[Orxonox-commit 6309] r10966 - in data/trunk: images/textures materials models
luhug at orxonox.net
luhug at orxonox.net
Thu Dec 10 21:07:29 CET 2015
Author: luhug
Date: 2015-12-10 21:07:29 +0100 (Thu, 10 Dec 2015)
New Revision: 10966
Added:
data/trunk/images/textures/101.png
data/trunk/images/textures/CityGround.jpg
data/trunk/images/textures/ctg.jpg
data/trunk/images/textures/hausc2.png
data/trunk/images/textures/hausc3.jpg
data/trunk/images/textures/hausc3.png
data/trunk/materials/101.material
data/trunk/materials/CityGround.material
data/trunk/materials/Example.material~
data/trunk/materials/Glasstower1Material.material
data/trunk/materials/Hausc2.material
data/trunk/materials/Sky.material
data/trunk/materials/cgt.material
data/trunk/materials/hausc3.material
data/trunk/models/101.mesh
data/trunk/models/CityGround.mesh
data/trunk/models/CityGroundLamps.mesh
data/trunk/models/Hausc2.mesh
data/trunk/models/hausc3.mesh
Modified:
data/trunk/materials/Example.material
data/trunk/models/ETH.mesh
data/trunk/models/PrimeTower.mesh
Log:
Added all models for Planet/City level
Added: data/trunk/images/textures/101.png
===================================================================
(Binary files differ)
Property changes on: data/trunk/images/textures/101.png
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Added: svn:mime-type
+ application/octet-stream
Added: data/trunk/images/textures/CityGround.jpg
===================================================================
(Binary files differ)
Property changes on: data/trunk/images/textures/CityGround.jpg
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Added: svn:mime-type
+ application/octet-stream
Added: data/trunk/images/textures/ctg.jpg
===================================================================
(Binary files differ)
Property changes on: data/trunk/images/textures/ctg.jpg
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Added: svn:mime-type
+ application/octet-stream
Added: data/trunk/images/textures/hausc2.png
===================================================================
(Binary files differ)
Property changes on: data/trunk/images/textures/hausc2.png
___________________________________________________________________
Added: svn:mime-type
+ application/octet-stream
Added: data/trunk/images/textures/hausc3.jpg
===================================================================
(Binary files differ)
Property changes on: data/trunk/images/textures/hausc3.jpg
___________________________________________________________________
Added: svn:mime-type
+ application/octet-stream
Added: data/trunk/images/textures/hausc3.png
===================================================================
(Binary files differ)
Property changes on: data/trunk/images/textures/hausc3.png
___________________________________________________________________
Added: svn:mime-type
+ application/octet-stream
Added: data/trunk/materials/101.material
===================================================================
--- data/trunk/materials/101.material (rev 0)
+++ data/trunk/materials/101.material 2015-12-10 20:07:29 UTC (rev 10966)
@@ -0,0 +1,42 @@
+// 101 genrated by blender2ogre 0.6.0
+
+material 101
+{
+ receive_shadows on
+
+ technique
+ {
+ pass 101
+ {
+ ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+ diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+ specular 0.5 0.5 0.5 1.0 12.5
+ emissive 0.0 0.0 0.0 1.0
+
+ alpha_to_coverage off
+ colour_write on
+ cull_hardware clockwise
+ depth_check on
+ depth_func less_equal
+ depth_write on
+ illumination_stage
+ light_clip_planes off
+ light_scissor off
+ lighting on
+ normalise_normals off
+ polygon_mode solid
+ scene_blend one zero
+ scene_blend_op add
+ shading gouraud
+ transparent_sorting on
+
+ texture_unit
+ {
+ texture 101.png
+ tex_address_mode wrap
+ scale 1.0 1.0
