[Orxonox-commit 5409] r10072 - in code/branches/presentationFS14: . data/levels data/levels/includes data/levels/templates src/modules/objects src/modules/objects/controllers src/orxonox/controllers src/orxonox/worldentities

smerkli at orxonox.net smerkli at orxonox.net
Thu May 22 14:35:02 CEST 2014


Author: smerkli
Date: 2014-05-22 14:35:02 +0200 (Thu, 22 May 2014)
New Revision: 10072

Added:
   code/branches/presentationFS14/data/levels/templates/standardTurret.oxt
   code/branches/presentationFS14/src/modules/objects/controllers/
   code/branches/presentationFS14/src/modules/objects/controllers/CMakeLists.txt
   code/branches/presentationFS14/src/modules/objects/controllers/TeamTargetProxy.cc
   code/branches/presentationFS14/src/modules/objects/controllers/TeamTargetProxy.h
   code/branches/presentationFS14/src/modules/objects/controllers/TurretController.cc
   code/branches/presentationFS14/src/modules/objects/controllers/TurretController.h
Removed:
   code/branches/presentationFS14/data/levels/templates/spaceshipTurret.oxt
   code/branches/presentationFS14/src/modules/objects/controllers/CMakeLists.txt
   code/branches/presentationFS14/src/modules/objects/controllers/TeamTargetProxy.cc
   code/branches/presentationFS14/src/modules/objects/controllers/TeamTargetProxy.h
   code/branches/presentationFS14/src/modules/objects/controllers/TurretController.cc
   code/branches/presentationFS14/src/modules/objects/controllers/TurretController.h
Modified:
   code/branches/presentationFS14/
   code/branches/presentationFS14/data/levels/includes/weaponSettingsTurret.oxi
   code/branches/presentationFS14/data/levels/turretTest.oxw
   code/branches/presentationFS14/src/modules/objects/CMakeLists.txt
   code/branches/presentationFS14/src/modules/objects/Turret.cc
   code/branches/presentationFS14/src/modules/objects/Turret.h
   code/branches/presentationFS14/src/orxonox/controllers/ArtificialController.cc
   code/branches/presentationFS14/src/orxonox/worldentities/WorldEntity.cc
Log:
Merged turretFS14 branch



