[Orxonox-commit 5261] r9924 - in code/branches/presentationHS13: . data/levels data/levels/templates
jo at orxonox.net
jo at orxonox.net
Wed Dec 18 13:17:26 CET 2013
Author: jo
Date: 2013-12-18 13:17:26 +0100 (Wed, 18 Dec 2013)
New Revision: 9924
Added:
code/branches/presentationHS13/data/levels/EscapeTheBastards.oxw
Modified:
code/branches/presentationHS13/
code/branches/presentationHS13/data/levels/gallery.oxw
code/branches/presentationHS13/data/levels/missionOne.oxw
code/branches/presentationHS13/data/levels/pickups.oxw
code/branches/presentationHS13/data/levels/portals.oxw
code/branches/presentationHS13/data/levels/presentation.oxw
code/branches/presentationHS13/data/levels/templates/lodInformation.oxt
code/branches/presentationHS13/data/levels/turretTest.oxw
Log:
merged levelElias
Property changes on: code/branches/presentationHS13
___________________________________________________________________
Modified: svn:mergeinfo
- /code/branches/Racingbot:9388-9513
/code/branches/ai:6592-7033
/code/branches/ai2:8721-8880
/code/branches/bigships:8137-8588
/code/branches/buildsystem:1874-2276,2278-2400
/code/branches/buildsystem2:2506-2658
/code/branches/buildsystem3:2662-2708
/code/branches/ceguilua:1802-1808
/code/branches/chat:6527-6797
/code/branches/chat2:6836-6910
/code/branches/console:5941-6104
/code/branches/consolecommands2:6451-7178
/code/branches/consolecommands3:7178-7283
/code/branches/core3:1572-1739
/code/branches/core4:3221-3224,3227,3234-3238,3242,3244-3250,3252-3254,3256,3259-3261,3264-3265,3268-3275,3277-3278,3280,3284-3285,3287,3289-3294,3305,3309-3310
/code/branches/core5:5768-5928,6009
/code/branches/core6:9552-9666
/code/branches/data_cleanup:7537-7686
/code/branches/doc:7290-7400
/code/branches/dockingsystem:8101-8192
/code/branches/dockingsystem2:8196-8560
/code/branches/dynamicmatch:6584-7030
/code/branches/environment3:8887-8975
/code/branches/formation:8885-8991
/code/branches/formationupdate:9580-9624
/code/branches/fps:6591-7072
/code/branches/gamecontent:8893-8968
/code/branches/gameimmersion:8102-8577
/code/branches/gamestate:6430-6572,6621-6661
/code/branches/gamestates2:6594-6745
/code/branches/gametypes:2826-3031
/code/branches/gcc43:1580
/code/branches/gui:1635-1723,2795-2894
/code/branches/hud:8883-8986
/code/branches/hudelements:6584-6941
/code/branches/hudimprovements:7920-8672
/code/branches/ingamemenu:6000-6023
/code/branches/input:1629-1636
/code/branches/invaders:9694-9896
/code/branches/ipv6:7293-7458
/code/branches/kicklib:7940-8096,8098-8277
/code/branches/kicklib2:8282-8350
/code/branches/largeShip1:9384-9515
/code/branches/lastmanstanding:7479-7644
/code/branches/lastmanstanding3:7903-8175
/code/branches/levelMichael:9696-9921
/code/branches/libraries:5612-5692
/code/branches/libraries2:5703-5737
/code/branches/libs:9668-9674
/code/branches/lod:6586-6911
/code/branches/lodfinal:2372-2411
/code/branches/mac_osx:7789-8128,8135
/code/branches/map:2801-3086,3089
/code/branches/masterserver:7502-7738
/code/branches/masterserverfix:8933-8936
/code/branches/menu:5941-6146,6148,7536-7687
/code/branches/menue:8884-8976
/code/branches/miniprojects:2754-2824
/code/branches/netp2:2835-2988
/code/branches/netp3:2988-3082
/code/branches/netp6:3214-3302
/code/branches/network:2356
/code/branches/network2:6434-6465
/code/branches/network3:7196-7344
/code/branches/network4:7497-7755
/code/branches/network5:7757-7781
/code/branches/network6:7823-8315
/code/branches/network64:2210-2355
/code/branches/newlevel2012:9033-9244
/code/branches/notifications:7314-7401
/code/branches/objecthierarchy:1911-2085,2100,2110-2169
/code/branches/objecthierarchy2:2171-2479
/code/branches/ois_update:7506-7788
/code/branches/output:8739-8857
/code/branches/overlay:2117-2385
/code/branches/pCuts:9023-9284
/code/branches/particles:2829-3085
/code/branches/particles2:6050-6106,6109
/code/branches/pch:3113-3194
/code/branches/physics:1912-2055,2107-2439
/code/branches/physics_merge:2436-2457
/code/branches/pickup:8145-8555
/code/branches/pickup2:5942-6405
/code/branches/pickup2012:9029-9189
/code/branches/pickup3:6418-6523
/code/branches/pickup4:6594-6710
/code/branches/pickups:1926-2086,2127,2827-2915
/code/branches/pickups2:2107-2497,2915-3071
/code/branches/png2:7262-7263
/code/branches/portals:8087-8455
/code/branches/portals2:8460-8602
/code/branches/ppspickups1:6552-6708
/code/branches/ppspickups2:6527-6532,6554-6709
/code/branches/ppspickups3:6757-6997
/code/branches/ppspickups4:7003-7089
/code/branches/presentation:2369-2652,2654-2660,7736-7786,8500-8705
/code/branches/presentation2:6106-6416,7787-7800
/code/branches/presentation2011:8974-9015
/code/branches/presentation2012:9189-9268
/code/branches/presentation2012merge:9266-9347
/code/branches/presentation3:6913-7162
/code/branches/presentationHS12:9481-9525
/code/branches/questsystem:1894-2088
/code/branches/questsystem2:2107-2259
/code/branches/questsystem5:2776-2905
/code/branches/radarDreiD:9690-9901
/code/branches/releasetodo:7614-7647
/code/branches/resource:3327-3366
/code/branches/resource2:3372-5694
/code/branches/rocket:6523-6950
/code/branches/rocket2:6953-6970
/code/branches/script_trigger:1295-1953,1955
/code/branches/sfxThilo:9691-9917
/code/branches/shipSelection:9038-9206
/code/branches/skybox2:6559-6989
/code/branches/sound:2829-3010
/code/branches/sound2012:9205-9214
/code/branches/sound3:5941-6102
/code/branches/spaceNavigation:9381-9497
/code/branches/spaceboundaries:8085-8457
/code/branches/spaceboundaries2:8460-8613
/code/branches/spacerace:8182-8630
/code/branches/spaceraceTwo:8881-8996
/code/branches/spacestationentry:9699-9905
/code/branches/steering:5949-6091,8140-8595
/code/branches/surfaceRace:9028-9199
/code/branches/testing:9015-9549
/code/branches/tetris:8100-8563
/code/branches/turret:9380-9501
/code/branches/tutoriallevel:7827-8370
/code/branches/tutoriallevel2:8370-8452
/code/branches/tutoriallevel3:8453-8636
/code/branches/unity_build:8440-8716
/code/branches/usability:7915-8078
/code/branches/weapon:1925-2094
/code/branches/weapon2:2107-2488