+ colour_op modulate
+ }
+ }
+ }
+}
Added: data/trunk/materials/CityGround.material
===================================================================
--- data/trunk/materials/CityGround.material (rev 0)
+++ data/trunk/materials/CityGround.material 2015-12-10 20:07:29 UTC (rev 10966)
@@ -0,0 +1,42 @@
+// CityGround genrated by blender2ogre 0.6.0
+
+material CityGround
+{
+ receive_shadows on
+
+ technique
+ {
+ pass CityGround
+ {
+ ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+ diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+ specular 0.5 0.5 0.5 1.0 12.5
+ emissive 0.0 0.0 0.0 1.0
+
+ alpha_to_coverage off
+ colour_write on
+ cull_hardware clockwise
+ depth_check on
+ depth_func less_equal
+ depth_write on
+ illumination_stage
+ light_clip_planes off
+ light_scissor off
+ lighting on
+ normalise_normals off
+ polygon_mode solid
+ scene_blend one zero
+ scene_blend_op add
+ shading gouraud
+ transparent_sorting on
+
+ texture_unit
+ {
+ texture CityGround.jpg
+ tex_address_mode wrap
+ scale 1.0 1.0
+ colour_op modulate
+ }
+ }
+ }
+}
Modified: data/trunk/materials/Example.material
===================================================================
--- data/trunk/materials/Example.material 2015-12-10 19:59:23 UTC (rev 10965)
+++ data/trunk/materials/Example.material 2015-12-10 20:07:29 UTC (rev 10966)
@@ -901,3 +901,18 @@
}
}
+
+material Examples/Black
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture OrxonoxBlack.png
+ }
+ }
+ }
+}
Added: data/trunk/materials/Example.material~
===================================================================
--- data/trunk/materials/Example.material~ (rev 0)
+++ data/trunk/materials/Example.material~ 2015-12-10 20:07:29 UTC (rev 10966)
@@ -0,0 +1,921 @@
+
+material Examples/EnvMappedRustySteel
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture RustySteel.jpg
+ }
+
+ texture_unit
+ {
+ texture spheremap.png
+ colour_op_ex add src_texture src_current
+ colour_op_multipass_fallback one one
+ env_map spherical
+ }
+ }
+ }
+}
+material Examples/OgreLogo
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.8 0.8 0.8
+
+ texture_unit
+ {
+ texture ogrelogo.png
+ }
+ }
+ }
+}
+material Examples/DarkMaterial
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.1 0.1 0.1
+
+ texture_unit
+ {
+ texture BeachStones.jpg
+ }
+ }
+ }
+}
+material Examples/SpaceSkyBox
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+
+ texture_unit
+ {
+ cubic_texture stevecube.jpg separateUV
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+material Examples/SceneSkyBox1
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+
+ texture_unit
+ {
+ cubic_texture cubemap_fr.jpg cubemap_bk.jpg cubemap_lf.jpg cubemap_rt.jpg cubemap_up.jpg cubemap_dn.jpg separateUV
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+material Examples/SceneCubeMap1
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+
+ texture_unit
+ {
+ cubic_texture cubemap.jpg combinedUVW
+ tex_address_mode clamp
+ env_map cubic_reflection
+ }
+ }
+ }
+}
+material Examples/SceneSkyBox2
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+
+ texture_unit
+ {
+ cubic_texture cubescene_fr.jpg cubescene_bk.jpg cubescene_lf.jpg cubescene_rt.jpg cubescene_up.jpg cubescene_dn.jpg separateUV
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+material Examples/SceneCubeMap2
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+
+ texture_unit
+ {
+ cubic_texture cubescene.jpg combinedUVW
+ tex_address_mode clamp
+ env_map cubic_reflection
+ }
+ }
+ }
+}
+
+
+
+material Examples/CloudySky
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+
+ texture_unit
+ {
+ texture clouds.jpg
+ scroll_anim 0.15 0
+ }
+ }
+ }
+}
+material Examples/RustySteel
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture RustySteel.jpg
+ }
+ }
+ }
+}
+material Examples/Chrome
