[Orxonox-commit 6282] r10939 - code/branches/explosionChunksHS15/src/orxonox/worldentities

vaydin at orxonox.net vaydin at orxonox.net
Mon Dec 7 15:34:08 CET 2015


Author: vaydin
Date: 2015-12-07 15:34:08 +0100 (Mon, 07 Dec 2015)
New Revision: 10939

Removed:
   code/branches/explosionChunksHS15/src/orxonox/worldentities/BigExplosion.cc
   code/branches/explosionChunksHS15/src/orxonox/worldentities/BigExplosion.h
Log:
forgot to delete bigexplosion

Deleted: code/branches/explosionChunksHS15/src/orxonox/worldentities/BigExplosion.cc
===================================================================
--- code/branches/explosionChunksHS15/src/orxonox/worldentities/BigExplosion.cc	2015-12-07 14:32:10 UTC (rev 10938)
+++ code/branches/explosionChunksHS15/src/orxonox/worldentities/BigExplosion.cc	2015-12-07 14:34:08 UTC (rev 10939)
@@ -1,348 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Benjamin de Capitani
- *   Co-authors:
- *      ...
- *
- */
-
-#include "BigExplosion.h"
-
-#include "util/Exception.h"
-#include "core/CoreIncludes.h"
-#include "core/GameMode.h"
-#include "core/command/Executor.h"
-#include "tools/ParticleInterface.h"
-#include "Scene.h"
-#include "graphics/ParticleSpawner.h"
-#include "graphics/Model.h"
-#include "MovableEntity.h"
-
-namespace orxonox
-{
-    RegisterClass(BigExplosion);
-
-    BigExplosion::BigExplosion(Context* context) : MobileEntity(context)
-    {
-        RegisterObject(BigExplosion);
-
-        if ( GameMode::showsGraphics() && ( !this->getScene() || !this->getScene()->getSceneManager() ) )
-            ThrowException(AbortLoading, "Can't create BigExplosion, no scene or no scene manager given.");
-
-        this->bStop_ = false;
-        this->LOD_ = LODParticle::Normal;
-
-        if ( GameMode::showsGraphics() )
-        {
-            try
-            {
-                this->init();
-            }
-            catch (const std::exception& ex)
-            {
-                orxout(internal_error) << "Couldn't load particle effect in BigExplosion: " << ex.what() << endl;
-                this->initZero();
-            }
-        }
-        else
-        {
-            this->initZero();
-        }
-
-        if (GameMode::isMaster())
-        {
-            this->destroyTimer_.setTimer(rnd(2, 4), false, createExecutor(createFunctor(&BigExplosion::stop, this)));
-        }
-
-        this->registerVariables();
-    }
-
-    void BigExplosion::init()
-    {
-
-        orxout() << "BigExplosion" << endl;
-
-        this->debrisEntity1_ = new MovableEntity(this->getContext());
-        this->debrisEntity2_ = new MovableEntity(this->getContext());
-        this->debrisEntity3_ = new MovableEntity(this->getContext());
-        this->debrisEntity4_ = new MovableEntity(this->getContext());
-
-        this->debrisEntity1_->setSyncMode(0);
-        this->debrisEntity2_->setSyncMode(0);
-        this->debrisEntity3_->setSyncMode(0);
-        this->debrisEntity4_->setSyncMode(0);
-
-        this->debris1_ = new Model(this->getContext());
-        this->debris2_ = new Model(this->getContext());
-        this->debris3_ = new Model(this->getContext());
-        this->debris4_ = new Model(this->getContext());
-
-        this->debris1_->setSyncMode(0);
-        this->debris2_->setSyncMode(0);
-        this->debris3_->setSyncMode(0);
-        this->debris4_->setSyncMode(0);
-
-        this->explosion_ = new StaticEntity(this->getContext());
-        this->explosion_->setSyncMode(0);
-
-        this->debrisSmoke1_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_);
-        this->debrisSmoke2_ =  new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_);
-        this->debrisSmoke3_ =  new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_);
-        this->debrisSmoke4_ =  new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_);
-
-        this->debrisFire1_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_);
-        this->debrisFire2_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_);
-        this->debrisFire3_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_);
-        this->debrisFire4_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_);
-
-        this->debris1_->attachOgreObject(this->debrisSmoke1_->getParticleSystem());
-        this->debris1_->attachOgreObject(this->debrisFire1_->getParticleSystem());
-        this->debris2_->attachOgreObject(this->debrisSmoke2_->getParticleSystem());
-        this->debris2_->attachOgreObject(this->debrisFire2_->getParticleSystem());
-        this->debris3_->attachOgreObject(this->debrisSmoke3_->getParticleSystem());
-        this->debris3_->attachOgreObject(this->debrisFire3_->getParticleSystem());
-        this->debris4_->attachOgreObject(this->debrisSmoke4_->getParticleSystem());
-        this->debris4_->attachOgreObject(this->debrisFire4_->getParticleSystem());
-
-        this->debris1_->setMeshSource("CockpitDebris.mesh");
-        this->debris2_->setMeshSource("WingDebris1.mesh");
-        this->debris3_->setMeshSource("BodyDebris1.mesh");
-        this->debris4_->setMeshSource("WingDebris2.mesh");
-
-        this->debrisEntity1_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100));
-        this->debrisEntity1_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians());
-        this->debrisEntity1_->setScale(4);
-
-        this->debrisEntity2_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100));
-        this->debrisEntity2_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians());
-        this->debrisEntity2_->setScale(4);
-
-        this->debrisEntity3_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100));
-        this->debrisEntity3_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians());
-        this->debrisEntity3_->setScale(4);
-
-        this->debrisEntity4_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100));
-        this->debrisEntity4_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians());
-        this->debrisEntity4_->setScale(4);
-
-        this->debrisEntity1_->attach(debris1_);
-        this->debrisEntity2_->attach(debris2_);
-        this->debrisEntity3_->attach(debris3_);
-        this->debrisEntity4_->attach(debris4_);
-
-        ParticleSpawner* effect = new ParticleSpawner(this->getContext());
-        effect->setDestroyAfterLife(true);
