[Orxonox-commit 5329] r9992 - code/trunk/data/levels
jo at orxonox.net
jo at orxonox.net
Sat Feb 1 18:01:47 CET 2014
Author: jo
Date: 2014-02-01 18:01:47 +0100 (Sat, 01 Feb 2014)
New Revision: 9992
Modified:
code/trunk/data/levels/iJohnVane_TriptoArea51.oxw
code/trunk/data/levels/iiJohnVane_Area51UnderFire.oxw
code/trunk/data/levels/iiiJohnVane_EscapeTheBastards.oxw
Log:
The end of Area51UnderFire is ok. Unfortunately the explosion could not be timed at all, so it was commented out.
Modified: code/trunk/data/levels/iJohnVane_TriptoArea51.oxw
===================================================================
--- code/trunk/data/levels/iJohnVane_TriptoArea51.oxw 2014-01-31 22:27:24 UTC (rev 9991)
+++ code/trunk/data/levels/iJohnVane_TriptoArea51.oxw 2014-02-01 17:01:47 UTC (rev 9992)
@@ -2,7 +2,7 @@
<LevelInfo
name = "(i) John Vane - Trip to Area 51"
- description = "John Vane's first mission to rescue the Commander"
+ description = "John Vane's first mission to rescue the Commander."
tags = "mission"
screenshot = "JohnVane.png"
/>
Modified: code/trunk/data/levels/iiJohnVane_Area51UnderFire.oxw
===================================================================
--- code/trunk/data/levels/iiJohnVane_Area51UnderFire.oxw 2014-01-31 22:27:24 UTC (rev 9991)
+++ code/trunk/data/levels/iiJohnVane_Area51UnderFire.oxw 2014-02-01 17:01:47 UTC (rev 9992)
@@ -11,7 +11,7 @@
<LevelInfo
name = "(ii) John Vane : Area 51 Under Fire"
- description = "Level-part with the big Spacefight"
+ description = "John Vane on rampage to free his commander."
tags = "mission"
screenshot = "emptylevel.png"
/>
@@ -63,7 +63,7 @@
<Script code="showGUI NotificationLayer false true" needsGraphics="true" times="1"/>
<OverlayGroup name="spacefightHUD" scale = "1, 1">
<CountDown
- position = "0.51, 0.05"
+ position = "0.91, 0.05"
pickpoint = "0.0, 0.0"
font = "ShareTechMono"
textsize = 0.1
@@ -75,15 +75,15 @@
>
<events>
<activity>
- <EventListener event="timer1" />
+ <EventListener event="dockDelay2" />
</activity>
</events>
</CountDown>
</OverlayGroup>
<!-- SPAWNTRIGGER -->
- <!-- StartPoint -->
- <SpawnPoint team=0 position="0, 0, 0" lookat="100, 0, 0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage >
+ <!-- StartPoint 0, 0, 0 -->
+ <SpawnPoint team=0 position="-12470, -21870, 25200" lookat="100, 0, 0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage >
<events>
<activity>
<EventListener event="flying12" />
@@ -91,6 +91,7 @@
</events>
</SpawnPoint>
<Billboard position="-10,0,0" material="Portals/Default" />
+ <ForceField position="0, 0, 0" lookat="100, 0, 0" diameter=200 velocity=1800 length=1400 />
<EventTrigger name="flying12" invert="true" >
<events>
@@ -380,7 +381,7 @@
</QuestEffectBeacon>
<!-- ESCAPE -->
- <SimpleNotification message="Houston: A scout is startet to the mainship!" broadcast="true">
+ <SimpleNotification message="Houston: A scout started to the mainship!" broadcast="true">
<events>
<trigger>
<EventListener event="guard2trigger1" />
@@ -1209,7 +1210,15 @@
</events>
</BlinkingBillboard>
- <DistanceTrigger name="dock" position="-12470, -21870, 25200" target="SpaceShip" distance=50 stayActive="true" delay=0 />
+ <DistanceTrigger
+ name="dock"
+ position="-12470, -21870, 25200"
+ beaconMode="exclude"
+ targetname="NPC"
+ target="SpaceShip"
+ distance=50
+ stayActive="true"
+ delay=0 />
<SimpleNotification message="Houston: The Commander is on board!" broadcast="true">
<events>
<trigger>
@@ -1260,6 +1269,45 @@
</events>
</EventTrigger>
+
+ <DistanceTrigger
+ name="dockdelay3"
+ position="-12470, -21870, 25200"
+ beaconMode="exclude"
+ targetname="NPC"
+ target="SpaceShip"
+ distance=50
+ stayActive="true"
+ delay=20 />
+
+ <DistanceTrigger
+ name="inExplosionRange"
+ position="-12000, -22000, 25000"
+ beaconMode="exclude"
+ targetname="NPC"
+ target="SpaceShip"
+ distance=1000
+ stayActive="true"
+ delay=0 >
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event="dockdelay3" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </DistanceTrigger>
