[Orxonox-commit 5237] r9900 - in code/branches/presentationHS13: . data/levels data/levels/includes data/levels/templates data/overlays src/modules src/modules/invader src/modules/weapons/weaponmodes src/orxonox/gametypes src/orxonox/graphics src/orxonox/worldentities src/orxonox/worldentities/pawns

smerkli at orxonox.net smerkli at orxonox.net
Mon Dec 16 13:33:09 CET 2013


Author: smerkli
Date: 2013-12-16 13:33:09 +0100 (Mon, 16 Dec 2013)
New Revision: 9900

Added:
   code/branches/presentationHS13/data/levels/Invaders.oxw
   code/branches/presentationHS13/data/levels/_temp.oxw
   code/branches/presentationHS13/data/levels/includes/invaderWeapon.oxi
   code/branches/presentationHS13/data/levels/includes/invaderWeaponEnemy.oxi
   code/branches/presentationHS13/data/levels/templates/.shipmodels
   code/branches/presentationHS13/data/levels/templates/enemyInvader.oxt
   code/branches/presentationHS13/data/levels/templates/enemyInvaderShooter.oxt
   code/branches/presentationHS13/data/levels/templates/spaceshipInvader.oxt
   code/branches/presentationHS13/data/overlays/InvaderHUD.oxo
   code/branches/presentationHS13/src/modules/invader/
   code/branches/presentationHS13/src/modules/invader/CMakeLists.txt
   code/branches/presentationHS13/src/modules/invader/Invader.cc
   code/branches/presentationHS13/src/modules/invader/Invader.h
   code/branches/presentationHS13/src/modules/invader/InvaderCenterPoint.cc
   code/branches/presentationHS13/src/modules/invader/InvaderCenterPoint.h
   code/branches/presentationHS13/src/modules/invader/InvaderEnemy.cc
   code/branches/presentationHS13/src/modules/invader/InvaderEnemy.h
   code/branches/presentationHS13/src/modules/invader/InvaderEnemyShooter.cc
   code/branches/presentationHS13/src/modules/invader/InvaderEnemyShooter.h
   code/branches/presentationHS13/src/modules/invader/InvaderHUDinfo.cc
   code/branches/presentationHS13/src/modules/invader/InvaderHUDinfo.h
   code/branches/presentationHS13/src/modules/invader/InvaderPrereqs.h
   code/branches/presentationHS13/src/modules/invader/InvaderShip.cc
   code/branches/presentationHS13/src/modules/invader/InvaderShip.h
   code/branches/presentationHS13/src/modules/invader/InvaderWeapon.cc
   code/branches/presentationHS13/src/modules/invader/InvaderWeapon.h
   code/branches/presentationHS13/src/modules/invader/InvaderWeaponEnemy.cc
   code/branches/presentationHS13/src/modules/invader/InvaderWeaponEnemy.h
Removed:
   code/branches/presentationHS13/src/modules/invader/CMakeLists.txt
   code/branches/presentationHS13/src/modules/invader/Invader.cc
   code/branches/presentationHS13/src/modules/invader/Invader.h
   code/branches/presentationHS13/src/modules/invader/InvaderCenterPoint.cc
   code/branches/presentationHS13/src/modules/invader/InvaderCenterPoint.h
   code/branches/presentationHS13/src/modules/invader/InvaderEnemy.cc
   code/branches/presentationHS13/src/modules/invader/InvaderEnemy.h
   code/branches/presentationHS13/src/modules/invader/InvaderEnemyShooter.cc
   code/branches/presentationHS13/src/modules/invader/InvaderEnemyShooter.h
   code/branches/presentationHS13/src/modules/invader/InvaderHUDinfo.cc
   code/branches/presentationHS13/src/modules/invader/InvaderHUDinfo.h
   code/branches/presentationHS13/src/modules/invader/InvaderPrereqs.h
   code/branches/presentationHS13/src/modules/invader/InvaderShip.cc
   code/branches/presentationHS13/src/modules/invader/InvaderShip.h
   code/branches/presentationHS13/src/modules/invader/InvaderWeapon.cc
   code/branches/presentationHS13/src/modules/invader/InvaderWeapon.h
   code/branches/presentationHS13/src/modules/invader/InvaderWeaponEnemy.cc
   code/branches/presentationHS13/src/modules/invader/InvaderWeaponEnemy.h
Modified:
   code/branches/presentationHS13/
   code/branches/presentationHS13/src/modules/CMakeLists.txt
   code/branches/presentationHS13/src/modules/weapons/weaponmodes/HsW01.h
   code/branches/presentationHS13/src/orxonox/gametypes/Gametype.cc
   code/branches/presentationHS13/src/orxonox/graphics/ParticleEmitter.cc
   code/branches/presentationHS13/src/orxonox/graphics/ParticleEmitter.h
   code/branches/presentationHS13/src/orxonox/worldentities/BigExplosion.cc
   code/branches/presentationHS13/src/orxonox/worldentities/BigExplosion.h
   code/branches/presentationHS13/src/orxonox/worldentities/pawns/Pawn.cc
Log:
Merged the invaders branch of Florian



Property changes on: code/branches/presentationHS13
___________________________________________________________________
Modified: svn:mergeinfo
   - /code/branches/Racingbot:9388-9513
/code/branches/ai:6592-7033
/code/branches/ai2:8721-8880
/code/branches/bigships:8137-8588
/code/branches/buildsystem:1874-2276,2278-2400
/code/branches/buildsystem2:2506-2658
/code/branches/buildsystem3:2662-2708
/code/branches/ceguilua:1802-1808
/code/branches/chat:6527-6797
/code/branches/chat2:6836-6910
/code/branches/console:5941-6104
/code/branches/consolecommands2:6451-7178
/code/branches/consolecommands3:7178-7283
/code/branches/core3:1572-1739
/code/branches/core4:3221-3224,3227,3234-3238,3242,3244-3250,3252-3254,3256,3259-3261,3264-3265,3268-3275,3277-3278,3280,3284-3285,3287,3289-3294,3305,3309-3310
/code/branches/core5:5768-5928,6009
/code/branches/core6:9552-9666
/code/branches/data_cleanup:7537-7686
/code/branches/doc:7290-7400
/code/branches/dockingsystem:8101-8192
/code/branches/dockingsystem2:8196-8560
/code/branches/dynamicmatch:6584-7030
/code/branches/environment3:8887-8975
/code/branches/formation:8885-8991
/code/branches/formationupdate:9580-9624
/code/branches/fps:6591-7072
/code/branches/gamecontent:8893-8968
/code/branches/gameimmersion:8102-8577
/code/branches/gamestate:6430-6572,6621-6661
/code/branches/gamestates2:6594-6745
/code/branches/gametypes:2826-3031
/code/branches/gcc43:1580
/code/branches/gui:1635-1723,2795-2894
/code/branches/hud:8883-8986
/code/branches/hudelements:6584-6941
/code/branches/hudimprovements:7920-8672
/code/branches/ingamemenu:6000-6023
/code/branches/input:1629-1636
/code/branches/ipv6:7293-7458
/code/branches/kicklib:7940-8096,8098-8277
/code/branches/kicklib2:8282-8350
/code/branches/largeShip1:9384-9515
/code/branches/lastmanstanding:7479-7644
/code/branches/lastmanstanding3:7903-8175
/code/branches/libraries:5612-5692
/code/branches/libraries2:5703-5737
/code/branches/libs:9668-9674
/code/branches/lod:6586-6911
/code/branches/lodfinal:2372-2411
/code/branches/mac_osx:7789-8128,8135
/code/branches/map:2801-3086,3089
/code/branches/masterserver:7502-7738
/code/branches/masterserverfix:8933-8936
/code/branches/menu:5941-6146,6148,7536-7687
/code/branches/menue:8884-8976
/code/branches/miniprojects:2754-2824
/code/branches/netp2:2835-2988
/code/branches/netp3:2988-3082
/code/branches/netp6:3214-3302
/code/branches/network:2356
/code/branches/network2:6434-6465
/code/branches/network3:7196-7344
/code/branches/network4:7497-7755
/code/branches/network5:7757-7781
/code/branches/network6:7823-8315
/code/branches/network64:2210-2355
/code/branches/newlevel2012:9033-9244
/code/branches/notifications:7314-7401
/code/branches/objecthierarchy:1911-2085,2100,2110-2169
/code/branches/objecthierarchy2:2171-2479
/code/branches/ois_update:7506-7788
/code/branches/output:8739-8857
/code/branches/overlay:2117-2385
/code/branches/pCuts:9023-9284
/code/branches/particles:2829-3085
/code/branches/particles2:6050-6106,6109
/code/branches/pch:3113-3194
/code/branches/physics:1912-2055,2107-2439
/code/branches/physics_merge:2436-2457
/code/branches/pickup:8145-8555
/code/branches/pickup2:5942-6405
/code/branches/pickup2012:9029-9189
/code/branches/pickup3:6418-6523
/code/branches/pickup4:6594-6710
/code/branches/pickups:1926-2086,2127,2827-2915
/code/branches/pickups2:2107-2497,2915-3071
/code/branches/png2:7262-7263
/code/branches/portals:8087-8455
/code/branches/portals2:8460-8602
/code/branches/ppspickups1:6552-6708
/code/branches/ppspickups2:6527-6532,6554-6709
/code/branches/ppspickups3:6757-6997
/code/branches/ppspickups4:7003-7089
/code/branches/presentation:2369-2652,2654-2660,7736-7786,8500-8705
/code/branches/presentation2:6106-6416,7787-7800
/code/branches/presentation2011:8974-9015
/code/branches/presentation2012:9189-9268
/code/branches/presentation2012merge:9266-9347
/code/branches/presentation3:6913-7162
/code/branches/presentationHS12:9481-9525
/code/branches/questsystem:1894-2088
/code/branches/questsystem2:2107-2259
/code/branches/questsystem5:2776-2905
/code/branches/releasetodo:7614-7647
/code/branches/resource:3327-3366
/code/branches/resource2:3372-5694
/code/branches/rocket:6523-6950
/code/branches/rocket2:6953-6970
/code/branches/script_trigger:1295-1953,1955
/code/branches/shipSelection:9038-9206
/code/branches/skybox2:6559-6989
/code/branches/sound:2829-3010
/code/branches/sound2012:9205-9214
/code/branches/sound3:5941-6102
/code/branches/spaceNavigation:9381-9497
/code/branches/spaceboundaries:8085-8457
/code/branches/spaceboundaries2:8460-8613
/code/branches/spacerace:8182-8630
/code/branches/spaceraceTwo:8881-8996
/code/branches/steering:5949-6091,8140-8595
/code/branches/surfaceRace:9028-9199
/code/branches/testing:9015-9549
/code/branches/tetris:8100-8563
/code/branches/turret:9380-9501
/code/branches/tutoriallevel:7827-8370
/code/branches/tutoriallevel2:8370-8452
/code/branches/tutoriallevel3:8453-8636
/code/branches/unity_build:8440-8716
/code/branches/usability:7915-8078
/code/branches/weapon:1925-2094
/code/branches/weapon2:2107-2488
/code/branches/weapons:2897-3051,8143-8591
/code/branches/weaponsystem:2742-2890
   + /code/branches/Racingbot:9388-9513
/code/branches/ai:6592-7033
/code/branches/ai2:8721-8880
/code/branches/bigships:8137-8588
/code/branches/buildsystem:1874-2276,2278-2400
/code/branches/buildsystem2:2506-2658
/code/branches/buildsystem3:2662-2708
/code/branches/ceguilua:1802-1808
/code/branches/chat:6527-6797
/code/branches/chat2:6836-6910
/code/branches/console:5941-6104
/code/branches/consolecommands2:6451-7178
/code/branches/consolecommands3:7178-7283
/code/branches/core3:1572-1739
/code/branches/core4:3221-3224,3227,3234-3238,3242,3244-3250,3252-3254,3256,3259-3261,3264-3265,3268-3275,3277-3278,3280,3284-3285,3287,3289-3294,3305,3309-3310
/code/branches/core5:5768-5928,6009
/code/branches/core6:9552-9666
/code/branches/data_cleanup:7537-7686
/code/branches/doc:7290-7400
/code/branches/dockingsystem:8101-8192
/code/branches/dockingsystem2:8196-8560
/code/branches/dynamicmatch:6584-7030
/code/branches/environment3:8887-8975
/code/branches/formation:8885-8991
/code/branches/formationupdate:9580-9624
/code/branches/fps:6591-7072
/code/branches/gamecontent:8893-8968
/code/branches/gameimmersion:8102-8577
/code/branches/gamestate:6430-6572,6621-6661
/code/branches/gamestates2:6594-6745
/code/branches/gametypes:2826-3031
/code/branches/gcc43:1580
/code/branches/gui:1635-1723,2795-2894
/code/branches/hud:8883-8986
/code/branches/hudelements:6584-6941
/code/branches/hudimprovements:7920-8672
/code/branches/ingamemenu:6000-6023
/code/branches/input:1629-1636
/code/branches/invaders:9694-9896
/code/branches/ipv6:7293-7458
/code/branches/kicklib:7940-8096,8098-8277
/code/branches/kicklib2:8282-8350
/code/branches/largeShip1:9384-9515
/code/branches/lastmanstanding:7479-7644
/code/branches/lastmanstanding3:7903-8175
/code/branches/libraries:5612-5692
/code/branches/libraries2:5703-5737
/code/branches/libs:9668-9674
/code/branches/lod:6586-6911
/code/branches/lodfinal:2372-2411
/code/branches/mac_osx:7789-8128,8135
/code/branches/map:2801-3086,3089
/code/branches/masterserver:7502-7738
/code/branches/masterserverfix:8933-8936
/code/branches/menu:5941-6146,6148,7536-7687
/code/branches/menue:8884-8976
/code/branches/miniprojects:2754-2824
/code/branches/netp2:2835-2988
/code/branches/netp3:2988-3082
/code/branches/netp6:3214-3302
/code/branches/network:2356
/code/branches/network2:6434-6465
/code/branches/network3:7196-7344
/code/branches/network4:7497-7755
/code/branches/network5:7757-7781
/code/branches/network6:7823-8315
/code/branches/network64:2210-2355
/code/branches/newlevel2012:9033-9244
/code/branches/notifications:7314-7401
/code/branches/objecthierarchy:1911-2085,2100,2110-2169
/code/branches/objecthierarchy2:2171-2479
/code/branches/ois_update:7506-7788
/code/branches/output:8739-8857
/code/branches/overlay:2117-2385
/code/branches/pCuts:9023-9284
/code/branches/particles:2829-3085
/code/branches/particles2:6050-6106,6109
/code/branches/pch:3113-3194
/code/branches/physics:1912-2055,2107-2439
/code/branches/physics_merge:2436-2457
/code/branches/pickup:8145-8555
/code/branches/pickup2:5942-6405
/code/branches/pickup2012:9029-9189
/code/branches/pickup3:6418-6523
/code/branches/pickup4:6594-6710
/code/branches/pickups:1926-2086,2127,2827-2915
/code/branches/pickups2:2107-2497,2915-3071
/code/branches/png2:7262-7263
/code/branches/portals:8087-8455
/code/branches/portals2:8460-8602
/code/branches/ppspickups1:6552-6708
/code/branches/ppspickups2:6527-6532,6554-6709
/code/branches/ppspickups3:6757-6997
/code/branches/ppspickups4:7003-7089
/code/branches/presentation:2369-2652,2654-2660,7736-7786,8500-8705
/code/branches/presentation2:6106-6416,7787-7800
/code/branches/presentation2011:8974-9015
/code/branches/presentation2012:9189-9268
/code/branches/presentation2012merge:9266-9347
/code/branches/presentation3:6913-7162
/code/branches/presentationHS12:9481-9525
/code/branches/questsystem:1894-2088
/code/branches/questsystem2:2107-2259
/code/branches/questsystem5:2776-2905
/code/branches/releasetodo:7614-7647
/code/branches/resource:3327-3366
/code/branches/resource2:3372-5694
/code/branches/rocket:6523-6950
/code/branches/rocket2:6953-6970
/code/branches/script_trigger:1295-1953,1955
/code/branches/shipSelection:9038-9206
/code/branches/skybox2:6559-6989
/code/branches/sound:2829-3010
/code/branches/sound2012:9205-9214
/code/branches/sound3:5941-6102
/code/branches/spaceNavigation:9381-9497
/code/branches/spaceboundaries:8085-8457
/code/branches/spaceboundaries2:8460-8613
/code/branches/spacerace:8182-8630
/code/branches/spaceraceTwo:8881-8996
/code/branches/steering:5949-6091,8140-8595
/code/branches/surfaceRace:9028-9199
/code/branches/testing:9015-9549
/code/branches/tetris:8100-8563
/code/branches/turret:9380-9501
/code/branches/tutoriallevel:7827-8370
/code/branches/tutoriallevel2:8370-8452
/code/branches/tutoriallevel3:8453-8636
/code/branches/unity_build:8440-8716
/code/branches/usability:7915-8078
/code/branches/weapon:1925-2094
/code/branches/weapon2:2107-2488
/code/branches/weapons:2897-3051,8143-8591
/code/branches/weaponsystem:2742-2890

