[Orxonox-commit 5263] r9926 - in code/branches/presentationHS13: . data/levels

jo at orxonox.net jo at orxonox.net
Wed Dec 18 13:46:05 CET 2013


Author: jo
Date: 2013-12-18 13:46:04 +0100 (Wed, 18 Dec 2013)
New Revision: 9926

Added:
   code/branches/presentationHS13/data/levels/Level_Kaan.oxw
Modified:
   code/branches/presentationHS13/
   code/branches/presentationHS13/data/levels/maxim.oxw
   code/branches/presentationHS13/data/levels/missionOne.oxw
   code/branches/presentationHS13/data/levels/portals.oxw
   code/branches/presentationHS13/data/levels/presentation.oxw
   code/branches/presentationHS13/data/levels/presentationFS11.oxw
   code/branches/presentationHS13/data/levels/underAttack.oxw
Log:
merged levelKaan


Property changes on: code/branches/presentationHS13
___________________________________________________________________
Modified: svn:mergeinfo
   - /code/branches/Racingbot:9388-9513
/code/branches/ai:6592-7033
/code/branches/ai2:8721-8880
/code/branches/bigships:8137-8588
/code/branches/buildsystem:1874-2276,2278-2400
/code/branches/buildsystem2:2506-2658
/code/branches/buildsystem3:2662-2708
/code/branches/ceguilua:1802-1808
/code/branches/chat:6527-6797
/code/branches/chat2:6836-6910
/code/branches/console:5941-6104
/code/branches/consolecommands2:6451-7178
/code/branches/consolecommands3:7178-7283
/code/branches/core3:1572-1739
/code/branches/core4:3221-3224,3227,3234-3238,3242,3244-3250,3252-3254,3256,3259-3261,3264-3265,3268-3275,3277-3278,3280,3284-3285,3287,3289-3294,3305,3309-3310
/code/branches/core5:5768-5928,6009
/code/branches/core6:9552-9666
/code/branches/data_cleanup:7537-7686
/code/branches/doc:7290-7400
/code/branches/dockingsystem:8101-8192
/code/branches/dockingsystem2:8196-8560
/code/branches/dynamicmatch:6584-7030
/code/branches/environment3:8887-8975
/code/branches/formation:8885-8991
/code/branches/formationupdate:9580-9624
/code/branches/fps:6591-7072
/code/branches/gamecontent:8893-8968
/code/branches/gameimmersion:8102-8577
/code/branches/gamestate:6430-6572,6621-6661
/code/branches/gamestates2:6594-6745
/code/branches/gametypes:2826-3031
/code/branches/gcc43:1580
/code/branches/gui:1635-1723,2795-2894
/code/branches/hud:8883-8986
/code/branches/hudelements:6584-6941
/code/branches/hudimprovements:7920-8672
/code/branches/ingamemenu:6000-6023
/code/branches/input:1629-1636
/code/branches/invaders:9694-9896
/code/branches/ipv6:7293-7458
/code/branches/kicklib:7940-8096,8098-8277
/code/branches/kicklib2:8282-8350
/code/branches/largeShip1:9384-9515
/code/branches/lastmanstanding:7479-7644
/code/branches/lastmanstanding3:7903-8175
/code/branches/levelElias:9697-9921
/code/branches/levelMichael:9696-9921
/code/branches/libraries:5612-5692
/code/branches/libraries2:5703-5737
/code/branches/libs:9668-9674
/code/branches/lod:6586-6911
/code/branches/lodfinal:2372-2411
/code/branches/mac_osx:7789-8128,8135
/code/branches/map:2801-3086,3089
/code/branches/masterserver:7502-7738
/code/branches/masterserverfix:8933-8936
/code/branches/menu:5941-6146,6148,7536-7687
/code/branches/menue:8884-8976
/code/branches/miniprojects:2754-2824
/code/branches/netp2:2835-2988
/code/branches/netp3:2988-3082
/code/branches/netp6:3214-3302
/code/branches/network:2356
/code/branches/network2:6434-6465
/code/branches/network3:7196-7344
/code/branches/network4:7497-7755
/code/branches/network5:7757-7781
/code/branches/network6:7823-8315
/code/branches/network64:2210-2355
/code/branches/newlevel2012:9033-9244
/code/branches/notifications:7314-7401
/code/branches/objecthierarchy:1911-2085,2100,2110-2169
/code/branches/objecthierarchy2:2171-2479
/code/branches/ois_update:7506-7788
/code/branches/output:8739-8857
/code/branches/overlay:2117-2385
/code/branches/pCuts:9023-9284
/code/branches/particles:2829-3085
/code/branches/particles2:6050-6106,6109
/code/branches/pch:3113-3194
/code/branches/physics:1912-2055,2107-2439
/code/branches/physics_merge:2436-2457
/code/branches/pickup:8145-8555
/code/branches/pickup2:5942-6405
/code/branches/pickup2012:9029-9189
/code/branches/pickup3:6418-6523
/code/branches/pickup4:6594-6710
/code/branches/pickups:1926-2086,2127,2827-2915
/code/branches/pickups2:2107-2497,2915-3071
/code/branches/png2:7262-7263
/code/branches/portals:8087-8455
/code/branches/portals2:8460-8602
/code/branches/ppspickups1:6552-6708
/code/branches/ppspickups2:6527-6532,6554-6709
/code/branches/ppspickups3:6757-6997
/code/branches/ppspickups4:7003-7089
/code/branches/presentation:2369-2652,2654-2660,7736-7786,8500-8705
