[Orxonox-commit 5266] r9929 - code/branches/presentationHS13/data/levels

jo at orxonox.net jo at orxonox.net
Wed Dec 18 18:26:28 CET 2013


Author: jo
Date: 2013-12-18 18:26:28 +0100 (Wed, 18 Dec 2013)
New Revision: 9929

Removed:
   code/branches/presentationHS13/data/levels/iiJohnVane_TriptoArea51.oxw
Log:
removing the wrong spelled level

Deleted: code/branches/presentationHS13/data/levels/iiJohnVane_TriptoArea51.oxw
===================================================================
--- code/branches/presentationHS13/data/levels/iiJohnVane_TriptoArea51.oxw	2013-12-18 17:25:40 UTC (rev 9928)
+++ code/branches/presentationHS13/data/levels/iiJohnVane_TriptoArea51.oxw	2013-12-18 17:26:28 UTC (rev 9929)
@@ -1,2045 +0,0 @@
-<!-- (ii) John Vane : Trip to Area 51-->
-
-<!--
-To Do:
-- Quest-Problem
-- Time the explosion right and no loops
-- Bigger explosion?
-- If possible, do the scout with DistanceTriggerBeacon
-- DistanceTriggerBeacon for Captain Hood
--->
-
-<LevelInfo
- name = "(ii) John Vane : Area 51 Under Fire"
- description = "Level-part with the big Spacefight"
- tags = "mission"
- screenshot = "emptylevel.png"
-/>
-
-<?lua
-  include("stats.oxo")
-  include("HUDTemplates3.oxo")
-  include("templates/lodInformation.oxt")
-?>
-
-<?lua
-  include("templates/spaceshipAssff2.oxt")
-  include("templates/spaceshipPirate.oxt")
-  include("templates/spaceshipEscort.oxt")
-  include("templates/spaceshipSwallow.oxt")
-  include("templates/pickupRepresentationTemplates.oxt")
-  include("templates/spaceshipCollateralDamage.oxt")
-?>
-<?lua
-    dofile("includes/CuboidSpaceStation.lua")
-?>
-
-<Level
-  gametype = "Mission"
->
-  <templates>
-    <Template link=lodtemplate_default />
-  </templates>
-
-  <?lua include("includes/notifications.oxi") ?>
-
-
-  <NotificationQueueCEGUI
-    name="narrative"
-    targets="simpleNotification"
-    size=3
-    displayTime=4.9
-    position="0.2, 0, 0.1, 0"
-    fontSize="23"
-    fontColor="0.3, 1, 0.2, 0.8"
-    alignment="HorzCentred"
-    displaySize="0.6, 0, 0, 0"
-    />
-
-<Scene
-    ambientlight = "0.8, 0.8, 0.8"
-    skybox       = "Orxonox/Starbox"
-  >
-  <?lua include("includes/pickups.oxi") ?>
-
-<Script code="showGUI NotificationLayer false true" needsGraphics="true" />
-<OverlayGroup name="spacefightHUD" scale = "1, 1">
-  <CountDown
-     position    = "0.51, 0.05"
-     pickpoint   = "0.0, 0.0"
-     font        = "ShareTechMono"
-     textsize    = 0.1
-     colour      = "1.0, 1.0, 1.0, 1.0"
-     align       = "center"                  
-     counter     = "10.0"
-     speedfactor = "1.0"
-     active      = "false"
-  >
-    <events>
-      <activity>
-        <EventListener event="timer1" />
-      </activity>
-    </events>
-  </CountDown>
-</OverlayGroup>
-
-<!-- SPAWNTRIGGER -->
-	<!-- StartPoint --> 
-	<SpawnPoint team=0 position="0, 0, 0" lookat="100, 0, 0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage >
-          <events>
-            <activity>
-              <EventListener event="flying12" />
-            </activity>
-          </events>
-	</SpawnPoint>
-
-	<EventTrigger name="flying12" invert="true" >
-	  <events>
-	    <trigger>
-	      <EventListener event="flying1" />
-	    </trigger>
-          </events>
-	</EventTrigger>
-
-	<!-- Second Spawnpoint (after first guard) -->
-	<SpawnPoint team=0 position="13500, 2500, 10500" lookat="18000,5000,18000" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage >
-	  <events>
-            <activity>
-	      <EventTrigger>
-		<EventTrigger invert=true >
-		  <events>
-		    <trigger>
-		      <EventListener event="reached" />
-		    </trigger>
-		  </events>
-		</EventTrigger>
-		<events>
-		  <trigger>
-                    <EventListener event="flying1" />
-		  </trigger>
-		</events>
-	      </EventTrigger>
-            </activity>
-          </events>
-        </SpawnPoint>
-	
-	<!-- Thirth Spawnpoint (when reached Captain Hood) -->
-	<SpawnPoint team=0 position="-4000, -18000, 19000" lookat="-12000, -22000, 25000" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage >
-	  <events>
-            <activity>
-	      <EventTrigger>
-		<EventTrigger invert=true >
-		  <events>
-		    <trigger>
-		      <EventListener event="timerEnd" />
-		    </trigger>
-		  </events>
-		</EventTrigger>
-		<events>
-		  <trigger>
-                    <EventListener event="reached" />
-		  </trigger>
-		</events>
-	      </EventTrigger>
-            </activity>
-          </events>
-        </SpawnPoint>
-
-	<!-- Distance-Spawn-Trigger -->
-	<DistanceTrigger name=spawntrigger2 position="0, 0, 0" target="SpaceShip" distance=10 stayActive="true" delay=0 />
-
-	<!-- Drone pickup -->
-	<PickupSpawner pickup=dronepickup position="9750, -5350, 5650" triggerDistance="100" respawnTime="30" maxSpawnedItems="2" />
-
-	<!-- QUEST DESCRIPTION -->
-	<LocalQuest id="spacefight.guard1">
-		<QuestDescription 
-			title="The first guard!" 
-			description="You've reached the enemys Station and they haven't seen you yet.
-
-				Ahead you see the first little patrol.
-				There are two little battleships and also two unarmed ships.
-				The unarmed could not attack you. So first destroy the battleships!"
-			failMessage="You've lost all your ships!"
-			completeMessage="Well done!" />
-	</LocalQuest>
-
-	<LocalQuest id="spacefight.upgrade1">
-		<QuestDescription
-			title="Prepare for the fight (optional)"
-			description="Your friends has an arsenal left behind near by your position.
-				perhaps you find something useful there...
-				Hint: look for a big asteroid."
-			failMessage="You've lost all your ships!"
-			completeMessage="Your ship is prepared best for the second and last guard on the way to the mainship.
-				Now attack the second guard!" />
-	</LocalQuest>
-
-	<!-- Quest-Problem: Quests couldn't be started and completed --
-	<LocalQuest id="spacefight.guard2">
-		<QuestDescription
-			title="The second guard!"
-			description="There is also a second guard. The blinking light shows you the direction.
-				Destroy also this guard!"
-			failMessage="You've lost all your ships!"
-			completeMessage="" />
-	</LocalQuest>
-
-	<LocalQuest id="spacefight.escape">
-		<QuestDescription
-			title="Catch the messenger!"
-			description="A messenger is on the way to warn the troups of the mainship.
-				Destroy him before he is near by the mainship. 
-				Else the fight against the enemys troups will be much more difficult."
-			failMessage="The messenger has reached the mainship.
-				Prepare to fight against a strong enmey!"
-			completeMessage="Well done! Now the element of surprise will be ours!" />
-	</LocalQuest>
-
-	<!-- 2 different possibilitys --
-	<!-- Spion is destroyed --
-	<LocalQuest id="spacefight.mainfight(min)" >
-		<QuestDescription
-			title="The big fight!"
-			description="Now the time is come!
-				You've done all you can to prepare you for this spacebattle.
-				Let us see, if it was enough.
-				
-				ATTACK!!!"
-			failMessage="You've lost all your ships!"
-			completeMessage="YEEEHAAA!
