottom\"/> <BoxCollisionShape position=\"-127,26,115\" roll=\"15\" halfExtents=\"2,28,105\" info=\"sidearmL, frontInner\"/> <BoxCollisionShape position=\"-161,16,115\" roll=\"15\" halfExtents=\"2,28,105\" info=\"sidearmL, frontOuter\"/> <BoxCollisionShape position=\"-145,21,12\" roll=\"15\" halfExtents=\"16,28,2\" info=\"sidearmL, front\"/> <BoxCollisionShape position=\"-140,12,261\" roll=\"15\" halfExtents=\"22,41,43\" info=\"sidearmL, back\"/> <BoxCollisionShape position=\"-133,-13,29\" roll=\"15\" halfExtents=\"12,6,17\" info=\"sidearmL, bottom cylinder\"/> <BoxCollisionShape position=\"-165,-4,31\" roll=\"15\" halfExtents=\"7,21,13\" info=\"sidearmL, box\"/> <BoxCollisionShape position=\"-153,59,96\" roll=\"15\" halfExtents=\"6,7,60\" info=\"sidearmL, upper beam\"/> <BoxCollisionShape position=\"-143,57,119\" roll=\"15\" halfExtents=\"3,4,85\" info=\"sidearmL, upper inner beam\"/> <BoxCollisionShape position=\"-142,53,212\" pitch=\"21\" yaw=\"5\" roll=\"15\" halfExtents=\"3,4,10\" info=\"sidearmL, upper inner beam\"/> <BoxCollisionShape position=\"-160,52,119\" roll=\"15\" halfExtents=\"3,4,85\" info=\"sidearmL, upper outer beam\"/> <BoxCollisionShape position=\"-159,48,212\" pitch=\"21\" yaw=\"5\" roll=\"15\" halfExtents=\"3,4,10\" info=\"sidearmL, upper outer beam\"/> <BoxCollisionShape position=\"-152,54,34\" pitch=\"-46\" yaw=\"-14\" roll=\"15\" halfExtents=\"6,7,10\" info=\"sidearmL, upper beam front\"/> <BoxCollisionShape position=\"-152,54,162\" pitch=\"30\" yaw=\"9\" roll=\"15\" halfExtents=\"6,7,12\" info=\"sidearmL, upper beam back\"/> <BoxCollisionShape position=\"-168,21,119\" roll=\"15\" halfExtents=\"3,5,109\" info=\"sidearmL, outer beam\"/> <BoxCollisionShape position=\"-134,-10,169\" roll=\"15\" halfExtents=\"6,4,55\" info=\"sidearmL, lower beam front\"/> <BoxCollisionShape position=\"-131,-20,217\" pitch=\"-20\" roll=\"15\" yaw=\"-5\" halfExtents=\"6,12,3\" info=\"sidearmL, lower beam middle\"/> <BoxCollisionShape position=\"-130,-29,233\" roll=\"15\" halfExtents=\"6,3,15\" info=\"sidearmL, lower beam back\"/> <BoxCollisionShape position=\"-145,21,71\" halfExtents=\"10,10,1\" info=\"sidearmL, HOOKBOX\"/> <BoxCollisionShape position=\"-145,21,29\" halfExtents=\"10,10,1\" info=\"sidearmL, HOOKBOX\"/> <BoxCollisionShape position=\"-145,32,50\" halfExtents=\"10,1,20\" info=\"sidearmL, HOOKBOX\"/> <BoxCollisionShape position=\"-145,10,50\" halfExtents=\"10,1,20\" info=\"sidearmL, HOOKBOX\"/> <BoxCollisionShape position=\"-156,21,50\" halfExtents=\"1,10,20\" info=\"sidearmL, HOOKBOX\"/> <BoxCollisionShape position=\"-134,21,50\" halfExtents=\"1,10,20\" info=\"sidearmL, HOOKBOX\"/> </collisionShapes>")
+    print("</Pawn>")
+end
+
+
+function placeSidearmLfront(team, posX, posY, posZ, dirX, dirY, dirZ)
+    print("<Pawn health=100 initialhealth=100 maxhealth=100 ")
+        print("position = \"")
+            print(posX) print(",")
+            print(posY) print(",")
+            print(posZ) print("\" ")
+        print("direction = \"")
+            print(dirX) print(",")
+            print(dirY) print(",")
+            print(dirZ) print("\" ")
+        print("team = ")
+            print(team) print(" ")
+    print("collisionType=dynamic mass=100 name=HeavyCruiser_sidearmLfront radarname = \"HIDDEN\" >")
+    print(" <attached> <Model position=\"0,0,0\" direction=\"-1,0,0\" mesh=\"HeavyCruiser_sidearmLfront.mesh\" scale=\"40\" /> </attached> <collisionShapes> <BoxCollisionShape position=\"-145,21,50\" halfExtents=\"10,10,20\" info=\"sidearmLfront, HOOK\"/> <BoxCollisionShape position=\"-141,15,-53\" roll=\"15\" halfExtents=\"27,44,62\" info=\"sidearmLfront\"/> <BoxCollisionShape position=\"-153,59,-30\" roll=\"15\" halfExtents=\"4,2,38\" info=\"sidearmLfront, top\"/> <BoxCollisionShape position=\"-153,61,-41\" roll=\"15\" halfExtents=\"4,4,11\" info=\"sidearmLfront, top\"/> <BoxCollisionShape position=\"-153,60,-65\" roll=\"15\" halfExtents=\"4,3,4\" info=\"sidearmLfront, top\"/> <BoxCollisionShape position=\"-153,59,-41\" roll=\"15\" halfExtents=\"8,2,11\" info=\"sidearmLfront, top\"/> </collisionShapes>")
+    print("</Pawn>")
+end
+
+
+function placeSidearmR(team, posX, posY, posZ, dirX, dirY, dirZ)
+    print("<Pawn health=300 initialhealth=300 maxhealth=300 ")
+        print("position = \"")
+            print(posX) print(",")
+            print(posY) print(",")
+            print(posZ) print("\" ")
+        print("direction = \"")
+            print(dirX) print(",")
+            print(dirY) print(",")
+            print(dirZ) print("\" ")
+        print("team = ")
+            print(team) print(" ")
+    print("collisionType=dynamic mass=100 name=HeavyCruiser_sidearmR radarname = \"HIDDEN\" >")
+    print("<attached> <Model position=\"0,0,0\" direction=\"-1,0,0\" mesh=\"HeavyCruiser_sidearmR.mesh\" scale=\"40\" /> </attached> <collisionShapes> <BoxCollisionShape position=\"11,18,102\" halfExtents=\"10,10,10\" info=\"HOOK, sidearmR\"/> <BoxCollisionShape position=\"151,47,115\" roll=\"-15\" halfExtents=\"16,2,105\" info=\"sidearmR, frontTop\"/> <BoxCollisionShape position=\"136,-7,115\" roll=\"-15\" halfExtents=\"16,2,105\" info=\"sidearmR, frontBottom\"/> <BoxCollisionShape position=\"127,26,115\" roll=\"-15\" halfExtents=\"2,28,105\" info=\"sidearmR, frontInner\"/> <BoxCollisionShape position=\"161,16,115\" roll=\"-15\" halfExtents=\"2,28,105\" info=\"sidearmR, frontOuter\"/> <BoxCollisionShape position=\"145,21,12\" roll=\"-15\" halfExtents=\"16,28,2\" info=\"sidearmR, front\"/> <BoxCollisionShape position=\"140,12,261\" roll=\"-15\" halfExtents=\"22,41,43\" info=\"sidearmR, back\"/> <BoxCollisionShape position=\"133,-13,29\" roll=\"-15\" halfExtents=\"12,6,17\" info=\"sidearmR, bottom cylinder\"/> <BoxCollisionShape position=\"165,-4,31\" roll=\"-15\" halfExtents=\"7,21,13\" info=\"sidearmR, box\"/> <BoxCollisionShape