Copied: code/branches/presentationHS13/data/levels/Invaders.oxw (from rev 9896, code/branches/invaders/data/levels/Invaders.oxw)
===================================================================
--- code/branches/presentationHS13/data/levels/Invaders.oxw	                        (rev 0)
+++ code/branches/presentationHS13/data/levels/Invaders.oxw	2013-12-16 12:33:09 UTC (rev 9900)
@@ -0,0 +1,77 @@
+<LevelInfo
+ name = "Orxonox Arcade"
+ description = "2D Arcade shooter. Maximise your points!!!\nTip: try to keep the multiplier high by avoiding shots and enemies."
+ tags = "minigame"
+ screenshot = "emptylevel.png"
+/>
+<?lua
+  include("stats.oxo")
+  include("templates/lodInformation.oxt")
+?>
+
+<?lua
+  include("templates/spaceshipAssff2.oxt")
+  include("templates/spaceshipPirate.oxt")
+  include("templates/spaceshipInvader.oxt")
+  include("templates/enemyInvader.oxt")
+  include("templates/enemyInvaderShooter.oxt")
+  include("overlays/InvaderHUD.oxo")
+?>
+
+<Level gametype = Invader>
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  <?lua include("includes/notifications.oxi") ?>
+
+    <!-- ambientlight = "0.8, 0.8, 0.8"
+    skybox       = "Orxonox/Starbox" -->
+  <Scene
+    ambientlight = "0.8, 0.7, 0.4"
+    skybox     = "Orxonox/skyBoxBasic"
+  >
+
+  <WorldAmbientSound
+    source="Earth.ogg"
+    looping="true"
+    playOnLoad="true"
+  />
+
+    <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> -->
+    <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
+    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=InvaderShip pawndesign=spaceshipinvader />
+
+    <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 />
+
+
+    <InvaderCenterPoint name=invadercenter />
+    
+    <?lua
+      for i = 1, 300, 1 do
+        j = math.random()
+    ?>
+
+    <MovableEntity
+      position = "<?lua print(math.random()* 40000 + 1000) ?>,-1000,<?lua print(math.random() * 4000 - 2000) ?>"
+      collisionType = dynamic
+      linearDamping = 0.8
+      angularDamping = 0
+      scale = "<?lua print(j * 150)?>"
+      collisiondamage = 0
+      enablecollisiondamage = true
+    >
+      <attached>
+        <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
+      </attached>
+      <collisionShapes>
+        <SphereCollisionShape radius="<?lua print(j * 350) ?>" />
+      </collisionShapes>
+    </MovableEntity>
+
+    <?lua
+      end
+    ?>
+    
+  </Scene>
+</Level>
+

Copied: code/branches/presentationHS13/data/levels/_temp.oxw (from rev 9896, code/branches/invaders/data/levels/_temp.oxw)
===================================================================
--- code/branches/presentationHS13/data/levels/_temp.oxw	                        (rev 0)
+++ code/branches/presentationHS13/data/levels/_temp.oxw	2013-12-16 12:33:09 UTC (rev 9900)
@@ -0,0 +1,377 @@
+<LevelInfo
+ name = "Surface Race Presentation"
+ description = "just awesome 2.0"
+ screenshot = "surfaceRace.png"
+ tags = "gametype, shipselection"
+ startingships = "spaceshipassff, spaceshipghost, spaceshipspacecruiser, spaceshiprace"
+/>
+
+<?lua
+  include("stats.oxo")
+  include("HUDTemplates3.oxo")
+  include("templates/lodInformation.oxt")
+  include("templates/spaceshipRace.oxt")
+  include("templates/spaceshipAssff.oxt")
+  include("templates/spaceshipGhost.oxt")
+  include("templates/spaceshipSpacecruiser.oxt")
+  include("templates/pickupRepresentationTemplates.oxt")
+
+?>
+
+<Level
+gametype = SpaceRace
+>
+
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  <?lua include("includes/notifications.oxi") ?>
+
+  <Scene
+    ambientlight = "2.0, 2.0, 2.0"
+    skybox       = "Orxonox/skyBoxClouds"
+    gravity      = "0,-75,0"
+    negativeWorldRange = "-100000, -100000, -100000"
+    positiveWorldRange = " 100000,  100000,  100000"
+    hasPhysics   = true
+  >
+
+    <Template name=PortalDefault>
+        <PortalEndPoint>
+            <attached>
+                <Model mesh="Spacegate.mesh" scale="3"/>
+            </attached>
+        </PortalEndPoint>
+    </Template>
+
+    <PortalEndPoint position="6000,8050,2500" id="1" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
+    <PortalEndPoint position="6100,8050,-4500" id="2" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
+    <PortalLink fromID="1" toID="2" />
+    <PortalLink fromID="2" toID="1" />
+
+  <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+
+
+    <Model position="4200,8050,-1000" scale=10 mesh="debris-pile01.mesh" shadow=true />
+    <Model position="4200,8050,-1000" scale=10 mesh="debris-pile02.mesh" shadow=true />
+    <Model position="4200,8050,-1000" scale=10 mesh="debris-pile03.mesh" shadow=true />
+
+    <MovableEntity position="-700,8090,-300" velocity="80,0,0" rotationaxis="1,0,1" rotationrate=200>
+      <attached>
+        <Model position="0,0,-20" scale=10 mesh="cokebottle.mesh" />
+      </attached>
+    </MovableEntity>
+
+
+<SpaceRaceManager>
+ <checkpoints>
+    <RaceCheckPoint name="checkpoint1" position="0,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="150" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+    <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name="checkpoint2" position="1000,8050,-4000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+           <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name="checkpoint3" position="3000,8050,-4000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="150" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name="checkpoint4" position="4000,8050,-1000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name="checkpoint5" position="4000,8050,0" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name="checkpoint6" position="3000,8050,1000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name="checkpoint7" position="0,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="150" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+      <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name="checkpoint8" position="-4000,8050,3000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name="checkpoint9" position="-4000,8050,5000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="150" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+         <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name="checkpoint10" position="-3000,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="150" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name="checkpoint11" position="0,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="120" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name="checkpoint12" position="6000,8050,6000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+      <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name="checkpoint13" position="5500,8050,3000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name="checkpoint14" position="6000,8050,-5000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="13" islast="true" >
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+</checkpoints>
+</SpaceRaceManager>
+
+ <SpawnPoint team=0 position="0,8050,0" lookat="0,8000,-8000" spawnclass=SpaceShip pawndesign=spaceshipspacecruiser />
+
+
+    <!-- -----------------------Zylinder---------------------------- -->
+<StaticEntity position="2750,8050,6000" direction="1,0,0" roll="90"  scale="4" collisionType=static mass=100000 friction=0.01 >
+      <attached>
+    <Model position="0,0,0" mesh="cylinder.mesh" scale3D="100,100,400" />
+    <!--
+                <Model position="0,80,600" mesh="testcube.mesh" scale3D="90,18,-600" />
+        <Model position="0,-80,600" mesh="testcube.mesh" scale3D="90,18,-600" />
+        <Model position="80,0,600" mesh="testcube.mesh" scale3D="18,90,-600" />
+        <Model position="-80,0,600" mesh="testcube.mesh" scale3D="18,09,-600" />
+    -->
+
+      </attached>
+
+
+    <collisionShapes>
+
+
+        <BoxCollisionShape position="0,320,2400"            halfExtents="360,72,2400" />
+        <BoxCollisionShape position="0,-320,2400"      halfExtents="360,72,2400" />
+        <BoxCollisionShape position="320,0,2400"            halfExtents="72,360,2400" />
+        <BoxCollisionShape position="-320,0,2400"     halfExtents="72,360,2400" />
+
+
+
+        </collisionShapes>
+
+  </StaticEntity>
+
+<!-- ------------------Cube between gate 4 and 5----------------- -->
+<StaticEntity position="4465,8050,-500" direction="0,0,0"   scale="1" collisionType=static mass=100000 friction=0.01 >
+      <attached>
+    <Model position="0,0,0" mesh="blackcube.mesh" scale3D="450,600,50" />
+<!--
+                <Model position="0,0,0" mesh="testcube.mesh" scale3D="450,600,50" />
+        -->
+
+      </attached>
+
+
+    <collisionShapes>
+
+
+        <BoxCollisionShape position="0,0,0"            halfExtents="450,600,50" />
+
+        </collisionShapes>
+
+  </StaticEntity>
+
+<StaticEntity position="3535,8050,-500" direction="0,0,0"   scale="1" collisionType=static mass=100000 friction=0.01 >
+      <attached>
+    <Model position="0,0,0" mesh="blackcube.mesh" scale3D="450,600,50" />
+<!--
+                <Model position="0,0,0" mesh="testcube.mesh" scale3D="450,600,50" />
+        -->
+
+      </attached>
+
+
+    <collisionShapes>
+
+
+        <BoxCollisionShape position="0,0,0"            halfExtents="450,600,50" />
+
+        </collisionShapes>
+
+  </StaticEntity>
+
+
+
+
+    <!-- ------------------Boden----------------- -->
+  <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01>
+     <attached>
+        <Model position="0,0,0" mesh="CubeGround.mesh" scale3D="8000,8000,8000" />
+      </attached>
+      <collisionShapes>
+        <BoxCollisionShape position="0,50,0" halfExtents="8000,8000,8000" />um j?:P"{
+
+      </collisionShapes>
+</StaticEntity>
+
+
+<!-- ---------------------PickUp---------------------- -->
+
+
+   <PickupSpawner pickup=smallspeedpickup position="4000,8050,0" triggerDistance="40" respawnTime="10" maxSpawnedItems="99" scale="8" />
+   <PickupSpawner pickup=mediumspeedpickup position="5500,8100,2000" triggerDistance="40" respawnTime="10" maxSpawnedItems="99" scale="8" />
+   <PickupSpawner pickup="mediumshrinkpickup" position="3000,8050,-4000" triggerDistance="40" respawnTime="60"  maxSpawnedItems="5" scale="8" />
+
+
+
+
+ <!-- ---------------asteroid ellipse----------------- -->
+
+ <?lua
+    max = 15
+    for i = 0, max, 1
+    do
+    x=-12000
+    y=10000
+    z=-12000
+
+    ?>
+    <?lua
+    for k = 1, 15, 1
+    do
+    j = math.random()
+    ?>
+
+    <MovableEntity
+      position = "<?lua print(x + math.random() * 20000) ?>,<?lua print(y + math.random() * 5000) ?>,<?lua print(z + math.random() * 20000) ?>"
+      collisionType = "dynamic"
+      linearDamping = "0.5"
+      angularDamping = "0.5"
+      collisiondamage = "100"
+      enablecollisiondamage = "true"
+      scale="<?lua print(j * 5) ?>" >
+      <attached>
+        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
+      <?lua if k == 0 then ?><attached><!-- ---------asteroid fog----- -->
+            <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
+          </attached> <?lua end ?>
+        </Model>
+      </attached>
+      <collisionShapes>
+        <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
+      </collisionShapes>
+    </MovableEntity>
+    <?lua
+    end
+    ?>
+    <?lua end ?>
+
+  </Scene>
+</Level>
+
+

Copied: code/branches/presentationHS13/data/levels/includes/invaderWeapon.oxi (from rev 9896, code/branches/invaders/data/levels/includes/invaderWeapon.oxi)
===================================================================
--- code/branches/presentationHS13/data/levels/includes/invaderWeapon.oxi	                        (rev 0)
+++ code/branches/presentationHS13/data/levels/includes/invaderWeapon.oxi	2013-12-16 12:33:09 UTC (rev 9900)
@@ -0,0 +1,27 @@
+    <weaponslots>
+      <WeaponSlot position="-9.2,2,-13" />
+      <WeaponSlot position=" 9.2,2,-13" />
+    </weaponslots>
+    <weaponsets>
+      <WeaponSet firemode=0 />
+      <WeaponSet firemode=1 />
+    </weaponsets>
+    <weapons>
+      <WeaponPack>
+        <links>
+          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
+          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
+        </links>
+        <Weapon>
+          <InvaderWeapon mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="laserbeam.mesh" />
+        </Weapon>
+        <Weapon>
+          <InvaderWeapon mode=0 munitionpershot=0 delay=0     damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="laserbeam.mesh" />
+        </Weapon>
+      </WeaponPack>
+      <WeaponPack>
+        <links>
+          <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
+        </links>
+      </WeaponPack>
+    </weapons>

Copied: code/branches/presentationHS13/data/levels/includes/invaderWeaponEnemy.oxi (from rev 9896, code/branches/invaders/data/levels/includes/invaderWeaponEnemy.oxi)
===================================================================
--- code/branches/presentationHS13/data/levels/includes/invaderWeaponEnemy.oxi	                        (rev 0)
+++ code/branches/presentationHS13/data/levels/includes/invaderWeaponEnemy.oxi	2013-12-16 12:33:09 UTC (rev 9900)
@@ -0,0 +1,27 @@
+    <weaponslots>
+      <WeaponSlot position="-9.2,2,-13" />
+      <WeaponSlot position=" 9.2,2,-13" />
+    </weaponslots>
+    <weaponsets>
+      <WeaponSet firemode=0 />
+      <WeaponSet firemode=1 />
+    </weaponsets>
+    <weapons>
+      <WeaponPack>
+        <links>
+          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
+          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
+        </links>
+        <Weapon>
+          <InvaderWeaponEnemy mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="laserbeam.mesh" />
+        </Weapon>
+        <Weapon>
+          <InvaderWeaponEnemy mode=0 munitionpershot=0 delay=0     damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="laserbeam.mesh" />
+        </Weapon>
+      </WeaponPack>
+      <WeaponPack>
+        <links>
+          <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
+        </links>
+      </WeaponPack>
+    </weapons>

Copied: code/branches/presentationHS13/data/levels/templates/.shipmodels (from rev 9896, code/branches/invaders/data/levels/templates/.shipmodels)
===================================================================
--- code/branches/presentationHS13/data/levels/templates/.shipmodels	                        (rev 0)
+++ code/branches/presentationHS13/data/levels/templates/.shipmodels	2013-12-16 12:33:09 UTC (rev 9900)
@@ -0,0 +1,16 @@
+spaceshipTransporterSL
+spaceshipTurret
+spaceshipGhost
+spaceshipEscort
+spaceshipSwallow
+spaceshipAssff
+spaceshipSpacecruiser
+spaceshipHXY
+spaceshipH2
+spaceshipHXYSL
+spaceshipCollateralDamage
+spaceshipAssff2
+spaceshipPirate
+spaceshipRace
+spaceshipTransporter
+spaceshipInvader

Copied: code/branches/presentationHS13/data/levels/templates/enemyInvader.oxt (from rev 9896, code/branches/invaders/data/levels/templates/enemyInvader.oxt)
===================================================================
--- code/branches/presentationHS13/data/levels/templates/enemyInvader.oxt	                        (rev 0)
+++ code/branches/presentationHS13/data/levels/templates/enemyInvader.oxt	2013-12-16 12:33:09 UTC (rev 9900)
@@ -0,0 +1,120 @@
+<Template name=enemyinvader>
+  <InvaderEnemy
+   hudtemplate            = spaceshiphud
+   camerapositiontemplate = spaceshipescortcameras
+   spawnparticlesource    = "Orxonox/fairytwirl"
+   spawnparticleduration  = 3
+   explosionchunks        = 4
+
+   health            = 10
+   maxhealth         = 10
+   initialhealth     = 10
+
+   shieldhealth        = 10
+   initialshieldhealth = 10
+   maxshieldhealth     = 10
+   shieldabsorption    = 0.9
+   reloadrate          = 1
+   reloadwaittime      = 1
+
+   primaryThrust     = 150
+   auxilaryThrust    = 30
+   rotationThrust    = 50
+
+   lift = 1;
+   stallSpeed = 220;
+
+   boostPower            = 20
+   boostPowerRate        = 1
+   boostRate             = 5
+   boostCooldownDuration = 10
+
+   shakeFrequency = 15
+   shakeAmplitude = 6
+
+   collisionType     = "dynamic"
+   mass              = 0.00001
+   linearDamping     = 0
+   angularDamping    = 0
+
+    collisiondamage = 100
+    enablecollisiondamage = true
+  >
+    <engines>
+      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipescortengine />
+      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipescortengine />
+    </engines>
+    <attached>
+      <Model position="0,0,0" yaw=180 pitch=270 roll=0 scale=2 mesh="swallow_mat.mesh" />
+      <Model position="0,0,0" yaw=180 pitch=270 roll=0 scale=2 mesh="escortWeapon.mesh" />
+<!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" />
+
+swallow_mat.mesh
+"ghost.mesh"
+
+<Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /-->
+    </attached>
+    <collisionShapes>
+      <BoxCollisionShape position="0    ,0 ,  3" halfExtents="10,   4,8" />
+      <BoxCollisionShape position="12.6 ,-2,  3" halfExtents="2.8,2.8,11"/>
+      <BoxCollisionShape position="-12.6,-2,  3" halfExtents="2.8,2.8,11"/>
+      <BoxCollisionShape position="0,     0,-12" halfExtents="4  , 4 ,7" />
+    </collisionShapes>
+<?lua
+  include("../includes/invaderWeapon.oxi")
+?>
+  </InvaderEnemy>
+</Template>
+
+<!-- <Template name=spaceshipescortcameras defaults=0>
+  <InvaderEnemy>
+    <camerapositions>
+      <CameraPosition position="0,15, 60" drag=true mouselook=true />
+      <CameraPosition position="0,20, 90" drag=true mouselook=true />
+      <CameraPosition position="0,30,120" drag=true mouselook=true />
+      <CameraPosition position="0,300,-100" direction="0, -1, 0" drag=false mouselook=true />
+    </camerapositions>
+  </InvaderEnemy>
+</Template> -->
+
+<Template name=spaceshipescortengine baseclass=MultiStateEngine>
+  <MultiStateEngine
+   boostfactor    = 2.2
+
+   speedfront     = 200
+   speedback      =  70
+   speedleftright =  70
+   speedupdown    =  70
+
+   defEngineSndNormal = "sounds/Engine_low.ogg"
+   defEngineSndBoost = "sounds/Engine_high.ogg"
+
+   accelerationfront     = 700
+   accelerationbrake     = 700
+   accelerationback      =  125
+   accelerationleftright =  125
+   accelerationupdown    =  125
+  >
+    <EffectContainer condition="idle">
+      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+    </EffectContainer>
+    <EffectContainer condition="not idle">
+      <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+    <EffectContainer condition="normal or brake">
+
+    </EffectContainer>
+    <EffectContainer condition="normal or boost">
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+    </EffectContainer>
+    <EffectContainer condition="boost">
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+    </EffectContainer>
+
+  </MultiStateEngine>
+</Template>

