[Orxonox-commit 5118] r9783 - data/contentcreation/pps/noep/HeavyCruiser
noep at orxonox.net
noep at orxonox.net
Mon Nov 11 21:23:54 CET 2013
Author: noep
Date: 2013-11-11 21:23:54 +0100 (Mon, 11 Nov 2013)
New Revision: 9783
Added:
data/contentcreation/pps/noep/HeavyCruiser/INFO.txt
Modified:
data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser.oxt
data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser.oxw
Log:
Updated HeavyCruiser level and template, added information file
Modified: data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser.oxt
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser.oxt 2013-11-11 16:45:53 UTC (rev 9782)
+++ data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser.oxt 2013-11-11 20:23:54 UTC (rev 9783)
@@ -49,7 +49,7 @@
</attached>
<collisionShapes>
<BoxCollisionShape position="79,33,-320" halfExtents="8,11,54" info="frontR"/>
- <BoxCollisionShape position="79,31,-399" halfExtents="3,6,26" info="frontR"/>
+ <BoxCollisionShape position="79,31,-399" halfExtents="3,6,26" info="frontR"/>
</collisionShapes>
</StaticEntity>
<StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=1000 friction=0.01 >
@@ -218,7 +218,7 @@
defEngineSndNormal = "sounds/Engine_low.ogg"
defEngineSndBoost = "sounds/Engine_high.ogg"
- accelerationfront = 100
+ accelerationfront = 50
accelerationbrake = 10
accelerationback = 10
accelerationleftright = 10
Modified: data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser.oxw
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser.oxw 2013-11-11 16:45:53 UTC (rev 9782)
+++ data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser.oxw 2013-11-11 20:23:54 UTC (rev 9783)
@@ -78,14 +78,14 @@
<BoxCollisionShape position="-79,33,-320" halfExtents="8,11,54" info="frontL"/>
<BoxCollisionShape position="-79,31,-399" halfExtents="3,6,26" info="frontL"/>
- <BoxCollisionShape position="93,33,-179" halfExtents="12,13,45" info="partR"/>
- <BoxCollisionShape position="93,33,-230" halfExtents="15,17,22" info="partR"/>
+ <BoxCollisionShape position="93,33,-179" halfExtents="12,13,45" info="partR"/>
+ <BoxCollisionShape position="93,33,-230" halfExtents="15,17,22" info="partR"/>
- <BoxCollisionShape position="-93,33,-179" halfExtents="12,13,45" info="partL"/>
- <BoxCollisionShape position="-93,33,-230" halfExtents="15,17,22" info="partL"/>
+ <BoxCollisionShape position="-93,33,-179" halfExtents="12,13,45" info="partL"/>
+ <BoxCollisionShape position="-93,33,-230" halfExtents="15,17,22" info="partL"/>
- <BoxCollisionShape position="145,21,115" roll="-15" halfExtents="19,31,105" info="sidearmR"/>
-
+ <BoxCollisionShape position="145,21,115" roll="-15" halfExtents="19,31,105" info="sidearmR"/>
+
<BoxCollisionShape position="60,35,-310" halfExtents="13,28,60" info="body, bay1, Rwall"/>
<BoxCollisionShape position="-60,35,-310" halfExtents="13,28,60" info="body, bay1, Lwall"/>
<BoxCollisionShape position="0,56,-310" halfExtents="65,6,60" info="body, bay1, Twall"/>
@@ -93,49 +93,49 @@
<BoxCollisionShape position="0,10,-310" halfExtents="65,5,60" info="body, bay1, BottomWall"/>
<BoxCollisionShape position="0,35,-125" halfExtents="83,30,130" info="body, front"/>
- <BoxCollisionShape position="0,6,-307" halfExtents="19,3,43" info="body, frontbottom"/>
