[Orxonox-commit 5322] r9985 - code/trunk/data/levels

jo at orxonox.net jo at orxonox.net
Sun Jan 5 10:40:01 CET 2014


Author: jo
Date: 2014-01-05 10:40:01 +0100 (Sun, 05 Jan 2014)
New Revision: 9985

Modified:
   code/trunk/data/levels/events.oxw
   code/trunk/data/levels/missionOne.oxw
Log:
Ending missionOne.

Modified: code/trunk/data/levels/events.oxw
===================================================================
--- code/trunk/data/levels/events.oxw	2014-01-04 23:03:32 UTC (rev 9984)
+++ code/trunk/data/levels/events.oxw	2014-01-05 09:40:01 UTC (rev 9985)
@@ -1,3 +1,4 @@
+<!-- -->
 <LevelInfo
   name = "Events showcase"
   description = "Level to test and showcase events."

Modified: code/trunk/data/levels/missionOne.oxw
===================================================================
--- code/trunk/data/levels/missionOne.oxw	2014-01-04 23:03:32 UTC (rev 9984)
+++ code/trunk/data/levels/missionOne.oxw	2014-01-05 09:40:01 UTC (rev 9985)
@@ -1657,7 +1657,43 @@
         </events>
     </SimpleNotification>
 
+<!-- @Triggers: HACK. The attacktrigger6 Event is created, but does not trigger the Script.
+(WTF?) TODO: looks like a BUG 
+Thus a distanceTrigger is created, that gets enabled, when the inner trigger gets activated.
+Due to the large radius it is likely that it actually gets triggered.
+-->
 
+  <DistanceTrigger name="testDistanceTrigger" position="0,0,0" distance=10000 target="SpaceShip" stayActive="true" delay=37.0>
+    <EventTrigger name="testEventTrigger" activations="1" stayactive="true" delay=0.1>
+      <events>
+        <trigger>
+          <EventListener event="attacktrigger6" />
+        </trigger>
+      </events>
+    </EventTrigger>
+  </DistanceTrigger>
+
+    <Script code="Mission endMission true" onLoad="false">
+        <events>
+            <trigger>
+                <EventListener event="testDistanceTrigger" />
+            </trigger>
+        </events>
+    </Script>
+
+    <Script code="Mission endMission false" onLoad="false">
+        <events>
+            <trigger>
+                <EventListener event="gameEnd" />
+            </trigger>
+        </events>
+    </Script>
+
+
+
+
+
+
     <!--Script code="addBots 3" onLoad="false">
         <events>
             <trigger>




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