[Orxonox-commit 5047] r9711 - in code/branches/wiimote: data/levels src/libraries/core/input src/orxonox/controllers src/orxonox/worldentities
georgr at orxonox.net
georgr at orxonox.net
Mon Oct 21 16:08:37 CEST 2013
Author: georgr
Date: 2013-10-21 16:08:37 +0200 (Mon, 21 Oct 2013)
New Revision: 9711
Added:
code/branches/wiimote/data/levels/georgsparty.oxw
code/branches/wiimote/src/orxonox/controllers/AutonomousDroneController.cc
code/branches/wiimote/src/orxonox/controllers/AutonomousDroneController.h
code/branches/wiimote/src/orxonox/worldentities/AutonomousDrone.cc
code/branches/wiimote/src/orxonox/worldentities/AutonomousDrone.h
Modified:
code/branches/wiimote/src/libraries/core/input/Wiimote_Test.h
code/branches/wiimote/src/orxonox/controllers/CMakeLists.txt
code/branches/wiimote/src/orxonox/worldentities/CMakeLists.txt
Log:
Mouse remote controlled from AutonomousDroneController. More info on console
Added: code/branches/wiimote/data/levels/georgsparty.oxw
===================================================================
--- code/branches/wiimote/data/levels/georgsparty.oxw (rev 0)
+++ code/branches/wiimote/data/levels/georgsparty.oxw 2013-10-21 14:08:37 UTC (rev 9711)
@@ -0,0 +1,51 @@
+<LevelInfo
+ name = "Georg's partylevel"
+ description = "Level for the coding tutorial."
+ tags = "tutorial"
+ screenshot = "codingtutorial.png"
+/>
+
+<?lua
+ include("HUDTemplates3.oxo")
+ include("stats.oxo")
+ include("templates/spaceshipAssff.oxt")
+ include("templates/lodInformation.oxt")
+?>
+
+<Level>
+ <templates>
+ <Template link=lodtemplate_default />
+ </templates>
+ <?lua include("includes/notifications.oxi") ?>
+
+ <Scene
+ ambientlight = "0.5, 0.5, 0.5"
+ skybox = "Orxonox/Starbox"
+ >
+
+
+ <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
+
+
+ <?lua
+ for i = 1, 10, 1 do
+ ?>
+ <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+ <?lua end ?>
+
+
+ <AutonomousDrone primaryThrust="10" auxiliaryThrust="10" rotationThrust="1" mass = 50 linearDamping = 0.9 angularDamping = 0.7 position="0,0,0">
+ <attached>
+ <Model scale="10" mesh="drone.mesh"/>
+ </attached>
+<collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="10, 10, 10" />
+ </collisionShapes>
+</AutonomousDrone>
+
+ <AutonomousDroneController>
+ </AutonomousDroneController>
+
+
+ </Scene>
+</Level>
Modified: code/branches/wiimote/src/libraries/core/input/Wiimote_Test.h
===================================================================
--- code/branches/wiimote/src/libraries/core/input/Wiimote_Test.h 2013-10-21 13:58:15 UTC (rev 9710)
+++ code/branches/wiimote/src/libraries/core/input/Wiimote_Test.h 2013-10-21 14:08:37 UTC (rev 9711)
@@ -17,7 +17,7 @@
{
class Wiimote_Test
: public WindowEventListener
- , public Tickable
+
, public Singleton<Wiimote_Test>
{
friend class Singleton<Wiimote_Test>;
Added: code/branches/wiimote/src/orxonox/controllers/AutonomousDroneController.cc
===================================================================
--- code/branches/wiimote/src/orxonox/controllers/AutonomousDroneController.cc (rev 0)
+++ code/branches/wiimote/src/orxonox/controllers/AutonomousDroneController.cc 2013-10-21 14:08:37 UTC (rev 9711)
@@ -0,0 +1,107 @@
+/*
+ * ORXONOX - the hottest 3D action shooter ever to exist
+ * > www.orxonox.net <
+ *
+ *
+ * License notice:
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Author:
+ * Oli Scheuss
+ * Co-authors:
+ * Damian 'Mozork' Frick
+ *
+ */
+
+#include "AutonomousDroneController.h"
+#include "worldentities/AutonomousDrone.h"
+#include "util/Math.h"
+#include <core/input/InputManager.h>
+#include <core/input/InputHandler.h>
+#include <core/input/InputState.h>
+
+namespace orxonox
+{
+
+ /**
+ @brief
+ Constructor.