/code/branches/weapons:2897-3051,8143-8591
/code/branches/weaponsystem:2742-2890
+ /code/branches/Racingbot:9388-9513
/code/branches/ai:6592-7033
/code/branches/ai2:8721-8880
/code/branches/bigships:8137-8588
/code/branches/buildsystem:1874-2276,2278-2400
/code/branches/buildsystem2:2506-2658
/code/branches/buildsystem3:2662-2708
/code/branches/ceguilua:1802-1808
/code/branches/chat:6527-6797
/code/branches/chat2:6836-6910
/code/branches/console:5941-6104
/code/branches/consolecommands2:6451-7178
/code/branches/consolecommands3:7178-7283
/code/branches/core3:1572-1739
/code/branches/core4:3221-3224,3227,3234-3238,3242,3244-3250,3252-3254,3256,3259-3261,3264-3265,3268-3275,3277-3278,3280,3284-3285,3287,3289-3294,3305,3309-3310
/code/branches/core5:5768-5928,6009
/code/branches/core6:9552-9666
/code/branches/data_cleanup:7537-7686
/code/branches/doc:7290-7400
/code/branches/dockingsystem:8101-8192
/code/branches/dockingsystem2:8196-8560
/code/branches/dynamicmatch:6584-7030
/code/branches/environment3:8887-8975
/code/branches/formation:8885-8991
/code/branches/formationupdate:9580-9624
/code/branches/fps:6591-7072
/code/branches/gamecontent:8893-8968
/code/branches/gameimmersion:8102-8577
/code/branches/gamestate:6430-6572,6621-6661
/code/branches/gamestates2:6594-6745
/code/branches/gametypes:2826-3031
/code/branches/gcc43:1580
/code/branches/gui:1635-1723,2795-2894
/code/branches/hud:8883-8986
/code/branches/hudelements:6584-6941
/code/branches/hudimprovements:7920-8672
/code/branches/ingamemenu:6000-6023
/code/branches/input:1629-1636
/code/branches/invaders:9694-9896
/code/branches/ipv6:7293-7458
/code/branches/kicklib:7940-8096,8098-8277
/code/branches/kicklib2:8282-8350
/code/branches/largeShip1:9384-9515
/code/branches/lastmanstanding:7479-7644
/code/branches/lastmanstanding3:7903-8175
/code/branches/levelElias:9697-9921
/code/branches/levelMichael:9696-9921
/code/branches/libraries:5612-5692
/code/branches/libraries2:5703-5737
/code/branches/libs:9668-9674
/code/branches/lod:6586-6911
/code/branches/lodfinal:2372-2411
/code/branches/mac_osx:7789-8128,8135
/code/branches/map:2801-3086,3089
/code/branches/masterserver:7502-7738
/code/branches/masterserverfix:8933-8936
/code/branches/menu:5941-6146,6148,7536-7687
/code/branches/menue:8884-8976
/code/branches/miniprojects:2754-2824
/code/branches/netp2:2835-2988
/code/branches/netp3:2988-3082
/code/branches/netp6:3214-3302
/code/branches/network:2356
/code/branches/network2:6434-6465
/code/branches/network3:7196-7344
/code/branches/network4:7497-7755
/code/branches/network5:7757-7781
/code/branches/network6:7823-8315
/code/branches/network64:2210-2355
/code/branches/newlevel2012:9033-9244
/code/branches/notifications:7314-7401
/code/branches/objecthierarchy:1911-2085,2100,2110-2169
/code/branches/objecthierarchy2:2171-2479
/code/branches/ois_update:7506-7788
/code/branches/output:8739-8857
/code/branches/overlay:2117-2385
/code/branches/pCuts:9023-9284
/code/branches/particles:2829-3085
/code/branches/particles2:6050-6106,6109
/code/branches/pch:3113-3194
/code/branches/physics:1912-2055,2107-2439
/code/branches/physics_merge:2436-2457
/code/branches/pickup:8145-8555
/code/branches/pickup2:5942-6405
/code/branches/pickup2012:9029-9189
/code/branches/pickup3:6418-6523
/code/branches/pickup4:6594-6710
/code/branches/pickups:1926-2086,2127,2827-2915
/code/branches/pickups2:2107-2497,2915-3071
/code/branches/png2:7262-7263
/code/branches/portals:8087-8455
/code/branches/portals2:8460-8602
/code/branches/ppspickups1:6552-6708
/code/branches/ppspickups2:6527-6532,6554-6709
/code/branches/ppspickups3:6757-6997
/code/branches/ppspickups4:7003-7089
/code/branches/presentation:2369-2652,2654-2660,7736-7786,8500-8705
/code/branches/presentation2:6106-6416,7787-7800
/code/branches/presentation2011:8974-9015
/code/branches/presentation2012:9189-9268
/code/branches/presentation2012merge:9266-9347
/code/branches/presentation3:6913-7162
/code/branches/presentationHS12:9481-9525
/code/branches/questsystem:1894-2088
/code/branches/questsystem2:2107-2259
/code/branches/questsystem5:2776-2905
/code/branches/radarDreiD:9690-9901
/code/branches/releasetodo:7614-7647
/code/branches/resource:3327-3366
/code/branches/resource2:3372-5694
/code/branches/rocket:6523-6950
/code/branches/rocket2:6953-6970
/code/branches/script_trigger:1295-1953,1955
/code/branches/sfxThilo:9691-9917
/code/branches/shipSelection:9038-9206
/code/branches/skybox2:6559-6989
/code/branches/sound:2829-3010
/code/branches/sound2012:9205-9214
/code/branches/sound3:5941-6102
/code/branches/spaceNavigation:9381-9497
/code/branches/spaceboundaries:8085-8457
/code/branches/spaceboundaries2:8460-8613
/code/branches/spacerace:8182-8630
/code/branches/spaceraceTwo:8881-8996
/code/branches/spacestationentry:9699-9905
/code/branches/steering:5949-6091,8140-8595
/code/branches/surfaceRace:9028-9199
/code/branches/testing:9015-9549
/code/branches/tetris:8100-8563
/code/branches/turret:9380-9501
/code/branches/tutoriallevel:7827-8370
/code/branches/tutoriallevel2:8370-8452
/code/branches/tutoriallevel3:8453-8636
/code/branches/unity_build:8440-8716
/code/branches/usability:7915-8078
/code/branches/weapon:1925-2094
/code/branches/weapon2:2107-2488
/code/branches/weapons:2897-3051,8143-8591
/code/branches/weaponsystem:2742-2890
Copied: code/branches/presentationHS13/data/levels/EscapeTheBastards.oxw (from rev 9921, code/branches/levelElias/data/levels/EscapeTheBastards.oxw)
===================================================================
--- code/branches/presentationHS13/data/levels/EscapeTheBastards.oxw (rev 0)
+++ code/branches/presentationHS13/data/levels/EscapeTheBastards.oxw 2013-12-18 12:17:26 UTC (rev 9924)
@@ -0,0 +1,1402 @@
+<!-- -->
+
+<!--Basic----------------------------------------------------------------------------------------------------------------------------------------------------------------------->
+ <!--Basic Infos-->
+
+<LevelInfo
+ name = "Escape the bastards"
+ description = "You destroyed their Base, you accomplished the mission. Now get out of there, and get rid of the haunters"