- <BoxCollisionShape position="0,5,-196" halfExtents="27,3,24" info="body, dock"/>
- <BoxCollisionShape position="0,7,-248" pitch="25" halfExtents="63,4,12" info="body, dockF"/>
- <BoxCollisionShape position="70,6,-120" roll="20" halfExtents="12,6,120" info="body, dockR"/>
- <BoxCollisionShape position="63,-2,-180" halfExtents="3,3,60" info="body, dockR"/>
- <BoxCollisionShape position="-70,6,-120" roll="-20" halfExtents="12,6,120" info="body, dockL"/>
- <BoxCollisionShape position="-63,-2,-180" halfExtents="3,3,60" info="body, dockL"/>
- <BoxCollisionShape position="87,32,-63" halfExtents="4,23,50" info="body, frontCR"/>
- <BoxCollisionShape position="-87,32,-63" halfExtents="4,23,50" info="body, frontCL"/>
+ <BoxCollisionShape position="0,6,-307" halfExtents="19,3,43" info="body, frontbottom"/>
+ <BoxCollisionShape position="0,5,-196" halfExtents="27,3,24" info="body, dock"/>
+ <BoxCollisionShape position="0,7,-248" pitch="25" halfExtents="63,4,12" info="body, dockF"/>
+ <BoxCollisionShape position="70,6,-120" roll="20" halfExtents="12,6,120" info="body, dockR"/>
+ <BoxCollisionShape position="63,-2,-180" halfExtents="3,3,60" info="body, dockR"/>
+ <BoxCollisionShape position="-70,6,-120" roll="-20" halfExtents="12,6,120" info="body, dockL"/>
+ <BoxCollisionShape position="-63,-2,-180" halfExtents="3,3,60" info="body, dockL"/>
+ <BoxCollisionShape position="87,32,-63" halfExtents="4,23,50" info="body, frontCR"/>
+ <BoxCollisionShape position="-87,32,-63" halfExtents="4,23,50" info="body, frontCL"/>
- <BoxCollisionShape position="0,72,-213" halfExtents="37,8,60" info="body, Fbridge"/>
- <BoxCollisionShape position="0,72,-110" halfExtents="53,11,53" info="body, Cbridge"/>
- <BoxCollisionShape position="0,86,-110" halfExtents="40,4,40" info="body, Cbridge"/>
- <BoxCollisionShape position="0,70,-60" halfExtents="65,11,30" info="body, Bbridge"/>
- <BoxCollisionShape position="0,84,-45" halfExtents="33,11,26" info="body, Bbridge"/>
- <BoxCollisionShape position="0,79,-6" pitch="10" halfExtents="32,13,17" info="body, Bbridge"/>
- <BoxCollisionShape position="38,67,-45" roll="50" halfExtents="16,23,25" info="body, BbridgeR"/>
- <BoxCollisionShape position="35,63,-17" pitch="25" yaw="-20" roll="40" halfExtents="16,23,16" info="body, BbridgeR"/>
- <BoxCollisionShape position="-38,67,-45" roll="-50" halfExtents="16,23,25" info="body, BbridgeL"/>
- <BoxCollisionShape position="-35,63,-17" pitch="25" yaw="20" roll="-40" halfExtents="16,23,16" info="body, BbridgeL"/>
+ <BoxCollisionShape position="0,72,-213" halfExtents="37,8,60" info="body, Fbridge"/>
+ <BoxCollisionShape position="0,72,-110" halfExtents="53,11,53" info="body, Cbridge"/>
+ <BoxCollisionShape position="0,86,-110" halfExtents="40,4,40" info="body, Cbridge"/>
+ <BoxCollisionShape position="0,70,-60" halfExtents="65,11,30" info="body, Bbridge"/>
+ <BoxCollisionShape position="0,84,-45" halfExtents="33,11,26" info="body, Bbridge"/>
+ <BoxCollisionShape position="0,79,-6" pitch="10" halfExtents="32,13,17" info="body, Bbridge"/>
+ <BoxCollisionShape position="38,67,-45" roll="50" halfExtents="16,23,25" info="body, BbridgeR"/>
+ <BoxCollisionShape position="35,63,-17" pitch="25" yaw="-20" roll="40" halfExtents="16,23,16" info="body, BbridgeR"/>