position=\"153,59,96\" roll=\"-15\" halfExtents=\"6,7,60\" info=\"sidearmR, upper beam\"/> <BoxCollisionShape position=\"143,57,119\" roll=\"-15\" halfExtents=\"3,4,85\" info=\"sidearmR, upper inner beam\"/> <BoxCollisionShape position=\"142,53,212\" pitch=\"21\" yaw=\"-5\" roll=\"-15\" halfExtents=\"3,4,10\" info=\"sidearmR, upper inner beam\"/> <BoxCollisionShape position=\"160,52,119\" roll=\"-15\" halfExtents=\"3,4,85\" info=\"sidearmR, upper outer beam\"/> <BoxCollisionShape position=\"159,48,212\" pitch=\"21\" yaw=\"-5\" roll=\"-15\" halfExtents=\"3,4,10\" info=\"sidearmR, upper outer beam\"/> <BoxCollisionShape position=\"152,54,34\" pitch=\"-46\" yaw=\"14\" roll=\"-15\" halfExtents=\"6,7,10\" info=\"sidearmR, upper beam front\"/> <BoxCollisionShape position=\"152,54,162\" pitch=\"30\" yaw=\"-9\" roll=\"-15\" halfExtents=\"6,7,12\" info=\"sidearmR, upper beam back\"/> <BoxCollisionShape position=\"168,21,119\" roll=\"-15\" halfExtents=\"3,5,109\" info=\"sidearmR, outer beam\"/> <BoxCollisionShape position=\"134,-10,169\" roll=\"-15\" halfExtents=\"6,4,55\" info=\"sidearmR, lower beam front\"/> <BoxCollisionShape position=\"131,-20,217\" pitch=\"-20\" roll=\"-15\" yaw=\"5\" halfExtents=\"6,12,3\" info=\"sidearmR, lower beam middle\"/> <BoxCollisionShape position=\"130,-29,233\" roll=\"-15\" halfExtents=\"6,3,15\" info=\"sidearmR, lower beam back\"/> <BoxCollisionShape position=\"145,21,71\" halfExtents=\"10,10,1\" info=\"sidearmR, HOOKBOX\"/> <BoxCollisionShape position=\"145,21,29\" halfExtents=\"10,10,1\" info=\"sidearmR, HOOKBOX\"/> <BoxCollisionShape position=\"145,32,50\" halfExtents=\"10,1,20\" info=\"sidearmR, HOOKBOX\"/> <BoxCollisionShape position=\"145,10,50\" halfExtents=\"10,1,20\" info=\"sidearmR, HOOKBOX\"/> <BoxCollisionShape position=\"156,21,50\" halfExtents=\"1,10,20\" info=\"sidearmR, HOOKBOX\"/> <BoxCollisionShape position=\"134,21,50\" halfExtents=\"1,10,20\" info=\"sidearmR, HOOKBOX\"/> </collisionShapes>")
+    print("</Pawn>")
+end
+
+
+function placeSidearmRfront(team, posX, posY, posZ, dirX, dirY, dirZ)
+    print("<Pawn health=100 initialhealth=100 maxhealth=100 ")
+        print("position = \"")
+            print(posX) print(",")
+            print(posY) print(",")
+            print(posZ) print("\" ")
+        print("direction = \"")
+            print(dirX) print(",")
+            print(dirY) print(",")
+            print(dirZ) print("\" ")
+        print("team = ")
+            print(team) print(" ")
+    print("collisionType=dynamic mass=100 name=HeavyCruiser_sidearmRfront radarname = \"HIDDEN\" >")
+    print("<attached> <Model position=\"0,0,0\" direction=\"-1,0,0\" mesh=\"HeavyCruiser_sidearmRfront.mesh\" scale=\"40\" /> </attached> <collisionShapes> <BoxCollisionShape position=\"145,21,50\" halfExtents=\"10,10,20\" info=\"sidearmRfront, HOOK\"/> <BoxCollisionShape position=\"141,15,-53\" roll=\"-15\" halfExtents=\"27,44,62\" info=\"sidearmRfront\"/> <BoxCollisionShape position=\"153,59,-30\" roll=\"-15\" halfExtents=\"4,2,38\" info=\"sidearmRfront, top\"/> <BoxCollisionShape position=\"153,61,-41\" roll=\"-15\" halfExtents=\"4,4,11\" info=\"sidearmRfront, top\"/> <BoxCollisionShape position=\"153,60,-65\" roll=\"-15\" halfExtents=\"4,3,4\" info=\"sidearmRfront, top\"/> <BoxCollisionShape position=\"153,59,-41\" roll=\"-15\" halfExtents=\"8,2,11\" info=\"sidearmRfront, top\"/> </collisionShapes>")
+    print("</Pawn>")
+end
+
+
+function placeFrontL(team, posX, posY, posZ, dirX, dirY, dirZ)
+    print("<Pawn health=100 initialhealth=100 maxhealth=100 ")
+        print("position = \"")
+            print(posX) print(",")
+            print(posY) print(",")
+            print(posZ) print("\" ")
+        print("direction = \"")
+            print(dirX) print(",")
+            print(dirY) print(",")
+            print(dirZ) print("\" ")
+        print("team = ")
+            print(team) print(" ")
+    print("collisionType=dynamic mass=100 name=HeavyCruiser_frontL radarname = \"HIDDEN\" >")
+    print(" <attached> <Model position=\"0,0,0\" direction=\"-1,0,0\" mesh=\"HeavyCruiser_frontL.mesh\" scale=\"40\" /> </attached> <collisionShapes> <BoxCollisionShape position=\"-11,18,58\" halfExtents=\"10,10,10\" info=\"HOOK, frontL\"/> <BoxCollisionShape position=\"-80,33,-320\" halfExtents=\"7,11,54\" info=\"frontL\"/> <BoxCollisionShape position=\"-79,31,-399\" halfExtents=\"3,6,26\" info=\"frontL\"/> </collisionShapes>")
+    print("</Pawn>")
+end
+
+
+function placeFrontR(team, posX, posY, posZ, dirX, dirY, dirZ)
+    print("<Pawn health=100 initialhealth=100 maxhealth=100 ")
+        print("position = \"")
+            print(posX) print(",")
+            print(posY) print(",")
+            print(posZ) print("\" ")
+        print("direction = \"")
+            print(dirX) print(",")
+            print(dirY) print(",")
+            print(dirZ) print("\" ")
+        print("team = ")
+            print(team) print(" ")
+    print("collisionType=dynamic mass=100 name=HeavyCruiser_frontR radarname = \"HIDDEN\" >")
+    print(" <attached> <Model position=\"0,0,0\" direction=\"-1,0,0\" mesh=\"HeavyCruiser_frontR.mesh\" scale=\"40\" /> </attached> <collisionShapes> <BoxCollisionShape position=\"11,18,58\" halfExtents=\"10,10,10\" info=\"HOOK, frontR\"/> <BoxCollisionShape position=\"80,33,-320\" halfExtents=\"7,11,54\" info=\"frontR\"/> <BoxCollisionShape position=\"79,31,-399\" halfExtents=\"3,6,26\" info=\"frontR\"/> </collisionShapes>")
+    print("</Pawn>")
+end
+
+
+function placePartL(team, posX, posY, posZ, dirX, dirY, dirZ)
+    print("<Pawn health=100 initialhealth=100 maxhealth=100 ")
+        print("position = \"")
+            print(posX) print(",")
+            print(posY) print(",")
+            print(posZ) print("\" ")
+        print("direction = \"")
+            print(dirX) print(",")