/code/branches/presentation2:6106-6416,7787-7800
/code/branches/presentation2011:8974-9015
/code/branches/presentation2012:9189-9268
/code/branches/presentation2012merge:9266-9347
/code/branches/presentation3:6913-7162
/code/branches/presentationHS12:9481-9525
/code/branches/questsystem:1894-2088
/code/branches/questsystem2:2107-2259
/code/branches/questsystem5:2776-2905
/code/branches/radarDreiD:9690-9901
/code/branches/releasetodo:7614-7647
/code/branches/resource:3327-3366
/code/branches/resource2:3372-5694
/code/branches/rocket:6523-6950
/code/branches/rocket2:6953-6970
/code/branches/script_trigger:1295-1953,1955
/code/branches/sfxThilo:9691-9917
/code/branches/shipSelection:9038-9206
/code/branches/skybox2:6559-6989
/code/branches/sound:2829-3010
/code/branches/sound2012:9205-9214
/code/branches/sound3:5941-6102
/code/branches/spaceNavigation:9381-9497
/code/branches/spaceboundaries:8085-8457
/code/branches/spaceboundaries2:8460-8613
/code/branches/spacerace:8182-8630
/code/branches/spaceraceTwo:8881-8996
/code/branches/spacestationentry:9699-9905
/code/branches/steering:5949-6091,8140-8595
/code/branches/surfaceRace:9028-9199
/code/branches/testing:9015-9549
/code/branches/tetris:8100-8563
/code/branches/turret:9380-9501
/code/branches/tutoriallevel:7827-8370
/code/branches/tutoriallevel2:8370-8452
/code/branches/tutoriallevel3:8453-8636
/code/branches/unity_build:8440-8716
/code/branches/usability:7915-8078
/code/branches/weapon:1925-2094
/code/branches/weapon2:2107-2488
/code/branches/weapons:2897-3051,8143-8591
/code/branches/weaponsystem:2742-2890
   + /code/branches/Racingbot:9388-9513
/code/branches/ai:6592-7033
/code/branches/ai2:8721-8880
/code/branches/bigships:8137-8588
/code/branches/buildsystem:1874-2276,2278-2400
/code/branches/buildsystem2:2506-2658
/code/branches/buildsystem3:2662-2708
/code/branches/ceguilua:1802-1808
/code/branches/chat:6527-6797
/code/branches/chat2:6836-6910
/code/branches/console:5941-6104
/code/branches/consolecommands2:6451-7178
/code/branches/consolecommands3:7178-7283
/code/branches/core3:1572-1739
/code/branches/core4:3221-3224,3227,3234-3238,3242,3244-3250,3252-3254,3256,3259-3261,3264-3265,3268-3275,3277-3278,3280,3284-3285,3287,3289-3294,3305,3309-3310
/code/branches/core5:5768-5928,6009
/code/branches/core6:9552-9666
/code/branches/data_cleanup:7537-7686
/code/branches/doc:7290-7400
/code/branches/dockingsystem:8101-8192
/code/branches/dockingsystem2:8196-8560
/code/branches/dynamicmatch:6584-7030
/code/branches/environment3:8887-8975
/code/branches/formation:8885-8991
/code/branches/formationupdate:9580-9624
/code/branches/fps:6591-7072
/code/branches/gamecontent:8893-8968
/code/branches/gameimmersion:8102-8577
/code/branches/gamestate:6430-6572,6621-6661
/code/branches/gamestates2:6594-6745
/code/branches/gametypes:2826-3031
/code/branches/gcc43:1580
/code/branches/gui:1635-1723,2795-2894
/code/branches/hud:8883-8986
/code/branches/hudelements:6584-6941
/code/branches/hudimprovements:7920-8672
/code/branches/ingamemenu:6000-6023
/code/branches/input:1629-1636
/code/branches/invaders:9694-9896
/code/branches/ipv6:7293-7458
/code/branches/kicklib:7940-8096,8098-8277
/code/branches/kicklib2:8282-8350
/code/branches/largeShip1:9384-9515
/code/branches/lastmanstanding:7479-7644
/code/branches/lastmanstanding3:7903-8175
/code/branches/levelElias:9697-9921
/code/branches/levelKaan:9695-9921
/code/branches/levelMichael:9696-9921
/code/branches/libraries:5612-5692
/code/branches/libraries2:5703-5737
/code/branches/libs:9668-9674
/code/branches/lod:6586-6911
/code/branches/lodfinal:2372-2411
/code/branches/mac_osx:7789-8128,8135
/code/branches/map:2801-3086,3089
/code/branches/masterserver:7502-7738
/code/branches/masterserverfix:8933-8936
/code/branches/menu:5941-6146,6148,7536-7687
/code/branches/menue:8884-8976
/code/branches/miniprojects:2754-2824
/code/branches/netp2:2835-2988
/code/branches/netp3:2988-3082
/code/branches/netp6:3214-3302
/code/branches/network:2356
/code/branches/network2:6434-6465
/code/branches/network3:7196-7344
/code/branches/network4:7497-7755
/code/branches/network5:7757-7781
/code/branches/network6:7823-8315
/code/branches/network64:2210-2355
/code/branches/newlevel2012:9033-9244
/code/branches/notifications:7314-7401
/code/branches/objecthierarchy:1911-2085,2100,2110-2169
/code/branches/objecthierarchy2:2171-2479
/code/branches/ois_update:7506-7788
/code/branches/output:8739-8857
/code/branches/overlay:2117-2385
/code/branches/pCuts:9023-9284