-				You managed it! For that you will get the golden medal of the united space armies." />
-		<complete-effects>
-			<AddQuest questId="spacefight.rescue" />
-		</complete-effects>
-	</LocalQuest>
-
-	<!-- Spion isn't destroyed --
-	<LocalQuest id="spacefight.mainfight(max)" >
-		<QuestDescription
-			title="The big fight!"
-			description="Now the time is come!
-				You've done all you can to prepare you for this spacebattle.
-				Unfortunately the spion has alert the mainship. So the soldiers will also be prepared for you.
-				But you can manage it.
-				Good luck!"
-			failMessage="You've lost all your ships!"
-			completeMessage="YEEEHAAA!
-				You managed it! For that you will get the golden medal of the united space armies." />
-		<complete-effects>
-			<AddQuest questId="spacefight.rescue" />
-		</complete-effects>
-	</LocalQuest>
-
-	<LocalQuest id="spacefight.rescue" >
-		<QuestDescription
-			title="Rescue and place the bomb"
-			description="Now you have to free the commander and place a bomb in the pirates' mainship."
-			failMessage="You've lost all your ships!"
-			completeMessage="" />
-		<complete-effects>
-			<AddQuest questId="spacefight.moveAway" />
-		</complete-effects>
-	</LocalQuest>
-
-	<LocalQuest id="spacefight.moveAway" >
-		<QuestDescription
-			title="Get away!"
-			description="Get away of the mainship before the bomb detonates."
-			failMessage="You've lost all your ships!"
-			completeMessage="Done!" />
-	</LocalQuest>
-
-	<!-- End of Mission -->
-	
-<!-- ---------------------------------------------------------------------- -->
-<!-- QuestEffectBeacon's (not all necessary, because not all Quests work -->
-	<!-- START -->
-	<QuestEffectBeacon times=0>
-		<effects>
-			<AddQuest questId="spacefight.guard1" />
-		</effects>
-		<events>
-			<execute>
-				<EventListener event=spawntrigger2 />
-			</execute>
-		</events>
-	</QuestEffectBeacon>
-
-	<QuestEffectBeacon times=0>
-		<events>
-			<execute>
-				<EventListener event="flying1" />
-			</execute>
-		</events>
-		<effects>
-			<CompleteQuest questId="spacefight.guard1" />
-		</effects>
-	</QuestEffectBeacon>
-
-	<SimpleNotification message="Houston: Well done!"  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="flying1" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<EventTrigger name="flying1delay" activations="1" stayactive="true" delay=5.1 >
-	  <events>
-	    <trigger>
-	      <EventListener event="flying1" />
-	    </trigger>
-	  </events>
-	</EventTrigger>
-
-	<SimpleNotification message="Houston: The green light shows you the way!"  broadcast="true" >
-		<events>
-			<trigger>
-				<EventListener event="flying1delay" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<!-- Is activ at flying 1 and again inactive when flying2-->
-	<BlinkingBillboard position="11000, 1000, 7000" colour="0.0, 1.0, 0.0" frequency=0.5 amplitude=10 material="Examples/Flare" >
-          <events>
-            <visibility>
-              <EventTrigger>
-		<EventTrigger invert=true>
-		  <events>
-		    <trigger>
-		      <EventListener event="flying2" />
-		    </trigger>
-		  </events>
-		</EventTrigger>
-                <events>
-                  <trigger>
-                    <EventListener event="flying1" />
-                  </trigger>
-                </events>
-	      </EventTrigger>
-            </visibility>
-          </events>
-	</BlinkingBillboard>
-	
-	<!-- Drone (optional quest) -->
-	<QuestEffectBeacon times=0>
-		<effects>
-			<AddQuest questId="spacefight.upgrade1" />
-		</effects>
-		<events>
-			<execute>
-				<EventListener event="droneTrigger" />
-			</execute>
-		</events>
-	</QuestEffectBeacon>	
-
-	<QuestEffectBeacon times=0>
-		<effects>
-			<CompleteQuest questId="spacefight.upgrade1" />
-		</effects>
-		<events>
-			<execute>
-				<EventListener event="drone1" />
-			</execute>
-		</events>
-	</QuestEffectBeacon>
-
-	<QuestEffectBeacon times=0>
-		<effects>
-			<CompleteQuest questId="spacefight.upgrade1" />
-		</effects>
-		<events>
-			<execute>
-				<EventListener event="victory" />
-			</execute>
-		</events>
-	</QuestEffectBeacon>
-	
-	<!-- Guard 2 -->
-	<QuestEffectBeacon times=0>
-		<effects>
-			<AddQuest questId="spacefight.guard2" />
-		</effects>
-		<events>
-			<execute>
-				<EventListener event="droneTrigger" />
-			</execute>		
-		</events>
-	</QuestEffectBeacon>
-
-	<QuestEffectBeacon times=0>
-		<effects>
-			<CompleteQuest questId="spacefight.guard2" />
-		</effects>
-		<events>
-			<execute>
-				<EventListener event="flying2" />
-			</execute>		
-		</events>
-	</QuestEffectBeacon>
-
-	<!-- ESCAPE -->
-	<SimpleNotification message="Houston: A scout is startet to the mainship!"  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="guard2trigger1" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<QuestEffectBeacon times=0>
-		<effects>
-			<AddQuest questId="spacefight.escape" />
-		</effects>
-		<events>
-			<execute>
-				<EventListener event="escape10" />
-			</execute>
-		</events>
-	</QuestEffectBeacon>
-
-	<!-- ESCAPE ENDING -->
-	<!-- Spion escaped -->
-	<QuestEffectBeacon times=0>
-		<effects>
-			<CompleteQuest questId="spacefight.escape" />
-			<AddQuest questId="spacefight.mainfight(max)" />
-		</effects>
-		<events>
-			<execute>
-				<EventListener event="spionTrigger" />
-			</execute>
-		</events>
-	</QuestEffectBeacon>
-
-	<!-- Spion destroyed -->
-	<QuestEffectBeacon>
-		<effects>
-			<CompleteQuest questId="spacefight.escape" />
-			<AddQuest questId="spacefight.mainfight(min)" />
-		</effects>
-		<events>
-			<execute>
-				<EventListener event="spion5" />
-			</execute>
-		</events>
-	</QuestEffectBeacon>
-
-	<!-- LAST FIGHT -->
-	<!-- Spion destroyed -->
-	<QuestEffectBeacon>
-		<effects>
-			<CompleteQuest questId="spacefight.mainfight(min)" />
-		</effects>
-		<events>
-			<execute>
-				<EventListener event="guard3trigger4" />
-			</execute>
-		</events>
-	</QuestEffectBeacon>
-
-	<!-- Spion escaped -->
-	<QuestEffectBeacon>
-		<effects>
-			<CompleteQuest questId="spacefight.mainfight(max)" />
-		</effects>
-		<events>
-			<execute>
-				<EventListener event="guard3trigger6" />
-			</execute>
-		</events>
-	</QuestEffectBeacon>
-
-	<!-- COMMANDER RESCUE -->
-	<QuestEffectBeacon>
-		<effects>
-			<CompleteQuest questId="spacefight.rescue" />
-		</effects>
-		<events>
-			<execute>
-				<EventListener event="dock" />
-			</execute>
-		</events>
-	</QuestEffectBeacon>
-
-	<!-- FLY AWAY -->
-	<QuestEffectBeacon>
-		<effects>
-			<CompleteQuest questId="spacefight.moveAway" />
-		</effects>
-		<events>
-			<execute>
-				<EventListener event="" />
-			</execute>
-		</events>
-	</QuestEffectBeacon>
-
-	<!-- End with explosion -->
-
-<!-- ---------------------------------------------------------------------- -->
-	<!-- Helper-Trigger for first guard -->
-	<EventTrigger name="spawntrigger2Delay" stayactive="true" delay=2 >
-		<events>
-			<trigger>
-				<EventListener event=spawntrigger2 />
-			</trigger>
-		</events>
-	</EventTrigger>
-
-	<SimpleNotification message="Houston: Attack the first guard!"  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="spawntrigger2Delay" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<DistanceTrigger name="flying1" position="9000, 0, 0" target="SpaceShip" distance=10000 stayActive="true" delay=0.1 >
-		<EventTrigger>
-			<events>
-				<trigger>
-					<EventListener event="guard1trigger4" />
-				</trigger>
-			</events>
-		</EventTrigger>
-	</DistanceTrigger>
-
-	<!-- Trigger to activate the upgrade1-Quest -->
-	<DistanceTrigger name="droneTrigger" position="11000, 1000, 7000" target="SpaceShip" distance=2000 stayActive="true" delay=0.1 />
-	<SimpleNotification message="Houston: Need an Upgrade?"  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="droneTrigger" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<EventTrigger name="droneTriggerDelay" stayactive="true" delay=5 >
