[Orxonox-commit 5342] r10005 - in code/branches/pickupsFS14: data/levels src/modules src/modules/jump

fvultier at orxonox.net fvultier at orxonox.net
Thu Mar 27 14:10:13 CET 2014


Author: fvultier
Date: 2014-03-27 14:10:12 +0100 (Thu, 27 Mar 2014)
New Revision: 10005

Added:
   code/branches/pickupsFS14/data/levels/Jump.oxw
   code/branches/pickupsFS14/src/modules/jump/
   code/branches/pickupsFS14/src/modules/jump/CMakeLists.txt
   code/branches/pickupsFS14/src/modules/jump/Jump.cc
   code/branches/pickupsFS14/src/modules/jump/Jump.h
   code/branches/pickupsFS14/src/modules/jump/JumpCenterPoint.cc
   code/branches/pickupsFS14/src/modules/jump/JumpCenterPoint.h
   code/branches/pickupsFS14/src/modules/jump/JumpPrereqs.h
   code/branches/pickupsFS14/src/modules/jump/JumpShip.cc
   code/branches/pickupsFS14/src/modules/jump/JumpShip.h
Modified:
   code/branches/pickupsFS14/src/modules/CMakeLists.txt
Log:
Initial checkin

Added: code/branches/pickupsFS14/data/levels/Jump.oxw
===================================================================
--- code/branches/pickupsFS14/data/levels/Jump.oxw	                        (rev 0)
+++ code/branches/pickupsFS14/data/levels/Jump.oxw	2014-03-27 13:10:12 UTC (rev 10005)
@@ -0,0 +1,81 @@
+<LevelInfo
+ name = "Jump"
+ description = "Jump\nTip: Try to keep the multiplier high by avoiding shots and enemies."
+ tags = "minigame"
+ screenshot = "orxonoxArcade.png"
+/>
+<?lua
+  include("stats.oxo")
+  include("templates/lodInformation.oxt")
+?>
+
+<?lua
+  include("templates/spaceshipAssff2.oxt")
+  include("templates/spaceshipPirate.oxt")
+  include("templates/spaceshipInvader.oxt")
+  include("templates/enemyInvader.oxt")
+  include("overlays/InvaderHUD.oxo")
+?>
+
+<Level gametype = Jump>
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  <?lua include("includes/notifications.oxi") ?>
+
+    <!-- ambientlight = "0.8, 0.8, 0.8"
+    skybox       = "Orxonox/Starbox" -->
+  <Scene ambientlight = "0.8, 0.7, 0.4" skybox     = "Orxonox/skyBoxBasic">
+
+  
+    <WorldAmbientSound
+      source="Earth.ogg"
+      looping="true"
+      playOnLoad="true"
+    />
+  
+
+    <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> -->
+    <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
+
+
+
+    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=JumpShip pawndesign=spaceshipinvader />
+<!--
+    <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 />
+
+
+    <JumpCenterPoint name=jumpcenter />
+
+    
+    <?lua
+      for i = 1, 300, 1 do
+        j = math.random()
+    ?>
+
+    <MovableEntity
+      position = "<?lua print(math.random()* 40000 + 1000) ?>,-1000,<?lua print(math.random() * 4000 - 2000) ?>"
+      collisionType = dynamic
+      linearDamping = 0.8
+      angularDamping = 0
+      scale = "<?lua print(j * 150)?>"
+      collisiondamage = 0
+      enablecollisiondamage = true
+    >
+      <attached>
+        <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
+      </attached>
+      <collisionShapes>
+        <SphereCollisionShape radius="<?lua print(j * 350) ?>" />
+      </collisionShapes>
+    </MovableEntity>
+
+    <?lua
+      end
+    ?>
+
+  -->
+    
+  </Scene>
+</Level>
+

Modified: code/branches/pickupsFS14/src/modules/CMakeLists.txt
===================================================================
--- code/branches/pickupsFS14/src/modules/CMakeLists.txt	2014-03-27 12:36:50 UTC (rev 10004)
+++ code/branches/pickupsFS14/src/modules/CMakeLists.txt	2014-03-27 13:10:12 UTC (rev 10005)
@@ -39,3 +39,4 @@
 ADD_SUBDIRECTORY(docking)
 ADD_SUBDIRECTORY(towerdefense)
 ADD_SUBDIRECTORY(invader)
+ADD_SUBDIRECTORY(jump)