/code/branches/particles:2829-3085
/code/branches/particles2:6050-6106,6109
/code/branches/pch:3113-3194
/code/branches/physics:1912-2055,2107-2439
/code/branches/physics_merge:2436-2457
/code/branches/pickup:8145-8555
/code/branches/pickup2:5942-6405
/code/branches/pickup2012:9029-9189
/code/branches/pickup3:6418-6523
/code/branches/pickup4:6594-6710
/code/branches/pickups:1926-2086,2127,2827-2915
/code/branches/pickups2:2107-2497,2915-3071
/code/branches/png2:7262-7263
/code/branches/portals:8087-8455
/code/branches/portals2:8460-8602
/code/branches/ppspickups1:6552-6708
/code/branches/ppspickups2:6527-6532,6554-6709
/code/branches/ppspickups3:6757-6997
/code/branches/ppspickups4:7003-7089
/code/branches/presentation:2369-2652,2654-2660,7736-7786,8500-8705
/code/branches/presentation2:6106-6416,7787-7800
/code/branches/presentation2011:8974-9015
/code/branches/presentation2012:9189-9268
/code/branches/presentation2012merge:9266-9347
/code/branches/presentation3:6913-7162
/code/branches/presentationHS12:9481-9525
/code/branches/questsystem:1894-2088
/code/branches/questsystem2:2107-2259
/code/branches/questsystem5:2776-2905
/code/branches/radarDreiD:9690-9901
/code/branches/releasetodo:7614-7647
/code/branches/resource:3327-3366
/code/branches/resource2:3372-5694
/code/branches/rocket:6523-6950
/code/branches/rocket2:6953-6970
/code/branches/script_trigger:1295-1953,1955
/code/branches/sfxThilo:9691-9917
/code/branches/shipSelection:9038-9206
/code/branches/skybox2:6559-6989
/code/branches/sound:2829-3010
/code/branches/sound2012:9205-9214
/code/branches/sound3:5941-6102
/code/branches/spaceNavigation:9381-9497
/code/branches/spaceboundaries:8085-8457
/code/branches/spaceboundaries2:8460-8613
/code/branches/spacerace:8182-8630
/code/branches/spaceraceTwo:8881-8996
/code/branches/spacestationentry:9699-9905
/code/branches/steering:5949-6091,8140-8595
/code/branches/surfaceRace:9028-9199
/code/branches/testing:9015-9549
/code/branches/tetris:8100-8563
/code/branches/turret:9380-9501
/code/branches/tutoriallevel:7827-8370
/code/branches/tutoriallevel2:8370-8452
/code/branches/tutoriallevel3:8453-8636
/code/branches/unity_build:8440-8716
/code/branches/usability:7915-8078
/code/branches/weapon:1925-2094
/code/branches/weapon2:2107-2488
/code/branches/weapons:2897-3051,8143-8591
/code/branches/weaponsystem:2742-2890

Copied: code/branches/presentationHS13/data/levels/Level_Kaan.oxw (from rev 9921, code/branches/levelKaan/data/levels/Level_Kaan.oxw)
===================================================================
--- code/branches/presentationHS13/data/levels/Level_Kaan.oxw	                        (rev 0)
+++ code/branches/presentationHS13/data/levels/Level_Kaan.oxw	2013-12-18 12:46:04 UTC (rev 9926)
@@ -0,0 +1,592 @@
+<!-- -->
+
+<LevelInfo
+   name = "(i) John Vane - Trip to Area 51"
+   description = "John Vane's first mission to rescue the Commander"
+   tags = "mission"
+   screenshot = "JohnVane.png" 
+/>
+
+<?lua
+  include("stats.oxo")
+  include("HUDTemplates3.oxo")
+  include("templates/lodInformation.oxt")
+?>
+
+<?lua
+  include("templates/spaceshipAssff.oxt")
+  include("templates/spaceshipAssff2.oxt")
+  include("templates/spaceshipPirate.oxt")
+  include("templates/spaceshipEscort.oxt")
+  include("templates/spaceshipCollateralDamage.oxt")
+?>
+
+<Level gametype="Mission">
+
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  <?lua include("includes/notifications.oxi") ?>
+
+  <NotificationQueueCEGUI
+    name="narrative"
+    targets="simpleNotification"
+    size=3
+    displayTime=3.9
+    position="0.2, 0, 0.1, 0"
+    fontSize="23"
+    fontColor="0.3, 1, 0.2, 0.8"
+    alignment="HorzCentred"
+    displaySize="0.6, 0, 0, 0"
+    />
+
+  <Scene
+    ambientlight = "0.5, 0.5, 0.5"
+    skybox       = "Orxonox/Starbox"
+    hasPhysics   = true
+
+  >
+
+   <?lua
+      include("includes/pickups.oxi")
+   ?>
+
+   <?lua
+    dofile("includes/CuboidSpaceStation.lua")
+   ?>
+
+
+   <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>	
+
+   <TeamSpawnPoint team=0 position="0,0,0" direction="1,1,1" spawnclass=SpaceShip pawndesign=spaceshipescort> <!--spaceshipescort-->
+ 	<events>
+            <activity>
+                <EventListener event="start" />
+            </activity>
+        </events>
+    </TeamSpawnPoint>
+
+   <DistanceTrigger name="spawntrigger" position="0,0,0" distance=10 target="SpaceShip" stayActive="true" delay=0.1/>
+
+<!----------------------------------------------------------------------------------------------------->