Copied: code/branches/presentationHS13/data/levels/templates/enemyInvaderShooter.oxt (from rev 9896, code/branches/invaders/data/levels/templates/enemyInvaderShooter.oxt)
===================================================================
--- code/branches/presentationHS13/data/levels/templates/enemyInvaderShooter.oxt	                        (rev 0)
+++ code/branches/presentationHS13/data/levels/templates/enemyInvaderShooter.oxt	2013-12-16 12:33:09 UTC (rev 9900)
@@ -0,0 +1,120 @@
+<Template name=enemyinvadershooter>
+  <InvaderEnemyShooter
+   hudtemplate            = spaceshiphud
+   camerapositiontemplate = spaceshipescortcameras
+   spawnparticlesource    = "Orxonox/fairytwirl"
+   spawnparticleduration  = 3
+   explosionchunks        = 4
+
+   health            = 20
+   maxhealth         = 20
+   initialhealth     = 20
+
+   shieldhealth        = 20
+   initialshieldhealth = 20
+   maxshieldhealth     = 20
+   shieldabsorption    = 0.9
+   reloadrate          = 1
+   reloadwaittime      = 1
+
+   primaryThrust     = 150
+   auxilaryThrust    = 30
+   rotationThrust    = 50
+
+   lift = 1;
+   stallSpeed = 220;
+
+   boostPower            = 20
+   boostPowerRate        = 1
+   boostRate             = 5
+   boostCooldownDuration = 10
+
+   shakeFrequency = 15
+   shakeAmplitude = 6
+
+   collisionType     = "dynamic"
+   mass              = 100
+   linearDamping     = 0
+   angularDamping    = 0
+
+    collisiondamage = 100
+    enablecollisiondamage = true
+  >
+    <engines>
+      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipescortengine />
+      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipescortengine />
+    </engines>
+    <attached>
+      <Model position="0,0,0" yaw=180 pitch=270 roll=0 scale=2 mesh="ghost.mesh" />
+      <Model position="0,0,0" yaw=180 pitch=270 roll=0 scale=2 mesh="escortWeapon.mesh" />
+<!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" />
+
+swallow_mat.mesh
+"ghost.mesh"
+
+<Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /-->
+    </attached>
+    <collisionShapes>
+      <BoxCollisionShape position="0    ,0 ,  3" halfExtents="10,   4,8" />
+      <BoxCollisionShape position="12.6 ,-2,  3" halfExtents="2.8,2.8,11"/>
+      <BoxCollisionShape position="-12.6,-2,  3" halfExtents="2.8,2.8,11"/>
+      <BoxCollisionShape position="0,     0,-12" halfExtents="4  , 4 ,7" />
+    </collisionShapes>
+<?lua
+  include("../includes/invaderWeaponEnemy.oxi")
+?>
+  </InvaderEnemyShooter>
+</Template>
+
+<!-- <Template name=spaceshipescortcameras defaults=0>
+  <InvaderEnemyShooter>
+    <camerapositions>
+      <CameraPosition position="0,15, 60" drag=true mouselook=true />
+      <CameraPosition position="0,20, 90" drag=true mouselook=true />
+      <CameraPosition position="0,30,120" drag=true mouselook=true />
+      <CameraPosition position="0,300,-100" direction="0, -1, 0" drag=false mouselook=true />
+    </camerapositions>
+  </InvaderEnemyShooter>
+</Template> -->
+
+<Template name=spaceshipescortengine baseclass=MultiStateEngine>
+  <MultiStateEngine
+   boostfactor    = 2.2
+
+   speedfront     = 200
+   speedback      =  70
+   speedleftright =  70
+   speedupdown    =  70
+
+   defEngineSndNormal = "sounds/Engine_low.ogg"
+   defEngineSndBoost = "sounds/Engine_high.ogg"
+
+   accelerationfront     = 700
+   accelerationbrake     = 700
+   accelerationback      =  125
+   accelerationleftright =  125
+   accelerationupdown    =  125
+  >
+    <EffectContainer condition="idle">
+      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+    </EffectContainer>
+    <EffectContainer condition="not idle">
+      <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+    <EffectContainer condition="normal or brake">
+
+    </EffectContainer>
+    <EffectContainer condition="normal or boost">
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+    </EffectContainer>
+    <EffectContainer condition="boost">
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+    </EffectContainer>
+
+  </MultiStateEngine>
+</Template>

Copied: code/branches/presentationHS13/data/levels/templates/spaceshipInvader.oxt (from rev 9896, code/branches/invaders/data/levels/templates/spaceshipInvader.oxt)
===================================================================
--- code/branches/presentationHS13/data/levels/templates/spaceshipInvader.oxt	                        (rev 0)
+++ code/branches/presentationHS13/data/levels/templates/spaceshipInvader.oxt	2013-12-16 12:33:09 UTC (rev 9900)
@@ -0,0 +1,116 @@
+<Template name=spaceshipinvader>
+  <InvaderShip
+   hudtemplate            = spaceshiphud
+   camerapositiontemplate = spaceshipescortcameras
+   spawnparticlesource    = "Orxonox/fairytwirl"
+   spawnparticleduration  = 3
+   explosionchunks        = 4
+
+   health            = 80
+   maxhealth         = 200
+   initialhealth     = 80
+
+   shieldhealth        = 35
+   initialshieldhealth = 35
+   maxshieldhealth     = 60
+   shieldabsorption    = 0.9
+   reloadrate          = 1
+   reloadwaittime      = 1
+
+   primaryThrust     = 150
+   auxilaryThrust    = 30
+   rotationThrust    = 50
+
+   lift = 1;
+   stallSpeed = 220;
+
+   boostPower            = 20
+   boostPowerRate        = 1
+   boostRate             = 5
+   boostCooldownDuration = 10
+
+   shakeFrequency = 15
+   shakeAmplitude = 6
+
+   collisionType     = "dynamic"
+   mass              = 4200000
+   linearDamping     = 0.7
+   angularDamping    = 0.9999999
+
+    collisiondamage = 100
+    enablecollisiondamage = true
+  >
+    <engines>
+      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipinvaderengine />
+      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipinvaderengine />
+    </engines>
+    <attached>
+      <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="escortShip.mesh" />
+      <Model position="0,0,0" yaw=180 pitch=90 roll=0 scale=4 mesh="escortWeapon.mesh" />
+<!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" />
+<Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /-->
+    </attached>
+    <collisionShapes>
+      <BoxCollisionShape position="0    ,0 ,  3" halfExtents="10,   4,8" />
+      <BoxCollisionShape position="12.6 ,-2,  3" halfExtents="2.8,2.8,11"/>
+      <BoxCollisionShape position="-12.6,-2,  3" halfExtents="2.8,2.8,11"/>
+      <BoxCollisionShape position="0,     0,-12" halfExtents="4  , 4 ,7" />
+    </collisionShapes>
+<?lua
+  include("../includes/invaderWeapon.oxi")
+?>
+  </InvaderShip>
+</Template>
+
+<Template name=spaceshipescortcameras defaults=0>
+  <InvaderShip>
+    <camerapositions>
+<!--       <CameraPosition position="0,15, 60" drag=true mouselook=true />
+      <CameraPosition position="0,20, 90" drag=true mouselook=true />
+      <CameraPosition position="0,30,120" drag=true mouselook=true /> -->
+      <CameraPosition position="0,300,-100" direction="0, -1, 0" drag=false mouselook=true />
+    </camerapositions>
+  </InvaderShip>
+</Template>
+
+<Template name=spaceshipinvaderengine baseclass=MultiStateEngine>
+  <MultiStateEngine
+   boostfactor    = 2.2
+
+   speedfront     = 200
+   speedback      =  70
+   speedleftright =  70
+   speedupdown    =  70
+
+   defEngineSndNormal = "sounds/Engine_low.ogg"
+   defEngineSndBoost = "sounds/Engine_high.ogg"
+
+   accelerationfront     = 700
+   accelerationbrake     = 700
+   accelerationback      =  125
+   accelerationleftright =  125
+   accelerationupdown    =  125
+  >
+    <EffectContainer condition="idle">
+      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+    </EffectContainer>
+    <EffectContainer condition="not idle">
+      <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+    <EffectContainer condition="normal or brake">
+
+    </EffectContainer>
+    <EffectContainer condition="normal or boost">
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+    </EffectContainer>
+    <EffectContainer condition="boost">
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+    </EffectContainer>
+
+  </MultiStateEngine>
+</Template>

Copied: code/branches/presentationHS13/data/overlays/InvaderHUD.oxo (from rev 9896, code/branches/invaders/data/overlays/InvaderHUD.oxo)
===================================================================
--- code/branches/presentationHS13/data/overlays/InvaderHUD.oxo	                        (rev 0)
+++ code/branches/presentationHS13/data/overlays/InvaderHUD.oxo	2013-12-16 12:33:09 UTC (rev 9900)
@@ -0,0 +1,108 @@
+<Template name="InvaderHUD">
+  <OverlayGroup name="InvaderHUD" scale = "1, 1">
+    <InvaderHUDinfo
+     position  = "0.14, 0.02"
+     pickpoint = "0.0, 0.0"
+     font      = "ShareTechMono"
+     textsize  = 0.04
+     colour    = "1.0, 1.0, 1.0, 1.0"
+     align     = "left"
+
+     showlives     = true
+     showlevel     = false
+     showpoints     = false
+    />
+    <OverlayText
+     position  = "0.02, 0.02"
+     pickpoint = "0.0, 0.0"
+     font      = "ShareTechMono"
+     textsize  = 0.04
+     colour    = "1.0, 1.0, 1.0, 1.0"
+     align     = "left"
+     caption   = "Lives:   "
+    />
+
+    <OverlayText
+     position  = "0.02, 0.055"
+     pickpoint = "0.0, 0.0"
+     font      = "ShareTechMono"
+     textsize  = 0.04
+     colour    = "1.0, 1.0, 1.0, 1.0"
+     align     = "left"
+     caption   = "Level: "
+    />
+
+    <InvaderHUDinfo
+     position  = "0.14, 0.055"
+     pickpoint = "0.0, 0.0"
+     font      = "ShareTechMono"
+     textsize  = 0.04
+     colour    = "1.0, 1.0, 1.0, 1.0"
+     align     = "left"
+
+     showlives     = false
+     showlevel     = true
+     showpoints     = false
+    />
+
+    <OverlayText
+     position  = "0.02, 0.1"
+     pickpoint = "0.0, 0.0"
+     font      = "ShareTechMono"
+     textsize  = 0.04
+     colour    = "1.0, 1.0, 1.0, 1.0"
+     align     = "left"
+     caption   = "Points: "
+    />
+
+    <InvaderHUDinfo
+     position  = "0.14, 0.1"
+     pickpoint = "0.0, 0.0"
+     font      = "ShareTechMono"
+     textsize  = 0.04
+     colour    = "1.0, 1.0, 1.0, 1.0"
+     align     = "left"
+
+     showlives     = false
+     showlevel     = false
+     showpoints     = true
+    />
+
+    <InvaderHUDinfo
+     position  = "0.25, 0.1"
+     pickpoint = "0.0, 0.0"
+     font      = "ShareTechMono"
+     textsize  = 0.04
+     colour    = "1.0, 1.0, 1.0, 1.0"
+     align     = "left"
+
+     showMultiplier = true
+    />
+  </OverlayGroup>
+</Template>
+
+
+<Template name="spaceshiphud">
+  <OverlayGroup name = "spaceshiphud" scale = "1, 1">
+    <HUDHealthBar
+     name              = "HealthBar1"
+     background        = "Orxonox/HealthBarBackground"
+     size              = "0.35, 0.0875"
+     position          = "0.0 , 0.9 "
+     pickpoint         = "0, 1"
+     bartexture        = "healthbar_bar.png"
+     textfont          = "VeraMono"
+     textusebarcolour  = true
+     textsize          = 0.039
+     textoffset        = "0.315, 0.05"
+     textpickpoint     = "0, 0"
+     textalign         = "right"
+     correctaspect     = false
+     textcorrectaspect = false
+    >
+      <BarColour position = 0.0 colour = "0.7,0.2,0.2" />
+      <BarColour position = 0.5 colour = "0.7,0.7,0.2" />
+      <BarColour position = 1.0 colour = "0.2,0.7,0.2" />
+    </HUDHealthBar>
+ </OverlayGroup>
+</Template>
\ No newline at end of file

Modified: code/branches/presentationHS13/src/modules/CMakeLists.txt
===================================================================
--- code/branches/presentationHS13/src/modules/CMakeLists.txt	2013-12-16 12:29:30 UTC (rev 9899)
+++ code/branches/presentationHS13/src/modules/CMakeLists.txt	2013-12-16 12:33:09 UTC (rev 9900)
@@ -38,3 +38,4 @@
 ADD_SUBDIRECTORY(weapons)
 ADD_SUBDIRECTORY(docking)
 ADD_SUBDIRECTORY(towerdefense)
+ADD_SUBDIRECTORY(invader)

Deleted: code/branches/presentationHS13/src/modules/invader/CMakeLists.txt
===================================================================
--- code/branches/invaders/src/modules/invader/CMakeLists.txt	2013-12-15 15:03:05 UTC (rev 9896)
+++ code/branches/presentationHS13/src/modules/invader/CMakeLists.txt	2013-12-16 12:33:09 UTC (rev 9900)
@@ -1,22 +0,0 @@
-SET_SOURCE_FILES(Invader_SRC_FILES
-BUILD_UNIT InvaderBuildUnit.cc
-  Invader.cc
-  InvaderCenterPoint.cc
-  InvaderShip.cc
-  InvaderEnemy.cc
-  InvaderEnemyShooter.cc
-  InvaderWeapon.cc
-  InvaderWeaponEnemy.cc
-  InvaderHUDinfo.cc
-END_BUILD_UNIT
-)
-
-ORXONOX_ADD_LIBRARY(Invader
-  MODULE
-  FIND_HEADER_FILES
-  LINK_LIBRARIES
-    orxonox
-    overlays
-    weapons
-  SOURCE_FILES ${Invader_SRC_FILES}
-)

Copied: code/branches/presentationHS13/src/modules/invader/CMakeLists.txt (from rev 9896, code/branches/invaders/src/modules/invader/CMakeLists.txt)
===================================================================
--- code/branches/presentationHS13/src/modules/invader/CMakeLists.txt	                        (rev 0)
+++ code/branches/presentationHS13/src/modules/invader/CMakeLists.txt	2013-12-16 12:33:09 UTC (rev 9900)
@@ -0,0 +1,22 @@
+SET_SOURCE_FILES(Invader_SRC_FILES
+BUILD_UNIT InvaderBuildUnit.cc
+  Invader.cc
+  InvaderCenterPoint.cc
+  InvaderShip.cc
+  InvaderEnemy.cc
+  InvaderEnemyShooter.cc
+  InvaderWeapon.cc
+  InvaderWeaponEnemy.cc
+  InvaderHUDinfo.cc
+END_BUILD_UNIT
+)
+
+ORXONOX_ADD_LIBRARY(Invader
+  MODULE
+  FIND_HEADER_FILES
+  LINK_LIBRARIES
+    orxonox
+    overlays
+    weapons
+  SOURCE_FILES ${Invader_SRC_FILES}
+)