Property changes on: code/branches/presentationFS14
___________________________________________________________________
Modified: svn:mergeinfo
   - /code/branches/Racingbot:9388-9513
/code/branches/ai:6592-7033
/code/branches/ai2:8721-8880
/code/branches/bigships:8137-8588
/code/branches/buildsystem:1874-2276,2278-2400
/code/branches/buildsystem2:2506-2658
/code/branches/buildsystem3:2662-2708
/code/branches/ceguilua:1802-1808
/code/branches/chat:6527-6797
/code/branches/chat2:6836-6910
/code/branches/console:5941-6104
/code/branches/consolecommands2:6451-7178
/code/branches/consolecommands3:7178-7283
/code/branches/core3:1572-1739
/code/branches/core4:3221-3224,3227,3234-3238,3242,3244-3250,3252-3254,3256,3259-3261,3264-3265,3268-3275,3277-3278,3280,3284-3285,3287,3289-3294,3305,3309-3310
/code/branches/core5:5768-5928,6009
/code/branches/core6:9552-9666
/code/branches/data_cleanup:7537-7686
/code/branches/doc:7290-7400
/code/branches/dockingsystem:8101-8192
/code/branches/dockingsystem2:8196-8560
/code/branches/dynamicmatch:6584-7030
/code/branches/environment3:8887-8975
/code/branches/formation:8885-8991
/code/branches/formationupdate:9580-9624
/code/branches/fps:6591-7072
/code/branches/gamecontent:8893-8968
/code/branches/gameimmersion:8102-8577
/code/branches/gamestate:6430-6572,6621-6661
/code/branches/gamestates2:6594-6745
/code/branches/gametypes:2826-3031
/code/branches/gcc43:1580
/code/branches/gui:1635-1723,2795-2894
/code/branches/hud:8883-8986
/code/branches/hudelements:6584-6941
/code/branches/hudimprovements:7920-8672
/code/branches/ingamemenu:6000-6023
/code/branches/input:1629-1636
/code/branches/invaders:9694-9896
/code/branches/ipv6:7293-7458
/code/branches/kicklib:7940-8096,8098-8277
/code/branches/kicklib2:8282-8350
/code/branches/largeShip1:9384-9515
/code/branches/lastmanstanding:7479-7644
/code/branches/lastmanstanding3:7903-8175
/code/branches/levelElias:9697-9921
/code/branches/levelKaan:9695-9921
/code/branches/levelMichael:9696-9921
/code/branches/libraries:5612-5692
/code/branches/libraries2:5703-5737
/code/branches/libs:9668-9674
/code/branches/lod:6586-6911
/code/branches/lodfinal:2372-2411
/code/branches/mac_osx:7789-8128,8135
/code/branches/map:2801-3086,3089
/code/branches/masterserver:7502-7738
/code/branches/masterserverfix:8933-8936
/code/branches/menu:5941-6146,6148,7536-7687
/code/branches/menue:8884-8976
/code/branches/miniprojects:2754-2824
/code/branches/netp2:2835-2988
/code/branches/netp3:2988-3082
/code/branches/netp6:3214-3302
/code/branches/network:2356
/code/branches/network2:6434-6465
/code/branches/network3:7196-7344
/code/branches/network4:7497-7755
/code/branches/network5:7757-7781
/code/branches/network6:7823-8315
/code/branches/network64:2210-2355
/code/branches/newlevel2012:9033-9244
/code/branches/notifications:7314-7401
/code/branches/objecthierarchy:1911-2085,2100,2110-2169
/code/branches/objecthierarchy2:2171-2479
/code/branches/ois_update:7506-7788
/code/branches/output:8739-8857
/code/branches/overlay:2117-2385
/code/branches/pCuts:9023-9284
/code/branches/particles:2829-3085
/code/branches/particles2:6050-6106,6109
/code/branches/pch:3113-3194
/code/branches/physics:1912-2055,2107-2439
/code/branches/physics_merge:2436-2457
/code/branches/pickup:8145-8555
/code/branches/pickup2:5942-6405
/code/branches/pickup2012:9029-9189
/code/branches/pickup3:6418-6523
/code/branches/pickup4:6594-6710
/code/branches/pickups:1926-2086,2127,2827-2915
/code/branches/pickups2:2107-2497,2915-3071
/code/branches/png2:7262-7263
/code/branches/portals:8087-8455
/code/branches/portals2:8460-8602
/code/branches/ppspickups1:6552-6708
/code/branches/ppspickups2:6527-6532,6554-6709
/code/branches/ppspickups3:6757-6997
/code/branches/ppspickups4:7003-7089
/code/branches/presentation:2369-2652,2654-2660,7736-7786,8500-8705
/code/branches/presentation2:6106-6416,7787-7800
/code/branches/presentation2011:8974-9015
/code/branches/presentation2012:9189-9268
/code/branches/presentation2012merge:9266-9347
/code/branches/presentation3:6913-7162
/code/branches/presentationHS12:9481-9525
/code/branches/presentationHS13:9891-9938
/code/branches/questsystem:1894-2088
/code/branches/questsystem2:2107-2259
/code/branches/questsystem5:2776-2905
/code/branches/radarDreiD:9690-9901
/code/branches/releasetodo:7614-7647
/code/branches/resource:3327-3366
/code/branches/resource2:3372-5694
/code/branches/rocket:6523-6950
/code/branches/rocket2:6953-6970
/code/branches/script_trigger:1295-1953,1955
/code/branches/sfxThilo:9691-9917
/code/branches/shipSelection:9038-9206
/code/branches/skybox2:6559-6989
/code/branches/sound:2829-3010
/code/branches/sound2012:9205-9214
/code/branches/sound3:5941-6102
/code/branches/spaceNavigation:9381-9497
/code/branches/spaceboundaries:8085-8457
/code/branches/spaceboundaries2:8460-8613
/code/branches/spacerace:8182-8630
/code/branches/spaceraceTwo:8881-8996
/code/branches/spacestationentry:9699-9905
/code/branches/steering:5949-6091,8140-8595
/code/branches/surfaceRace:9028-9199
/code/branches/testing:9015-9549
/code/branches/tetris:8100-8563
/code/branches/turret:9380-9501
/code/branches/tutoriallevel:7827-8370
/code/branches/tutoriallevel2:8370-8452
/code/branches/tutoriallevel3:8453-8636
/code/branches/unity_build:8440-8716
/code/branches/usability:7915-8078
/code/branches/weapon:1925-2094
/code/branches/weapon2:2107-2488
/code/branches/weapons:2897-3051,8143-8591
/code/branches/weaponsystem:2742-2890
   + /code/branches/Racingbot:9388-9513
/code/branches/ai:6592-7033
/code/branches/ai2:8721-8880
/code/branches/bigships:8137-8588
/code/branches/buildsystem:1874-2276,2278-2400
/code/branches/buildsystem2:2506-2658
/code/branches/buildsystem3:2662-2708
/code/branches/ceguilua:1802-1808
/code/branches/chat:6527-6797
/code/branches/chat2:6836-6910
/code/branches/console:5941-6104
/code/branches/consolecommands2:6451-7178
/code/branches/consolecommands3:7178-7283
/code/branches/core3:1572-1739
/code/branches/core4:3221-3224,3227,3234-3238,3242,3244-3250,3252-3254,3256,3259-3261,3264-3265,3268-3275,3277-3278,3280,3284-3285,3287,3289-3294,3305,3309-3310
/code/branches/core5:5768-5928,6009
/code/branches/core6:9552-9666
/code/branches/data_cleanup:7537-7686
/code/branches/doc:7290-7400
/code/branches/dockingsystem:8101-8192
/code/branches/dockingsystem2:8196-8560
/code/branches/dynamicmatch:6584-7030
/code/branches/environment3:8887-8975
/code/branches/formation:8885-8991
/code/branches/formationupdate:9580-9624
/code/branches/fps:6591-7072
/code/branches/gamecontent:8893-8968
/code/branches/gameimmersion:8102-8577
/code/branches/gamestate:6430-6572,6621-6661
/code/branches/gamestates2:6594-6745
/code/branches/gametypes:2826-3031
/code/branches/gcc43:1580
/code/branches/gui:1635-1723,2795-2894
/code/branches/hud:8883-8986
/code/branches/hudelements:6584-6941
/code/branches/hudimprovements:7920-8672
/code/branches/ingamemenu:6000-6023
/code/branches/input:1629-1636
/code/branches/invaders:9694-9896
/code/branches/ipv6:7293-7458
/code/branches/kicklib:7940-8096,8098-8277
/code/branches/kicklib2:8282-8350
/code/branches/largeShip1:9384-9515
/code/branches/lastmanstanding:7479-7644
/code/branches/lastmanstanding3:7903-8175
/code/branches/levelElias:9697-9921
/code/branches/levelKaan:9695-9921
/code/branches/levelMichael:9696-9921
/code/branches/libraries:5612-5692
/code/branches/libraries2:5703-5737
/code/branches/libs:9668-9674
/code/branches/lod:6586-6911
/code/branches/lodfinal:2372-2411
/code/branches/mac_osx:7789-8128,8135
/code/branches/map:2801-3086,3089
/code/branches/masterserver:7502-7738
/code/branches/masterserverfix:8933-8936
/code/branches/menu:5941-6146,6148,7536-7687
/code/branches/menue:8884-8976
/code/branches/miniprojects:2754-2824
/code/branches/netp2:2835-2988
/code/branches/netp3:2988-3082
/code/branches/netp6:3214-3302
/code/branches/network:2356
/code/branches/network2:6434-6465
/code/branches/network3:7196-7344
/code/branches/network4:7497-7755
/code/branches/network5:7757-7781
/code/branches/network6:7823-8315
/code/branches/network64:2210-2355
/code/branches/newlevel2012:9033-9244
/code/branches/notifications:7314-7401
/code/branches/objecthierarchy:1911-2085,2100,2110-2169
/code/branches/objecthierarchy2:2171-2479
/code/branches/ois_update:7506-7788
/code/branches/output:8739-8857
/code/branches/overlay:2117-2385
/code/branches/pCuts:9023-9284
/code/branches/particles:2829-3085
/code/branches/particles2:6050-6106,6109
/code/branches/pch:3113-3194
/code/branches/physics:1912-2055,2107-2439
/code/branches/physics_merge:2436-2457
/code/branches/pickup:8145-8555
/code/branches/pickup2:5942-6405
/code/branches/pickup2012:9029-9189
/code/branches/pickup3:6418-6523
/code/branches/pickup4:6594-6710
/code/branches/pickups:1926-2086,2127,2827-2915
/code/branches/pickups2:2107-2497,2915-3071
/code/branches/png2:7262-7263
/code/branches/portals:8087-8455
/code/branches/portals2:8460-8602
/code/branches/ppspickups1:6552-6708
/code/branches/ppspickups2:6527-6532,6554-6709
/code/branches/ppspickups3:6757-6997
/code/branches/ppspickups4:7003-7089
/code/branches/presentation:2369-2652,2654-2660,7736-7786,8500-8705
/code/branches/presentation2:6106-6416,7787-7800
/code/branches/presentation2011:8974-9015
/code/branches/presentation2012:9189-9268
/code/branches/presentation2012merge:9266-9347
/code/branches/presentation3:6913-7162
/code/branches/presentationHS12:9481-9525
/code/branches/presentationHS13:9891-9938
/code/branches/questsystem:1894-2088
/code/branches/questsystem2:2107-2259
/code/branches/questsystem5:2776-2905
/code/branches/radarDreiD:9690-9901
/code/branches/releasetodo:7614-7647
/code/branches/resource:3327-3366
/code/branches/resource2:3372-5694
/code/branches/rocket:6523-6950
/code/branches/rocket2:6953-6970
/code/branches/script_trigger:1295-1953,1955
/code/branches/sfxThilo:9691-9917
/code/branches/shipSelection:9038-9206
/code/branches/skybox2:6559-6989
/code/branches/sound:2829-3010
/code/branches/sound2012:9205-9214
/code/branches/sound3:5941-6102
/code/branches/spaceNavigation:9381-9497
/code/branches/spaceboundaries:8085-8457
/code/branches/spaceboundaries2:8460-8613
/code/branches/spacerace:8182-8630
/code/branches/spaceraceTwo:8881-8996
/code/branches/spacestationentry:9699-9905
/code/branches/steering:5949-6091,8140-8595
/code/branches/surfaceRace:9028-9199
/code/branches/testing:9015-9549
/code/branches/tetris:8100-8563
/code/branches/turret:9380-9501
/code/branches/turretFS14:9998-10070
/code/branches/tutoriallevel:7827-8370
/code/branches/tutoriallevel2:8370-8452
/code/branches/tutoriallevel3:8453-8636
/code/branches/unity_build:8440-8716
/code/branches/usability:7915-8078
/code/branches/weapon:1925-2094
/code/branches/weapon2:2107-2488
/code/branches/weapons:2897-3051,8143-8591
/code/branches/weaponsystem:2742-2890

Modified: code/branches/presentationFS14/data/levels/includes/weaponSettingsTurret.oxi
===================================================================
--- code/branches/presentationFS14/data/levels/includes/weaponSettingsTurret.oxi	2014-05-22 12:18:47 UTC (rev 10071)
+++ code/branches/presentationFS14/data/levels/includes/weaponSettingsTurret.oxi	2014-05-22 12:35:02 UTC (rev 10072)
@@ -10,13 +10,13 @@
           <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
         </links>
         <Weapon>
-          <attached>
-            <Model mesh="sphere.mesh" position="3,3,-2.2" scale=0.6 />
-          </attached>
-          <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 3, 3,-2.2" />
-          <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 3,-3,-2.2" />
-          <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-3, 3,-2.2" />
-          <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-3,-3,-2.2" />
+          <!-- <attached>
+            <Model mesh="sphere.mesh" position="1.7,1.7,-24.5" scale=0.6 />
+          </attached> -->
+          <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="1.7, 1.7,-30" />
+          <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="1.7, -1.7,-30" />
+          <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="-1.7, 1.7,-30" />
+          <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="-1.7, -1.7,-30" />
         </Weapon>
       </WeaponPack>
     </weapons>