+<!-------------------------------------- PART ZERO: Docking on  --------------------------------------->
+<!----------------------------------------------------------------------------------------------------->
+
+<!-- OBJECTS IN THIS PART -->
+
+<!-- @Objects: HYDROGEN FARMER & DOCKING -->
+   
+<!-- @Objects: HYDROGEN FARMER & DOCKING -->
+   <SpaceShip
+        team      = 0
+        position  = "5000,5100,5000"
+        roll      = 90   yaw=0  pitch=20
+        mass      = 10000
+        health    = 100000 initialhealth=100000 maxhealth="100000"
+        name      = "HydroFarmer"
+        radarname = "Main station" > 
+      <attached>
+        <!-- Docking -->
+         <DistanceTriggerBeacon name="bcnDestroyer" />
+         <DockingTarget name="destroyer" />
+
+        <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
+   <!-- <Model mesh="cube.mesh" mass=10 position="-560,0,0" scale3D="115,100,245"  />
+        <Model mesh="cube.mesh" mass=10 position="290,0,-480" scale3D="115,100,245" yaw=-120 />
+        <Model mesh="cube.mesh" mass=10 position="290,0,480" scale3D="115,100,245" yaw=-240 />
+        <Model mesh="cube.mesh" mass=10 position="-280,0,0" scale3D="163,50,50" />
+        <Model mesh="cube.mesh" mass=10 position="140,0,-240" scale3D="163,50,50"  yaw=-120/>
+        <Model mesh="cube.mesh" mass=10 position="140,0,240" scale3D="163,50,50" yaw=-240/>
+        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" />
+        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-120/>
+        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-240/>
+        <Model mesh="cube.mesh" mass=10 position="0,400,0" scale3D="43,110,26" yaw=-30 />
+        <Model mesh="cube.mesh" mass=10 position="-200,100,0" scale3D="26,50,43" />
+        <Model mesh="cube.mesh" mass=10 position="100,100,-173" scale3D="43,50,26" yaw=-30/>
+        <Model mesh="cube.mesh" mass=10 position="100,100,173" scale3D="43,50,26" yaw=30/>
+        <Model mesh="cube.mesh" mass=10 position="-100,264,0" scale3D="26,105,43" roll=-49/>
+        <Model mesh="cube.mesh" mass=10 position="50,264,-87" scale3D="26,105,43" roll=-49 yaw=-120/>
+        <Model mesh="cube.mesh" mass=10 position="50,264,87" scale3D="26,105,43" roll=-49 yaw=-240/>     -->
+      </attached>
+      <collisionShapes>
+        <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
+        <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
+        <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 />
+        <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->
+        <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
+        <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 />
+        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->
+        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 />
+        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 />
+        <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->
+        <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
+        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
+        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 />
+        <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->
+        <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
+        <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
+      </collisionShapes>
+    </SpaceShip>
+
+   <Dock position="5000,5000,5000" roll=90 yaw=180 >
+      <animations>
+         <MoveToDockingTarget target="destroyer" />
+      </animations>
+      <effects>
+         <DockToShip target="spaceShip" />
+      </effects>
+      <events>
+            <execute>
+                <EventListener event="dockMe" />
+            </execute>
+            <activity>
+                <EventListener event=notGameEnd />
+            </activity>
+        </events>
+        <attached>
+            <DistanceTrigger position="10,-202, -42" distance="800" target="Pawn"
+                beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"/>
+	   <Billboard position="10,-202,-42" material="Flares/ringflare" colour="0.7,0.4,0.1" scale=1/>
+        </attached>
+
+    </Dock> 
+
+<!-- at Objects: SpaceCruiser as docking target -->
+    <SpaceShip
+        template            = "spaceshipcollateraldamage"
+        team                = "0"
+        position            = "5000,5800,5000"
+        orientation         = "-0.14, 0.68, 0.68, 0.223"
+        health              = "400"
+        initialhealth       = "400"