-        effect->setSource("Orxonox/explosion2b");
-        effect->setLifetime(4.0f);
-        effect->setSyncMode(0);
-
-        ParticleSpawner* effect2 = new ParticleSpawner(this->getContext());
-        effect2->setDestroyAfterLife(true);
-        effect2->setSource("Orxonox/smoke6");
-        effect2->setLifetime(4.0f);
-        effect2->setSyncMode(0);
-
-        this->explosion_->attach(effect);
-        this->explosion_->attach(effect2);
-
-        this->attach(explosion_);
-        this->attach(debrisEntity1_);
-        this->attach(debrisEntity2_);
-        this->attach(debrisEntity3_);
-        this->attach(debrisEntity4_);
-
-
-        for(int i=0;i<10;i++)
-        {
-            Model* part1 = new Model(this->getContext());
-            Model* part2 = new Model(this->getContext());
-
-            MovableEntity* partEntity1 = new MovableEntity(this->getContext());
-            MovableEntity* partEntity2 = new MovableEntity(this->getContext());
-
-            part1->setSyncMode(0);
-            part2->setSyncMode(0);
-            partEntity1->setSyncMode(0);
-            partEntity2->setSyncMode(0);
-
-            partEntity1->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(10,100));
-            partEntity1->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians());
-            partEntity1->setScale(rnd(1, 3));
-
-            partEntity2->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(10, 100));
-            partEntity2->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians());
-            partEntity2->setScale(rnd(1, 3));
-
-            part1->setMeshSource("SmallPart1.mesh");
-            part2->setMeshSource("SmallPart2.mesh");
-
-            partEntity1->attach(part1);
-            partEntity2->attach(part2);
-
-            this->attach(partEntity1);
-            this->attach(partEntity2);
-        }
-    }
-
-    void BigExplosion::initZero()
-    {
-        this->debrisFire1_ = 0;
-        this->debrisFire2_ = 0;
-        this->debrisFire3_ = 0;
-        this->debrisFire4_ = 0;
-
-        this->debrisSmoke1_ = 0;
-        this->debrisSmoke2_ = 0;
-        this->debrisSmoke3_ = 0;
-        this->debrisSmoke4_ = 0;
-
-        this->explosionSmoke_=0;
-        this->explosionFire_=0;
-    }
-
-    BigExplosion::~BigExplosion()
-    {
-        if (this->isInitialized())
-        {
-            if (this->debrisFire1_)
-            {
-                this->debris1_->detachOgreObject(this->debrisFire1_->getParticleSystem());
-                delete this->debrisFire1_;
-            }
-            if (this->debrisSmoke1_)
-            {
-                this->debris1_->detachOgreObject(this->debrisSmoke1_->getParticleSystem());
-                delete this->debrisSmoke1_;
-            }
-
-            if (this->debrisFire2_)
-            {
-                this->debris2_->detachOgreObject(this->debrisFire2_->getParticleSystem());
-                delete this->debrisFire2_;
-            }
-            if (this->debrisSmoke2_)
-            {
-                this->debris2_->detachOgreObject(this->debrisSmoke2_->getParticleSystem());
-                delete this->debrisSmoke2_;
-            }
-
-            if (this->debrisFire3_)
-            {
-                this->debris3_->detachOgreObject(this->debrisFire3_->getParticleSystem());
-                delete this->debrisFire3_;
-            }
-            if (this->debrisSmoke3_)
-            {
-                this->debris3_->detachOgreObject(this->debrisSmoke3_->getParticleSystem());
-                delete this->debrisSmoke3_;
-            }
-
-            if (this->debrisFire4_)
-            {
-                this->debris4_->detachOgreObject(this->debrisFire4_->getParticleSystem());
-                delete this->debrisFire4_;
-            }
-            if (this->debrisSmoke4_)
-            {
-                this->debris4_->detachOgreObject(this->debrisSmoke4_->getParticleSystem());
-                delete this->debrisSmoke4_;
-            }
-        }
-    }
-
-    void BigExplosion::registerVariables()
-    {
-        registerVariable((int&)(this->LOD_), VariableDirection::ToClient, new NetworkCallback<BigExplosion>(this, &BigExplosion::LODchanged));
-        registerVariable(this->bStop_,       VariableDirection::ToClient, new NetworkCallback<BigExplosion>(this, &BigExplosion::checkStop));
-    }
-
-    void BigExplosion::LODchanged()
-    {
-        if (this->debrisFire1_)
-            this->debrisFire1_->setDetailLevel(this->LOD_);
-        if (this->debrisSmoke1_)
-            this->debrisSmoke1_->setDetailLevel(this->LOD_);
-
-        if (this->debrisFire2_)
-            this->debrisFire2_->setDetailLevel(this->LOD_);
-        if (this->debrisSmoke2_)
-            this->debrisSmoke2_->setDetailLevel(this->LOD_);
-
-        if (this->debrisFire3_)
-            this->debrisFire3_->setDetailLevel(this->LOD_);
-        if (this->debrisSmoke3_)
-            this->debrisSmoke3_->setDetailLevel(this->LOD_);
-
-        if (this->debrisFire4_)
-            this->debrisFire4_->setDetailLevel(this->LOD_);
-        if (this->debrisSmoke4_)
-            this->debrisSmoke4_->setDetailLevel(this->LOD_);
-    }
-
-    void BigExplosion::checkStop()
-    {
-        if (this->bStop_)
-            this->stop();
-    }
-
-    void BigExplosion::stop()
-    {
-        if (this->debrisFire1_)
-            this->debrisFire1_->setEnabled(false);
-        if (this->debrisSmoke1_)
-            this->debrisSmoke1_->setEnabled(false);
-
-        if (this->debrisFire2_)
-            this->debrisFire2_->setEnabled(false);
-        if (this->debrisSmoke2_)
-            this->debrisSmoke2_->setEnabled(false);
-
-        if (this->debrisFire3_)
-            this->debrisFire3_->setEnabled(false);
-        if (this->debrisSmoke3_)
-            this->debrisSmoke3_->setEnabled(false);
-
-        if (this->debrisFire4_)
-            this->debrisFire4_->setEnabled(false);
-        if (this->debrisSmoke4_)
-            this->debrisSmoke4_->setEnabled(false);
-
-        if (GameMode::isMaster())
-        {
-            this->bStop_ = true;
-            this->destroyTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&BigExplosion::destroy, this)));
-        }
-    }
-
-/* TODO
-
-    void BigExplosion::setDebrisMeshes()
-    {
-
-    }
-    void BigExplosion::getDebrisMeshes()
-    {
-
-    }
-*/
-}