Deleted: code/branches/presentationFS14/data/levels/templates/spaceshipTurret.oxt
===================================================================
--- code/branches/presentationFS14/data/levels/templates/spaceshipTurret.oxt	2014-05-22 12:18:47 UTC (rev 10071)
+++ code/branches/presentationFS14/data/levels/templates/spaceshipTurret.oxt	2014-05-22 12:35:02 UTC (rev 10072)
@@ -1,60 +0,0 @@
-<Template name=spaceshipturret>
-  <SpaceShip
-   hudtemplate            = spaceshiphud
-   camerapositiontemplate = spaceshipturretcameras
-   spawnparticlesource    = "Orxonox/fairytwirl"
-   spawnparticleduration  = 3
-   explosionchunks        = 6
-
-   health            = 100
-   maxhealth         = 200
-   initialhealth     = 100
-
-   shieldhealth        = 30
-   initialshieldhealth = 30
-   maxshieldhealth     = 50
-   shieldabsorption    = 0.8
-   reloadrate          = 1
-   reloadwaittime      = 1
-
-   primaryThrust     = 100
-   auxilaryThrust    = 30
-   rotationThrust    = 50
-
-   lift = 1;
-   stallSpeed = 220;
-
-   boostPower            = 15
-   boostPowerRate        = 1
-   boostRate             = 5
-   boostCooldownDuration = 10
-
-   shakeFrequency = 15
-   shakeAmplitude = 9
-
-   collisionType     = "dynamic"
-   mass              = 100
-   linearDamping     = 0.7
-   angularDamping    = 0.9999999
-  >
-    <attached>
-        <Model position="0,0,0" yaw="90" roll="-90" mesh="turretHead.mesh" scale3D="10,10,10"/>
-    </attached>
-    <collisionShapes>
-        <SphereCollisionShape radius="10"   position = "0,0,0"/>
-    </collisionShapes>
-<?lua
-  include("../includes/weaponSettingsTurret.oxi")
-?>
-  </SpaceShip>
-</Template>
-
-<Template name=spaceshipturretcameras defaults=0>
-  <SpaceShip>
-    <camerapositions>
-      <CameraPosition position="0,10, 40" drag=true mouselook=true />
-      <CameraPosition position="0,20, 80" drag=true mouselook=true />
-      <CameraPosition position="0,30,120" drag=true mouselook=true />
-    </camerapositions>
-  </SpaceShip>
-</Template>

Copied: code/branches/presentationFS14/data/levels/templates/standardTurret.oxt (from rev 10070, code/branches/turretFS14/data/levels/templates/standardTurret.oxt)
===================================================================
--- code/branches/presentationFS14/data/levels/templates/standardTurret.oxt	                        (rev 0)
+++ code/branches/presentationFS14/data/levels/templates/standardTurret.oxt	2014-05-22 12:35:02 UTC (rev 10072)
@@ -0,0 +1,40 @@
+<Template name=standardturret>
+  <Turret collisionType="dynamic">
+    <attached>
+      <Model position="0,0,0" mesh="turretSocketFront.mesh" scale3D="10,10,10" pitch=-90/>
+      <Model position="0,0,0" mesh="turretSocketIn.mesh" scale3D="10,10,10" pitch=-90/>
+      <Model position="0,0,0" mesh="turretSocketTop.mesh" scale3D="10,10,10" pitch=-90/>
+      <Model position="0,0,0" mesh="turretSocketLeft.mesh" scale3D="10,10,10" pitch=-90/>
+      <Model position="0,0,0" mesh="turretSocketRight.mesh" scale3D="10,10,10" pitch=-90/>
+
+      <Turret position="0,0,-10" collisionType="dynamic" angularDamping=0.999999 mass=100 maxPitch=90 maxYaw=90 maxAttackRadius=2000 minAttackRadius=30>
+        <attached>
+          <Model position="0,0,0" pitch="-90" roll="0" mesh="turretHead.mesh" scale3D="10,10,10"/>
+        </attached>
+        <collisionShapes>
+          <SphereCollisionShape radius="10"   position = "0,0,0"/>
+        </collisionShapes>
+        <controller>
+          <TurretController/>
+        </controller>
+        <?lua
+          include("../includes/weaponSettingsTurret.oxi")
+        ?>
+      </Turret>
+    </attached>
+    
+    <controller>
+      <TeamTargetProxy/>
+    </controller>
+  </Turret>
+</Template>
+
+<Template name=spaceshipturretcameras defaults=0>
+  <SpaceShip>
+    <camerapositions>
+      <CameraPosition position="0,10, 40" drag=true mouselook=true />
+      <CameraPosition position="0,20, 80" drag=true mouselook=true />
+      <CameraPosition position="0,30,120" drag=true mouselook=true />
+    </camerapositions>
+  </SpaceShip>
+</Template>
\ No newline at end of file

Modified: code/branches/presentationFS14/data/levels/turretTest.oxw
===================================================================
--- code/branches/presentationFS14/data/levels/turretTest.oxw	2014-05-22 12:18:47 UTC (rev 10071)
+++ code/branches/presentationFS14/data/levels/turretTest.oxw	2014-05-22 12:35:02 UTC (rev 10072)
@@ -2,7 +2,7 @@
 
 <LevelInfo
  name = "turret Test"
- description = "A level with a turret in it."
+ description = "A level to test turrets with."
  tags = "test"
  screenshot = "emptylevel.png"
 />
@@ -15,8 +15,7 @@
 
 <?lua
   include("templates/spaceshipAssff.oxt")
-  include("templates/spaceshipPirate.oxt")
-  include("templates/spaceshipTurret.oxt")
+  include("templates/standardTurret.oxt")
 ?>
 
 <Level>
@@ -32,31 +31,26 @@
     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
     <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
 
+<SpaceShip position = "0,0,800" collisionType="dynamic" team=10>
+  <controller>
+    <TeamTargetProxy team=10/>
+  </controller>
+  <attached>
+    <Model position="0,0,0" mesh="plane.mesh" scale3D="20,20,20" pitch=-90/>
 
-<StaticEntity position="0,0,0" yaw=0 pitch=0>
-    <attached>
-        <Model position="0,0,0" mesh="turretSocketFront.mesh" scale3D="10,10,10" />
-        <Model position="0,0,0" mesh="turretSocketIn.mesh" scale3D="10,10,10" />
-        <Model position="0,0,0" mesh="turretSocketTop.mesh" scale3D="10,10,10" />
-        <Model position="0,0,0" mesh="turretSocketLeft.mesh" scale3D="10,10,10" />
-        <Model position="0,0,0" mesh="turretSocketRight.mesh" scale3D="10,10,10" />
-    </attached>
-</StaticEntity>
+    <?lua for i = 1, 10, 1 do ?>
+      <Turret position="<?lua print(150-i*30) ?>,<?lua print(150-i*30) ?>,0" pitch="0" yaw="0" roll="0">
+        <templates>
+          <Template link=standardturret />
+        </templates>
+      </Turret>
+    <?lua end ?>
 
-
-
-<Turret position="0,10,0" pitch="90" yaw="0" roll="0">
-    <templates>
-        <Template link=spaceshipturret />
-    </templates>
-    <controller>
-        <WaypointPatrolController alertnessradius=100 team=10>
-        </WaypointPatrolController>
-     </controller>
-</Turret>
-
-
-
+  </attached>
+  <collisionShapes>
+    <BoxCollisionShape radius="10"   position="0,0,0" halfExtents="200, 200, 0"/>
+  </collisionShapes>
+</SpaceShip>
     
   </Scene>
 </Level>

Modified: code/branches/presentationFS14/src/modules/objects/CMakeLists.txt
===================================================================
--- code/branches/presentationFS14/src/modules/objects/CMakeLists.txt	2014-05-22 12:18:47 UTC (rev 10071)
+++ code/branches/presentationFS14/src/modules/objects/CMakeLists.txt	2014-05-22 12:35:02 UTC (rev 10072)
@@ -10,6 +10,7 @@
 ADD_SUBDIRECTORY(collisionshapes)
 ADD_SUBDIRECTORY(eventsystem)
 ADD_SUBDIRECTORY(triggers)
+ADD_SUBDIRECTORY(controllers)
 
 ORXONOX_ADD_LIBRARY(objects
   MODULE

Modified: code/branches/presentationFS14/src/modules/objects/Turret.cc
===================================================================
--- code/branches/presentationFS14/src/modules/objects/Turret.cc	2014-05-22 12:18:47 UTC (rev 10071)
+++ code/branches/presentationFS14/src/modules/objects/Turret.cc	2014-05-22 12:35:02 UTC (rev 10072)
@@ -20,7 +20,7 @@
  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
  *
  *   Author:
- *      Marian Runo
+ *      Marian Runo, Martin Mueller
  *   Co-authors:
  *      ...
  *
@@ -28,58 +28,257 @@
 