+        maxhealth           = "500"
+        shieldhealth        = "80"
+        initialshieldhealth = "80"
+        maxshieldhealth     = "120"
+        shieldabsorption    = "0.8"
+        reloadrate          = "1"
+        reloadwaittime      = "1"
+        name                = "cruiser"
+        radarname           = "Spacecruiser" >
+      <attached>
+        <DockingTarget name="spaceShip" />
+      </attached>
+    </SpaceShip>
+
+
+<BlinkingBillboard position="1500,1500,1500" frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,0.05">
+          <events>
+            <visibility>
+              <EventTrigger invert=true>
+                <events>
+                  <trigger>
+                    <EventListener event=flying3 />
+                  </trigger>
+                </events>
+              </EventTrigger>
+            </visibility>
+          </events>
+</BlinkingBillboard>
+<Billboard position="1500,1500,1500" amplitude=1 material="Flares/lensflare" colour="0,0.8,0.1">
+          <events>
+            <visibility>
+              <EventTrigger>
+                <events>
+                  <trigger>
+                    <EventListener event=flying4 />
+                  </trigger>
+                </events>
+              </EventTrigger>
+            </visibility>
+          </events>
+</Billboard>
+
+  <DistanceTrigger name="flying1" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=1/>
+    <SimpleNotification message="Housten: John Vane do you hear us?">
+        <events>
+            <trigger>
+                <EventListener event="flying1" />
+            </trigger>
+        </events>
+    </SimpleNotification>
+
+   <DistanceTrigger name="flying2" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=5/>
+   <SimpleNotification message="Housten: We got a new mission for you">
+        <events>
+            <trigger>
+                <EventListener event="flying2" />
+            </trigger>
+        </events>
+   </SimpleNotification>
+
+
+  <DistanceTrigger name="flying3" position="0,0,0" target="Pawn" distance=10 stayActive="true" delay=9/>
+    <SimpleNotification message="John: I hear you. What is it about?">
+        <events>
+            <trigger>
+                <EventListener event="flying3" />
+            </trigger>
+        </events>
+    </SimpleNotification>
+
+ <DistanceTrigger name="flying4" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=13/>
+    <SimpleNotification message="Housten: Our Commander got kidnapped">
+        <events>
+            <trigger>
+                <EventListener event="flying4" />
+            </trigger>
+        </events>
+    </SimpleNotification>
+
+ <DistanceTrigger name="flying5" position="0,0, 0" target="Pawn" distance=100 stayActive="true" delay=17/>
+    <SimpleNotification message="Housten: We need you to rescue him.">
+        <events>
+            <trigger>
+                <EventListener event="flying5" />
+            </trigger>
+        </events>
+    </SimpleNotification>
+
+<DistanceTrigger name="flying6" position="0,0, 0" target="Pawn" distance=100 stayActive="true" delay=21/>
+    <SimpleNotification message="John: I'm right on the way.">
+        <events>
+            <trigger>
+                <EventListener event="flying6" />
+            </trigger>
+        </events>
+    </SimpleNotification>
+
+<DistanceTrigger name="flying7" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=25/>
+    <SimpleNotification message="Houston: First dock on the station">
+        <events>
+            <trigger>
+                <EventListener event="flying7" />
+            </trigger>
+        </events>
+    </SimpleNotification> 
+
+   <QuestEffectBeacon times=1>
+      <effects>
+                <AddQuest questId="Level_Kaan.docking" />
+      </effects>
+            <events>
+                <execute>
+                    <EventListener event=spawntrigger />
+                </execute>
+            </events>
+   </QuestEffectBeacon>
+
+   <QuestEffectBeacon times=1>
+            <effects>
+                <CompleteQuest questId="Level_Kaan.docking" />
+            </effects>
+            <events>
+                <execute>
+                    <EventListener event="dockMe" />
+                </execute>
+            </events>
+   </QuestEffectBeacon>
+
+   <LocalQuest id="Level_Kaan.docking">
+      <QuestDescription title="Docking" description="Our Commander got kidnapped in Area 51. Fly to the Main Station and get a better Spaceship to rescue him.