+ <BoxCollisionShape position="-38,67,-45" roll="-50" halfExtents="16,23,25" info="body, BbridgeL"/>
+ <BoxCollisionShape position="-35,63,-17" pitch="25" yaw="20" roll="-40" halfExtents="16,23,16" info="body, BbridgeL"/>
- <BoxCollisionShape position="-67,18,58" roll="-22" halfExtents="13,5,53" info="body, CFL"/>
- <BoxCollisionShape position="-76,36,86" halfExtents="5,18,81" info="body, CL"/>
- <BoxCollisionShape position="-71,55,140" pitch="-4" roll="31" halfExtents="9,5,27" info="body, CBTopL"/>
- <BoxCollisionShape position="-62,2,140" roll="24" halfExtents="10,24,32" info="body, CBBottomL"/>
- <BoxCollisionShape position="67,18,58" roll="22" halfExtents="13,5,53" info="body, CFL"/>
- <BoxCollisionShape position="76,36,86" halfExtents="5,18,81" info="body, CL"/>
- <BoxCollisionShape position="71,55,140" pitch="-4" roll="-31" halfExtents="9,5,27" info="body, CBTopL"/>
- <BoxCollisionShape position="62,2,140" roll="-24" halfExtents="10,24,32" info="body, CBBottomL"/>
- <BoxCollisionShape position="0,60,12" halfExtents="81,5,11" info="body, CFTop"/>
- <BoxCollisionShape position="0,55,40" pitch="15" halfExtents="81,5,20" info="body, CFTop"/>
- <BoxCollisionShape position="0,50,85" pitch="1" halfExtents="81,5,29" info="body, CTop"/>
- <BoxCollisionShape position="0,59,140" pitch="-4" halfExtents="68,5,27" info="body, CBTop"/>
+ <BoxCollisionShape position="-67,18,58" roll="-22" halfExtents="13,5,53" info="body, CFL"/>
+ <BoxCollisionShape position="-76,36,86" halfExtents="5,18,81" info="body, CL"/>
+ <BoxCollisionShape position="-71,55,140" pitch="-4" roll="31" halfExtents="9,5,27" info="body, CBTopL"/>
+ <BoxCollisionShape position="-62,2,140" roll="24" halfExtents="10,24,32" info="body, CBBottomL"/>
+ <BoxCollisionShape position="67,18,58" roll="22" halfExtents="13,5,53" info="body, CFL"/>
+ <BoxCollisionShape position="76,36,86" halfExtents="5,18,81" info="body, CL"/>
+ <BoxCollisionShape position="71,55,140" pitch="-4" roll="-31" halfExtents="9,5,27" info="body, CBTopL"/>
+ <BoxCollisionShape position="62,2,140" roll="-24" halfExtents="10,24,32" info="body, CBBottomL"/>
+ <BoxCollisionShape position="0,60,12" halfExtents="81,5,11" info="body, CFTop"/>
+ <BoxCollisionShape position="0,55,40" pitch="15" halfExtents="81,5,20" info="body, CFTop"/>
+ <BoxCollisionShape position="0,50,85" pitch="1" halfExtents="81,5,29" info="body, CTop"/>
+ <BoxCollisionShape position="0,59,140" pitch="-4" halfExtents="68,5,27" info="body, CBTop"/>
- <BoxCollisionShape position="0,81,238" halfExtents="26,5,59" info="body, BFTop"/>
- <BoxCollisionShape position="0,67,234" halfExtents="54,5,67" info="body, BFTop"/>
- <BoxCollisionShape position="0,77,175" pitch="-36" halfExtents="26,5,9" info="body, BFTop"/>
+ <BoxCollisionShape position="0,81,238" halfExtents="26,5,59" info="body, BFTop"/>
+ <BoxCollisionShape position="0,67,234" halfExtents="54,5,67" info="body, BFTop"/>
+ <BoxCollisionShape position="0,77,175" pitch="-36" halfExtents="26,5,9" info="body, BFTop"/>
<BoxCollisionShape position="0,62,161" pitch="-30" halfExtents="56,5,10" info="body, BFTop"/>
<BoxCollisionShape position="0,69,162" halfExtents="16,7,10" info="body, BFTop"/>
<BoxCollisionShape position="31,76,238" roll="-46" halfExtents="10,3,59" info="body, BFTopR"/>