+ tags = "mission"
+ screenshot = "emptylevel.png"
+/>
+
+<?lua
+ include("stats.oxo")
+ include("HUDTemplates3.oxo")
+ include("templates/lodInformation.oxt")
+?>
+
+<?lua
+ include("templates/pickupRepresentationTemplates.oxt")
+ include("templates/spaceshipAssff.oxt")
+ include("templates/spaceshipPirate.oxt")
+ include("templates/spaceshipEscort.oxt")
+ include("templates/spaceshipCollateralDamage.oxt")
+ include("templates/spaceshipTurret.oxt")
+?>
+
+ <NotificationQueueCEGUI
+ name="narrative"
+ targets="simpleNotification"
+ size=3
+ displayTime=4
+ position="0.2, 0, 0.1, 0"
+ fontSize="23"
+ fontColor="0, 0.5, 1, 0.9"
+ alignment="HorzCentred"
+ displaySize="0.6, 0, 0, 0"
+ />
+
+<Level
+ name = "Escape the bastards"
+ description = "You destroyed their Base, you accomplished the mission. Now get out of there, and get rid of the haunters"
+ gametype=Mission
+>
+ <templates>
+ <Template link=lodtemplate_default />
+ </templates>
+ <?lua include("includes/notifications.oxi") ?>
+
+ <Scene
+ ambientlight = "0.8, 0.8, 0.8"
+ skybox = "Orxonox/skyBoxMoreNebula"
+ >
+
+ <?lua
+ include("includes/pickups.oxi")
+ ?>
+
+ <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+
+
+
+ <!-- SpawnPoint team=0 position="-1000,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff / -->
+
+<!-- Pickups -->
+
+ <PickupSpawner pickup=dronepickup position="-5000,-1300,-209" triggerDistance="10" respawnTime="30" maxSpawnedItems="10" />
+
+ <PickupSpawner pickup=hugehealthpickup position="0,-4,-940" triggerDistance="10" respawnTime="10" maxSpawnedItems="99" visible="true">
+ <events>
+ <visibility>
+ <EventListener event="boxtrigger" />
+ </visibility>
+ </events>
+ </PickupSpawner>
+ <PickupSpawner pickup=mediumspeedpickup position="0,4,-940" triggerDistance="10" respawnTime="10" maxSpawnedItems="99" visible="true">
+ <events>
+ <visibility>
+ <EventListener event="boxtrigger" />
+ </visibility>
+ </events>
+ </PickupSpawner>
+
+<!-- Pickups heal the box, so one cant destroy the box -->
+
+<!-- Pickups END -->
+ <!--Basic Infos end-->
+
+<!--Story----------------------------------------------------------------------------------------------------------------------------------------------------------------------->
+
+
+<!--Quests (Fly to the Ally)-->
+ <EventMultiTrigger name=spawntrigger>
+ <events>
+ <trigger>
+
+ <TeamSpawnPoint team=0 position="-8050,0,0" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage>
+<!-- Spawnpoint aendern zu -8050,0,0 nachher direction="1,0.3,0.2"-->
+<!-- Spawnpoint aendern zu 3000,12000,-5500 nachher direction="0.3,1.2,-5.5" Fuer homeplanet-->
+<!-- Spawnpoint aendern zu -46950,-30000,30000 nachher direction="1,0,0" Fuer inBox-->
+ <EventTrigger invert=true>
+ <events>
+ <trigger>
+ <EventListener event="missionfinish" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </TeamSpawnPoint>
+ </trigger>
+ </events>
+ </EventMultiTrigger>
+
+
+ <TeamSpawnPoint team=0 position="0,-2500,0" direction="0,-1,0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage active =false>
+ <events>
+ <activity>
+ <EventListener event="reachedally" />
+ </activity>
+ </events>
+ </TeamSpawnPoint>
+
+ <TeamSpawnPoint team=0 position="-46950,-30000,30000" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage active =false>
+ <events>
+ <activity>
+ <EventListener event="reachedhomeplanet" />
+ </activity>
+ </events>
+ </TeamSpawnPoint>
+
+
+
+
+ <QuestEffectBeacon times=1>
+ <effects>
+ <AddQuest questId="Helpisontheway.1" />
+ </effects>
+ <events>
+ <execute>
+ <EventListener event=spawntrigger />
+ </execute>
+ </events>
+ </QuestEffectBeacon>
+
+ <QuestEffectBeacon times=1>
+ <effects>
+ <CompleteQuest questId="Helpisontheway.1" />
+ </effects>
+ <events>
+ <execute>
+ <EventListener event="missionfinish" />
+ </execute>
+ </events>
+ </QuestEffectBeacon>
+
+
+ <QuestEffectBeacon times=1 >
+ <effects>
+ <CompleteQuest questId="defend.2" />
+ </effects>
+ <events>
+ <execute>
+ <EventListener event="Boxdestroyed" />
+ </execute>
+ </events>
+ </QuestEffectBeacon>
+
+ <QuestEffectBeacon times=1 >
+ <effects>
+ <CompleteQuest questId="leave.3" />
+ </effects>
+ <events>
+ <execute>
+ <EventListener event="reachedhomeplanet" />
+ </execute>
+ </events>
+ </QuestEffectBeacon>
+
+ <QuestEffectBeacon times=1 >
+ <effects>
+ <CompleteQuest questId="wayhome.4" />
+ </effects>
+ <events>
+ <execute>
+ <EventListener event="reachedend" />
+ </execute>
+ </events>
+ </QuestEffectBeacon>
+
+ <!-- END OF GAME -->
+ <SimpleNotification message="Well done, you've finished">
+ <events>
+ <trigger>
+ <EventListener event=reachedend />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+
+ <Script code="Mission endMission true" onLoad="false">
+ <events>
+ <trigger>
+ <EventListener event="reachedend" />
+ </trigger>
+ </events>
+ </Script>
+ <!-- END OF GAME END -->
+
+
+ <DistanceTrigger name="missionfinish" position="-120,0,0" target="Pawn" distance=60 stayActive="true" delay=1>
+ </DistanceTrigger>
+ <DistanceTrigger name="reachedally" position="-120,0,0" target="Pawn" distance=60 stayActive="true" delay=2>
+ </DistanceTrigger>
+ <DistanceTrigger name="reachedhomeplanet" position="-3000,12000,-6990" target="Pawn" distance=60 stayActive="true" delay=2>
+ </DistanceTrigger>
+ <DistanceTrigger name="reachedend" position="-41000,-30000,33800" target="Pawn" distance=60 stayActive="true" delay=2>
+ </DistanceTrigger>
+
+ <EventTrigger name="boxtrigger" activations="1" stayactive="true" delay=0.1>
+ <events>
+ <trigger>
+ <EventListener event="box" />
+ </trigger>
+ </events>
+ </EventTrigger>
+
+
+<!-- Billboard Allyplanet -->
+
+<BlinkingBillboard position="-120,0,0" frequency=0.4 amplitude=3 material="Flares/lensflare" colour="1,1,0.05">
+ <events>
+ <visibility>
+ <EventTrigger invert=true>
+ <events>
+ <trigger>
+ <EventListener event="missionfinish" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+</BlinkingBillboard>
+
+<Billboard position="-120,0,0" amplitude=1 material="Flares/lensflare" colour="0,0.8,0.1">