+
+	Flying moves:
+	break (S)
+	roll     (Q) and (E)
+	boost (Space)
+
+	Whenever a new quest is added you can view it by pressing (F3). Quit this menu via (Esc)." failmessage="" completeMessage="" />
+      <complete-effects>
+         <AddQuest questId="Level_Kaan.portals" />
+      </complete-effects>
+   </LocalQuest> 
+
+   <LocalQuest id="Level_Kaan.portals">
+      <QuestDescription title="Portals" description="Now you've got a Spaceship with more health and weapons. Your next goal is to pass through the portal and find there the 		wormhole to Area 51" failmessage="" completeMessage="" />
+      <complete-effects>
+         <AddQuest questId="Level_Kaan.asteroids" />
+      </complete-effects>
+   </LocalQuest> 
+
+
+   <QuestEffectBeacon times=1>
+      <effects>
+         <CompleteQuest questId="Level_Kaan.portals" />
+      </effects>
+      <events>
+         <execute>
+            <EventListener event=start />
+         </execute>
+      </events>
+   </QuestEffectBeacon>
+
+ <LocalQuest id="Level_Kaan.asteroids">
+      <QuestDescription title="Asteroids" description="The wormhole is at the end of the asteroid shower. Find your way through the asteroids without hitting the rocks and reach Area 51. " failmessage="" completeMessage="" />
+   </LocalQuest> 
+
+ <QuestEffectBeacon times=1>
+      <effects>
+         <CompleteQuest questId="Level_Kaan.asteroids" />
+      </effects>
+      <events>
+         <execute>
+            <EventListener event=endOfLevel />
+         </execute>
+      </events>
+   </QuestEffectBeacon>
+
+<!----------------------------------------------------------------------------------------------------->
+<!-------------------------------- PART ONE: Passing throug wormhole  --------------------------------->
+<!----------------------------------------------------------------------------------------------------->
+
+
+<!------------------------------------- OBJECTS IN THIS PART ------------------------------------------>
+
+   <Template name=PortalDefault>
+      <PortalEndPoint>
+         <attached>
+            <Model mesh="Spacegate.mesh" />
+         </attached>
+      </PortalEndPoint>
+   </Template>
+
+   <PortalEndPoint position="4000,2500,4000" id="1" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
+   <PortalEndPoint position="0,94000,0" id="2" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
+   <PortalLink fromID="1" toID="2" />
+   <!--<PortalLink fromID="2" toID="1" />-->
+
+<!-- Meteoriten, die sich bewegen -->
+   <?lua
+      for i = 1, 600, 1
+      do
+      j = math.random()
+	x = math.random()
+      y = math.random()
+	z = math.random()
+   ?>
+
+   <MovableEntity	
+      position = "<?lua print(math.random()* 1000-500) ?>,<?lua print(math.random() * 10000 + 110000) ?>,<?lua print(math.random() * 1000-500) ?>"
+      scale = "<?lua print(j * 40)?>"
+      velocity = "<?lua print(x*60-30)?>, <?lua print(y*60-160)?>, <?lua print(z*60-30)?>"
+      collisionType = dynamic
+      collisiondamage = 0.05
+      enablecollisiondamage = true 
+	active = true
+   >  	 	 
+	      <events> 	 	 
+	         <activity> 	 	 
+	        <EventListener event="start" /> 	 	 
+	     </activity> 	 	 
+	      </events> 	 	 
+	      <attached> 	 	 
+	         <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> 	 	 	 	 
+	      </attached> 
+         <collisionShapes>
+            <SphereCollisionShape radius="<?lua print(j * 50) ?>" />
+         </collisionShapes>   
+   </MovableEntity>
+
+   <?lua
+      end
+   ?>
+
+<BlinkingBillboard position="5000,5700,5000" frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,0.05">
+          <events>
+            <visibility>
+              <EventTrigger invert=true>
+                <events>
+                  <trigger>
+                    <EventListener event=portal2 />
+                  </trigger>
+                </events>
+              </EventTrigger>
+            </visibility>
+          </events>
+</BlinkingBillboard>
+
+<Billboard position="5000,5700,5000" amplitude=1 material="Flares/lensflare" colour="0,0.8,0.1">
+          <events>
+            <visibility>
+              <EventTrigger>
+                <events>
+                  <trigger>
+                    <EventListener event=portal2 />
+                  </trigger>
+                </events>
+              </EventTrigger>
+            </visibility>
+          </events>
+</Billboard>
+
+<DistanceTrigger name="start" position="0,94000,0" target="SpaceShip" beaconMode="exclude" targetname="bcnDestroyer" distance=20 stayActive="true" delay=0 />
+
+<DistanceTrigger name="portal2" position="5000,5700,5000" target="Pawn" distance=20 stayActive="true" delay=3/>
+    <SimpleNotification message="Housten: Now go through the portal!">
+        <events>
+            <trigger>