- <BoxCollisionShape position="64,64,234" roll="-24" halfExtents="13,3,67" info="body, BFTopR"/>
- <BoxCollisionShape position="-31,76,238" roll="46" halfExtents="10,3,59" info="body, BFTopL"/>
- <BoxCollisionShape position="-64,64,234" roll="24" halfExtents="13,3,67" info="body, BFTopL"/>
+ <BoxCollisionShape position="64,64,234" roll="-24" halfExtents="13,3,67" info="body, BFTopR"/>
+ <BoxCollisionShape position="-31,76,238" roll="46" halfExtents="10,3,59" info="body, BFTopL"/>
+ <BoxCollisionShape position="-64,64,234" roll="24" halfExtents="13,3,67" info="body, BFTopL"/>
<BoxCollisionShape position="0,106,381" halfExtents="36,5,71" info="body, BTop"/>
<BoxCollisionShape position="0,93,299" pitch="-49" halfExtents="34,5,20" info="body, BTop"/>
@@ -143,11 +143,11 @@
<BoxCollisionShape position="-41,101,381" roll="42" halfExtents="10,4,71" info="body, BTopL"/>
<BoxCollisionShape position="48,-29,400" halfExtents="5,8,58" info="body, BBottomRBeam"/>
- <BoxCollisionShape position="48,-29,451" halfExtents="10,13,14" info="body, BBottomRBeam"/>
- <BoxCollisionShape position="-48,-29,400" halfExtents="5,8,58" info="body, BBottomLBeam"/>
- <BoxCollisionShape position="-48,-29,451" halfExtents="10,13,14" info="body, BBottomLBeam"/>
+ <BoxCollisionShape position="48,-29,451" halfExtents="10,13,14" info="body, BBottomRBeam"/>
+ <BoxCollisionShape position="-48,-29,400" halfExtents="5,8,58" info="body, BBottomLBeam"/>
+ <BoxCollisionShape position="-48,-29,451" halfExtents="10,13,14" info="body, BBottomLBeam"/>
- <BoxCollisionShape position="0,-15,-60" halfExtents="60,25,65" info="body, bay3, Fwall"/>
+ <BoxCollisionShape position="0,-15,-60" halfExtents="60,25,65" info="body, bay3, Fwall"/>
<BoxCollisionShape position="47,-11,90" halfExtents="13,20,90" info="body, bay3, Rwall"/>
<BoxCollisionShape position="-47,-11,90" halfExtents="13,20,90" info="body, bay3, Lwall"/>
<BoxCollisionShape position="0,-29,149" halfExtents="10,2,11" info="body, bay3, platform"/>
@@ -164,7 +164,7 @@
<BoxCollisionShape position="0,35,423" halfExtents="85,35,5" info="body, bay2, Fwall"/>
<BoxCollisionShape position="0,-5,465" halfExtents="85,6,60" info="body, bay2, BottomWall"/>
<BoxCollisionShape position="0,78,526" halfExtents="43,17,5" info="body, bay2, Twall"/>
- <BoxCollisionShape position="0,69,80" halfExtents="8,4,80" info="body, Cbeam"/>
+ <BoxCollisionShape position="0,69,80" halfExtents="8,4,80" info="body, Cbeam"/>
</collisionShapes>
</StaticEntity>
@@ -172,18 +172,18 @@
<StaticEntity position="0,-500,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01 >
<attached>
<!-- <Model position="79,33,-320" mesh="cube.mesh" scale3D="8,11,54" info="frontR"/>
- <Model position="79,31,-399" mesh="cube.mesh" scale3D="3,6,26" info="frontR"/>
+ <Model position="79,31,-399" mesh="cube.mesh" scale3D="3,6,26" info="frontR"/>
<Model position="-79,33,-320" mesh="cube.mesh" scale3D="8,11,54" info="frontL"/>
- <Model position="-79,31,-399" mesh="cube.mesh" scale3D="3,6,26" info="frontL"/>
+ <Model position="-79,31,-399" mesh="cube.mesh" scale3D="3,6,26" info="frontL"/>
- <Model position="93,33,-179" mesh="cube.mesh" scale3D="12,13,45" info="partR"/>