+ @param context
+ The context of this object.
+ */
+ RegisterClass(AutonomousDroneController);
+
+ float time=0;
+ AutonomousDroneController::AutonomousDroneController(Context* context) : Controller(context)
+ {
+ //TODO: Place your code here:
+ // Make sure to register the object and create the factory.
+ RegisterObject(AutonomousDroneController);
+ // This checks that our context really is a drone
+ // and saves the pointer to the drone for the controlling commands
+ /* NOTE from Sandro: This is currently broken */
+ //AutonomousDrone* drone = dynamic_cast<AutonomousDrone*>(context);
+ //assert(drone != NULL);
+ //this->setControllableEntity(drone);
+ }
+
+ /**
+ @brief
+ Destructor.
+ */
+ AutonomousDroneController::~AutonomousDroneController()
+ {
+
+ }
+
+ /**
+ @brief
+ The controlling happens here. This method defines what the controller has to do each tick.
+ @param dt
+ The duration of the tick.
+ */
+ void AutonomousDroneController::tick(float dt)
+ {
+ /* NOTE: Ugly hack by Sandro to make the tutorial work for the moment.
+ * This will be reverted once the framework update is complete
+ */
+ //AutonomousDrone *myDrone = static_cast<AutonomousDrone*>(this->getControllableEntity());
+ ObjectList<AutonomousDrone>::iterator it = ObjectList<AutonomousDrone>::begin();
+
+ //TODO: Place your code here:
+ // Steering commands
+ // You can use the commands provided by the AutonomousDrone to steer it:
+ // - moveFrontBack, moveRightLeft, moveUpDown
+ // - rotatePitch, rotateYaw, rotateRoll
+ // You will see, that the AutonomousDrone has two variants for each of these commands, one with a vector as input and one with just a float. Use the one with just the float as input.
+ // Apply them to myDrone (e.g. myDrone->rotateYaw(..) )
+ time+=dt;
+ it->moveUpDown(sin(time*5)*600*dt);
+ it->rotateYaw(300*dt);
+ it->setPrimaryThrust(150);
+ it->moveFrontBack(1200*dt);
+ IntVector2 abs(10,50);
+ IntVector2 rel(50, 20);
+ IntVector2 clippingSize(1680, 1050);
+ InputManager * myIM = &(InputManager::getInstance());
+ InputState * gameState = myIM->getState("game");
+ gameState->mouseMoved(abs, rel, clippingSize);
+ orxout()<<"I'm a huge faggot";
+ }
+
+
+
+}
Added: code/branches/wiimote/src/orxonox/controllers/AutonomousDroneController.h
===================================================================
--- code/branches/wiimote/src/orxonox/controllers/AutonomousDroneController.h (rev 0)
+++ code/branches/wiimote/src/orxonox/controllers/AutonomousDroneController.h 2013-10-21 14:08:37 UTC (rev 9711)
@@ -0,0 +1,59 @@
+/*
+ * ORXONOX - the hottest 3D action shooter ever to exist
+ * > www.orxonox.net <
+ *
+ *
+ * License notice:
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Author:
+ * Oli Scheuss
+ * Co-authors:
+ * Damian 'Mozork' Frick
+ *
+ */
+
+#ifndef _AutonomousDroneController_H__
+#define _AutonomousDroneController_H__
+
+#include "OrxonoxPrereqs.h"
+
+#include "Controller.h"
+#include "tools/interfaces/Tickable.h"
+
+namespace orxonox
+{
+ /**
+ @brief
+ Controller for the AutonomousDrone of the PPS tutorial.
+ @author
+ Oli Scheuss
+ */
+ class _OrxonoxExport AutonomousDroneController : public Controller, public Tickable
+ {
+ public:
+ AutonomousDroneController(Context* context);
+ virtual ~AutonomousDroneController();
+
+ virtual void tick(float dt); //!< The controlling happens here. This method defines what the controller has to do each tick.