-		<events>
-			<trigger>
-				<EventListener event="droneTrigger" />
-			</trigger>
-		</events>
-	</EventTrigger>
-
-	<SimpleNotification message="Houston: Search the drone!"  broadcast="true" >
-		<events>
-			<trigger>
-				<EventListener event="droneTriggerDelay" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<EventTrigger name="droneTriggerDelay2" stayactive="true" delay=5 >
-		<events>
-			<trigger>
-				<EventListener event="droneTriggerDelay" />
-			</trigger>
-		</events>
-	</EventTrigger>
-
-	<SimpleNotification message="Houston: Else you see the second guard ahead..."  broadcast="true" >
-		<events>
-			<trigger>
-				<EventListener event="droneTriggerDelay2" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-			
-
-	<!-- Helper-Trigger for the drone -->
-	<DistanceTrigger name="drone1" position="9750, -5350, 5650" target="SpaceShip" distance=100 stayActive="true" delay=0.1 />
-	<SimpleNotification message="Houston: Now your are prepared best!"  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="drone1" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<EventTrigger name="drone1Delay" stayactive="true" delay=5.1 >
-		<events>
-			<trigger>
-				<EventListener event="drone1" />
-			</trigger>
-		</events>
-	</EventTrigger>
-
-	<SimpleNotification message="Houston: Fly back to the green light."  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="drone1Delay" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<Trigger name="secondDroneTrigger" mode="and" stayActive="true">
-	  <DistanceTrigger name="droneTrigger" position="11000, 1000, 7000" target="SpaceShip" distance=1000 stayActive="true" delay=0.1 />
-          <EventTrigger>
-            <events>
-              <trigger>
-                <EventListener event="drone1" />
-              </trigger>
-            </events>
-          </EventTrigger>
-        </Trigger>
-
-	<SimpleNotification message="Houston: The red light shows you the direction."  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="secondDroneTrigger" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<BlinkingBillboard position="12000, 1500, 10000" colour="1.0, 0.0, 0.0" frequency=0.5 amplitude=5 material="Examples/Flare" >
-	  <events>
-	    <visibility>
-	      <EventTrigger>
-		<EventTrigger invert=true>
-		  <events>
-		    <trigger>
-		      <EventListener event="guard2trigger1" />
-		    </trigger>
-		  </events>
-		</EventTrigger>
-	        <events>
-	          <trigger>
-	            <EventListener event="secondDroneTrigger" />
-	          </trigger>
-	        </events>
-	      </EventTrigger>
-	    </visibility>
-	  </events>
-	</BlinkingBillboard>
-
-	<!-- Helper-Trigger for second guard -->
-	<DistanceTrigger name="flying2" position="17000,5000,15000" target="SpaceShip" distance=20000 stayActive="true" delay=0 >
-		<EventTrigger>
-			<events>
-				<trigger>
-					<EventListener event="guard2trigger4" />
-				</trigger>
-			</events>
-		</EventTrigger>
-	</DistanceTrigger>	
-
-	<SimpleNotification message="Houston: Well done!"  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="flying2" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<Trigger name="guard2withoutScout" mode="and" stayActive="true" delay=0 >
-	  <EventTrigger activations="1" >
-	    <events>
-	      <trigger>
-	        <EventListener event="flying2" />
-	      </trigger>
-	    </events>
-	  </EventTrigger>
-	  <EventTrigger activations="1" invert="true" >
-	    <events>
-	      <trigger>
-	        <EventListener event="spionEnd" />
-	      </trigger>
-	    </events>
-	  </EventTrigger>
-	</Trigger>
-
-	<EventTrigger name="flying2delay1" activations="1" stayactive="true" delay=5 >
-	  <events>
-	    <trigger>
-	      <EventListener event="guard2withoutScout" />
-	    </trigger>
-	  </events>
-	</EventTrigger>
-
-	<SimpleNotification message="Houston: Catch the scout!"  broadcast="true" >
-		<events>
-			<trigger>
-				<EventListener event="flying2delay1" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<EventTrigger name="flying2delay2" activations="1" stayactive="true" delay=5 >
-	  <events>
-	    <trigger>
-	      <EventListener event="flying2delay1" />
-	    </trigger>
-	  </events>
-	</EventTrigger>
-
-	<SimpleNotification message="Houston: Before he reachs the red light..."  broadcast="true" >
-		<events>
-			<trigger>
-				<EventListener event="flying2delay2" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<!-- DistanceTrigger for scout -->
-	<Trigger name="spionTrigger" mode="and" stayActive="true">
-	  <DistanceTrigger position="14000, 1000, 22000" target="SpaceShip" distance=50 stayActive="true" delay=0.1 />
-          <EventTrigger activations="1" invert="true">
-            <events>
-              <trigger>
-                <EventListener event="spion5" />
-              </trigger>
-            </events>
-          </EventTrigger>
-        </Trigger>
-
-	<SimpleNotification message="Houston: Scout is arrived!"  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="spionTrigger" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<EventTrigger name="spionTriggerDelay" stayactive="true" delay=5 >
-		<events>
-			<trigger>
-				<EventListener event="spionTrigger" />
-			</trigger>
-		</events>
-	</EventTrigger>	
-
-	<SimpleNotification message="Houston: Now the mainship is alarmed..."  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="spionTriggerDelay" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<BlinkingBillboard position="14000, 1000, 22000" colour="1.0, 0.0, 0.0" frequency=0.3 amplitude=7 material="Examples/Flare" >
-	  <events>
-	    <visibility>
-	      <EventTrigger>
-		<EventTrigger invert=true>
-		  <events>
-		    <trigger>
-		      <EventListener event="spionEnd" />
-		    </trigger>
-		  </events>
-		</EventTrigger>
-	        <events>
-	          <trigger>
-	            <EventListener event="guard2trigger1" />
-	          </trigger>
-	        </events>
-	      </EventTrigger>
-	    </visibility>
-	  </events>
-	</BlinkingBillboard>
-
-	<!-- If scout destroyed -->
-	<SimpleNotification message="Houston: Scout destroyed!"  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="spion5" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<Trigger name="scoutDestroydAddon" mode="and" stayActive="true" delay=5 >
-	  <EventTrigger activations="1" >
-	    <events>
-	      <trigger>
-	        <EventListener event="spion5" />
-	      </trigger>
-	    </events>
-	  </EventTrigger>
-	  <EventTrigger activations="1" >
-	    <events>
-	      <trigger>
-	        <EventListener event="spionTrigger" />
-	      </trigger>
-	    </events>
-	  </EventTrigger>
-	</Trigger>
-
-	<SimpleNotification message="Houston: But the mainship is already warned."  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="scoutDestroydAddon" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<!-- Scout end -->
-	<Trigger name="spionEnd" mode="or" stayActive="true" delay=0 >
-	  <EventTrigger>
-	    <events>
-	      <trigger>
-	        <EventListener event="spion5" />
-	      </trigger>
-	    </events>
-	  </EventTrigger>
-	  <EventTrigger>
-	    <events>
-	      <trigger>
-	        <EventListener event="spionTrigger" />
-	      </trigger>
-	    </events>
-	  </EventTrigger>
-	</Trigger>
-
-	<EventTrigger name="spionEndDelay" activations="1" delay=5>
-	  <events>
-	    <trigger>
-	      <EventListener event="spionEnd" />
-	    </trigger>
-	  </events>
-	</EventTrigger>
-
-	<!-- Intro to Captain Hood -->
-	<Trigger name="introHood" mode="and" stayActive="true">
-	  <EventTrigger activations="1" >
-	    <events>
-	      <trigger>
-	        <EventListener event="spionEndDelay" />
-	      </trigger>
-	    </events>
-	  </EventTrigger>
-	  <EventTrigger activations="1" >
-	    <events>
-	      <trigger>
-	        <EventListener event="guard2trigger4" />
-	      </trigger>
-	    </events>
-	  </EventTrigger>
