[Orxonox-commit 5037] r9701 - in code/branches/invaders: data/levels data/levels/templates src/modules

zifloria at orxonox.net zifloria at orxonox.net
Mon Oct 14 17:36:36 CEST 2013


Author: zifloria
Date: 2013-10-14 17:36:35 +0200 (Mon, 14 Oct 2013)
New Revision: 9701

Added:
   code/branches/invaders/data/levels/templates/spaceshipInvader.oxt
Modified:
   code/branches/invaders/data/levels/Invaders.oxw
   code/branches/invaders/src/modules/CMakeLists.txt
Log:
top down camera


Modified: code/branches/invaders/data/levels/Invaders.oxw
===================================================================
--- code/branches/invaders/data/levels/Invaders.oxw	2013-10-14 13:03:50 UTC (rev 9700)
+++ code/branches/invaders/data/levels/Invaders.oxw	2013-10-14 15:36:35 UTC (rev 9701)
@@ -1,6 +1,6 @@
 <LevelInfo
- name = "Empty level"
- description = "A level with absolutely nothing in it."
+ name = "Invader Test"
+ description = "Invader Test"
  tags = "test"
  screenshot = "emptylevel.png"
 />
@@ -14,10 +14,10 @@
 <?lua
   include("templates/spaceshipAssff2.oxt")
   include("templates/spaceshipPirate.oxt")
-  include("templates/spaceshipEscort.oxt")
+  include("templates/spaceshipInvader.oxt")
 ?>
 
-<Level>
+<Level gametype = Invader>
   <templates>
     <Template link=lodtemplate_default />
   </templates>
@@ -29,7 +29,7 @@
   >
 
     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
-    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
+    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipinvader />
     
   </Scene>
 </Level>

Added: code/branches/invaders/data/levels/templates/spaceshipInvader.oxt
===================================================================
--- code/branches/invaders/data/levels/templates/spaceshipInvader.oxt	                        (rev 0)
+++ code/branches/invaders/data/levels/templates/spaceshipInvader.oxt	2013-10-14 15:36:35 UTC (rev 9701)
@@ -0,0 +1,113 @@
+<Template name=spaceshipinvader>
+  <SpaceShip
+   hudtemplate            = spaceshiphud
+   camerapositiontemplate = spaceshipescortcameras
+   spawnparticlesource    = "Orxonox/fairytwirl"
+   spawnparticleduration  = 3
+   explosionchunks        = 4
+
+   health            = 80
+   maxhealth         = 200
+   initialhealth     = 80
+
+   shieldhealth        = 35
+   initialshieldhealth = 35
+   maxshieldhealth     = 60
+   shieldabsorption    = 0.9
+   reloadrate          = 1
+   reloadwaittime      = 1
+
+   primaryThrust     = 150
+   auxilaryThrust    = 30
+   rotationThrust    = 50
+
+   lift = 1;
+   stallSpeed = 220;
+
+   boostPower            = 20
+   boostPowerRate        = 1
+   boostRate             = 5
+   boostCooldownDuration = 10
+
+   shakeFrequency = 15
+   shakeAmplitude = 6
+
+   collisionType     = "dynamic"
+   mass              = 80
+   linearDamping     = 0.7
+   angularDamping    = 0.9999999
+  >
+    <engines>
+      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipescortengine />
+      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipescortengine />
+    </engines>
+    <attached>
+      <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="escortShip.mesh" />
+      <Model position="0,0,0" yaw=180 pitch=90 roll=0 scale=4 mesh="escortWeapon.mesh" />
+<!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" />
+<Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /-->
+    </attached>
+    <collisionShapes>
+      <BoxCollisionShape position="0    ,0 ,  3" halfExtents="10,   4,8" />
+      <BoxCollisionShape position="12.6 ,-2,  3" halfExtents="2.8,2.8,11"/>
+      <BoxCollisionShape position="-12.6,-2,  3" halfExtents="2.8,2.8,11"/>
+      <BoxCollisionShape position="0,     0,-12" halfExtents="4  , 4 ,7" />
+    </collisionShapes>
+<?lua
+  include("../includes/weaponSettingsEscort.oxi")
+?>
+  </SpaceShip>
+</Template>
+
+<Template name=spaceshipescortcameras defaults=0>
+  <SpaceShip>
+    <camerapositions>
+      <CameraPosition position="0,15, 60" drag=true mouselook=true />
+      <CameraPosition position="0,20, 90" drag=true mouselook=true />
+      <CameraPosition position="0,30,120" drag=true mouselook=true />
+      <CameraPosition position="0,300,-100" direction="0, -1, 0" drag=true mouselook=true />
+    </camerapositions>
+  </SpaceShip>
+</Template>
+
+<Template name=spaceshipescortengine baseclass=MultiStateEngine>
+  <MultiStateEngine
+   boostfactor    = 2.2
+
+   speedfront     = 200
+   speedback      =  70
+   speedleftright =  70
+   speedupdown    =  70
+
+   defEngineSndNormal = "sounds/Engine_low.ogg"
+   defEngineSndBoost = "sounds/Engine_high.ogg"
+
+   accelerationfront     = 700
+   accelerationbrake     = 700
+   accelerationback      =  125
+   accelerationleftright =  125
+   accelerationupdown    =  125
+  >
+    <EffectContainer condition="idle">
+      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+    </EffectContainer>
+    <EffectContainer condition="not idle">
+      <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+    <EffectContainer condition="normal or brake">
+
+    </EffectContainer>
+    <EffectContainer condition="normal or boost">
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+    </EffectContainer>
+    <EffectContainer condition="boost">
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+    </EffectContainer>
+
+  </MultiStateEngine>
+</Template>

Modified: code/branches/invaders/src/modules/CMakeLists.txt
===================================================================
--- code/branches/invaders/src/modules/CMakeLists.txt	2013-10-14 13:03:50 UTC (rev 9700)
+++ code/branches/invaders/src/modules/CMakeLists.txt	2013-10-14 15:36:35 UTC (rev 9701)
@@ -38,3 +38,4 @@
 ADD_SUBDIRECTORY(weapons)
 ADD_SUBDIRECTORY(docking)
 ADD_SUBDIRECTORY(towerdefense)
+ADD_SUBDIRECTORY(invader)




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