+            print(dirY) print(",")
+            print(dirZ) print("\" ")
+        print("team = ")
+            print(team) print(" ")
+    print("collisionType=dynamic mass=100 name=HeavyCruiser_partL radarname = \"HIDDEN\" >")
+    print("<attached> <Model position=\"0,0,0\" direction=\"-1,0,0\" mesh=\"HeavyCruiser_partL.mesh\" scale=\"40\" /> </attached> <collisionShapes> <BoxCollisionShape position=\"-11,18,80\" halfExtents=\"10,10,10\" info=\"HOOK, partL\"/> <BoxCollisionShape position=\"-94,33,-179\" halfExtents=\"11,13,45\" info=\"partL\"/> <BoxCollisionShape position=\"-96,33,-230\" halfExtents=\"13,17,22\" info=\"partL\"/> </collisionShapes>")
+    print("</Pawn>")
+end
+
+
+function placePartR(team, posX, posY, posZ, dirX, dirY, dirZ)
+    print("<Pawn health=100 initialhealth=100 maxhealth=100 ")
+        print("position = \"")
+            print(posX) print(",")
+            print(posY) print(",")
+            print(posZ) print("\" ")
+        print("direction = \"")
+            print(dirX) print(",")
+            print(dirY) print(",")
+            print(dirZ) print("\" ")
+        print("team = ")
+            print(team) print(" ")
+    print("collisionType=dynamic mass=100 name=HeavyCruiser_partR radarname = \"HIDDEN\" >")
+    print(" <attached> <Model position=\"0,0,0\" direction=\"-1,0,0\" mesh=\"HeavyCruiser_partR.mesh\" scale=\"40\" /> </attached> <collisionShapes> <BoxCollisionShape position=\"11,18,80\" halfExtents=\"10,10,10\" info=\"HOOK, partR\"/> <BoxCollisionShape position=\"94,33,-179\" halfExtents=\"11,13,45\" info=\"partR\"/> <BoxCollisionShape position=\"96,33,-230\" halfExtents=\"13,17,22\" info=\"partR\"/> </collisionShapes>")
+    print("</Pawn>")
+end
\ No newline at end of file

Added: data/contentcreation/pps/noep/HeavyCruiser/level_files/HeavyCruiser_level.png
===================================================================
(Binary files differ)


Property changes on: data/contentcreation/pps/noep/HeavyCruiser/level_files/HeavyCruiser_level.png
___________________________________________________________________
Added: svn:mime-type
   + application/octet-stream

Added: data/contentcreation/pps/noep/HeavyCruiser/level_files/weaponSettingsHeavyCruiser.oxi
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/level_files/weaponSettingsHeavyCruiser.oxi	                        (rev 0)
+++ data/contentcreation/pps/noep/HeavyCruiser/level_files/weaponSettingsHeavyCruiser.oxi	2013-12-15 14:59:16 UTC (rev 9895)
@@ -0,0 +1,53 @@
+    <weaponslots>
+      <WeaponSlot position="79,30,-420" />
+      <WeaponSlot position="-79,30,-420" />  
+      <WeaponSlot position="-60,30,-370" />
+    </weaponslots>
+    <weaponsets>
+      <WeaponSet firemode=0 />
+      <WeaponSet firemode=1 />
+      <WeaponSet firemode=2 />
+      <WeaponSet firemode=3 />
+    </weaponsets>
+    <weapons>
+      <WeaponPack>
+        <links>
+          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
+          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
+          <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
+          <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
+        </links>
+        <Weapon>
+          <attached>
+            <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,0" />
+            <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" />
+            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 />
+          </attached>
+          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
+          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
+          <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
+        </Weapon>
+        <Weapon>
+          <attached>
+            <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,-10" />
+            <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,-10" />
+            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,-10.3" scale=0.6 />
+          </attached>
+          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
+          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
+          <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
+        </Weapon>
+        <Weapon>
+          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
+          <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
+        </Weapon>
+      </WeaponPack>
+      <WeaponPack>
+        <links>
+          <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
+        </links>
+        <!--Weapon>
+          <EnergyDrink mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" />
+        </Weapon-->
+      </WeaponPack>
+    </weapons>

Added: data/contentcreation/pps/noep/HeavyCruiser/level_files/weaponSettingsHeavyCruiserBody.oxi
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/level_files/weaponSettingsHeavyCruiserBody.oxi	                        (rev 0)
+++ data/contentcreation/pps/noep/HeavyCruiser/level_files/weaponSettingsHeavyCruiserBody.oxi	2013-12-15 14:59:16 UTC (rev 9895)
@@ -0,0 +1,47 @@
+    <weaponslots>
+      <WeaponSlot position="79,30,-450" /> <!-- z value should be -420, increased to avoid destroying front parts-->
+      <WeaponSlot position="-79,30,-450" />  
+      <WeaponSlot position="-60,30,-370" />
+    </weaponslots>
+    <weaponsets>
+      <WeaponSet firemode=0 />
+      <WeaponSet firemode=1 />
+      <WeaponSet firemode=2 />
+      <WeaponSet firemode=3 />
+    </weaponsets>
+    <weapons>
+      <WeaponPack>
+        <links>
+          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
+          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
+          <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
+          <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
+        </links>
+        <Weapon>
+          <attached>