+
+ protected:
+
+ private:
+ };
+}
+
+#endif /* _AutonomousDroneController_H__ */
Modified: code/branches/wiimote/src/orxonox/controllers/CMakeLists.txt
===================================================================
--- code/branches/wiimote/src/orxonox/controllers/CMakeLists.txt 2013-10-21 13:58:15 UTC (rev 9710)
+++ code/branches/wiimote/src/orxonox/controllers/CMakeLists.txt 2013-10-21 14:08:37 UTC (rev 9711)
@@ -9,4 +9,5 @@
WaypointPatrolController.cc
DroneController.cc
FormationController.cc
+ AutonomousDroneController.cc
)
Added: code/branches/wiimote/src/orxonox/worldentities/AutonomousDrone.cc
===================================================================
--- code/branches/wiimote/src/orxonox/worldentities/AutonomousDrone.cc (rev 0)
+++ code/branches/wiimote/src/orxonox/worldentities/AutonomousDrone.cc 2013-10-21 14:08:37 UTC (rev 9711)
@@ -0,0 +1,188 @@
+/*
+ * ORXONOX - the hottest 3D action shooter ever to exist
+ * > www.orxonox.net <
+ *
+ *
+ * License notice:
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Author:
+ * Oli Scheuss
+ * Co-authors:
+ * Damian 'Mozork' Frick
+ *
+ */
+
+#include "AutonomousDrone.h"
+
+#include "core/CoreIncludes.h"
+#include "BulletDynamics/Dynamics/btRigidBody.h"
+
+namespace orxonox
+{
+ //TODO: Put your code in here:
+ // Create the factory for the drone.
+
+ /**
+ @brief
+ Constructor. Registers the object and initializes some default values.
+ @param creator
+ The creator of this object.
+ */
+
+ RegisterClass(AutonomousDrone);
+ AutonomousDrone::AutonomousDrone(Context* context) : ControllableEntity(context)
+ {
+ //TODO: Put your code in here:
+ // Register the drone class to the core.
+
+ RegisterObject(AutonomousDrone);
+ this->myController_ = NULL;
+
+ this->localLinearAcceleration_.setValue(0, 0, 0);
+ this->localAngularAcceleration_.setValue(0, 0, 0);
+ this->primaryThrust_ = 100;
+ this->auxiliaryThrust_ = 100;
+ this->rotationThrust_ = 10;
+
+ this->setCollisionType(WorldEntity::Dynamic);
+
+ //this->myController_ = new AutonomousDroneController(this); // Creates a new controller and passes our this pointer to it as creator.
+ }
+
+ /**
+ @brief
+ Destructor. Destroys controller, if present.
+ */
+ AutonomousDrone::~AutonomousDrone()
+ {
+ // Deletes the controller if the object was initialized and the pointer to the controller is not NULL.
+ if( this->isInitialized() && this->myController_ != NULL )
+ delete this->myController_;
+ }
+
+ /**
+ @brief
+ Method for creating a AutonomousDrone through XML.
+ */
+ void AutonomousDrone::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+ {
+ // This calls the XMLPort function of the parent class
+ SUPER(AutonomousDrone, XMLPort, xmlelement, mode);
+
+ XMLPortParam(AutonomousDrone, "primaryThrust", setPrimaryThrust, getPrimaryThrust, xmlelement, mode);
+ XMLPortParam(AutonomousDrone, "auxiliaryThrust", setAuxiliaryThrust, getAuxiliaryThrust, xmlelement, mode);
+ XMLPortParam(AutonomousDrone, "rotationThrust", setRotationThrust, getRotationThrust, xmlelement, mode);
+ //TODO: Put your code in here:
+ // Make sure you add the variables auxiliaryThrust_ and rotationThrust_ to XMLPort.
+ // Variables can be added by the following command
+ // XMLPortParam(Classname, "xml-attribute-name (i.e. variablename)", setFunctionName, getFunctionName, xmlelement, mode);
+ // Also make sure that you also create the get- and set-functions in AutonomousDrone.h. As you can see, the get- and set-functions for the variable primaryThrust_ has already been specified there, so you can get your inspiration from there.
+
+
+ }
+
+ /**
+ @brief
+ Defines which actions the AutonomousDrone has to take in each tick.
+ @param dt
+ The length of the tick.
