[Orxonox-commit 5252] r9915 - code/branches/levelKaan/data/levels
skaan at orxonox.net
skaan at orxonox.net
Mon Dec 16 15:12:00 CET 2013
Author: skaan
Date: 2013-12-16 15:11:59 +0100 (Mon, 16 Dec 2013)
New Revision: 9915
Modified:
code/branches/levelKaan/data/levels/Level_Kaan.oxw
Log:
Level finished --> TODO: Meteoriten starten, wenn durch Portal
Modified: code/branches/levelKaan/data/levels/Level_Kaan.oxw
===================================================================
--- code/branches/levelKaan/data/levels/Level_Kaan.oxw 2013-12-16 14:11:40 UTC (rev 9914)
+++ code/branches/levelKaan/data/levels/Level_Kaan.oxw 2013-12-16 14:11:59 UTC (rev 9915)
@@ -1,8 +1,8 @@
<!-- -->
<LevelInfo
- name = "John Vane and the trip to Area 51"
- description = "First Mission of John Vane"
+ name = "(i) John Vane - Trip to Area 51"
+ description = "John Vane's first mission to rescue the Commander"
tags = "mission"
screenshot = "JohnVane.png"
/>
@@ -58,7 +58,7 @@
<Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
- <TeamSpawnPoint team=0 position="0,94000,0" direction="1,1,1" spawnclass=SpaceShip pawndesign=spaceshipescort> <!--spaceshipescort-->
+ <TeamSpawnPoint team=0 position="0,0,0" direction="1,1,1" spawnclass=SpaceShip pawndesign=spaceshipescort> <!--spaceshipescort-->
<events>
<activity>
<EventListener event="start" />
@@ -356,7 +356,7 @@
<!--<PortalLink fromID="2" toID="1" />-->
<!-- Meteoriten, die sich bewegen -->
-<?lua
+ <?lua
for i = 1, 600, 1
do
j = math.random()
@@ -366,13 +366,22 @@
?>
<MovableEntity
- position = "<?lua print(math.random()* 1500-750) ?>,<?lua print(math.random() * 9500 + 100000) ?>,<?lua print(math.random() * 1500-750) ?>"
+ position = "<?lua print(math.random()* 1000-500) ?>,<?lua print(math.random() * 10000 + 110000) ?>,<?lua print(math.random() * 1000-500) ?>"
scale = "<?lua print(j * 40)?>"
- velocity = "<?lua print(x*70-35)?>, <?lua print(y*50-130)?>, <?lua print(z*70-35)?>"
+ velocity = "<?lua print(x*60-30)?>, <?lua print(y*60-160)?>, <?lua print(z*60-30)?>"
collisionType = dynamic
collisiondamage = 0.05
enablecollisiondamage = true
- >
+ active = true
+ >
+ <events>
+ <activity>
+ <EventListener event="start" />
+ </activity>
+ </events>
+ <attached>
+ <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
+ </attached>
<collisionShapes>
<SphereCollisionShape radius="<?lua print(j * 50) ?>" />
</collisionShapes>
@@ -382,7 +391,7 @@
end
?>
-<BlinkingBillboard position="5000,5800,5000" frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,0.05">
+<BlinkingBillboard position="5000,5700,5000" frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,0.05">
<events>
<visibility>
<EventTrigger invert=true>
@@ -395,7 +404,8 @@
</visibility>
</events>
</BlinkingBillboard>
-<Billboard position="5000,5800,5000" amplitude=1 material="Flares/lensflare" colour="0,0.8,0.1">
+
+<Billboard position="5000,5700,5000" amplitude=1 material="Flares/lensflare" colour="0,0.8,0.1">
<events>
<visibility>
<EventTrigger>
@@ -411,7 +421,7 @@
<DistanceTrigger name="start" position="0,94000,0" target="SpaceShip" beaconMode="exclude" targetname="bcnDestroyer" distance=20 stayActive="true" delay=0 />
-<DistanceTrigger name="portal2" position="5000,5800,5000" target="Pawn" distance=20 stayActive="true" delay=3/>
+<DistanceTrigger name="portal2" position="5000,5700,5000" target="Pawn" distance=20 stayActive="true" delay=3/>
<SimpleNotification message="Housten: Now go through the portal!">
<events>
<trigger>
@@ -428,7 +438,7 @@
<SpaceShip
team = 0
- position = "0,110000,0"
+ position = "0,118000,0"
roll = 0 yaw=90 pitch=0
mass = 10000
health = 100000 initialhealth=100000 maxhealth="100000"
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