- <Model position="93,33,-230" mesh="cube.mesh" scale3D="15,17,22" info="partR"/>
+ <Model position="93,33,-179" mesh="cube.mesh" scale3D="12,13,45" info="partR"/>
+ <Model position="93,33,-230" mesh="cube.mesh" scale3D="15,17,22" info="partR"/>
- <Model position="-93,33,-179" mesh="cube.mesh" scale3D="12,13,45" info="partL"/>
- <Model position="-93,33,-230" mesh="cube.mesh" scale3D="15,17,22" info="partL"/>
+ <Model position="-93,33,-179" mesh="cube.mesh" scale3D="12,13,45" info="partL"/>
+ <Model position="-93,33,-230" mesh="cube.mesh" scale3D="15,17,22" info="partL"/>
- <Model position="145,21,115" roll="-15" mesh="cube.mesh" scale3D="19,31,105" info="sidearmR"/>
+ <Model position="145,21,115" roll="-15" mesh="cube.mesh" scale3D="19,31,105" info="sidearmR"/>
<Model position="60,35,-310" mesh="cube.mesh" scale3D="13,28,60" info="body, bay1, Rwall"/>
<Model position="-60,35,-310" mesh="cube.mesh" scale3D="13,28,60" info="body, bay1, Lwall"/>
@@ -192,49 +192,49 @@
<Model position="0,10,-310" mesh="cube.mesh" scale3D="65,5,60" info="body, bay1, BottomWall"/>
<Model position="0,35,-125" mesh="cube.mesh" scale3D="83,30,130" info="body, front"/>
- <Model position="0,6,-307" mesh="cube.mesh" scale3D="19,3,43" info="body, frontbottom"/>
- <Model position="0,5,-196" mesh="cube.mesh" scale3D="27,3,24" info="body, dock"/>
- <Model position="0,7,-248" pitch="25" mesh="cube.mesh" scale3D="63,4,12" info="body, dockF"/>
- <Model position="70,6,-120" roll="20" mesh="cube.mesh" scale3D="12,6,120" info="body, dockR"/>
- <Model position="63,-2,-180" mesh="cube.mesh" scale3D="3,3,60" info="body, dockR"/>
- <Model position="-70,6,-120" roll="-20" mesh="cube.mesh" scale3D="12,6,120" info="body, dockL"/>
- <Model position="-63,-2,-180" mesh="cube.mesh" scale3D="3,3,60" info="body, dockL"/>
- <Model position="87,32,-63" mesh="cube.mesh" scale3D="4,23,50" info="body, frontCR"/>
- <Model position="-87,32,-63" mesh="cube.mesh" scale3D="4,23,50" info="body, frontCL"/>
+ <Model position="0,6,-307" mesh="cube.mesh" scale3D="19,3,43" info="body, frontbottom"/>
+ <Model position="0,5,-196" mesh="cube.mesh" scale3D="27,3,24" info="body, dock"/>
+ <Model position="0,7,-248" pitch="25" mesh="cube.mesh" scale3D="63,4,12" info="body, dockF"/>
+ <Model position="70,6,-120" roll="20" mesh="cube.mesh" scale3D="12,6,120" info="body, dockR"/>
+ <Model position="63,-2,-180" mesh="cube.mesh" scale3D="3,3,60" info="body, dockR"/>
+ <Model position="-70,6,-120" roll="-20" mesh="cube.mesh" scale3D="12,6,120" info="body, dockL"/>
+ <Model position="-63,-2,-180" mesh="cube.mesh" scale3D="3,3,60" info="body, dockL"/>
+ <Model position="87,32,-63" mesh="cube.mesh" scale3D="4,23,50" info="body, frontCR"/>
+ <Model position="-87,32,-63" mesh="cube.mesh" scale3D="4,23,50" info="body, frontCL"/>
- <Model position="0,72,-213" mesh="cube.mesh" scale3D="37,8,60" info="body, Fbridge"/>
- <Model position="0,72,-110" mesh="cube.mesh" scale3D="53,11,53" info="body, Cbridge"/>
- <Model position="0,86,-110" mesh="cube.mesh" scale3D="40,4,40" info="body, Cbridge"/>
- <Model position="0,70,-60" mesh="cube.mesh" scale3D="65,11,30" info="body, Bbridge"/>
- <Model position="0,84,-45" mesh="cube.mesh" scale3D="33,11,26" info="body, Bbridge"/>