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event="missionfinish" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+</Billboard>
+
+<!-- Billboard Allyplanet END-->
+
+
+<!-- Box with Pickups -->
+ <Pawn team=1 health=30 position="0,0,-900" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Something" >
+ <events>
+ <visibility>
+ <EventListener event="target3" />
+ </visibility>
+ </events>
+ <attached>
+ <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
+ </collisionShapes>
+ <controller>
+ <WaypointController team=1>
+ </WaypointController>
+ </controller>
+ </Pawn>
+
+<Billboard position="0,0,-940" amplitude=1 material="Flares/lensflare" colour="0,0.8,0.1">
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event="boxtrigger" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+</Billboard>
+<!-- Box with Pickups END -->
+
+<!-- Billboard Homeplanet -->
+
+<!-- evt Blinking light before landing on planet, Entfernen nach architektur-->
+<BlinkingBillboard position="-3000,12000,-6990" frequency=0.4 amplitude=3 material="Flares/lensflare" colour="1,1,0.05">
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event="boxtrigger"/> <!-- reachedhomeplanet-->
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+</BlinkingBillboard>
+
+
+<!-- Billboard Homeplanet END-->
+
+
+<!--Quests (Fly to the Ally) END-->
+
+<!--Quests (Fight Enemies)-->
+
+
+ <SpaceShip position="1000,0,0" lookat="0,0,1" name="attacker" radarname="Fighter1" visible="true">
+ <events>
+ <visibility>
+ <EventListener event="missionfinish" />
+ </visibility>
+ </events>
+
+ <templates>
+ <Template link=spaceshippirate />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=750 team=1 active=false>
+ <waypoints>
+ <Model mesh="cube.mesh" scale=0 position="1000,0,0"/>
+ <Model mesh="cube.mesh" scale=0 position="500,500,0"/>
+ <Model mesh="cube.mesh" scale=0 position="0,1000,0"/>
+ <Model mesh="cube.mesh" scale=0 position="-500,500,0"/>
+ <Model mesh="cube.mesh" scale=0 position="-1000,0,0"/>
+ <Model mesh="cube.mesh" scale=0 position="-500,-500,0"/>
+ <Model mesh="cube.mesh" scale=0 position="0,-1000,0"/>
+ <Model mesh="cube.mesh" scale=0 position="500,-500,0"/>
+ </waypoints>
+ <events>
+ <activity>
+ <EventListener event="reachedally" />
+ </activity>
+ </events>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+
+ <SpaceShip position="0,1000,0" lookat="1,0,0" name="attacker" radarname="Fighter2" visible="true">
+ <events>
+ <visibility>
+ <EventListener event="missionfinish" />
+ </visibility>
+ </events>
+ <templates>
+ <Template link=spaceshippirate />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=750 team=1 active=false>
+ <waypoints>
+ <Model mesh="cube.mesh" scale=0 position="0,1000,0"/>
+ <Model mesh="cube.mesh" scale=0 position="0,500,500"/>
+ <Model mesh="cube.mesh" scale=0 position="0,0,1000"/>
+ <Model mesh="cube.mesh" scale=0 position="0,-500,500"/>
+ <Model mesh="cube.mesh" scale=0 position="0,-1000,0"/>
+ <Model mesh="cube.mesh" scale=0 position="0,-500,-500"/>
+ <Model mesh="cube.mesh" scale=0 position="0,0,-1000"/>
+ <Model mesh="cube.mesh" scale=0 position="0,500,-500"/>
+ </waypoints>
+ <events>
+ <activity>
+ <EventListener event="reachedally" />
+ </activity>
+ </events>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+
+ <SpaceShip position="0,0,1000" lookat="0,1,0" name="attacker" radarname="Fighter3" visible="true">
+ <events>
+ <visibility>
+ <EventListener event="missionfinish" />
+ </visibility>
+ </events>
+ <templates>
+ <Template link=spaceshippirate />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=750 team=1 active=false>
+ <waypoints>
+ <Model mesh="cube.mesh" scale=0 position="1000,0,0"/>
+ <Model mesh="cube.mesh" scale=0 position="500,0,500"/>
+ <Model mesh="cube.mesh" scale=0 position="0,0,1000"/>
+ <Model mesh="cube.mesh" scale=0 position="-500,0,500"/>
+ <Model mesh="cube.mesh" scale=0 position="-1000,0,0"/>
+ <Model mesh="cube.mesh" scale=0 position="-500,0,-500"/>
+ <Model mesh="cube.mesh" scale=0 position="0,0,-1000"/>
+ <Model mesh="cube.mesh" scale=0 position="500,0,-500"/>
+ </waypoints>
+ <events>
+ <activity>
+ <EventListener event="reachedally" />
+ </activity>
+ </events>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+
+<!-- @Triggers: Attakers, Fight one by one -->
+
+ <EventTrigger name="target3" activations="1" stayactive="true" delay=0.1>
+ <events>
+ <trigger>
+ <EventListener event="attacker" />
+ </trigger>
+ </events>
+ <EventTrigger name="target2" activations="1" stayactive="true" delay=0.1>
+ <events>
+ <trigger>
+ <EventListener event="attacker" />
+ </trigger>
+ </events>
+ <EventTrigger name="target1" activations="1" stayactive="true" delay=0.1>
+ <events>
+ <trigger>
+ <EventListener event="attacker" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </EventTrigger>
+ </EventTrigger>
+
+
+ <SimpleNotification message="Wow, That's an explosion." broadcast="true">
+ <events>
+ <trigger>
+ <EventListener event="target1" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+ <SimpleNotification message="Booom, you got him!" broadcast="true">
+ <events>
+ <trigger>
+ <EventListener event="target2" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+
+ <SimpleNotification message="No Mercy!! .. What's that?" broadcast="true">
+ <events>
+ <trigger>
+ <EventListener event="target3" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+
+
+
+<!-- @Triggers: Attakers, Fight one by one END -->
+
+
+<!--Quests (Fight Enemies) END-->
+
+
+<!-- LocalQuests -->
+ <LocalQuest id="Helpisontheway.1">
+ <QuestDescription title="Help is on the way" description="An allied pilot is cast away on a planet in front of you. Pick him up and leave.
+
+
+ Hint: He will blink with his lamp
+
+ PS: Remind the gravitation field"
+
+
+ failmessage="Well, you sucked" completeMessage="Well done, You're a hero" />
+ <complete-effects>
+ <AddQuest questId="defend.2" />
+ </complete-effects>
+ </LocalQuest>
+
+
+ <LocalQuest id="defend.2">
+ <QuestDescription title="Defend the Planet" description="Well your enemies trapped you. Kill'em all."