+
+ <DistanceTrigger
+ name="dockdelay4"
+ position="-12470, -21870, 25200"
+ beaconMode="exclude"
+ targetname="NPC"
+ target="SpaceShip"
+ distance=50
+ stayActive="true"
+ delay=23.1 />
+
<EventTrigger name="timerEnd" activations="1" stayactive="true" delay=10 >
<events>
<trigger>
@@ -1643,6 +1691,9 @@
<templates>
<Template link=spaceshippirate />
</templates>
+ <attached>
+ <DistanceTriggerBeacon name="NPC" />
+ </attached>
<controller>
<WaypointPatrolController alertnessradius=5000 team=1 active=false>
<waypoints>
@@ -1669,6 +1720,9 @@
<templates>
<Template link=spaceshippirate />
</templates>
+ <attached>
+ <DistanceTriggerBeacon name="NPC" />
+ </attached>
<controller>
<WaypointPatrolController alertnessradius=5000 team=1 active=false>
<waypoints>
@@ -1695,6 +1749,9 @@
<templates>
<Template link=spaceshippirate />
</templates>
+ <attached>
+ <DistanceTriggerBeacon name="NPC" />
+ </attached>
<controller>
<WaypointPatrolController alertnessradius=5000 team=1 active=false>
<waypoints>
@@ -1721,6 +1778,9 @@
<templates>
<Template link=spaceshippirate />
</templates>
+ <attached>
+ <DistanceTriggerBeacon name="NPC" />
+ </attached>
<controller>
<WaypointPatrolController alertnessradius=5000 team=1 active=false>
<waypoints>
@@ -1748,6 +1808,9 @@
<templates>
<Template link=spaceshippirate />
</templates>
+ <attached>
+ <DistanceTriggerBeacon name="NPC" />
+ </attached>
<controller>
<WaypointPatrolController alertnessradius=5000 team=1 active=false>
<waypoints>
@@ -1774,6 +1837,9 @@
<templates>
<Template link=spaceshippirate />
</templates>
+ <attached>
+ <DistanceTriggerBeacon name="NPC" />
+ </attached>
<controller>
<WaypointPatrolController alertnessradius=5000 team=1 active=false>
<waypoints>
@@ -1801,6 +1867,9 @@
<templates>
<Template link=spaceshipswallow />
</templates>
+ <attached>
+ <DistanceTriggerBeacon name="NPC" />
+ </attached>
<controller>
<WaypointPatrolController alertnessradius=5000 team=0 active=false>
<waypoints>
@@ -1884,7 +1953,8 @@
<!-- ASTEROIDS & ASTEROID-FIELDS -->
<!-- Asteroids -->
- <Model position="9800, -5000, 5700"
+ <Model
+ position="9800, -5000, 5700"
yaw="90"
pitch="-90"
roll="0"
@@ -1928,12 +1998,13 @@
?>
<?lua
- dofile("includes/asteroidField.lua")
+ dofile("includes/asteroidField.lua")
asteroidBelt(-10000, -12500, 0, 0, 0, 30, 30, 500, 0, 7850, 150, 0)
- ?>
+ ?>
<!-- PLANETS -->
- <Planet position="2000,-250,9000"
+ <Planet
+ position="2000,-250,9000"
scale=5000
pitch=1
mesh="iceplanet.mesh"
@@ -1949,8 +2020,8 @@
collisionType="dynamic" />
<!-- PICKUPS to make travelling faster -->
- <PickupSpawner pickup=hugespeedpickup position="8000,-600,17200" triggerDistance="400" respawnTime="10" maxSpawnedItems="5" />
- <PickupSpawner pickup=hugespeedpickup position="12700,2400,9200" triggerDistance="400" respawnTime="10" maxSpawnedItems="5" />
+ <PickupSpawner pickup=hugespeedpickup position="11473,1275,7689" triggerDistance="400" respawnTime="10" maxSpawnedItems="5" />
+ <PickupSpawner pickup=mediumspeedpickup position="9455,1309,16891" triggerDistance="400" respawnTime="10" maxSpawnedItems="5" />
<!-- ----------------Rotating SpaceStation--------------- -->
<!-- first guard -->
@@ -1979,7 +2050,18 @@
health = 100000 initialhealth=100000 maxhealth="100000"
name = "Mainship"
radarname = "Mainship"
- visible = "true" >
+ visible = "true" >
+ <events>
+ <visibility>
+ <EventTrigger invert=true>
+ <events>
+ <trigger>
+ <EventListener event="dockdelay3" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
<controller>
<WaypointController team=1 active="true" >
<waypoints/>
@@ -1992,6 +2074,7 @@
</controller>
<attached>
<Model scale=200 mesh="drone.mesh" position = "0,0,0" lookat="40000, 4000, 27000" />
+ <DistanceTriggerBeacon name="NPC" />
<!-- <Model mesh="cube.mesh" mass=10 position="-445,110,120" scale3D="45,45,150" yaw=56 pitch=-4 roll=0 />