+          </attached>
+          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
+          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
+          <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
+        </Weapon>
+        <Weapon>
+          <attached>
+          </attached>
+          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
+          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
+          <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
+        </Weapon>
+        <Weapon>
+          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
+          <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
+        </Weapon>
+      </WeaponPack>
+      <WeaponPack>
+        <links>
+          <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
+        </links>
+        <!--Weapon>
+          <EnergyDrink mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" />
+        </Weapon-->
+      </WeaponPack>
+    </weapons>

Added: data/contentcreation/pps/noep/HeavyCruiser/modified_code/NewHumanController.cc
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/modified_code/NewHumanController.cc	                        (rev 0)
+++ data/contentcreation/pps/noep/HeavyCruiser/modified_code/NewHumanController.cc	2013-12-15 14:59:16 UTC (rev 9895)
@@ -0,0 +1,623 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Michael Wirth
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "NewHumanController.h"
+
+#include <cmath>
+#include <OgreRay.h>
+#include <OgreSceneQuery.h>
+#include <OgreCamera.h>
+#include <OgreSceneManager.h>
+#include <bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h>
+
+#include "core/CoreIncludes.h"
+#include "core/command/ConsoleCommand.h"
+#include "core/input/KeyBinder.h"
+#include "core/input/KeyBinderManager.h"
+#include "worldentities/ControllableEntity.h"
+#include "worldentities/pawns/Pawn.h"
+#include "infos/PlayerInfo.h"
+#include "overlays/OrxonoxOverlay.h"
+#include "graphics/Camera.h"
+#include "sound/SoundManager.h"
+#include "tools/BulletConversions.h"
+#include "Scene.h"
+
+namespace orxonox
+{
+    SetConsoleCommand("NewHumanController", "changeMode", &NewHumanController::changeMode).keybindMode(KeybindMode::OnPress);
+    SetConsoleCommand("NewHumanController", "accelerate", &NewHumanController::accelerate).keybindMode(KeybindMode::OnPress);
+    SetConsoleCommand("NewHumanController", "decelerate", &NewHumanController::decelerate).keybindMode(KeybindMode::OnPress);
+    SetConsoleCommand("NewHumanController", "unfire",     &NewHumanController::unfire    ).keybindMode(KeybindMode::OnRelease).addShortcut();
+
+    RegisterUnloadableClass(NewHumanController);
+
+    NewHumanController* NewHumanController::localController_s = 0;
+
+    NewHumanController::NewHumanController(Context* context)
+        : HumanController(context)
+        , crossHairOverlay_(NULL)
+        , centerOverlay_(NULL)
+        , damageOverlayTop_(NULL)
+        , damageOverlayRight_(NULL)
+        , damageOverlayBottom_(NULL)
+        , damageOverlayLeft_(NULL)
+        , damageOverlayTT_(0)
+        , damageOverlayTR_(0)
+        , damageOverlayTB_(0)
+        , damageOverlayTL_(0)
+        , arrowsOverlay1_(NULL)
+        , arrowsOverlay2_(NULL)
+        , arrowsOverlay3_(NULL)
+        , arrowsOverlay4_(NULL)
+    {
+        RegisterObject(NewHumanController);
+
+        overlaySize_ = 0.08f;
+        arrowsSize_ = 0.4f;
+
+        damageOverlayTime_ = 0.6f;
+
+        controlMode_ = 0;
+        acceleration_ = 0;
+        accelerating_ = false;
+        firemode_ = -1;
+
+        showArrows_ = true;
+        showOverlays_ = false;
+        showDamageOverlay_ = true;
+
+        //currentPitch_ = 1;
+        //currentYaw_ = 1;
+
+        if (GameMode::showsGraphics())
+        {
+            crossHairOverlay_ = new OrxonoxOverlay(this->getContext());
+            crossHairOverlay_->setBackgroundMaterial("Orxonox/Crosshair3");
+            crossHairOverlay_->setSize(Vector2(overlaySize_, overlaySize_));
+            crossHairOverlay_->hide();
+            //crossHairOverlay_->setAspectCorrection(true); not working
+
+            centerOverlay_ = new OrxonoxOverlay(this->getContext());
+            centerOverlay_->setBackgroundMaterial("Orxonox/CenterOverlay");
+            centerOverlay_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f));
+            centerOverlay_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f));
+            centerOverlay_->hide();
+
+            if (showDamageOverlay_)
+            {
+                damageOverlayTop_ = new OrxonoxOverlay(this->getContext());
+                damageOverlayTop_->setBackgroundMaterial("Orxonox/DamageOverlayTop");
+                damageOverlayTop_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f));
+                damageOverlayTop_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f));
+                damageOverlayTop_->hide();
+
+                damageOverlayRight_ = new OrxonoxOverlay(this->getContext());
+                damageOverlayRight_->setBackgroundMaterial("Orxonox/DamageOverlayRight");
+                damageOverlayRight_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f));
+                damageOverlayRight_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f));
+                damageOverlayRight_->hide();
+
+                damageOverlayBottom_ = new OrxonoxOverlay(this->getContext());
+                damageOverlayBottom_->setBackgroundMaterial("Orxonox/DamageOverlayBottom");
+                damageOverlayBottom_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f));
+                damageOverlayBottom_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f));
+                damageOverlayBottom_->hide();
+
+                damageOverlayLeft_ = new OrxonoxOverlay(this->getContext());