+
+ failmessage="Well, you sucked" completeMessage="Well done, You're a hero" />
+ <complete-effects>
+ <AddQuest questId="leave.3" />
+ </complete-effects>
+ </LocalQuest>
+
+
+
+ <LocalQuest id="leave.3">
+ <QuestDescription title="Leave the Place" description="You've blown their minds. Let's go home. Aim the Big blue planet to reach your home." failmessage="" completeMessage="" />
+ <complete-effects>
+ <AddQuest questId="wayhome.4" />
+ </complete-effects>
+ </LocalQuest>
+
+ <LocalQuest id="wayhome.4">
+ <QuestDescription title="Let's go home" description="You've reached the portal. You've been teleportet to the passage to your home, but your enemies trapped you again" failmessage="" completeMessage="" />
+ <complete-effects>
+ <AddQuest questId="end.5" />
+ </complete-effects>
+ </LocalQuest>
+
+<!-- LocalQuests END -->
+
+<!-- Message Triggers -->
+ <DistanceTrigger name="StartofMission" position="-8050,0,0" target="Pawn" distance=10 stayActive="true" delay=1.2/>
+ <SimpleNotification message="Houston: John can you hear me?">
+ <events>
+ <trigger>
+ <EventListener event="StartofMission" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+ <DistanceTrigger name="Introduction1" position="-8050,0,0" target="Pawn" distance=30 stayActive="true" delay=6.4/>
+ <SimpleNotification message="John: No. Can i go home now?">
+ <events>
+ <trigger>
+ <EventListener event="Introduction1" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+ <DistanceTrigger name="Introduction2" position="-8050,0,0" target="Pawn" distance=30 stayActive="true" delay=10.8/>
+ <SimpleNotification message="Houston: Not yet, another ally needs your help.">
+ <events>
+ <trigger>
+ <EventListener event="Introduction2" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+ <DistanceTrigger name="Introduction3" position="-8050,0,0" target="Pawn" distance=30 stayActive="true" delay=15.2/>
+ <SimpleNotification message="Houston: He had to force land near you.">
+ <events>
+ <trigger>
+ <EventListener event="Introduction3" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+
+ <DistanceTrigger name="PickedUpAlly" position="-120,0,0" target="Pawn" distance=30 stayActive="true" delay=0.1/>
+ <SimpleNotification message="John: Are you kidding me, thats a kitty.">
+ <events>
+ <trigger>
+ <EventListener event="PickedUpAlly" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+ <DistanceTrigger name="PickedUpAlly1" position="-120,0,0" target="Pawn" distance=30 stayActive="true" delay=4.4/>
+ <SimpleNotification message="Houston: ... but if there is no ally...">
+ <events>
+ <trigger>
+ <EventListener event="PickedUpAlly1" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+ <DistanceTrigger name="PickedUpAlly2" position="-120,0,0" target="Pawn" distance=30 stayActive="true" delay=8.8/>
+ <SimpleNotification message="Houston: F***, they trapped us">
+ <events>
+ <trigger>
+ <EventListener event="PickedUpAlly2" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+
+ <SimpleNotification message="Houston: Pickups! Pick them up :-)" broadcast="true">
+ <events>
+ <trigger>
+ <EventListener event="boxtrigger" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+ <DistanceTrigger name="Boxdestroyed" position="0,0,-940" target="SpaceShip" distance=30 stayActive="true" delay=0.1 />
+ <SimpleNotification message="Houston: Now aim the blue planet">
+ <events>
+ <trigger>
+ <EventListener event="Boxdestroyed" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+ <DistanceTrigger name="Boxdestroyed2" position="2200,1000,-600" target="SpaceShip" distance=30 stayActive="true" delay=4.4 />
+ <SimpleNotification message="Houston: Land near the blinking light!">
+ <events>
+ <trigger>
+ <EventListener event="Boxdestroyed2" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+ <SimpleNotification message="Houston: You're almost there">
+ <events>
+ <trigger>
+ <EventListener event="reachedhomeplanet" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+<DistanceTrigger name="cave1" position="-46300,-30000,30000" target="SpaceShip" distance=30 stayActive="true" delay=0.1 />
+ <SimpleNotification message="Houston: You reached the cave, you're safe!!">
+ <events>
+ <trigger>
+ <EventListener event="cave1" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+<DistanceTrigger name="cave2" position="-46300,-30000,30000" target="SpaceShip" distance=30 stayActive="true" delay=4.4 />
+ <SimpleNotification message="Houston: ... wait it's a tr#@$%&^#$...">
+ <events>
+ <trigger>
+ <EventListener event="cave2" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+<DistanceTrigger name="cave2" position="-46300,-30000,30000" target="SpaceShip" distance=30 stayActive="true" delay=4.4 />
+ <SimpleNotification message="John: not again ...">
+ <events>
+ <trigger>
+ <EventListener event="cave2" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+
+ <SimpleNotification message="Sanchez: I waited for you ...">
+ <events>
+ <trigger>
+ <EventListener event="Reachedtheend" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
+
+
+<!-- Message Triggers END -->
+
+<!--Quests____END-->
+
+
+
+<!--Enviroment-------------------------------------------------------------------------------------------------------------------------------------------------------------------->
+
+ <!--Asteroids Field-->
+
+ <?lua for i=0,750,1 do
+ x=math.random(-8000,-1000)
+ y=math.random(-2345,2345)
+ z=math.random(-2500,2500)
+ scale=math.random(20,70)
+ ?>
+ <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale * 5) ?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" rotationaxis="<?lua print(math.random()) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" rotationrate="<?lua print(math.random()*15) ?>" collisiondamage = 0.01
+ enablecollisiondamage = true >
+ <attached>
+ <Model scale="<?lua print(scale) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false/>
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="<?lua print(scale * 3) ?>" />
+ </collisionShapes>
+ </MovableEntity>
+ <?lua end ?>
+
+ <!--Asteroids Field end -->
+
+
+ <!--Asteroids Random
+
+ "The game lags, when you're flying far away"
+
+
+ <?lua for i=0,300,1 do
+ x=math.random(-12000,4000)
+ y=math.random(-8000,8000)
+ z=math.random(-8000,8000)
+ ?>
+ <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale * 5) ?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" rotationaxis="<?lua print(math.random()) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" rotationrate="<?lua print(math.random()*15) ?>" collisiondamage = 0.01
+ enablecollisiondamage = true >
+ <attached>
+ <Model scale="<?lua print(math.random(20,70)) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false/>
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="<?lua print(scale * 3) ?>" />
+ </collisionShapes>
+ </MovableEntity>
+ <?lua end ?>
+-->
+ <!--Asteroids Random end-->
+
+ <!--Asteroid Elipse-->
+<!-- LAAAGS :-(
+
+ "The game lags, when you're flying far away"
+
+ <?lua
+ dofile("includes/asteroidField.lua")
+ asteroidBelt(-3000,12000,-10000, 30, 0, 30, 30, 50, 7190, 7800, 250, 1)
+ ?>
+
+ <?lua
+ dofile("includes/asteroidField.lua")