-	</Trigger>
-
-	<EventTrigger name="introHoodDelay1" activations="1" stayactive="true" delay=5 >
-	  <events>
-	    <trigger>
-	      <EventListener event="introHood" />
-	    </trigger>
-	  </events>
-	</EventTrigger>
-
-	<SimpleNotification message="Houston: Your friend, Captain Hood, is"  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="introHoodDelay1.2" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<EventTrigger name="introHoodDelay1.2" activations="1" stayactive="true" delay=0.1 >
-	  <events>
-	    <trigger>
-	      <EventListener event="introHoodDelay1" />
-	    </trigger>
-	  </events>
-	</EventTrigger>
-
-	<SimpleNotification message="near by you!"  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="introHoodDelay1" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<EventTrigger name="introHoodDelay2" activations="1" stayactive="true" delay=5.1 >
-	  <events>
-	    <trigger>
-	      <EventListener event="introHoodDelay1" />
-	    </trigger>
-	  </events>
-	</EventTrigger>	
-
-	<SimpleNotification message="Houston: He'll show you the way"  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="introHoodDelay2.2" />
-			</trigger>
-		</events>
-	</SimpleNotification>	
-
-	<EventTrigger name="introHoodDelay2.2" activations="1" stayactive="true" delay=0.1 >
-	  <events>
-	    <trigger>
-	      <EventListener event="introHoodDelay2" />
-	    </trigger>
-	  </events>
-	</EventTrigger>	
-
-	<SimpleNotification message="to the mainship!"  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="introHoodDelay2" />
-			</trigger>
-		</events>
-	</SimpleNotification>	
-
-	<!-- Helper-Trigger for Captain Hood -->
-	<DistanceTrigger name="reached" position="10000, 2000, 17000" target="SpaceShip" distance=1000 stayActive="true" delay=0.1 >
-		<EventTrigger>
-			<events>
-				<trigger>
-					<EventListener event="guard2trigger4" />
-				</trigger>
-			</events>
-		</EventTrigger>
-	</DistanceTrigger>
-
-	<SimpleNotification message="Houston: Follow Captain Hood!"  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="reached" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<EventTrigger name="reachedDelay1" activations="1" stayactive="true" delay=5 >
-	  <events>
-	    <trigger>
-	      <EventListener event="reached" />
-	    </trigger>
-	  </events>
-	</EventTrigger>
-
-	<SimpleNotification message="Hood: Hello my friend!"  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="reachedDelay1" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<EventTrigger name="reachedDelay2" activations="1" stayactive="true" delay=7 >
-	  <events>
-	    <trigger>
-	      <EventListener event="reachedDelay1" />
-	    </trigger>
-	  </events>
-	</EventTrigger>
-
-	<SimpleNotification message="Hood: Good work at the first two guards..."  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="reachedDelay2" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<EventTrigger name="reachedDelay3" activations="1" stayactive="true" delay=7 >
-	  <events>
-	    <trigger>
-	      <EventListener event="reachedDelay2" />
-	    </trigger>
-	  </events>
-	</EventTrigger>
-
-	<SimpleNotification message="Hood: But the heaviest part is waiting"  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="reachedDelay4" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<EventTrigger name="reachedDelay4" activations="1" stayactive="true" delay=0.1 >
-	  <events>
-	    <trigger>
-	      <EventListener event="reachedDelay3" />
-	    </trigger>
-	  </events>
-	</EventTrigger>
-
-	<SimpleNotification message="for us..."  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="reachedDelay3" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<EventTrigger name="reachedDelay5" activations="1" stayactive="true" delay=7 >
-	  <events>
-	    <trigger>
-	      <EventListener event="reachedDelay4" />
-	    </trigger>
-	  </events>
-	</EventTrigger>
-
-        <Trigger name="reachedDelay6.destroyed" mode="and" stayActive="true">
-	  <EventTrigger>
-	    <events>
-	      <trigger>
-		<EventListener event="reachedDelay5" />
-	      </trigger>
-	    </events>
-	  </EventTrigger>
-          <EventTrigger invert=true >
-            <events>
-              <trigger>
-                <EventListener event="spionTrigger" />
-              </trigger>
-            </events>
-          </EventTrigger>
-        </Trigger>
-
-	<SimpleNotification message="Hood: Good that you've destroyed the scout!"  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="reachedDelay6.destroyed" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-        <Trigger name="reachedDelay6.arrived" mode="and" stayActive="true">
-	  <EventTrigger>
-	    <events>
-	      <trigger>
-		<EventListener event="reachedDelay5" />
-	      </trigger>
-	    </events>
-	  </EventTrigger>
-          <EventTrigger>
-            <events>
-              <trigger>
-                <EventListener event="spionTrigger" />
-              </trigger>
-            </events>
-          </EventTrigger>
-        </Trigger>
-
-	<SimpleNotification message="Hood: What a pity that you couldn't"  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="reachedDelay6.arrived2" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<EventTrigger name="reachedDelay6.arrived2" activations="1" stayactive="true" delay=0.1 >
-	  <events>
-	    <trigger>
-	      <EventListener event="reachedDelay6.arrived" />
-	    </trigger>
-	  </events>
-	</EventTrigger>
-
-	<SimpleNotification message="destroy the scout..."  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="reachedDelay6.arrived" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<DistanceTrigger name="discuss" position="-4000, -9000, 18000" target="SpaceShip" distance=50 stayActive="true" delay=0.1 />
-	<SimpleNotification message="Hood: Look, there is the mainship!"  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="discuss" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<!-- End of Mainfight -->
-        <Trigger name="victory1" mode="and" stayActive="true">
-	  <EventTrigger>
-	    <events>
-	      <trigger>
-		<EventListener event="guard3trigger4" />
-	      </trigger>
-	    </events>
-	  </EventTrigger>
-          <EventTrigger activations="1" >
-            <events>
-              <trigger>
-                <EventListener event="spion5" />
-              </trigger>
-            </events>
-          </EventTrigger>
-        </Trigger>
-
-        <Trigger name="victory2" mode="and" stayActive="true">
-	  <EventTrigger activations="1" >
-	    <events>
-	      <trigger>
-		<EventListener event="guard3trigger6" />
-	        </trigger>
-	    </events>
-	  </EventTrigger>
-          <EventTrigger activations="1" >
-            <events>
-              <trigger>
-                <EventListener event="spionTrigger" />
-              </trigger>
-            </events>
-          </EventTrigger>
-        </Trigger>
-
-        <Trigger name="victory" mode="or" stayActive="true">
-	  <EventTrigger activations="1" >
-	    <events>
-	      <trigger>
-		<EventListener event="victory1" />
-	      </trigger>
-	    </events>
-	  </EventTrigger>
-	  <EventTrigger activations="1" >
-            <events>
-              <trigger>
-                <EventListener event="victory2" />
-              </trigger>
-            </events>
-          </EventTrigger>
-        </Trigger>
-
-	<SimpleNotification message="Houston: YEEEHAAA! You managed it!"  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="victory" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<EventTrigger name="victoryDelay1" delay=5 >
-	  <events>
-	    <trigger>
-	      <EventListener event="victory" />
-	    </trigger>
-	  </events>
-	</EventTrigger>
-
-	<EventTrigger name="victoryDelay1.1" delay=5.1 >
-	  <events>
-	    <trigger>
-	      <EventListener event="victory" />
-	    </trigger>
-	  </events>
-	</EventTrigger>
-
