[Orxonox-commit 5585] r10248 - in code/branches/presentationHS14merge: . data/levels data/levels/includes data/levels/templates data/overlays src/modules/towerdefense

landauf at orxonox.net landauf at orxonox.net
Sun Feb 1 22:21:52 CET 2015


Author: landauf
Date: 2015-02-01 22:21:51 +0100 (Sun, 01 Feb 2015)
New Revision: 10248

Added:
   code/branches/presentationHS14merge/data/levels/includes/weaponSettingsTurret1.oxi
   code/branches/presentationHS14merge/data/levels/templates/enemytowerdefense.oxt
   code/branches/presentationHS14merge/src/modules/towerdefense/TDCoordinate.cc
   code/branches/presentationHS14merge/src/modules/towerdefense/TDCoordinate.h
   code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseEnemy.cc
   code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseEnemy.h
   code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseTower.cc
   code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseTower.h
   code/branches/presentationHS14merge/src/modules/towerdefense/TowerTurret.cc
   code/branches/presentationHS14merge/src/modules/towerdefense/TowerTurret.h
Modified:
   code/branches/presentationHS14merge/
   code/branches/presentationHS14merge/data/levels/templates/tower.oxt
   code/branches/presentationHS14merge/data/levels/towerDefense.oxw
   code/branches/presentationHS14merge/data/overlays/towerdefenseHUD.oxo
   code/branches/presentationHS14merge/src/modules/towerdefense/CMakeLists.txt
   code/branches/presentationHS14merge/src/modules/towerdefense/TDEnemy.h
   code/branches/presentationHS14merge/src/modules/towerdefense/Tower.cc
   code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefense.cc
   code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefense.h
   code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseController.cc
   code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseHUDController.cc
   code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseHUDController.h
   code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefensePlayerStats.cc
   code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefensePlayerStats.h
   code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefensePrereqs.h
Log:
merged towerdefenseHS14 (except some debug code)