<Model mesh="cube.mesh" mass=10 position="-295,125,220" scale3D="28,28,28" yaw=56 pitch=-4 roll=0 />
<Model mesh="cube.mesh" mass=10 position="-400,350,-200" scale3D="80,280,800" yaw=56 pitch=-4 roll=5 />
@@ -2019,43 +2102,101 @@
</SpaceShip>
<!-- PARTICLE EFFECT -->
- <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp" autostart="false" lifetime=500 loop=0 startdelay=0.5>
+ <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp" autostart="false" lifetime=600 loop=0 startdelay=0.5>
<events>
<spawn>
- <EventListener event="timerEnd" />
+ <EventListener event="dockdelay3" />
</spawn>
</events>
</ParticleSpawner>
- <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp2" autostart="false" lifetime=500 loop=0 startdelay=0>
+ <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp2" autostart="false" lifetime=600 loop=0 startdelay=0>
<events>
<spawn>
- <EventListener event="timerEnd" />
+ <EventListener event="dockdelay3" />
</spawn>
</events>
</ParticleSpawner>
- <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp3" autostart="false" lifetime=500 loop=0 startdelay=0>
+ <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp3" autostart="false" lifetime=600 loop=0 startdelay=0>
<events>
<spawn>
- <EventListener event="timerEnd" />
+ <EventListener event="dockdelay3" />
</spawn>
</events>
</ParticleSpawner>
- <!-- TODO: End the game >
+ <!-- The fire is set ->
+ <EventTrigger name="kaboom1" activations="1" stayactive="true" delay=3 >
+ <events>
+ <trigger>
+ <EventListener event="dockdelay2" />
+ </trigger>
+ </events>
+ </EventTrigger>
+
+ <ParticleSpawner position="-12370,-21954.7,24993.4" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=0>
+ <events>
+ <spawn>
+ <EventListener event="kaboom1" />
+ </spawn>
+ </events>
+ </ParticleSpawner>
+
+ <ParticleSpawner position="-11983.6,-21599,25172.2" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=false>
+ <events>
+ <spawn>
+ <EventListener event="kaboom1" />
+ </spawn>
+ </events>
+ </ParticleSpawner>
+
+ <ParticleSpawner position="-12738.7,-22278.6,24827.4" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=false>
+ <events>
+ <spawn>
+ <EventListener event="kaboom1" />
+ </spawn>
+ </events>
+ </ParticleSpawner>
+
+ <ParticleSpawner position="-11830.5,-22207.2,24714.7" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=false>
+ <events>
+ <spawn>
+ <EventListener event="kaboom1" />
+ </spawn>
+ </events>
+ </ParticleSpawner>
+
+ <ParticleSpawner position="-11772.2,-21992.9,25151.8" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=false>
+ <events>
+ <spawn>
+ <EventListener event="kaboom1" />
+ </spawn>
+ </events>
+ </ParticleSpawner>
+
+ <ParticleSpawner position="-12953.1,-22107.5,24330.7" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=false>
+ <events>
+ <spawn>
+ <EventListener event="kaboom1" />
+ </spawn>
+ </events>
+ </ParticleSpawner-->
+
+
+ <!-- TODO: End the game -->
<Script code="Mission endMission true" onLoad="false" times="1" >
<events>
<trigger>
- <EventListener event=timerEnd />
+ <EventListener event="dockdelay4" />
</trigger>
</events>
</Script>
<Script code="Mission endMission false" onLoad="false" times="1" >
<events>
<trigger>
- <EventListener event="timerEnd" />
+ <EventListener event="inExplosionRange" />
</trigger>
</events>
- </Script-->
+ </Script>
</Scene>
</Level>
Modified: code/trunk/data/levels/iiiJohnVane_EscapeTheBastards.oxw
===================================================================
--- code/trunk/data/levels/iiiJohnVane_EscapeTheBastards.oxw 2014-01-31 22:27:24 UTC (rev 9991)
+++ code/trunk/data/levels/iiiJohnVane_EscapeTheBastards.oxw 2014-02-01 17:01:47 UTC (rev 9992)
@@ -21,7 +21,7 @@
<LevelInfo
name = "(iii) John Vane: Escape the Bastards"
- description = "You destroyed their Base, you accomplished the mission. Now get out of there, and get rid of the haunters"
+ description = "You destroyed their Base, you accomplished the mission. Now get out of there, and get rid of the haunters."