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture Chrome.jpg
+ env_map spherical
+ }
+ }
+ }
+}
+material Examples/SpaceSkyPlane
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+ fog_override true none
+
+ texture_unit
+ {
+ texture spacesky.jpg
+ }
+ }
+ }
+}
+material Examples/TextureEffect1
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.75 0.75 0.75
+ cull_hardware none
+ cull_software none
+
+ texture_unit
+ {
+ texture BumpyMetal.jpg
+ rotate_anim 0.2
+ wave_xform scale_x sine 1 0.1 0 5
+ wave_xform scale_y sine 0.5 0.2 0.5 3
+ }
+ }
+ }
+}
+material Examples/TextureEffect2
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture Water02.jpg
+ scroll_anim 0.5 0
+ }
+ }
+ }
+}
+material Examples/TextureEffect3
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.7 0.7 0.7
+ cull_hardware none
+ cull_software none
+
+ texture_unit
+ {
+ texture Water01.jpg
+ scroll_anim -0.25 0.1
+ }
+
+ texture_unit
+ {
+ texture Water01.jpg
+ colour_op_ex add src_texture src_current
+ colour_op_multipass_fallback one one
+ scroll_anim -0.1 0.25
+ }
+ }
+ }
+}
+material Examples/TextureEffect4
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.3 0.3 0.3
+ scene_blend colour_blend
+ cull_hardware none
+ cull_software none
+
+ texture_unit
+ {
+ texture Water02.jpg
+ scroll_anim 0.01 0.01
+ }
+ }
+ }
+}
+material Examples/BumpyMetal
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.75 0.75 0.75
+ cull_hardware none
+ cull_software none
+
+ texture_unit
+ {
+ texture BumpyMetal.jpg
+ }
+ }
+ }
+}
+material Examples/TransparentTest
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.2 0.2 0.2
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture Water01.jpg
+ scroll_anim 0.25 0
+ }
+
+ texture_unit
+ {
+ texture Water01.jpg
+ wave_xform scroll_y sine 0 0.1 0 0.5
+ }
+ }
+ }
+}
+material Examples/Flare
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture flare.png
+ }
+ }
+ }
+}
+material Examples/FlareZwei
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture flare2.png
+ }
+ }
+ }
+}
+material Examples/Flaredrei
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture flare3.png
+ }
+ }
+ }
+}
+material Examples/FlareZwei_1
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture flare2_1.png
+ }
+ }
+ }
+}
+material Examples/Flare2
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture flaretrail.png
+ }
+ }
+ }
+}
+material Examples/FlarePointSprite
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ point_sprites on
+ point_size 2
+ point_size_attenuation on
+
+ texture_unit
+ {
+ texture flare.png
+ }
+ }
+ }
+}
+
+material Examples/Droplet
+{
+ technique
+ {
+ pass
+ {
+ scene_blend colour_blend
+ depth_write off
+
+ texture_unit
+ {
+ texture basic_droplet.png
+ }
+ }
+ }
+}
+material Examples/Hilite/Yellow
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture dkyellow.png
+ }
+ }
+ }
+}
+material Examples/Rocky
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.2 0.2 0.2
+
+ texture_unit
+ {
+ texture egyptrockyfull.jpg
+ }
+ }
+ }
+}
+material Examples/10PointBlock
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture 10points.png
+ }
+ }
+ }
+}
+material Material__25
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture texmap2.jpg
+ }
+ }
+ }
+}
+material 2 - Default
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture MtlPlat2.jpg
+ }
+ }
+ }
+}
+
+material Examples/Fish
+{
+ technique
+ {
+ pass
+ {
+ texture_unit
+ {
+ texture steelhead.png
+ }
+ }
+ }
+}
+material Examples/Ninja
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture nskingr.jpg
+ }
+ }
+ }
+}
+
+material Examples/Robot
+{
+ // Hardware skinning techniique
+ technique
+ {
+ pass
+ {
+ vertex_program_ref Ogre/HardwareSkinningOneWeight
+ {
+ param_named_auto worldMatrix3x4Array world_matrix_array_3x4
+ param_named_auto viewProjectionMatrix viewproj_matrix