+                <EventListener event="portal2" />
+            </trigger>
+        </events>
+    </SimpleNotification>
+
+
+
+<!----------------------------------------------------------------------------------------------------->
+<!--------------------------- PART TWO: Passing throug area with meteorits ---------------------------->
+<!----------------------------------------------------------------------------------------------------->
+   
+  <SpaceShip
+        team      = 0
+        position  = "0,118000,0"
+        roll      = 0   yaw=90  pitch=0
+        mass      = 10000
+        health    = 100000 initialhealth=100000 maxhealth="100000"
+        name      = "wormhole"
+        radarname = "Wormhole to Area 51" > 
+      <attached>
+         <DistanceTriggerBeacon name="bcnDestroyer" />
+         <Billboard position="0,0,0" material="Portals/Default" />
+	<DistanceTrigger name="endOfLevel" position="0,0,0" target="SpaceShip" beaconMode="exclude" targetname="bcnDestroyer" distance=50 stayActive="true" delay=0/>
+
+        <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
+   <!-- <Model mesh="cube.mesh" mass=10 position="-560,0,0" scale3D="115,100,245"  />
+        <Model mesh="cube.mesh" mass=10 position="290,0,-480" scale3D="115,100,245" yaw=-120 />
+        <Model mesh="cube.mesh" mass=10 position="290,0,480" scale3D="115,100,245" yaw=-240 />
+        <Model mesh="cube.mesh" mass=10 position="-280,0,0" scale3D="163,50,50" />
+        <Model mesh="cube.mesh" mass=10 position="140,0,-240" scale3D="163,50,50"  yaw=-120/>
+        <Model mesh="cube.mesh" mass=10 position="140,0,240" scale3D="163,50,50" yaw=-240/>
+        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" />
+        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-120/>
+        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-240/>
+        <Model mesh="cube.mesh" mass=10 position="0,400,0" scale3D="43,110,26" yaw=-30 />
+        <Model mesh="cube.mesh" mass=10 position="-200,100,0" scale3D="26,50,43" />
+        <Model mesh="cube.mesh" mass=10 position="100,100,-173" scale3D="43,50,26" yaw=-30/>
+        <Model mesh="cube.mesh" mass=10 position="100,100,173" scale3D="43,50,26" yaw=30/>
+        <Model mesh="cube.mesh" mass=10 position="-100,264,0" scale3D="26,105,43" roll=-49/>
+        <Model mesh="cube.mesh" mass=10 position="50,264,-87" scale3D="26,105,43" roll=-49 yaw=-120/>
+        <Model mesh="cube.mesh" mass=10 position="50,264,87" scale3D="26,105,43" roll=-49 yaw=-240/>     -->
+      </attached>
+      <collisionShapes>
+        <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
+        <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
+        <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 />
+        <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->
+        <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
+        <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 />
+        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->
+        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 />
+        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 />
+        <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->
+        <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
+        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
+        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 />
+        <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->
+        <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
+        <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
+      </collisionShapes>
+    </SpaceShip>
+
+ <DistanceTrigger name="portal3" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=1/>
+   <SimpleNotification message="Housten: Reach the wormhole to Area 51">
+      <events>
+         <trigger>
+            <EventListener event="portal3" />
+         </trigger>
+      </events>
+   </SimpleNotification>
+
+  <DistanceTrigger name="portal4" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=5/>
+   <SimpleNotification message="Housten: Hurry up John">
+      <events>
+         <trigger>
+            <EventListener event="portal4"  />
+         </trigger>
+      </events>
+   </SimpleNotification>
+
+   <DistanceTrigger name="portal5" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=9/>
+   <SimpleNotification message="Houston: Pay attention to the asteroids!">
+      <events>
+         <trigger>
+            <EventListener event="portal5" />
+         </trigger>
+      </events>
+   </SimpleNotification>
+
+   <DistanceTrigger name="portal6" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=13/>
+   <SimpleNotification message="John: I see the wormhole station on the radar">
+      <events>
+         <trigger>
+            <EventListener event="portal6" />
+         </trigger>