tags = "mission"
screenshot = "EscapeTheBastards.png"
/>
@@ -283,7 +283,7 @@
<collisionShapes>
<BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
</collisionShapes>
- <controller>
+ <controller>
<WaypointController team=1>
</WaypointController>
</controller>
@@ -423,27 +423,27 @@
<!-- @Triggers: Attakers, Fight one by one -->
- <EventTrigger name="target3" activations="1" stayactive="true" delay=0.1>
- <events>
- <trigger>
- <EventListener event="attacker" />
- </trigger>
- </events>
- <EventTrigger name="target2" activations="1" stayactive="true" delay=0.1>
- <events>
- <trigger>
- <EventListener event="attacker" />
- </trigger>
- </events>
- <EventTrigger name="target1" activations="1" stayactive="true" delay=0.1>
- <events>
- <trigger>
- <EventListener event="attacker" />
- </trigger>
- </events>
- </EventTrigger>
- </EventTrigger>
- </EventTrigger>
+ <EventTrigger name="target3" activations="1" stayactive="true" delay=0.1>
+ <events>
+ <trigger>
+ <EventListener event="attacker" />
+ </trigger>
+ </events>
+ <EventTrigger name="target2" activations="1" stayactive="true" delay=0.1>
+ <events>
+ <trigger>
+ <EventListener event="attacker" />
+ </trigger>
+ </events>
+ <EventTrigger name="target1" activations="1" stayactive="true" delay=0.1>
+ <events>
+ <trigger>
+ <EventListener event="attacker" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </EventTrigger>
+ </EventTrigger>
<SimpleNotification message="Wow, That's an explosion." broadcast="true">
@@ -485,12 +485,12 @@
<QuestDescription title="Help is on the way" description="An allied pilot is cast away on a planet in front of you. Pick him up and leave.
- Hint: He will blink with his lamp
+ Hint: He will blink with his lamp
- PS: Remind the gravitation field"
+ PS: Remind the gravitation field"
- failmessage="Well, you sucked" completeMessage="Well done, You're a hero" />
+ failmessage="Well, you sucked" completeMessage="Well done, You're a hero" />
<complete-effects>
<AddQuest questId="defend.2" />
</complete-effects>
@@ -500,7 +500,7 @@
<LocalQuest id="defend.2">
<QuestDescription title="Defend the Planet" description="Well your enemies trapped you. Kill'em all."