Added: code/branches/pickupsFS14/src/modules/jump/CMakeLists.txt
===================================================================
--- code/branches/pickupsFS14/src/modules/jump/CMakeLists.txt	                        (rev 0)
+++ code/branches/pickupsFS14/src/modules/jump/CMakeLists.txt	2014-03-27 13:10:12 UTC (rev 10005)
@@ -0,0 +1,17 @@
+SET_SOURCE_FILES(Jump_SRC_FILES
+BUILD_UNIT JumpBuildUnit.cc
+  Jump.cc
+  JumpCenterPoint.cc
+  JumpShip.cc
+END_BUILD_UNIT
+)
+
+ORXONOX_ADD_LIBRARY(jump
+  MODULE
+  FIND_HEADER_FILES
+  LINK_LIBRARIES
+    orxonox
+    overlays
+    weapons
+  SOURCE_FILES ${Jump_SRC_FILES}
+)

Added: code/branches/pickupsFS14/src/modules/jump/Jump.cc
===================================================================
--- code/branches/pickupsFS14/src/modules/jump/Jump.cc	                        (rev 0)
+++ code/branches/pickupsFS14/src/modules/jump/Jump.cc	2014-03-27 13:10:12 UTC (rev 10005)
@@ -0,0 +1,192 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file Jump.cc
+    @brief Implementation of the Jump class.
+*/
+
+#include "Jump.h"
+#include "core/CoreIncludes.h"
+#include "core/EventIncludes.h"
+#include "core/command/Executor.h"
+#include "core/config/ConfigValueIncludes.h"
+
+#include "gamestates/GSLevel.h"
+#include "chat/ChatManager.h"
+
+// ! HACK
+#include "infos/PlayerInfo.h"
+
+#include "JumpCenterPoint.h"
+#include "JumpShip.h"
+/*
+#include "JumpEnemy.h"
+#include "JumpEnemyShooter.h"*/
+
+#include "core/command/ConsoleCommand.h"
+#include "worldentities/BigExplosion.h"
+
+namespace orxonox
+{
+    RegisterUnloadableClass(Jump);
+
+    Jump::Jump(Context* context) : Deathmatch(context)
+    {
+        RegisterObject(Jump);
+        //this->numberOfBots_ = 0; //sets number of default bots temporarly to 0
+        //this->center_ = 0;
+       // init();
+        //this->setHUDTemplate("JumpHUD");
+    }
+
+    void Jump::init()
+    {
+        /*bEndGame = false;
+        lives = 3;
+        level = 1;
+        point = 0;
+        bShowLevel = false;
+        multiplier = 1;
+        b_combo = false;*/
+        // spawn enemy every 3.5 seconds
+        //enemySpawnTimer.setTimer(3.5f, true, createExecutor(createFunctor(&Jump::spawnEnemy, this)));
+        //comboTimer.setTimer(3.0f, true, createExecutor(createFunctor(&Jump::comboControll, this)));
+    }
+
+    /*void Jump::levelUp()
+    {
+        level++;
+        if (getPlayer() != NULL)
+        {
+            for (int i = 0; i < 7; i++)
+            {
+                WeakPtr<BigExplosion> chunk = new BigExplosion(this->center_->getContext());
+                chunk->setPosition(Vector3(600, 0, 100.f * i - 300));
+                chunk->setVelocity(Vector3(1000, 0, 0));  //player->getVelocity()
+                chunk->setScale(20);
+            }
+        }
+        addPoints(multiplier * 42);
+        multiplier *= 2;
+        toggleShowLevel();
+        showLevelTimer.setTimer(1.0f, false, createExecutor(createFunctor(&Jump::toggleShowLevel, this)));
+    }*/
+
+    WeakPtr<JumpShip> Jump::getPlayer()
+    {
+        if (player == NULL)
+        {
+        	ObjectList<JumpShip>::iterator it;
+        	it = ObjectList<JumpShip>::begin();
+        	/*for (ObjectList<JumpShip>::iterator it = ObjectList<JumpShip>::begin(); it != ObjectList<JumpShip>::end(); ++it)
+        	{
+                player = *it;
+        	}*/
+        }
+        return player;
+    }
+
+    /*void Jump::spawnEnemy()
+    {
+        if (getPlayer() == NULL)
+            return;
+
+        for (int i = 0; i < (3*log10(static_cast<double>(level)) + 1); i++)
+        {
+            WeakPtr<JumpEnemy> newPawn;
+            if (rand() % 42/(1 + level*level) == 0)
+            {
+                newPawn = new JumpEnemyShooter(this->center_->getContext());
+                newPawn->addTemplate("enemyjumpshooter");
+            }
+            else
+            {
+                newPawn = new JumpEnemy(this->center_->getContext());
+                newPawn->addTemplate("enemyjump");
+            }
+            newPawn->setPlayer(player);
+            newPawn->level = level;
+            // spawn enemy at random points in front of player.
+            newPawn->setPosition(player->getPosition() + Vector3(500.f + 100 * i, 0, float(rand())/RAND_MAX * 400 - 200));
+        }
+    }*/
+
+    /*void Jump::costLife()
+    {
+        lives--;
+        multiplier = 1;
+        // end the game in 30 seconds.
+        if (lives <= 0)
+            enemySpawnTimer.setTimer(30.0f, false, createExecutor(createFunctor(&Jump::end, this)));
+    };*/
+
+    /*void Jump::comboControll()
+    {
+        if (b_combo)
+            multiplier++;
+        // if no combo was performed before, reset multiplier
+        else
+            multiplier = 1;
+        b_combo = false;
+    }*/
+
+    /*void Jump::start()
+    {
+        init();
+        // Set variable to temporarily force the player to spawn.
+        this->bForceSpawn_ = true;
+
+        if (this->center_ == NULL)  // abandon mission!
+        {
+            orxout(internal_error) << "Jump: No Centerpoint specified." << endl;
+            GSLevel::startMainMenu();
+            return;
+        }
+        // Call start for the parent class.
+        Deathmatch::start();
+    }*/
+
+    /*void Jump::addPoints(int numPoints)
+    {
+        if (!bEndGame)
+        {
+            point += numPoints * multiplier;
+            b_combo = true;
+        }
+    }*/
+
+    /*void Jump::end()
+    {
+        // DON'T CALL THIS!
+        //      Deathmatch::end();
+        // It will misteriously crash the game!
+        // Instead startMainMenu, this won't crash.
+        GSLevel::startMainMenu();
+    }*/
+}