 #include "Turret.h"
 #include "core/CoreIncludes.h"
-#include "OgreQuaternion.h"
 #include "core/XMLPort.h"
-#include "controllers/WaypointPatrolController.h"
+#include "Scene.h"
+#include <OgreSceneManager.h>
 
+
 namespace orxonox
 {
     RegisterClass(Turret);
 
+
+
     /**
-     * @brief Constructor
+        @brief 
+        Sets default values for all variables. Also hides the turret from the radar.
+
+        @param context
+        The context
      */
-    Turret::Turret(Context* context) : SpaceShip(context)
+    Turret::Turret(Context* context) : Pawn(context)
     {
         RegisterObject(Turret);
-        this->controller_ = new WaypointPatrolController(this->getContext());
+        this->rotationThrust_ = 50;
+        this->startDir_ = Vector3::ZERO;
+        this->localZ_ = Vector3::UNIT_Z;
+        this->localY_ = Vector3::UNIT_Y;
+        this->localX_ = Vector3::UNIT_X;
+        this->maxAttackRadius_ = 200;
+        this->minAttackRadius_ = 0;
+        this->maxPitch_ = 90;
+        this->maxYaw_ = 90;
+        this->once_ = false;
+        this->rotation_ = Quaternion::IDENTITY;
+
+        this->setRadarVisibility(false);
+
+        //this->rayTest_ = this->getScene()->getSceneManager()->createRayQuery(Ogre::Ray());
     }
 
     /**
-     * @brief Destructor
+        @brief 
+        Destructor. Destroys the rayTest_ element (if it was used)  .
      */
     Turret::~Turret()
     {
+        //this->getScene()->getSceneManager()->destroyQuery(this->rayTest_);
+    }
 
+    /**
+        @brief
+        Checks, if a WorldEntity is inside the turret's range.
+
+        This function is safe to use on turrets that are attached, rotated, etc.
+        The turret's range is determined with the maxPitch, maxYaw, and the two attackRadius.
+
+        @param target
+        The WorldEntity to check
+
+        @return
+        The squared distance to the position. -1, if it's ouside of range
+    */
+    float Turret::isInRange(const WorldEntity* target )
+    {
+        //Check distance
+        Vector3 distance = target->getWorldPosition() - this->getWorldPosition();
+        float distanceVal = distance.squaredLength();
+        if(distanceVal > (this->maxAttackRadius_ * this->maxAttackRadius_) || distanceVal < (this->minAttackRadius_ * this->minAttackRadius_))
+        {
+            return -1.f;
+        }
+
+        //Check pitch
+        Vector3 dir = getTransformedVector(distance, this->localX_, this->localY_, this->localZ_);
+        Vector3 dirProjected = dir;
+        dirProjected.x = 0;
+        Vector3 startDirProjected = this->startDir_;
+        startDirProjected.x = 0;
+        Ogre::Real angle = startDirProjected.angleBetween(dirProjected).valueDegrees();
+        if(angle > this->maxPitch_)
+        {
+            return -1.f;
+        }
+
+        //Check yaw
+        dirProjected = dir;
+        dirProjected.y = 0;
+        startDirProjected = this->startDir_;
+        startDirProjected.y = 0;
+        angle = startDirProjected.angleBetween(dirProjected).valueDegrees();
+        if(angle > this->maxYaw_)
+        {
+            return -1.f;
+        }
+
+        //TODO: Finish this. Find a way to convert objects from Ogre to Orxonox
+        /*Ogre::Ray ray = Ogre::Ray(this->getWorldPosition(), distance);
+        this->rayTest_->setRay(ray);
+        Ogre::RaySceneQueryResult result = this->rayTest_->execute();*/
+
+
+        return distanceVal;
     }
 
+    /**
+        @brief
+        Rotates the turret to make it aim at a certain position.
 
-    void Turret::rotatePitch(const Vector2& value)
+        @note
+        There are no checks, if the position is valid (i.e. if the turret is allowed to aim there).
+        This function must be called again for every tick, or the turret will stop rotating.
+
+        @param position
+        The position to aim at
+    */
+    void Turret::aimAtPosition(const Vector3& position)
     {
-        orxout()<< "Turret rotate Pitch"<< endl;
+        Vector3 currDir = this->getWorldOrientation() * WorldEntity::FRONT;
+        Vector3 targetDir = position - this->getWorldPosition();
 
-        const Quaternion& orient = this->getOrientation();
-        Radian pitch = orient.getPitch();
+        this->rotation_ = currDir.getRotationTo(targetDir);
+    }
 
-        if((value.x > 0 && pitch < Radian(180)) || (value.x < 0 && pitch > Radian(0)))
-            SpaceShip::rotatePitch(value);
+    /**
+        @brief
+        Does currently nothing.
+
+        Should rotate the turret with the specified pitch. Contains a failed attempt at limiting said rotation.
+    */
+    void Turret::rotatePitch(const Vector2& value)
+    {    
+        //This is a failed attempt at limiting the turret's rotation. It's handled in the controller (for now?)
+        /*
+        Vector3 currentDir = getTransformedVector(this->getOrientation() * WorldEntity::FRONT, this->localX_, this->localY_, this->localZ_);
+        Vector3 currentDirProjected = currentDir;
+        currentDirProjected.x = 0;
+        Vector3 startDirProjected = this->startDir_;
+        startDirProjected.x = 0;     
+        Ogre::Real angle = startDirProjected.angleBetween(currentDirProjected).valueDegrees();
+        //orxout() << "Pitch: " << angle << endl;   
+        //if(angle < this->maxPitch_ || (currentDirProjected.y <= 0 && value.x > 0) || (currentDirProjected.y > 0 && value.x < 0) )
+        {
+            this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x*0.8f);
+        }
+        */
     }
 
+    /**
+        @brief
+        Does currently nothing.
 
-    void Turret::setAlertnessRadius(float value)
+        Should rotate the turret with the specified yaw. Contains a failed attempt at limiting said rotation.
+    */
+    void Turret::rotateYaw(const Vector2& value)
     {
-        this->controller_->setAlertnessRadius(value);
+        //This is a failed attempt at limiting the turret's rotation. It's handled in the controller (for now?)
+        /*
+        Vector3 currentDir = getTransformedVector(this->getOrientation() * WorldEntity::FRONT, this->localX_, this->localY_, this->localZ_);
+        Vector3 currentDirProjected = currentDir;
+        currentDirProjected.y = 0;
+        Vector3 startDirProjected = this->startDir_;
+        startDirProjected.y = 0;
+        Ogre::Real angle = startDirProjected.angleBetween(currentDirProjected).valueDegrees();
+        orxout() << "Yaw: " << angle << endl;
+        if(angle < this->maxYaw_ || (currentDirProjected.x <= 0 && value.x < 0) || (currentDirProjected.x > 0 && value.x > 0))
+        {
+            this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x*0.8f);
+        }
+        */
     }
-    float Turret::getAlertnessRadius()
+
+    /**
+        @brief
+        Does currently nothing.
+
+        May be used to limit turret's rotation in the future.
+    */
+    void Turret::rotateRoll(const Vector2& value)
     {
-        return this->controller_->getAlertnessRadius();
     }
 
+    /**
+        @brief
+        Loads parameters from xml
+
+        Parameters loaded are: rotationThrust, maxAttackRadius, minAttackRadius, maxYaw, maxPitch
+    */
     void Turret::XMLPort(Element& xmlelement, XMLPort::Mode mode)
     {
         SUPER(Turret, XMLPort, xmlelement, mode);
-        XMLPortParam(Turret, "alertnessRadius", setAlertnessRadius, getAlertnessRadius, xmlelement, mode).defaultValues("400");
+        
+        XMLPortParamVariable(Turret, "rotationThrust", rotationThrust_, xmlelement, mode);
+        XMLPortParam(Turret, "maxAttackRadius", setMaxAttackRadius, getMaxAttackRadius, xmlelement, mode);
+        XMLPortParam(Turret, "minAttackRadius", setMinAttackRadius, getMinAttackRadius, xmlelement, mode);
+        XMLPortParam(Turret, "maxYaw", setMaxYaw, getMaxYaw, xmlelement, mode);
+        XMLPortParam(Turret, "maxPitch", setMaxPitch, getMaxPitch, xmlelement, mode);
     }
 
+    /**
+        @brief
+        The turret's actions are done here.
 