Deleted: code/branches/presentationHS13/src/modules/invader/Invader.cc
===================================================================
--- code/branches/invaders/src/modules/invader/Invader.cc	2013-12-15 15:03:05 UTC (rev 9896)
+++ code/branches/presentationHS13/src/modules/invader/Invader.cc	2013-12-16 12:33:09 UTC (rev 9900)
@@ -1,186 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file Invader.cc
-    @brief Implementation of the Invader class.
-*/
-
-#include "Invader.h"
-
-#include "core/CoreIncludes.h"
-#include "core/EventIncludes.h"
-#include "core/command/Executor.h"
-#include "core/config/ConfigValueIncludes.h"
-
-#include "gamestates/GSLevel.h"
-#include "chat/ChatManager.h"
-
-// ! HACK
-#include "infos/PlayerInfo.h"
-
-#include "InvaderCenterPoint.h"
-#include "InvaderShip.h"
-#include "InvaderEnemy.h"
-#include "InvaderEnemyShooter.h"
-
-#include "core/command/ConsoleCommand.h"
-#include "worldentities/BigExplosion.h"
-
-namespace orxonox
-{
-    RegisterUnloadableClass(Invader);
-
-    Invader::Invader(Context* context) : Deathmatch(context)
-    {
-        RegisterObject(Invader);
-        this->center_ = 0;
-        init();
-        this->setHUDTemplate("InvaderHUD");
-    }
-
-    void Invader::init()
-    {
-        bEndGame = false;
-        lives = 3;
-        level = 1;
-        point = 0;
-        bShowLevel = false;
-        multiplier = 1;
-        b_combo = false;
-        // spawn enemy every 3.5 seconds
-        enemySpawnTimer.setTimer(3.5f, true, createExecutor(createFunctor(&Invader::spawnEnemy, this)));
-        comboTimer.setTimer(3.0f, true, createExecutor(createFunctor(&Invader::comboControll, this)));
-    }
-
-    void Invader::levelUp()
-    {
-        level++;
-        if (getPlayer() != NULL)
-        {   
-            for (int i = 0; i < 7; i++)
-            {
-                WeakPtr<BigExplosion> chunk = new BigExplosion(this->center_->getContext());
-                chunk->setPosition(Vector3(600, 0, 100 * i - 300));
-                chunk->setVelocity(Vector3(1000, 0, 0));  //player->getVelocity()
-                chunk->setScale(20);
-            }
-        }
-        addPoints(multiplier * 42);
-        multiplier *= 2;
-        toggleShowLevel();
-        showLevelTimer.setTimer(1.0f, false, createExecutor(createFunctor(&Invader::toggleShowLevel, this)));
-    }
-
-    WeakPtr<InvaderShip> Invader::getPlayer()
-    {
-        if (player == NULL)
-        {
-            for (ObjectList<InvaderShip>::iterator it = ObjectList<InvaderShip>::begin(); it != ObjectList<InvaderShip>::end(); ++it)
-                player = *it;
-        }
-        return player;
-    }
-
-    void Invader::spawnEnemy()
-    {
-        if (getPlayer() == NULL)
-            return;
-        srand(player->getPosition().x + player->getPosition().y);
-        for (int i = 0; i < (3*log10(level) + 1); i++)
-        {
-            WeakPtr<InvaderEnemy> newPawn;
-            if (rand() % 42/(1 + level*level) == 0)
-            {
-                newPawn = new InvaderEnemyShooter(this->center_->getContext());
-                newPawn->addTemplate("enemyinvadershooter");
-            }
-            else
-            {
-                newPawn = new InvaderEnemy(this->center_->getContext());
-                newPawn->addTemplate("enemyinvader");
-            }
-            newPawn->setPlayer(player);
-            newPawn->level = level;
-            // spawn enemy at random points in front of player.
-            newPawn->setPosition(player->getPosition() + Vector3(500 + 100 * i, 0, float(rand())/RAND_MAX * 400 - 200));
-        }
-    }
-
-    void Invader::costLife()
-    {
-        lives--;
-        multiplier = 1;
-        // end the game in 30 seconds.
-        if (lives <= 0)
-            enemySpawnTimer.setTimer(30.0f, false, createExecutor(createFunctor(&Invader::end, this)));
-    };
-
-    void Invader::comboControll()
-    {
-        if (b_combo)
-            multiplier++;
-        // if no combo was performed before, reset multiplier
-        else
-            multiplier = 1;
-        b_combo = false;
-    }
-
-    void Invader::start()
-    {
-        init();
-        // Set variable to temporarily force the player to spawn.
-        this->bForceSpawn_ = true;
-
-        if (this->center_ == NULL)  // abandon mission!
-        {
-            orxout(internal_error) << "Invader: No Centerpoint specified." << endl;
-            GSLevel::startMainMenu();
-            return;
-        }
-        // Call start for the parent class.
-        Deathmatch::start();
-    }
-    void Invader::addPoints(int numPoints)
-    {
-        if (!bEndGame)
-        {
-            point += numPoints * multiplier;
-            b_combo = true;
-        }
-    }
-
-    void Invader::end()
-    {
-        // DON'T CALL THIS!
-        //      Deathmatch::end();
-        // It will misteriously crash the game!
-        // Instead startMainMenu, this won't crash.
-        GSLevel::startMainMenu();
-    }
-}

Copied: code/branches/presentationHS13/src/modules/invader/Invader.cc (from rev 9896, code/branches/invaders/src/modules/invader/Invader.cc)
===================================================================
--- code/branches/presentationHS13/src/modules/invader/Invader.cc	                        (rev 0)
+++ code/branches/presentationHS13/src/modules/invader/Invader.cc	2013-12-16 12:33:09 UTC (rev 9900)
@@ -0,0 +1,186 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file Invader.cc
+    @brief Implementation of the Invader class.
+*/
+
+#include "Invader.h"
+
+#include "core/CoreIncludes.h"
+#include "core/EventIncludes.h"
+#include "core/command/Executor.h"
+#include "core/config/ConfigValueIncludes.h"
+
+#include "gamestates/GSLevel.h"
+#include "chat/ChatManager.h"
+
+// ! HACK
+#include "infos/PlayerInfo.h"
+
+#include "InvaderCenterPoint.h"
+#include "InvaderShip.h"
+#include "InvaderEnemy.h"
+#include "InvaderEnemyShooter.h"
+
+#include "core/command/ConsoleCommand.h"
+#include "worldentities/BigExplosion.h"
+
+namespace orxonox
+{
+    RegisterUnloadableClass(Invader);
+
+    Invader::Invader(Context* context) : Deathmatch(context)
+    {
+        RegisterObject(Invader);
+        this->center_ = 0;
+        init();
+        this->setHUDTemplate("InvaderHUD");
+    }
+
+    void Invader::init()
+    {
+        bEndGame = false;
+        lives = 3;
+        level = 1;
+        point = 0;
+        bShowLevel = false;
+        multiplier = 1;
+        b_combo = false;
+        // spawn enemy every 3.5 seconds
+        enemySpawnTimer.setTimer(3.5f, true, createExecutor(createFunctor(&Invader::spawnEnemy, this)));
+        comboTimer.setTimer(3.0f, true, createExecutor(createFunctor(&Invader::comboControll, this)));
+    }
+
+    void Invader::levelUp()
+    {
+        level++;
+        if (getPlayer() != NULL)
+        {   
+            for (int i = 0; i < 7; i++)
+            {
+                WeakPtr<BigExplosion> chunk = new BigExplosion(this->center_->getContext());
+                chunk->setPosition(Vector3(600, 0, 100 * i - 300));
+                chunk->setVelocity(Vector3(1000, 0, 0));  //player->getVelocity()
+                chunk->setScale(20);
+            }
+        }
+        addPoints(multiplier * 42);
+        multiplier *= 2;
+        toggleShowLevel();
+        showLevelTimer.setTimer(1.0f, false, createExecutor(createFunctor(&Invader::toggleShowLevel, this)));
+    }
+
+    WeakPtr<InvaderShip> Invader::getPlayer()
+    {
+        if (player == NULL)
+        {
+            for (ObjectList<InvaderShip>::iterator it = ObjectList<InvaderShip>::begin(); it != ObjectList<InvaderShip>::end(); ++it)
+                player = *it;
+        }
+        return player;
+    }
+
+    void Invader::spawnEnemy()
+    {
+        if (getPlayer() == NULL)
+            return;
+        srand(player->getPosition().x + player->getPosition().y);
+        for (int i = 0; i < (3*log10(level) + 1); i++)
+        {
+            WeakPtr<InvaderEnemy> newPawn;
+            if (rand() % 42/(1 + level*level) == 0)
+            {
+                newPawn = new InvaderEnemyShooter(this->center_->getContext());
+                newPawn->addTemplate("enemyinvadershooter");
+            }
+            else
+            {
+                newPawn = new InvaderEnemy(this->center_->getContext());
+                newPawn->addTemplate("enemyinvader");
+            }
+            newPawn->setPlayer(player);
+            newPawn->level = level;
+            // spawn enemy at random points in front of player.
+            newPawn->setPosition(player->getPosition() + Vector3(500 + 100 * i, 0, float(rand())/RAND_MAX * 400 - 200));
+        }
+    }
+
+    void Invader::costLife()
+    {
+        lives--;
+        multiplier = 1;
+        // end the game in 30 seconds.
+        if (lives <= 0)
+            enemySpawnTimer.setTimer(30.0f, false, createExecutor(createFunctor(&Invader::end, this)));
+    };
+
+    void Invader::comboControll()
+    {
+        if (b_combo)
+            multiplier++;
+        // if no combo was performed before, reset multiplier
+        else
+            multiplier = 1;
+        b_combo = false;
+    }
+
+    void Invader::start()
+    {
+        init();
+        // Set variable to temporarily force the player to spawn.
+        this->bForceSpawn_ = true;
+
+        if (this->center_ == NULL)  // abandon mission!
+        {
+            orxout(internal_error) << "Invader: No Centerpoint specified." << endl;
+            GSLevel::startMainMenu();
+            return;
+        }
+        // Call start for the parent class.
+        Deathmatch::start();
+    }
+    void Invader::addPoints(int numPoints)
+    {
+        if (!bEndGame)
+        {
+            point += numPoints * multiplier;
+            b_combo = true;
+        }
+    }
+
+    void Invader::end()
+    {
+        // DON'T CALL THIS!
+        //      Deathmatch::end();
+        // It will misteriously crash the game!
+        // Instead startMainMenu, this won't crash.
+        GSLevel::startMainMenu();
+    }
+}

Deleted: code/branches/presentationHS13/src/modules/invader/Invader.h
===================================================================
--- code/branches/invaders/src/modules/invader/Invader.h	2013-12-15 15:03:05 UTC (rev 9896)
+++ code/branches/presentationHS13/src/modules/invader/Invader.h	2013-12-16 12:33:09 UTC (rev 9900)
@@ -1,93 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file Invader.h
-    @brief Gametype.
-    @ingroup Invader
-*/
-
-#ifndef _Invader_H__
-#define _Invader_H__
-
-#include "invader/InvaderPrereqs.h"
-
-#include "gametypes/Deathmatch.h"
-
-#include "InvaderCenterPoint.h"
-
-#include "tools/Timer.h"
-
-namespace orxonox
-{
-
-    class _InvaderExport Invader : public Deathmatch
-    {
-        public:
-            Invader(Context* context);
-
-            virtual void start();
-            virtual void end();
-
-            void spawnEnemy();
-
-            void setCenterpoint(InvaderCenterPoint* center)
-            { this->center_ = center; }
-
-            int getLives(){return this->lives;}
-            int getLevel(){return this->level;}
-            int getPoints(){return this->point;}
-            int getMultiplier(){return this->multiplier;}
-
-            void costLife();
-            void levelUp();
-            void addPoints(int numPoints);
-            // checks if multiplier should be reset.
-            void comboControll();
-            void init();
-            int lives;
-            int multiplier;
-            bool bEndGame;
-            bool bShowLevel;
-        private:
-            void toggleShowLevel(){bShowLevel = !bShowLevel;}
-            WeakPtr<InvaderShip> getPlayer();
-            WeakPtr<InvaderCenterPoint> center_;
-            WeakPtr<InvaderShip> player;
-
-            Timer enemySpawnTimer;
-            Timer comboTimer;
-            Timer showLevelTimer;
-            //Context* context;
-            int level;
-            int point;
-            bool b_combo;
-    };
-}
-
-#endif /* _Invader_H__ */

Copied: code/branches/presentationHS13/src/modules/invader/Invader.h (from rev 9896, code/branches/invaders/src/modules/invader/Invader.h)
===================================================================
--- code/branches/presentationHS13/src/modules/invader/Invader.h	                        (rev 0)
+++ code/branches/presentationHS13/src/modules/invader/Invader.h	2013-12-16 12:33:09 UTC (rev 9900)
@@ -0,0 +1,93 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file Invader.h
+    @brief Gametype.
+    @ingroup Invader
+*/
+
+#ifndef _Invader_H__
+#define _Invader_H__
+
+#include "invader/InvaderPrereqs.h"
+
+#include "gametypes/Deathmatch.h"
+
+#include "InvaderCenterPoint.h"
+
+#include "tools/Timer.h"
+
+namespace orxonox
+{
+
+    class _InvaderExport Invader : public Deathmatch
+    {
+        public:
+            Invader(Context* context);
+
+            virtual void start();
+            virtual void end();
+
+            void spawnEnemy();
+
+            void setCenterpoint(InvaderCenterPoint* center)
+            { this->center_ = center; }
+
+            int getLives(){return this->lives;}
+            int getLevel(){return this->level;}
+            int getPoints(){return this->point;}
+            int getMultiplier(){return this->multiplier;}
+
+            void costLife();
+            void levelUp();
+            void addPoints(int numPoints);
+            // checks if multiplier should be reset.
+            void comboControll();
+            void init();
+            int lives;
+            int multiplier;
+            bool bEndGame;
+            bool bShowLevel;
+        private:
+            void toggleShowLevel(){bShowLevel = !bShowLevel;}
+            WeakPtr<InvaderShip> getPlayer();
+            WeakPtr<InvaderCenterPoint> center_;
+            WeakPtr<InvaderShip> player;
+
+            Timer enemySpawnTimer;
+            Timer comboTimer;
+            Timer showLevelTimer;
+            //Context* context;
+            int level;
+            int point;
+            bool b_combo;
+    };
+}
+
+#endif /* _Invader_H__ */

Deleted: code/branches/presentationHS13/src/modules/invader/InvaderCenterPoint.cc
===================================================================
--- code/branches/invaders/src/modules/invader/InvaderCenterPoint.cc	2013-12-15 15:03:05 UTC (rev 9896)
+++ code/branches/presentationHS13/src/modules/invader/InvaderCenterPoint.cc	2013-12-16 12:33:09 UTC (rev 9900)
@@ -1,72 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file InvaderCenterPoint.cc
-    @brief Implementation of the InvaderCenterPoint class.
-*/
-
-#include "InvaderCenterPoint.h"
-
-#include "core/CoreIncludes.h"
-
-#include "Invader.h"
-
-namespace orxonox
-{
-    RegisterClass(InvaderCenterPoint);
-
-    InvaderCenterPoint::InvaderCenterPoint(Context* context) : StaticEntity(context)
-    {
-        RegisterObject(InvaderCenterPoint);
-
-        this->checkGametype();
-    }
-
-    void InvaderCenterPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
-    {
-        SUPER(InvaderCenterPoint, XMLPort, xmlelement, mode);
-    }
-
-    void InvaderCenterPoint::changedGametype()
-    {
-        SUPER(InvaderCenterPoint, changedGametype);
-
-        // Check, whether it's still Invader.
-        this->checkGametype();
-    }
-
-    void InvaderCenterPoint::checkGametype()
-    {
-        if (this->getGametype() != NULL && this->getGametype()->isA(Class(Invader)))
-        {
-            Invader* InvaderGametype = orxonox_cast<Invader*>(this->getGametype().get());
-            InvaderGametype->setCenterpoint(this);
-        }
-    }
-}

Copied: code/branches/presentationHS13/src/modules/invader/InvaderCenterPoint.cc (from rev 9896, code/branches/invaders/src/modules/invader/InvaderCenterPoint.cc)
===================================================================
--- code/branches/presentationHS13/src/modules/invader/InvaderCenterPoint.cc	                        (rev 0)
+++ code/branches/presentationHS13/src/modules/invader/InvaderCenterPoint.cc	2013-12-16 12:33:09 UTC (rev 9900)
@@ -0,0 +1,72 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file InvaderCenterPoint.cc
+    @brief Implementation of the InvaderCenterPoint class.
+*/
+
+#include "InvaderCenterPoint.h"
+
+#include "core/CoreIncludes.h"
+
+#include "Invader.h"
+
+namespace orxonox
+{
+    RegisterClass(InvaderCenterPoint);
+
+    InvaderCenterPoint::InvaderCenterPoint(Context* context) : StaticEntity(context)
+    {
+        RegisterObject(InvaderCenterPoint);
+
+        this->checkGametype();
+    }
+
+    void InvaderCenterPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        SUPER(InvaderCenterPoint, XMLPort, xmlelement, mode);
+    }
+
+    void InvaderCenterPoint::changedGametype()
+    {
+        SUPER(InvaderCenterPoint, changedGametype);
+
+        // Check, whether it's still Invader.
+        this->checkGametype();
+    }
+
+    void InvaderCenterPoint::checkGametype()
+    {
+        if (this->getGametype() != NULL && this->getGametype()->isA(Class(Invader)))
+        {
+            Invader* InvaderGametype = orxonox_cast<Invader*>(this->getGametype().get());
+            InvaderGametype->setCenterpoint(this);
+        }
+    }
+}

Deleted: code/branches/presentationHS13/src/modules/invader/InvaderCenterPoint.h
===================================================================
--- code/branches/invaders/src/modules/invader/InvaderCenterPoint.h	2013-12-15 15:03:05 UTC (rev 9896)
+++ code/branches/presentationHS13/src/modules/invader/InvaderCenterPoint.h	2013-12-16 12:33:09 UTC (rev 9900)
@@ -1,58 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file InvaderCenterPoint.h
-    @brief Declaration of the InvaderCenterPoint class.
-    @ingroup Invader
-*/
-
-#ifndef _InvaderCenterPoint_H__
-#define _InvaderCenterPoint_H__
-
-#include "invader/InvaderPrereqs.h"
-
-#include "worldentities/StaticEntity.h"
-
-namespace orxonox
-{
-    class _InvaderExport InvaderCenterPoint : public StaticEntity
-    {
-        public:
-            InvaderCenterPoint(Context* context); //checks whether the gametype is actually Invader.
-
-            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
-
-            virtual void changedGametype(); //!< Is called when the gametype has changed.
-        private:
-            void checkGametype();
-
-    };
-}
-
-#endif /* _InvaderCenterPoint_H__ */