Added: code/branches/pickupsFS14/src/modules/jump/Jump.h
===================================================================
--- code/branches/pickupsFS14/src/modules/jump/Jump.h	                        (rev 0)
+++ code/branches/pickupsFS14/src/modules/jump/Jump.h	2014-03-27 13:10:12 UTC (rev 10005)
@@ -0,0 +1,93 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file Jump.h
+    @brief Gametype.
+    @ingroup Jump
+*/
+
+#ifndef _Jump_H__
+#define _Jump_H__
+
+#include "jump/JumpPrereqs.h"
+
+#include "gametypes/Deathmatch.h"
+
+#include "JumpCenterPoint.h"
+
+#include "tools/Timer.h"
+
+namespace orxonox
+{
+
+    class _JumpExport Jump : public Deathmatch
+    {
+        public:
+            Jump(Context* context);
+
+            //virtual void start();
+            //virtual void end();
+            //virtual void addBots(unsigned int amount){} //<! overwrite function in order to bypass the addbots command
+
+            //void spawnEnemy();
+
+            void setCenterpoint(JumpCenterPoint* center){ this->center_ = center; }
+
+           /*int getLives(){return this->lives;}
+            int getLevel(){return this->level;}
+            int getPoints(){return this->point;}
+            int getMultiplier(){return this->multiplier;}*/
+
+            /*void costLife();
+            void levelUp();
+            void addPoints(int numPoints);
+            // checks if multiplier should be reset.
+            void comboControll();*/
+            void init();
+            //int lives;
+            //int multiplier;
+            //bool bEndGame;
+            //bool bShowLevel;
+        private:
+            //void toggleShowLevel(){bShowLevel = !bShowLevel;}
+            WeakPtr<JumpShip> getPlayer();
+            WeakPtr<JumpCenterPoint> center_;
+            WeakPtr<JumpShip> player;
+
+            /*Timer enemySpawnTimer;
+            Timer comboTimer;
+            Timer showLevelTimer;
+            //Context* context; <-- War schon auskommentiert!!!
+            int level;
+            int point;
+            bool b_combo;*/
+    };
+}
+
+#endif /* _Jump_H__ */

