[Orxonox-commit 6316] r10973 - in data/trunk: materials models
fvultier at orxonox.net
fvultier at orxonox.net
Mon Dec 14 11:24:36 CET 2015
Author: fvultier
Date: 2015-12-14 11:24:35 +0100 (Mon, 14 Dec 2015)
New Revision: 10973
Added:
data/trunk/materials/CityGroundLamps.material
Modified:
data/trunk/materials/101.material
data/trunk/materials/CityGround.material
data/trunk/materials/Glasstower1.material
data/trunk/materials/Hausc1.material
data/trunk/materials/PrimeTower.material
data/trunk/models/101.mesh
data/trunk/models/CityGround.mesh
data/trunk/models/CityGroundLamps.mesh
data/trunk/models/Glasstower1.mesh
data/trunk/models/Hausc1.mesh
data/trunk/models/PrimeTower.mesh
Log:
Converted some models to Ogre 1.4
Modified: data/trunk/materials/101.material
===================================================================
--- data/trunk/materials/101.material 2015-12-11 21:07:29 UTC (rev 10972)
+++ data/trunk/materials/101.material 2015-12-14 10:24:35 UTC (rev 10973)
@@ -1,42 +1,20 @@
-// 101 genrated by blender2ogre 0.6.0
-
-material 101
-{
- receive_shadows on
-
- technique
- {
- pass 101
- {
- ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
- diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
- specular 0.5 0.5 0.5 1.0 12.5
- emissive 0.0 0.0 0.0 1.0
-
- alpha_to_coverage off
- colour_write on
- cull_hardware clockwise
- depth_check on
- depth_func less_equal
- depth_write on
- illumination_stage
- light_clip_planes off
- light_scissor off
- lighting on
- normalise_normals off
- polygon_mode solid
- scene_blend one zero
- scene_blend_op add
- shading gouraud
- transparent_sorting on
-
- texture_unit
- {
- texture 101.png
- tex_address_mode wrap
- scale 1.0 1.0
- colour_op modulate
- }
- }
- }
-}
+
+material 101
+{
+ technique
+ {
+ pass 101
+ {
+ ambient 0.8 0.8 0.8 1
+ diffuse 0.64 0.64 0.64 1
+ specular 0.5 0.5 0.5 1 12.5
+
+ texture_unit
+ {
+ texture 101.png
+ }
+ }
+
+ }
+
+}
Modified: data/trunk/materials/CityGround.material
===================================================================
--- data/trunk/materials/CityGround.material 2015-12-11 21:07:29 UTC (rev 10972)
+++ data/trunk/materials/CityGround.material 2015-12-14 10:24:35 UTC (rev 10973)
@@ -1,42 +1,20 @@
-// CityGround genrated by blender2ogre 0.6.0
-
-material CityGround
-{
- receive_shadows on
-
- technique
- {
- pass CityGround
- {
- ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
- diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
- specular 0.5 0.5 0.5 1.0 12.5
- emissive 0.0 0.0 0.0 1.0
-
- alpha_to_coverage off
- colour_write on
- cull_hardware clockwise
- depth_check on
- depth_func less_equal
- depth_write on
- illumination_stage
- light_clip_planes off
- light_scissor off
- lighting on
- normalise_normals off
- polygon_mode solid
- scene_blend one zero
- scene_blend_op add
- shading gouraud
- transparent_sorting on
-
- texture_unit
- {
- texture CityGround.jpg
- tex_address_mode wrap
- scale 1.0 1.0
- colour_op modulate
- }
- }
- }
-}
+
+material CityGround
+{
+ technique
+ {
+ pass CityGround
+ {
+ ambient 0.8 0.8 0.8 1
+ diffuse 0.64 0.64 0.64 1
+ specular 0.5 0.5 0.5 1 12.5
+
+ texture_unit
+ {
+ texture CityGround.jpg
+ }
+ }
+
+ }
+
+}
Added: data/trunk/materials/CityGroundLamps.material
===================================================================
--- data/trunk/materials/CityGroundLamps.material (rev 0)
+++ data/trunk/materials/CityGroundLamps.material 2015-12-14 10:24:35 UTC (rev 10973)
@@ -0,0 +1,12 @@
+
+material BaseWhite
+{
+ technique
+ {
+ pass
+ {
+ }
+
+ }
+
+}
Modified: data/trunk/materials/Glasstower1.material
===================================================================
--- data/trunk/materials/Glasstower1.material 2015-12-11 21:07:29 UTC (rev 10972)
+++ data/trunk/materials/Glasstower1.material 2015-12-14 10:24:35 UTC (rev 10973)
@@ -1,42 +1,20 @@
-// Glasstower1 genrated by blender2ogre 0.6.0
-
-material Glasstower1
-{
- receive_shadows on
-
- technique
- {
- pass Glasstower1
- {
- ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
- diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0
