[Orxonox-commit 5246] r9909 - code/branches/levelKaan/data/levels
skaan at orxonox.net
skaan at orxonox.net
Mon Dec 16 14:37:00 CET 2013
Author: skaan
Date: 2013-12-16 14:37:00 +0100 (Mon, 16 Dec 2013)
New Revision: 9909
Removed:
code/branches/levelKaan/data/levels/Level_01.oxw
Modified:
code/branches/levelKaan/data/levels/Level_Kaan.oxw
Log:
Bug test
Deleted: code/branches/levelKaan/data/levels/Level_01.oxw
===================================================================
--- code/branches/levelKaan/data/levels/Level_01.oxw 2013-12-16 13:36:03 UTC (rev 9908)
+++ code/branches/levelKaan/data/levels/Level_01.oxw 2013-12-16 13:37:00 UTC (rev 9909)
@@ -1,415 +0,0 @@
-<!-- -->
-
-<LevelInfo
- name = "Level_01"
- description = "A level with absolutely nothing in it."
- tags = "mission"
- screenshot = "emptylevel.png"
-/>
-
-<?lua
- include("stats.oxo")
- include("HUDTemplates3.oxo")
- include("templates/lodInformation.oxt")
-?>
-
-<?lua
- include("templates/spaceshipAssff.oxt")
- include("templates/spaceshipAssff2.oxt")
- include("templates/spaceshipPirate.oxt")
- include("templates/spaceshipEscort.oxt")
- include("templates/spaceshipCollateralDamage.oxt")
-?>
-
-<Level gametype="Mission">
-
- <templates>
- <Template link=lodtemplate_default />
- </templates>
- <?lua include("includes/notifications.oxi") ?>
-
- <NotificationQueueCEGUI
- name="narrative"
- targets="simpleNotification"
- size=3
- displayTime=3.9
- position="0.2, 0, 0.1, 0"
- fontSize="23"
- fontColor="0.3, 1, 0.2, 0.8"
- alignment="HorzCentred"
- displaySize="0.6, 0, 0, 0"
- />
-
- <Scene
- ambientlight = "0.5, 0.5, 0.5"
- skybox = "Orxonox/Starbox"
- hasPhysics = true
-
- >
-
- <?lua
- include("includes/pickups.oxi")
- ?>
-
- <?lua
- dofile("includes/CuboidSpaceStation.lua")
- ?>
-
-
- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
-
- <TeamSpawnPoint team=0 position="0,0,0" direction="1,1,1" spawnclass=SpaceShip pawndesign=spaceshipescort/> <!--spaceshipescort-->
-
-
-<!----------------------------------------------------------------------------------------------------->
-<!-------------------------------------- PART ZERO: Docking on --------------------------------------->
-<!----------------------------------------------------------------------------------------------------->
-
-<!-- OBJECTS IN THIS PART -->
-
-<!-- @Objects: HYDROGEN FARMER & DOCKING -->
-
-<!-- @Objects: HYDROGEN FARMER & DOCKING -->
- <!-- <SpaceShip
- team = 0
- position = "-4000,4100,4000"
- roll = 90 yaw=0 pitch=20
- mass = 10000
- health = 100000 initialhealth=100000 maxhealth="100000"
- name = "HydroFarmer"
- radarname = "Hydrogen Farmer" >
- <attached>
- <!-- Docking -->
- <!-- <DistanceTriggerBeacon name="bcnDestroyer" />
- <DockingTarget name="destroyer" />
-
- <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
- <!-- <Model mesh="cube.mesh" mass=10 position="-560,0,0" scale3D="115,100,245" />
- <Model mesh="cube.mesh" mass=10 position="290,0,-480" scale3D="115,100,245" yaw=-120 />
- <Model mesh="cube.mesh" mass=10 position="290,0,480" scale3D="115,100,245" yaw=-240 />
- <Model mesh="cube.mesh" mass=10 position="-280,0,0" scale3D="163,50,50" />
- <Model mesh="cube.mesh" mass=10 position="140,0,-240" scale3D="163,50,50" yaw=-120/>
- <Model mesh="cube.mesh" mass=10 position="140,0,240" scale3D="163,50,50" yaw=-240/>
- <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" />
- <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-120/>
- <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-240/>
- <Model mesh="cube.mesh" mass=10 position="0,400,0" scale3D="43,110,26" yaw=-30 />
- <Model mesh="cube.mesh" mass=10 position="-200,100,0" scale3D="26,50,43" />
- <Model mesh="cube.mesh" mass=10 position="100,100,-173" scale3D="43,50,26" yaw=-30/>
- <Model mesh="cube.mesh" mass=10 position="100,100,173" scale3D="43,50,26" yaw=30/>
- <Model mesh="cube.mesh" mass=10 position="-100,264,0" scale3D="26,105,43" roll=-49/>
- <Model mesh="cube.mesh" mass=10 position="50,264,-87" scale3D="26,105,43" roll=-49 yaw=-120/>
