[Orxonox-commit 5156] r9821 - code/branches/levelKaan/data/levels
skaan at orxonox.net
skaan at orxonox.net
Mon Nov 25 16:05:51 CET 2013
Author: skaan
Date: 2013-11-25 16:05:51 +0100 (Mon, 25 Nov 2013)
New Revision: 9821
Modified:
code/branches/levelKaan/data/levels/Level_01.oxw
Log:
update asteroids and finished endofgame
Modified: code/branches/levelKaan/data/levels/Level_01.oxw
===================================================================
--- code/branches/levelKaan/data/levels/Level_01.oxw 2013-11-25 15:02:44 UTC (rev 9820)
+++ code/branches/levelKaan/data/levels/Level_01.oxw 2013-11-25 15:05:51 UTC (rev 9821)
@@ -58,7 +58,7 @@
<Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
- <TeamSpawnPoint team=0 position="-4000,2500,4100" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage/> <!--spaceshipescort-->
+ <TeamSpawnPoint team=0 position="0,0,0" direction="-1,1,1" spawnclass=SpaceShip pawndesign=spaceshipescort/> <!--spaceshipescort-->
<!----------------------------------------------------------------------------------------------------->
@@ -121,14 +121,14 @@
</collisionShapes>
</SpaceShip>
- <Dock position="-4000,4000,4000" roll=90 yaw=180 >
- <animations>
- <MoveToDockingTarget target="destroyer" />
- </animations>
- <effects>
- <DockToShip target="spaceShip" />
- </effects>
- <events>
+ <Dock position="-4000,4000,4000" roll=90 yaw=180 >
+ <animations>
+ <MoveToDockingTarget target="destroyer" />
+ </animations>
+ <effects>
+ <DockToShip target="spaceShip" />
+ </effects>
+ <events>
<execute>
<EventListener event="dockMe" />
</execute>
@@ -138,8 +138,8 @@
</events>
<attached>
<DistanceTrigger position="10,-202, -42" distance="800" target="Pawn"
- beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"
- />
+ beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"/>
+ <Billboard position="10,-202,-42" material="Flares/ringflare" colour="0.7,0.4,0.1" scale=1/>
</attached>
</Dock>
@@ -166,14 +166,41 @@
</attached>
</SpaceShip>
+<BlinkingBillboard position="-3800,4800,4000" frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,0.05">
+ <events>
+ <visibility>
+ <EventListener event=dockMe />
+ </visibility>
+ </events>
+</BlinkingBillboard>
+<BlinkingBillboard position="-500,500,500" frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,0.05">
+ <events>
+ <visibility>
+ <EventTrigger invert=true>
+ <events>
+ <trigger>
+ <EventListener event=flying3 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+</BlinkingBillboard>
+<Billboard position="-500,500,500" amplitude=1 material="Flares/lensflare" colour="0,0.8,0.1">
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=flying3 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+</Billboard>
-<MovableEntity position="-500,500, 500">
- <attached>
- <Billboard position="0,0,0" material="Examples/Flare" colour="1, 0, 0" scale=0.5/>
- </attached>
-</MovableEntity>
-
<DistanceTrigger name="flying1" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=4/>
<SimpleNotification message="Hey Rookie.. We got a new mission for you.">
<events>
@@ -219,24 +246,7 @@
</events>
</SimpleNotification>
-<DistanceTrigger name="flying6" position="-4000,2800,4000" target="Pawn" distance=100 stayActive="true" delay=1/>
- <SimpleNotification message="Enemy behind the portal!">
- <events>
- <trigger>
- <EventListener event="flying6" />
- </trigger>
- </events>
- </SimpleNotification>
-<DistanceTrigger name="flying7" position="-4000,2800,4000" target="Pawn" distance=100 stayActive="true" delay=4/>
- <SimpleNotification message="Kill it by pressing T!">
- <events>
- <trigger>
- <EventListener event="flying7" />
- </trigger>
- </events>
- </SimpleNotification>
-
<!----------------------------------------------------------------------------------------------------->
<!-------------------------------- PART ONE: Passing throug wormhole --------------------------------->
<!----------------------------------------------------------------------------------------------------->
@@ -244,7 +254,7 @@
<!------------------------------------- OBJECTS IN THIS PART ------------------------------------------>
- <Model position="-4000, 2800, 4000" yaw="90" pitch="-90" roll="0" scale="3" mesh="satellite.mesh" />
+ <Model position="-4000, 2800, 4000" yaw="90" pitch="-90" roll="90" scale="3" mesh="satellite.mesh" />
<Template name=PortalDefault>