+ param_named_auto lightPos[0] light_position 0
+ param_named_auto lightPos[1] light_position 1
+ param_named_auto lightDiffuseColour[0] light_diffuse_colour 0
+ param_named_auto lightDiffuseColour[1] light_diffuse_colour 1
+ param_named_auto ambient ambient_light_colour
+
+ }
+ // alternate shadow caster program
+ shadow_caster_vertex_program_ref Ogre/HardwareSkinningOneWeightShadowCaster
+ {
+ param_named_auto worldMatrix3x4Array world_matrix_array_3x4
+ param_named_auto viewProjectionMatrix viewproj_matrix
+ param_named_auto ambient ambient_light_colour
+
+ }
+
+ texture_unit
+ {
+ texture r2skin.jpg
+ }
+ }
+ }
+
+ // Software blending technique
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture r2skin.jpg
+ }
+ }
+ }
+}
+
+material Examples/GrassFloor
+{
+ technique
+ {
+ pass
+ {
+ texture_unit
+ {
+ texture grass_1024.jpg
+ }
+ }
+ }
+}
+
+vertex_program Examples/GrassWaverVp cg
+{
+ source Grass.cg
+ entry_point grass_vp
+ profiles vs_1_1 arbvp1
+}
+
+material Examples/GrassBlades
+{
+ // Vertex program waving grass
+ technique
+ {
+ pass
+ {
+ vertex_program_ref Examples/GrassWaverVp
+ {
+ param_named_auto worldViewProj worldviewproj_matrix
+ param_named_auto ambient ambient_light_colour
+ param_named_auto objSpaceLight light_position_object_space 0
+ param_named_auto lightColour light_diffuse_colour 0
+ param_named_auto offset custom 999
+ }
+ alpha_rejection greater 150
+ scene_blend alpha_blend
+ cull_hardware none
+ cull_software none
+ texture_unit
+ {
+ texture gras_02.png
+ }
+ }
+ }
+
+ // Non-vertex program technique (no waving)
+ technique
+ {
+ pass
+ {
+ alpha_rejection greater 150
+ scene_blend alpha_blend
+ cull_hardware none
+ cull_software none
+ texture_unit
+ {
+ texture gras_02.png
+ }
+ }
+ }
+}
+
+material Examples/Rockwall
+{
+ technique
+ {
+ pass
+ {
+ texture_unit
+ {
+ texture rockwall.png
+ }
+ }
+ }
+}
+
+material Examples/Aureola
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_write off
+ cull_hardware none
+
+ texture_unit
+ {
+ texture aureola.png PF_BYTE_LA
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+
+// Test hardware morph animation
+material Examples/HardwareMorphAnimation
+{
+ technique
+ {
+ pass
+ {
+
+ vertex_program_ref Ogre/HardwareMorphAnimation
+ {
+ // all default
+ }
+
+ texture_unit
+ {
+ tex_coord_set 0
+ colour_op_ex source1 src_current src_current
+ }
+ // need to define these texture units otherwise GL won't use the uv sets
+ texture_unit
+ {
+ tex_coord_set 1
+ // also need to set blending to ignore texture which is GL warning texture
+ colour_op_ex source1 src_current src_current
+ }
+ texture_unit
+ {
+ tex_coord_set 2
+ colour_op_ex source1 src_current src_current
+ }
+
+ }
+ }
+}
+
+// Test hardware pose animation
+material Examples/HardwarePoseAnimation
+{
+ technique
+ {
+ pass
+ {
+
+ vertex_program_ref Ogre/HardwarePoseAnimation
+ {
+ // all default
+ }
+ texture_unit
+ {
+ tex_coord_set 0
+ colour_op_ex source1 src_current src_current
+ }
+ // need to define these texture units otherwise GL won't use the uv sets
+ texture_unit
+ {
+ tex_coord_set 1
+ // also need to set blending to ignore texture which is GL warning texture
+ colour_op_ex source1 src_current src_current
+ }
+ texture_unit
+ {
+ tex_coord_set 2
+ colour_op_ex source1 src_current src_current
+ }
+
+
+ }
+ }
+}
+
+material RustyBarrel
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.5 0.5 0.5 1.0
+ diffuse 1.0 1.0 1.0 1.0
+ specular 0.0 0.0 0.0 1.0 12.5
+ emissive 0.0 0.0 0.0 1.0
+ texture_unit
+ {
+ texture RustyBarrel.png
+ filtering trilinear
+ }
+ }
+ }
+}
+
+material WoodPallet
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.5 0.5 0.5 1.0
+ diffuse 1.0 1.0 1.0 1.0
+ specular 0.0 0.0 0.0 1.0 12.5
+
+ texture_unit
+ {
+ texture WoodPallet.png
+ filtering trilinear
+ }
+ }
+ }