+ asteroidBelt(-3000,12000,-10000, 30, 0, 30, 30, 50, 14000, 15000, 350, 1)
+ ?>
+-->
+
+
+ <?lua
+ max = 20
+ for i = 0, max, 1
+ do
+ y = math.sin(i/max*6)*2000
+ z = math.cos(i/max*6)*2500
+ x = 0
+ ?>
+ <?lua
+ for k = 1, 15, 1
+ do
+ j = math.random()
+ ?>
+
+ <MovableEntity
+ position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 500) ?>,<?lua print(z + math.random() * 1000) ?>"
+ collisionType = "dynamic"
+ linearDamping = "0.5"
+ angularDamping = "0.01"
+ collisiondamage = "0.01"
+ enablecollisiondamage = "true"
+ scale="<?lua print(j * 5) ?>" >
+ <attached>
+ <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
+ <?lua if k == 5 then ?><attached> <!--asteroid fog-->
+ <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
+ </attached> <?lua end ?>
+ </Model>
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
+ </collisionShapes>
+ </MovableEntity>
+ <?lua
+ end
+ ?>
+ <?lua end ?>
+ <!--Asteroid Elipse end-->
+
+ <!--Planet sun-->
+ <Planet position="15000,0,0" scale=1500 pitch=-90 mesh="planets/sol.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=0 imagesize=1024.0f />
+ <StaticEntity position="2600,0,0" collisionType=static>
+ <collisionShapes>
+ <SphereCollisionShape radius="399" />
+ </collisionShapes>
+ </StaticEntity>
+
+ <Billboard position="15100,0,0" material="Flares/backlightflare" colour="0.7,0.4,0.1" scale=600 />
+
+ <!--Planet END-->
+
+ <!--Planet with Ally-->
+ <Planet
+ position="0,0,0"
+ scale="100"
+ collisionType="dynamic"
+ linearDamping="0.8"
+ angularDamping="0"
+ mass="5000000"
+ pitch="0"
+ mesh="planets/muunilinst.mesh"
+ atmosphere="atmosphere1"
+ rotationaxis="1,0,0"
+ rotationrate="1.0"
+ atmospheresize="80.0f"
+ imagesize="1024.0f"
+ >
+ <attached>
+ <ForceField position="0,0,0" mode="sphere" diameter="1000" velocity="-500" />
+ <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="100" position="0,0,0" />
+ </collisionShapes>
+ </Planet>
+ <!-- Planet with Ally END-->
+
+
+ <!-- Homeplanet -->
+ <Planet
+ position="-3000,12000,-10000"
+ scale="3000"
+ collisionType="dynamic"
+ linearDamping="0.8"
+ angularDamping="0"
+ mass="5000000000000"
+ pitch="0"
+ mesh="iceplanet.mesh"
+ atmosphere="atmosphere1"
+ rotationaxis="0,0,0"
+ rotationrate="0.0"
+ atmospheresize="80.0f"
+ imagesize="1024.0f"
+ >
+ <attached>
+ <ForceField position="0,0,0" mode="sphere" diameter="10000" velocity="-900" />
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="3000" position="0,0,0" />
+ </collisionShapes>
+ </Planet>
+ <!-- Homeplanet END-->
+
+ <!-- Planet around the cave-->
+
+<Planet position="-43500,-30000,31900" scale=5000 pitch=-90 mesh="planets/moon.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=0 imagesize=1024.0f />
+
+ <!-- Planet around the cave END-->
+
+ <!-- Anotherplanet -->
+ <Planet
+ position="-20000,6000,7000"
+ scale="3000"
+ collisionType="dynamic"
+ linearDamping="0.8"
+ angularDamping="0"
+ mass="5000000000000"
+ pitch="0"
+ mesh="planets/ganymede.mesh"
+ atmosphere="atmosphere1"
+ rotationaxis="0,0,0"
+ rotationrate="0.0"
+ atmospheresize="80.0f"
+ imagesize="1024.0f"
+ >
+ <collisionShapes>
+ <SphereCollisionShape radius="3000" position="0,0,0" />
+ </collisionShapes>
+ </Planet>
+<!-- LAAAGS :-(
+
+ "The game lags, when you're flying far away"
+
+ <?lua
+ dofile("includes/asteroidField.lua")
+ asteroidBelt(-20000,6000,7000, 30, 0, 30, 30, 50, 7190, 7800, 250, 1)
+ ?>
+-->
+ <!-- Anotherplanet END-->
+
+ <!-- Homeplanet Architecture-->
+<!-- -3000,12000,-6990 = Billboard position-->
+
+ <!-- <Model position="-3070,12070,-6990" yaw="90" pitch="-90" roll="0" scale="70" mesh="asteroid_ice.mesh" >
+ <collisionShapes>
+ <SphereCollisionShape radius="70" position="0,0,0" />
+ </collisionShapes>
+ </Model>
+-->
+
+ <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="500" pitch="90" roll="86" yaw="12" position="-2900,12080,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >
+ <attached>
+ <Model scale="70" mesh="asteroid_ice.mesh" shadow=false/>
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="70" />
+ </collisionShapes>
+ </MovableEntity>
+
+ <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="30" roll="11" yaw="51" position="-3200,11950,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >
+ <attached>
+ <Model scale="90" mesh="asteroid_ice.mesh" shadow=false/>
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="90" />
+ </collisionShapes>
+ </MovableEntity>
+
+ <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="12" yaw="81" position="-2800,12150,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >
+ <attached>
+ <Model scale="90" mesh="asteroid_ice.mesh" shadow=false/>
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="90" />
+ </collisionShapes>
+ </MovableEntity>
+
+ <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="0" yaw="0" position="-3300,11800,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >
+ <attached>
+ <Model scale="155" mesh="asteroid_ice.mesh" shadow=false/>
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="155" />
+ </collisionShapes>
+ </MovableEntity>
+
+
+ <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="0" yaw="12" position="-3230,12300,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >
+ <attached>
+ <Model scale="150" mesh="asteroid_ice.mesh" shadow=false/>
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="150" />
+ </collisionShapes>
+ </MovableEntity>
+
+ <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="13" roll="23"yaw="120" position="-3000,12000,-6820" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >
+ <attached>
+ <Model scale="100" mesh="asteroid_ice.mesh" shadow=false/>
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="100" />
+ </collisionShapes>
+ </MovableEntity>
+
+ <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="2" roll="12" yaw="43" position="-3250,12100,-6850" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >
+ <attached>
+ <Model scale="70" mesh="asteroid_ice.mesh" shadow=false/>
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="70" />
+ </collisionShapes>
+ </MovableEntity>
+
+ <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="0" yaw="0" position="-3230,11800,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >
+ <attached>
+ <Model scale="85" mesh="asteroid_ice.mesh" shadow=false/>
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="85" />
+ </collisionShapes>
+ </MovableEntity>
+
+ <!-- Homeplanet Architecture END-->
+
+
+ <!-- Portal-->
+ <Template name=PortalDefault>
+ <PortalEndPoint>
+ <attached>
+ <Model mesh="Spacegate.mesh" yaw="90"/>
+ </attached>
+ </PortalEndPoint>
+ </Template>
+
+ <PortalEndPoint position="-3000,12000,-6990" id="1" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
+ <PortalEndPoint position="-47000,-30000,30000" id="2" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0" pitch = "180"/>
+ <PortalLink fromID="1" toID="2" />
+
+
+ <!-- Portal END-->
+
+
+ <!-- The Cave-->
+<!-- verhaeltniss Cube.mesh <-> Crate.mesh 1:5 -->
+
+ <!-- Enemies-->
+<Turret position="-43700,-30000,30000" pitch="0" yaw="90" roll="90">
+ <templates>
+ <Template link=spaceshipturret />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=700 team=3>