Copied: code/branches/presentationHS13/src/modules/invader/InvaderCenterPoint.h (from rev 9896, code/branches/invaders/src/modules/invader/InvaderCenterPoint.h)
===================================================================
--- code/branches/presentationHS13/src/modules/invader/InvaderCenterPoint.h	                        (rev 0)
+++ code/branches/presentationHS13/src/modules/invader/InvaderCenterPoint.h	2013-12-16 12:33:09 UTC (rev 9900)
@@ -0,0 +1,58 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file InvaderCenterPoint.h
+    @brief Declaration of the InvaderCenterPoint class.
+    @ingroup Invader
+*/
+
+#ifndef _InvaderCenterPoint_H__
+#define _InvaderCenterPoint_H__
+
+#include "invader/InvaderPrereqs.h"
+
+#include "worldentities/StaticEntity.h"
+
+namespace orxonox
+{
+    class _InvaderExport InvaderCenterPoint : public StaticEntity
+    {
+        public:
+            InvaderCenterPoint(Context* context); //checks whether the gametype is actually Invader.
+
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
+
+            virtual void changedGametype(); //!< Is called when the gametype has changed.
+        private:
+            void checkGametype();
+
+    };
+}
+
+#endif /* _InvaderCenterPoint_H__ */

Deleted: code/branches/presentationHS13/src/modules/invader/InvaderEnemy.cc
===================================================================
--- code/branches/invaders/src/modules/invader/InvaderEnemy.cc	2013-12-15 15:03:05 UTC (rev 9896)
+++ code/branches/presentationHS13/src/modules/invader/InvaderEnemy.cc	2013-12-16 12:33:09 UTC (rev 9900)
@@ -1,87 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file InvaderEnemy.h
-    @brief Declaration of the InvaderEnemy class.
-*/
-
-#include "invader/InvaderPrereqs.h"
-#include "InvaderEnemy.h"
-#include "InvaderShip.h"
-
-namespace orxonox
-{
-    RegisterClass(InvaderEnemy);
-
-    InvaderEnemy::InvaderEnemy(Context* context) : Pawn(context)
-    {
-        RegisterObject(InvaderEnemy);
-        enableCollisionCallback();
-        lifetime = 0;
-    }
-
-    void InvaderEnemy::tick(float dt)
-    {
-        lifetime += dt;
-        // die after 5 seconds.
-        if (lifetime > 5000)
-            removeHealth(2000);
-
-        if (player != NULL)
-        {
-            float newZ = 2/(pow(abs(getPosition().x - player->getPosition().x) * 0.01, 2) + 1) * (player->getPosition().z - getPosition().z);
-            setVelocity(Vector3(1000 - level * 100 , 0, newZ));
-        }
-        SUPER(InvaderEnemy, tick, dt);
-    }
-
-    inline bool InvaderEnemy::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
-    {
-        if(orxonox_cast<InvaderShip*>(otherObject))
-            removeHealth(2000);
-        return false;
-    }
-
-    WeakPtr<Invader> InvaderEnemy::getGame()
-    {
-        if (game == NULL)
-        {
-            for (ObjectList<Invader>::iterator it = ObjectList<Invader>::begin(); it != ObjectList<Invader>::end(); ++it)
-                game = *it;
-        }
-        return game;
-    }
-
-    void InvaderEnemy::damage(float damage, float healthdamage, float shielddamage, Pawn* originator)
-    {
-        Pawn::damage(damage, healthdamage, shielddamage, originator);
-        if (getGame() && orxonox_cast<InvaderShip*>(originator) != NULL && getHealth() <= 0)
-            getGame()->addPoints(42);
-    }
-}
\ No newline at end of file

Copied: code/branches/presentationHS13/src/modules/invader/InvaderEnemy.cc (from rev 9896, code/branches/invaders/src/modules/invader/InvaderEnemy.cc)
===================================================================
--- code/branches/presentationHS13/src/modules/invader/InvaderEnemy.cc	                        (rev 0)
+++ code/branches/presentationHS13/src/modules/invader/InvaderEnemy.cc	2013-12-16 12:33:09 UTC (rev 9900)
@@ -0,0 +1,87 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file InvaderEnemy.h
+    @brief Declaration of the InvaderEnemy class.
+*/
+
+#include "invader/InvaderPrereqs.h"
+#include "InvaderEnemy.h"
+#include "InvaderShip.h"
+
+namespace orxonox
+{
+    RegisterClass(InvaderEnemy);
+
+    InvaderEnemy::InvaderEnemy(Context* context) : Pawn(context)
+    {
+        RegisterObject(InvaderEnemy);
+        enableCollisionCallback();
+        lifetime = 0;
+    }
+
+    void InvaderEnemy::tick(float dt)
+    {
+        lifetime += dt;
+        // die after 5 seconds.
+        if (lifetime > 5000)
+            removeHealth(2000);
+
+        if (player != NULL)
+        {
+            float newZ = 2/(pow(abs(getPosition().x - player->getPosition().x) * 0.01, 2) + 1) * (player->getPosition().z - getPosition().z);
+            setVelocity(Vector3(1000 - level * 100 , 0, newZ));
+        }
+        SUPER(InvaderEnemy, tick, dt);
+    }
+
+    inline bool InvaderEnemy::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
+    {
+        if(orxonox_cast<InvaderShip*>(otherObject))
+            removeHealth(2000);
+        return false;
+    }
+
+    WeakPtr<Invader> InvaderEnemy::getGame()
+    {
+        if (game == NULL)
+        {
+            for (ObjectList<Invader>::iterator it = ObjectList<Invader>::begin(); it != ObjectList<Invader>::end(); ++it)
+                game = *it;
+        }
+        return game;
+    }
+
+    void InvaderEnemy::damage(float damage, float healthdamage, float shielddamage, Pawn* originator)
+    {
+        Pawn::damage(damage, healthdamage, shielddamage, originator);
+        if (getGame() && orxonox_cast<InvaderShip*>(originator) != NULL && getHealth() <= 0)
+            getGame()->addPoints(42);
+    }
+}
\ No newline at end of file

Deleted: code/branches/presentationHS13/src/modules/invader/InvaderEnemy.h
===================================================================
--- code/branches/invaders/src/modules/invader/InvaderEnemy.h	2013-12-15 15:03:05 UTC (rev 9896)
+++ code/branches/presentationHS13/src/modules/invader/InvaderEnemy.h	2013-12-16 12:33:09 UTC (rev 9900)
@@ -1,72 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file InvaderEnemy.h
-    @brief Declaration of the InvaderEnemy class.
-*/
-
-#ifndef _InvaderEnemy_H__
-#define _InvaderEnemy_H__
-
-#include "invader/InvaderPrereqs.h"
-
-#include "worldentities/pawns/SpaceShip.h"
-
-namespace orxonox
-{
-    class _InvaderExport InvaderEnemy : public Pawn
-    {
-        public:
-            InvaderEnemy(Context* context);
-
-            virtual void tick(float dt);
-            virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
-            virtual void damage(float damage, float healthdamage, float shielddamage, Pawn* originator);
-            virtual void setPlayer(WeakPtr<InvaderShip> player){this->player = player;}
-
-            int level;
-        protected:
-            WeakPtr<Invader> getGame();
-            WeakPtr<Invader> game;
-            WeakPtr<InvaderShip> player;
-            Camera* camera;
-            bool isFireing;
-            float speed, damping;
-            float lastTimeFront, lastTimeLeft;
-            float lifetime;
-            struct Velocity
-            {
-                float x;
-                float y;
-            } velocity, desiredVelocity;
-
-    };
-}
-
-#endif /* _InvaderEnemy_H__ */

Copied: code/branches/presentationHS13/src/modules/invader/InvaderEnemy.h (from rev 9896, code/branches/invaders/src/modules/invader/InvaderEnemy.h)
===================================================================
--- code/branches/presentationHS13/src/modules/invader/InvaderEnemy.h	                        (rev 0)
+++ code/branches/presentationHS13/src/modules/invader/InvaderEnemy.h	2013-12-16 12:33:09 UTC (rev 9900)
@@ -0,0 +1,72 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file InvaderEnemy.h
+    @brief Declaration of the InvaderEnemy class.
+*/
+
+#ifndef _InvaderEnemy_H__
+#define _InvaderEnemy_H__
+
+#include "invader/InvaderPrereqs.h"
+
+#include "worldentities/pawns/SpaceShip.h"
+
+namespace orxonox
+{
+    class _InvaderExport InvaderEnemy : public Pawn
+    {
+        public:
+            InvaderEnemy(Context* context);
+
+            virtual void tick(float dt);
+            virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
+            virtual void damage(float damage, float healthdamage, float shielddamage, Pawn* originator);
+            virtual void setPlayer(WeakPtr<InvaderShip> player){this->player = player;}
+
+            int level;
+        protected:
+            WeakPtr<Invader> getGame();
+            WeakPtr<Invader> game;
+            WeakPtr<InvaderShip> player;
+            Camera* camera;
+            bool isFireing;
+            float speed, damping;
+            float lastTimeFront, lastTimeLeft;
+            float lifetime;
+            struct Velocity
+            {
+                float x;
+                float y;
+            } velocity, desiredVelocity;
+
+    };
+}
+
+#endif /* _InvaderEnemy_H__ */

Deleted: code/branches/presentationHS13/src/modules/invader/InvaderEnemyShooter.cc
===================================================================
--- code/branches/invaders/src/modules/invader/InvaderEnemyShooter.cc	2013-12-15 15:03:05 UTC (rev 9896)
+++ code/branches/presentationHS13/src/modules/invader/InvaderEnemyShooter.cc	2013-12-16 12:33:09 UTC (rev 9900)
@@ -1,79 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file InvaderEnemyShooter.h
-    @brief Declaration of the InvaderEnemyShooter class.
-*/
-
-#include "invader/InvaderPrereqs.h"
-#include "InvaderEnemyShooter.h"
-// #include "worldentities/pawns/SpaceShip.h"
-
-namespace orxonox
-{
-    RegisterClass(InvaderEnemyShooter);
-
-    InvaderEnemyShooter::InvaderEnemyShooter(Context* context) : InvaderEnemy(context)
-    {
-        RegisterObject(InvaderEnemyShooter);
-        enableCollisionCallback();
-        lifetime = 0;
-        // shoot every second
-        shootTimer.setTimer(1.0f, true, createExecutor(createFunctor(&InvaderEnemyShooter::shoot, this)));
-    }
-
-    void InvaderEnemyShooter::tick(float dt)
-    {
-        lifetime += dt;
-        // die after 20 seconds.
-        if (lifetime > 20000)
-            removeHealth(2000);
-
-        if (player != NULL)
-        {
-            float distPlayer = player->getPosition().z - getPosition().z;
-            // orxout() << "i'm different!" << endl;
-            float newZ = 2/(pow(abs(getPosition().x - player->getPosition().x) * 0.01, 2) + 1) * distPlayer;
-            setVelocity(Vector3(950 - abs(distPlayer), 0, newZ));
-        }
-        Pawn::tick(dt);
-    }
-
-    void InvaderEnemyShooter::shoot()
-    {
-        ControllableEntity::fire(0);
-    }
-
-    void InvaderEnemyShooter::damage(float damage, float healthdamage, float shielddamage, Pawn* originator)
-    {
-        Pawn::damage(damage, healthdamage, shielddamage, originator);
-        if (getGame() && orxonox_cast<InvaderShip*>(originator) != NULL && getHealth() <= 0)
-            getGame()->addPoints(3*42);
-    }
-}
\ No newline at end of file

Copied: code/branches/presentationHS13/src/modules/invader/InvaderEnemyShooter.cc (from rev 9896, code/branches/invaders/src/modules/invader/InvaderEnemyShooter.cc)
===================================================================
--- code/branches/presentationHS13/src/modules/invader/InvaderEnemyShooter.cc	                        (rev 0)
+++ code/branches/presentationHS13/src/modules/invader/InvaderEnemyShooter.cc	2013-12-16 12:33:09 UTC (rev 9900)
@@ -0,0 +1,79 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file InvaderEnemyShooter.h
+    @brief Declaration of the InvaderEnemyShooter class.
+*/
+
+#include "invader/InvaderPrereqs.h"
+#include "InvaderEnemyShooter.h"
+// #include "worldentities/pawns/SpaceShip.h"
+
+namespace orxonox
+{
+    RegisterClass(InvaderEnemyShooter);
+
+    InvaderEnemyShooter::InvaderEnemyShooter(Context* context) : InvaderEnemy(context)
+    {
+        RegisterObject(InvaderEnemyShooter);
+        enableCollisionCallback();
+        lifetime = 0;
+        // shoot every second
+        shootTimer.setTimer(1.0f, true, createExecutor(createFunctor(&InvaderEnemyShooter::shoot, this)));
+    }
+
+    void InvaderEnemyShooter::tick(float dt)
+    {
+        lifetime += dt;
+        // die after 20 seconds.
+        if (lifetime > 20000)
+            removeHealth(2000);
+
+        if (player != NULL)
+        {
+            float distPlayer = player->getPosition().z - getPosition().z;
+            // orxout() << "i'm different!" << endl;
+            float newZ = 2/(pow(abs(getPosition().x - player->getPosition().x) * 0.01, 2) + 1) * distPlayer;
+            setVelocity(Vector3(950 - abs(distPlayer), 0, newZ));
+        }
+        Pawn::tick(dt);
+    }
+
+    void InvaderEnemyShooter::shoot()
+    {
+        ControllableEntity::fire(0);
+    }
+
+    void InvaderEnemyShooter::damage(float damage, float healthdamage, float shielddamage, Pawn* originator)
+    {
+        Pawn::damage(damage, healthdamage, shielddamage, originator);
+        if (getGame() && orxonox_cast<InvaderShip*>(originator) != NULL && getHealth() <= 0)
+            getGame()->addPoints(3*42);
+    }
+}
\ No newline at end of file

Deleted: code/branches/presentationHS13/src/modules/invader/InvaderEnemyShooter.h
===================================================================
--- code/branches/invaders/src/modules/invader/InvaderEnemyShooter.h	2013-12-15 15:03:05 UTC (rev 9896)
+++ code/branches/presentationHS13/src/modules/invader/InvaderEnemyShooter.h	2013-12-16 12:33:09 UTC (rev 9900)
@@ -1,58 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file InvaderEnemyShooter.h
-    @brief Declaration of the InvaderEnemyShooter class.
-*/
-
-#ifndef _InvaderEnemyShooter_H__
-#define _InvaderEnemyShooter_H__
-
-#include "invader/InvaderPrereqs.h"
-
-#include "invader/InvaderEnemy.h"
-#include "tools/Timer.h"
-
-namespace orxonox
-{
-    class _InvaderExport InvaderEnemyShooter : public InvaderEnemy
-    {
-        public:
-            InvaderEnemyShooter(Context* context);
-
-            virtual void tick(float dt);
-            virtual void damage(float damage, float healthdamage, float shielddamage, Pawn* originator);
-        protected:
-            void shoot();
-            Timer shootTimer;
-
-    };
-}
-
-#endif /* _InvaderEnemyShooter_H__ */

Copied: code/branches/presentationHS13/src/modules/invader/InvaderEnemyShooter.h (from rev 9896, code/branches/invaders/src/modules/invader/InvaderEnemyShooter.h)
===================================================================
--- code/branches/presentationHS13/src/modules/invader/InvaderEnemyShooter.h	                        (rev 0)
+++ code/branches/presentationHS13/src/modules/invader/InvaderEnemyShooter.h	2013-12-16 12:33:09 UTC (rev 9900)
@@ -0,0 +1,58 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file InvaderEnemyShooter.h
+    @brief Declaration of the InvaderEnemyShooter class.
+*/
+
+#ifndef _InvaderEnemyShooter_H__
+#define _InvaderEnemyShooter_H__
+
+#include "invader/InvaderPrereqs.h"
+
+#include "invader/InvaderEnemy.h"
+#include "tools/Timer.h"
+
+namespace orxonox
+{
+    class _InvaderExport InvaderEnemyShooter : public InvaderEnemy
+    {
+        public:
+            InvaderEnemyShooter(Context* context);
+
+            virtual void tick(float dt);
+            virtual void damage(float damage, float healthdamage, float shielddamage, Pawn* originator);
+        protected:
+            void shoot();
+            Timer shootTimer;
+
+    };
+}
+
+#endif /* _InvaderEnemyShooter_H__ */

