[Orxonox-commit 5457] r10120 - in code/branches/weaponupdateHS14/data/levels: . templates

flsueess at orxonox.net flsueess at orxonox.net
Wed Nov 12 16:04:45 CET 2014


Author: flsueess
Date: 2014-11-12 16:04:45 +0100 (Wed, 12 Nov 2014)
New Revision: 10120

Modified:
   code/branches/weaponupdateHS14/data/levels/FPS_Level_HS14.oxw
   code/branches/weaponupdateHS14/data/levels/templates/spacestation_elements.oxt
Log:
verschiedene Anpassungen

Modified: code/branches/weaponupdateHS14/data/levels/FPS_Level_HS14.oxw
===================================================================
--- code/branches/weaponupdateHS14/data/levels/FPS_Level_HS14.oxw	2014-11-12 15:04:44 UTC (rev 10119)
+++ code/branches/weaponupdateHS14/data/levels/FPS_Level_HS14.oxw	2014-11-12 15:04:45 UTC (rev 10120)
@@ -100,6 +100,7 @@
       </collisionShapes>
     </StaticEntity>
 
+
 <!-- Docking  I -->
     <Dock position="2830,20,50" roll=0 yaw=0 >
         <animations>
@@ -120,14 +121,14 @@
         </events>
         <attached>
 
-	<!-- Trigger for docking with billboard -->
+	<!-- Trigger for docking with billboard  -->
 	
             <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 />
             <DistanceTrigger position="0,0,0" distance="200" target="Pawn"
                 beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"
             />
 
-	<!-- Trigger for undocking with billboard -->
+	<!-- Trigger for undocking with billboard  -->
 	
 	    <Billboard position="-2800,-20055,-700" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 />
 	    <DistanceTrigger position="-2800,-20055,-700" distance="150" target="Pawn"
@@ -137,9 +138,11 @@
 
     </Dock>
     
+
 <!-- FPS Player as destination of the dock -->
 
-    <FpsPlayer template = "fps_HS14" radarname = "First Person Player" position = "172,-20000,-676" >
+    <FpsPlayer template = "fps_HS14" radarname = "First Person Player" position = "500,-20000,0"  >
+	<!--"500,-20000,0"-->
       <attached>
         <DistanceTriggerBeacon name="bcnDestroyer" />
         <DockingTarget name="fistperson" />
@@ -257,25 +260,24 @@
 Complex spacestations can be placed very far away from the spaceship so it is rendered at low resolution while the player uses the space ship.
 
 -->
-<StaticEntity position="2800,-500,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01 pitch=-90>
-<attached>
 
-<Model position="0,0,0" mesh="cube.mesh" scale3D="50,50,50" />
+<!-- Hilfsobjekte fuer Koordinatensystem -->
 
-</attached>
-</StaticEntity>
-
 <Model position="0,0,0" mesh="cube_red.mesh" scale3D="10000,10,10" />
 <Model position="0,0,0" mesh="cube_green.mesh" scale3D="10,10000,10" />
 <Model position="0,0,0" mesh="cube.mesh" scale3D="10,10,10000" />
 
+<Model position="0,-100,0" mesh="cube_orange.mesh" scale3D="15,15,15" />
+<Model position="-100,0,0" mesh="cube_orange.mesh" scale3D="15,15,15" />
+<Model position="0,0,-100" mesh="cube_orange.mesh" scale3D="15,15,15" />
+
 <Model position="0,-20000,0" mesh="cube_red.mesh" scale3D="10000,10,10" />
 <Model position="0,-20000,0" mesh="cube_green.mesh" scale3D="10,10000,10" />
 <Model position="0,-20000,0" mesh="cube.mesh" scale3D="10,10,10000" />
 
-<Model position="0,-20010,0" mesh="cube_blue.mesh" scale3D="11,11,11" />
-<Model position="-10,-20000,0" mesh="cube_blue.mesh" scale3D="11,11,11" />
-<Model position="0,-20000,-10" mesh="cube_blue.mesh" scale3D="11,11,11" />
+<Model position="0,-20100,0" mesh="cube_orange.mesh" scale3D="15,15,15" />
+<Model position="-100,-20000,0" mesh="cube_orange.mesh" scale3D="15,15,15" />
+<Model position="0,-20000,-100" mesh="cube_orange.mesh" scale3D="15,15,15" />
 