-}
+        Every tick, the turret gets rotated if it should, and the local axes get updated with the parent's rotation.
+    
+        @param dt
+        Duration of the tick
+    */
+    void Turret::tick(float dt)
+    {
+        SUPER(Turret, tick, dt);
+
+        //Stuff isn't properly initialized in the c'tor, so we have to do it like this
+        if(!this->once_)
+        {
+            //Account for rotations done in xml
+            Quaternion startOrient = this->getOrientation();
+            this->localXStart_ = startOrient * this->localX_;
+            this->localXStart_.normalise();
+            this->localX_ = this->localXStart_;
+            this->localYStart_ = startOrient * this->localY_;
+            this->localYStart_.normalise();
+            this->localY_ = this->localYStart_;
+            this->localZStart_ = startOrient * this->localZ_;
+            this->localZStart_.normalise();
+            this->localZ_ = this->localZStart_;
+
+            //startDir should always be (0,0,-1)
+            this->startDir_ = getTransformedVector(startOrient * WorldEntity::FRONT, this->localX_, this->localY_, this->localZ_);
+
+            this->once_ = true;
+
+        }
+
+        //Adjust local axes to parent's rotation
+        WorldEntity* parent = this->getParent();
+        if(parent)
+        {
+            Quaternion parentrot = parent->getWorldOrientation();
+            this->localX_ = parentrot * this->localXStart_;
+            this->localY_ = parentrot * this->localYStart_;
+            this->localZ_ = parentrot * this->localZStart_;
+        }
+
+        //rotate
+        if(this->rotation_ != Quaternion::IDENTITY)
+        {
+            //Don't make the rotation instantaneous. Use an arbitrary interpolation, not that great...
+            //TODO: make the rotation better (constant velocity etc.). At the moment, the turret rotates
+            //slower the closer it is to the destination
+            Quaternion drot = Quaternion::nlerp(dt*this->rotationThrust_/20.f, Quaternion::IDENTITY, this->rotation_);
+            this->rotate(drot, WorldEntity::World);
+            this->rotation_ = Quaternion::IDENTITY;
+        }
+
+    }
+}
\ No newline at end of file

Modified: code/branches/presentationFS14/src/modules/objects/Turret.h
===================================================================
--- code/branches/presentationFS14/src/modules/objects/Turret.h	2014-05-22 12:18:47 UTC (rev 10071)
+++ code/branches/presentationFS14/src/modules/objects/Turret.h	2014-05-22 12:35:02 UTC (rev 10072)
@@ -20,14 +20,13 @@
  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
  *
  *   Author:
- *      Marian Runo
+ *      Marian Runo, Martin Mueller
  *   Co-authors:
  *      ...
  *
  */
 
 /**
-    @file Turret.h
     @brief Definition of the Turret class.
     @ingroup Objects
 */
@@ -36,33 +35,93 @@
 #define _Turret_H__
 
 #include "objects/ObjectsPrereqs.h"
+#include "worldentities/pawns/Pawn.h"
+#include <OgreSceneQuery.h>
 
-#include "worldentities/pawns/SpaceShip.h"
-
 namespace orxonox
 {
-    class _ObjectsExport Turret : public SpaceShip
+    /**
+    @brief
+        Creates a turret with limited rotation. The point of this class is to be able to attach
+        a turret to a spaceship or a spacestation which is more or less completely autonomous in
+        it's behaviour.
+
+        This class also contains a custom local coordinate system, which gets initially rotated through xml, and
+        afterwards is updated with the parent's rotation (if there is one). This allows for almost trivialal calculation
+        of pitch, yaw and roll through coordinate transformation. (TODO: Ogre should do something like this already, investigate...)
+        
+
+    @note
+        The rotation isn't limited "physically". You have to call isInRange to find out if the turret is allowed to shoot at a target.
+    */
+    class _ObjectsExport Turret : public Pawn
     {
         public:
             Turret(Context* context);
             virtual ~Turret();
 
-            //virtual void tick(float dt);
-
             virtual void rotatePitch(const Vector2& value);
+            virtual void rotateYaw(const Vector2& value);
+            virtual void rotateRoll(const Vector2& value);
+            virtual float isInRange(const WorldEntity* target);
+            virtual void aimAtPosition(const Vector3 &position);
 
-            void setAlertnessRadius(float value);
-            float getAlertnessRadius();
-
             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
+            virtual void tick(float dt);
 
+            /** @brief Sets the maximum distance the turret is allowed to shoot. @param radius The distance*/
+            inline void setMaxAttackRadius(float radius)
+                { this->maxAttackRadius_ = radius; }
 
+            /** @brief Sets the minimum distance the turret is allowed to shoot. @param radius The distance*/
+            inline void setMinAttackRadius(float radius)
+                { this->minAttackRadius_ = radius; }
+
+            /** @brief Sets the maximum pitch the turret can have (in both directions). @param pitch The pitch (in one direction)*/
+            inline void setMaxPitch(float pitch)
+                { this->maxPitch_ = pitch; }
+
+            /** @brief Sets the maximum yaw the turret can have (in both directions). @param yaw The yaw (in one direction)*/
+            inline void setMaxYaw(float yaw)
+                { this->maxYaw_ = yaw; }
+
+            /** @brief Returns the maximum distance the turret is allowed to shoot. @return The distance */
+            inline float getMaxAttackRadius() const
+                { return this->maxAttackRadius_; }                
+
+            /** @brief Returns the minimum distance the turret is allowed to shoot. @return The distance */
+            inline float getMinAttackRadius() const
+                { return this->minAttackRadius_; }   
+
+            /** @brief Returns the maximum pitch the turret can have. @return The pitch */
+            inline float getMaxPitch() const
+                { return this->maxPitch_; }
+
+            /** @brief Returns the maximum yaw the turret can have. @return The yaw */
+            inline float getMaxYaw() const
+                { return this->maxYaw_; }
+
         protected:
-            WaypointPatrolController* controller_;
+            Vector3 startDir_; //!< The initial facing direction, in local coordinates.
+            Vector3 localZ_; //!< The local z-axis, includes for the parent's rotation and rotations done in xml.
+            Vector3 localY_; //!< The local y-axis, includes for the parent's rotation and rotations done in xml.
+            Vector3 localX_; //!< The local x-axis, includes for the parent's rotation and rotations done in xml.      
+            Quaternion rotation_; //!< The rotation to be done by the turret.
+
         private:
+            bool once_; //!< Flag for executing code in the tick function only once.
 
+            Vector3 localZStart_; //!< The local z-axis, without the parent's rotation.
+            Vector3 localYStart_; //!< The local y-axis, without the parent's rotation.
+            Vector3 localXStart_; //!< The local x-axis, without the parent's rotation.
+            float maxAttackRadius_; //!< The maximum distance the turret is allowed to shoot.
+            float minAttackRadius_; //!< The minimum distance the turret is allowed to shoot.
+            Ogre::Real maxPitch_; //!< The maxmium pitch the turret can have (on one side).
+            Ogre::Real maxYaw_; //!< The maxmium yaw the turret can have (on one side).
+            float rotationThrust_;  //!< The velocity the turret rotates with.
+            Ogre::RaySceneQuery* rayTest_; //!< Used to perform a raytest, currently unused @see isInRange
+
     };
 }
 
 #endif
-

Deleted: code/branches/presentationFS14/src/modules/objects/controllers/CMakeLists.txt
===================================================================
--- code/branches/turretFS14/src/modules/objects/controllers/CMakeLists.txt	2014-05-22 11:41:32 UTC (rev 10070)
+++ code/branches/presentationFS14/src/modules/objects/controllers/CMakeLists.txt	2014-05-22 12:35:02 UTC (rev 10072)
@@ -1,4 +0,0 @@
-ADD_SOURCE_FILES(OBJECTS_SRC_FILES
-  TurretController.cc
-  TeamTargetProxy.cc
-)

Copied: code/branches/presentationFS14/src/modules/objects/controllers/CMakeLists.txt (from rev 10070, code/branches/turretFS14/src/modules/objects/controllers/CMakeLists.txt)
===================================================================
--- code/branches/presentationFS14/src/modules/objects/controllers/CMakeLists.txt	                        (rev 0)
+++ code/branches/presentationFS14/src/modules/objects/controllers/CMakeLists.txt	2014-05-22 12:35:02 UTC (rev 10072)
@@ -0,0 +1,4 @@
+ADD_SOURCE_FILES(OBJECTS_SRC_FILES
+  TurretController.cc
+  TeamTargetProxy.cc
+)