-	<SimpleNotification message="Houston: For that you will get the golden medal"  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="victoryDelay1.1" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<SimpleNotification message="of the united space armies."  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="victoryDelay1" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<EventTrigger name="victoryDelay2" delay=5 >
-	  <events>
-	    <trigger>
-	      <EventListener event="victoryDelay1.1" />
-	    </trigger>
-	  </events>
-	</EventTrigger>
-
-	<EventTrigger name="victoryDelay2.1" delay=5.1 >
-	  <events>
-	    <trigger>
-	      <EventListener event="victoryDelay1.1" />
-	    </trigger>
-	  </events>
-	</EventTrigger>
-
-	<SimpleNotification message="Houston: Now dock at the mainship and"  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="victoryDelay2.1" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<SimpleNotification message="free the Commander!"  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="victoryDelay2" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<EventTrigger name="victoryDelay3" delay=5 >
-	  <events>
-	    <trigger>
-	      <EventListener event="victoryDelay2" />
-	    </trigger>
-	  </events>
-	</EventTrigger>
-
-	<SimpleNotification message="Houston: The light shows you the hatch"  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="victoryDelay3" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<!-- Rescue the commander -->
-	<BlinkingBillboard position="-12470, -21870, 25200" colour="0.0, 0.0, 1.0" frequency=0.5 amplitude=5 material="Examples/Flare" >
-	  <events>
-	    <visibility>
-	      <EventTrigger>
-		<EventTrigger invert=true>
-		  <events>
-		    <trigger>
-		      <EventListener event="dock" />
-		    </trigger>
-		  </events>
-		</EventTrigger>
-	        <events>
-	          <trigger>
-	            <EventListener event="victory" />
-	          </trigger>
-	        </events>
-	      </EventTrigger>
-	    </visibility>
-	  </events>
-	</BlinkingBillboard>
-	
-	<DistanceTrigger name="dock" position="-12470, -21870, 25200" target="SpaceShip" distance=50 stayActive="true" delay=0 />
-	<SimpleNotification message="Houston: The Commander is on board!"  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="dock" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-	
-	<!-- TIMER-EVENTS -->
-	<EventTrigger name="dockDelay1" stayactive="true" delay=5 >
-	  <events>
-	    <trigger>
-	      <EventListener event="dock" />
-	    </trigger>
-	  </events>
-	</EventTrigger>	
-	
-	<SimpleNotification message="Houston: A bomb is placed in the mainship..."  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="dockDelay1" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-	<EventTrigger name="dockDelay2" activations="1" stayactive="true" delay=5.0 >
-	  <events>
-	    <trigger>
-	      <EventListener event="dockDelay1" />
-	    </trigger>
-	  </events>
-	</EventTrigger>
-
-	<SimpleNotification message="Houston: You have 10 seconds to move away..."  broadcast="true">
-		<events>
-			<trigger>
-				<EventListener event="dockDelay2" />
-			</trigger>
-		</events>
-	</SimpleNotification>
-
-
-    <EventTrigger name="timer1" activations="1" stayactive="true" delay=5 >
-      <events>
-        <trigger>
-          <EventListener event="dockdelay2" />
-        </trigger>
-      </events>
-    </EventTrigger>
-
-    <EventTrigger name="timerEnd" activations="1" stayactive="true" delay=10 >
-      <events>
-        <trigger>
-          <EventListener event="timer1" />
-        </trigger>
-      </events>
-    </EventTrigger>
-
-    <EventTrigger name="negativeTimerEnd" invert="true" delay=0 >
-      <events>
-        <trigger>
-          <EventListener event="timerEnd" />
-        </trigger>
-      </events>
-    </EventTrigger>
-
-<!-- ----------------------------------------------------- -->    
-<!-- For Guard 1 -->
-<!-- @Triggers: attacktriggerX <-> X enemies destroyed , X is an element of [1,4] -->
-    <EventTrigger name="guard1trigger4" activations="1" stayactive="true" delay=0.1>
-      <events>
-        <trigger>
-          <EventListener event="firstPatrol" />
-        </trigger>
-      </events>
-      <EventTrigger name="guard1trigger3" activations="1" stayactive="true" delay=0.1>
-        <events>
-          <trigger>
-            <EventListener event="firstPatrol" />
-          </trigger>
-        </events>
-        <EventTrigger name="guard1trigger2" activations="1" stayactive="true" delay=0.1>
-          <events>
-            <trigger>
-              <EventListener event="firstPatrol" />
-            </trigger>
-          </events>
-          <EventTrigger name="guard1trigger1" activations="1" stayactive="true" delay=0.1>
-            <events>
-              <trigger>
-                <EventListener event="firstPatrol" />
-              </trigger>
-            </events>
-          </EventTrigger>
-        </EventTrigger>
-      </EventTrigger>
-    </EventTrigger>
-
-<!-- For Guard 2 -->
-<!-- @Triggers: attacktriggerX <-> X enemies destroyed , X is an element of [1,4] -->
-    <EventTrigger name="guard2trigger4" activations="1" stayactive="true" delay=0.1>
-      <events>
-        <trigger>
-          <EventListener event="secondPatrol" />
-        </trigger>
-      </events>
-      <EventTrigger name="guard2trigger3" activations="1" stayactive="true" delay=0.1>
-        <events>
-          <trigger>
-            <EventListener event="secondPatrol" />
-          </trigger>
-        </events>
-        <EventTrigger name="guard2trigger2" activations="1" stayactive="true" delay=0.1>
-          <events>
-            <trigger>
-              <EventListener event="secondPatrol" />
-            </trigger>
-          </events>
-          <EventTrigger name="guard2trigger1" activations="1" stayactive="true" delay=0.1>
-            <events>
-              <trigger>
-                <EventListener event="secondPatrol" />
-              </trigger>
-            </events>
-          </EventTrigger>
-        </EventTrigger>
-      </EventTrigger>
-    </EventTrigger>
-
-<!-- For Escape -->
-	<EventTrigger name="spion5" stayactive="true" >
-	  <events>
-	    <trigger>
-	      <EventListener event="spion" />
-	    </trigger>
-	  </events>
-	</EventTrigger>
-
-<!-- For last fight -->
-    <EventTrigger name="guard3trigger6" activations="1" stayactive="true" delay=0.1 >
-      <events>
-        <trigger>
-          <EventListener event="lastGuard" />
-        </trigger>
-      </events>
-      <EventTrigger name="guard3trigger5" activations="1" stayactive="true" delay=0.1 >
-        <events>
-          <trigger>
-            <EventListener event="lastGuard" />
-          </trigger>
-        </events>
-        <EventTrigger name="guard3trigger4" activations="1" stayactive="true" delay=0.1 >
-          <events>
-            <trigger>
-              <EventListener event="lastGuard" />
-            </trigger>
-          </events>
-          <EventTrigger name="guard3trigger3" activations="1" stayactive="true" delay=0.1 >
-            <events>
-              <trigger>
-                <EventListener event="lastGuard" />
-              </trigger>
-            </events>
-	    <EventTrigger name="guard3trigger2" activations="1" stayactive="true" delay=0.1 >
-	      <events>
-		<trigger>
-		  <EventListener event="lastGuard" />
-		</trigger>
-	      </events>
-	      <EventTrigger name="guard3trigger1" activations="1" stayactive="true" delay=0.1 >
-		<events>
-		  <trigger>
-		    <EventListener event="lastGuard" />
-		  </trigger>
-		</events>
-	      </EventTrigger>
-	    </EventTrigger>
-          </EventTrigger>
-        </EventTrigger>
-      </EventTrigger>
-    </EventTrigger>
-	
-<!-- ----------------------------------------------------- -->
-<!-- Passive Pirates: Guard 1 -->
-<SpaceShip position="8000,1000,0" lookat="8000,-1000,0" name="firstPatrol" radarname="Patrol">