<PortalEndPoint>
@@ -255,7 +265,7 @@
</Template>
<PortalEndPoint position="-4000,2500,4000" id="1" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
- <PortalEndPoint position="0,95000,0" id="2" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
+ <PortalEndPoint position="0,94000,0" id="2" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
<PortalLink fromID="1" toID="2" />
<!--<PortalLink fromID="2" toID="1" />-->
@@ -264,15 +274,15 @@
<!-- Meteoriten, die sich bewegen -->
<?lua
- for i = 1, 400, 1
+ for i = 1, 450, 1
do
j = math.random()
?>
<MovableEntity
- position = "<?lua print(math.random()* 2000-1000) ?>,<?lua print(math.random() * 10000 + 95000) ?>,<?lua print(math.random() * 2000-1000) ?>"
+ position = "<?lua print(math.random()* 1500-750) ?>,<?lua print(math.random() * 10000 + 95000) ?>,<?lua print(math.random() * 1500-750) ?>"
scale = "<?lua print(j * 40)?>"
- velocity = "0, -20, 0"
+ velocity = "<?lua print(j*30)?>, <?lua print(j*30)?>-180, <?lua print(j*30)?>"
collisionType = dynamic
collisiondamage = 0.1
enablecollisiondamage = true
@@ -300,10 +310,10 @@
end
?>
- <DistanceTrigger name="start" position="0,95000,0" target="SpaceShip" beaconMode="exclude" targetname="SpaceShipSupport" distance=20 stayActive="true" delay=0 />
+ <DistanceTrigger name="start" position="0,94000,0" target="SpaceShip" beaconMode="exclude" targetname="bcnDestroyer" distance=20 stayActive="true" delay=0 />
<DistanceTrigger name="portal2" position="-4000,4000,4000" target="Pawn" distance=50 stayActive="true" delay=3/>
- <SimpleNotification message="Now go to the satel">
+ <SimpleNotification message="Now go to the portal next to the satellite">
<events>
<trigger>
<EventListener event="portal2" />
@@ -311,7 +321,7 @@
</events>
</SimpleNotification>
-<DistanceTrigger name="portal3" position="0,95000,0" target="Pawn" distance=50 stayActive="true" delay=3/>
+<DistanceTrigger name="portal3" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=3/>
<SimpleNotification message="Reach the wormhole to District 69">
<events>
<trigger>
@@ -320,6 +330,14 @@
</events>
</SimpleNotification>
+ <SimpleNotification message="Take the lead of the formation">
+ <events>
+ <trigger>
+ <EventListener event="endOfLevel" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+
<!----------------------------------------------------------------------------------------------------->
<!--------------------------- PART TWO: Passing throug area with meteorits ---------------------------->
<!----------------------------------------------------------------------------------------------------->
@@ -328,10 +346,10 @@
?>
<SpaceShip
- position="-50+i*50, 94000, 4000"
+ position="-50+i*50, 94200, 0"
>
<templates>
- <Template link=spaceshipcollateraldamage /> <!--spaceshipTransporter spaceshippirate-->
+ <Template link=spaceshipcollateraldamage />
</templates>
<controller>
<AIController team=0>
@@ -366,6 +384,14 @@
</events>
</Script> <!-- !!! activates formation behaviour !!! -->
+ <Script code="formationcontroller followme">
+ <events>
+ <trigger>
+ <EventListener event=start />
+ </trigger>
+ </events>
+ </Script> <!-- !!! activates formation behaviour !!! -->
+
<Script code="artificialcontroller setbotlevel 5" onLoad="false">
<events>
<trigger>
@@ -376,7 +402,7 @@
<SpaceShip
team = 0
- position = "0,100000,0"
+ position = "0,106000,0"
roll = 0 yaw=90 pitch=0
mass = 10000
health = 100000 initialhealth=100000 maxhealth="100000"
@@ -386,6 +412,7 @@
<!-- Docking -->
<DistanceTriggerBeacon name="bcnDestroyer" />
<Billboard position="0,0,0" material="Portals/Default" />
+ <DistanceTrigger name="endOfLevel" position="0,0,0" target="SpaceShip" beaconMode="exclude" targetname="bcnDestroyer" distance=50 stayActive="true" delay=0/>
<Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
<!-- <Model mesh="cube.mesh" mass=10 position="-560,0,0" scale3D="115,100,245" />
@@ -425,11 +452,10 @@
</collisionShapes>
</SpaceShip>
- <DistanceTrigger name="endOfLevel" position="0,100000,0" target="SpaceShip" beaconMode="exclude" targetname="bcnDestroyer" distance=50 stayActive="true" delay=3/>
<SimpleNotification message="End of game">
<events>
<trigger>
- <EventListener event="portal3" />
+ <EventListener event="endOfLevel" />
</trigger>
</events>
</SimpleNotification>
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