Deleted: code/branches/presentationHS13/src/modules/invader/InvaderHUDinfo.cc
===================================================================
--- code/branches/invaders/src/modules/invader/InvaderHUDinfo.cc	2013-12-15 15:03:05 UTC (rev 9896)
+++ code/branches/presentationHS13/src/modules/invader/InvaderHUDinfo.cc	2013-12-16 12:33:09 UTC (rev 9900)
@@ -1,137 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *
- */
-
-#include "InvaderHUDinfo.h"
-
-#include "core/CoreIncludes.h"
-#include "core/XMLPort.h"
-#include "util/Convert.h"
-// #include "Invader.h"
-
-namespace orxonox
-{
-    RegisterClass(InvaderHUDinfo);
-
-    InvaderHUDinfo::InvaderHUDinfo(Context* context) : OverlayText(context)
-    {
-        RegisterObject(InvaderHUDinfo);
-
-        this->InvaderGame = 0;
-        this->bShowLives_ = false;
-        this->bShowLevel_ = false;
-        this->bShowPoints_ = false;
-        this->bShowMultiplier_ = false;
-    }
-
-    void InvaderHUDinfo::XMLPort(Element& xmlelement, XMLPort::Mode mode)
-    {
-        SUPER(InvaderHUDinfo, XMLPort, xmlelement, mode);
-
-        XMLPortParam(InvaderHUDinfo, "showlives",     setShowLives,     getShowLives,     xmlelement, mode).defaultValues(false);
-        XMLPortParam(InvaderHUDinfo, "showPoints",     setShowPoints,     getShowPoints,     xmlelement, mode).defaultValues(false);
-        XMLPortParam(InvaderHUDinfo, "showLevel",     setShowLevel,     getShowLevel,     xmlelement, mode).defaultValues(false);
-        XMLPortParam(InvaderHUDinfo, "showMultiplier",     setShowMultiplier,     getShowMultiplier,     xmlelement, mode).defaultValues(false);
-    }
-
-    void InvaderHUDinfo::tick(float dt)
-    {
-        SUPER(InvaderHUDinfo, tick, dt);
-
-        if (this->InvaderGame)
-        {
-            if (this->bShowLives_)
-            {
-                const std::string& lives = multi_cast<std::string>(this->InvaderGame->getLives());
-                this->setCaption(lives);
-            }
-            else if(this->bShowLevel_)
-            {
-                const std::string& Level = multi_cast<std::string>(this->InvaderGame->getLevel());
-                if (this->InvaderGame->lives <= 0)
-                {
-                    setPosition(Vector2(0.1, 0.65));
-                    this->setCaption("Game ends in 30 seconds.\nPress (e)xit / (q)uit to go to the main menu.\nTo restart fly out of the screen!");
-                    setTextSize(0.05);
-                    this->InvaderGame->bEndGame = true;
-                }
-                else if (this->InvaderGame->bShowLevel)
-                {
-                    setTextSize(0.1);
-                    setPosition(Vector2(0.3, 0.55));
-                    std::stringstream sstm;
-                    sstm << "Level " << Level;
-                    this->setCaption(sstm.str()); // + level
-                }
-                else
-                {
-                    setTextSize(0.04);
-                    setPosition(Vector2(0.14, 0.055));
-                    this->setCaption(Level);
-                }
-            }
-            else if(this->bShowPoints_)
-            {
-                const std::string& points = multi_cast<std::string>(this->InvaderGame->getPoints());
-                if (this->InvaderGame->lives <= 0)
-                {
-                    setTextSize(0.2);
-                    setPosition(Vector2(0.1, 0.25));
-                    this->setCaption("Final score:\n" + points);
-                    this->setColour(ColourValue(1, 0, 0, 1));
-                }
-                else
-                {
-                    setTextSize(0.04);
-                    setPosition(Vector2(0.14, 0.1));
-                    this->setColour(ColourValue(1, 1, 1, 1));
-                    this->setCaption(points);
-                }
-            }
-            else if(this->bShowMultiplier_)
-            {
-                int mult = this->InvaderGame->getMultiplier();
-                const std::string& Multiplier = "X " + multi_cast<std::string>(mult);
-                this->setCaption(Multiplier);
-                this->setColour(ColourValue(1, 0, 0, clamp(float(mult * 0.1), 0.0f, 1.0f)));
-                this->setTextSize(clamp(float(mult * 0.1), 0.0f, 1.0f) * 0.01 + 0.04);
-            }
-        }
-    }
-
-    void InvaderHUDinfo::changedOwner()
-    {
-        SUPER(InvaderHUDinfo, changedOwner);
-
-        if (this->getOwner() && this->getOwner()->getGametype())
-        {
-            this->InvaderGame = orxonox_cast<Invader*>(this->getOwner()->getGametype().get());
-        }
-        else
-        {
-            this->InvaderGame = 0;
-        }
-    }
-}

Copied: code/branches/presentationHS13/src/modules/invader/InvaderHUDinfo.cc (from rev 9896, code/branches/invaders/src/modules/invader/InvaderHUDinfo.cc)
===================================================================
--- code/branches/presentationHS13/src/modules/invader/InvaderHUDinfo.cc	                        (rev 0)
+++ code/branches/presentationHS13/src/modules/invader/InvaderHUDinfo.cc	2013-12-16 12:33:09 UTC (rev 9900)
@@ -0,0 +1,137 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *
+ */
+
+#include "InvaderHUDinfo.h"
+
+#include "core/CoreIncludes.h"
+#include "core/XMLPort.h"
+#include "util/Convert.h"
+// #include "Invader.h"
+
+namespace orxonox
+{
+    RegisterClass(InvaderHUDinfo);
+
+    InvaderHUDinfo::InvaderHUDinfo(Context* context) : OverlayText(context)
+    {
+        RegisterObject(InvaderHUDinfo);
+
+        this->InvaderGame = 0;
+        this->bShowLives_ = false;
+        this->bShowLevel_ = false;
+        this->bShowPoints_ = false;
+        this->bShowMultiplier_ = false;
+    }
+
+    void InvaderHUDinfo::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        SUPER(InvaderHUDinfo, XMLPort, xmlelement, mode);
+
+        XMLPortParam(InvaderHUDinfo, "showlives",     setShowLives,     getShowLives,     xmlelement, mode).defaultValues(false);
+        XMLPortParam(InvaderHUDinfo, "showPoints",     setShowPoints,     getShowPoints,     xmlelement, mode).defaultValues(false);
+        XMLPortParam(InvaderHUDinfo, "showLevel",     setShowLevel,     getShowLevel,     xmlelement, mode).defaultValues(false);
+        XMLPortParam(InvaderHUDinfo, "showMultiplier",     setShowMultiplier,     getShowMultiplier,     xmlelement, mode).defaultValues(false);
+    }
+
+    void InvaderHUDinfo::tick(float dt)
+    {
+        SUPER(InvaderHUDinfo, tick, dt);
+
+        if (this->InvaderGame)
+        {
+            if (this->bShowLives_)
+            {
+                const std::string& lives = multi_cast<std::string>(this->InvaderGame->getLives());
+                this->setCaption(lives);
+            }
+            else if(this->bShowLevel_)
+            {
+                const std::string& Level = multi_cast<std::string>(this->InvaderGame->getLevel());
+                if (this->InvaderGame->lives <= 0)
+                {
+                    setPosition(Vector2(0.1, 0.65));
+                    this->setCaption("Game ends in 30 seconds.\nPress (e)xit / (q)uit to go to the main menu.\nTo restart fly out of the screen!");
+                    setTextSize(0.05);
+                    this->InvaderGame->bEndGame = true;
+                }
+                else if (this->InvaderGame->bShowLevel)
+                {
+                    setTextSize(0.1);
+                    setPosition(Vector2(0.3, 0.55));
+                    std::stringstream sstm;
+                    sstm << "Level " << Level;
+                    this->setCaption(sstm.str()); // + level
+                }
+                else
+                {
+                    setTextSize(0.04);
+                    setPosition(Vector2(0.14, 0.055));
+                    this->setCaption(Level);
+                }
+            }
+            else if(this->bShowPoints_)
+            {
+                const std::string& points = multi_cast<std::string>(this->InvaderGame->getPoints());
+                if (this->InvaderGame->lives <= 0)
+                {
+                    setTextSize(0.2);
+                    setPosition(Vector2(0.1, 0.25));
+                    this->setCaption("Final score:\n" + points);
+                    this->setColour(ColourValue(1, 0, 0, 1));
+                }
+                else
+                {
+                    setTextSize(0.04);
+                    setPosition(Vector2(0.14, 0.1));
+                    this->setColour(ColourValue(1, 1, 1, 1));
+                    this->setCaption(points);
+                }
+            }
+            else if(this->bShowMultiplier_)
+            {
+                int mult = this->InvaderGame->getMultiplier();
+                const std::string& Multiplier = "X " + multi_cast<std::string>(mult);
+                this->setCaption(Multiplier);
+                this->setColour(ColourValue(1, 0, 0, clamp(float(mult * 0.1), 0.0f, 1.0f)));
+                this->setTextSize(clamp(float(mult * 0.1), 0.0f, 1.0f) * 0.01 + 0.04);
+            }
+        }
+    }
+
+    void InvaderHUDinfo::changedOwner()
+    {
+        SUPER(InvaderHUDinfo, changedOwner);
+
+        if (this->getOwner() && this->getOwner()->getGametype())
+        {
+            this->InvaderGame = orxonox_cast<Invader*>(this->getOwner()->getGametype().get());
+        }
+        else
+        {
+            this->InvaderGame = 0;
+        }
+    }
+}

Deleted: code/branches/presentationHS13/src/modules/invader/InvaderHUDinfo.h
===================================================================
--- code/branches/invaders/src/modules/invader/InvaderHUDinfo.h	2013-12-15 15:03:05 UTC (rev 9896)
+++ code/branches/presentationHS13/src/modules/invader/InvaderHUDinfo.h	2013-12-16 12:33:09 UTC (rev 9900)
@@ -1,75 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *
- */
-
-#ifndef _InvaderHUDinfo_H__
-#define _InvaderHUDinfo_H__
-
-#include "overlays/OverlaysPrereqs.h"
-
-#include "tools/interfaces/Tickable.h"
-#include "overlays/OverlayText.h"
-
-namespace orxonox
-{
-    class _OverlaysExport InvaderHUDinfo : public OverlayText, public Tickable
-    {
-        public:
-            InvaderHUDinfo(Context* context);
-
-            virtual void tick(float dt);
-            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
-            virtual void changedOwner();
-
-            inline void setShowLives(bool value)
-                { this->bShowLives_ = value; }
-            inline bool getShowLives() const
-                { return this->bShowLives_; }
-
-            inline void setShowLevel(bool value)
-                { this->bShowLevel_ = value; }
-            inline bool getShowLevel() const
-                { return this->bShowLevel_; }
-
-            inline void setShowPoints(bool value)
-                { this->bShowPoints_ = value; }
-            inline bool getShowPoints() const
-                { return this->bShowPoints_; }
-
-            inline void setShowMultiplier(bool value)
-                { this->bShowMultiplier_ = value; }
-            inline bool getShowMultiplier() const
-                { return this->bShowMultiplier_; }
-
-
-        private:
-            Invader* InvaderGame;
-            bool bShowLives_;
-            bool bShowLevel_;
-            bool bShowPoints_;
-            bool bShowMultiplier_;
-    };
-}
-#endif /* _InvaderHUDinfo_H__ */

Copied: code/branches/presentationHS13/src/modules/invader/InvaderHUDinfo.h (from rev 9896, code/branches/invaders/src/modules/invader/InvaderHUDinfo.h)
===================================================================
--- code/branches/presentationHS13/src/modules/invader/InvaderHUDinfo.h	                        (rev 0)
+++ code/branches/presentationHS13/src/modules/invader/InvaderHUDinfo.h	2013-12-16 12:33:09 UTC (rev 9900)
@@ -0,0 +1,75 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *
+ */
+
+#ifndef _InvaderHUDinfo_H__
+#define _InvaderHUDinfo_H__
+
+#include "overlays/OverlaysPrereqs.h"
+
+#include "tools/interfaces/Tickable.h"
+#include "overlays/OverlayText.h"
+
+namespace orxonox
+{
+    class _OverlaysExport InvaderHUDinfo : public OverlayText, public Tickable
+    {
+        public:
+            InvaderHUDinfo(Context* context);
+
+            virtual void tick(float dt);
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
+            virtual void changedOwner();
+
+            inline void setShowLives(bool value)
+                { this->bShowLives_ = value; }
+            inline bool getShowLives() const
+                { return this->bShowLives_; }
+
+            inline void setShowLevel(bool value)
+                { this->bShowLevel_ = value; }
+            inline bool getShowLevel() const
+                { return this->bShowLevel_; }
+
+            inline void setShowPoints(bool value)
+                { this->bShowPoints_ = value; }
+            inline bool getShowPoints() const
+                { return this->bShowPoints_; }
+
+            inline void setShowMultiplier(bool value)
+                { this->bShowMultiplier_ = value; }
+            inline bool getShowMultiplier() const
+                { return this->bShowMultiplier_; }
+
+
+        private:
+            Invader* InvaderGame;
+            bool bShowLives_;
+            bool bShowLevel_;
+            bool bShowPoints_;
+            bool bShowMultiplier_;
+    };
+}
+#endif /* _InvaderHUDinfo_H__ */

Deleted: code/branches/presentationHS13/src/modules/invader/InvaderPrereqs.h
===================================================================
--- code/branches/invaders/src/modules/invader/InvaderPrereqs.h	2013-12-15 15:03:05 UTC (rev 9896)
+++ code/branches/presentationHS13/src/modules/invader/InvaderPrereqs.h	2013-12-16 12:33:09 UTC (rev 9900)
@@ -1,80 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
- at file
- at brief
-    Shared library macros, enums, constants and forward declarations for the Invader module
-*/
-
-#ifndef _InvaderPrereqs_H__
-#define _InvaderPrereqs_H__
-
-#include "OrxonoxConfig.h"
-#include "OrxonoxPrereqs.h"
-
-//-----------------------------------------------------------------------
-// Shared library settings
-//-----------------------------------------------------------------------
-
-#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(Invader_STATIC_BUILD)
-#  ifdef Invader_SHARED_BUILD
-#    define _InvaderExport __declspec(dllexport)
-#  else
-#    if defined( __MINGW32__ )
-#      define _InvaderExport
-#    else
-#      define _InvaderExport __declspec(dllimport)
-#    endif
-#  endif
-#  define _InvaderPrivate
-#elif defined (ORXONOX_GCC_VISIBILITY)
-#  define _InvaderExport  __attribute__ ((visibility("default")))
-#  define _InvaderPrivate __attribute__ ((visibility("hidden")))
-#else
-#  define _InvaderExport
-#  define _InvaderPrivate
-#endif
-
-//-----------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------
-
-namespace orxonox
-{
-    class Invader;
-    class InvaderCenterPoint;
-    class InvaderShip;
-    class InvaderEnemy;
-    class InvaderEnemyShooter;
-    class InvaderWeapon;
-    class InvaderWeaponEnemy;
-    class InvaderHUDinfo;
-}
-
-#endif /* _InvaderPrereqs_H__ */

Copied: code/branches/presentationHS13/src/modules/invader/InvaderPrereqs.h (from rev 9896, code/branches/invaders/src/modules/invader/InvaderPrereqs.h)
===================================================================
--- code/branches/presentationHS13/src/modules/invader/InvaderPrereqs.h	                        (rev 0)
+++ code/branches/presentationHS13/src/modules/invader/InvaderPrereqs.h	2013-12-16 12:33:09 UTC (rev 9900)
@@ -0,0 +1,80 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+ at file
+ at brief
+    Shared library macros, enums, constants and forward declarations for the Invader module
+*/
+
+#ifndef _InvaderPrereqs_H__
+#define _InvaderPrereqs_H__
+
+#include "OrxonoxConfig.h"
+#include "OrxonoxPrereqs.h"
+
+//-----------------------------------------------------------------------
+// Shared library settings
+//-----------------------------------------------------------------------
+
+#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(Invader_STATIC_BUILD)
+#  ifdef Invader_SHARED_BUILD
+#    define _InvaderExport __declspec(dllexport)
+#  else
+#    if defined( __MINGW32__ )
+#      define _InvaderExport
+#    else
+#      define _InvaderExport __declspec(dllimport)
+#    endif
+#  endif
+#  define _InvaderPrivate
+#elif defined (ORXONOX_GCC_VISIBILITY)
+#  define _InvaderExport  __attribute__ ((visibility("default")))
+#  define _InvaderPrivate __attribute__ ((visibility("hidden")))
+#else
+#  define _InvaderExport
+#  define _InvaderPrivate
+#endif
+
+//-----------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------
+
+namespace orxonox
+{
+    class Invader;
+    class InvaderCenterPoint;
+    class InvaderShip;
+    class InvaderEnemy;
+    class InvaderEnemyShooter;
+    class InvaderWeapon;
+    class InvaderWeaponEnemy;
+    class InvaderHUDinfo;
+}
+
+#endif /* _InvaderPrereqs_H__ */