-  <events>
-    <visibility>
-      <EventListener event=spawntrigger2 />
-    </visibility>
-  </events>
-  <templates>
-    <Template link=spaceshippirate />
-  </templates>
-  <controller>
-    <WaypointController team=1>
-      <waypoints>
-        <Model mesh="cube.mesh" scale=0 position="8000,-1000,0" />
-        <Model mesh="cube.mesh" scale=0 position="8000,1000,0" />
-      </waypoints>
-    </WaypointController>
-  </controller>
-</SpaceShip>
-
-<SpaceShip position="8000,0,0" lookat="8000,0,-1000" name="firstPatrol" radarname="Patrol">
-  <events>
-    <visibility>
-      <EventListener event=spawntrigger2 />
-    </visibility>
-  </events>
-  <templates>
-    <Template link=spaceshippirate />
-  </templates>
-  <controller>
-    <WaypointController team=1>
-      <waypoints>
-        <Model mesh="cube.mesh" scale=0 position="8000,0,-1000" />
-        <Model mesh="cube.mesh" scale=0 position="8000,0,1000" />
-      </waypoints>
-    </WaypointController>
-  </controller>
-</SpaceShip>
-
-
-<!-- Active Pirates: Guard 1 -->
-<SpaceShip position="8000,-1000,1000" lookat="8000,1000,-1000" name="firstPatrol" visible="true" radarname="Patrol" >
-  <events>
-    <visibility>
-      <EventListener event=spawntrigger2 />
-    </visibility>
-  </events>
-  <templates>
-    <Template link=spaceshippirate />
-  </templates>
-  <controller>
-    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
-      <waypoints>
-        <Model mesh="cube.mesh" scale=0 position="8000,1000,-1000" />
-        <Model mesh="cube.mesh" scale=0 position="8000,-1000,1000" />
-      </waypoints>
-      <events>
-        <activity>
-          <EventListener event=spawntrigger2 />
-        </activity>
-      </events>
-    </WaypointPatrolController>
-  </controller>
-</SpaceShip>
-
-<SpaceShip position="8000,-500,-500" lookat="8000,1000,1000" name="firstPatrol" visible="true" radarname="Patrol">
-  <events>
-    <visibility>
-      <EventListener event=spawntrigger2 />
-    </visibility>
-  </events>
-  <templates>
-    <Template link=spaceshippirate />
-  </templates>
-  <controller>
-    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
-      <waypoints>
-        <Model mesh="cube.mesh" scale=0 position="8000,1000,1000" />
-        <Model mesh="cube.mesh" scale=0 position="8000,-1000,-1000" />
-      </waypoints>
-      <events>
-        <activity>
-          <EventListener event=spawntrigger2 />
-        </activity>
-      </events>
-    </WaypointPatrolController>
-  </controller>
-</SpaceShip>
-
-<!-- Pirates Guard 2 -->
-<SpaceShip position="18000,5000,15000" lookat="17700,4300,15000" name="secondPatrol" visible="true" radarname="Patrol">
-  <events>
-    <visibility>
-      <EventListener event="guard1trigger4" />
-    </visibility>
-  </events>
-  <templates>
-    <Template link=spaceshippirate />
-  </templates>
-  <controller>
-    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
-      <waypoints>
-	<Model mesh="cube.mesh" scale=0 position="17700,4300,15000" />
-        <Model mesh="cube.mesh" scale=0 position="17000,4000,15000" />
-	<Model mesh="cube.mesh" scale=0 position="16300,4300,15000" />
-	<Model mesh="cube.mesh" scale=0 position="16000,5000,15000" />
-	<Model mesh="cube.mesh" scale=0 position="16300,5700,15000" />
-	<Model mesh="cube.mesh" scale=0 position="17000,6000,15000" />
-	<Model mesh="cube.mesh" scale=0 position="17700,5700,15000" />
-        <Model mesh="cube.mesh" scale=0 position="18000,5000,15000" />
-      </waypoints>
-      <events>
-        <activity>
-          <EventListener event="guard1trigger4" />
-        </activity>
-      </events>
-    </WaypointPatrolController>
-  </controller>
-</SpaceShip>
-
-<SpaceShip position="16000,5000,15000" lookat="16300,5700,15000" name="secondPatrol" visible="true" radarname="Patrol">
-  <events>
-    <visibility>
-      <EventListener event="guard1trigger4" />
-    </visibility>
-  </events>
-  <templates>
-    <Template link=spaceshippirate />
-  </templates>
-  <controller>
-    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
-      <waypoints>
-	<Model mesh="cube.mesh" scale=0 position="16300,5700,15000" />
-	<Model mesh="cube.mesh" scale=0 position="17000,6000,15000" />
-	<Model mesh="cube.mesh" scale=0 position="17700,5700,15000" />
-        <Model mesh="cube.mesh" scale=0 position="18000,5000,15000" />
-	<Model mesh="cube.mesh" scale=0 position="17700,4300,15000" />
-        <Model mesh="cube.mesh" scale=0 position="17000,4000,15000" />
-	<Model mesh="cube.mesh" scale=0 position="16300,4300,15000" />
-	<Model mesh="cube.mesh" scale=0 position="16000,5000,15000" />
-      </waypoints>
-      <events>
-        <activity>
-          <EventListener event="guard1trigger4" />
-        </activity>
-      </events>
-    </WaypointPatrolController>
-  </controller>
-</SpaceShip>
-
-<SpaceShip position="17000,4000,15000" lookat="16300,4300,15000" name="secondPatrol" visible="true" radarname="Patrol">
-  <events>
-    <visibility>
-      <EventListener event="guard1trigger4" />
-    </visibility>
-  </events>
-  <templates>
-    <Template link=spaceshippirate />
-  </templates>
-  <controller>
-    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
-      <waypoints>
-	<Model mesh="cube.mesh" scale=0 position="16300,4300,15000" />
-	<Model mesh="cube.mesh" scale=0 position="16000,5000,15000" />
-	<Model mesh="cube.mesh" scale=0 position="16300,5700,15000" />
-	<Model mesh="cube.mesh" scale=0 position="17000,6000,15000" />
-	<Model mesh="cube.mesh" scale=0 position="17700,5700,15000" />
-        <Model mesh="cube.mesh" scale=0 position="18000,5000,15000" />
-	<Model mesh="cube.mesh" scale=0 position="17700,4300,15000" />
-        <Model mesh="cube.mesh" scale=0 position="17000,4000,15000" />
-      </waypoints>
-      <events>
-        <activity>
-          <EventListener event="guard1trigger4" />
-        </activity>
-      </events>
-    </WaypointPatrolController>
-  </controller>
-</SpaceShip>
-
-<SpaceShip position="17000,6000,15000" lookat="17700,5700,15000" name="secondPatrol" visible="true" radarname="Patrol">
-  <events>
-    <visibility>
-      <EventListener event="guard1trigger4" />
-    </visibility>
-  </events>
-  <templates>
-    <Template link=spaceshippirate />
-  </templates>
-  <controller>
-    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
-      <waypoints>
-	<Model mesh="cube.mesh" scale=0 position="17700,5700,15000" />
-        <Model mesh="cube.mesh" scale=0 position="18000,5000,15000" />
-	<Model mesh="cube.mesh" scale=0 position="17700,4300,15000" />
-        <Model mesh="cube.mesh" scale=0 position="17000,4000,15000" />
-	<Model mesh="cube.mesh" scale=0 position="16300,4300,15000" />
-	<Model mesh="cube.mesh" scale=0 position="16000,5000,15000" />
-	<Model mesh="cube.mesh" scale=0 position="16300,5700,15000" />
-	<Model mesh="cube.mesh" scale=0 position="17000,6000,15000" />
-      </waypoints>
-      <events>
-        <activity>
-          <EventListener event="guard1trigger4" />
-        </activity>
-      </events>
-    </WaypointPatrolController>
-  </controller>
-</SpaceShip>
-
-<!-- Escape-Ship (Scout) -->
-<SpaceShip position="16000,4000,16000" lookat="-12000, -22000, 25000" name="spion" visible="true" radarname="Scout" >
-  <events>
-    <visibility>
-      <EventListener event="guard2trigger1" />
-    </visibility>
-  </events>
-  <templates>
-    <Template link=spaceshippirate />
-  </templates>
-  <controller>
-    <WaypointController team=1>
-      <waypoints>
-	<Model mesh="cube.mesh" scale=0 position="14000, 1000, 22000" />
-        <Model mesh="cube.mesh" scale=0 position="0, -10000, 42000" />
-      </waypoints>
-      <events>
-	<activity>
-	  <EventListener event="guard2trigger1" />
-	</activity>
-      </events>
-    </WaypointController>
-  </controller>
-<!--  Should be realized, if possible...