Added: code/branches/pickupsFS14/src/modules/jump/JumpCenterPoint.cc
===================================================================
--- code/branches/pickupsFS14/src/modules/jump/JumpCenterPoint.cc	                        (rev 0)
+++ code/branches/pickupsFS14/src/modules/jump/JumpCenterPoint.cc	2014-03-27 13:10:12 UTC (rev 10005)
@@ -0,0 +1,72 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file JumpCenterPoint.cc
+    @brief Implementation of the JumpCenterPoint class.
+*/
+
+#include "JumpCenterPoint.h"
+
+#include "core/CoreIncludes.h"
+
+#include "Jump.h"
+
+namespace orxonox
+{
+    RegisterClass(JumpCenterPoint);
+
+    JumpCenterPoint::JumpCenterPoint(Context* context) : StaticEntity(context)
+    {
+        RegisterObject(JumpCenterPoint);
+
+        this->checkGametype();
+    }
+
+    void JumpCenterPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        SUPER(JumpCenterPoint, XMLPort, xmlelement, mode);
+    }
+
+    void JumpCenterPoint::changedGametype()
+    {
+        SUPER(JumpCenterPoint, changedGametype);
+
+        // Check, whether it's still Jump.
+        this->checkGametype();
+    }
+
+    void JumpCenterPoint::checkGametype()
+    {
+        if (this->getGametype() != NULL && this->getGametype()->isA(Class(Jump)))
+        {
+            Jump* jumpGametype = orxonox_cast<Jump*>(this->getGametype().get());
+            jumpGametype->setCenterpoint(this);
+        }
+    }
+}

Added: code/branches/pickupsFS14/src/modules/jump/JumpCenterPoint.h
===================================================================
--- code/branches/pickupsFS14/src/modules/jump/JumpCenterPoint.h	                        (rev 0)
+++ code/branches/pickupsFS14/src/modules/jump/JumpCenterPoint.h	2014-03-27 13:10:12 UTC (rev 10005)
@@ -0,0 +1,58 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file JumpCenterPoint.h
+    @brief Declaration of the JumpCenterPoint class.
+    @ingroup Jump
+*/
+
+#ifndef _JumpCenterPoint_H__
+#define _JumpCenterPoint_H__
+
+#include "jump/JumpPrereqs.h"
+
+#include "worldentities/StaticEntity.h"
+
+namespace orxonox
+{
+    class _JumpExport JumpCenterPoint : public StaticEntity
+    {
+        public:
+            JumpCenterPoint(Context* context); //checks whether the gametype is actually Jump.
+
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
+
+            virtual void changedGametype(); //!< Is called when the gametype has changed.
+        private:
+            void checkGametype();
+
+    };
+}
+
+#endif /* _JumpCenterPoint_H__ */

Added: code/branches/pickupsFS14/src/modules/jump/JumpPrereqs.h
===================================================================
--- code/branches/pickupsFS14/src/modules/jump/JumpPrereqs.h	                        (rev 0)
+++ code/branches/pickupsFS14/src/modules/jump/JumpPrereqs.h	2014-03-27 13:10:12 UTC (rev 10005)
@@ -0,0 +1,80 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+ at file
+ at brief
+    Shared library macros, enums, constants and forward declarations for the Invader module
+*/
+
+#ifndef _JumpPrereqs_H__
+#define _JumpPrereqs_H__
+
+#include "OrxonoxConfig.h"
+#include "OrxonoxPrereqs.h"
+
+//-----------------------------------------------------------------------
+// Shared library settings
+//-----------------------------------------------------------------------
+
+#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(INVADER_STATIC_BUILD)
+#  ifdef INVADER_SHARED_BUILD
+#    define _JumpExport __declspec(dllexport)
+#  else
+#    if defined( __MINGW32__ )
+#      define _JumpExport
+#    else
+#      define _JumpExport __declspec(dllimport)
+#    endif
+#  endif
+#  define _JumpPrivate
+#elif defined (ORXONOX_GCC_VISIBILITY)
+#  define _JumpExport  __attribute__ ((visibility("default")))
+#  define _JumpPrivate __attribute__ ((visibility("hidden")))
+#else
+#  define _JumpExport
+#  define _JumpPrivate
+#endif
+
+//-----------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------
+
+namespace orxonox
+{
+    class Jump;
+    class JumpCenterPoint;
+    class JumpShip;
+    class JumpEnemy;
+    class JumpEnemyShooter;
+    class JumpWeapon;
+    class JumpWeaponEnemy;
+    class JumpHUDinfo;
+}
+
+#endif /* _JumpPrereqs_H__ */