Deleted: code/branches/presentationHS13/src/modules/invader/InvaderShip.cc
===================================================================
--- code/branches/invaders/src/modules/invader/InvaderShip.cc	2013-12-15 15:03:05 UTC (rev 9896)
+++ code/branches/presentationHS13/src/modules/invader/InvaderShip.cc	2013-12-16 12:33:09 UTC (rev 9900)
@@ -1,188 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file InvaderShip.cc
-    @brief Implementation of the InvaderShip class.
-*/
-
-#include "InvaderShip.h"
-
-#include "core/CoreIncludes.h"
-#include "core/XMLPort.h"
-#include "Invader.h"
-
-namespace orxonox
-{
-    RegisterClass(InvaderShip);
-
-    InvaderShip::InvaderShip(Context* context) : SpaceShip(context)
-    {
-        RegisterObject(InvaderShip);
-
-        speed = 500;
-        isFireing = false;
-        damping = 10;
-    }
-
-    void InvaderShip::tick(float dt)
-    {
-        Vector3 pos = getPosition();
-
-        //Movement calculation
-        lastTimeFront += dt * damping;
-        lastTimeLeft += dt * damping;
-        lastTime += dt;
-
-        velocity.x = interpolate(clamp(lastTimeLeft, 0.0f, 1.0f), desiredVelocity.x, 0.0f);
-        velocity.y = interpolate(clamp(lastTimeFront, 0.0f, 1.0f), desiredVelocity.y, 0.0f);
-
-        //Execute movement
-        if (this->hasLocalController())
-        {
-            float dist_y = velocity.y * dt;
-            float dist_x = velocity.x * dt;
-            if(dist_y + posforeward > -42*3 && dist_y + posforeward < 42*6)
-                posforeward += dist_y;
-            else
-            {
-                velocity.y = 0;
-                // restart if game ended
-                if (getGame())
-                    if (getGame()->bEndGame)
-                    {
-                        getGame()->start();
-                        return;
-                    }
-            }
-            if (pos.z + dist_x > 42*2.5 || pos.z + dist_x < -42*3)
-                velocity.x = 0;
-            pos += Vector3(1000 + velocity.y, 0, velocity.x) * dt;
-        }
-
-        // shoot!
-        if (isFireing)
-            ControllableEntity::fire(0);
-
-        // Camera
-        Camera* camera = this->getCamera();
-        if (camera != NULL)
-        {
-            camera->setPosition(Vector3(-pos.z, -posforeward, 0));
-            camera->setOrientation(Vector3::UNIT_Z, Degree(90));
-        }
-
-
-
-        // bring back on track!
-        if(pos.y != 0)
-            pos.y = 0;
-
-        setPosition(pos);
-        setOrientation(Vector3::UNIT_Y, Degree(270));
-
-        // Level up!
-        if (pos.x > 42000)
-        {
-            updateLevel();
-            setPosition(Vector3(0, 0, pos.z)); // pos - Vector3(30000, 0, 0)
-        }
-
-        SUPER(InvaderShip, tick, dt);
-    }
-
-    void InvaderShip::updateLevel()
-    {
-        lastTime = 0;
-        if (getGame())
-            getGame()->levelUp();
-    }
-
-    void InvaderShip::moveFrontBack(const Vector2& value)
-    {
-        lastTimeLeft = 0;
-        desiredVelocity.x = -value.x * speed;
-    }
-
-    void InvaderShip::moveRightLeft(const Vector2& value)
-    {
-        lastTimeFront = 0;
-        desiredVelocity.y = value.y * speed * 42;
-    }
-    void InvaderShip::boost(bool bBoost)
-    {
-        isFireing = bBoost;
-    }
-    inline bool InvaderShip::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
-    {
-        // orxout() << "touch!!! " << endl; //<< otherObject << " at " << contactPoint;
-        WeakPtr<InvaderEnemy> enemy = orxonox_cast<InvaderEnemy*>(otherObject);
-        WeakPtr<Projectile> shot = orxonox_cast<Projectile*>(otherObject);
-        // ensure that this gets only called once per enemy.
-        if (enemy != NULL && lastEnemy != enemy)
-        {
-            lastEnemy = enemy;
-
-            removeHealth(20);
-            if (getGame())
-            {
-                getGame()->multiplier = 1;                   
-            }
-        }
-        // was shot, decrease multiplier
-        else if (shot != NULL  && lastShot != shot)
-        {
-            if (getGame() && orxonox_cast<InvaderEnemy*>(shot->getShooter()) != NULL)
-            {
-                if (getGame()->multiplier > 1)
-                {
-                    lastShot = shot;
-                    getGame()->multiplier -= 1;     
-                }
-            }
-        }
-        return false;
-        // SUPER(InvaderShip, collidesAgainst, otherObject, contactPoint);
-    }
-
-    WeakPtr<Invader> InvaderShip::getGame()
-    {
-        if (game == NULL)
-        {
-            for (ObjectList<Invader>::iterator it = ObjectList<Invader>::begin(); it != ObjectList<Invader>::end(); ++it)
-                game = *it;
-        }
-        return game;
-    }
-
-    void InvaderShip::death()
-    {
-        getGame()->costLife();
-        SpaceShip::death();
-    }
-}

Copied: code/branches/presentationHS13/src/modules/invader/InvaderShip.cc (from rev 9896, code/branches/invaders/src/modules/invader/InvaderShip.cc)
===================================================================
--- code/branches/presentationHS13/src/modules/invader/InvaderShip.cc	                        (rev 0)
+++ code/branches/presentationHS13/src/modules/invader/InvaderShip.cc	2013-12-16 12:33:09 UTC (rev 9900)
@@ -0,0 +1,188 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file InvaderShip.cc
+    @brief Implementation of the InvaderShip class.
+*/
+
+#include "InvaderShip.h"
+
+#include "core/CoreIncludes.h"
+#include "core/XMLPort.h"
+#include "Invader.h"
+
+namespace orxonox
+{
+    RegisterClass(InvaderShip);
+
+    InvaderShip::InvaderShip(Context* context) : SpaceShip(context)
+    {
+        RegisterObject(InvaderShip);
+
+        speed = 500;
+        isFireing = false;
+        damping = 10;
+    }
+
+    void InvaderShip::tick(float dt)
+    {
+        Vector3 pos = getPosition();
+
+        //Movement calculation
+        lastTimeFront += dt * damping;
+        lastTimeLeft += dt * damping;
+        lastTime += dt;
+
+        velocity.x = interpolate(clamp(lastTimeLeft, 0.0f, 1.0f), desiredVelocity.x, 0.0f);
+        velocity.y = interpolate(clamp(lastTimeFront, 0.0f, 1.0f), desiredVelocity.y, 0.0f);
+
+        //Execute movement
+        if (this->hasLocalController())
+        {
+            float dist_y = velocity.y * dt;
+            float dist_x = velocity.x * dt;
+            if(dist_y + posforeward > -42*3 && dist_y + posforeward < 42*6)
+                posforeward += dist_y;
+            else
+            {
+                velocity.y = 0;
+                // restart if game ended
+                if (getGame())
+                    if (getGame()->bEndGame)
+                    {
+                        getGame()->start();
+                        return;
+                    }
+            }
+            if (pos.z + dist_x > 42*2.5 || pos.z + dist_x < -42*3)
+                velocity.x = 0;
+            pos += Vector3(1000 + velocity.y, 0, velocity.x) * dt;
+        }
+
+        // shoot!
+        if (isFireing)
+            ControllableEntity::fire(0);
+
+        // Camera
+        Camera* camera = this->getCamera();
+        if (camera != NULL)
+        {
+            camera->setPosition(Vector3(-pos.z, -posforeward, 0));
+            camera->setOrientation(Vector3::UNIT_Z, Degree(90));
+        }
+
+
+
+        // bring back on track!
+        if(pos.y != 0)
+            pos.y = 0;
+
+        setPosition(pos);
+        setOrientation(Vector3::UNIT_Y, Degree(270));
+
+        // Level up!
+        if (pos.x > 42000)
+        {
+            updateLevel();
+            setPosition(Vector3(0, 0, pos.z)); // pos - Vector3(30000, 0, 0)
+        }
+
+        SUPER(InvaderShip, tick, dt);
+    }
+
+    void InvaderShip::updateLevel()
+    {
+        lastTime = 0;
+        if (getGame())
+            getGame()->levelUp();
+    }
+
+    void InvaderShip::moveFrontBack(const Vector2& value)
+    {
+        lastTimeLeft = 0;
+        desiredVelocity.x = -value.x * speed;
+    }
+
+    void InvaderShip::moveRightLeft(const Vector2& value)
+    {
+        lastTimeFront = 0;
+        desiredVelocity.y = value.y * speed * 42;
+    }
+    void InvaderShip::boost(bool bBoost)
+    {
+        isFireing = bBoost;
+    }
+    inline bool InvaderShip::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
+    {
+        // orxout() << "touch!!! " << endl; //<< otherObject << " at " << contactPoint;
+        WeakPtr<InvaderEnemy> enemy = orxonox_cast<InvaderEnemy*>(otherObject);
+        WeakPtr<Projectile> shot = orxonox_cast<Projectile*>(otherObject);
+        // ensure that this gets only called once per enemy.
+        if (enemy != NULL && lastEnemy != enemy)
+        {
+            lastEnemy = enemy;
+
+            removeHealth(20);
+            if (getGame())
+            {
+                getGame()->multiplier = 1;                   
+            }
+        }
+        // was shot, decrease multiplier
+        else if (shot != NULL  && lastShot != shot)
+        {
+            if (getGame() && orxonox_cast<InvaderEnemy*>(shot->getShooter()) != NULL)
+            {
+                if (getGame()->multiplier > 1)
+                {
+                    lastShot = shot;
+                    getGame()->multiplier -= 1;     
+                }
+            }
+        }
+        return false;
+        // SUPER(InvaderShip, collidesAgainst, otherObject, contactPoint);
+    }
+
+    WeakPtr<Invader> InvaderShip::getGame()
+    {
+        if (game == NULL)
+        {
+            for (ObjectList<Invader>::iterator it = ObjectList<Invader>::begin(); it != ObjectList<Invader>::end(); ++it)
+                game = *it;
+        }
+        return game;
+    }
+
+    void InvaderShip::death()
+    {
+        getGame()->costLife();
+        SpaceShip::death();
+    }
+}

Deleted: code/branches/presentationHS13/src/modules/invader/InvaderShip.h
===================================================================
--- code/branches/invaders/src/modules/invader/InvaderShip.h	2013-12-15 15:03:05 UTC (rev 9896)
+++ code/branches/presentationHS13/src/modules/invader/InvaderShip.h	2013-12-16 12:33:09 UTC (rev 9900)
@@ -1,90 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file InvaderShip.h
-    @brief Declaration of the InvaderShip class.
-*/
-
-#ifndef _InvaderShip_H__
-#define _InvaderShip_H__
-
-#include "invader/InvaderPrereqs.h"
-
-#include "worldentities/pawns/SpaceShip.h"
-#include "graphics/Camera.h"
-#include "weapons/projectiles/Projectile.h"
-
-namespace orxonox
-{
-    class _InvaderExport InvaderShip : public SpaceShip
-    {
-        public:
-            InvaderShip(Context* context);
-
-            virtual void tick(float dt);
-
-            // overwrite for 2d movement
-            virtual void moveFrontBack(const Vector2& value);
-            virtual void moveRightLeft(const Vector2& value);
-
-            // Starts or stops fireing
-            virtual void boost(bool bBoost);
-
-            //no rotation!
-            virtual void rotateYaw(const Vector2& value){}; 
-            virtual void rotatePitch(const Vector2& value){};
-            //return to main menu if game has ended.
-            virtual void rotateRoll(const Vector2& value){if (getGame()) if (getGame()->bEndGame) getGame()->end();};
-
-            virtual void updateLevel();
-
-            virtual inline bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
-
-        protected:
-            virtual void death();
-        private:
-            WeakPtr<Invader> getGame();
-            WeakPtr<Invader> game;
-            Camera* camera;
-            bool isFireing;
-            float speed, damping, posforeward;
-            float lastTimeFront, lastTimeLeft, lastTime;
-            struct Velocity
-            {
-                float x;
-                float y;
-            } velocity, desiredVelocity;
-
-            WeakPtr<InvaderEnemy> lastEnemy;
-            WeakPtr<Projectile> lastShot;
-
-    };
-}
-
-#endif /* _InvaderShip_H__ */

Copied: code/branches/presentationHS13/src/modules/invader/InvaderShip.h (from rev 9896, code/branches/invaders/src/modules/invader/InvaderShip.h)
===================================================================
--- code/branches/presentationHS13/src/modules/invader/InvaderShip.h	                        (rev 0)
+++ code/branches/presentationHS13/src/modules/invader/InvaderShip.h	2013-12-16 12:33:09 UTC (rev 9900)
@@ -0,0 +1,90 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file InvaderShip.h
+    @brief Declaration of the InvaderShip class.
+*/
+
+#ifndef _InvaderShip_H__
+#define _InvaderShip_H__
+
+#include "invader/InvaderPrereqs.h"
+
+#include "worldentities/pawns/SpaceShip.h"
+#include "graphics/Camera.h"
+#include "weapons/projectiles/Projectile.h"
+
+namespace orxonox
+{
+    class _InvaderExport InvaderShip : public SpaceShip
+    {
+        public:
+            InvaderShip(Context* context);
+
+            virtual void tick(float dt);
+
+            // overwrite for 2d movement
+            virtual void moveFrontBack(const Vector2& value);
+            virtual void moveRightLeft(const Vector2& value);
+
+            // Starts or stops fireing
+            virtual void boost(bool bBoost);
+
+            //no rotation!
+            virtual void rotateYaw(const Vector2& value){}; 
+            virtual void rotatePitch(const Vector2& value){};
+            //return to main menu if game has ended.
+            virtual void rotateRoll(const Vector2& value){if (getGame()) if (getGame()->bEndGame) getGame()->end();};
+
+            virtual void updateLevel();
+
+            virtual inline bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
+
+        protected:
+            virtual void death();
+        private:
+            WeakPtr<Invader> getGame();
+            WeakPtr<Invader> game;
+            Camera* camera;
+            bool isFireing;
+            float speed, damping, posforeward;
+            float lastTimeFront, lastTimeLeft, lastTime;
+            struct Velocity
+            {
+                float x;
+                float y;
+            } velocity, desiredVelocity;
+
+            WeakPtr<InvaderEnemy> lastEnemy;
+            WeakPtr<Projectile> lastShot;
+
+    };
+}
+
+#endif /* _InvaderShip_H__ */

Deleted: code/branches/presentationHS13/src/modules/invader/InvaderWeapon.cc
===================================================================
--- code/branches/invaders/src/modules/invader/InvaderWeapon.cc	2013-12-15 15:03:05 UTC (rev 9896)
+++ code/branches/presentationHS13/src/modules/invader/InvaderWeapon.cc	2013-12-16 12:33:09 UTC (rev 9900)
@@ -1,88 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      --
- *
- */
-
-/**
-    @file InvaderWeapon.h
-    @brief Implementation of the InvaderWeapon class.
-*/
-
-#include "InvaderWeapon.h"
-
-#include "core/CoreIncludes.h"
-// #include "core/XMLPort.h"
-// #include "core/command/Executor.h"
-
-#include "graphics/Model.h"
-#include "weaponsystem/Weapon.h"
-#include "weaponsystem/WeaponPack.h"
-#include "weaponsystem/WeaponSystem.h"
-#include "worldentities/WorldEntity.h"
-#include "worldentities/pawns/Pawn.h"
-
-#include "weapons/projectiles/Projectile.h"
-#include "weapons/MuzzleFlash.h"
-
-namespace orxonox
-{
-    RegisterClass(InvaderWeapon);
-
-    InvaderWeapon::InvaderWeapon(Context* context) : HsW01(context)
-    {
-        RegisterObject(InvaderWeapon);
-    }
-
-    InvaderWeapon::~InvaderWeapon(){}
-
-    void InvaderWeapon::shot()
-    {
-        assert( this->getWeapon() && this->getWeapon()->getWeaponPack() && this->getWeapon()->getWeaponPack()->getWeaponSystem() && this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn() );
-
-        // Create the projectile.projectile
-        projectile = new Projectile(this->getContext());
-        WeakPtr<Model> model = new Model(projectile->getContext());
-        model->setMeshSource(mesh_);
-        model->setCastShadows(false);
-        projectile->attach(model);
-        model->setScale(5);
-
-        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
-        // only shoot in foreward direction
-        projectile->setOrientation(Quaternion(sqrt(0.5),0,sqrt(0.5),0));
-        projectile->setPosition(this->getMuzzlePosition());
-        // only shoot in foreward direction
-        projectile->setVelocity(Vector3(1, 0, 0) * 2000);
-
-        projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
-        projectile->setDamage(this->getDamage());
-        projectile->setShieldDamage(this->getShieldDamage());
-        projectile->setHealthDamage(this->getHealthDamage());
-
-        // Display the muzzle flash.
-        this->InvaderWeapon::muzzleflash();
-    }
-}

Copied: code/branches/presentationHS13/src/modules/invader/InvaderWeapon.cc (from rev 9896, code/branches/invaders/src/modules/invader/InvaderWeapon.cc)
===================================================================
--- code/branches/presentationHS13/src/modules/invader/InvaderWeapon.cc	                        (rev 0)
+++ code/branches/presentationHS13/src/modules/invader/InvaderWeapon.cc	2013-12-16 12:33:09 UTC (rev 9900)
@@ -0,0 +1,88 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      --
+ *
+ */
+
+/**
+    @file InvaderWeapon.h
+    @brief Implementation of the InvaderWeapon class.
+*/
+
+#include "InvaderWeapon.h"
+
+#include "core/CoreIncludes.h"
+// #include "core/XMLPort.h"
+// #include "core/command/Executor.h"
+
+#include "graphics/Model.h"
+#include "weaponsystem/Weapon.h"
+#include "weaponsystem/WeaponPack.h"
+#include "weaponsystem/WeaponSystem.h"
+#include "worldentities/WorldEntity.h"
+#include "worldentities/pawns/Pawn.h"
+
+#include "weapons/projectiles/Projectile.h"
+#include "weapons/MuzzleFlash.h"
+
+namespace orxonox
+{
+    RegisterClass(InvaderWeapon);
+
+    InvaderWeapon::InvaderWeapon(Context* context) : HsW01(context)
+    {
+        RegisterObject(InvaderWeapon);
+    }
+
+    InvaderWeapon::~InvaderWeapon(){}
+
+    void InvaderWeapon::shot()
+    {
+        assert( this->getWeapon() && this->getWeapon()->getWeaponPack() && this->getWeapon()->getWeaponPack()->getWeaponSystem() && this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn() );
+
+        // Create the projectile.projectile
+        projectile = new Projectile(this->getContext());
+        WeakPtr<Model> model = new Model(projectile->getContext());
+        model->setMeshSource(mesh_);
+        model->setCastShadows(false);
+        projectile->attach(model);
+        model->setScale(5);
+
+        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
+        // only shoot in foreward direction
+        projectile->setOrientation(Quaternion(sqrt(0.5),0,sqrt(0.5),0));
+        projectile->setPosition(this->getMuzzlePosition());
+        // only shoot in foreward direction
+        projectile->setVelocity(Vector3(1, 0, 0) * 2000);
+
+        projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
+        projectile->setDamage(this->getDamage());
+        projectile->setShieldDamage(this->getShieldDamage());
+        projectile->setHealthDamage(this->getHealthDamage());
+
+        // Display the muzzle flash.
+        this->InvaderWeapon::muzzleflash();
+    }
+}