- <Model mesh="cube.mesh" mass=10 position="50,264,87" scale3D="26,105,43" roll=-49 yaw=-240/> -->
- <!-- </attached>
- <collisionShapes>
- <BoxCollisionShape position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
- <!-- <BoxCollisionShape position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
- <BoxCollisionShape position="290,0,480" halfExtents="115,100,245" yaw=-240 />
- <BoxCollisionShape position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->
-<!-- <BoxCollisionShape position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
- <BoxCollisionShape position="140,0,240" halfExtents="163,50,50" yaw=-240 />
- <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->
- <!-- <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-120 />
- <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-240 />
- <BoxCollisionShape position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->
-<!-- <BoxCollisionShape position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
- <!-- <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
- <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=30 />
- <BoxCollisionShape position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->
- <!-- <BoxCollisionShape position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
- <BoxCollisionShape position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
- </collisionShapes>
- </SpaceShip>
-
- <Dock position="-4000,4000,4000" roll=90 yaw=180 >
- <animations>
- <MoveToDockingTarget target="destroyer" />
- </animations>
- <effects>
- <DockToShip target="spaceShip" />
- </effects>
- <events>
- <execute>
- <EventListener event="dockMe" />
- </execute>
- <activity>
- <EventListener event=notGameEnd />
- </activity>
- </events>
- <attached>
- <DistanceTrigger position="10,-202, -42" distance="800" target="Pawn"
- beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"/>
- <Billboard position="10,-202,-42" material="Flares/ringflare" colour="0.7,0.4,0.1" scale=1/>
- </attached>
-
- </Dock> ->>
-
-<!-- at Objects: SpaceCruiser as docking target -->
- <!-- <SpaceShip
- template = "spaceshipcollateraldamage"
- team = "0"
- position = "-4000,4800,4000"
- orientation = "-0.14, 0.68, 0.68, 0.223"
- health = "400"
- initialhealth = "400"
- maxhealth = "500"
- shieldhealth = "80"
- initialshieldhealth = "80"
- maxshieldhealth = "120"
- shieldabsorption = "0.8"
- reloadrate = "1"
- reloadwaittime = "1"
- name = "cruiser"
- radarname = "Spacecruiser" >
- <attached>
- <DockingTarget name="spaceShip" />
- </attached>
- </SpaceShip>
-
-<BlinkingBillboard position="-3800,4800,4000" frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,0.05">
- <events>
- <visibility>
- <EventListener event=dockMe />
- </visibility>
- </events>
-</BlinkingBillboard>
-
-<BlinkingBillboard position="-500,500,500" frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,0.05">
- <events>
- <visibility>
- <EventTrigger invert=true>
- <events>
- <trigger>
- <EventListener event=flying3 />
- </trigger>
- </events>
- </EventTrigger>
- </visibility>
- </events>
-</BlinkingBillboard>
-<Billboard position="-500,500,500" amplitude=1 material="Flares/lensflare" colour="0,0.8,0.1">
- <events>
- <visibility>
- <EventTrigger>
- <events>
- <trigger>
- <EventListener event=flying3 />
- </trigger>
- </events>
- </EventTrigger>
- </visibility>
- </events>
-</Billboard>
-
- <DistanceTrigger name="flying1" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=4/>
- <SimpleNotification message="Hey Rookie.. We got a new mission for you.">
- <events>
- <trigger>
- <EventListener event="flying1" />
- </trigger>
- </events>
- </SimpleNotification>
-
- <DistanceTrigger name="flying2" position="0,0,0" target="Pawn" distance=10 stayActive="true" delay=8/>
- <SimpleNotification message="Go to the main station for more information.">
- <events>
- <trigger>
- <EventListener event="flying2" />
- </trigger>
- </events>
- </SimpleNotification>
-