Added: code/branches/pickupsFS14/src/modules/jump/JumpShip.cc
===================================================================
--- code/branches/pickupsFS14/src/modules/jump/JumpShip.cc	                        (rev 0)
+++ code/branches/pickupsFS14/src/modules/jump/JumpShip.cc	2014-03-27 13:10:12 UTC (rev 10005)
@@ -0,0 +1,221 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file JumpShip.cc
+    @brief Implementation of the JumpShip class.
+*/
+
+#include "JumpShip.h"
+
+#include "core/CoreIncludes.h"
+#include "core/XMLPort.h"
+#include "Jump.h"
+
+namespace orxonox
+{
+    RegisterClass(JumpShip);
+
+    JumpShip::JumpShip(Context* context) : SpaceShip(context)
+    {
+        RegisterObject(JumpShip);
+
+        //speed = 500;
+        //isFireing = false;
+        //damping = 10;
+        left = false;
+        right = false;
+
+    }
+
+    void JumpShip::tick(float dt)
+    {
+
+        Vector3 pos = getPosition();
+
+        /*
+        //Movement calculation
+        lastTimeFront += dt * damping;
+        lastTimeLeft += dt * damping;
+        lastTime += dt;
+
+        velocity.x = interpolate(clamp(lastTimeLeft, 0.0f, 1.0f), desiredVelocity.x, 0.0f);
+        velocity.y = interpolate(clamp(lastTimeFront, 0.0f, 1.0f), desiredVelocity.y, 0.0f);
+
+        //Execute movement
+        if (this->hasLocalController())
+        {
+            float dist_y = velocity.y * dt;
+            float dist_x = velocity.x * dt;
+            if(dist_y + posforeward > -42*3 && dist_y + posforeward < 42*6)
+                posforeward += dist_y;
+            else
+            {
+                velocity.y = 0;
+                // restart if game ended
+                if (getGame())
+                    if (getGame()->bEndGame)
+                    {
+                        getGame()->start();
+                        return;
+                    }
+            }
+            if (pos.z + dist_x > 42*2.5 || pos.z + dist_x < -42*3)
+                velocity.x = 0;
+            pos += Vector3(1000 + velocity.y, 0, velocity.x) * dt;
+
+        }
+
+        // shoot!
+        if (isFireing)
+            ControllableEntity::fire(0);
+
+        // Camera
+        WeakPtr<Camera> camera = this->getCamera();
+        if (camera != NULL)
+        {
+            camera->setPosition(Vector3(-pos.z, -posforeward, 0));
+            camera->setOrientation(Vector3::UNIT_Z, Degree(90));
+        }
+
+
+
+        // bring back on track!
+        if(pos.y != 0)
+            pos.y = 0;
+
+        setPosition(pos);
+        setOrientation(Vector3::UNIT_Y, Degree(270));
+
+        // Level up!
+        if (pos.x > 42000)
+        {
+            updateLevel();
+            setPosition(Vector3(0, 0, pos.z)); // pos - Vector3(30000, 0, 0)
+        }
+        */
+
+    	if (left == true)
+    	{
+    		pos += Vector3(100 + pos.y, 0, 0) * dt;
+    		left = false;
+    	}
+    	else if (right == true)
+    	{
+    		right = false;
+    	}
+
+    	setPosition(pos);
+
+
+        SUPER(JumpShip, tick, dt);
+    }
+/*
+    void JumpShip::updateLevel()
+    {
+        lastTime = 0;
+        if (getGame())
+            getGame()->levelUp();
+    }*/
+
+    void JumpShip::moveFrontBack(const Vector2& value)
+    {
+        //lastTimeLeft = 0;
+        //desiredVelocity.x = -value.x * speed;
+    }
+
+    void JumpShip::moveRightLeft(const Vector2& value)
+    {
+    	if (value.y < 0)
+    	{
+    		left = true;
+    	}
+    	else if (value.y > 0)
+    	{
+    		right = true;
+    	}
+        //lastTimeFront = 0;
+        //desiredVelocity.y = value.y * speed * 42;
+    }
+
+    /*
+    void JumpShip::boost(bool bBoost)
+    {
+        isFireing = bBoost;
+    }
+    inline bool JumpShip::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
+    {
+        // orxout() << "touch!!! " << endl; //<< otherObject << " at " << contactPoint;
+        WeakPtr<JumpEnemy> enemy = orxonox_cast<JumpEnemy*>(otherObject);
+        WeakPtr<Projectile> shot = orxonox_cast<Projectile*>(otherObject);
+        // ensure that this gets only called once per enemy.
+        if (enemy != NULL && lastEnemy != enemy)
+        {
+            lastEnemy = enemy;
+
+            removeHealth(20);
+            if (getGame())
+            {
+                getGame()->multiplier = 1;                   
+            }
+        }
+        // was shot, decrease multiplier
+        else if (shot != NULL  && lastShot != shot)
+        {
+            if (getGame() && orxonox_cast<JumpEnemy*>(shot->getShooter()) != NULL)
+            {
+                if (getGame()->multiplier > 1)
+                {
+                    lastShot = shot;
+                    getGame()->multiplier -= 1;     
+                }
+            }
+        }
+        return false;
+        // SUPER(JumpShip, collidesAgainst, otherObject, contactPoint);
+    }
+
+    void JumpShip::death()
+    {
+        getGame()->costLife();
+        SpaceShip::death();
+    }
+*/
+    WeakPtr<Jump> JumpShip::getGame()
+    {
+        if (game == NULL)
+        {
+            for (ObjectList<Jump>::iterator it = ObjectList<Jump>::begin(); it != ObjectList<Jump>::end(); ++it)
+            {
+                game = *it;
+            }
+        }
+        return game;
+    }
+
+}