Deleted: code/branches/presentationFS14/src/modules/objects/controllers/TeamTargetProxy.cc
===================================================================
--- code/branches/turretFS14/src/modules/objects/controllers/TeamTargetProxy.cc	2014-05-22 11:41:32 UTC (rev 10070)
+++ code/branches/presentationFS14/src/modules/objects/controllers/TeamTargetProxy.cc	2014-05-22 12:35:02 UTC (rev 10072)
@@ -1,105 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Martin Mueller
- *   Co-authors:
- *      ...
- *
- */
-
-#include "TeamTargetProxy.h"
-#include "worldentities/ControllableEntity.h"
-#include "worldentities/pawns/Pawn.h"
-
-namespace orxonox
-{
-	RegisterClass(TeamTargetProxy);
-
-   /**
-       @brief 
-       Sets default values for all variables.
-
-       @param context
-       The context
-    */
-	TeamTargetProxy::TeamTargetProxy(Context* context) : FormationController(context)
- 	{
- 		RegisterObject(TeamTargetProxy);
-
- 		this->once_ = false;
- 	}
-
-    /**
-        @brief 
-        Destructor. Nothing to see here.
-     */
- 	TeamTargetProxy::~TeamTargetProxy()
- 	{
- 	}
-
-    /**
-        @brief
-        Copies the team and the target from the parent.
-
-        That's all there is.
-    */
- 	void TeamTargetProxy::tick(float dt)
- 	{
-	    if (!this->isActive() || !this->getControllableEntity())
-	        return;
-
-        ControllableEntity* parent = orxonox_cast<ControllableEntity*> (this->getControllableEntity()->getParent());
-
-        if(this->getTeam() != -1 && !this->once_ && parent)
-        {
-            orxout(internal_warning) << "TeamTargetProxy: Team already set, may result in undesired behaviour. Will get overridden by the parent's team." << endl;
-        }
-
-        if(!this->once_)
-            this->once_ = true;
-
-        //Teams aren't set immediately, after creation, so we have to check every tick...
-        if(parent)
-        {
-            Controller* parentcontroller = parent->getController();
-            if(parentcontroller)
-            {
-                this->setTeam(parentcontroller->getTeam());
-            }
-            else
-            {
-                this->setTeam(parent->getTeam());
-            }
-            this->getControllableEntity()->setTeam(parent->getTeam());
-        }
-
-        if(parent)
-        {
-            Pawn* parenttarget = orxonox_cast<Pawn*>(parent->getTarget());
-            if(parenttarget)
-            {
-                this->setTarget(parenttarget);
-                this->getControllableEntity()->setTarget(parenttarget);
-            }
-        }
- 	}
-}
\ No newline at end of file

Copied: code/branches/presentationFS14/src/modules/objects/controllers/TeamTargetProxy.cc (from rev 10070, code/branches/turretFS14/src/modules/objects/controllers/TeamTargetProxy.cc)
===================================================================
--- code/branches/presentationFS14/src/modules/objects/controllers/TeamTargetProxy.cc	                        (rev 0)
+++ code/branches/presentationFS14/src/modules/objects/controllers/TeamTargetProxy.cc	2014-05-22 12:35:02 UTC (rev 10072)
@@ -0,0 +1,105 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Martin Mueller
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "TeamTargetProxy.h"
+#include "worldentities/ControllableEntity.h"
+#include "worldentities/pawns/Pawn.h"
+
+namespace orxonox
+{
+	RegisterClass(TeamTargetProxy);
+
+   /**
+       @brief 
+       Sets default values for all variables.
+
+       @param context
+       The context
+    */
+	TeamTargetProxy::TeamTargetProxy(Context* context) : FormationController(context)
+ 	{
+ 		RegisterObject(TeamTargetProxy);
+
+ 		this->once_ = false;
+ 	}
+
+    /**
+        @brief 
+        Destructor. Nothing to see here.
+     */
+ 	TeamTargetProxy::~TeamTargetProxy()
+ 	{
+ 	}
+
+    /**
+        @brief
+        Copies the team and the target from the parent.
+
+        That's all there is.
+    */
+ 	void TeamTargetProxy::tick(float dt)
+ 	{
+	    if (!this->isActive() || !this->getControllableEntity())
+	        return;
+
+        ControllableEntity* parent = orxonox_cast<ControllableEntity*> (this->getControllableEntity()->getParent());
+
+        if(this->getTeam() != -1 && !this->once_ && parent)
+        {
+            orxout(internal_warning) << "TeamTargetProxy: Team already set, may result in undesired behaviour. Will get overridden by the parent's team." << endl;
+        }
+
+        if(!this->once_)
+            this->once_ = true;
+
+        //Teams aren't set immediately, after creation, so we have to check every tick...
+        if(parent)
+        {
+            Controller* parentcontroller = parent->getController();
+            if(parentcontroller)
+            {
+                this->setTeam(parentcontroller->getTeam());
+            }
+            else
+            {
+                this->setTeam(parent->getTeam());
+            }
+            this->getControllableEntity()->setTeam(parent->getTeam());
+        }
+
+        if(parent)
+        {
+            Pawn* parenttarget = orxonox_cast<Pawn*>(parent->getTarget());
+            if(parenttarget)
+            {
+                this->setTarget(parenttarget);
+                this->getControllableEntity()->setTarget(parenttarget);
+            }
+        }
+ 	}
+}
\ No newline at end of file

Deleted: code/branches/presentationFS14/src/modules/objects/controllers/TeamTargetProxy.h
===================================================================
--- code/branches/turretFS14/src/modules/objects/controllers/TeamTargetProxy.h	2014-05-22 11:41:32 UTC (rev 10070)
+++ code/branches/presentationFS14/src/modules/objects/controllers/TeamTargetProxy.h	2014-05-22 12:35:02 UTC (rev 10072)
@@ -1,60 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Martin Mueller
- *   Co-authors:
- *      ...
- *
- */
-
-#ifndef _TeamTargetProxy_H__
-#define _TeamTargetProxy_H__
-
-#include "OrxonoxPrereqs.h"
-#include "controllers/FormationController.h"
-
- namespace orxonox
- {
- 	/**
- 		@brief
- 		A controller, that just copies the team and the target of a parent for itself and it's controllable entity.
-
- 		Useful for following (and similar) situations: (-> means attached to)
-			turret (rotates) -> some kind of turret base (looks nice) -> spaceship (flies around)
-			The turret has a controller that wants to copy the spaceship's target and team. In this case it doesn't work though,
-			because the turret isn't directly attached to the spaceship. Here's where this controller comes in. Drawback: the base
-			has to be controllable and ticks every second (performance?)
- 	*/
- 	class _OrxonoxExport TeamTargetProxy : public FormationController, public Tickable
- 	{
- 		public:
- 			TeamTargetProxy(Context* context);
- 			virtual ~TeamTargetProxy();
-
- 			virtual void tick(float dt);
-
- 		private:
- 			bool once_; //!< Flag for executing code in the tick function only once.
- 	};
- }
-
- #endif
\ No newline at end of file

Copied: code/branches/presentationFS14/src/modules/objects/controllers/TeamTargetProxy.h (from rev 10070, code/branches/turretFS14/src/modules/objects/controllers/TeamTargetProxy.h)
===================================================================
--- code/branches/presentationFS14/src/modules/objects/controllers/TeamTargetProxy.h	                        (rev 0)
+++ code/branches/presentationFS14/src/modules/objects/controllers/TeamTargetProxy.h	2014-05-22 12:35:02 UTC (rev 10072)
@@ -0,0 +1,60 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Martin Mueller
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _TeamTargetProxy_H__
+#define _TeamTargetProxy_H__
+
+#include "OrxonoxPrereqs.h"
+#include "controllers/FormationController.h"
+
+ namespace orxonox
+ {
+ 	/**
+ 		@brief
+ 		A controller, that just copies the team and the target of a parent for itself and it's controllable entity.
+
+ 		Useful for following (and similar) situations: (-> means attached to)
+			turret (rotates) -> some kind of turret base (looks nice) -> spaceship (flies around)
+			The turret has a controller that wants to copy the spaceship's target and team. In this case it doesn't work though,
+			because the turret isn't directly attached to the spaceship. Here's where this controller comes in. Drawback: the base
+			has to be controllable and ticks every second (performance?)
+ 	*/
+ 	class _OrxonoxExport TeamTargetProxy : public FormationController, public Tickable
+ 	{
+ 		public:
+ 			TeamTargetProxy(Context* context);
+ 			virtual ~TeamTargetProxy();
+
+ 			virtual void tick(float dt);
+
+ 		private:
+ 			bool once_; //!< Flag for executing code in the tick function only once.
+ 	};
+ }
+
+ #endif
\ No newline at end of file