- <DistanceTrigger name="flying3" position="-500,500, 500" target="Pawn" distance=100 stayActive="true" delay=3/>
- <SimpleNotification message="Our Commander got kidnapped in District 69">
- <events>
- <trigger>
- <EventListener event="flying3" />
- </trigger>
- </events>
- </SimpleNotification>
-
- <DistanceTrigger name="flying4" position="-500,500, 500" target="Pawn" distance=100 stayActive="true" delay=7/>
- <SimpleNotification message="We need you to rescue him.">
- <events>
- <trigger>
- <EventListener event="flying4" />
- </trigger>
- </events>
- </SimpleNotification>
-
-<DistanceTrigger name="flying5" position="-500,500,500" target="Pawn" distance=100 stayActive="true" delay=11/>
- <SimpleNotification message="Dock on the station to get a better ship.">
- <events>
- <trigger>
- <EventListener event="flying5" />
- </trigger>
- </events>
- </SimpleNotification>
--->
-
-<!----------------------------------------------------------------------------------------------------->
-<!-------------------------------- PART ONE: Passing throug wormhole --------------------------------->
-<!----------------------------------------------------------------------------------------------------->
-
-
-<!------------------------------------- OBJECTS IN THIS PART ------------------------------------------>
-
- <!-- <Model position="-4000, 2800, 4000" yaw="90" pitch="-90" roll="90" scale="3" mesh="satellite.mesh" />
-
- <Template name=PortalDefault>
- <PortalEndPoint>
- <attached>
- <Model mesh="Spacegate.mesh" yaw="90"/>
- </attached>
- </PortalEndPoint>
- </Template>
-
- <PortalEndPoint position="-4000,2500,4000" id="1" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
- <PortalEndPoint position="0,94000,0" id="2" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
- <PortalLink fromID="1" toID="2" />
- <!--<PortalLink fromID="2" toID="1" />-->
-
- <!-- <SpaceBoundaries warnDistance="1" maxDistance="500" showDistance="300" healthDecrease="0.1" position="0,97100,0"/> -->
-
-
-<!-- Meteoriten, die sich bewegen -->
-<?lua
- for i = 1, 450, 1
- do
- j = math.random()
- ?>
-
- <MovableEntity
- position = "<?lua print(math.random()* 1500-750) ?>,<?lua print(math.random() * 10000 + 95000) ?>,<?lua print(math.random() * 1500-750) ?>"
- scale = "<?lua print(j * 40)?>"
- velocity = "0, -180, 0"
- collisionType = dynamic
- collisiondamage = 0.1
- enablecollisiondamage = true
- >
- <!--
- linearDamping = 0.8
- angularDamping = 0
- -->
-
- <events>
- <activity>
- <EventListener event="start" />
- </activity>
- </events>
- <attached>
- <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
- <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
- </attached>
- <collisionShapes>
- <SphereCollisionShape radius="<?lua print(j * 50) ?>" />
- </collisionShapes>
- </MovableEntity>
-
- <?lua
- end
- ?>
-
- <!-- <DistanceTrigger name="start" position="0,94000,0" target="SpaceShip" beaconMode="exclude" targetname="bcnDestroyer" distance=20 stayActive="true" delay=0 />
-
-<DistanceTrigger name="portal1" position="-4000,4000,4000" target="Pawn" distance=50 stayActive="true" delay=3/>
- <SimpleNotification message="Now go to the portal next to the satellite">
- <events>
- <trigger>
- <EventListener event="portal1" />
- </trigger>
- </events>
- </SimpleNotification>
-
-<DistanceTrigger name="portal3" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=3/>
- <SimpleNotification message="Reach the wormhole to District 69">
- <events>
- <trigger>
- <EventListener event="portal3" />
- </trigger>
- </events>
- </SimpleNotification>
-
- <SimpleNotification message="Take the lead of the formation">
- <events>
- <trigger>
- <EventListener event="endOfLevel" />
- </trigger>
- </events>
- </SimpleNotification>
-
-<!----------------------------------------------------------------------------------------------------->
-<!--------------------------- PART TWO: Passing throug area with meteorits ---------------------------->
-<!----------------------------------------------------------------------------------------------------->