Property changes on: code/branches/presentationHS14merge
___________________________________________________________________
Modified: svn:mergeinfo
   - /code/branches/Racingbot:9388-9513
/code/branches/ScriptableController:9999-10075
/code/branches/ai:6592-7033
/code/branches/ai2:8721-8880
/code/branches/bigships:8137-8588
/code/branches/buildsystem:1874-2276,2278-2400
/code/branches/buildsystem2:2506-2658
/code/branches/buildsystem3:2662-2708
/code/branches/ceguilua:1802-1808
/code/branches/chat:6527-6797
/code/branches/chat2:6836-6910
/code/branches/console:5941-6104
/code/branches/consolecommands2:6451-7178
/code/branches/consolecommands3:7178-7283
/code/branches/core3:1572-1739
/code/branches/core4:3221-3224,3227,3234-3238,3242,3244-3250,3252-3254,3256,3259-3261,3264-3265,3268-3275,3277-3278,3280,3284-3285,3287,3289-3294,3305,3309-3310
/code/branches/core5:5768-5928,6009
/code/branches/core6:9552-9666
/code/branches/data_cleanup:7537-7686
/code/branches/doc:7290-7400
/code/branches/dockingsystem:8101-8192
/code/branches/dockingsystem2:8196-8560
/code/branches/dynamicmatch:6584-7030
/code/branches/environment3:8887-8975
/code/branches/formation:8885-8991
/code/branches/formationupdate:9580-9624
/code/branches/fps:6591-7072
/code/branches/gamecontent:8893-8968
/code/branches/gameimmersion:8102-8577
/code/branches/gamestate:6430-6572,6621-6661
/code/branches/gamestates2:6594-6745
/code/branches/gametypes:2826-3031
/code/branches/gcc43:1580
/code/branches/gui:1635-1723,2795-2894
/code/branches/hud:8883-8986
/code/branches/hudHS14:10083-10241
/code/branches/hudelements:6584-6941
/code/branches/hudimprovements:7920-8672
/code/branches/ingamemenu:6000-6023
/code/branches/input:1629-1636
/code/branches/invaders:9694-9896
/code/branches/ipv6:7293-7458
/code/branches/keckslevelHS14:10082-10222
/code/branches/kicklib:7940-8096,8098-8277
/code/branches/kicklib2:8282-8350
/code/branches/largeShip1:9384-9515
/code/branches/lastmanstanding:7479-7644
/code/branches/lastmanstanding3:7903-8175
/code/branches/levelElias:9697-9921
/code/branches/levelKaan:9695-9921
/code/branches/levelMichael:9696-9921
/code/branches/leveljoemeHS14:10087-10223
/code/branches/libraries:5612-5692
/code/branches/libraries2:5703-5737
/code/branches/libs:9668-9674
/code/branches/lod:6586-6911
/code/branches/lodfinal:2372-2411
/code/branches/mac_osx:7789-8128,8135
/code/branches/map:2801-3086,3089
/code/branches/masterserver:7502-7738
/code/branches/masterserverfix:8933-8936
/code/branches/menu:5941-6146,6148,7536-7687
/code/branches/menue:8884-8976
/code/branches/minigame4DHS14:10081-10230
/code/branches/miniprojects:2754-2824
/code/branches/modularships:9994-10071
/code/branches/netp2:2835-2988
/code/branches/netp3:2988-3082
/code/branches/netp6:3214-3302
/code/branches/network:2356
/code/branches/network2:6434-6465
/code/branches/network3:7196-7344
/code/branches/network4:7497-7755
/code/branches/network5:7757-7781
/code/branches/network6:7823-8315
/code/branches/network64:2210-2355
/code/branches/newlevel2012:9033-9244
/code/branches/notifications:7314-7401
/code/branches/objecthierarchy:1911-2085,2100,2110-2169
/code/branches/objecthierarchy2:2171-2479
/code/branches/ois_update:7506-7788
/code/branches/output:8739-8857
/code/branches/overlay:2117-2385
/code/branches/pCuts:9023-9284
/code/branches/particles:2829-3085
/code/branches/particles2:6050-6106,6109
/code/branches/pch:3113-3194
/code/branches/physics:1912-2055,2107-2439
/code/branches/physics_merge:2436-2457
/code/branches/pickup:8145-8555
/code/branches/pickup2:5942-6405
/code/branches/pickup2012:9029-9189
/code/branches/pickup3:6418-6523
/code/branches/pickup4:6594-6710
/code/branches/pickups:1926-2086,2127,2827-2915
/code/branches/pickups2:2107-2497,2915-3071
/code/branches/png2:7262-7263
/code/branches/portals:8087-8455
/code/branches/portals2:8460-8602
/code/branches/ppspickups1:6552-6708
/code/branches/ppspickups2:6527-6532,6554-6709
/code/branches/ppspickups3:6757-6997
/code/branches/ppspickups4:7003-7089
/code/branches/presentation:2369-2652,2654-2660,7736-7786,8500-8705
/code/branches/presentation2:6106-6416,7787-7800
/code/branches/presentation2011:8974-9015
/code/branches/presentation2012:9189-9268
/code/branches/presentation2012merge:9266-9347
/code/branches/presentation3:6913-7162
/code/branches/presentationFS14:10069-10215
/code/branches/presentationHS12:9481-9525
/code/branches/presentationHS13:9891-9938
/code/branches/questsystem:1894-2088
/code/branches/questsystem2:2107-2259
/code/branches/questsystem5:2776-2905
/code/branches/radarDreiD:9690-9901
/code/branches/releasetodo:7614-7647
/code/branches/resource:3327-3366
/code/branches/resource2:3372-5694
/code/branches/rocket:6523-6950
/code/branches/rocket2:6953-6970
/code/branches/script_trigger:1295-1953,1955
/code/branches/sfxThilo:9691-9917
/code/branches/shipSelection:9038-9206
/code/branches/skybox2:6559-6989
/code/branches/sound:2829-3010
/code/branches/sound2012:9205-9214
/code/branches/sound3:5941-6102
/code/branches/spaceNavigation:9381-9497
/code/branches/spaceboundaries:8085-8457
/code/branches/spaceboundaries2:8460-8613
/code/branches/spacerace:8182-8630
/code/branches/spaceraceTwo:8881-8996
/code/branches/spacestationentry:9699-9905
/code/branches/steering:5949-6091,8140-8595
/code/branches/surfaceRace:9028-9199
/code/branches/surfaceraceHS14:10080-10236
/code/branches/testing:9015-9549
/code/branches/tetris:8100-8563
/code/branches/turret:9380-9501
/code/branches/turretFS14:9998-10070
/code/branches/tutoriallevel:7827-8370
/code/branches/tutoriallevel2:8370-8452
/code/branches/tutoriallevel3:8453-8636
/code/branches/unity_build:8440-8716
/code/branches/usability:7915-8078
/code/branches/weapon:1925-2094
/code/branches/weapon2:2107-2488
/code/branches/weapons:2897-3051,8143-8591
/code/branches/weaponsystem:2742-2890
/code/branches/weaponupdateHS14:10084-10237
   + /code/branches/Racingbot:9388-9513
/code/branches/ScriptableController:9999-10075
/code/branches/ai:6592-7033
/code/branches/ai2:8721-8880
/code/branches/bigships:8137-8588
/code/branches/buildsystem:1874-2276,2278-2400
/code/branches/buildsystem2:2506-2658
/code/branches/buildsystem3:2662-2708
/code/branches/ceguilua:1802-1808
/code/branches/chat:6527-6797
/code/branches/chat2:6836-6910
/code/branches/console:5941-6104
/code/branches/consolecommands2:6451-7178
/code/branches/consolecommands3:7178-7283
/code/branches/core3:1572-1739
/code/branches/core4:3221-3224,3227,3234-3238,3242,3244-3250,3252-3254,3256,3259-3261,3264-3265,3268-3275,3277-3278,3280,3284-3285,3287,3289-3294,3305,3309-3310
/code/branches/core5:5768-5928,6009
/code/branches/core6:9552-9666
/code/branches/data_cleanup:7537-7686
/code/branches/doc:7290-7400
/code/branches/dockingsystem:8101-8192
/code/branches/dockingsystem2:8196-8560
/code/branches/dynamicmatch:6584-7030
/code/branches/environment3:8887-8975
/code/branches/formation:8885-8991
/code/branches/formationupdate:9580-9624
/code/branches/fps:6591-7072
/code/branches/gamecontent:8893-8968
/code/branches/gameimmersion:8102-8577
/code/branches/gamestate:6430-6572,6621-6661
/code/branches/gamestates2:6594-6745
/code/branches/gametypes:2826-3031
/code/branches/gcc43:1580
/code/branches/gui:1635-1723,2795-2894
/code/branches/hud:8883-8986
/code/branches/hudHS14:10083-10241
/code/branches/hudelements:6584-6941
/code/branches/hudimprovements:7920-8672
/code/branches/ingamemenu:6000-6023
/code/branches/input:1629-1636
/code/branches/invaders:9694-9896
/code/branches/ipv6:7293-7458
/code/branches/keckslevelHS14:10082-10222
/code/branches/kicklib:7940-8096,8098-8277
/code/branches/kicklib2:8282-8350
/code/branches/largeShip1:9384-9515
/code/branches/lastmanstanding:7479-7644
/code/branches/lastmanstanding3:7903-8175
/code/branches/levelElias:9697-9921
/code/branches/levelKaan:9695-9921
/code/branches/levelMichael:9696-9921
/code/branches/leveljoemeHS14:10087-10223
/code/branches/libraries:5612-5692
/code/branches/libraries2:5703-5737
/code/branches/libs:9668-9674
/code/branches/lod:6586-6911
/code/branches/lodfinal:2372-2411
/code/branches/mac_osx:7789-8128,8135
/code/branches/map:2801-3086,3089
/code/branches/masterserver:7502-7738
/code/branches/masterserverfix:8933-8936
/code/branches/menu:5941-6146,6148,7536-7687
/code/branches/menue:8884-8976
/code/branches/minigame4DHS14:10081-10230
/code/branches/miniprojects:2754-2824
/code/branches/modularships:9994-10071
/code/branches/netp2:2835-2988
/code/branches/netp3:2988-3082
/code/branches/netp6:3214-3302
/code/branches/network:2356
/code/branches/network2:6434-6465
/code/branches/network3:7196-7344
/code/branches/network4:7497-7755
/code/branches/network5:7757-7781
/code/branches/network6:7823-8315
/code/branches/network64:2210-2355
/code/branches/newlevel2012:9033-9244
/code/branches/notifications:7314-7401
/code/branches/objecthierarchy:1911-2085,2100,2110-2169
/code/branches/objecthierarchy2:2171-2479
/code/branches/ois_update:7506-7788
/code/branches/output:8739-8857
/code/branches/overlay:2117-2385
/code/branches/pCuts:9023-9284
/code/branches/particles:2829-3085
/code/branches/particles2:6050-6106,6109
/code/branches/pch:3113-3194
/code/branches/physics:1912-2055,2107-2439
/code/branches/physics_merge:2436-2457
/code/branches/pickup:8145-8555
/code/branches/pickup2:5942-6405
/code/branches/pickup2012:9029-9189
/code/branches/pickup3:6418-6523
/code/branches/pickup4:6594-6710
/code/branches/pickups:1926-2086,2127,2827-2915
/code/branches/pickups2:2107-2497,2915-3071
/code/branches/png2:7262-7263
/code/branches/portals:8087-8455
/code/branches/portals2:8460-8602
/code/branches/ppspickups1:6552-6708
/code/branches/ppspickups2:6527-6532,6554-6709
/code/branches/ppspickups3:6757-6997
/code/branches/ppspickups4:7003-7089
/code/branches/presentation:2369-2652,2654-2660,7736-7786,8500-8705
/code/branches/presentation2:6106-6416,7787-7800
/code/branches/presentation2011:8974-9015
/code/branches/presentation2012:9189-9268
/code/branches/presentation2012merge:9266-9347
/code/branches/presentation3:6913-7162
/code/branches/presentationFS14:10069-10215
/code/branches/presentationHS12:9481-9525
/code/branches/presentationHS13:9891-9938
/code/branches/questsystem:1894-2088
/code/branches/questsystem2:2107-2259
/code/branches/questsystem5:2776-2905
/code/branches/radarDreiD:9690-9901
/code/branches/releasetodo:7614-7647
/code/branches/resource:3327-3366
/code/branches/resource2:3372-5694
/code/branches/rocket:6523-6950
/code/branches/rocket2:6953-6970
/code/branches/script_trigger:1295-1953,1955
/code/branches/sfxThilo:9691-9917
/code/branches/shipSelection:9038-9206
/code/branches/skybox2:6559-6989
/code/branches/sound:2829-3010
/code/branches/sound2012:9205-9214
/code/branches/sound3:5941-6102
/code/branches/spaceNavigation:9381-9497
/code/branches/spaceboundaries:8085-8457
/code/branches/spaceboundaries2:8460-8613
/code/branches/spacerace:8182-8630
/code/branches/spaceraceTwo:8881-8996
/code/branches/spacestationentry:9699-9905
/code/branches/steering:5949-6091,8140-8595
/code/branches/surfaceRace:9028-9199
/code/branches/surfaceraceHS14:10080-10236
/code/branches/testing:9015-9549
/code/branches/tetris:8100-8563
/code/branches/towerdefenseHS14:10086-10247
/code/branches/turret:9380-9501
/code/branches/turretFS14:9998-10070
/code/branches/tutoriallevel:7827-8370
/code/branches/tutoriallevel2:8370-8452
/code/branches/tutoriallevel3:8453-8636
/code/branches/unity_build:8440-8716
/code/branches/usability:7915-8078
/code/branches/weapon:1925-2094
/code/branches/weapon2:2107-2488
/code/branches/weapons:2897-3051,8143-8591
/code/branches/weaponsystem:2742-2890
/code/branches/weaponupdateHS14:10084-10237