+ </WaypointPatrolController>
+ </controller>
+</Turret>
+
+<Turret position="-43700,-30000,33600" pitch="0" yaw="0" roll="0">
+ <templates>
+ <Template link=spaceshipturret />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=3000 team=3>
+ </WaypointPatrolController>
+ </controller>
+</Turret>
+
+<Turret position="-43720,-30000,31000" pitch="0" yaw="0" roll="0">
+ <templates>
+ <Template link=spaceshipturret />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=3000 team=3>
+ </WaypointPatrolController>
+ </controller>
+</Turret>
+
+<Turret position="-43700,-29980,32100" pitch="0" yaw="0" roll="0">
+ <templates>
+ <Template link=spaceshipturret />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=3000 team=3>
+ </WaypointPatrolController>
+ </controller>
+</Turret>
+
+
+ <DistanceTrigger name="Reachedtheend" position="-43700,-29980,33000" target="SpaceShip" distance=300 stayActive="true" delay=0 />
+
+ <SpaceShip position="-42000,-30000,33800" lookat="-1,0,0" name="attacker" radarname="Enemy1" visible="true">
+ <events>
+ <visibility>
+ <EventListener event="Reachedtheend" />
+ </visibility>
+ </events>
+ <templates>
+ <Template link=spaceshippirate />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1500 team=3 active=false>
+ <waypoints>
+ <Model mesh="cube.mesh" scale=0 position="-41200,-30000,33800"/>
+ </waypoints>
+ <events>
+ <activity>
+ <EventListener event="Reachedtheend" />
+ </activity>
+ </events>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ <SpaceShip position="-42200,-30000,33800" lookat="-1,0,0" name="attacker" radarname="Enemy2" visible="true">
+ <events>
+ <visibility>
+ <EventListener event="Reachedtheend" />
+ </visibility>
+ </events>
+ <templates>
+ <Template link=spaceshippirate />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1500 team=3 active=false>
+ <waypoints>
+ <Model mesh="cube.mesh" scale=0 position="-41600,-30000,33800"/>
+ </waypoints>
+ <events>
+ <activity>
+ <EventListener event="Reachedtheend" />
+ </activity>
+ </events>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ <SpaceShip position="-42400,-30000,33800" lookat="-1,0,0" name="attacker" radarname="Sanchez" visible="true">
+ <events>
+ <visibility>
+ <EventListener event="Reachedtheend" />
+ </visibility>
+ </events>
+ <templates>
+ <Template link=spaceshippirate />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1500 team=3 active=false>
+ <waypoints>
+ <Model mesh="cube.mesh" scale=0 position="-41400,-30000,33800"/>
+ </waypoints>
+ <events>
+ <activity>
+ <EventListener event="Reachedtheend" />
+ </activity>
+ </events>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+
+ <!-- Enemies END-->
+
+
+ <!-- 15 Boxes forward-->
+ <?lua
+ max = 15
+ for i = 0, max, 1
+ do
+ y=(i*200)-47200
+
+ ?>
+
+ <?lua
+ for j = 0, 2, 1
+ do
+ z =30200-(j*200)
+ ?>
+
+ <?lua
+ for k = 0, 1, 1
+ do
+ x =-30200+(k*400)
+ ?>
+
+
+
+
+ <StaticEntity position="<?lua print(y) ?>,<?lua print(x) ?>,<?lua print(z) ?>" direction="0,0,0" collisionType=static mass=100000 friction=0.01 >
+ <attached>
+ <Model position="0,0,0" mesh="crate.mesh" scale3D="20,20,20" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="100,100,100" />
+
+ </collisionShapes>
+</StaticEntity>
+
+
+ <?lua end ?>
+ <?lua end ?>
+ <?lua end ?>
+
+ <?lua
+ max = 15
+ for i = 0, max, 1
+ do
+ y=(i*200)-47200
+
+ ?>
+ <?lua
+ for j = 0, 1, 1
+ do
+ z =30200-(j*400)
+ ?>
+ <StaticEntity position="<?lua print(y) ?>,-30000,<?lua print(z) ?>" direction="0,0,0" collisionType=static mass=100000 friction=0.01>
+ <attached>
+ <Model position="0,0,0" mesh="crate.mesh" scale3D="20,20,20" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="100,100,100" />
+
+ </collisionShapes>
+</StaticEntity>
+ <?lua end ?>
+ <?lua end ?>
+
+ <StaticEntity position="-47200,-30000,30000" direction="0,0,0" collisionType=static mass=100000 friction=0.01>
+ <attached>
+ <Model position="0,0,0" mesh="crate.mesh" scale3D="20,20,20" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="100,100,100" />
+
+ </collisionShapes>
+</StaticEntity>
+
+ <!-- 15 Boxes forward END -->
+ <!-- 18 Boxes right-->
+
+ <?lua
+ max = 18
+ for i = 0, max, 1
+ do
+ z=29800+(i*200)
+
+ ?>
+
+ <?lua
+ for j = 0, 2, 1
+ do
+ y = (j*200)-44000
+ ?>
+
+ <?lua
+ for k = 0, 1, 1
+ do
+ x =-30200+(k*400)
+ ?>
+
+
+
+
+ <StaticEntity position="<?lua print(y) ?>,<?lua print(x) ?>,<?lua print(z) ?>" direction="0,0,0" collisionType=static mass=100000 friction=0.01>
+ <attached>
+ <Model position="0,0,0" mesh="crate.mesh" scale3D="20,20,20" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="100,100,100" />
+
+ </collisionShapes>
+</StaticEntity>
+
+
+ <?lua end ?>
+ <?lua end ?>
+ <?lua end ?>
+
+ <?lua
+ max = 16
+ for i = 0, max, 1
+ do
+ z = 30200+(i*200)
+
+ ?>
+ <?lua
+ for j = 0, 1, 1
+ do
+ y = (j*400)-44000
+ ?>
+ <StaticEntity position="<?lua print(y) ?>,-30000,<?lua print(z) ?>" direction="0,0,0" collisionType=static mass=100000 friction=0.01>
+ <attached>
+ <Model position="0,0,0" mesh="crate.mesh" scale3D="20,20,20" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="100,100,100" />
+
+ </collisionShapes>
+</StaticEntity>
+ <?lua end ?>
+ <?lua end ?>
+
+ <StaticEntity position="-43600,-30000,30000" direction="0,0,0" collisionType=static mass=100000 friction=0.01>
+ <attached>
+ <Model position="0,0,0" mesh="crate.mesh" scale3D="20,20,20" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="100,100,100" />
+
+ </collisionShapes>
+</StaticEntity>
+
+ <?lua
+ for i = 0, 2, 1
+ do
+ y = -44000+(i*200)
+
+ ?>
+ <StaticEntity position="<?lua print(y) ?>,-30000,29800" direction="0,0,0" collisionType=static mass=100000 friction=0.01>
+ <attached>
+ <Model position="0,0,0" mesh="crate.mesh" scale3D="20,20,20" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="100,100,100" />
+
+ </collisionShapes>
+</StaticEntity>
+
+ <?lua end ?>
+
+ <!-- 18 Boxes right END-->
+ <!-- 17 Boxes forward-->
+ <?lua
+ max = 17
+ for i = 0, max, 1
+ do
+ y=(i*200)-44000
+
+ ?>
+
+ <?lua
+ for j = 0, 2, 1
+ do
+ z =34000 - (j*200)
+ ?>
+
+ <?lua
+ for k = 0, 1, 1
+ do
+ x =-30200+(k*400)
+ ?>
+
+
+
+
+ <StaticEntity position="<?lua print(y) ?>,<?lua print(x) ?>,<?lua print(z) ?>" direction="0,0,0" collisionType=static mass=100000 friction=0.01>
+ <attached>
+ <Model position="0,0,0" mesh="crate.mesh" scale3D="20,20,20" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="100,100,100" />
+
+ </collisionShapes>
+</StaticEntity>
+
+
+ <?lua end ?>
+ <?lua end ?>
+ <?lua end ?>
+
+ <?lua
+ max = 15
+ for i = 0, max, 1
+ do
+ y=(i*200)-43600
+
+ ?>
+
+ <?lua
+ for j = 0, 0, 1
+ do
+ z =34000 - (i*5.5)
+ ?>
+
+ <StaticEntity position="<?lua print(y) ?>,-30000,<?lua print(z) ?>" direction="0,0,0" collisionType=static mass=100000 friction=0.01>
+ <attached>
+ <Model position="0,0,0" mesh="crate.mesh" scale3D="20,20,20" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="100,100,100" />
+
+ </collisionShapes>
+</StaticEntity>
+
+ <?lua end ?>
+ <?lua end ?>
+ <?lua
+ max = 15
+ for i = 0, max, 1
+ do
+ y=(i*200)-43600
+
+ ?>
+
+ <?lua
+ for j = 0, 0, 1
+ do
+ z =33600 + (i*5.5)
+ ?>
+