 
 <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 pitch=-90> 
@@ -283,7 +285,9 @@
  <attached>
 
 	<Model template	= "ss_flag_room" position="750,-16,703.5" />
-	<Model template	= "ss_tube" position="0,0,0" />
+	<!--<Model template	= "ss_tube" position="0,0,0" />-->
+	<Model template	= "ss_tube" position="500,0,0" />
+	<Model template	= "ss_curve" position="0,0,0" yaw=0 />
 	
 	
  <!--   <Model position="0,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" />
@@ -304,20 +308,24 @@
 	<Model position="300,50,0" roll=180  pitch=20 mesh="ss_chair.mesh" scale3D="20,20,20" />
 	<Model position="1000,50,0" roll=180 mesh="ss_wall.mesh" scale3D="20,20,20" />
 	<Model position="-830,20,0" roll=180 mesh="ss_flag_aean.mesh" scale3D="40,40,40" />
--->	
-	<!--Model mesh="cube.mesh" mass=10 position="0,-100,0" scale3D="5000,0.5,1000" yaw=0 />
+-->
+
+<!-- <Model mesh="cube.mesh" mass=10 position="0,-100,0" scale3D="5000,0.5,1000" yaw=0 />
     <Model mesh="cube.mesh" mass=10 position="0,100,0" scale3D="2000,0.5,1000" yaw=0 />
     <!--Model mesh="cube.mesh" mass=10 position="0,0,100" scale3D="5000,100,0.5" yaw=0 />
-    <Model mesh="cube.mesh" mass=10 position="0,0,-100" scale3D="5000,100,0.5" yaw=0 /-->
+    <Model mesh="cube.mesh" mass=10 position="0,0,-100" scale3D="5000,100,0.5" yaw=0 />
       </attached>
       <collisionShapes>
-        <!--BoxCollisionShape position="0,-100,0" halfExtents="5000,0,100" /-->
+        <BoxCollisionShape position="0,-100,0" halfExtents="5000,0,1000"/>
 	    <BoxCollisionShape position="0,100,0" halfExtents="2000,0,1000" />
-	    <!--BoxCollisionShape position="0,0,100" halfExtents="5000,100,0" />
-	    <BoxCollisionShape position="0,0,-100" halfExtents="5000,100,0" /-->
+	    <BoxCollisionShape position="0,0,100" halfExtents="5000,100,0" />
+	    <BoxCollisionShape position="0,0,-100" halfExtents="5000,100,0" />
       </collisionShapes>
+-->
+ </attached>
   </StaticEntity>
 
+
 <!--       
 
 -->
@@ -330,7 +338,7 @@
   
    
 <!-- Homogenous gravitationfield to simulate local gravity (activating the normal gravity will affect the spaceship terribly) -->
-<ForceField position="0,-20000,0" mode="homogen" diameter="3000" forcedirection = "0,-500,0" />
+<ForceField position="0,-20200,0" mode="homogen" diameter="5000" forcedirection = "0,-500,0" />
 
 
 

Modified: code/branches/weaponupdateHS14/data/levels/templates/spacestation_elements.oxt
===================================================================
--- code/branches/weaponupdateHS14/data/levels/templates/spacestation_elements.oxt	2014-11-12 15:04:44 UTC (rev 10119)
+++ code/branches/weaponupdateHS14/data/levels/templates/spacestation_elements.oxt	2014-11-12 15:04:45 UTC (rev 10120)
@@ -8,7 +8,7 @@
 </Template>
 			