Added: code/branches/pickupsFS14/src/modules/jump/JumpShip.h
===================================================================
--- code/branches/pickupsFS14/src/modules/jump/JumpShip.h	                        (rev 0)
+++ code/branches/pickupsFS14/src/modules/jump/JumpShip.h	2014-03-27 13:10:12 UTC (rev 10005)
@@ -0,0 +1,100 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file JumpShip.h
+    @brief Declaration of the JumpShip class.
+*/
+
+#ifndef _JumpShip_H__
+#define _JumpShip_H__
+
+#include "jump/JumpPrereqs.h"
+
+#include "worldentities/pawns/SpaceShip.h"
+#include "graphics/Camera.h"
+#include "weapons/projectiles/Projectile.h"
+
+namespace orxonox
+{
+    class _JumpExport JumpShip : public SpaceShip
+    {
+        public:
+            JumpShip(Context* context);
+
+            virtual void tick(float dt);
+
+            // overwrite for 2d movement
+            virtual void moveFrontBack(const Vector2& value);
+            virtual void moveRightLeft(const Vector2& value);
+/*
+            // Starts or stops fireing
+            virtual void boost(bool bBoost);
+
+            //no rotation!
+            virtual void rotateYaw(const Vector2& value){}; 
+            virtual void rotatePitch(const Vector2& value){};
+            //return to main menu if game has ended.
+            virtual void rotateRoll(const Vector2& value){if (getGame()) if (getGame()->bEndGame) getGame()->end();};
+
+            virtual void updateLevel();
+
+            virtual inline bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
+
+        protected:
+            virtual void death();*/
+        private:
+            WeakPtr<Jump> getGame();
+            WeakPtr<Jump> game;
+            //Camera* camera;
+            //bool isFireing;
+            //float speed;
+            //float damping
+            //float posforeward;
+            //float lastTimeFront;
+            //float lastTimeLeft;
+            //float lastTime;
+            //WeakPtr<JumpEnemy> lastEnemy;
+            //WeakPtr<Projectile> lastShot;
+
+            /*
+            struct Velocity
+            {
+                float x;
+                float y;
+            } velocity, desiredVelocity;*/
+
+            bool left;
+            bool right;
+
+
+
+    };
+}
+
+#endif /* _JumpShip_H__ */




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