Copied: code/branches/presentationHS14merge/data/levels/includes/weaponSettingsTurret1.oxi (from rev 10247, code/branches/towerdefenseHS14/data/levels/includes/weaponSettingsTurret1.oxi)
===================================================================
--- code/branches/presentationHS14merge/data/levels/includes/weaponSettingsTurret1.oxi	                        (rev 0)
+++ code/branches/presentationHS14merge/data/levels/includes/weaponSettingsTurret1.oxi	2015-02-01 21:21:51 UTC (rev 10248)
@@ -0,0 +1,22 @@
+    <weaponslots>
+      <WeaponSlot position="0,0,0" />
+    </weaponslots>
+    <weaponsets>
+      <WeaponSet firemode=0 />
+    </weaponsets>
+    <weapons>
+      <WeaponPack>
+        <links>
+          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
+        </links>
+        <Weapon>
+          <!-- <attached>
+            <Model mesh="sphere.mesh" position="1.7,1.7,-24.5" scale=0.6 />
+          </attached> -->
+          <HsW01 mode=0 munitionpershot=0 delay=0 damage=20 material="Flares/point_lensflare" muzzleoffset="1.7, 1.7,-30" />
+          <HsW01 mode=0 munitionpershot=0 delay=0 damage=20 material="Flares/point_lensflare" muzzleoffset="1.7, -1.7,-30" />
+          <HsW01 mode=0 munitionpershot=0 delay=0 damage=20 material="Flares/point_lensflare" muzzleoffset="-1.7, 1.7,-30" />
+          <HsW01 mode=0 munitionpershot=0 delay=0 damage=20 material="Flares/point_lensflare" muzzleoffset="-1.7, -1.7,-30" />
+        </Weapon>
+      </WeaponPack>
+    </weapons>

Copied: code/branches/presentationHS14merge/data/levels/templates/enemytowerdefense.oxt (from rev 10247, code/branches/towerdefenseHS14/data/levels/templates/enemytowerdefense.oxt)
===================================================================
--- code/branches/presentationHS14merge/data/levels/templates/enemytowerdefense.oxt	                        (rev 0)
+++ code/branches/presentationHS14merge/data/levels/templates/enemytowerdefense.oxt	2015-02-01 21:21:51 UTC (rev 10248)
@@ -0,0 +1,234 @@
+<Template name=enemytowerdefense1>
+  <TowerDefenseEnemy
+   hudtemplate            = spaceshiphud
+   camerapositiontemplate = spaceshipassffcameras
+   spawnparticlesource    = "Orxonox/fairytwirl"
+   spawnparticleduration  = 3
+   explosionchunks        = 6
+
+   health            = 1
+   maxhealth         = 2
+   initialhealth     = 1
+
+   shieldhealth        = 30
+   initialshieldhealth = 30
+   maxshieldhealth     = 50
+   shieldabsorption    = 0.8
+   reloadrate          = 1
+   reloadwaittime      = 1
+
+   primaryThrust     = 100
+   auxilaryThrust    = 30
+   rotationThrust    = 50
+
+   lift = 1;
+   stallSpeed = 220;
+
+   boostPower            = 15
+   boostPowerRate        = 1
+   boostRate             = 5
+   boostCooldownDuration = 10
+
+   shakeFrequency = 15
+   shakeAmplitude = 9
+
+   collisionType     = "dynamic"
+   mass              = 100
+   linearDamping     = 0.7
+   angularDamping    = 0.9999999
+
+   explosionSound = "sounds/Explosion2.ogg"
+  >
+
+    <engines>
+      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine />
+      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine />
+    </engines>
+    <attached>
+      <Model position="0,0,0" yaw=90 pitch=90 roll=0 scale=4 mesh="assff.mesh" />
+      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
+      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
+    </attached>
+    <collisionShapes>
+      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
+      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
+      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
+      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
+      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
+      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
+    </collisionShapes>
+    <controller>
+        <WaypointController accuracy=60>
+          <waypoints>
+            <!-- 1,3 10,3 10,11, 13,11 -->
+            
+            <Model  position="-700,-500, 150" />
+            <Model  position=" 200,-500, 150" />
+           
+            <Model  position=" 200, 300, 150" />
+            <Model  position=" 500, 300, 150" />
+          <!--  <Model mesh="cube.mesh" scale=10 position=" 500, 700, 150" /> -->
+            <Model  position=" 500, 700, 150" /> 
+            
+          </waypoints>
+        </WaypointController>
+      </controller>
+  </TowerDefenseEnemy>
+</Template>
+
+
+<Template name=enemytowerdefense2>
+  <TowerDefenseEnemy
+   hudtemplate            = spaceshiphud
+   camerapositiontemplate = spaceshipassffcameras
+   spawnparticlesource    = "Orxonox/fairytwirl"
+   spawnparticleduration  = 3
+   explosionchunks        = 6
+
+   health            = 100
+   maxhealth         = 200
+   initialhealth     = 100
+
+   shieldhealth        = 30
+   initialshieldhealth = 30
+   maxshieldhealth     = 50
+   shieldabsorption    = 0.8
+   reloadrate          = 1
+   reloadwaittime      = 1
+
+   primaryThrust     = 100
+   auxilaryThrust    = 30
+   rotationThrust    = 50
+
+   lift = 1;
+   stallSpeed = 220;
+
+   boostPower            = 15
+   boostPowerRate        = 1
+   boostRate             = 5
+   boostCooldownDuration = 10
+
+   shakeFrequency = 15
+   shakeAmplitude = 9
+
+   collisionType     = "dynamic"
+   mass              = 100
+   linearDamping     = 0.7
+   angularDamping    = 0.9999999
+
+   explosionSound = "sounds/Explosion2.ogg"
+  >
+
+    <engines>
+      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine />
+      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine />
+    </engines>
+    <attached>
+      <Model position="0,0,0" yaw=90 pitch=90 roll=0 scale=4 mesh="JumpEnemy3.mesh" />
+      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
+      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
+    </attached>
+    <collisionShapes>
+      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
+      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
+      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
+      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
+      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
+      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
+    </collisionShapes>
+    <controller>
+        <WaypointController accuracy=60>
+          <waypoints>
+            <!-- 1,3 10,3 10,11, 13,11 -->
+            
+            <Model  position="-700,-500, 150" />
+            <Model  position=" 200,-500, 150" />
+           
+            <Model  position=" 200, 300, 150" />
+            <Model  position=" 500, 300, 150" />
+          <!--  <Model mesh="cube.mesh" scale=10 position=" 500, 700, 150" /> -->
+            <Model  position=" 500, 700, 150" /> 
+            
+          </waypoints>
+        </WaypointController>
+      </controller>
+  </TowerDefenseEnemy>
+</Template>
+
+<Template name=enemytowerdefense3>
+  <TowerDefenseEnemy
+   hudtemplate            = spaceshiphud
+   camerapositiontemplate = spaceshipassffcameras
+   spawnparticlesource    = "Orxonox/fairytwirl"
+   spawnparticleduration  = 3
+   explosionchunks        = 6
+
+   health            = 100
+   maxhealth         = 200
+   initialhealth     = 100
+
+   shieldhealth        = 30
+   initialshieldhealth = 30
+   maxshieldhealth     = 50
+   shieldabsorption    = 0.8
+   reloadrate          = 1
+   reloadwaittime      = 1
+
+   primaryThrust     = 100
+   auxilaryThrust    = 30
+   rotationThrust    = 50
+
+   lift = 1;
+   stallSpeed = 220;
+
+   boostPower            = 15
+   boostPowerRate        = 1
+   boostRate             = 5
+   boostCooldownDuration = 10
+
+   shakeFrequency = 15
+   shakeAmplitude = 9
+
+   collisionType     = "dynamic"
+   mass              = 100
+   linearDamping     = 0.7
+   angularDamping    = 0.9999999
+
+   explosionSound = "sounds/Explosion2.ogg"
+  >
+
+    <engines>
+      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine />
+      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine />
+    </engines>
+    <attached>
+      <Model position="0,0,0" yaw=90 pitch=90 roll=0 scale=4 mesh="JumpEnemy4.mesh" />
+      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
+      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
+    </attached>
+    <collisionShapes>
+      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
+      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
+      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
+      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
+      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
+      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
+    </collisionShapes>
+    <controller>
+        <WaypointController accuracy=60>
+          <waypoints>
+            <!-- 1,3 10,3 10,11, 13,11 -->
+            
+            <Model  position="-700,-500, 150" />
+            <Model  position=" 200,-500, 150" />
+           
+            <Model  position=" 200, 300, 150" />
+            <Model  position=" 500, 300, 150" />
+          <!--  <Model mesh="cube.mesh" scale=10 position=" 500, 700, 150" /> -->
+            <Model  position=" 500, 700, 150" /> 
+            
+          </waypoints>
+        </WaypointController>
+      </controller>
+  </TowerDefenseEnemy>
+</Template>
\ No newline at end of file

