[Orxonox-commit 5050] r9714 - code/branches/spacestationentry/data/levels

jo at orxonox.net jo at orxonox.net
Tue Oct 22 23:02:04 CEST 2013


Author: jo
Date: 2013-10-22 23:02:03 +0200 (Tue, 22 Oct 2013)
New Revision: 9714

Added:
   code/branches/spacestationentry/data/levels/dockingToASpaceStation.oxw
Log:
Creating new, clean level to test the new docking approach.

Added: code/branches/spacestationentry/data/levels/dockingToASpaceStation.oxw
===================================================================
--- code/branches/spacestationentry/data/levels/dockingToASpaceStation.oxw	                        (rev 0)
+++ code/branches/spacestationentry/data/levels/dockingToASpaceStation.oxw	2013-10-22 21:02:03 UTC (rev 9714)
@@ -0,0 +1,176 @@
+<!--  -->
+<LevelInfo
+ name = "Docking to a Space Station"
+ description = "Docking into a spacestation."
+ tags = "showcase"
+ screenshot = "emptylevel.png"
+/>
+
+<?lua
+  include("stats.oxo")
+  include("HUDTemplates3.oxo")
+  include("templates/lodInformation.oxt")
+  include("templates/pickupRepresentationTemplates.oxt")
+?>
+
+<?lua
+  include("templates/spaceshipAssff.oxt")
+  include("templates/spaceshipPirate.oxt")
+  include("templates/spaceshipEscort.oxt")
+  include("templates/bigship.oxt")
+  include("templates/spaceshipTurret.oxt")
+  include("templates/spaceshipCollateralDamage.oxt")
+?>
+
+<Level
+  gametype = Deathmatch
+>
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  <?lua include("includes/notifications.oxi") ?>
+
+  <NotificationQueueCEGUI
+    name="narrative"
+    targets="simpleNotification"
+    size=1
+    displayTime=30
+    position="0.2, 0, 0.1, 0"
+    fontSize="24"
+    fontColor="0.3, 1, 0.2, 0.8"
+    alignment="HorzCentred"
+    displaySize="0.6, 0, 0, 0"
+    />
+
+  <Scene
+    ambientlight = "0.8, 0.8, 0.8"
+    skybox       = "Orxonox/skyBoxMoreNebula"
+  > <!-- Orxonox/Starbox -->
+    <?lua
+      include("includes/pickups.oxi")
+    ?>
+
+    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+    <SpawnPoint team=0 position="3200,0,0" lookat="2800,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
+
+    <StaticEntity position  = "2800,0,0" mass=10000 collisionType=static >
+      <attached>
+        <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
+      </attached>
+      <collisionShapes>
+        <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
+        <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
+        <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 />
+        <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->
+        <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
+        <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 />
+        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->
+        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 />
+        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 />
+        <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->
+        <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
+        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
+        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 />
+        <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->
+        <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
+        <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
+      </collisionShapes>
+    </StaticEntity>
+    
+    
+    
+
+   <!-- Docking -->
+    <Dock position="2830,20,50" roll=0 yaw=0 >
+        <animations>
+            <MoveToDockingTarget target="destroyer" />
+        </animations>
+        <effects>
+            <DockToShip target="spaceShip" />
+        </effects>
+        <events>
+            <execute>
+                <EventListener event="dockMe" />
+            </execute>
+            <activity>
+                <EventListener event=notGameEnd />
+            </activity>
+        </events>
+        <attached>
+                    <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 />
+	<BlinkingBillboard position="10,0,0" material="Examples/Flare" colour="1, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
+	<BlinkingBillboard position="20,0,0" material="Examples/Flare" colour="1, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
+	<BlinkingBillboard position="30,0,0" material="Examples/Flare" colour="1, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
+	<BlinkingBillboard position="0,10,0" material="Examples/Flare" colour="0.3, 1, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
+	<BlinkingBillboard position="0,20,0" material="Examples/Flare" colour="0.3, 1, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
+	<BlinkingBillboard position="0,30,0" material="Examples/Flare" colour="0.3, 1, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
+	<BlinkingBillboard position="0,0,10" material="Examples/Flare" colour="0.3, 0.3, 1, 1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
+	<BlinkingBillboard position="0,0,20" material="Examples/Flare" colour="0.3, 0.3, 1, 1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
+	<BlinkingBillboard position="0,0,30" material="Examples/Flare" colour="0.3, 0.3, 1, 1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
+            <DistanceTrigger position="0,0,0" distance="200" target="Pawn"
+                beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"
+            />
+        </attached>
+
+    </Dock>
+    <SpaceShip
+        template            = "spaceshipcollateraldamage"
+        team                = "0"
+        position            = "2890,-40,6"
+        orientation         = "-0.14, 0.68, 0.68, 0.223"
+        lookat              = "0,0,0"
+        roll                = "180"
+        name                = "collateralDamage"
+        radarname           = "Collateral Damage" >
+        <!--
+        pitch               = "90"
+        yaw                 = "0"-->
+      <attached>
+        <DockingTarget name="spaceShip" />
+        <DistanceTriggerBeacon name="bcnDestroyer" />
+        <DockingTarget name="destroyer" />
+      </attached>
+    </SpaceShip>
+
+    <!-- triple large belt around the planet  -->
+    <?lua
+        dofile("includes/asteroidField.lua")
+        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1)
+    ?>
+    <?lua
+        dofile("includes/asteroidField.lua")
+        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1)
+    ?>
+    <?lua
+        dofile("includes/asteroidField.lua")
+        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1)
+    ?>
+
+    <Planet
+      position="15000,0,-1000"
+      scale="5000"
+      collisionType="dynamic"
+      linearDamping="0.8"
+      angularDamping="0"
+      mass="10000000"
+      pitch="0"
+      mesh="planets/ganymede.mesh"
+      atmosphere="atmosphere1"
+      rotationaxis="1,0,0"
+      rotationrate="1.0"
+      atmospheresize="80.0f"
+      imagesize="1024.0f"
+      collisiondamage = 2
+      enablecollisiondamage = true
+    >
+      <attached>
+        <ForceField position="5000,0,0" mode="sphere" diameter="10000" velocity="-50" />
+      </attached>
+      <collisionShapes>
+        <SphereCollisionShape radius="5000" position="0,0,0" />
+      </collisionShapes>
+    </Planet>
+
+  </Scene>
+</Level>
+




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