Deleted: code/branches/presentationFS14/src/modules/objects/controllers/TurretController.cc
===================================================================
--- code/branches/turretFS14/src/modules/objects/controllers/TurretController.cc	2014-05-22 11:41:32 UTC (rev 10070)
+++ code/branches/presentationFS14/src/modules/objects/controllers/TurretController.cc	2014-05-22 12:35:02 UTC (rev 10072)
@@ -1,202 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Martin Mueller
- *   Co-authors:
- *      ...
- *
- */
-
-#include "TurretController.h"
-#include "worldentities/pawns/Pawn.h"
-#include "Turret.h"
-
- namespace orxonox
- {
- 	RegisterClass(TurretController);
-
-    /**
-        @brief 
-        Sets default values for all variables.
-
-        @param context
-        The context
-    */
- 	TurretController::TurretController(Context* context) : ArtificialController(context)
- 	{
- 		RegisterObject(TurretController);
-
- 		this->once_ = false;
-
- 	}
-
-    /**
-        @brief 
-        Destructor. Nothing to see here.
-    */
- 	TurretController::~TurretController()
- 	{
-
- 	}
-
-    /**
-        @brief 
-        Searches a valid target for the turret to aim at.
-
-        Loops through all pawns and tests, if it is in range. Scores every pawn and chooses the best one (the one with the lowest score).
-        If the turret has a parent, try to aim at the same target the parent has, if there is one.
-
-        @see targetScore
-        The function that scores the pawns.
-    */
- 	void TurretController::searchTarget()
- 	{
-        Turret* turret = orxonox_cast<Turret*>(this->getControllableEntity());
-
-        //The controller might find a target before teams are set, so we need to check again here.
-        if(this->target_ && turret->isInRange(target_) != -1.f && !FormationController::sameTeam(turret, this->target_, this->getGametype()))
-        {
-        	return;
-        }
-        else
-        {
-        	this->forgetTarget();
-        	turret->setTarget(0);
-        }
-
-
-        ControllableEntity* parent = orxonox_cast<ControllableEntity*>(turret->getParent());
-        if(parent)
-        {
-        	Pawn* parenttarget = orxonox_cast<Pawn*>(parent->getTarget());
-        	if(parenttarget && turret->isInRange(parenttarget))
-        	{
-        		this->setTarget(parenttarget);
-        		turret->setTarget(parenttarget);
-        		return;
-        	}
-        }
-
-        float minScore = FLT_MAX;
-        float tempScore;
-        Pawn* minScorePawn = 0;
-
-  		for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it)     
-        {
-        	Pawn* entity = orxonox_cast<Pawn*>(*it);
-            if (!entity || FormationController::sameTeam(this->getControllableEntity(), entity, this->getGametype()))
-            	continue;
-            tempScore = turret->isInRange(entity);
-            if(tempScore != -1.f)
-            {
-            	if(tempScore < minScore)
-            	{
-            		minScore = tempScore;
-            		minScorePawn = entity;
-            	}
-            }
-    	}
-        this->setTarget(minScorePawn);
-        turret->setTarget(minScorePawn);
- 	}
-
-    /**
-        @brief 
-        Tests, if the turret is looking at the target, with a specified tolerance
-
-		This uses the world position as opposed to the local position in the old version.
-
-		@param angle
-		The tolerance, in radians
-    */
-    bool TurretController::isLookingAtTargetNew(float angle) const
-    {
-        return (getAngle(this->getControllableEntity()->getWorldPosition(), this->getControllableEntity()->getWorldOrientation() * WorldEntity::FRONT, this->target_->getWorldPosition()) < angle);
-    }
-
-    /**
-        @brief 
-        Scores a pawn as a target, based on distance and health.
-
-        The more health and distance a pawn has, the higher the score. This means lower equals better.
-
-		@param pawn
-		The pawn to score
-
-		@param distance
-		The distance. Can be squared or normed, doesn't matter as long as all are treated the same.
-    */   
- 	float TurretController::targetScore(Pawn* pawn, float distance) const
- 	{
- 		return pawn->getHealth()/pawn->getMaxHealth() + distance;
- 	}
-
-    /**
-    	@brief
-    	Does all the controlling of the turret.
-
-    	If the turret has a parent, copies the team from there, if it's not already set.
-    	Other actions are: Search a target. If a target has been found, aim and shoot at it.
-    */
- 	void TurretController::tick(float dt)
- 	{
-	    if (!this->isActive() || !this->getControllableEntity())
-	        return;
-
-
-        ControllableEntity* parent = orxonox_cast<ControllableEntity*> (this->getControllableEntity()->getParent());
-        if(this->getTeam() != -1 && !this->once_ && parent)
-        {
-            orxout(internal_warning) << "TurretController: Team already set, may result in undesired behaviour. Will get overridden by the parent's team." << endl;
-        }
-
-        if(!this->once_)
-        	this->once_ = true;
-     
-        //Teams aren't set immediately, after creation, so we have to check every tick...
-        if(parent)
-        {
-            Controller* parentcontroller = parent->getController();
-            if(parentcontroller)
-            {
-                this->setTeam(parentcontroller->getTeam());
-            }
-            else
-            {
-                this->setTeam(parent->getTeam());
-            }
-            this->getControllableEntity()->setTeam(parent->getTeam());
-        }
-
- 		this->searchTarget();
-		if(this->target_)
- 		{
- 			Turret* turret = orxonox_cast<Turret*> (this->getControllableEntity());
- 			this->aimAtTarget();
- 			turret->aimAtPosition(target_->getWorldPosition());
- 			if(this->isLookingAtTargetNew(Degree(5).valueRadians()))
- 			{
- 				this->getControllableEntity()->fire(0);
- 			}
- 		}
- 	}
- }
\ No newline at end of file