+}
+
+material Examples/LightRibbonTrail
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture ribbonband.png 1d
+ tex_address_mode clamp
+ filtering none
+ }
+ }
+ }
+}
+
+material Examples/TudorHouse
+{
+ technique
+ {
+ pass
+ {
+ texture_unit
+ {
+ texture fw12b.jpg
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+
+material jaiqua
+{
+ // Hardware skinning techniique
+ technique
+ {
+ pass
+ {
+ vertex_program_ref Ogre/HardwareSkinningTwoWeights
+ {
+
+ }
+ // alternate shadow caster program
+ shadow_caster_vertex_program_ref Ogre/HardwareSkinningTwoWeightsShadowCaster
+ {
+ param_named_auto worldMatrix3x4Array world_matrix_array_3x4
+ param_named_auto viewProjectionMatrix viewproj_matrix
+ param_named_auto ambient ambient_light_colour
+
+ }
+
+ texture_unit
+ {
+ texture blue_jaiqua.jpg
+ tex_address_mode clamp
+ }
+ }
+ }
+
+ // Software blending technique
+ technique
+ {
+ pass
+ {
+ texture_unit
+ {
+ texture blue_jaiqua.jpg
+ tex_address_mode clamp
+ }
+ }
+ }
+
+}
+
+
+material Examples/Plane/IntegratedShadows
+{
+ technique
+ {
+ pass
+ {
+ // Single-pass shadowing
+ texture_unit
+ {
+ texture MtlPlat2.jpg
+ }
+ texture_unit
+ {
+ // standard modulation blend
+ content_type shadow
+ tex_address_mode clamp
+ }
+ }
+ }
+
+}
+
+material Examples/Sky
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture OrxonoxBlack.png
+ }
+ }
+ }
+}
Added: data/trunk/materials/Glasstower1Material.material
===================================================================
--- data/trunk/materials/Glasstower1Material.material (rev 0)
+++ data/trunk/materials/Glasstower1Material.material 2015-12-10 20:07:29 UTC (rev 10966)
@@ -0,0 +1,42 @@
+// Glasstower1Material genrated by blender2ogre 0.6.0
+
+material Glasstower1Material
+{
+ receive_shadows on
+
+ technique
+ {
+ pass Glasstower1Material
+ {
+ ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+ diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+ specular 0.0 0.0 0.0 1.0 12.5
+ emissive 0.0 0.0 0.0 1.0
+
+ alpha_to_coverage off
+ colour_write on
+ cull_hardware clockwise
+ depth_check on
+ depth_func less_equal
+ depth_write on
+ illumination_stage
+ light_clip_planes off
+ light_scissor off
+ lighting on
+ normalise_normals off
+ polygon_mode solid
+ scene_blend one zero
+ scene_blend_op add
+ shading gouraud
+ transparent_sorting on
+
+ texture_unit
+ {
+ texture Glasstower1.jpg
+ tex_address_mode wrap
+ scale 1.0 1.0
+ colour_op modulate
+ }
+ }
+ }
+}
Added: data/trunk/materials/Hausc2.material
===================================================================
--- data/trunk/materials/Hausc2.material (rev 0)
+++ data/trunk/materials/Hausc2.material 2015-12-10 20:07:29 UTC (rev 10966)
@@ -0,0 +1,42 @@
+// Hausc2 genrated by blender2ogre 0.6.0
+
+material Hausc2
+{
+ receive_shadows on
+
+ technique
+ {
+ pass Hausc2
+ {
+ ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+ diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+ specular 0.5 0.5 0.5 1.0 12.5
+ emissive 0.0 0.0 0.0 1.0
+
+ alpha_to_coverage off
+ colour_write on
+ cull_hardware clockwise
+ depth_check on
+ depth_func less_equal
+ depth_write on
+ illumination_stage
+ light_clip_planes off
+ light_scissor off
+ lighting on
+ normalise_normals off
+ polygon_mode solid
+ scene_blend one zero
+ scene_blend_op add
+ shading gouraud
+ transparent_sorting on
+
+ texture_unit
+ {
+ texture hausc2.png
+ tex_address_mode wrap
+ scale 1.0 1.0
+ colour_op modulate
+ }
+ }
+ }
+}
Added: data/trunk/materials/Sky.material
===================================================================
--- data/trunk/materials/Sky.material (rev 0)
+++ data/trunk/materials/Sky.material 2015-12-10 20:07:29 UTC (rev 10966)
@@ -0,0 +1,17 @@
+material orxonox/Sky
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture ../levelpreviews/emptylevel.png
+ }
+ }
+ }
