[Orxonox-commit 5303] r9966 - code/trunk/src/modules/gametypes

landauf at orxonox.net landauf at orxonox.net
Fri Jan 3 22:05:55 CET 2014


Author: landauf
Date: 2014-01-03 22:05:55 +0100 (Fri, 03 Jan 2014)
New Revision: 9966

Modified:
   code/trunk/src/modules/gametypes/SpaceRaceController.h
Log:
moved declarations to follow our formatting guidelines. no changes in code

Modified: code/trunk/src/modules/gametypes/SpaceRaceController.h
===================================================================
--- code/trunk/src/modules/gametypes/SpaceRaceController.h	2014-01-03 20:57:52 UTC (rev 9965)
+++ code/trunk/src/modules/gametypes/SpaceRaceController.h	2014-01-03 21:05:55 UTC (rev 9966)
@@ -38,23 +38,20 @@
     class _GametypesExport SpaceRaceController: public ArtificialController,
             public Tickable
     {
-        private:
-            std::vector<RaceCheckPoint*> staticRacePoints_;
-            RaceCheckPoint* nextRaceCheckpoint_; // checkpoint that should be reached
-            RaceCheckPoint* currentRaceCheckpoint_; // last checkPoint (already reached)
-            std::vector<RaceCheckPoint*> checkpoints_;
-            Vector3 lastPositionSpaceship;
-            int virtualCheckPointIndex;
+        public:
+            SpaceRaceController(Context* context);
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
+            virtual ~SpaceRaceController();
+            virtual void tick(float dt);
 
+        private:
             float recCalculateDistance(RaceCheckPoint*, Vector3 currentPosition);
             float distanceSpaceshipToCheckPoint(RaceCheckPoint*);
             RaceCheckPoint* nextPointFind(RaceCheckPoint*);
             RaceCheckPoint* adjustNextPoint();
-            std::vector<RaceCheckPoint*> findStaticCheckpoints(std::vector<
-                    RaceCheckPoint*>);
+            std::vector<RaceCheckPoint*> findStaticCheckpoints(std::vector<RaceCheckPoint*>);
             std::vector<RaceCheckPoint*> staticCheckpoints();
-            int rekSimulationCheckpointsReached(RaceCheckPoint*, std::map<
-                    RaceCheckPoint*, int>*);
+            int rekSimulationCheckpointsReached(RaceCheckPoint*, std::map<RaceCheckPoint*, int>*);
             // same as SpaceRaceManager, but needed to add virtuell Checkpoints ( Checkpoints which don't exist but needed to avoid collisions with big Objects)
             RaceCheckPoint* findCheckpoint(int index) const;
             //RaceCheckPoint * addVirtualCheckPoint(RaceCheckPoint*, int , Vector3);
@@ -63,11 +60,12 @@
             bool directLinePossible(RaceCheckPoint*, RaceCheckPoint*, std::vector<StaticEntity*>);
             //void computeVirtualCheckpoint(RaceCheckPoint*, RaceCheckPoint*, std::vector<StaticEntity*>);
 
-        public:
-            SpaceRaceController(Context* context);
-            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
-            virtual ~SpaceRaceController();
-            virtual void tick(float dt);
+            std::vector<RaceCheckPoint*> staticRacePoints_;
+            RaceCheckPoint* nextRaceCheckpoint_; // checkpoint that should be reached
+            RaceCheckPoint* currentRaceCheckpoint_; // last checkPoint (already reached)
+            std::vector<RaceCheckPoint*> checkpoints_;
+            Vector3 lastPositionSpaceship;
+            int virtualCheckPointIndex;
     };
 
 }




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