- <Model position="0,79,-6" pitch="10" mesh="cube.mesh" scale3D="32,13,17" info="body, Bbridge"/>
- <Model position="38,67,-45" roll="50" mesh="cube.mesh" scale3D="16,23,25" info="body, BbridgeR"/>
- <Model position="35,63,-17" pitch="25" yaw="-20" roll="40" mesh="cube.mesh" scale3D="16,23,16" info="body, BbridgeR"/>
- <Model position="-38,67,-45" roll="-50" mesh="cube.mesh" scale3D="16,23,25" info="body, BbridgeL"/>
- <Model position="-35,63,-17" pitch="25" yaw="20" roll="-40" mesh="cube.mesh" scale3D="16,23,16" info="body, BbridgeL"/>
+ <Model position="0,72,-213" mesh="cube.mesh" scale3D="37,8,60" info="body, Fbridge"/>
+ <Model position="0,72,-110" mesh="cube.mesh" scale3D="53,11,53" info="body, Cbridge"/>
+ <Model position="0,86,-110" mesh="cube.mesh" scale3D="40,4,40" info="body, Cbridge"/>
+ <Model position="0,70,-60" mesh="cube.mesh" scale3D="65,11,30" info="body, Bbridge"/>
+ <Model position="0,84,-45" mesh="cube.mesh" scale3D="33,11,26" info="body, Bbridge"/>
+ <Model position="0,79,-6" pitch="10" mesh="cube.mesh" scale3D="32,13,17" info="body, Bbridge"/>
+ <Model position="38,67,-45" roll="50" mesh="cube.mesh" scale3D="16,23,25" info="body, BbridgeR"/>
+ <Model position="35,63,-17" pitch="25" yaw="-20" roll="40" mesh="cube.mesh" scale3D="16,23,16" info="body, BbridgeR"/>
+ <Model position="-38,67,-45" roll="-50" mesh="cube.mesh" scale3D="16,23,25" info="body, BbridgeL"/>
+ <Model position="-35,63,-17" pitch="25" yaw="20" roll="-40" mesh="cube.mesh" scale3D="16,23,16" info="body, BbridgeL"/>
- <Model position="-67,18,58" roll="-22" mesh="cube.mesh" scale3D="13,5,53" info="body, CFL"/>
- <Model position="-76,36,86" mesh="cube.mesh" scale3D="5,18,81" info="body, CL"/>
- <Model position="-71,55,140" pitch="-4" roll="31" mesh="cube.mesh" scale3D="9,5,27" info="body, CBTopL"/>
- <Model position="-62,2,140" roll="24" mesh="cube.mesh" scale3D="10,24,32" info="body, CBBottomL"/>
- <Model position="67,18,58" roll="22" mesh="cube.mesh" scale3D="13,5,53" info="body, CFL"/>
- <Model position="76,36,86" mesh="cube.mesh" scale3D="5,18,81" info="body, CL"/>
- <Model position="71,55,140" pitch="-4" roll="-31" mesh="cube.mesh" scale3D="9,5,27" info="body, CBTopL"/>
- <Model position="62,2,140" roll="-24" mesh="cube.mesh" scale3D="10,24,32" info="body, CBBottomL"/>
- <Model position="0,60,12" mesh="cube.mesh" scale3D="81,5,11" info="body, CFTop"/>
- <Model position="0,55,40" pitch="15" mesh="cube.mesh" scale3D="81,5,20" info="body, CFTop"/>
- <Model position="0,50,85" pitch="1" mesh="cube.mesh" scale3D="81,5,29" info="body, CTop"/>
- <Model position="0,59,140" pitch="-4" mesh="cube.mesh" scale3D="68,5,27" info="body, CBTop"/>
+ <Model position="-67,18,58" roll="-22" mesh="cube.mesh" scale3D="13,5,53" info="body, CFL"/>
+ <Model position="-76,36,86" mesh="cube.mesh" scale3D="5,18,81" info="body, CL"/>
+ <Model position="-71,55,140" pitch="-4" roll="31" mesh="cube.mesh" scale3D="9,5,27" info="body, CBTopL"/>
+ <Model position="-62,2,140" roll="24" mesh="cube.mesh" scale3D="10,24,32" info="body, CBBottomL"/>
+ <Model position="67,18,58" roll="22" mesh="cube.mesh" scale3D="13,5,53" info="body, CFL"/>
+ <Model position="76,36,86" mesh="cube.mesh" scale3D="5,18,81" info="body, CL"/>
+ <Model position="71,55,140" pitch="-4" roll="-31" mesh="cube.mesh" scale3D="9,5,27" info="body, CBTopL"/>