+ */
+ void AutonomousDrone::tick(float dt)
+ {
+ SUPER(AutonomousDrone, tick, dt);
+
+ this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxiliaryThrust_);
+ this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxiliaryThrust_);
+ if (this->localLinearAcceleration_.z() > 0)
+ this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxiliaryThrust_);
+ else
+ this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_);
+ this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_);
+ this->localLinearAcceleration_.setValue(0, 0, 0);
+
+ this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_;
+ this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_);
+ this->localAngularAcceleration_.setValue(0, 0, 0);
+ }
+
+ /**
+ @brief
+ Moves the AutonomousDrone in the negative z-direction (Front/Back) by an amount specified by the first component of the input 2-dim vector.
+ @param value
+ The vector determining the amount of the movement.
+ */
+ void AutonomousDrone::moveFrontBack(const Vector2& value)
+ {
+ this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x);
+ }
+
+ /**
+ @brief
+ Moves the AutonomousDrone in the x-direction (Right/Left) by an amount specified by the first component of the input 2-dim vector.
+ @param value
+ The vector determining the amount of the movement.
+ */
+ void AutonomousDrone::moveRightLeft(const Vector2& value)
+ {
+ this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x);
+ }
+
+ /**
+ @brief
+ Moves the AutonomousDrone in the y-direction (Up/Down) by an amount specified by the first component of the input 2-dim vector.
+ @param value
+ The vector determining the amount of the movement.
+ */
+ void AutonomousDrone::moveUpDown(const Vector2& value)
+ {
+ this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x);
+ }
+
+ /**
+ @brief
+ Rotates the AutonomousDrone around the y-axis by the amount specified by the first component of the input 2-dim vector.
+ @param value
+ The vector determining the amount of the angular movement.
+ */
+ void AutonomousDrone::rotateYaw(const Vector2& value)
+ {
+ this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() - value.x);
+ }
+
+ /**
+ @brief
+ Rotates the AutonomousDrone around the x-axis by the amount specified by the first component of the input 2-dim vector.
+ @param value
+ The vector determining the amount of the angular movement.
+ */
+ void AutonomousDrone::rotatePitch(const Vector2& value)
+ {
+ this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x);
+ }
+
+ /**
+ @brief
+ Rotates the AutonomousDrone around the z-axis by the amount specified by the first component of the input 2-dim vector.
+ @param value
+ The vector determining the amount of the angular movement.
+ */
+ void AutonomousDrone::rotateRoll(const Vector2& value)
+ {
+ this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x);
+ }
+
+}
Added: code/branches/wiimote/src/orxonox/worldentities/AutonomousDrone.h
===================================================================
--- code/branches/wiimote/src/orxonox/worldentities/AutonomousDrone.h (rev 0)
+++ code/branches/wiimote/src/orxonox/worldentities/AutonomousDrone.h 2013-10-21 14:08:37 UTC (rev 9711)
@@ -0,0 +1,165 @@
+/*
+ * ORXONOX - the hottest 3D action shooter ever to exist
+ * > www.orxonox.net <
+ *
+ *
+ * License notice:
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Author:
+ * Oli Scheuss
+ * Co-authors:
+ * Damian 'Mozork' Frick
+ *
+ */
+
+#ifndef _AutonomousDrone_H__
+#define _AutonomousDrone_H__
+
+#include "OrxonoxPrereqs.h"
+
+#include "core/XMLPort.h"
+#include "controllers/AutonomousDroneController.h"
+
+#include "ControllableEntity.h"
+
+namespace orxonox {
+
+ /**
+ @brief
+ Drone, that is made to move upon a specified pattern.
+ This class was constructed for the PPS tutorial.
+ @author
+ Oli Scheuss
+ */
+ class _OrxonoxExport AutonomousDrone : public ControllableEntity
+ {
+ public:
+ AutonomousDrone(Context* context);
+ virtual ~AutonomousDrone();
+
+ virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating an AutonomousDrone through XML.
+ virtual void tick(float dt); //!< Defines which actions the AutonomousDrone has to take in each tick.
+
+ virtual void moveFrontBack(const Vector2& value);
+ virtual void moveRightLeft(const Vector2& value);
+ virtual void moveUpDown(const Vector2& value);
+
+ virtual void rotateYaw(const Vector2& value);
+ virtual void rotatePitch(const Vector2& value);
+ virtual void rotateRoll(const Vector2& value);
+
+ /**
+ @brief Moves the Drone in the Front/Back-direction by the specifed amount.