Modified: code/branches/presentationHS14merge/data/levels/templates/tower.oxt
===================================================================
--- code/branches/presentationHS14merge/data/levels/templates/tower.oxt	2015-02-01 20:32:19 UTC (rev 10247)
+++ code/branches/presentationHS14merge/data/levels/templates/tower.oxt	2015-02-01 21:21:51 UTC (rev 10248)
@@ -1,5 +1,5 @@
 <Template name=tower>
-  <Tower
+  <TowerDefenseTower
 
 
    explosionchunks        = 6
@@ -19,10 +19,13 @@
             </waypoints>
         </WaypointPatrolController>
     </controller>
+    
 
 
     <attached>
         <Model position="0,0,0" scale=45 mesh="Tower.mesh" />
+        
+        
     </attached>
 
     <!--collisionShapes>
@@ -32,6 +35,94 @@
 <?lua
   include("../includes/towerWeaponSettings.oxi")
 ?>
-  </Tower>
+  </TowerDefenseTower>
 </Template>
 
+
+
+<Template name=towerturret>
+  <TowerDefenseTower
+
+
+   explosionchunks        = 6
+
+   reloadrate          = 10
+   reloadwaittime      = 5
+
+   collisionType     = "dynamic"
+   team = 1
+
+
+  >
+  <attached>
+
+    <Model position="0,0,0" scale=45 mesh="Tower.mesh" />
+
+    <Turret reloadrate=10 reloadwaittime=5 collisionType="dynamic" position="0,0,10" direction="0,0,1" pitch="0" yaw="0" roll="0" angularDamping=0.999999 mass=100 maxPitch=90 maxYaw=90 maxAttackRadius=1000 minAttackRadius=30>
+
+      <controller>
+        <TurretController/>
+      </controller>
+      <?lua
+        include("../includes/weaponSettingsTurret.oxi")
+      ?>
+    </Turret>
+    
+  </attached>
+    
+
+
+
+    <!--collisionShapes>
+
+    </collisionShapes-->
+
+<?lua
+  include("../includes/towerWeaponSettings.oxi")
+?>
+  </TowerDefenseTower>
+</Template>
+
+
+
+<Template name=towerturret1>
+  <TowerDefenseTower
+
+
+   explosionchunks        = 6
+
+   reloadrate          = 10
+   reloadwaittime      = 5
+
+   collisionType     = "dynamic"
+   team = 1
+
+
+  >
+  <attached>
+
+
+    <Turret reloadrate=10 reloadwaittime=5 collisionType="dynamic" position="0,0,10" direction="0,0,1" pitch="0" yaw="0" roll="0" angularDamping=0.999999 mass=100 maxPitch=90 maxYaw=90 maxAttackRadius=1000 minAttackRadius=30>
+
+      <controller>
+        <TurretController/>
+      </controller>
+      <?lua
+        include("../includes/weaponSettingsTurret1.oxi")
+      ?>
+    </Turret>
+    
+  </attached>
+    
+
+
+
+    <!--collisionShapes>
+
+    </collisionShapes-->
+
+<?lua
+  include("../includes/towerWeaponSettings.oxi")
+?>
+  </TowerDefenseTower>
+</Template>
\ No newline at end of file

Modified: code/branches/presentationHS14merge/data/levels/towerDefense.oxw
===================================================================
--- code/branches/presentationHS14merge/data/levels/towerDefense.oxw	2015-02-01 20:32:19 UTC (rev 10247)
+++ code/branches/presentationHS14merge/data/levels/towerDefense.oxw	2015-02-01 21:21:51 UTC (rev 10248)
@@ -20,11 +20,13 @@
   include("templates/spaceshipAssff.oxt")
   include("templates/spaceshipPirate.oxt")
   include("templates/tower.oxt")
+  include("templates/enemytowerdefense.oxt")
+  include("templates/standardTurret.oxt")
 ?>
 
 <!-- Specify the position of the camera -->
 <Template name=centerpointmarkcamera defaults=0>
-  <Pawn>
+  <Pawn team=1>
     <camerapositions>
       <CameraPosition position="0,0,1500"/>
     </camerapositions>
@@ -33,7 +35,7 @@
 
 <!-- Loads a mesh to mark the center-->
 <Template name=centerpointmark>
-  <Pawn camerapositiontemplate=centerpointmarkcamera>
+  <Pawn team=1 camerapositiontemplate=centerpointmarkcamera>
     <attached>
       <Model position="0,0,0" mesh="cylinder.mesh" scale3D="1,1,1" /> <!-- the camera is attached to this -->
     </attached>
@@ -69,33 +71,17 @@
     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
 
     <!-- Spawns the camera, attached to a crate -->
-    <SpawnPoint team=0 position="0,0,0" spawnclass=Pawn pawndesign=centerpointmark />
+    <SpawnPoint team=1 position="0,0,0" spawnclass=Pawn pawndesign=centerpointmark />
     <!--TeamSpawnPoint team=1 position="-7,7,4" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /-->
 
     <!--SpawnPoint team=1 position="0,0,10" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff  /-->
     <!--SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /-->
 
-    <SpaceShip position="-700,-500, 100" lookat="0,0,0" scale=3 team=1 >
-      <templates>
-        <Template link=spaceshipassff />
-      </templates>
-      <controller>
-        <WaypointController accuracy=60>
-          <waypoints>
-            <!-- 1,3 10,3 10,11, 13,11 -->
-            <Model mesh="cube.mesh" scale=0 position="-700,-500, 150" />
-            <Model mesh="cube.mesh" scale=0 position=" 200,-500, 150" />
-            <Model mesh="cube.mesh" scale=0 position=" 200, 300, 150" />
-            <Model mesh="cube.mesh" scale=0 position=" 500, 300, 150" />
-            <Model mesh="cube.mesh" scale=0 position=" 500, 700, 150" />
-          </waypoints>
-        </WaypointController>
-      </controller>
-    </SpaceShip>
 
 
+
     <!--invisible entity to attach towers to, since playfield is static and towers are dynamic-->
-    <StaticEntity position=0,0,0>
+    <StaticEntity team =1 position=0,0,0>
 
         <attached>
             <Model position="-50,-50,0" mesh="Playfield_ME.mesh" scale=80 />
@@ -131,10 +117,10 @@
     position="0,0,0"
     direction="0,0,0"
     collisionType=dynamic
-    mass=100000>
+    mass=100000
+    team=1
+    />
 
-    </TowerDefenseCenterpoint>
-
   </Scene>
 </Level>
 

Modified: code/branches/presentationHS14merge/data/overlays/towerdefenseHUD.oxo
===================================================================
--- code/branches/presentationHS14merge/data/overlays/towerdefenseHUD.oxo	2015-02-01 20:32:19 UTC (rev 10247)
+++ code/branches/presentationHS14merge/data/overlays/towerdefenseHUD.oxo	2015-02-01 21:21:51 UTC (rev 10248)
@@ -1,14 +1,82 @@
 <Template name="TowerDefenseHUD">
+
+
   <OverlayGroup name="TowerDefenseHUD" scale = "1, 1">
+  
+  
     <OverlayText
-     position  = "0.05, 0.05"
+     position  = "0.83, 0.05"
      pickpoint = "0.0, 0.0"
      font      = "ShareTechMono"
      textsize  = 0.05
      colour    = "1.0, 1.0, 1.0, 1.0"
      align     = "left"
 
-     caption = "Hello World"
+     caption = "Cash:"
     />
+    
+    
+     <TowerDefenseHUDController
+     position  = "0.88, 0.10"
+     pickpoint = "0.0, 0.0"
+     font      = "ShareTechMono"
+     textsize  = 0.05
+     colour    = "1.0, 1.0, 1.0, 1.0"
+     align     = "left"
+		showlives = false
+		showcredits = true
+		showwaves = false
+    />
+    
+        <OverlayText
+     position  = "0.83, 0.22"
+     pickpoint = "0.0, 0.0"
+     font      = "ShareTechMono"
+     textsize  = 0.05
+     colour    = "1.0, 1.0, 1.0, 1.0"
+     align     = "left"
+
+     caption = "Lifes:"
+    />
+    
+         <TowerDefenseHUDController
+     position  = "0.88, 0.27"
+     pickpoint = "0.0, 0.0"
+     font      = "ShareTechMono"
+     textsize  = 0.05
+     colour    = "1.0, 1.0, 1.0, 1.0"
+     align     = "left"
+		showlives = true
+		showcredits = false
+		showwaves = false
+    />
+    
+            <OverlayText
+     position  = "0.83, 0.39"
+     pickpoint = "0.0, 0.0"
+     font      = "ShareTechMono"
+     textsize  = 0.05
+     colour    = "1.0, 1.0, 1.0, 1.0"
+     align     = "left"
+
+     caption = "Waves:"
+    />
+    
+         <TowerDefenseHUDController
+     position  = "0.88, 0.44"
+     pickpoint = "0.0, 0.0"
+     font      = "ShareTechMono"
+     textsize  = 0.05
+     colour    = "1.0, 1.0, 1.0, 1.0"
+     align     = "left"
+     	showlives = false
+		showcredits = false
+		showwaves = true
+
+    />
+    
+    
   </OverlayGroup>
 </Template>
+
+