+ <Model position="62,2,140" roll="-24" mesh="cube.mesh" scale3D="10,24,32" info="body, CBBottomL"/>
+ <Model position="0,60,12" mesh="cube.mesh" scale3D="81,5,11" info="body, CFTop"/>
+ <Model position="0,55,40" pitch="15" mesh="cube.mesh" scale3D="81,5,20" info="body, CFTop"/>
+ <Model position="0,50,85" pitch="1" mesh="cube.mesh" scale3D="81,5,29" info="body, CTop"/>
+ <Model position="0,59,140" pitch="-4" mesh="cube.mesh" scale3D="68,5,27" info="body, CBTop"/>
- <Model position="0,81,238" mesh="cube.mesh" scale3D="26,5,59" info="body, BFTop"/>
- <Model position="0,67,234" mesh="cube.mesh" scale3D="54,5,67" info="body, BFTop"/>
- <Model position="0,77,175" pitch="-36" mesh="cube.mesh" scale3D="26,5,9" info="body, BFTop"/>
+ <Model position="0,81,238" mesh="cube.mesh" scale3D="26,5,59" info="body, BFTop"/>
+ <Model position="0,67,234" mesh="cube.mesh" scale3D="54,5,67" info="body, BFTop"/>
+ <Model position="0,77,175" pitch="-36" mesh="cube.mesh" scale3D="26,5,9" info="body, BFTop"/>
<Model position="0,62,161" pitch="-30" mesh="cube.mesh" scale3D="56,5,10" info="body, BFTop"/>
<Model position="0,69,162" mesh="cube.mesh" scale3D="16,7,10" info="body, BFTop"/>
<Model position="31,76,238" roll="-46" mesh="cube.mesh" scale3D="10,3,59" info="body, BFTopR"/>
- <Model position="64,64,234" roll="-24" mesh="cube.mesh" scale3D="13,3,67" info="body, BFTopR"/>
- <Model position="-31,76,238" roll="46" mesh="cube.mesh" scale3D="10,3,59" info="body, BFTopL"/>
- <Model position="-64,64,234" roll="24" mesh="cube.mesh" scale3D="13,3,67" info="body, BFTopL"/>
+ <Model position="64,64,234" roll="-24" mesh="cube.mesh" scale3D="13,3,67" info="body, BFTopR"/>
+ <Model position="-31,76,238" roll="46" mesh="cube.mesh" scale3D="10,3,59" info="body, BFTopL"/>
+ <Model position="-64,64,234" roll="24" mesh="cube.mesh" scale3D="13,3,67" info="body, BFTopL"/>
<Model position="0,106,381" mesh="cube.mesh" scale3D="36,5,71" info="body, BTop"/>
<Model position="0,93,299" pitch="-49" mesh="cube.mesh" scale3D="34,5,20" info="body, BTop"/>
@@ -242,18 +242,18 @@
<Model position="-41,101,381" roll="42" mesh="cube.mesh" scale3D="10,4,71" info="body, BTopL"/>
<Model position="48,-29,400" mesh="cube.mesh" scale3D="5,8,58" info="body, BBottomRBeam"/>
- <Model position="48,-29,451" mesh="cube.mesh" scale3D="10,13,14" info="body, BBottomRBeam"/>
- <Model position="-48,-29,400" mesh="cube.mesh" scale3D="5,8,58" info="body, BBottomLBeam"/>
- <Model position="-48,-29,451" mesh="cube.mesh" scale3D="10,13,14" info="body, BBottomLBeam"/>
+ <Model position="48,-29,451" mesh="cube.mesh" scale3D="10,13,14" info="body, BBottomRBeam"/>
+ <Model position="-48,-29,400" mesh="cube.mesh" scale3D="5,8,58" info="body, BBottomLBeam"/>
+ <Model position="-48,-29,451" mesh="cube.mesh" scale3D="10,13,14" info="body, BBottomLBeam"/>
- <Model position="0,-15,-60" mesh="cube.mesh" scale3D="60,25,65" info="body, bay3, Fwall"/>
+ <Model position="0,-15,-60" mesh="cube.mesh" scale3D="60,25,65" info="body, bay3, Fwall"/>
<Model position="47,-11,90" mesh="cube.mesh" scale3D="13,20,90" info="body, bay3, Rwall"/>
<Model position="-47,-11,90" mesh="cube.mesh" scale3D="13,20,90" info="body, bay3, Lwall"/>
