[Orxonox-commit 5277] r9940 - code/trunk/data/levels
jo at orxonox.net
jo at orxonox.net
Sat Dec 21 23:38:57 CET 2013
Author: jo
Date: 2013-12-21 23:38:57 +0100 (Sat, 21 Dec 2013)
New Revision: 9940
Modified:
code/trunk/data/levels/iJohnVane_TriptoArea51.oxw
Log:
polishing the first Level - force the target station to be static.
Modified: code/trunk/data/levels/iJohnVane_TriptoArea51.oxw
===================================================================
--- code/trunk/data/levels/iJohnVane_TriptoArea51.oxw 2013-12-21 22:16:54 UTC (rev 9939)
+++ code/trunk/data/levels/iJohnVane_TriptoArea51.oxw 2013-12-21 22:38:57 UTC (rev 9940)
@@ -436,36 +436,22 @@
<!--------------------------- PART TWO: Passing throug area with meteorits ---------------------------->
<!----------------------------------------------------------------------------------------------------->
- <SpaceShip
+ <Pawn
team = 0
position = "0,118000,0"
roll = 0 yaw=90 pitch=0
mass = 10000
health = 100000 initialhealth=100000 maxhealth="100000"
name = "wormhole"
- radarname = "Wormhole to Area 51" >
+ radarname = "Wormhole to Area 51" >
+ </Pawn>
+ <StaticEntity position="0,118000,0" collisionType=static yaw=90>
<attached>
<DistanceTriggerBeacon name="bcnDestroyer" />
<Billboard position="0,0,0" material="Portals/Default" />
<DistanceTrigger name="endOfLevel" position="0,0,0" target="SpaceShip" beaconMode="exclude" targetname="bcnDestroyer" distance=50 stayActive="true" delay=0/>
<Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
- <!-- <Model mesh="cube.mesh" mass=10 position="-560,0,0" scale3D="115,100,245" />
- <Model mesh="cube.mesh" mass=10 position="290,0,-480" scale3D="115,100,245" yaw=-120 />
- <Model mesh="cube.mesh" mass=10 position="290,0,480" scale3D="115,100,245" yaw=-240 />
- <Model mesh="cube.mesh" mass=10 position="-280,0,0" scale3D="163,50,50" />
- <Model mesh="cube.mesh" mass=10 position="140,0,-240" scale3D="163,50,50" yaw=-120/>
- <Model mesh="cube.mesh" mass=10 position="140,0,240" scale3D="163,50,50" yaw=-240/>
- <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" />
- <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-120/>
- <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-240/>
- <Model mesh="cube.mesh" mass=10 position="0,400,0" scale3D="43,110,26" yaw=-30 />
- <Model mesh="cube.mesh" mass=10 position="-200,100,0" scale3D="26,50,43" />
- <Model mesh="cube.mesh" mass=10 position="100,100,-173" scale3D="43,50,26" yaw=-30/>
- <Model mesh="cube.mesh" mass=10 position="100,100,173" scale3D="43,50,26" yaw=30/>
- <Model mesh="cube.mesh" mass=10 position="-100,264,0" scale3D="26,105,43" roll=-49/>
- <Model mesh="cube.mesh" mass=10 position="50,264,-87" scale3D="26,105,43" roll=-49 yaw=-120/>
- <Model mesh="cube.mesh" mass=10 position="50,264,87" scale3D="26,105,43" roll=-49 yaw=-240/> -->
</attached>
<collisionShapes>
<BoxCollisionShape position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
@@ -485,7 +471,7 @@
<BoxCollisionShape position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
<BoxCollisionShape position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
</collisionShapes>
- </SpaceShip>
+ </StaticEntity>
<DistanceTrigger name="portal3" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=1/>
<SimpleNotification message="Housten: Reach the wormhole to Area 51">
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