-
- <!--<SpaceShip
- team = 0
- position = "0,106000,0"
- roll = 0 yaw=90 pitch=0
- mass = 10000
- health = 100000 initialhealth=100000 maxhealth="100000"
- name = "wormhole"
- radarname = "Wormhole to District 69" >
- <attached>
- <!-- Docking -->
- <!-- <DistanceTriggerBeacon name="bcnDestroyer" />
- <Billboard position="0,0,0" material="Portals/Default" />
- <DistanceTrigger name="endOfLevel" position="0,0,0" target="SpaceShip" beaconMode="exclude" targetname="bcnDestroyer" distance=50 stayActive="true" delay=0/>
-
- <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
- <!-- <Model mesh="cube.mesh" mass=10 position="-560,0,0" scale3D="115,100,245" />
- <Model mesh="cube.mesh" mass=10 position="290,0,-480" scale3D="115,100,245" yaw=-120 />
- <Model mesh="cube.mesh" mass=10 position="290,0,480" scale3D="115,100,245" yaw=-240 />
- <Model mesh="cube.mesh" mass=10 position="-280,0,0" scale3D="163,50,50" />
- <Model mesh="cube.mesh" mass=10 position="140,0,-240" scale3D="163,50,50" yaw=-120/>
- <Model mesh="cube.mesh" mass=10 position="140,0,240" scale3D="163,50,50" yaw=-240/>
- <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" />
- <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-120/>
- <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-240/>
- <Model mesh="cube.mesh" mass=10 position="0,400,0" scale3D="43,110,26" yaw=-30 />
- <Model mesh="cube.mesh" mass=10 position="-200,100,0" scale3D="26,50,43" />
- <Model mesh="cube.mesh" mass=10 position="100,100,-173" scale3D="43,50,26" yaw=-30/>
- <Model mesh="cube.mesh" mass=10 position="100,100,173" scale3D="43,50,26" yaw=30/>
- <Model mesh="cube.mesh" mass=10 position="-100,264,0" scale3D="26,105,43" roll=-49/>
- <Model mesh="cube.mesh" mass=10 position="50,264,-87" scale3D="26,105,43" roll=-49 yaw=-120/>
- <Model mesh="cube.mesh" mass=10 position="50,264,87" scale3D="26,105,43" roll=-49 yaw=-240/> -->
- <!-- </attached>
- <collisionShapes>
- <BoxCollisionShape position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
- <!-- <BoxCollisionShape position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
- <BoxCollisionShape position="290,0,480" halfExtents="115,100,245" yaw=-240 />
- <BoxCollisionShape position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->
-<!-- <BoxCollisionShape position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
- <BoxCollisionShape position="140,0,240" halfExtents="163,50,50" yaw=-240 />
- <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->
- <!-- <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-120 />
- <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-240 />
- <BoxCollisionShape position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->
- <!-- <BoxCollisionShape position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
- <!-- <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
- <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=30 />
- <BoxCollisionShape position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->
- <!-- <BoxCollisionShape position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
- <BoxCollisionShape position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
- </collisionShapes>
- </SpaceShip>
-
- <SimpleNotification message="End of game">
- <events>
- <trigger>
- <EventListener event="endOfLevel" />
- </trigger>
- </events>
- </SimpleNotification>
-
- <Script code="Mission endMission true" onLoad="false">
- <events>
- <trigger>
- <EventListener event=endOfLevel />
- </trigger>
- </events>
- </Script> -->
-
- </Scene>
-</Level>
-
Modified: code/branches/levelKaan/data/levels/Level_Kaan.oxw
===================================================================
--- code/branches/levelKaan/data/levels/Level_Kaan.oxw 2013-12-16 13:36:03 UTC (rev 9908)
+++ code/branches/levelKaan/data/levels/Level_Kaan.oxw 2013-12-16 13:37:00 UTC (rev 9909)
@@ -1,10 +1,10 @@
<!-- -->
<LevelInfo
- name = "Level_Kaan"
- description = "A level with absolutely nothing in it."