Copied: code/branches/presentationFS14/src/modules/objects/controllers/TurretController.cc (from rev 10070, code/branches/turretFS14/src/modules/objects/controllers/TurretController.cc)
===================================================================
--- code/branches/presentationFS14/src/modules/objects/controllers/TurretController.cc	                        (rev 0)
+++ code/branches/presentationFS14/src/modules/objects/controllers/TurretController.cc	2014-05-22 12:35:02 UTC (rev 10072)
@@ -0,0 +1,202 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Martin Mueller
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "TurretController.h"
+#include "worldentities/pawns/Pawn.h"
+#include "Turret.h"
+
+ namespace orxonox
+ {
+ 	RegisterClass(TurretController);
+
+    /**
+        @brief 
+        Sets default values for all variables.
+
+        @param context
+        The context
+    */
+ 	TurretController::TurretController(Context* context) : ArtificialController(context)
+ 	{
+ 		RegisterObject(TurretController);
+
+ 		this->once_ = false;
+
+ 	}
+
+    /**
+        @brief 
+        Destructor. Nothing to see here.
+    */
+ 	TurretController::~TurretController()
+ 	{
+
+ 	}
+
+    /**
+        @brief 
+        Searches a valid target for the turret to aim at.
+
+        Loops through all pawns and tests, if it is in range. Scores every pawn and chooses the best one (the one with the lowest score).
+        If the turret has a parent, try to aim at the same target the parent has, if there is one.
+
+        @see targetScore
+        The function that scores the pawns.
+    */
+ 	void TurretController::searchTarget()
+ 	{
+        Turret* turret = orxonox_cast<Turret*>(this->getControllableEntity());
+
+        //The controller might find a target before teams are set, so we need to check again here.
+        if(this->target_ && turret->isInRange(target_) != -1.f && !FormationController::sameTeam(turret, this->target_, this->getGametype()))
+        {
+        	return;
+        }
+        else
+        {
+        	this->forgetTarget();
+        	turret->setTarget(0);
+        }
+
+
+        ControllableEntity* parent = orxonox_cast<ControllableEntity*>(turret->getParent());
+        if(parent)
+        {
+        	Pawn* parenttarget = orxonox_cast<Pawn*>(parent->getTarget());
+        	if(parenttarget && turret->isInRange(parenttarget))
+        	{
+        		this->setTarget(parenttarget);
+        		turret->setTarget(parenttarget);
+        		return;
+        	}
+        }
+
+        float minScore = FLT_MAX;
+        float tempScore;
+        Pawn* minScorePawn = 0;
+
+  		for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it)     
+        {
+        	Pawn* entity = orxonox_cast<Pawn*>(*it);
+            if (!entity || FormationController::sameTeam(this->getControllableEntity(), entity, this->getGametype()))
+            	continue;
+            tempScore = turret->isInRange(entity);
+            if(tempScore != -1.f)
+            {
+            	if(tempScore < minScore)
+            	{
+            		minScore = tempScore;
+            		minScorePawn = entity;
+            	}
+            }
+    	}
+        this->setTarget(minScorePawn);
+        turret->setTarget(minScorePawn);
+ 	}
+
+    /**
+        @brief 
+        Tests, if the turret is looking at the target, with a specified tolerance
+
+		This uses the world position as opposed to the local position in the old version.
+
+		@param angle
+		The tolerance, in radians
+    */
+    bool TurretController::isLookingAtTargetNew(float angle) const
+    {
+        return (getAngle(this->getControllableEntity()->getWorldPosition(), this->getControllableEntity()->getWorldOrientation() * WorldEntity::FRONT, this->target_->getWorldPosition()) < angle);
+    }
+
+    /**
+        @brief 
+        Scores a pawn as a target, based on distance and health.
+
+        The more health and distance a pawn has, the higher the score. This means lower equals better.
+
+		@param pawn
+		The pawn to score
+
+		@param distance
+		The distance. Can be squared or normed, doesn't matter as long as all are treated the same.
+    */   
+ 	float TurretController::targetScore(Pawn* pawn, float distance) const
+ 	{
+ 		return pawn->getHealth()/pawn->getMaxHealth() + distance;
+ 	}
+
+    /**
+    	@brief
+    	Does all the controlling of the turret.
+
+    	If the turret has a parent, copies the team from there, if it's not already set.
+    	Other actions are: Search a target. If a target has been found, aim and shoot at it.
+    */
+ 	void TurretController::tick(float dt)
+ 	{
+	    if (!this->isActive() || !this->getControllableEntity())
+	        return;
+
+
+        ControllableEntity* parent = orxonox_cast<ControllableEntity*> (this->getControllableEntity()->getParent());
+        if(this->getTeam() != -1 && !this->once_ && parent)
+        {
+            orxout(internal_warning) << "TurretController: Team already set, may result in undesired behaviour. Will get overridden by the parent's team." << endl;
+        }
+
+        if(!this->once_)
+        	this->once_ = true;
+     
+        //Teams aren't set immediately, after creation, so we have to check every tick...
+        if(parent)
+        {
+            Controller* parentcontroller = parent->getController();
+            if(parentcontroller)
+            {
+                this->setTeam(parentcontroller->getTeam());
+            }
+            else
+            {
+                this->setTeam(parent->getTeam());
+            }
+            this->getControllableEntity()->setTeam(parent->getTeam());
+        }
+
+ 		this->searchTarget();
+		if(this->target_)
+ 		{
+ 			Turret* turret = orxonox_cast<Turret*> (this->getControllableEntity());
+ 			this->aimAtTarget();
+ 			turret->aimAtPosition(target_->getWorldPosition());
+ 			if(this->isLookingAtTargetNew(Degree(5).valueRadians()))
+ 			{
+ 				this->getControllableEntity()->fire(0);
+ 			}
+ 		}
+ 	}
+ }
\ No newline at end of file

Deleted: code/branches/presentationFS14/src/modules/objects/controllers/TurretController.h
===================================================================
--- code/branches/turretFS14/src/modules/objects/controllers/TurretController.h	2014-05-22 11:41:32 UTC (rev 10070)
+++ code/branches/presentationFS14/src/modules/objects/controllers/TurretController.h	2014-05-22 12:35:02 UTC (rev 10072)
@@ -1,65 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Martin Mueller
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @brief Definition for the controller for turrets.
-*/
-
-#ifndef _TurretController_H__
-#define _TurretController_H__
-
-#include "OrxonoxPrereqs.h"
-#include "controllers/ArtificialController.h"
-
- namespace orxonox
- {
- 	/**
- 		@brief
- 		Controller for turrets. Chooses a target, and makes the turret aim/shoot at it.
-
- 		The controllableEntity gets casted to Turret, so this controller won't work for anything else.
- 	*/
- 	class _OrxonoxExport TurretController : public ArtificialController, public Tickable
- 	{
- 		public:
- 			TurretController(Context* context);
- 			virtual ~TurretController();
-
- 			virtual void tick(float dt);
-
- 		private:
-
- 			void searchTarget();
- 			bool isLookingAtTargetNew(float angle) const;
- 			float targetScore(Pawn* pawn, float distance) const;
-
- 			bool once_; //!< Flag for executing code in the tick function only once.
- 	};
- }
-
- #endif
\ No newline at end of file

Copied: code/branches/presentationFS14/src/modules/objects/controllers/TurretController.h (from rev 10070, code/branches/turretFS14/src/modules/objects/controllers/TurretController.h)
===================================================================
--- code/branches/presentationFS14/src/modules/objects/controllers/TurretController.h	                        (rev 0)
+++ code/branches/presentationFS14/src/modules/objects/controllers/TurretController.h	2014-05-22 12:35:02 UTC (rev 10072)
@@ -0,0 +1,65 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Martin Mueller
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @brief Definition for the controller for turrets.
+*/
+
+#ifndef _TurretController_H__
+#define _TurretController_H__
+
+#include "OrxonoxPrereqs.h"
+#include "controllers/ArtificialController.h"
+
+ namespace orxonox
+ {
+ 	/**
+ 		@brief
+ 		Controller for turrets. Chooses a target, and makes the turret aim/shoot at it.
+
+ 		The controllableEntity gets casted to Turret, so this controller won't work for anything else.
+ 	*/
+ 	class _OrxonoxExport TurretController : public ArtificialController, public Tickable
+ 	{
+ 		public:
+ 			TurretController(Context* context);
+ 			virtual ~TurretController();
+
+ 			virtual void tick(float dt);
+
+ 		private:
+
+ 			void searchTarget();
+ 			bool isLookingAtTargetNew(float angle) const;
+ 			float targetScore(Pawn* pawn, float distance) const;
+
+ 			bool once_; //!< Flag for executing code in the tick function only once.
+ 	};
+ }
+
+ #endif
\ No newline at end of file

Modified: code/branches/presentationFS14/src/orxonox/controllers/ArtificialController.cc
===================================================================
--- code/branches/presentationFS14/src/orxonox/controllers/ArtificialController.cc	2014-05-22 12:18:47 UTC (rev 10071)
+++ code/branches/presentationFS14/src/orxonox/controllers/ArtificialController.cc	2014-05-22 12:35:02 UTC (rev 10072)
@@ -93,7 +93,7 @@
 
         static const float hardcoded_projectile_speed = 1250;
 
-        this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getPosition(), hardcoded_projectile_speed, this->target_->getPosition(), this->target_->getVelocity());
+        this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getWorldPosition(), hardcoded_projectile_speed, this->target_->getWorldPosition(), this->target_->getVelocity());
         this->bHasTargetPosition_ = (this->targetPosition_ != Vector3::ZERO);
 
         Pawn* pawn = orxonox_cast<Pawn*>(this->getControllableEntity());

Modified: code/branches/presentationFS14/src/orxonox/worldentities/WorldEntity.cc
===================================================================
--- code/branches/presentationFS14/src/orxonox/worldentities/WorldEntity.cc	2014-05-22 12:18:47 UTC (rev 10071)
+++ code/branches/presentationFS14/src/orxonox/worldentities/WorldEntity.cc	2014-05-22 12:35:02 UTC (rev 10072)
@@ -413,8 +413,9 @@
             }
             else if (this->isDynamic())
             {
-                orxout(internal_warning) << "Cannot attach a dynamic object to a WorldEntity." << endl;
-                return false;
+                //***HACKY HACK (to allow turrets to be attached)***
+                //orxout(internal_warning) << "Cannot attach a dynamic object to a WorldEntity." << endl;
+                //return false;
             }
             else if (this->isKinematic() && newParent->isDynamic())
             {




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