+ <StaticEntity position="<?lua print(y) ?>,-30000,<?lua print(z) ?>" direction="0,0,0" collisionType=static mass=100000 friction=0.01>
+ <attached>
+ <Model position="0,0,0" mesh="crate.mesh" scale3D="20,20,20" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="100,100,100" />
+
+ </collisionShapes>
+</StaticEntity>
+ <?lua end ?>
+ <?lua end ?>
+
+
+ <?lua
+ for i = 0, 1, 1
+ do
+ y = -44000+(i*200)
+
+ ?>
+ <StaticEntity position="<?lua print(y) ?>,-30000,34000" direction="0,0,0" collisionType=static mass=100000 friction=0.01>
+ <attached>
+ <Model position="0,0,0" mesh="crate.mesh" scale3D="20,20,20" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="100,100,100" />
+
+ </collisionShapes>
+</StaticEntity>
+
+ <?lua end ?>
+
+ <StaticEntity position="-44000,-30000,33800" direction="0,0,0" collisionType=static mass=100000 friction=0.01>
+ <attached>
+ <Model position="0,0,0" mesh="crate.mesh" scale3D="20,20,20" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="100,100,100" />
+
+ </collisionShapes>
+</StaticEntity>
+
+ <StaticEntity position="-44000,-30000,33600" direction="0,0,0" collisionType=static mass=100000 friction=0.01>
+ <attached>
+ <Model position="0,0,0" mesh="crate.mesh" scale3D="20,20,20" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="100,100,100" />
+
+ </collisionShapes>
+</StaticEntity>
+ <!-- 17 Boxes forward END-->
+ <Billboard position="-41000,-30000,33800" material="Flares/backlightflare" colour="0,1.4,2.1" scale=15 />
+
+ <StaticEntity position="-40400,-30000,33800" direction="0,0,0" collisionType=static mass=100000 friction=0.01>
+ <attached>
+ <Model position="0,0,0" mesh="cube_green.mesh" scale3D="100,100,100" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="100,100,100" />
+ </collisionShapes>
+</StaticEntity>
+
+<!-- FORCEFIELD -->
+<ForceField position="-47000,-30000,30000" direction="1,0,0" diameter=2000 velocity=2000 length=2000 />
+
+
+ <!-- The Cave END-->
+
+ <!-- Planet around the cave-->
+
+ </Scene>
+</Level>
+
+
+
Modified: code/branches/presentationHS13/data/levels/gallery.oxw
===================================================================
--- code/branches/presentationHS13/data/levels/gallery.oxw 2013-12-18 10:56:37 UTC (rev 9923)
+++ code/branches/presentationHS13/data/levels/gallery.oxw 2013-12-18 12:17:26 UTC (rev 9924)
@@ -151,7 +151,7 @@
<!--Model position="0,60,200" yaw="90" pitch="-90" roll="0" scale="3" mesh="Tower_ME.mesh" /-->
<!--Model position="0,80,200" yaw="90" pitch="-90" roll="0" scale="5" mesh="SmallPart1.mesh" /-->
<Model position="0,-20,200" yaw="90" pitch="-90" roll="0" scale="4" mesh="raceCheckPoint.mesh" />
- <Model position="0,-40,200" yaw="90" pitch="-90" roll="0" scale="0.5" mesh="Spacegate.mesh" />
+ <Model position="0,-40,200" yaw="90" pitch="0" roll="0" scale="0.5" mesh="Spacegate.mesh" />
<Model position="0,-60,200" yaw="90" pitch="-90" roll="0" scale="0.5" mesh="BigSpacegate.mesh" />
<!--Model position="0,-80,200" yaw="90" pitch="-90" roll="0" scale="5" mesh="SmallPart2" /> <!--- WHY doesn't it load ??--->
Modified: code/branches/presentationHS13/data/levels/missionOne.oxw
===================================================================
--- code/branches/presentationHS13/data/levels/missionOne.oxw 2013-12-18 10:56:37 UTC (rev 9923)
+++ code/branches/presentationHS13/data/levels/missionOne.oxw 2013-12-18 12:17:26 UTC (rev 9924)
@@ -1,4 +1,4 @@
-<!---->
+<!-- -->
<LevelInfo
name = "Mission One"
description = "First Guided Steps in the Orxonoxian Universe."
Modified: code/branches/presentationHS13/data/levels/pickups.oxw
===================================================================
--- code/branches/presentationHS13/data/levels/pickups.oxw 2013-12-18 10:56:37 UTC (rev 9923)
+++ code/branches/presentationHS13/data/levels/pickups.oxw 2013-12-18 12:17:26 UTC (rev 9924)
@@ -1,3 +1,4 @@
+<!-- -->
<LevelInfo
name = "Pickups showcase"
description = "Level to test and showcase pickups."
Modified: code/branches/presentationHS13/data/levels/portals.oxw
===================================================================
--- code/branches/presentationHS13/data/levels/portals.oxw 2013-12-18 10:56:37 UTC (rev 9923)
+++ code/branches/presentationHS13/data/levels/portals.oxw 2013-12-18 12:17:26 UTC (rev 9924)
@@ -1,3 +1,4 @@
+<!-- -->
<LevelInfo
name = "Portals"
Modified: code/branches/presentationHS13/data/levels/presentation.oxw
===================================================================
--- code/branches/presentationHS13/data/levels/presentation.oxw 2013-12-18 10:56:37 UTC (rev 9923)
+++ code/branches/presentationHS13/data/levels/presentation.oxw 2013-12-18 12:17:26 UTC (rev 9924)
@@ -1,3 +1,4 @@
+<!-- -->
<LevelInfo
name = "Presentation"
description = "Presentation Level"
Modified: code/branches/presentationHS13/data/levels/templates/lodInformation.oxt
===================================================================
--- code/branches/presentationHS13/data/levels/templates/lodInformation.oxt 2013-12-18 10:56:37 UTC (rev 9923)
+++ code/branches/presentationHS13/data/levels/templates/lodInformation.oxt 2013-12-18 12:17:26 UTC (rev 9924)
@@ -16,6 +16,13 @@
<MeshLodInformation mesh=HydroHarvester.mesh enabled=false />
<MeshLodInformation mesh=turretHead.mesh enabled=false />
<MeshLodInformation mesh=LaserBeam2.mesh enabled=false/>
+ <MeshLodInformation mesh=asteroid_ice.mesh enabled=false/>
+ <MeshLodInformation mesh=ast1.mesh lodQuality=0.1/>
+ <MeshLodInformation mesh=ast2.mesh lodQuality=0.1/>
+ <MeshLodInformation mesh=ast3.mesh lodQuality=0.1/>
+ <MeshLodInformation mesh=ast4.mesh lodQuality=0.1/>
+ <MeshLodInformation mesh=ast5.mesh lodQuality=0.1/>
+ <MeshLodInformation mesh=ast6.mesh lodQuality=0.1/>
<!-- disable LOD for some debris meshes which caused a crash (fixed in Ogre 1.7.3) -->
<MeshLodInformation mesh=BodyDebris1.mesh enabled=false/>
@@ -30,10 +37,10 @@
<MeshLodInformation mesh=HeavyCruiser_sidearmR.mesh enabled=false/>
<MeshLodInformation mesh=HeavyCruiser_sidearmRfront.mesh enabled=false/>
- <MeshLodInformation mesh=ss_cylinder.mesh enabled=false/>
- <MeshLodInformation mesh=ss_chair.mesh enabled=false/>
- <MeshLodInformation mesh=ss_flag_room.mesh enabled=false/>
- <MeshLodInformation mesh=ss_wall.mesh enabled=false/>
+ <MeshLodInformation mesh=ss_cylinder.mesh enabled=false/>
+ <MeshLodInformation mesh=ss_chair.mesh enabled=false/>
+ <MeshLodInformation mesh=ss_flag_room.mesh enabled=false/>
+ <MeshLodInformation mesh=ss_wall.mesh enabled=false/>
</lodinformation>
</Level>
Modified: code/branches/presentationHS13/data/levels/turretTest.oxw
===================================================================
--- code/branches/presentationHS13/data/levels/turretTest.oxw 2013-12-18 10:56:37 UTC (rev 9923)
+++ code/branches/presentationHS13/data/levels/turretTest.oxw 2013-12-18 12:17:26 UTC (rev 9924)
@@ -1,3 +1,5 @@
+<!-- -->
+
<LevelInfo
name = "turret Test"
description = "A level with a turret in it."
@@ -43,7 +45,7 @@
-<Turret position="0,10,0" pitch="90" yaw="0" roll="0">
+<Turret position="-43600,-30500,30000" pitch="90" yaw="0" roll="0">
<templates>
<Template link=spaceshipturret />
</templates>
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