<Model position="0,-29,149" mesh="cube.mesh" scale3D="10,2,11" info="body, bay3, platform"/>
<Model position="0,-20,240" mesh="cube.mesh" scale3D="60,20,78" info="body, bay3, Bwall"/>
<Model position="103,60,420" mesh="cube.mesh" scale3D="18,9,64" info="body, bay2, Rextrusion"/>
- <Model position="-103,60,420" mesh="cube.mesh" scale3D="18,9,64" info="body, bay2, Lextrusion"/>
+ <Model position="-103,60,420" mesh="cube.mesh" scale3D="18,9,64" info="body, bay2, Lextrusion"/>
<Model position="76,27,440" roll="-19" mesh="cube.mesh" scale3D="18,38,85" info="body, bay2, Rwall"/>
<Model position="75,71,440" roll="35" mesh="cube.mesh" scale3D="18,27,85" info="body, bay2, Rwall"/>
@@ -263,7 +263,7 @@
<Model position="0,35,423" mesh="cube.mesh" scale3D="85,35,5" info="body, bay2, Fwall"/>
<Model position="0,-5,465" mesh="cube.mesh" scale3D="85,6,60" info="body, bay2, BottomWall"/>
<Model position="0,78,526" mesh="cube.mesh" scale3D="43,17,5" info="body, bay2, Twall"/>
- <Model position="0,69,80" mesh="cube.mesh" scale3D="8,4,80" info="body, Cbeam"/> -->
+ <Model position="0,69,80" mesh="cube.mesh" scale3D="8,4,80" info="body, Cbeam"/> -->
</attached>
<collisionShapes>
<BoxCollisionShape position="-50,30,0" halfExtents="10,10,10" />
@@ -272,7 +272,7 @@
<Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
<!-- <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> -->
-<!-- <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />-->
+<!-- <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />-->
<SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=HeavyCruiser />
</Scene>
</Level>
Added: data/contentcreation/pps/noep/HeavyCruiser/INFO.txt
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/INFO.txt (rev 0)
+++ data/contentcreation/pps/noep/HeavyCruiser/INFO.txt 2013-11-11 20:23:54 UTC (rev 9783)
@@ -0,0 +1,32 @@
+TODO:
+
+- Create a new class for big ships and their sub-parts.
+
+(- Adapt the HUD to show individual part's health.
+ Edit /trunk/dataoverlays/HUDTemplates3.oxo and corresponding classes in src/modules/overlays/hud/)
+
+
+PROBLEMS:
+
+- When firing weapons mounted at the front of the ship, the aim is incorrect,
+ due to the cursor (target) position being too close to the camera.
+ Fix: Move position of cursor further away. (src/orxonox/controllers/NewHumanController.cc, updateTarget(), line 445)
+
+- Turrets cannot be attached to the ship in its template, due to turrets being spaceships by themselves.
+ Fix: Redesign Turret class. -> MovableEntity? ShipPart?
+
+
+DETAILS:
+
+- BigShip class:
+ - /src/orxonox/worldentities/pawns -> Create BigShip.cc and BigShip.h, inherit from SpaceShip
+ - Damage can be shared with sub-parts. (Implement new HUD?)
+ - Modify damage() as needed
+ - Spread damage relative to how much of the overall health a part has.
+ (If a part has 20% of the total health, it gets 20% of the damage)
+ - void damagePart(... , ShipPart part)
+ - Destruction of sub-parts can alter datavalues of the ship (e.g. shield or acceleration)
+- ShipPart class
+ - Has own health
+ - Receives damage from direct hits and from parent-part
+ - Triggers events on destruction (e.g. disabling weapons or weakening shields)
\ No newline at end of file
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