[Orxonox-commit 5365] r10028 - code/branches/ScriptableController/src/orxonox/controllers

samuezu at orxonox.net samuezu at orxonox.net
Thu Apr 10 15:40:57 CEST 2014


Author: samuezu
Date: 2014-04-10 15:40:57 +0200 (Thu, 10 Apr 2014)
New Revision: 10028

Modified:
   code/branches/ScriptableController/src/orxonox/controllers/ScriptController.cc
   code/branches/ScriptableController/src/orxonox/controllers/ScriptController.h
Log:
compiles now

Modified: code/branches/ScriptableController/src/orxonox/controllers/ScriptController.cc
===================================================================
--- code/branches/ScriptableController/src/orxonox/controllers/ScriptController.cc	2014-04-10 13:39:32 UTC (rev 10027)
+++ code/branches/ScriptableController/src/orxonox/controllers/ScriptController.cc	2014-04-10 13:40:57 UTC (rev 10028)
@@ -28,42 +28,62 @@
 
 #include "ScriptController.h"
 #include "core/CoreIncludes.h"
+#include "worldentities/ControllableEntity.h"
 
 namespace orxonox
 {
     RegisterClass(ScriptController);
 
-    ScriptController::ScriptController(Context* context, ControllableEntity CE) : ArtificialController(context)
+    //ScriptController::ScriptController(Context* context, ControllableEntity* CE) : ArtificialController(context)
+    ScriptController::ScriptController(Context* context) : ArtificialController(context)
     {
         RegisterObject(ScriptController);
-        set_controlled(CE);
+        //set_controlled(CE);
     }
 
-    void set_luasrc(std::string lsrc)
+    void ScriptController::set_luasrc(std::string lsrc)
     {
         this->luasrc=lsrc;
     }
 
-    void set_controlled(*ControllableEntity toControl)
+    void ScriptController::set_controlled(ControllableEntity* toControl)
     {
         this->controlled=toControl;
     }
     
     void ScriptController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
     {
-    	XMLPort(ScriptController, BaseObject, "lsrc", set_luasrc, xmlelement, mode);
+    	//XMLPortParam(ScriptController, BaseObject, "lsrc", set_luasrc, xmlelement, mode);
 
     }
 
     void ScriptController::moveToPosition(const Vector3& target)
     {
+        
+        /*this->controlled_->rotateYaw(-sgn(coord.x)*coord.x*coord.x);
+        this->controlled_->rotatePitch(sgn(coord.y)*coord.y*coord.y);*/
+    }
 
+    /*void WaypointController::tick(float dt)  //copied from waypointcontroller
+    {
+        if (!this->isActive())
+            return;
 
-    }
+        if (this->waypoints_.size() == 0 || !this->getControllableEntity())
+            return;
+
+        if (this->waypoints_[this->currentWaypoint_]->getWorldPosition().squaredDistance(this->getControllableEntity()->getPosition()) <= this->squaredaccuracy_)
+            this->currentWaypoint_ = (this->currentWaypoint_ + 1) % this->waypoints_.size();
+
+        this->moveToPosition(this->waypoints_[this->currentWaypoint_]->getWorldPosition());
+    }*/
+
     /* TO DO
                 in the constuctor: make accessible functions such as moveToPosition.. in LUA 
             ->tolua++ example: http://usefulgamedev.weebly.com/tolua-example.html*/
 
+
+
     //function to execute the luafile
 
 

Modified: code/branches/ScriptableController/src/orxonox/controllers/ScriptController.h
===================================================================
--- code/branches/ScriptableController/src/orxonox/controllers/ScriptController.h	2014-04-10 13:39:32 UTC (rev 10027)
+++ code/branches/ScriptableController/src/orxonox/controllers/ScriptController.h	2014-04-10 13:40:57 UTC (rev 10028)
@@ -29,17 +29,20 @@
 #ifndef _ScriptController_H__
 #define _ScriptController_H__
 
-#include "OrxonoxPrereqs.h"
+#include "OrxonoxPrereqs.h"                 /* die ganzen tolua, kopiert aus Dock.h*/
 #include "ArtificialController.h"
 #include "core/EventIncludes.h"
 
 
-namespace orxonox
-{
-    class _OrxonoxExport ScriptController : public ArtificialController
-    {
+namespace orxonox  // tolua_export
+{  // tolua_export
+    class _OrxonoxExport ScriptController // tolua_export 
+       : public ArtificialController
+    {  // tolua_export
         public:
-            ScriptController(Context* context, ControllableEntity CE);
+            //ScriptController(Context* context, ControllableEntity* CE);
+            ScriptController(Context* context);
+
             virtual ~ScriptController() { }
 
             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
@@ -47,18 +50,19 @@
            
             void set_luasrc(std::string);
 
-            void set_controlled(*ControllableEntity);
+            void set_controlled(ControllableEntity*);
 
+
+            // LUA interface
+            // tolua_begin 
             void moveToPosition(const Vector3& target);
 
-            /* TO DO
-                - in the constuctor: make accessible functions such as moveToPoint.. in LUA 
-                  ->tolua++ example: http://usefulgamedev.weebly.com/tolua-example.html*/
+           
 
             
-                
+              /* virtual void tick(float dt);*/ 
 
-            //function to execute the luafile
+            // tolua_end
 
         private:
         	std::string luasrc;		// name of the LUA-sourcefile that shall be executed->see XMLPort-function
@@ -66,7 +70,7 @@
             ControllableEntity* controlled; //entity controlled by this SC
 
 
-    };
-}
+    };// tolua_export
+} // tolua_export
 
 #endif /* _ScriptController_H__ */




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