Deleted: code/branches/presentationHS13/src/modules/invader/InvaderWeapon.h
===================================================================
--- code/branches/invaders/src/modules/invader/InvaderWeapon.h	2013-12-15 15:03:05 UTC (rev 9896)
+++ code/branches/presentationHS13/src/modules/invader/InvaderWeapon.h	2013-12-16 12:33:09 UTC (rev 9900)
@@ -1,55 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file InvaderWeapon.h
-    @brief Definition of the InvaderWeapon class.
-*/
-
-#ifndef _InvaderWeapon_H__
-#define _InvaderWeapon_H__
-
-#include "weapons/weaponmodes/HsW01.h"
-#include "weapons/WeaponsPrereqs.h"
-
-#include "tools/Timer.h"
-
-namespace orxonox
-{
-    class _InvaderExport InvaderWeapon : public HsW01
-    {
-        public:
-            InvaderWeapon(Context* context);
-            virtual ~InvaderWeapon();
-        protected:
-            virtual void shot();
-            WeakPtr<Projectile> projectile;
-    };
-}
-
-#endif /* _InvaderWeapon_H__ */

Copied: code/branches/presentationHS13/src/modules/invader/InvaderWeapon.h (from rev 9896, code/branches/invaders/src/modules/invader/InvaderWeapon.h)
===================================================================
--- code/branches/presentationHS13/src/modules/invader/InvaderWeapon.h	                        (rev 0)
+++ code/branches/presentationHS13/src/modules/invader/InvaderWeapon.h	2013-12-16 12:33:09 UTC (rev 9900)
@@ -0,0 +1,55 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file InvaderWeapon.h
+    @brief Definition of the InvaderWeapon class.
+*/
+
+#ifndef _InvaderWeapon_H__
+#define _InvaderWeapon_H__
+
+#include "weapons/weaponmodes/HsW01.h"
+#include "weapons/WeaponsPrereqs.h"
+
+#include "tools/Timer.h"
+
+namespace orxonox
+{
+    class _InvaderExport InvaderWeapon : public HsW01
+    {
+        public:
+            InvaderWeapon(Context* context);
+            virtual ~InvaderWeapon();
+        protected:
+            virtual void shot();
+            WeakPtr<Projectile> projectile;
+    };
+}
+
+#endif /* _InvaderWeapon_H__ */

Deleted: code/branches/presentationHS13/src/modules/invader/InvaderWeaponEnemy.cc
===================================================================
--- code/branches/invaders/src/modules/invader/InvaderWeaponEnemy.cc	2013-12-15 15:03:05 UTC (rev 9896)
+++ code/branches/presentationHS13/src/modules/invader/InvaderWeaponEnemy.cc	2013-12-16 12:33:09 UTC (rev 9900)
@@ -1,55 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      --
- *
- */
-
-/**
-    @file InvaderWeaponEnemy.h
-    @brief Implementation of the InvaderWeaponEnemy class.
-*/
-
-#include "InvaderWeaponEnemy.h"
-
-namespace orxonox
-{
-    RegisterClass(InvaderWeaponEnemy);
-
-    InvaderWeaponEnemy::InvaderWeaponEnemy(Context* context) : InvaderWeapon(context)
-    {
-        RegisterObject(InvaderWeaponEnemy);
-    }
-
-    void InvaderWeaponEnemy::shot()
-    {
-    	InvaderWeapon::shot();
-        // SUPER(InvaderWeaponEnemy, shot);
-        // only shoot in foreward direction
-        projectile->setVelocity(Vector3(1, 0, 0) * 300);
-        // projectile->setOrientation(Quaternion(sqrt(0.5),0,sqrt(0.5),0));
-    }
-}
-
-

Copied: code/branches/presentationHS13/src/modules/invader/InvaderWeaponEnemy.cc (from rev 9896, code/branches/invaders/src/modules/invader/InvaderWeaponEnemy.cc)
===================================================================
--- code/branches/presentationHS13/src/modules/invader/InvaderWeaponEnemy.cc	                        (rev 0)
+++ code/branches/presentationHS13/src/modules/invader/InvaderWeaponEnemy.cc	2013-12-16 12:33:09 UTC (rev 9900)
@@ -0,0 +1,55 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      --
+ *
+ */
+
+/**
+    @file InvaderWeaponEnemy.h
+    @brief Implementation of the InvaderWeaponEnemy class.
+*/
+
+#include "InvaderWeaponEnemy.h"
+
+namespace orxonox
+{
+    RegisterClass(InvaderWeaponEnemy);
+
+    InvaderWeaponEnemy::InvaderWeaponEnemy(Context* context) : InvaderWeapon(context)
+    {
+        RegisterObject(InvaderWeaponEnemy);
+    }
+
+    void InvaderWeaponEnemy::shot()
+    {
+    	InvaderWeapon::shot();
+        // SUPER(InvaderWeaponEnemy, shot);
+        // only shoot in foreward direction
+        projectile->setVelocity(Vector3(1, 0, 0) * 300);
+        // projectile->setOrientation(Quaternion(sqrt(0.5),0,sqrt(0.5),0));
+    }
+}
+
+

Deleted: code/branches/presentationHS13/src/modules/invader/InvaderWeaponEnemy.h
===================================================================
--- code/branches/invaders/src/modules/invader/InvaderWeaponEnemy.h	2013-12-15 15:03:05 UTC (rev 9896)
+++ code/branches/presentationHS13/src/modules/invader/InvaderWeaponEnemy.h	2013-12-16 12:33:09 UTC (rev 9900)
@@ -1,53 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file InvaderWeaponEnemy.h
-    @brief Definition of the InvaderWeaponEnemy class.
-*/
-
-#ifndef _InvaderWeaponEnemy_H__
-#define _InvaderWeaponEnemy_H__
-
-// #include "weapons/weaponmodes/HsW01.h"
-// #include "weapons/WeaponsPrereqs.h"
-#include "invader/InvaderWeapon.h"
-#include "tools/Timer.h"
-
-namespace orxonox
-{
-    class _InvaderExport InvaderWeaponEnemy : public InvaderWeapon
-    {
-        public:
-            InvaderWeaponEnemy(Context* context);
-        protected:
-            virtual void shot();
-    };
-}
-
-#endif /* _InvaderWeaponEnemy_H__ */

Copied: code/branches/presentationHS13/src/modules/invader/InvaderWeaponEnemy.h (from rev 9896, code/branches/invaders/src/modules/invader/InvaderWeaponEnemy.h)
===================================================================
--- code/branches/presentationHS13/src/modules/invader/InvaderWeaponEnemy.h	                        (rev 0)
+++ code/branches/presentationHS13/src/modules/invader/InvaderWeaponEnemy.h	2013-12-16 12:33:09 UTC (rev 9900)
@@ -0,0 +1,53 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file InvaderWeaponEnemy.h
+    @brief Definition of the InvaderWeaponEnemy class.
+*/
+
+#ifndef _InvaderWeaponEnemy_H__
+#define _InvaderWeaponEnemy_H__
+
+// #include "weapons/weaponmodes/HsW01.h"
+// #include "weapons/WeaponsPrereqs.h"
+#include "invader/InvaderWeapon.h"
+#include "tools/Timer.h"
+
+namespace orxonox
+{
+    class _InvaderExport InvaderWeaponEnemy : public InvaderWeapon
+    {
+        public:
+            InvaderWeaponEnemy(Context* context);
+        protected:
+            virtual void shot();
+    };
+}
+
+#endif /* _InvaderWeaponEnemy_H__ */

Modified: code/branches/presentationHS13/src/modules/weapons/weaponmodes/HsW01.h
===================================================================
--- code/branches/presentationHS13/src/modules/weapons/weaponmodes/HsW01.h	2013-12-16 12:29:30 UTC (rev 9899)
+++ code/branches/presentationHS13/src/modules/weapons/weaponmodes/HsW01.h	2013-12-16 12:33:09 UTC (rev 9900)
@@ -58,7 +58,7 @@
             virtual void fire();
             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
 
-        private:
+        protected:
             /**
             @brief Set the mesh.
             @param mesh The mesh name.
@@ -108,7 +108,7 @@
             float getDelay() const
                 { return this->delay_; }
 
-            void shot();
+            virtual void shot();
             void muzzleflash();
 
             std::string material_; //!< The material.

Modified: code/branches/presentationHS13/src/orxonox/gametypes/Gametype.cc
===================================================================
--- code/branches/presentationHS13/src/orxonox/gametypes/Gametype.cc	2013-12-16 12:29:30 UTC (rev 9899)
+++ code/branches/presentationHS13/src/orxonox/gametypes/Gametype.cc	2013-12-16 12:33:09 UTC (rev 9900)
@@ -170,7 +170,6 @@
                     entity->setPosition(oldentity->getWorldPosition());
                     entity->setOrientation(oldentity->getWorldOrientation());
                 }
-
                 it->first->startControl(entity);
             }
             else

Modified: code/branches/presentationHS13/src/orxonox/graphics/ParticleEmitter.cc
===================================================================
--- code/branches/presentationHS13/src/orxonox/graphics/ParticleEmitter.cc	2013-12-16 12:29:30 UTC (rev 9899)
+++ code/branches/presentationHS13/src/orxonox/graphics/ParticleEmitter.cc	2013-12-16 12:33:09 UTC (rev 9900)
@@ -44,7 +44,7 @@
 {
     RegisterClass(ParticleEmitter);
 
-    ParticleEmitter::ParticleEmitter(Context* context) : StaticEntity(context)
+    ParticleEmitter::ParticleEmitter(Context* context) : MovableEntity(context)
     {
         RegisterObject(ParticleEmitter);
 

Modified: code/branches/presentationHS13/src/orxonox/graphics/ParticleEmitter.h
===================================================================
--- code/branches/presentationHS13/src/orxonox/graphics/ParticleEmitter.h	2013-12-16 12:29:30 UTC (rev 9899)
+++ code/branches/presentationHS13/src/orxonox/graphics/ParticleEmitter.h	2013-12-16 12:33:09 UTC (rev 9900)
@@ -32,11 +32,11 @@
 #include "OrxonoxPrereqs.h"
 
 #include <string>
-#include "worldentities/StaticEntity.h"
+#include "worldentities/MovableEntity.h"
 
 namespace orxonox
 {
-    class _OrxonoxExport ParticleEmitter : public StaticEntity
+    class _OrxonoxExport ParticleEmitter : public MovableEntity
     {
         public:
             ParticleEmitter(Context* context);

Modified: code/branches/presentationHS13/src/orxonox/worldentities/BigExplosion.cc
===================================================================
--- code/branches/presentationHS13/src/orxonox/worldentities/BigExplosion.cc	2013-12-16 12:29:30 UTC (rev 9899)
+++ code/branches/presentationHS13/src/orxonox/worldentities/BigExplosion.cc	2013-12-16 12:33:09 UTC (rev 9900)
@@ -42,7 +42,7 @@
 {
     RegisterClass(BigExplosion);
 
-    BigExplosion::BigExplosion(Context* context) : StaticEntity(context)
+    BigExplosion::BigExplosion(Context* context) : MobileEntity(context)
     {
         RegisterObject(BigExplosion);
 
@@ -77,6 +77,42 @@
         this->registerVariables();
     }
 
+    BigExplosion::BigExplosion(Context* context, Vector3 initVelocity) : MobileEntity(context)
+    {
+        RegisterObject(BigExplosion);
+        this->setVelocity(initVelocity);
+
+        if ( GameMode::showsGraphics() && ( !this->getScene() || !this->getScene()->getSceneManager() ) )
+            ThrowException(AbortLoading, "Can't create BigExplosion, no scene or no scene manager given.");
+
+        this->bStop_ = false;
+        this->LOD_ = LODParticle::Normal;
+
+        if ( GameMode::showsGraphics() )
+        {
+            try
+            {
+                this->init();
+            }
+            catch (const std::exception& ex)
+            {
+                orxout(internal_error) << "Couldn't load particle effect in BigExplosion: " << ex.what() << endl;
+                this->initZero();
+            }
+        }
+        else
+        {
+            this->initZero();
+        }
+
+        if (GameMode::isMaster())
+        {
+            this->destroyTimer_.setTimer(rnd(2, 4), false, createExecutor(createFunctor(&BigExplosion::stop, this)));
+        }
+
+        this->registerVariables();
+    }
+
     void BigExplosion::init()
     {
         this->debrisEntity1_ = new MovableEntity(this->getContext());
@@ -99,7 +135,7 @@
         this->debris3_->setSyncMode(0);
         this->debris4_->setSyncMode(0);
 
-        this->explosion_ = new StaticEntity(this->getContext());
+        this->explosion_ = new MobileEntity(this->getContext());
         this->explosion_->setSyncMode(0);
 
         this->debrisSmoke1_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_);
@@ -147,13 +183,19 @@
         this->debrisEntity3_->attach(debris3_);
         this->debrisEntity4_->attach(debris4_);
 
+        // ///////////////////////
+        // TODO: particleSpawner is a static entity. It should probably be dynamic, for better explosions.
+        //
         ParticleSpawner* effect = new ParticleSpawner(this->getContext());
+        orxout() << "vel " << this->getVelocity() << endl;
+        // effect->setVelocity(this->getVelocity());
         effect->setDestroyAfterLife(true);
         effect->setSource("Orxonox/explosion2b");
         effect->setLifetime(4.0f);
         effect->setSyncMode(0);
 
         ParticleSpawner* effect2 = new ParticleSpawner(this->getContext());
+        // effect2->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(10, 200));
         effect2->setDestroyAfterLife(true);
         effect2->setSource("Orxonox/smoke6");
         effect2->setLifetime(4.0f);

Modified: code/branches/presentationHS13/src/orxonox/worldentities/BigExplosion.h
===================================================================
--- code/branches/presentationHS13/src/orxonox/worldentities/BigExplosion.h	2013-12-16 12:29:30 UTC (rev 9899)
+++ code/branches/presentationHS13/src/orxonox/worldentities/BigExplosion.h	2013-12-16 12:33:09 UTC (rev 9900)
@@ -21,7 +21,7 @@
  *
  *   Author:
  *      Benjamin de Capitani
- *   Co-authors:
+ *   Co-authors:ยง
  *      ...
  *
  */
@@ -32,14 +32,15 @@
 #include "OrxonoxPrereqs.h"
 
 #include "tools/Timer.h"
-#include "StaticEntity.h"
+#include "MobileEntity.h"
 
 namespace orxonox
 {
-    class _OrxonoxExport BigExplosion : public StaticEntity
+    class _OrxonoxExport BigExplosion : public MobileEntity
     {
         public:
             BigExplosion(Context* context);
+            BigExplosion(Context* context, Vector3 initVelocity);
             virtual ~BigExplosion();
 
             inline void setLOD(LODParticle::Value level)
@@ -59,7 +60,7 @@
 
             bool                  bStop_;
 
-            StaticEntity*         explosion_;
+            MobileEntity*         explosion_;
 
             MovableEntity*        debrisEntity1_;
             MovableEntity*        debrisEntity2_;

Modified: code/branches/presentationHS13/src/orxonox/worldentities/pawns/Pawn.cc
===================================================================
--- code/branches/presentationHS13/src/orxonox/worldentities/pawns/Pawn.cc	2013-12-16 12:29:30 UTC (rev 9899)
+++ code/branches/presentationHS13/src/orxonox/worldentities/pawns/Pawn.cc	2013-12-16 12:33:09 UTC (rev 9900)
@@ -364,8 +364,10 @@
         this->bAlive_ = false;
         this->setDestroyWhenPlayerLeft(false);
 
-        BigExplosion* chunk = new BigExplosion(this->getContext());
+        orxout() << "big explosion: " << this->getVelocity() << endl;
+        BigExplosion* chunk = new BigExplosion(this->getContext(), this->getVelocity());
         chunk->setPosition(this->getPosition());
+        // chunk->setVelocity(this->getVelocity());
 
     }
     void Pawn::deatheffect()
@@ -375,6 +377,7 @@
             ParticleSpawner* effect = new ParticleSpawner(this->getContext());
             effect->setPosition(this->getPosition());
             effect->setOrientation(this->getOrientation());
+            effect->setVelocity(this->getVelocity());
             effect->setDestroyAfterLife(true);
             effect->setSource("Orxonox/explosion2b");
             effect->setLifetime(4.0f);
@@ -383,6 +386,7 @@
             ParticleSpawner* effect = new ParticleSpawner(this->getContext());
             effect->setPosition(this->getPosition());
             effect->setOrientation(this->getOrientation());
+            effect->setVelocity(this->getVelocity());
             effect->setDestroyAfterLife(true);
             effect->setSource("Orxonox/smoke6");
             effect->setLifetime(4.0f);
@@ -391,6 +395,7 @@
             ParticleSpawner* effect = new ParticleSpawner(this->getContext());
             effect->setPosition(this->getPosition());
             effect->setOrientation(this->getOrientation());
+            effect->setVelocity(this->getVelocity());
             effect->setDestroyAfterLife(true);
             effect->setSource("Orxonox/sparks");
             effect->setLifetime(4.0f);




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