-  <attached>
-    <DistanceTriggerBeacon name="spionBeacon" />
-  </attached>
--->
-</SpaceShip>
-
-<!-- Pirates Mainship -->
-<SpaceShip position="-10000, -20000, 24000" lookat="-10000, -22000, 24000" name="lastGuard" visible="true" radarname="Pirate" >
-  <events>
-    <visibility>
-      <EventListener event="guard2trigger4" />
-    </visibility>
-  </events>
-  <templates>
-    <Template link=spaceshippirate />
-  </templates>
-  <controller>
-    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
-      <waypoints>
-        <Model mesh="cube.mesh" scale=0 position="-9500, -22000, 24000" /> <!-- -12000, -22000, 25000    -4000, -18000, 19000 -->
-        <Model mesh="cube.mesh" scale=0 position="-10500, -22000, 23000" />
-	<Model mesh="cube.mesh" scale=0 position="-11000, -20000, 23000" />
-	<Model mesh="cube.mesh" scale=0 position="-10000, -20000, 24000" />
-      </waypoints>
-      <events>
-	<activity>
-	  <EventListener event="guard2trigger4" />
-	</activity>
-      </events>
-    </WaypointPatrolController>
-  </controller>
-</SpaceShip>
-
-<SpaceShip position="-10000, -22000, 24000" lookat="-11000, -22000, 23000" name="lastGuard" visible="true" radarname="Pirate" >
-  <events>
-    <visibility>
-      <EventListener event="guard2trigger4" />
-    </visibility>
-  </events>
-  <templates>
-    <Template link=spaceshippirate />
-  </templates>
-  <controller>
-    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
-      <waypoints>
-        <Model mesh="cube.mesh" scale=0 position="-10500, -22000, 23000" />
-	<Model mesh="cube.mesh" scale=0 position="-11000, -20000, 23000" />
-	<Model mesh="cube.mesh" scale=0 position="-10000, -20000, 24000" />        
-	<Model mesh="cube.mesh" scale=0 position="-9500, -22000, 24000" />
-      </waypoints>
-      <events>
-	<activity>
-	  <EventListener event="guard2trigger4" />
-	</activity>
-      </events>
-    </WaypointPatrolController>
-  </controller>
-</SpaceShip>
-
-<SpaceShip position="-11000, -22000, 23000" lookat="-11000, -20000, 23000" name="lastGuard" visible="true" radarname="Pirate" >
-  <events>
-    <visibility>
-      <EventListener event="guard2trigger4" />
-    </visibility>
-  </events>
-  <templates>
-    <Template link=spaceshippirate />
-  </templates>
-  <controller>
-    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
-      <waypoints>
-	<Model mesh="cube.mesh" scale=0 position="-11000, -20000, 23000" />
-	<Model mesh="cube.mesh" scale=0 position="-10000, -20000, 24000" />        
-	<Model mesh="cube.mesh" scale=0 position="-9500, -22000, 24000" />
-        <Model mesh="cube.mesh" scale=0 position="-10500, -22000, 23000" />
-      </waypoints>
-      <events>
-	<activity>
-	  <EventListener event="guard2trigger4" />
-	</activity>
-      </events>
-    </WaypointPatrolController>
-  </controller>
-</SpaceShip>
-
-<SpaceShip position="-11000, -20000, 23000" lookat="-10000, -20000, 24000" name="lastGuard" visible="true" radarname="Pirate" >
-  <events>
-    <visibility>
-      <EventListener event="guard2trigger4" />
-    </visibility>
-  </events>
-  <templates>
-    <Template link=spaceshippirate />
-  </templates>
-  <controller>
-    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
-      <waypoints>
-	<Model mesh="cube.mesh" scale=0 position="-10000, -20000, 24000" />        
-	<Model mesh="cube.mesh" scale=0 position="-9500, -22000, 24000" />
-        <Model mesh="cube.mesh" scale=0 position="-10500, -22000, 23000" />
-	<Model mesh="cube.mesh" scale=0 position="-11000, -20000, 23000" />
-      </waypoints>
-      <events>
-	<activity>
-	  <EventListener event="guard2trigger4" />
-	</activity>
-      </events>
-    </WaypointPatrolController>
-  </controller>
-</SpaceShip>
-
-<!-- Additional pirates if the scout has warned the mainship -->
-<SpaceShip position="-10500, -20000, 23500" lookat="-10000, -21000, 24000" name="lastGuard" visible="true" radarname="Pirate" >
-  <events>
-    <visibility>
-      <EventListener event="spionTrigger" />
-    </visibility>
-  </events>
-  <templates>
-    <Template link=spaceshippirate />
-  </templates>
-  <controller>
-    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
-      <waypoints>
-        <Model mesh="cube.mesh" scale=0 position="-9750, -21000, 24000" />
-        <Model mesh="cube.mesh" scale=0 position="-10000, -22000, 23500" />
-	<Model mesh="cube.mesh" scale=0 position="-10750, -21000, 23000" />
-	<Model mesh="cube.mesh" scale=0 position="-10500, -20000, 23500" />
-      </waypoints>
-      <events>
-	<activity>
-	  <EventListener event="spionTrigger" />
-	</activity>
-      </events>
-    </WaypointPatrolController>
-  </controller>
-</SpaceShip>
-
-<SpaceShip position="-10500, -22000, 23500" lookat="-11000, -21000, 23000" name="lastGuard" visible="true" radarname="Pirate" >
-  <events>
-    <visibility>
-      <EventListener event="spionTrigger" />
-    </visibility>
-  </events>
-  <templates>
-    <Template link=spaceshippirate />
-  </templates>
-  <controller>
-    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
-      <waypoints>
-	<Model mesh="cube.mesh" scale=0 position="-10750, -21000, 23000" />
-	<Model mesh="cube.mesh" scale=0 position="-10500, -20000, 23500" />
-        <Model mesh="cube.mesh" scale=0 position="-9750, -21000, 24000" />
-        <Model mesh="cube.mesh" scale=0 position="-10000, -22000, 23500" />
-      </waypoints>
-      <events>
-	<activity>
-	  <EventListener event="spionTrigger" />
-	</activity>
-      </events>
-    </WaypointPatrolController>
-  </controller>
-</SpaceShip>
-
-<!-- Captain Hood (Friend) -->
-<SpaceShip position="8500, 2000, 17000" lookat="0, -1000, 18000" name="friend" visible="true" radarname="Hood" >
-  <events>
-    <visibility>
-      <EventListener event="guard2trigger4" />
-    </visibility>
-  </events>
-  <templates>
-    <Template link=spaceshipswallow />
-  </templates>
-  <controller>
-    <WaypointPatrolController alertnessradius=5000 team=0 active=false>
-      <waypoints>
-	<Model mesh="cube.mesh" scale=0 position="-4000, -9000, 18000" />
-	<Model mesh="cube.mesh" scale=0 position="-11500, -22000, 25000" />
-      </waypoints>
-      <events>
-	<activity>
-	  <EventListener event="reached" />
-	</activity>
-      </events>
-    </WaypointPatrolController>
-  </controller>
-</SpaceShip>
-
-<BlinkingBillboard position="10000, 2000, 17000" colour="1.0, 1.0, 0.0" frequency=0.5 amplitude=20 material="Examples/Flare" >
-  <events>
-    <visibility>
-      <EventTrigger>
-	<EventTrigger invert=true>
-	  <events>
-	    <trigger>
-	      <EventListener event="reached" />
-	    </trigger>
-	  </events>
-	</EventTrigger>
-        <events>
-          <trigger>
-            <EventListener event="spion5" />
-          </trigger>
-        </events>
-      </EventTrigger>
-    </visibility>
-  </events>
-</BlinkingBillboard>
-
