[Orxonox-commit 5133] r9798 - code/trunk/data/levels
jo at orxonox.net
jo at orxonox.net
Thu Nov 21 16:43:52 CET 2013
Author: jo
Date: 2013-11-21 16:43:52 +0100 (Thu, 21 Nov 2013)
New Revision: 9798
Modified:
code/trunk/data/levels/missionOne.oxw
Log:
Testing alternative colouring mechanism for pawns -> empty controller.
Modified: code/trunk/data/levels/missionOne.oxw
===================================================================
--- code/trunk/data/levels/missionOne.oxw 2013-11-21 14:57:23 UTC (rev 9797)
+++ code/trunk/data/levels/missionOne.oxw 2013-11-21 15:43:52 UTC (rev 9798)
@@ -508,7 +508,7 @@
</SimpleNotification>
<!-- @Objects: 4 boxes (uncontrolled pawns) -->
- <Pawn team=1 health=30 position="0,0,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 4" >
+ <Pawn health=30 position="0,0,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 4" >
<events>
<visibility>
<EventListener event="flying4" />
@@ -520,9 +520,13 @@
<collisionShapes>
<BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
</collisionShapes>
+ <controller>
+ <WaypointController team=1>
+ </WaypointController>
+ </controller>
</Pawn>
- <Pawn team=1 health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 3">
+ <Pawn health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 3">
<events>
<visibility>
<EventListener event="flying4" />
@@ -534,9 +538,13 @@
<collisionShapes>
<BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
</collisionShapes>
+ <controller>
+ <WaypointController team=1>
+ </WaypointController>
+ </controller>
</Pawn>
- <Pawn health=30 position="0,200,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box team=1 radarname = "Box 2">
+ <Pawn health=30 position="0,200,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 2">
<events>
<visibility>
<EventListener event="flying4" />
@@ -545,12 +553,16 @@
<attached>
<Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
</attached>
+ <controller>
+ <WaypointController team=1>
+ </WaypointController>
+ </controller>
<collisionShapes>
<BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
</collisionShapes>
</Pawn>
- <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box team=1 radarname = "Box 1">
+ <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 1">
<events>
<visibility>
<EventListener event="flying4" />
@@ -562,6 +574,10 @@
<collisionShapes>
<BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
</collisionShapes>
+ <controller>
+ <WaypointController team=1>
+ </WaypointController>
+ </controller>
</Pawn>
<!-- @Triggers: boxtrigger1 <-> one box destroyed
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