+                damageOverlayLeft_->setBackgroundMaterial("Orxonox/DamageOverlayLeft");
+                damageOverlayLeft_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f));
+                damageOverlayLeft_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f));
+                damageOverlayLeft_->hide();
+            }
+
+            if (showArrows_)
+            {
+                arrowsOverlay1_ = new OrxonoxOverlay(this->getContext());
+                arrowsOverlay1_->setBackgroundMaterial("Orxonox/DirectionArrows1");
+                arrowsOverlay1_->setSize(Vector2(0.02727f, 0.36f * arrowsSize_));
+                arrowsOverlay1_->setPickPoint(Vector2(0.5f, 0.5f));
+                arrowsOverlay1_->setPosition(Vector2(0.5f, 0.5f));
+                arrowsOverlay1_->hide();
+
+                arrowsOverlay2_ = new OrxonoxOverlay(this->getContext());
+                arrowsOverlay2_->setBackgroundMaterial("Orxonox/DirectionArrows2");
+                arrowsOverlay2_->setSize(Vector2(0.02727f, 0.59f * arrowsSize_));
+                arrowsOverlay2_->setPickPoint(Vector2(0.5f, 0.5f));
+                arrowsOverlay2_->setPosition(Vector2(0.5f, 0.5f));
+                arrowsOverlay2_->hide();
+
+                arrowsOverlay3_ = new OrxonoxOverlay(this->getContext());
+                arrowsOverlay3_->setBackgroundMaterial("Orxonox/DirectionArrows3");
+                arrowsOverlay3_->setSize(Vector2(0.02727f, 0.77f * arrowsSize_));
+                arrowsOverlay3_->setPickPoint(Vector2(0.5f, 0.5f));
+                arrowsOverlay3_->setPosition(Vector2(0.5f, 0.5f));
+                arrowsOverlay3_->hide();
+
+                arrowsOverlay4_ = new OrxonoxOverlay(this->getContext());
+                arrowsOverlay4_->setBackgroundMaterial("Orxonox/DirectionArrows4");
+                arrowsOverlay4_->setSize(Vector2(0.02727f, arrowsSize_));
+                arrowsOverlay4_->setPickPoint(Vector2(0.5f, 0.5f));
+                arrowsOverlay4_->setPosition(Vector2(0.5f, 0.5f));
+                arrowsOverlay4_->hide();
+            }
+        }
+
+        // HACK: Define which objects are targetable when considering the creator of an orxonox::Model
+        this->targetMask_.exclude(ClassByString("BaseObject"));
+        this->targetMask_.include(ClassByString("WorldEntity"));
+        this->targetMask_.exclude(ClassByString("Projectile"));
+
+        NewHumanController::localController_s = this;
+
+        controlPaused_ = false;
+
+        //HumanController::localController_s->getControllableEntity()->getCamera()->setDrag(true);
+    }
+
+    NewHumanController::~NewHumanController()
+    {
+        if (this->isInitialized())
+        {
+            if (this->crossHairOverlay_)
+                this->crossHairOverlay_->destroy();
+            if (this->centerOverlay_)
+                this->centerOverlay_->destroy();
+
+            if (this->arrowsOverlay1_)
+                this->arrowsOverlay1_->destroy();
+            if (this->arrowsOverlay2_)
+                this->arrowsOverlay2_->destroy();
+            if (this->arrowsOverlay3_)
+                this->arrowsOverlay3_->destroy();
+            if (this->arrowsOverlay4_)
+                this->arrowsOverlay4_->destroy();
+            if (this->damageOverlayTop_)
+                this->damageOverlayTop_->destroy();
+            if (this->damageOverlayLeft_)
+                this->damageOverlayLeft_->destroy();
+            if (this->damageOverlayRight_)
+                this->damageOverlayRight_->destroy();
+            if (this->damageOverlayBottom_)
+                this->damageOverlayBottom_->destroy();
+        }
+    }
+
+    void NewHumanController::tick(float dt)
+    {
+        if (GameMode::showsGraphics())
+        {
+
+            if (this->controllableEntity_ && !this->controllableEntity_->isInMouseLook())
+            {
+                this->updateTarget();
+
+                if (!controlPaused_ )
+                {
+                    if (this->getControllableEntity() && (this->getControllableEntity()->isExactlyA(ClassByString("SpaceShip")) || this->getControllableEntity()->isExactlyA(ClassByString("Rocket"))))
+                        this->showOverlays();
+                    else if (this->getControllableEntity() &&  this->getControllableEntity()->isExactlyA(ClassByString("FpsPlayer")))
+                    {
+                        this->showOverlays();
+                        this->hideArrows();
+                    }
+
+                    this->crossHairOverlay_->setPosition(Vector2(static_cast<float>(this->currentYaw_)/2*-1+.5f-overlaySize_/2, static_cast<float>(this->currentPitch_)/2*-1+.5f-overlaySize_/2));
+
+                    if (this->controlMode_ == 0 || (this->controlMode_ == 1 && this->firemode_ == 1))
+                    {
+                        if (this->showOverlays_ && this->showArrows_)
+                            alignArrows();
+                    }
+                    else
+                        hideArrows();
+
+                    if (this->showDamageOverlay_ && (this->damageOverlayTT_ > 0 || this->damageOverlayTR_ > 0 || this->damageOverlayTB_ > 0 || this->damageOverlayTL_ > 0))
+                    {
+                        this->damageOverlayTT_ -= dt;
+                        this->damageOverlayTR_ -= dt;
+                        this->damageOverlayTB_ -= dt;
+                        this->damageOverlayTL_ -= dt;
+                        if (this->damageOverlayTT_ <= 0)
+                            this->damageOverlayTop_->hide();
+                        if (this->damageOverlayTR_ <= 0)
+                            this->damageOverlayRight_->hide();
+                        if (this->damageOverlayTB_ <= 0)
+                            this->damageOverlayBottom_->hide();