+}
\ No newline at end of file
Added: data/trunk/materials/cgt.material
===================================================================
--- data/trunk/materials/cgt.material (rev 0)
+++ data/trunk/materials/cgt.material 2015-12-10 20:07:29 UTC (rev 10966)
@@ -0,0 +1,43 @@
+// cgt genrated by blender2ogre 0.6.0
+
+material cgt
+{
+ receive_shadows on
+
+ technique
+ {
+ pass cgt
+ {
+ ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+ diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+ specular 0.0 0.0 0.0 1.0 12.5
+ emissive 0.0 0.0 0.0 1.0
+
+ alpha_to_coverage off
+ colour_write on
+ cull_hardware clockwise
+ depth_check on
+ depth_func less_equal
+ depth_write on
+ illumination_stage
+ light_clip_planes off
+ light_scissor off
+ lighting on
+ normalise_normals off
+ polygon_mode solid
+ scene_blend one zero
+ scene_blend_op add
+ shading gouraud
+ transparent_sorting on
+
+ texture_unit
+ {
+ texture ctg.jpg
+ tex_address_mode wrap
+ scale 1.0 1.0
+ tex_coord_set 0
+ colour_op modulate
+ }
+ }
+ }
+}
Added: data/trunk/materials/hausc3.material
===================================================================
--- data/trunk/materials/hausc3.material (rev 0)
+++ data/trunk/materials/hausc3.material 2015-12-10 20:07:29 UTC (rev 10966)
@@ -0,0 +1,42 @@
+// hausc3 genrated by blender2ogre 0.6.0
+
+material hausc3
+{
+ receive_shadows on
+
+ technique
+ {
+ pass hausc3
+ {
+ ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+ diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+ specular 0.5 0.5 0.5 1.0 12.5
+ emissive 0.0 0.0 0.0 1.0
+
+ alpha_to_coverage off
+ colour_write on
+ cull_hardware clockwise
+ depth_check on
+ depth_func less_equal
+ depth_write on
+ illumination_stage
+ light_clip_planes off
+ light_scissor off
+ lighting on
+ normalise_normals off
+ polygon_mode solid
+ scene_blend one zero
+ scene_blend_op add
+ shading gouraud
+ transparent_sorting on
+
+ texture_unit
+ {
+ texture hausc3.png
+ tex_address_mode wrap
+ scale 1.0 1.0
+ colour_op modulate
+ }
+ }
+ }
+}
Added: data/trunk/models/101.mesh
===================================================================
(Binary files differ)
Property changes on: data/trunk/models/101.mesh
___________________________________________________________________
Added: svn:mime-type
+ application/octet-stream
Added: data/trunk/models/CityGround.mesh
===================================================================
(Binary files differ)
Property changes on: data/trunk/models/CityGround.mesh
___________________________________________________________________
Added: svn:mime-type
+ application/octet-stream
Added: data/trunk/models/CityGroundLamps.mesh
===================================================================
(Binary files differ)
Property changes on: data/trunk/models/CityGroundLamps.mesh
___________________________________________________________________
Added: svn:mime-type
+ application/octet-stream
Modified: data/trunk/models/ETH.mesh
===================================================================
(Binary files differ)
Added: data/trunk/models/Hausc2.mesh
===================================================================
(Binary files differ)
Property changes on: data/trunk/models/Hausc2.mesh
___________________________________________________________________
Added: svn:mime-type
+ application/octet-stream
Modified: data/trunk/models/PrimeTower.mesh
===================================================================
(Binary files differ)
Added: data/trunk/models/hausc3.mesh
===================================================================
(Binary files differ)
Property changes on: data/trunk/models/hausc3.mesh
___________________________________________________________________
Added: svn:mime-type
+ application/octet-stream
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