Modified: code/branches/presentationHS14merge/src/modules/towerdefense/CMakeLists.txt
===================================================================
--- code/branches/presentationHS14merge/src/modules/towerdefense/CMakeLists.txt	2015-02-01 20:32:19 UTC (rev 10247)
+++ code/branches/presentationHS14merge/src/modules/towerdefense/CMakeLists.txt	2015-02-01 21:21:51 UTC (rev 10248)
@@ -1,9 +1,12 @@
 SET_SOURCE_FILES(TOWERDEFENSE_SRC_FILES
   TowerDefense.cc
-  Tower.cc
+  TowerDefenseTower.cc
+  TowerTurret.cc
   TowerDefenseCenterpoint.cc
   TowerDefenseHUDController.cc
   TowerDefensePlayerStats.cc
+  TDCoordinate.cc
+  TowerDefenseEnemy.cc
 
 )
 

Copied: code/branches/presentationHS14merge/src/modules/towerdefense/TDCoordinate.cc (from rev 10247, code/branches/towerdefenseHS14/src/modules/towerdefense/TDCoordinate.cc)
===================================================================
--- code/branches/presentationHS14merge/src/modules/towerdefense/TDCoordinate.cc	                        (rev 0)
+++ code/branches/presentationHS14merge/src/modules/towerdefense/TDCoordinate.cc	2015-02-01 21:21:51 UTC (rev 10248)
@@ -0,0 +1,42 @@
+#include "TDCoordinate.h"
+
+#include "towerdefense/TowerDefensePrereqs.h"
+
+
+
+
+namespace orxonox
+{
+    //RegisterClass(TDCoordinate);
+
+    /**
+    @brief
+        Constructor. Registers and initializes the object.
+    */
+    TDCoordinate::TDCoordinate()
+    {
+        //RegisterObject(TDCoordinate);
+        x=0;
+        y=0;
+
+    }
+
+    TDCoordinate::TDCoordinate(int x, int y)
+    {
+        this->x=x;
+        this->y=y;
+    }
+
+
+    Vector3 TDCoordinate::get3dcoordinate()
+    {
+        float tileScale = 100;
+
+        Vector3 *coord = new Vector3();
+        coord->x= (x-8) * tileScale;
+        coord->y= (y-8) * tileScale;
+        coord->z=100;
+
+        return *coord;
+    }
+}

Copied: code/branches/presentationHS14merge/src/modules/towerdefense/TDCoordinate.h (from rev 10247, code/branches/towerdefenseHS14/src/modules/towerdefense/TDCoordinate.h)
===================================================================
--- code/branches/presentationHS14merge/src/modules/towerdefense/TDCoordinate.h	                        (rev 0)
+++ code/branches/presentationHS14merge/src/modules/towerdefense/TDCoordinate.h	2015-02-01 21:21:51 UTC (rev 10248)
@@ -0,0 +1,32 @@
+#ifndef _TDCoordinate_H__
+#define _TDCoordinate_H__
+
+#include "core/CoreIncludes.h"
+#include "TDCoordinate.h"
+//#include "towerdefense/TowerDefense.h"
+#include "gametypes/Deathmatch.h"
+#include "towerdefense/TowerDefensePrereqs.h"
+#include "worldentities/pawns/SpaceShip.h"
+namespace orxonox
+{
+
+//Class to save the Coordinates in a class instead of struct
+//Convert 2d coordinates to 3d in order to set waypoints
+    class _TowerDefenseExport TDCoordinate : public OrxonoxClass
+    {
+        public:
+            int x;
+            int y;
+
+            TDCoordinate();
+
+            Vector3 get3dcoordinate();
+
+            virtual ~TDCoordinate() {};
+
+            TDCoordinate(int x, int y);
+    };
+
+}
+
+#endif /* _TDCoordinate_H__ */

Modified: code/branches/presentationHS14merge/src/modules/towerdefense/TDEnemy.h
===================================================================
--- code/branches/presentationHS14merge/src/modules/towerdefense/TDEnemy.h	2015-02-01 20:32:19 UTC (rev 10247)
+++ code/branches/presentationHS14merge/src/modules/towerdefense/TDEnemy.h	2015-02-01 21:21:51 UTC (rev 10248)
@@ -4,7 +4,7 @@
  *  Created on: Mar 30, 2012
  *      Author: weigeltm
  */
-
+/*
 #ifndef TDENEMY_H_
 #define TDENEMY_H_
 
@@ -23,4 +23,4 @@
 };
 
 
-#endif /* TDENEMY_H_ */
+#endif  TDENEMY_H_ */

Modified: code/branches/presentationHS14merge/src/modules/towerdefense/Tower.cc
===================================================================
--- code/branches/presentationHS14merge/src/modules/towerdefense/Tower.cc	2015-02-01 20:32:19 UTC (rev 10247)
+++ code/branches/presentationHS14merge/src/modules/towerdefense/Tower.cc	2015-02-01 21:21:51 UTC (rev 10248)
@@ -39,25 +39,25 @@
     void Tower::setOrientation(const Quaternion& orientation)
     {
         static int ori;
-        orxout() << "orientation " << ++ori << endl;
+        //orxout() << "orientation " << ++ori << endl;
     }
 
     void Tower::rotateYaw(const Vector2& value)
     {
         static int yaw;
-        orxout() << "rotateYaw " << ++yaw << endl;
+        //orxout() << "rotateYaw " << ++yaw << endl;
     }
 
     void Tower::rotatePitch(const Vector2& value)
     {
         static int pitch;
-        orxout() << "rotatePitch " << ++pitch << endl;
+        //orxout() << "rotatePitch " << ++pitch << endl;
     }
 
     void Tower::rotateRoll(const Vector2& value)
     {
         static int roll;
-        orxout() << "rotateRoll" << ++roll << endl;
+        //orxout() << "rotateRoll" << ++roll << endl;
     }
 
     // This function is called whenever a player presses the up or the down key.

Modified: code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefense.cc
===================================================================
--- code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefense.cc	2015-02-01 20:32:19 UTC (rev 10247)
+++ code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefense.cc	2015-02-01 21:21:51 UTC (rev 10248)
@@ -19,7 +19,7 @@
  *   along with this program; if not, write to the Free Software
  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
  *
- *   Author:
+ *  Author:
  *
  *   Co-authors:
  *      ...
@@ -72,22 +72,19 @@
  *
  *
  */
-
 #include "TowerDefense.h"
-#include "Tower.h"
+#include "TowerDefenseTower.h"
 #include "TowerDefenseCenterpoint.h"
-
+//#include "TDCoordinate.h"
+#include "TowerTurret.h"
 #include "worldentities/SpawnPoint.h"
 #include "worldentities/pawns/Pawn.h"
 #include "worldentities/pawns/SpaceShip.h"
 #include "controllers/WaypointController.h"
-
 #include "graphics/Model.h"
 #include "infos/PlayerInfo.h"
-
 #include "chat/ChatManager.h"
 #include "core/CoreIncludes.h"
-
 /* Part of a temporary hack to allow the player to add towers */
 #include "core/command/ConsoleCommand.h"
 
@@ -98,13 +95,20 @@
     TowerDefense::TowerDefense(Context* context) : Deathmatch(context)
     {
         RegisterObject(TowerDefense);
+/*
+        for (int i=0; i < 16 ; i++){
+            for (int j = 0; j< 16 ; j++){
+                towermatrix[i][j] = NULL;
+            }
+        }*/
 
         this->setHUDTemplate("TowerDefenseHUD");
 