+                        if (this->damageOverlayTL_ <= 0)
+                            this->damageOverlayLeft_->hide();
+                    }
+                }
+            }
+            else
+                this->hideOverlays();
+
+            if (this->acceleration_ > 0)
+            {
+                if (this->accelerating_)
+                    HumanController::moveFrontBack(Vector2(1, 0));
+                else
+                    HumanController::moveFrontBack(Vector2(this->acceleration_, 0));
+                this->accelerating_ = false;
+                //HumanController::moveFrontBack(Vector2(clamp(this->acceleration_ + this->currentAcceleration_, 0.0f, 1.0f), 0));
+            }
+        }
+
+        // Reset pitch and yaw rates
+        // TODO: Reactivate this to fix the game pad problem with 0 input
+        //this->currentPitch_ = 0;
+        //this->currentYaw_ = 0;
+
+        HumanController::tick(dt);
+    }
+
+    void NewHumanController::doFire(unsigned int firemode)
+    {
+        if (!this->controllableEntity_)
+            return;
+
+        this->firemode_ = firemode;
+
+        if (firemode == 1 && this->controlMode_ == 1)
+        {
+            //unlocked steering, steer on right mouse click
+            HumanController::yaw(Vector2(this->currentYaw_, 0));
+            HumanController::pitch(Vector2(this->currentPitch_, 0));
+        }
+        else
+            HumanController::doFire(firemode); //call for formationflight
+    }
+
+    void NewHumanController::hit(Pawn* originator, btManifoldPoint& contactpoint, float damage)
+    {
+        //Used in HumanController for formationFlight
+        HumanController::hit(originator,contactpoint,damage);
+
+        if (this->showDamageOverlay_ && !this->controlPaused_ && this->controllableEntity_ && !this->controllableEntity_->isInMouseLook())
+        {
+            Vector3 posA;
+            if (originator)
+                posA = originator->getWorldPosition();
+            else
+                posA = multi_cast<Vector3>(contactpoint.getPositionWorldOnA());
+            //Vector3 posB = multi_cast<Vector3>(contactpoint.getPositionWorldOnB());
+            //posA and posB are almost identical
+
+            Vector3 relativeHit = this->getControllableEntity()->getWorldOrientation().UnitInverse() * (this->getControllableEntity()->getWorldPosition() - posA);
+
+            //back is z positive
+            //x is left positive
+            //y is down positive
+            relativeHit.normalise();
+
+            float threshold = 0.3f;
+            if (relativeHit.x > threshold) // Left
+            {
+                this->damageOverlayLeft_->show();
+                this->damageOverlayTL_ = this->damageOverlayTime_;
+                //this->damageOverlayLeft_->setBackgroundAlpha(0.3);
+            }
+            if (relativeHit.x < -threshold) //Right
+            {
+                this->damageOverlayRight_->show();
+                this->damageOverlayTR_ = this->damageOverlayTime_;
+                //this->damageOverlayRight_->setBackgroundAlpha(0.3);
+            }
+            if (relativeHit.y > threshold) //Top
+            {
+                this->damageOverlayBottom_->show();
+                this->damageOverlayTB_ = this->damageOverlayTime_;
+                //this->damageOverlayTop_->setBackgroundAlpha(0.3);
+            }
+            if (relativeHit.y < -threshold) //Bottom
+            {
+                this->damageOverlayTop_->show();
+                this->damageOverlayTT_ = this->damageOverlayTime_;
+                //this->damageOverlayBottom_->setBackgroundAlpha(0.3);
+            }
+        }
+    }
+
+    void NewHumanController::unfire()
+    {
+        if (NewHumanController::localController_s)
+            NewHumanController::localController_s->doUnfire();
+    }
+
+    void NewHumanController::doUnfire()
+    {
+        this->firemode_ = -1;
+        hideArrows();
+    }
+
+    void NewHumanController::centerCursor()
+    {
+        this->currentYaw_ = 0;
+        this->currentPitch_ = 0;
+
+        if( KeyBinderManager::exists() )
+            KeyBinderManager::getInstance().getCurrent()->resetMouseAxes();
+    }
+
+    void NewHumanController::updateTarget()
+    {
+        Ogre::RaySceneQuery * rsq = HumanController::localController_s->getControllableEntity()->getScene()->getSceneManager()->createRayQuery(Ogre::Ray());
+
+        Ogre::Ray mouseRay = HumanController::localController_s->getControllableEntity()->getCamera()->getOgreCamera()->getCameraToViewportRay(static_cast<float>(this->currentYaw_)/2*-1+.5f, static_cast<float>(this->currentPitch_)/2*-1+.5f);
+
+        rsq->setRay(mouseRay);
+        rsq->setSortByDistance(true);
+
+        /*
+        Distance of objects:
+        ignore everything under 200 maybe even take 1000 as min distance to shoot at
+
+        shots are regularly traced and are entities!!!!!!!!! this is the biggest problem
+        they vanish only after a distance of 10'000
+        */
+
+
+        Ogre::RaySceneQueryResult& result = rsq->execute();
+        Pawn* pawn = orxonox_cast<Pawn*>(this->getControllableEntity());
+        WorldEntity* myWe = static_cast<WorldEntity*>(this->getControllableEntity());
+
+        Ogre::RaySceneQueryResult::iterator itr;
+        for (itr = result.begin(); itr != result.end(); ++itr)
+        {
+//             orxout() << "testing object as target" << endl;
+            if (itr->movable->isInScene() && itr->movable->getMovableType() == "Entity" && itr->distance > 200)
+            {
+                // Try to cast the user pointer
+                WorldEntity* wePtr;
+                try
+                {
+                    wePtr = orxonox_cast<WorldEntity*>(Ogre::any_cast<OrxonoxClass*>(itr->movable->getUserAny()));
+                }
+                catch (...)