Deleted: code/branches/explosionChunksHS15/src/orxonox/worldentities/BigExplosion.h
===================================================================
--- code/branches/explosionChunksHS15/src/orxonox/worldentities/BigExplosion.h	2015-12-07 14:32:10 UTC (rev 10938)
+++ code/branches/explosionChunksHS15/src/orxonox/worldentities/BigExplosion.h	2015-12-07 14:34:08 UTC (rev 10939)
@@ -1,94 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Benjamin de Capitani
- *   Co-authors:
- *      ...
- *
- */
-
-#ifndef _BigExplosion_H__
-#define _BigExplosion_H__
-
-#include "OrxonoxPrereqs.h"
-
-#include "tools/Timer.h"
-#include "MobileEntity.h"
-
-namespace orxonox
-{
-    class _OrxonoxExport BigExplosion : public MobileEntity
-    {
-        public:
-            BigExplosion(Context* context);
-            virtual ~BigExplosion();
-
-            inline void setLOD(LODParticle::Value level)
-                { this->LOD_ = level; this->LODchanged(); }
-            inline LODParticle::Value getLOD() const
-                { return this->LOD_; }
-
-        private:
-            void registerVariables();
-
-            void LODchanged();
-            void checkStop();
-            void stop();
-            void init();
-            void initZero();
-
-
-            bool                  bStop_;
-
-            StaticEntity*         explosion_;
-
-            MovableEntity*        debrisEntity1_;
-            MovableEntity*        debrisEntity2_;
-            MovableEntity*        debrisEntity3_;
-            MovableEntity*        debrisEntity4_;
-
-            Model*                debris1_;
-            Model*                debris2_;
-            Model*                debris3_;
-            Model*                debris4_;
-
-
-
-            ParticleInterface*    debrisSmoke1_;
-            ParticleInterface*    debrisSmoke2_;
-            ParticleInterface*    debrisSmoke3_;
-            ParticleInterface*    debrisSmoke4_;
-
-            ParticleInterface*    debrisFire1_;
-            ParticleInterface*    debrisFire2_;
-            ParticleInterface*    debrisFire3_;
-            ParticleInterface*    debrisFire4_;
-
-            ParticleInterface*    explosionSmoke_;
-            ParticleInterface*    explosionFire_;
-
-            LODParticle::Value    LOD_;
-            Timer                 destroyTimer_;
-    };
-}
-
-#endif /* _BigExplosion_H__ */




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