- specular 0.0 0.0 0.0 1.0 12.5
- emissive 0.0 0.0 0.0 1.0
-
- alpha_to_coverage off
- colour_write on
- cull_hardware clockwise
- depth_check on
- depth_func less_equal
- depth_write on
- illumination_stage
- light_clip_planes off
- light_scissor off
- lighting on
- normalise_normals off
- polygon_mode solid
- scene_blend one zero
- scene_blend_op add
- shading gouraud
- transparent_sorting on
-
- texture_unit
- {
- texture Glasstower1.jpg
- tex_address_mode wrap
- scale 1.0 1.0
- colour_op modulate
- }
- }
- }
-}
+
+material Glasstower1
+{
+ technique
+ {
+ pass Glasstower1
+ {
+ ambient 0.8 0.8 0.8 1
+ diffuse 0.8 0.8 0.8 1
+ specular 0 0 0 1 12.5
+
+ texture_unit
+ {
+ texture Glasstower1.jpg
+ }
+ }
+
+ }
+
+}
Modified: data/trunk/materials/Hausc1.material
===================================================================
--- data/trunk/materials/Hausc1.material 2015-12-11 21:07:29 UTC (rev 10972)
+++ data/trunk/materials/Hausc1.material 2015-12-14 10:24:35 UTC (rev 10973)
@@ -1,42 +1,20 @@
-// Hausc1 genrated by blender2ogre 0.6.0
-
-material Hausc1
-{
- receive_shadows on
-
- technique
- {
- pass Hausc1
- {
- ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
- diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
- specular 0.5 0.5 0.5 1.0 12.5
- emissive 0.0 0.0 0.0 1.0
-
- alpha_to_coverage off
- colour_write on
- cull_hardware clockwise
- depth_check on
- depth_func less_equal
- depth_write on
- illumination_stage
- light_clip_planes off
- light_scissor off
- lighting on
- normalise_normals off
- polygon_mode solid
- scene_blend one zero
- scene_blend_op add
- shading gouraud
- transparent_sorting on
-
- texture_unit
- {
- texture hausc1.png
- tex_address_mode wrap
- scale 1.0 1.0
- colour_op modulate
- }
- }
- }
-}
+
+material Hausc1
+{
+ technique
+ {
+ pass Hausc1
+ {
+ ambient 0.8 0.8 0.8 1
+ diffuse 0.64 0.64 0.64 1
+ specular 0.5 0.5 0.5 1 12.5
+
+ texture_unit
+ {
+ texture hausc1.png
+ }
+ }
+
+ }
+
+}
Modified: data/trunk/materials/PrimeTower.material
===================================================================
--- data/trunk/materials/PrimeTower.material 2015-12-11 21:07:29 UTC (rev 10972)
+++ data/trunk/materials/PrimeTower.material 2015-12-14 10:24:35 UTC (rev 10973)
@@ -1,43 +1,20 @@
-// PrimeTower genrated by blender2ogre 0.6.0
-
-material PrimeTower
-{
- receive_shadows on
-
- technique
- {
- pass PrimeTower
- {
- ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
- diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
- specular 0.5 0.5 0.5 1.0 12.5
- emissive 0.0 0.0 0.0 1.0
-
- alpha_to_coverage off
- colour_write on
- cull_hardware clockwise
- depth_check on
- depth_func less_equal
- depth_write on
- illumination_stage
- light_clip_planes off
- light_scissor off
- lighting on
- normalise_normals off
- polygon_mode solid
- scene_blend one zero
- scene_blend_op add
- shading gouraud
- transparent_sorting on
-
- texture_unit
- {
- texture prim.png
- tex_address_mode wrap
- scale 1.0 1.0
- tex_coord_set 0
- colour_op modulate
- }
- }
- }
-}
+
+material PrimeTower
+{
+ technique
+ {
+ pass PrimeTower
+ {
+ ambient 0.8 0.8 0.8 1
+ diffuse 0.64 0.64 0.64 1
+ specular 0.5 0.5 0.5 1 12.5
+
+ texture_unit
+ {
+ texture prim.png
+ }
+ }
+
+ }
+
+}
Modified: data/trunk/models/101.mesh
===================================================================
(Binary files differ)
Modified: data/trunk/models/CityGround.mesh
===================================================================
(Binary files differ)
Modified: data/trunk/models/CityGroundLamps.mesh
===================================================================
(Binary files differ)
Modified: data/trunk/models/Glasstower1.mesh
===================================================================
(Binary files differ)
Modified: data/trunk/models/Hausc1.mesh
===================================================================
(Binary files differ)
Modified: data/trunk/models/PrimeTower.mesh
===================================================================
(Binary files differ)
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