+                {
+                    continue;
+                }
+
+                // make sure we don't shoot ourselves
+                if( wePtr==myWe )
+                    continue;
+
+                if (wePtr)
+                {
+                    // go through all parents of object and look whether they are sightable or not
+                    bool isSightable = false;
+                    WorldEntity* parent = wePtr->getParent();
+                    while (parent)
+                    {
+                        if (this->targetMask_.isExcluded(parent->getIdentifier()) || parent==myWe)
+                        {
+                            parent = parent->getParent();
+                            continue;
+                        }
+                        else
+                        {
+                            isSightable = true;
+                            break;
+                        }
+                    }
+                    if (!isSightable)
+                        continue;
+                }
+
+                if (this->getControllableEntity() && this->getControllableEntity()->getTarget() != wePtr)
+                    this->getControllableEntity()->setTarget(wePtr);
+
+                if (pawn)
+                    pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance );
+
+                //itr->movable->getParentSceneNode()->showBoundingBox(true);
+                //return mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance; //or itr->movable->getParentSceneNode()->_getDerivedPosition()
+                return;
+            }
+        }
+
+        if (pawn)
+            pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * 3000 );
+
+        if( this->getControllableEntity() && this->getControllableEntity()->getTarget() != 0 )
+            this->getControllableEntity()->setTarget( 0 );
+
+        //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getWorldOrientation() * Vector3::NEGATIVE_UNIT_Z * 2000);
+        //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getCamera()->getOgreCamera()->getOrientation() * Vector3::NEGATIVE_UNIT_Z);
+    }
+
+    void NewHumanController::frontback(const Vector2& value)
+    {
+        this->accelerating_ = true;
+
+        //if (this->acceleration_ == 0)
+        HumanController::frontback(value);
+    }
+
+    void NewHumanController::yaw(const Vector2& value)
+    {
+        //SUPER(NewHumanController, yaw, value);
+        if (this->controlMode_ == 0 || (this->controllableEntity_ && this->controllableEntity_->isInMouseLook()))
+            HumanController::yaw(value);
+
+        if (this->getControllableEntity() && !this->getControllableEntity()->isExactlyA(ClassByString("FpsPlayer")))
+            this->currentYaw_ = value.x;
+    }
+
+    void NewHumanController::pitch(const Vector2& value)
+    {
+        //SUPER(NewHumanController, pitch, value);
+        if (this->controlMode_ == 0 || (this->controllableEntity_ && this->controllableEntity_->isInMouseLook()))
+            HumanController::pitch(value);
+
+        if (this->getControllableEntity() && !this->getControllableEntity()->isExactlyA(ClassByString("FpsPlayer")))
+            this->currentPitch_ = value.x;
+    }
+
+    void NewHumanController::changeMode()
+    {
+        if (NewHumanController::localController_s)
+        {
+            if (NewHumanController::localController_s->controlMode_ == 0)
+            {
+                NewHumanController::localController_s->controlMode_ = 1;
+                NewHumanController::localController_s->hideArrows();
+            }
+            else
+                NewHumanController::localController_s->controlMode_ = 0;
+        }
+    }
+
+    void NewHumanController::changedControllableEntity()
+    {
+        this->controlMode_ = 0;
+        this->centerCursor();
+        if (this->getControllableEntity() && (this->getControllableEntity()->isExactlyA(ClassByString("SpaceShip")) || this->getControllableEntity()->isExactlyA(ClassByString("Rocket"))))
+        {
+            this->showOverlays_ = true;
+            if (!this->controlPaused_)
+            {
+                this->showOverlays();
+                this->alignArrows();
+            }
+        }
+        else
+        {
+            this->showOverlays_ = false;
+            this->hideOverlays();
+        }
+    }
+
+    void NewHumanController::accelerate()
+    {
+        if (NewHumanController::localController_s)
+            NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ + 0.2f, 0.00f, 1.0f);
+    }
+
+    void NewHumanController::decelerate()
+    {
+        if (NewHumanController::localController_s)
+            NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ - 0.1f, 0.0f, 1.0f);
+    }
+
+    void NewHumanController::doResumeControl()
+    {
+        this->controlPaused_ = false;
+        if (this->showOverlays_)
+            this->showOverlays();
+    }
+
+    void NewHumanController::doPauseControl()
+    {
+        this->controlPaused_ = true;
+        this->hideOverlays();
+    }
+
+    void NewHumanController::alignArrows()
+    {
+        if (showArrows_)
+        {
+            hideArrows();
+
+            float distance = sqrt(pow(static_cast<float>(this->currentYaw_)/2*-1,2) + pow(static_cast<float>(this->currentPitch_)/2*-1,2));
+
+            if (distance > 0.04f && distance <= 0.59f * arrowsSize_ / 2.0f )
+            {
+                this->arrowsOverlay1_->setRotation(Degree(-90 + -1.0f * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / math::twoPi * 360.0f));
+                this->arrowsOverlay1_->show();
+            }
+            else if (distance > 0.59f * arrowsSize_ / 2.0f && distance <= 0.77f * arrowsSize_ / 2.0f )
+            {
+                this->arrowsOverlay2_->setRotation(Degree(-90 + -1.0f * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / math::twoPi * 360.0f));
+                this->arrowsOverlay2_->show();
+            }
+            else if (distance > 0.77f * arrowsSize_ / 2.0f && distance <= arrowsSize_ / 2.0f)
+            {
+                this->arrowsOverlay3_->setRotation(Degree(-90 + -1.0f * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / math::twoPi * 360.0f));
+                this->arrowsOverlay3_->show();
+            }
+            else if (distance > arrowsSize_ / 2.0f)
+            {
+                this->arrowsOverlay4_->setRotation(Degree(-90 + -1.0f * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / math::twoPi * 360.0f));