+ name = "John Vane and the trip to Area 51"
+ description = "First Mission of John Vane"
tags = "mission"
- screenshot = "emptylevel.png"
+ screenshot = "JohnVane.png"
/>
<?lua
@@ -66,14 +66,6 @@
</events>
</TeamSpawnPoint>
- <TeamSpawnPoint team=0 position="0,94000,0" direction="0,1,0" spawnclass=SpaceShip pawndesign=spaceshipescort active=false>
- <events>
- <activity>
- <EventListener event="start" />
- </activity>
- </events>
- </TeamSpawnPoint>
-
<DistanceTrigger name="spawntrigger" position="0,0,0" distance=10 target="SpaceShip" stayActive="true" delay=0.1/>
<!----------------------------------------------------------------------------------------------------->
@@ -273,42 +265,76 @@
</events>
</SimpleNotification>
-<QuestEffectBeacon times=1>
- <effects>
+ <QuestEffectBeacon times=1>
+ <effects>
<AddQuest questId="Level_Kaan.docking" />
- <!--AddQuestHint hintId ="quest1hint3" /-->
- </effects>
+ </effects>
<events>
<execute>
<EventListener event=spawntrigger />
</execute>
</events>
- </QuestEffectBeacon>
+ </QuestEffectBeacon>
-<LocalQuest id="Level_Kaan.docking">
- <QuestDescription title="Docking" description="Fly to the Main Station and get a better Spaceship
-
-Further flying moves:
-break (S)
-roll (Q) and (E)
-boost (Space)
-
-Whenever a new quest is added you can view it by pressing (F3). Quit this menu via (Esc)." failmessage="" completeMessage="" />
-
- </LocalQuest>
-
-<QuestEffectBeacon times=1>
+ <QuestEffectBeacon times=1>
<effects>
- <AddQuest questId="Level_Kaan.portals" />
- <!--AddQuestHint hintId ="quest1hint3" /-->
+ <CompleteQuest questId="Level_Kaan.docking" />
</effects>
<events>
<execute>
- <EventListener event=dockMe />
+ <EventListener event="dockMe" />
</execute>
</events>
- </QuestEffectBeacon>
+ </QuestEffectBeacon>
+ <LocalQuest id="Level_Kaan.docking">
+ <QuestDescription title="Docking" description="Our Commander got kidnapped in Area 51. Fly to the Main Station and get a better Spaceship to rescue him.
+
+ Flying moves:
+ break (S)
+ roll (Q) and (E)
+ boost (Space)
+
+ Whenever a new quest is added you can view it by pressing (F3). Quit this menu via (Esc)." failmessage="" completeMessage="" />
+ <complete-effects>
+ <AddQuest questId="Level_Kaan.portals" />
+ </complete-effects>
+ </LocalQuest>
+
+ <LocalQuest id="Level_Kaan.portals">
+ <QuestDescription title="Portals" description="Now you've got a Spaceship with more health and weapons. Your next goal is to pass through the portal and find there the wormhole to Area 51" failmessage="" completeMessage="" />
+ <complete-effects>
+ <AddQuest questId="Level_Kaan.asteroids" />
+ </complete-effects>
+ </LocalQuest>
+
+
+ <QuestEffectBeacon times=1>
+ <effects>
+ <CompleteQuest questId="Level_Kaan.portals" />
+ </effects>
+ <events>
+ <execute>
+ <EventListener event=start />
+ </execute>
+ </events>
+ </QuestEffectBeacon>
+
+ <LocalQuest id="Level_Kaan.asteroids">
+ <QuestDescription title="Asteroids" description="The wormhole is at the end of the asteroid shower. Find your way through the asteroids without hitting the rocks and reach Area 51. " failmessage="" completeMessage="" />
+ </LocalQuest>
+
+ <QuestEffectBeacon times=1>
+ <effects>
+ <CompleteQuest questId="Level_Kaan.asteroids" />
+ </effects>
+ <events>
+ <execute>
+ <EventListener event=endOfLevel />
+ </execute>
+ </events>
+ </QuestEffectBeacon>
+
<!----------------------------------------------------------------------------------------------------->
<!-------------------------------- PART ONE: Passing throug wormhole --------------------------------->
<!----------------------------------------------------------------------------------------------------->
@@ -316,12 +342,10 @@
<!------------------------------------- OBJECTS IN THIS PART ------------------------------------------>
- <Model position="4000, 2800, 4000" yaw="90" pitch="-90" roll="90" scale="3" mesh="satellite.mesh" />
-
<Template name=PortalDefault>
<PortalEndPoint>
<attached>
- <Model mesh="Spacegate.mesh" yaw="90"/>
+ <Model mesh="Spacegate.mesh" />
</attached>
</PortalEndPoint>
</Template>
@@ -342,23 +366,13 @@
?>
<MovableEntity
- position = "<?lua print(math.random()* 1500-750) ?>,<?lua print(math.random() * 10000 + 95000) ?>,<?lua print(math.random() * 1500-750) ?>"
+ position = "<?lua print(math.random()* 1500-750) ?>,<?lua print(math.random() * 9500 + 100000) ?>,<?lua print(math.random() * 1500-750) ?>"