- failmessage="Well, you sucked" completeMessage="Well done, You're a hero" />
+ failmessage="Well, you sucked" completeMessage="Well done, You're a hero" />
<complete-effects>
<AddQuest questId="leave.3" />
</complete-effects>
@@ -672,53 +672,53 @@
<!--Asteroids Field-->
- <?lua for i=0,650,1 do
- x=math.random(-8000,-1000)
- y=math.random(-2345,2345)
- z=math.random(-2500,2500)
- scale=math.random(20,70)
- ?>
- <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale * 5) ?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" rotationaxis="<?lua print(math.random()) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" rotationrate="<?lua print(math.random()*15) ?>" collisiondamage = 0.005
+ <?lua for i=0,650,1 do
+ x=math.random(-8000,-1000)
+ y=math.random(-2345,2345)
+ z=math.random(-2500,2500)
+ scale=math.random(20,70)
+ ?>
+ <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale * 5) ?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" rotationaxis="<?lua print(math.random()) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" rotationrate="<?lua print(math.random()*15) ?>" collisiondamage = 0.005
enablecollisiondamage = true >
- <attached>
- <Model scale="<?lua print(scale) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false/>
- </attached>
- <collisionShapes>
- <SphereCollisionShape radius="<?lua print(scale * 3) ?>" />
- </collisionShapes>
- </MovableEntity>
- <?lua end ?>
+ <attached>
+ <Model scale="<?lua print(scale) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false/>
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="<?lua print(scale * 3) ?>" />
+ </collisionShapes>
+ </MovableEntity>
+ <?lua end ?>
- <!--Asteroids Field end -->
+ <!--Asteroids Field end -->
- <!--Asteroids Random
+ <!--Asteroids Random
- "The game lags, when you're flying far away"
+ "The game lags, when you're flying far away"
- <?lua for i=0,300,1 do
- x=math.random(-12000,4000)
- y=math.random(-8000,8000)
- z=math.random(-8000,8000)
- ?>
- <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale * 5) ?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" rotationaxis="<?lua print(math.random()) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" rotationrate="<?lua print(math.random()*15) ?>" collisiondamage = 0.005
+ <?lua for i=0,300,1 do
+ x=math.random(-12000,4000)
+ y=math.random(-8000,8000)
+ z=math.random(-8000,8000)
+ ?>
+ <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale * 5) ?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" rotationaxis="<?lua print(math.random()) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" rotationrate="<?lua print(math.random()*15) ?>" collisiondamage = 0.005
enablecollisiondamage = true >
- <attached>
- <Model scale="<?lua print(math.random(20,70)) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false/>
- </attached>
- <collisionShapes>
+ <attached>
+ <Model scale="<?lua print(math.random(20,70)) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false/>
+ </attached>
+ <collisionShapes>
<SphereCollisionShape radius="<?lua print(scale * 3) ?>" />
</collisionShapes>
- </MovableEntity>
- <?lua end ?>
+ </MovableEntity>
+ <?lua end ?>
-->
- <!--Asteroids Random end-->
+ <!--Asteroids Random end-->
- <!--Asteroid Elipse-->
+ <!--Asteroid Elipse-->
<!-- LAAAGS :-(
- "The game lags, when you're flying far away"
+ "The game lags, when you're flying far away"
<?lua
dofile("includes/asteroidField.lua")
@@ -756,7 +756,7 @@
scale="<?lua print(j * 5) ?>" >
<attached>
<Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
- <?lua if k == 5 then ?><attached> <!--asteroid fog-->
+ <?lua if k == 5 then ?><attached> <!--asteroid fog-->
<ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
</attached> <?lua end ?>
</Model>
@@ -863,102 +863,102 @@
</Planet>
<!-- LAAAGS :-(
- "The game lags, when you're flying far away"
+ "The game lags, when you're flying far away"
<?lua
dofile("includes/asteroidField.lua")
asteroidBelt(-20000,6000,7000, 30, 0, 30, 30, 50, 7190, 7800, 250, 1)
?>
-->
- <!-- Anotherplanet END-->
+ <!-- Anotherplanet END-->
- <!-- Homeplanet Architecture-->
+ <!-- Homeplanet Architecture-->
<!-- -3000,12000,-6990 = Billboard position-->
- <!-- <Model position="-3070,12070,-6990" yaw="90" pitch="-90" roll="0" scale="70" mesh="asteroid_ice.mesh" >
+ <!-- <Model position="-3070,12070,-6990" yaw="90" pitch="-90" roll="0" scale="70" mesh="asteroid_ice.mesh" >
<collisionShapes>
<SphereCollisionShape radius="70" position="0,0,0" />
</collisionShapes>
- </Model>
+ </Model>
-->
- <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="500" pitch="90" roll="86" yaw="12" position="-2900,12080,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >
- <attached>
- <Model scale="70" mesh="asteroid_ice.mesh" shadow=false/>
- </attached>
- <collisionShapes>
- <SphereCollisionShape radius="70" />
- </collisionShapes>
- </MovableEntity>
+ <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="500" pitch="90" roll="86" yaw="12" position="-2900,12080,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >
+ <attached>
+ <Model scale="70" mesh="asteroid_ice.mesh" shadow=false/>
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="70" />
+ </collisionShapes>
+ </MovableEntity>
- <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="30" roll="11" yaw="51" position="-3200,11950,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >
- <attached>
- <Model scale="90" mesh="asteroid_ice.mesh" shadow=false/>
- </attached>
- <collisionShapes>
- <SphereCollisionShape radius="90" />
- </collisionShapes>
- </MovableEntity>
+ <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="30" roll="11" yaw="51" position="-3200,11950,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >
+ <attached>
+ <Model scale="90" mesh="asteroid_ice.mesh" shadow=false/>
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="90" />
+ </collisionShapes>
+ </MovableEntity>
- <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="12" yaw="81" position="-2800,12150,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >
- <attached>
- <Model scale="90" mesh="asteroid_ice.mesh" shadow=false/>
- </attached>
- <collisionShapes>
- <SphereCollisionShape radius="90" />
- </collisionShapes>
- </MovableEntity>
+ <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="12" yaw="81" position="-2800,12150,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >
+ <attached>
+ <Model scale="90" mesh="asteroid_ice.mesh" shadow=false/>
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="90" />
+ </collisionShapes>
+ </MovableEntity>
- <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="0" yaw="0" position="-3300,11800,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >
- <attached>
- <Model scale="155" mesh="asteroid_ice.mesh" shadow=false/>
- </attached>
- <collisionShapes>
- <SphereCollisionShape radius="155" />
- </collisionShapes>
- </MovableEntity>
+ <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="0" yaw="0" position="-3300,11800,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >
+ <attached>
+ <Model scale="155" mesh="asteroid_ice.mesh" shadow=false/>
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="155" />
+ </collisionShapes>
+ </MovableEntity>
- <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="0" yaw="12" position="-3230,12300,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >
- <attached>
- <Model scale="150" mesh="asteroid_ice.mesh" shadow=false/>
- </attached>
- <collisionShapes>
- <SphereCollisionShape radius="150" />
- </collisionShapes>
- </MovableEntity>
+ <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="0" yaw="12" position="-3230,12300,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >
+ <attached>
+ <Model scale="150" mesh="asteroid_ice.mesh" shadow=false/>
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="150" />
+ </collisionShapes>
+ </MovableEntity>
- <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="13" roll="23"yaw="120" position="-3000,12000,-6820" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >
- <attached>
- <Model scale="100" mesh="asteroid_ice.mesh" shadow=false/>
- </attached>
- <collisionShapes>
- <SphereCollisionShape radius="100" />
- </collisionShapes>
- </MovableEntity>
+ <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="13" roll="23"yaw="120" position="-3000,12000,-6820" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >
+ <attached>
+ <Model scale="100" mesh="asteroid_ice.mesh" shadow=false/>
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="100" />
+ </collisionShapes>
+ </MovableEntity>
- <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="2" roll="12" yaw="43" position="-3250,12100,-6850" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >
- <attached>
- <Model scale="70" mesh="asteroid_ice.mesh" shadow=false/>
- </attached>
- <collisionShapes>
- <SphereCollisionShape radius="70" />
- </collisionShapes>
- </MovableEntity>
+ <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="2" roll="12" yaw="43" position="-3250,12100,-6850" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >
+ <attached>
+ <Model scale="70" mesh="asteroid_ice.mesh" shadow=false/>
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="70" />
+ </collisionShapes>
+ </MovableEntity>
- <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="0" yaw="0" position="-3230,11800,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >
- <attached>
- <Model scale="85" mesh="asteroid_ice.mesh" shadow=false/>
- </attached>
- <collisionShapes>
- <SphereCollisionShape radius="85" />
- </collisionShapes>
- </MovableEntity>
+ <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="0" yaw="0" position="-3230,11800,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >
+ <attached>
+ <Model scale="85" mesh="asteroid_ice.mesh" shadow=false/>
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="85" />
+ </collisionShapes>
+ </MovableEntity>
- <!-- Homeplanet Architecture END-->
+ <!-- Homeplanet Architecture END-->
- <!-- Portal-->
+ <!-- Portal-->
<Template name=PortalDefault>
<PortalEndPoint>
<attached>
@@ -972,13 +972,13 @@
<PortalLink fromID="1" toID="2" />
- <!-- Portal END-->
+ <!-- Portal END-->
- <!-- The Cave-->
+ <!-- The Cave-->
<!-- verhaeltniss Cube.mesh <-> Crate.mesh 1:5 -->
- <!-- Enemies-->
+ <!-- Enemies-->
<Turret position="-43700,-30000,30000" pitch="0" yaw="90" roll="90">
<templates>
<Template link=spaceshipturret />
@@ -1165,8 +1165,8 @@
</collisionShapes>
</StaticEntity>
- <!-- 15 Boxes forward END -->
- <!-- 18 Boxes right-->
+ <!-- 15 Boxes forward END -->
+ <!-- 18 Boxes right-->
<?lua
max = 18
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