+      </events>
+   </SimpleNotification>
+
+
+   <DistanceTrigger name="portal7" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=17/>
+   <SimpleNotification message="Houston: Is it black?">
+      <events>
+         <trigger>
+            <EventListener event="portal7" />
+         </trigger>
+      </events>
+   </SimpleNotification>
+
+   <DistanceTrigger name="portal8" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=21/>
+   <SimpleNotification message="John: Yes">
+      <events>
+         <trigger>
+            <EventListener event="portal8" />
+         </trigger>
+      </events>
+   </SimpleNotification>
+
+
+   <DistanceTrigger name="portal9" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=25/>
+   <SimpleNotification message="Houston: It should really look like a black hole.">
+      <events>
+         <trigger>
+            <EventListener event="portal9" />
+         </trigger>
+      </events>
+   </SimpleNotification>
+
+   <DistanceTrigger name="portal10" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=29/>
+   <SimpleNotification message="John: It does... ">
+      <events>
+         <trigger>
+            <EventListener event="portal10" />
+         </trigger>
+      </events>
+   </SimpleNotification>
+
+   <DistanceTrigger name="portal11" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=33/>
+   <SimpleNotification message="Houston: Hahaha ">
+      <events>
+         <trigger>
+            <EventListener event="portal11" />
+         </trigger>
+      </events>
+   </SimpleNotification>
+
+
+    <SimpleNotification message="End of game">
+        <events>
+            <trigger>
+                <EventListener event="endOfLevel" />
+            </trigger>
+        </events>
+    </SimpleNotification>
+
+   <Script code="Mission endMission true" onLoad="false">
+        <events>
+            <trigger>
+                <EventListener event=endOfLevel />
+            </trigger>
+        </events>
+    </Script> 
+    
+  </Scene>
+</Level>
+

Modified: code/branches/presentationHS13/data/levels/maxim.oxw
===================================================================
--- code/branches/presentationHS13/data/levels/maxim.oxw	2013-12-18 12:20:31 UTC (rev 9925)
+++ code/branches/presentationHS13/data/levels/maxim.oxw	2013-12-18 12:46:04 UTC (rev 9926)
@@ -1,3 +1,5 @@
+<!-- -->
+
 <LevelInfo
  name = "Maxim's Test"
  description = "Intelligent Formation"
@@ -125,4 +127,4 @@
 <?lua end ?>
 
   </Scene>
-</Level>
\ No newline at end of file
+</Level>

Modified: code/branches/presentationHS13/data/levels/missionOne.oxw
===================================================================
--- code/branches/presentationHS13/data/levels/missionOne.oxw	2013-12-18 12:20:31 UTC (rev 9925)
+++ code/branches/presentationHS13/data/levels/missionOne.oxw	2013-12-18 12:46:04 UTC (rev 9926)
@@ -1,4 +1,4 @@
-<!-- -->
+<!---->
 <LevelInfo
  name = "Mission One"
  description = "First Guided Steps in the Orxonoxian Universe."

Modified: code/branches/presentationHS13/data/levels/portals.oxw
===================================================================
--- code/branches/presentationHS13/data/levels/portals.oxw	2013-12-18 12:20:31 UTC (rev 9925)
+++ code/branches/presentationHS13/data/levels/portals.oxw	2013-12-18 12:46:04 UTC (rev 9926)
@@ -1,5 +1,4 @@
 <!-- -->
- 
 <LevelInfo
  name = "Portals"
  description = "Level for testing portals"

Modified: code/branches/presentationHS13/data/levels/presentation.oxw
===================================================================
--- code/branches/presentationHS13/data/levels/presentation.oxw	2013-12-18 12:20:31 UTC (rev 9925)
+++ code/branches/presentationHS13/data/levels/presentation.oxw	2013-12-18 12:46:04 UTC (rev 9926)
@@ -1,4 +1,5 @@
 <!-- -->
+
 <LevelInfo
  name = "Presentation"
  description = "Presentation Level"

Modified: code/branches/presentationHS13/data/levels/presentationFS11.oxw
===================================================================
--- code/branches/presentationHS13/data/levels/presentationFS11.oxw	2013-12-18 12:20:31 UTC (rev 9925)
+++ code/branches/presentationHS13/data/levels/presentationFS11.oxw	2013-12-18 12:46:04 UTC (rev 9926)
@@ -1,3 +1,5 @@
+<!---->
+
 <LevelInfo
  name = "Presentation FS11"
  description = "Presentation level spring semester '11"

Modified: code/branches/presentationHS13/data/levels/underAttack.oxw
===================================================================
--- code/branches/presentationHS13/data/levels/underAttack.oxw	2013-12-18 12:20:31 UTC (rev 9925)
+++ code/branches/presentationHS13/data/levels/underAttack.oxw	2013-12-18 12:46:04 UTC (rev 9926)
@@ -1,3 +1,5 @@
+<!---->
+
 <LevelInfo
  name = "Under Attack"
  description = "Fight the transporter."




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