 
-
+<!-- Spacestation Element Tube -->
 <Template name=ss_tube>
 
 	<MovableEntity position="0,0,0">
@@ -16,12 +16,13 @@
 
 	<Model position="0,0,0" scale3D="100,100,100" mesh="ss_tube.mesh" />
 
+
 	</attached>
 	 <collisionShapes>
-		<BoxCollisionShape position="0,0,50"  		halfExtents="300,300,0" />
-		<BoxCollisionShape position="0,0,-50"     	halfExtents="300,300,0" />
-		<BoxCollisionShape position="-150,-50,-50"     	halfExtents="12, 2, 20" />
-		<BoxCollisionShape position="-150,-50,-50"     	halfExtents="6, 2, 18" />
+		<BoxCollisionShape position="0,0,100"  			halfExtents="250,100,0" />	<!--Wand links-->
+		<BoxCollisionShape position="0,0,-100"     		halfExtents="250,100,0" />	<!--Wand rechts-->
+		<BoxCollisionShape position="0,-100,0"    	 	halfExtents="250,0,100" />	<!--Decke-->
+		<BoxCollisionShape position="0,100,0"     		halfExtents="250,0,100" />	<!--Boden-->
       
      </collisionShapes>
    
@@ -31,20 +32,22 @@
 </Template>
 
 
-
+<!-- Spacestation Element Curve -->
 <Template name=ss_curve>
 
 	<MovableEntity position="0,0,0">
 	<attached>
 
+	<Model position="-325,-100,125" mesh="cube_red.mesh" scale3D="225,1,225" />
 	<Model position="0,0,0" yaw=0 scale3D="100,100,100" mesh="ss_curve.mesh" />
 
 	</attached>
 	 <collisionShapes>
-		<BoxCollisionShape position="50,0,0"      halfExtents="8,10,10" />
-		<BoxCollisionShape position="0,0,22"      halfExtents="18, 2, 10" />
-		<BoxCollisionShape position="0,0,9"      halfExtents="12, 2, 20" />
-		<BoxCollisionShape position="0,0,-18"      halfExtents="6, 2, 18" />
+	<BoxCollisionShape position="-300,0,-100"  			halfExtents="150,100,0" />	<!--Wand rechts-->
+	<BoxCollisionShape position="-100,0,100"  			halfExtents="150,100,0" />	<!--Wand rechts-->
+	<BoxCollisionShape position="-200,0,100"   yaw=45	halfExtents="150,100,0" />	<!--Wand rechts-->
+	<BoxCollisionShape position="-325,-100,125"   	 	halfExtents="225,0,225" />	<!--Boden-->
+	<BoxCollisionShape position="-325,100,125"     		halfExtents="250,0,100" />	<!--Decke-->
       
      </collisionShapes>
   
@@ -54,7 +57,7 @@
 </Template>
 
 
-
+<!-- Spacestation Element Crossing -->
 <Template name=ss_tube_x>
 
 	<MovableEntity position="0,0,0">
@@ -77,7 +80,7 @@
 </Template>
 
 
-
+<!-- Spacestation Element Flagroom -->
 <Template name=ss_flag_room>
 
 	<MovableEntity position="0,0,0">
@@ -100,7 +103,7 @@
 </Template>
 
 
-
+<!-- Spacestation Element Machine -->
 <Template name=ss_machine>
 
 	<MovableEntity position="0,0,0">
@@ -123,7 +126,7 @@
 </Template>
 
 
-		
+<!-- Spacestation Element Table-->		
 <Template name=ss_table>
 
 	<MovableEntity position="0,0,0">
@@ -146,7 +149,7 @@
 </Template>
 
 
-
+<!-- Spacestation Element Table (cracked) -->
 <Template name=ss_table_cracked>
 
 	<MovableEntity position="0,0,0">
@@ -169,7 +172,7 @@
 </Template>
 
 
-
+<!-- Spacestation Element Cylinder -->
 <Template name=ss_cylinder>
 
 	<MovableEntity position="0,0,0">
@@ -192,7 +195,7 @@
 </Template>
 
 
-
+<!-- Spacestation Element Chair -->
 <Template name=ss_chair>
 
 	<MovableEntity position="0,0,0">
@@ -215,7 +218,7 @@
 </Template>
 
 
-
+<!-- Spacestation Element Wall -->
 <Template name=ss_wall>
 
 	<MovableEntity position="0,0,0">
@@ -238,7 +241,7 @@
 </Template>
 	
 
-
+<!-- Spacestation Element Flag -->
 <Template name=ss_flag_aean>
 
 	<MovableEntity position="0,0,0">




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