-<SimpleNotification message="Houston: Your friend Captain Hood is dead..."  broadcast="true">
-	<events>
-		<trigger>
-			<EventListener event="friend" />
-		</trigger>
-	</events>
-</SimpleNotification>
-
-<EventTrigger name="friendDelay1" stayactive="true" delay=5.0 >
-  <events>
-    <trigger>
-      <EventListener event="friend" />
-    </trigger>
-  </events>
-</EventTrigger>
-
-<SimpleNotification message="Vane: NOOOOO!!!"  broadcast="true">
-	<events>
-		<trigger>
-			<EventListener event="friendDelay1" />
-		</trigger>
-	</events>
-</SimpleNotification>
-
-<EventTrigger name="friendDelay2" stayactive="true" delay=5.0 >
-  <events>
-    <trigger>
-      <EventListener event="friendDelay1" />
-    </trigger>
-  </events>
-</EventTrigger>
-
-<SimpleNotification message="Houston: He died in a fight like he wished it!"  broadcast="true">
-	<events>
-		<trigger>
-			<EventListener event="friendDelay2" />
-		</trigger>
-	</events>
-</SimpleNotification>
-
-<!-- ----------------------------------------------------- -->
-
-<Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
-
-
-
-<!-- ASTEROIDS & ASTEROID-FIELDS -->
-	<!-- Asteroids -->
-	<Model 	position="9800, -5000, 5700" 
-		yaw="90" 
-		pitch="-90" 
-		roll="0" 
-		scale="200" 
-		mesh="asteroid_ice.mesh" >
-	  <attached>
-<!--	    <Model mass=10 scale3D="0.5,0.5,0.5" mesh="cube.mesh" position = "0,0,0" yaw=0 pitch=0 roll=0 /> -->
-	  </attached>
-	  <collisionShapes>
-	    <SphereCollisionShape radius=0.5 />
-	  </collisionShapes>
-	</Model>
-
-	<!-- triple large belt around the planet  -->
-	<?lua
-		dofile("includes/asteroidField.lua")
-		asteroidBelt(2000, -250, 9000, 30, 0, 30, 30, 50, 7190, 7800, 250, 1)
-	?>
-
-	<?lua
-		dofile("includes/asteroidField.lua")
-		asteroidBelt(2000, -250, 9000, 30, 0, 30, 30, 50, 10000, 11000, 300, 1)
-	?>
-
-	<?lua
-		dofile("includes/asteroidField.lua")
-		asteroidBelt(2000, -250, 9000, 30, 0, 30, 30, 50, 14000, 15000, 350, 1)
-	?>
-
-	<!-- between guard 2 & mainship -->
-		<!-- Core -->	
-		<?lua
-			dofile("includes/asteroidField.lua")
-			asteroidField(-5000, -10000, 30000, 10, 700, 8000, 80, 0)
-		?>
-	
-		<!-- Peripherie -->
-		<?lua
-			dofile("includes/asteroidField.lua")
-			asteroidField(-5000, -10000, 30000, 10, 50, 10000, 100, 0)
-		?>
-
-		<?lua
-	      		dofile("includes/asteroidField.lua")
-			asteroidBelt(-10000, -12500, 0, 0, 0, 30, 30, 500, 0, 7850, 150, 0)
-	    	?>
-
-	<!-- PLANETS -->
-  	<Planet 	position="2000,-250,9000" 
-			scale=5000 
-			pitch=1 
-			mesh="iceplanet.mesh" 
-			atmosphere="atmosphere1" 
-			rotationaxis="1,1,0" 
-			rotationrate="0.5" 
-			atmospheresize=224.0f 
-			imagesize=1024.0f
-			mass="10000000"
-			angularDamping=0
-			collisiondamage=2
-			enablecollisiondamage=true
-			collisionType="dynamic" />
-
-
-<!-- ----------------Rotating SpaceStation--------------- -->
-	<!-- first guard -->
-	<StaticEntity position="9000,0,0" collisionType=static yaw=112 pitch=67 >
-	  <attached>
-	    <?lua
-	      createSpaceStationPar(0,2,1,2,1,4,1,50)
-	    ?>
-	  </attached>
-	</StaticEntity>
-
-	<!-- second guard -->
-	<StaticEntity position="17000,5000,15000" collisionType=static yaw=12 pitch=75 >
-	  <attached>
-	    <?lua
-	      createSpaceStationPar(0,2,1,2,1,4,1,50)
-	    ?>
-	  </attached>
-	</StaticEntity>
-
-<!-- ------------------------- Mainship ------------------ -->
-    <SpaceShip
-        team      = 1
-        position  = "-12000, -22000, 25000"
-        mass      = 10000000000
-        health    = 100000 initialhealth=100000 maxhealth="100000"
-        name      = "Mainship"
-        radarname = "Mainship" 
-	visible	  = "true" >
-      <controller>
-        <WaypointController team=1 active="true" >
-          <waypoints/>
-          <events>
-	    <activity>
-	      <EventListener event=spawntrigger2 />
-	    </activity>
-          </events>
-        </WaypointController>
-      </controller>
-      <attached>
-        <Model scale=200 mesh="drone.mesh" position = "0,0,0" lookat="40000, 4000, 27000" />
-<!--	<Model mesh="cube.mesh" mass=10 position="-445,110,120" scale3D="45,45,150"  yaw=56 pitch=-4 roll=0 />
-        <Model mesh="cube.mesh" mass=10 position="-295,125,220" scale3D="28,28,28" yaw=56 pitch=-4 roll=0 />
-        <Model mesh="cube.mesh" mass=10 position="-400,350,-200" scale3D="80,280,800" yaw=56 pitch=-4 roll=5 />
-        <Model mesh="cube.mesh" mass=10 position="-300,630,-100" scale3D="250,50,500" yaw=56 pitch=-4 roll=5 />
-        <Model mesh="cube.mesh" mass=10 position="-150,-150,-550" scale3D="80,280,800"  yaw=56 pitch=-4 roll=65 />
-        <Model mesh="cube.mesh" mass=10 position="150,-270,-600" scale3D="250,50,500" yaw=56 pitch=-4 roll=65 />
-        <Model mesh="cube.mesh" mass=10 position="-500,-250,0" scale3D="80,280,800" yaw=56 pitch=-4 roll=-50 />
-        <Model mesh="cube.mesh" mass=10 position="-500,-420,250" scale3D="250,50,500" yaw=56 pitch=-4 roll=-50 /> -->
-      </attached>
-      <collisionShapes>
-	<BoxCollisionShape  position="-445,110,120" halfExtents="45,45,150" yaw=56 pitch=-4 roll=0 />
-        <BoxCollisionShape  position="-295,125,220" halfExtents="28,28,28" yaw=56 pitch=-4 roll=0 />
-        <BoxCollisionShape  position="-400,350,-200" halfExtents="80,280,800" yaw=56 pitch=-4 roll=5 />
-        <BoxCollisionShape  position="-300,630,-100" halfExtents="250,50,500" yaw=56 pitch=-4 roll=5 />
-        <BoxCollisionShape  position="-150,-150,-550" halfExtents="80,280,800" yaw=56 pitch=-4 roll=65 />
-        <BoxCollisionShape  position="150,-270,-600" halfExtents="250,50,500" yaw=56 pitch=-4 roll=65 />
-        <BoxCollisionShape  position="-500,-250,0" halfExtents="80,280,800" yaw=56 pitch=-4 roll=-50 />
-        <BoxCollisionShape  position="-500,-420,250" halfExtents="250,50,500" yaw=56 pitch=-4 roll=-50 />
-      </collisionShapes>
-      <events>
-        <visibility>
-	  <EventListener event="negativeTimerEnd" />
-        </visibility>
-      </events>
-    </SpaceShip>
-
-    <!-- PARTICLE EFFECT -->
-    <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp" autostart="false" lifetime=500 loop=0 startdelay=0.5>
-        <events>
-            <spawn>
-                <EventListener event="timerEnd" />
-            </spawn>
-        </events>
-    </ParticleSpawner>
-    <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp2" autostart="false" lifetime=500 loop=0 startdelay=0>
-        <events>
-            <spawn>
-                <EventListener event="timerEnd" />
-            </spawn>
-        </events>
-    </ParticleSpawner>
-    <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp3" autostart="false" lifetime=500 loop=0 startdelay=0>
-        <events>
-            <spawn>
-                <EventListener event="timerEnd" />
-            </spawn>
-        </events>
-    </ParticleSpawner>
-
-  </Scene>
-</Level>
-




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