-        this->stats_ = new TowerDefensePlayerStats();
+        //this->stats_ = new TowerDefensePlayerStats();
 
-        /* Temporary hack to allow the player to add towers */
+        /* Temporary hack to allow the player to add towers and upgrade them */
         this->dedicatedAddTower_ = createConsoleCommand( "addTower", createExecutor( createFunctor(&TowerDefense::addTower, this) ) );
+        this->dedicatedUpgradeTower_ = createConsoleCommand( "upgradeTower", createExecutor( createFunctor(&TowerDefense::upgradeTower, this) ) );
     }
 
     TowerDefense::~TowerDefense()
@@ -126,49 +130,136 @@
 
     void TowerDefense::start()
     {
+
         Deathmatch::start();
 
-        const int kInitialTowerCount = 3;
-        Coordinate initialTowerCoordinates[kInitialTowerCount] = {{3,2}, {8,5}, {12,10}};
+// Waypoints: [1,3] [10,3] [10,11] [13,11] -> add the points to a matrix so the player cant place towers on the path
+        for (int i=0; i < 16 ; i++){
+            for (int j = 0; j< 16 ; j++){
+                towermatrix[i][j] = false;
+            }
+        }
 
-        for (int i = 0; i < kInitialTowerCount; i++)
+        for (int k=0; k<3; k++)
+            towermatrix[1][k]=true;
+        for (int l=1; l<11; l++)
+            towermatrix[l][3]=true;
+        for (int m=3; m<12; m++)
+            towermatrix[10][m]=true;
+        for (int n=10; n<14; n++)
+            towermatrix[n][11]=true;
+        for (int o=13; o<16; o++)
+            towermatrix[13][o]=true;
+
+        //set initial credits, lifes and WaveNumber
+        this->setCredit(200);
+        this->setLifes(50);
+        this->setWaveNumber(0);
+        time=0.0;
+
+        //adds initial towers
+        for (int i=0; i <7; i++){
+            addTower(i+3,4);
+        }/*
+        for (int j=0; j < 7; j++){
+            addTower(9,j+5);
+        }*/
+    }
+
+    // Generates a TowerDefenseEnemy. Uses Template "enemytowerdefense". Sets position at first waypoint of path.
+    void TowerDefense::addTowerDefenseEnemy(std::vector<TDCoordinate*> path, int templatenr){
+
+
+        TowerDefenseEnemy* en1 = new TowerDefenseEnemy(this->center_->getContext());
+        
+        switch(templatenr)
         {
-            Coordinate coordinate = initialTowerCoordinates[i];
-            addTower(coordinate.x, coordinate.y);
+        case 1 :
+            en1->addTemplate("enemytowerdefense1");
+            en1->setScale(3);
+            en1->setHealth(en1->getHealth() + this->getWaveNumber()*4);
+            break;
+
+        case 2 :
+            en1->addTemplate("enemytowerdefense2");
+            en1->setScale(2);
+            en1->setHealth(en1->getHealth() + this->getWaveNumber()*4);
+            //  en1->setShieldHealth(en1->getShield() = this->getWaveNumber()*2))
+            break;
+
+        case 3 :
+            en1->addTemplate("enemytowerdefense3");
+            en1->setScale(1);
+            en1->setHealth(en1->getHealth() + this->getWaveNumber()*4);
+            break;
         }
 
-        ChatManager::message("Use the console command addTower x y to add towers");
+        en1->getController();
+        en1->setPosition(path.at(0)->get3dcoordinate());
+        TowerDefenseEnemyvector.push_back(en1);
 
-        //TODO: let the player control his controllable entity && TODO: create a new ControllableEntity for the player
+        for(unsigned int i = 0; i < path.size(); ++i)
+        {
+            en1->addWaypoint((path.at(i)));
+        }
     }
 
+
     void TowerDefense::end()
     {
+
         Deathmatch::end();
+        ChatManager::message("Match is over! Gameover!");
 
-        ChatManager::message("Match is over");
     }
 
+    //not working yet
+    void TowerDefense::upgradeTower(int x,int y)
+    {/*
+        const int upgradeCost = 20;
+
+        if (!this->hasEnoughCreditForTower(upgradeCost))
+        {
+            orxout() << "not enough credit: " << (this->getCredit()) << " available, " << upgradeCost << " needed.";
+            return;
+        }
+
+        if (towermatrix [x][y] == NULL)
+        {
+            orxout() << "no tower on this position" << endl;
+            return;
+        }
+
+        else
+        {
+            (towermatrix [x][y])->upgradeTower();
+        }*/
+    }
+
+    /*adds Tower at Position (x,y) and reduces credit and adds the point to the towermatrix. template ("towerturret")
+    so towers have ability if the turrets
+
+    */
     void TowerDefense::addTower(int x, int y)
     {
-        const TowerCost towerCost = TDDefaultTowerCost;
+        const int towerCost = 20;
 
         if (!this->hasEnoughCreditForTower(towerCost))
         {
-            orxout() << "not enough credit: " << (this->stats_->getCredit()) << " available, " << TDDefaultTowerCost << " needed.";
+            orxout() << "not enough credit: " << (this->getCredit()) << " available, " << towerCost << " needed.";
             return;
         }
 
-        if (this->towerExists(x,y))
+        if (towermatrix [x][y]==true)
         {
-            orxout() << "tower exists!!" << endl;
+            orxout() << "not possible to put tower here!!" << endl;
             return;
         }
 
-        /*
+/*
         unsigned int width = this->center_->getWidth();
         unsigned int height = this->center_->getHeight();
-        */
+*/
 
         int tileScale = (int) this->center_->getTileScale();
 
@@ -181,42 +272,89 @@
 
         orxout() << "Will add tower at (" << (x-8) * tileScale << "," << (y-8) * tileScale << ")" << endl;
 
-        // Add tower to coordinatesStack
-        Coordinate newTowerCoordinates = {x, y};
-        addedTowersCoordinates_.push_back(newTowerCoordinates);
+       //Reduce credit
+        this->buyTower(towerCost);
+        towermatrix [x][y]=true;
 
-        // Reduce credit
-        this->stats_->buyTower(towerCost);
+        //Creates tower
+        TowerDefenseTower* towernew = new TowerDefenseTower(this->center_->getContext());
+        towernew->addTemplate("towerturret");
+        towernew->setPosition(static_cast<float>((x-8) * tileScale), static_cast<float>((y-8) * tileScale), 75);
+        towernew->setGame(this);
+    }
 
-        // Create tower
-        Tower* newTower = new Tower(this->center_->getContext());
-        newTower->addTemplate(this->center_->getTowerTemplate());
-
-        newTower->setPosition(static_cast<float>((x-8) * tileScale), static_cast<float>((y-8) * tileScale), 75);
-        newTower->setGame(this);
+    bool TowerDefense::hasEnoughCreditForTower(int towerCost)
+    {
+        return ((this->getCredit()) >= towerCost);
     }
 
-    bool TowerDefense::hasEnoughCreditForTower(TowerCost towerCost)
+
+    bool TowerDefense::hasEnoughCreditForUpgrade()
     {
-        return ((this->stats_->getCredit()) >= towerCost);
+        return true;
     }
 
-    bool TowerDefense::towerExists(int x, int y)
+ 
+    void TowerDefense::tick(float dt)
     {
-        for(std::vector<Coordinate>::iterator it = addedTowersCoordinates_.begin(); it != addedTowersCoordinates_.end(); ++it)
+        SUPER(TowerDefense, tick, dt);
+        time +=dt;
+
+        TDCoordinate* coord1 = new TDCoordinate(1,1);
+        std::vector<TDCoordinate*> path;
+        path.push_back(coord1);
+        if(time>1 && TowerDefenseEnemyvector.size() < 30)
         {
-            Coordinate currentCoordinates = (Coordinate) (*it);
-            if (currentCoordinates.x == x && currentCoordinates.y == y)
-                return true;
+            //adds different types of enemys depending on the WaveNumber
+            addTowerDefenseEnemy(path, this->getWaveNumber() % 3 +1 );
+            time = time-1;
         }
 