+ @param value The amount by which the drone is to be moved.
+ */
+ inline void moveFrontBack(float value)
+ { this->moveFrontBack(Vector2(value, 0)); }
+ /**
+ @brief Moves the Drone in the Right/Left-direction by the specifed amount.
+ @param value The amount by which the drone is to be moved.
+ */
+ inline void moveRightLeft(float value)
+ { this->moveRightLeft(Vector2(value, 0)); }
+ /**
+ @brief Moves the Drone in the Up/Down-direction by the specifed amount.
+ @param value The amount by which the drone is to be moved.
+ */
+ inline void moveUpDown(float value)
+ { this->moveUpDown(Vector2(value, 0)); }
+
+ /**
+ @brief Rotates the Drone around the y-axis by the specifed amount.
+ @param value The amount by which the drone is to be rotated.
+ */
+ inline void rotateYaw(float value)
+ { this->rotateYaw(Vector2(value, 0)); }
+ /**
+ @brief Rotates the Drone around the x-axis by the specifed amount.
+ @param value The amount by which the drone is to be rotated.
+ */
+ inline void rotatePitch(float value)
+ { this->rotatePitch(Vector2(value, 0)); }
+ /**
+ @brief Rotates the Drone around the z-axis by the specifed amount.
+ @param value The amount by which the drone is to be rotated.
+ */
+ inline void rotateRoll(float value)
+ { this->rotateRoll(Vector2(value, 0)); }
+
+ /**
+ @brief Sets the primary thrust to the input amount.
+ @param thrust The amount of thrust.
+ */
+ inline void setPrimaryThrust( float thrust )
+ { this->primaryThrust_ = thrust; }
+ //TODO: Place your set-functions here.
+ // Hint: auxiliary thrust, rotation thrust.
+
+ /**
+ @brief Sets the auxiliary thrust to the input amount.
+ @param thrust The amount of thrust.
+ */
+ inline void setAuxiliaryThrust(float thrust)
+ {
+ auxiliaryThrust_=thrust;
+ }
+
+ /**
+ @brief Sets the auxiliary thrust to the input amount.
+ @param thrust The amount of thrust.
+ */
+ inline void setRotationThrust(float thrust)
+ {
+ rotationThrust_=thrust;
+ }
+
+ /**
+ @brief Gets the primary thrust to the input amount.
+ @return The amount of thrust.
+ */
+ inline float getPrimaryThrust()
+ { return this->primaryThrust_; }
+ //TODO: Place your get-functions here.
+ /**
+ @brief Gets the auxiliary thrust to the input amount.
+ @return The amount of thrust.
+ */
+ inline float getAuxiliaryThrust()
+ { return this->auxiliaryThrust_; }
+
+
+ /**
+ @brief Gets the primary thrust to the input amount.
+ @return The amount of thrust.
+ */
+ inline float getRotationThrust()
+ { return this->rotationThrust_; }
+
+ private:
+ AutonomousDroneController *myController_; //!< The controller of the AutonomousDrone.
+
+ btVector3 localLinearAcceleration_; //!< The linear acceleration that is used to move the AutonomousDrone the next tick.
+ btVector3 localAngularAcceleration_; //!< The linear angular acceleration that is used to move the AutonomousDrone the next tick.
+ float primaryThrust_; //!< The amount of primary thrust. This is just used, when moving forward.
+ float auxiliaryThrust_; //!< The amount of auxiliary thrust. Used for all other movements (except for rotations).
+ float rotationThrust_; //!< The amount of rotation thrust. Used for rotations only.s
+
+ };
+
+}
+
+#endif // _AutonomousDrone_H__
Modified: code/branches/wiimote/src/orxonox/worldentities/CMakeLists.txt
===================================================================
--- code/branches/wiimote/src/orxonox/worldentities/CMakeLists.txt 2013-10-21 13:58:15 UTC (rev 9710)
+++ code/branches/wiimote/src/orxonox/worldentities/CMakeLists.txt 2013-10-21 14:08:37 UTC (rev 9711)
@@ -11,6 +11,7 @@
CameraPosition.cc
SpawnPoint.cc
TeamSpawnPoint.cc
+ AutonomousDrone.cc
)
ADD_SUBDIRECTORY(pawns)
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