+                this->arrowsOverlay4_->show();
+            }
+        }
+    }
+
+    void NewHumanController::showOverlays()
+    {
+        if (!GameMode::showsGraphics())
+            return;
+        this->crossHairOverlay_->show();
+        this->centerOverlay_->show();
+
+        if (showArrows_)
+        {
+            this->arrowsOverlay1_->show();
+            this->arrowsOverlay2_->show();
+            this->arrowsOverlay3_->show();
+            this->arrowsOverlay4_->show();
+        }
+    }
+
+    void NewHumanController::hideOverlays()
+    {
+        if (!GameMode::showsGraphics())
+            return;
+        this->crossHairOverlay_->hide();
+        this->centerOverlay_->hide();
+
+        if (showDamageOverlay_)
+        {
+            this->damageOverlayTop_->hide();
+            this->damageOverlayRight_->hide();
+            this->damageOverlayBottom_->hide();
+            this->damageOverlayLeft_->hide();
+        }
+
+        this->hideArrows();
+    }
+
+    void NewHumanController::hideArrows()
+    {
+        if(!GameMode::showsGraphics())
+            return;
+        if (showArrows_)
+        {
+            this->arrowsOverlay1_->hide();
+            this->arrowsOverlay2_->hide();
+            this->arrowsOverlay3_->hide();
+            this->arrowsOverlay4_->hide();
+        }
+    }
+
+
+
+
+
+}

Added: data/contentcreation/pps/noep/HeavyCruiser/modified_code/RadarViewable.h
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/modified_code/RadarViewable.h	                        (rev 0)
+++ data/contentcreation/pps/noep/HeavyCruiser/modified_code/RadarViewable.h	2013-12-15 14:59:16 UTC (rev 9895)
@@ -0,0 +1,175 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Reto Grieder
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _RadarViewable_H__
+#define _RadarViewable_H__
+
+#include "OrxonoxPrereqs.h"
+
+#include <string>
+#include <cassert>
+
+#include "util/Math.h"
+#include "core/class/OrxonoxInterface.h"
+#include "core/object/SmartPtr.h"
+
+namespace orxonox
+{
+    class BaseObject;
+
+    /**
+    @brief Interface for receiving window events.
+    */
+    class _OrxonoxExport RadarViewable : virtual public OrxonoxInterface
+    {
+    public:
+        enum Shape
+        {
+            Square,
+            Dot,
+            Triangle
+        };
+
+
+    public:
+        RadarViewable(BaseObject* creator, const WorldEntity* wePtr);
+        virtual ~RadarViewable();
+
+        virtual void setRadarName(const std::string& name)
+            {
+            // The following if-clause hides objects with radarname "HIDDEN"
+                if (name == "HIDDEN")
+                {
+                    this->bVisibility_ = 0;
+                    this->settingsChanged();
+                }
+                if (this->radarName_ != name)
+                {
+                    this->radarName_ = name;
+                    this->settingsChanged();
+                }
+            }
+        const std::string& getRadarName() const
+            { return this->radarName_; }
+
+        inline void setRadarObjectCamouflage(float camouflage)
+            {
+                if( this->radarObjectCamouflage_ != camouflage )
+                {
+                    this->radarObjectCamouflage_ = camouflage;
+                    this->settingsChanged();
+                }
+            }
+        inline float getRadarObjectCamouflage() const
+            { return this->radarObjectCamouflage_; }
+
+        inline void setRadarObjectColour(const ColourValue& colour)
+            {
+                if(this->radarObjectColour_ != colour)
+                {
+                    this->radarObjectColour_ = colour;
+                    this->settingsChanged();
+                }
+            }
+        inline const ColourValue& getRadarObjectColour() const
+            { return this->radarObjectColour_; }
+
+//         void setRadarObjectDescription(const std::string& str);
+//         inline const std::string& getRadarObjectDescription() const
+//             { return this->radarObjectDescription_; }
+
+        inline void setRadarVisibility(bool b)
+            {
+                if(b!=this->bVisibility_)
+                {
+                    this->bVisibility_ = b;
+                    this->settingsChanged();
+                }
+            }
+        inline bool getRadarVisibility() const
+            { return this->bVisibility_; }
+
+        virtual const WorldEntity* getWorldEntity() const{ return this->wePtr_; }
+
+        const Vector3& getRVWorldPosition() const;
+        Vector3 getRVOrientedVelocity() const;
+        Vector3 getRVVelocity() const;
+
+        inline void setRadarObjectShape(Shape shape)
+            {
+                if( this->radarObjectShape_ != shape )
+                {
+                    this->radarObjectShape_ = shape;
+                    this->settingsChanged();
+                }
+            }
+        inline Shape getRadarObjectShape() const
+            { return this->radarObjectShape_; }
+
+        inline void setRadarObjectScale(float scale)
+            {
+                if(this->scale_ != scale)
+                {
+                    this->scale_ = scale;
+                    this->settingsChanged();
+                }
+            }
+        inline float getRadarObjectScale() const
+            { return this->scale_; }
+
+        void settingsChanged();
+
+
+        bool isHumanShip_;
+        inline const std::string& getUniqueId()
+        {
+            return this->uniqueId_;
+        }
+        //friend class Map;
+
+    private:
+        void validate(const WorldEntity* object) const;
+        bool bVisibility_;
+        bool bInitialized_;
+        //Map
+        std::string uniqueId_;
+
+
+        //Radar
+        const WorldEntity* wePtr_;
+        SmartPtr<Radar> radar_;
+        float radarObjectCamouflage_;
+        Shape radarObjectShape_;
+        std::string radarObjectDescription_;
+        ColourValue radarObjectColour_;
+        float scale_;
+        std::string radarName_;
+    };
+}
+
+#endif /* _RadarViewable_H__ */

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Property changes on: data/contentcreation/pps/noep/HeavyCruiser/renders/untitled5.png
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Added: svn:mime-type
   + application/octet-stream




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