-        return false;
-    }
+        Vector3* endpoint = new Vector3(500, 700, 150);
+        //if ships are at the end they get destroyed
+        for(unsigned int i =0; i < TowerDefenseEnemyvector.size(); ++i)
+        {
+            if(TowerDefenseEnemyvector.at(i) != NULL && TowerDefenseEnemyvector.at(i)->isAlive())
+            {
+                //destroys enemys at the end of teh path and reduces the life by 1. no credits gifted
 
+                Vector3 ship = TowerDefenseEnemyvector.at(i)->getRVWorldPosition();
+                float distance = ship.distance(*endpoint);
 
-    void TowerDefense::tick(float dt)
-    {
-        SUPER(TowerDefense, tick, dt);
+                if(distance <50){
+                    TowerDefenseEnemyvector.at(i)->destroy();
+                    this->reduceLifes(1);
+                    this->buyTower(1);
+                    if (this->getLifes()==0)
+                    {
+                        this->end();
+                    }
+                }
+            }
+        }
+        //goes thorugh vector to see if an enemy is still alive. if not next wave is launched
+        int count= 0;
+        for(unsigned int i =0; i < TowerDefenseEnemyvector.size(); ++i)
+        {
+            if(TowerDefenseEnemyvector.at(i)!= NULL)
+            {
+                ++count;
+            }
+        }
+
+        if(count== 0)
+        {
+            time2 +=dt;
+            if(time2 > 10)
+            {
+                TowerDefenseEnemyvector.clear();
+                this->nextwave();
+                time=0;
+                time2=0;
+            }
+        }
+
+
     }
 
     // Function to test if we can add waypoints using code only. Doesn't work yet

Modified: code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefense.h
===================================================================
--- code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefense.h	2015-02-01 20:32:19 UTC (rev 10247)
+++ code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefense.h	2015-02-01 21:21:51 UTC (rev 10248)
@@ -36,12 +36,13 @@
 
 #ifndef _TowerDefense_H__
 #define _TowerDefense_H__
-
+#include "TDCoordinate.h"
 #include "towerdefense/TowerDefensePrereqs.h"
 #include "gametypes/Deathmatch.h"
+#include "TowerDefenseEnemy.h"
+#include "util/Output.h"
+#include "core/object/WeakPtr.h"
 
- #include "TowerDefensePlayerStats.h"
-
 namespace orxonox
 {
     class _TowerDefenseExport TowerDefense : public Deathmatch
@@ -50,11 +51,25 @@
         TowerDefense(Context* context);
         virtual ~TowerDefense();
 
+        std::vector<orxonox::WeakPtr<TowerDefenseEnemy> > TowerDefenseEnemyvector;
+        bool towermatrix[16][16];
+        void addTowerDefenseEnemy(std::vector<TDCoordinate*> path, int templatenr);
         virtual void start(); //<! The function is called when the gametype starts
         virtual void end();
         virtual void tick(float dt);
         //virtual void playerEntered(PlayerInfo* player);
         //virtual bool playerLeft(PlayerInfo* player);
+        //Player Stats (set,get, reduce)
+        int getCredit(){ return this->credit_; }
+        int getLifes(){ return this->lifes_; }
+        int getWaveNumber(){ return this->waves_; }
+        void setCredit(int credit){ credit_ = credit; }
+        void setLifes(int lifes){ lifes_ = lifes; }
+        void setWaveNumber(int wavenumber){ waves_=wavenumber; }
+        void buyTower(int cost){ credit_ -= cost;}
+        void addCredit(int credit) { credit_+=credit; }
+        void nextwave(){ waves_++;}
+        int reduceLifes(int NumberofLifes){ return lifes_-=NumberofLifes; }
 
         //virtual void pawnKilled(Pawn* victim, Pawn* killer = 0);
         //virtual void playerScored(PlayerInfo* player, int score);
@@ -68,8 +83,10 @@
         /* Adds a tower at x, y in the playfield */
         void addTower(int x, int y);
 
+        void upgradeTower(int x, int y);
         /* Part of a temporary hack to allow the player to add towers */
         ConsoleCommand* dedicatedAddTower_;
+        ConsoleCommand* dedicatedUpgradeTower_;
 
         //TODO: void spawnNewWave()
         //TODO: create a timer which regularly calls the spawnNewWave function  (time driven)
@@ -78,20 +95,19 @@
 
     private:
         TowerDefenseCenterpoint *center_;
+        float time;
+        float time2;
+        int credit_;
+        int waves_;
+        int lifes_;
 
         /* handles stats */
-        TowerDefensePlayerStats *stats_;
-        bool hasEnoughCreditForTower(TowerCost towerCost);
+        bool hasEnoughCreditForTower(int towerCost);
+        bool hasEnoughCreditForUpgrade();
 
-        bool towerExists(int x, int y);
 
-        typedef struct {
-            int x;
-            int y;
-        } Coordinate;
 
-        std::vector<Coordinate> addedTowersCoordinates_;
-        std::vector<Tower*> towers_;
+        std::vector<TowerTurret*> towers_;
     };
 }
 

Modified: code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseController.cc
===================================================================
--- code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseController.cc	2015-02-01 20:32:19 UTC (rev 10247)
+++ code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseController.cc	2015-02-01 21:21:51 UTC (rev 10248)
@@ -32,6 +32,7 @@
 #include "core/CoreIncludes.h"
 #include "core/XMLPort.h"
 #include "worldentities/pawns/Pawn.h"
+#include "controllers/WaypointController.h"
 
 namespace orxonox
 {
@@ -53,6 +54,7 @@
         XMLPortParam(TowerDefenseController, "alertnessradius", setAlertnessRadius, getAlertnessRadius, xmlelement, mode).defaultValues(500.0f);
     }
 
+
     void TowerDefenseController::tick(float dt)
     {
         if (!this->isActive())

Copied: code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseEnemy.cc (from rev 10247, code/branches/towerdefenseHS14/src/modules/towerdefense/TowerDefenseEnemy.cc)
===================================================================
--- code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseEnemy.cc	                        (rev 0)
+++ code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseEnemy.cc	2015-02-01 21:21:51 UTC (rev 10248)
@@ -0,0 +1,71 @@
+//
+//  TowerDefenseEnemy.cc
+//  Orxonox
+//
+//  Created by Jonas Erb on 22.10.14.
+
+/**
+ at brief
+See TowerDefenseReadme.txt for Information.
+
+ at ingroup TowerDefense
+*/
+#include "TowerDefenseEnemy.h"
+#include "core/CoreIncludes.h"
+//#include "core/XMLPort.h"
+
+namespace orxonox
+{
+    RegisterClass(TowerDefenseEnemy);
+
+    /**
+    @brief
+        Constructor. Registers and initializes the object.
+    */
+    TowerDefenseEnemy::TowerDefenseEnemy(Context* context) : SpaceShip(context)
+    {
+        RegisterObject(TowerDefenseEnemy);
+
+        this->setCollisionType(WorldEntity::Dynamic);
+        //needed to keep track of the PlayerStats coded in TowerDefense.h
+        this->td = orxonox_cast<TowerDefense*>(this->getGametype().get());
+
+    }
+    //add credit if enemy is destroyed
+    TowerDefenseEnemy::~TowerDefenseEnemy(){
+        this->td->addCredit(1);
+    }
+
+    void TowerDefenseEnemy::addWaypoint(TDCoordinate* coord)
+    {
+        this->Waypointsvector_.push_back(coord);
+    }
+
+
+    void TowerDefenseEnemy::tick(float dt)
+    {
+        SUPER(TowerDefenseEnemy, tick, dt);
+    }
+
+/*
+    void TowerDefenseEnemy::popWaypoint()
+    {
+        if(Waypointsvector_.size()>0)
+            Waypointsvector_.pop_back();
+    }
+
+    TDCoordinate TowerDefenseEnemy::peekWaypoint()
+    {
+        if(Waypointsvector_.size()<=0){
+            TDCoordinate* coord = TDCoordinate(-1,-1);
+            return coord;
+        }else{
+            return Waypointsvector_.at(Waypointsvector_.size()-1);
+
+        }
+
+
+    }
+*/
+
+}