scale = "<?lua print(j * 40)?>"
- velocity = "<?lua print(x*100-50)?>, <?lua print(y*60-160)?>, <?lua print(z*100-50)?>"
+ velocity = "<?lua print(x*70-35)?>, <?lua print(y*50-130)?>, <?lua print(z*70-35)?>"
collisionType = dynamic
collisiondamage = 0.05
enablecollisiondamage = true
- active = false
- >
- <events>
- <activity>
- <EventListener event="startAsteroids" />
- </activity>
- </events>
- <attached>
- <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
- <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
- </attached>
+ >
<collisionShapes>
<SphereCollisionShape radius="<?lua print(j * 50) ?>" />
</collisionShapes>
@@ -368,14 +382,34 @@
end
?>
+<BlinkingBillboard position="5000,5800,5000" frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,0.05">
+ <events>
+ <visibility>
+ <EventTrigger invert=true>
+ <events>
+ <trigger>
+ <EventListener event=portal2 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+</BlinkingBillboard>
+<Billboard position="5000,5800,5000" amplitude=1 material="Flares/lensflare" colour="0,0.8,0.1">
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=portal2 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+</Billboard>
+
<DistanceTrigger name="start" position="0,94000,0" target="SpaceShip" beaconMode="exclude" targetname="bcnDestroyer" distance=20 stayActive="true" delay=0 />
- <EventTrigger active=false name=startAsteroids stayActive="true">
- <events>
- <trigger>
- <EventListener event="start" />
- </trigger>
- </events>
- </EventTrigger>
<DistanceTrigger name="portal2" position="5000,5800,5000" target="Pawn" distance=20 stayActive="true" delay=3/>
<SimpleNotification message="Housten: Now go through the portal!">
@@ -386,26 +420,20 @@
</events>
</SimpleNotification>
- <SimpleNotification message="Start wurde ausgeloest!">
- <events>
- <trigger>
- <EventListener event="start" />
- </trigger>
- </events>
- </SimpleNotification>
+
<!----------------------------------------------------------------------------------------------------->
<!--------------------------- PART TWO: Passing throug area with meteorits ---------------------------->
<!----------------------------------------------------------------------------------------------------->
<SpaceShip
team = 0
- position = "0,106000,0"
+ position = "0,110000,0"
roll = 0 yaw=90 pitch=0
mass = 10000
health = 100000 initialhealth=100000 maxhealth="100000"
name = "wormhole"
- radarname = "Wormhole to District 69" >
+ radarname = "Wormhole to Area 51" >
<attached>
<DistanceTriggerBeacon name="bcnDestroyer" />
<Billboard position="0,0,0" material="Portals/Default" />
@@ -476,8 +504,63 @@
</events>
</SimpleNotification>
+ <DistanceTrigger name="portal6" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=13/>
+ <SimpleNotification message="John: I see the wormhole station on the radar">
+ <events>
+ <trigger>
+ <EventListener event="portal6" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+ <DistanceTrigger name="portal7" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=17/>
+ <SimpleNotification message="Houston: Is it black?">
+ <events>
+ <trigger>
+ <EventListener event="portal7" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+ <DistanceTrigger name="portal8" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=21/>
+ <SimpleNotification message="John: Yes">
+ <events>
+ <trigger>
+ <EventListener event="portal8" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+
+ <DistanceTrigger name="portal9" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=25/>
+ <SimpleNotification message="Houston: It should really look like a black hole.">
+ <events>
+ <trigger>
+ <EventListener event="portal9" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+ <DistanceTrigger name="portal10" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=29/>
+ <SimpleNotification message="John: It does... ">
+ <events>
+ <trigger>
+ <EventListener event="portal10" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+ <DistanceTrigger name="portal11" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=33/>
+ <SimpleNotification message="Houston: Hahaha ">
+ <events>
+ <trigger>
+ <EventListener event="portal11" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+
<SimpleNotification message="End of game">
<events>
<trigger>
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