[Orxonox-commit 5275] r9938 - code/branches/presentationHS13/data/levels
jo at orxonox.net
jo at orxonox.net
Fri Dec 20 11:08:13 CET 2013
Author: jo
Date: 2013-12-20 11:08:13 +0100 (Fri, 20 Dec 2013)
New Revision: 9938
Modified:
code/branches/presentationHS13/data/levels/presentationHS13.oxw
Log:
Heavy Cruiser in presentation Level
Modified: code/branches/presentationHS13/data/levels/presentationHS13.oxw
===================================================================
--- code/branches/presentationHS13/data/levels/presentationHS13.oxw 2013-12-19 12:59:07 UTC (rev 9937)
+++ code/branches/presentationHS13/data/levels/presentationHS13.oxw 2013-12-20 10:08:13 UTC (rev 9938)
@@ -21,6 +21,7 @@
include("templates/spaceshipTurret.oxt")
include("templates/spaceshipCollateralDamage.oxt")
include("templates/FPS.oxt")
+ include("templates/HeavyCruiser.oxt")
?>
<Level
@@ -44,7 +45,7 @@
?>
<Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/>
- <SpawnPoint team=0 position="3200,0,0" lookat="2800,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
+ <SpawnPoint team=0 position="4320,1610,-741" lookat="2800,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
<StaticEntity position = "2800,0,0" mass=10000 collisionType=static >
@@ -74,10 +75,10 @@
<!-- Docking -->
<Dock position="2830,20,50" roll=0 yaw=0 >
<animations>
- <MoveToDockingTarget target="destroyer" />
+ <MoveToDockingTarget target="fistperson" />
</animations>
<effects>
- <DockToShip target="spaceShip" />
+ <DockToShip target="fistperson" />
</effects>
<events>
<execute>
@@ -88,9 +89,6 @@
<EventListener event="undockMe" />
</undocking>
- <activity>
- <EventListener event=notGameEnd />
- </activity>
</events>
<attached>
<!-- Trigger for docking with billboard -->
@@ -99,26 +97,85 @@
beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"
/>
<!-- Trigger for undocking with billboard -->
- <Billboard position="-2800,-20055,-700" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=10 />
+ <Billboard position="-2800,-20055,-700" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 />
<DistanceTrigger position="-2800,-20055,-700" distance="150" target="Pawn"
beaconMode="identify" targetname="bcnDestroyer" name="undockMe"
/>
</attached>
</Dock>
-
+
<!-- FPS Player as destination of the dock -->
- <FpsPlayer template = "fps" radarname = "First Person Player" position = "0,-20000,0" >
+ <FpsPlayer template = "fps" radarname = "First Person Player" position = "172,-20000,-676" >
<attached>
- <DockingTarget name="spaceShip" />
<DistanceTriggerBeacon name="bcnDestroyer" />
- <DockingTarget name="destroyer" />
+ <DockingTarget name="fistperson" />
</attached>
</FpsPlayer>
-<!-- Cube as test SpaceStation
+
+<!-- Docking II -->
+ <Dock position="-840,-20055,1.8" roll=0 yaw=0 >
+ <animations>
+ <MoveToDockingTarget target="spaceShip" />
+ </animations>
+ <effects>
+ <DockToShip target="spaceShip" />
+ </effects>
+ <events>
+ <execute>
+ <EventListener event="dockMe" />
+ </execute>
+
+ <undocking>
+ <EventListener event="undockMe" />
+ </undocking>
+
+ </events>
+ <attached>
+ <!-- Trigger for docking with billboard -->
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 />
+ <DistanceTrigger position="0,0,0" distance="200" target="Pawn"
+ beaconMode="exclude" targetname="bcnSpaceShip" name="dockMe"
+ />
+ <!-- Trigger for undocking with billboard -->
+ <Billboard position="4140,20055,-295" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 />
+ <DistanceTrigger position="4140,20055,-295" distance="300" target="Pawn"
+ beaconMode="identify" targetname="bcnSpaceShip" name="undockMe"
+ />
+ </attached>
+
+ </Dock>
+
+ <SpaceShip
+ template = "HeavyCruiser"
+ team = "0"
+ position = "3600,-20,-120"
+ orientation = "1,0,0,0"
+ health = "400"
+ initialhealth = "400"
+ maxhealth = "500"
+ shieldhealth = "80"
+ initialshieldhealth = "80"
+ maxshieldhealth = "120"
+ shieldabsorption = "0.8"
+ reloadrate = "1"
+ reloadwaittime = "1"
+ name = "Tanis1"
+ radarname = "Tanis Cruiser" >
+ <attached>
+ <DockingTarget name="spaceShip" />
+ <DistanceTriggerBeacon name="bcnSpaceShip" />
+ </attached>
+ </SpaceShip>
+
+
+
+
+<!-- SpaceStation
+
The station can either be hidden outside of the skybox, within the hull of the space station if it is big enough or within a planet.
Complex spacestations can be placed very far away from the spaceship so it is rendered at low resolution while the player uses the space ship.
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