Copied: code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseEnemy.h (from rev 10247, code/branches/towerdefenseHS14/src/modules/towerdefense/TowerDefenseEnemy.h)
===================================================================
--- code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseEnemy.h	                        (rev 0)
+++ code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseEnemy.h	2015-02-01 21:21:51 UTC (rev 10248)
@@ -0,0 +1,57 @@
+//
+//  TowerDefenseEnemy.h
+//  Orxonox
+//
+//  Created by Jonas Erb on 22.10.14.
+
+/**
+ at brief
+See TowerDefenseReadme.txt for Information.
+
+ at ingroup TowerDefense
+*/
+
+
+
+#ifndef Orxonox_Tower_h
+#define Orxonox_Tower_h
+
+#include "TDCoordinate.h"
+#include "gametypes/Deathmatch.h"
+#include "towerdefense/TowerDefensePrereqs.h"
+#include "worldentities/pawns/SpaceShip.h"
+#include "util/Output.h"
+#include "controllers/ArtificialController.h"
+#include "TowerDefense.h"
+
+namespace orxonox
+{
+/* Class to give the TowerDefenseEnemy spaceships waypoints and
+ *
+ */
+    class _TowerDefenseExport TowerDefenseEnemy : public SpaceShip
+    {
+    public:
+        TowerDefenseEnemy(Context* context);
+        virtual ~TowerDefenseEnemy();
+
+        //health gibt es unter: health_
+
+        virtual void tick(float dt);
+        void addWaypoint(TDCoordinate* coord);
+        void popWaypoint();
+        TDCoordinate peekWaypoint();
+
+
+    private:
+        TowerDefense* td;
+        bool once_;
+        std::vector<TDCoordinate*> Waypointsvector_;
+
+    };
+
+
+
+}
+
+#endif /* _TowerDefense_H__ */

Modified: code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseHUDController.cc
===================================================================
--- code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseHUDController.cc	2015-02-01 20:32:19 UTC (rev 10247)
+++ code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseHUDController.cc	2015-02-01 21:21:51 UTC (rev 10248)
@@ -31,7 +31,6 @@
 #include "core/XMLPort.h"
 #include "util/Convert.h"
 
-
 namespace orxonox
 {
     RegisterClass(TowerDefenseHUDController);
@@ -39,6 +38,7 @@
     TowerDefenseHUDController::TowerDefenseHUDController(Context* context) : OverlayText(context)
     {
         RegisterObject(TowerDefenseHUDController);
+        this->td = 0;
     }
 
     TowerDefenseHUDController::~TowerDefenseHUDController()
@@ -49,22 +49,42 @@
     void TowerDefenseHUDController::tick(float dt)
     {
         SUPER(TowerDefenseHUDController, tick, dt);
+        const std::string& lifes = multi_cast<std::string>(this->td->getLifes());
+        const std::string& credits = multi_cast<std::string>(this->td->getCredit());
+        const std::string& wave = multi_cast<std::string>(this->td->getWaveNumber());
+
+        if(showlives == true)
+          this->setCaption(multi_cast<std::string>(lifes));
+        else if(showcredits == true)
+          this->setCaption(multi_cast<std::string>(credits));
+        else if(showwaves == true)
+          this->setCaption(multi_cast<std::string>(wave));
+
+
     }
 
     void TowerDefenseHUDController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
     {
         SUPER(TowerDefenseHUDController, XMLPort, xmlelement, mode);
+
+        XMLPortParam(TowerDefenseHUDController, "showlives", setShowlives, getShowlives, xmlelement, mode);
+        XMLPortParam(TowerDefenseHUDController, "showcredits", setShowcredits, getShowcredits, xmlelement, mode);
+        XMLPortParam(TowerDefenseHUDController, "showwaves", setShowwaves, getShowwaves, xmlelement, mode);
+
     }
 
     void TowerDefenseHUDController::changedOwner()
-    {
-        SUPER(TowerDefenseHUDController, changedOwner);
-        /*
-        if (this->getOwner() != NULL && this->getOwner()->getGametype())
-            this->owner_ = orxonox_cast<Pong*>(this->getOwner()->getGametype().get());
-        else
-            this->owner_ = 0;
-        */
-    }
+        {
+            SUPER(TowerDefenseHUDController, changedOwner);
 
-}
+            if (this->getOwner() && this->getOwner()->getGametype())
+                    {
+                        this->td = orxonox_cast<TowerDefense*>(this->getOwner()->getGametype().get());
+                    }
+                    else
+                    {
+                        this->td = 0;
+                    }
+                }
+        }
+

Modified: code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseHUDController.h
===================================================================
--- code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseHUDController.h	2015-02-01 20:32:19 UTC (rev 10247)
+++ code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseHUDController.h	2015-02-01 21:21:51 UTC (rev 10248)
@@ -38,11 +38,11 @@
 #define _TowerDefenseHUDController_H__
 
 #include "towerdefense/TowerDefensePrereqs.h"
-
+#include "TowerDefensePlayerStats.h"
 #include "tools/interfaces/Tickable.h"
 #include "overlays/OverlayText.h"
+#include "TowerDefense.h"
 
-
 namespace orxonox
 {
     class _TowerDefenseExport TowerDefenseHUDController : public OverlayText, public Tickable
@@ -51,9 +51,30 @@
         TowerDefenseHUDController(Context* context);
         virtual ~TowerDefenseHUDController();
 
+
         virtual void tick(float dt);
         virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
         virtual void changedOwner();
+        void setShowlives(bool temp)
+            { this->showlives = temp; }
+        unsigned int getShowlives(void) const
+            { return this->showlives; }
+
+        void setShowcredits(bool temp)
+            { this->showcredits = temp; }
+        unsigned int getShowcredits(void) const
+            { return this->showcredits; }
+
+        void setShowwaves(bool temp)
+            { this->showwaves = temp; }
+        unsigned int getShowwaves(void) const
+            { return this->showwaves; }
+
+    private:
+        TowerDefense* td;
+        bool showcredits;
+        bool showlives;
+        bool showwaves;
     };
 }
 

Modified: code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefensePlayerStats.cc
===================================================================
--- code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefensePlayerStats.cc	2015-02-01 20:32:19 UTC (rev 10247)
+++ code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefensePlayerStats.cc	2015-02-01 21:21:51 UTC (rev 10248)
@@ -24,21 +24,23 @@
  *   Co-authors:
  *      ...
  */
-
+/*
 #include "TowerDefensePlayerStats.h"
 
 namespace orxonox
 {
     const int kDefaultCredit = 200;
-
+    const int kDefaultLifes=20;
     TowerDefensePlayerStats::TowerDefensePlayerStats()
     {
         this->credit_ = kDefaultCredit;
         this->waveNumber_ = 0;
+        this->lifes_=kDefaultLifes;
     }
-    /*
+
     TowerDefensePlayerStats::~TowerDefensePlayerStats()
     {
     }
-    */
+
 }
+*/

Modified: code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefensePlayerStats.h
===================================================================
--- code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefensePlayerStats.h	2015-02-01 20:32:19 UTC (rev 10247)
+++ code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefensePlayerStats.h	2015-02-01 21:21:51 UTC (rev 10248)
@@ -26,14 +26,14 @@
  *
  */
 
- /**
+ /*
     @brief
         This manages the stats of the player. It is used by 'TowerDefense', the gametype
 
     @ingroup TowerDefense
- */
 
 
+
 #ifndef _TowerDefensePlayerStats_H__
 #define _TowerDefensePlayerStats_H__
 
@@ -43,7 +43,8 @@
 {
     typedef enum _TowerCosts {
         // Set to 0 for debug...
-        TDDefaultTowerCost = 0
+        TDDefaultTowerCost = 20 ,
+        TDDefaultUpgradeCost = 15
     } TowerCost;
 
     class _TowerDefenseExport TowerDefensePlayerStats
@@ -66,11 +67,24 @@
         inline void didLoadNextWave()
             { waveNumber_++; }
 
+        inline int getLifes()
+            {return lifes_; }
+
+        inline void reduceLifes(int NumberofLifes)
+        {lifes_-=NumberofLifes; }
+
+        inline void upgradeTower(int upgradecost)
+            { credit_ -= upgradecost;}
+
+
+
     private:
         int credit_;
         int waveNumber_;
+        int upgradecost;
+        int lifes_;
         //int baseHealth_;
     };
 }
 
-#endif /* _TowerDefensePlayerStats_H__ */
+#endif  _TowerDefensePlayerStats_H__ */

Modified: code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefensePrereqs.h
===================================================================
--- code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefensePrereqs.h	2015-02-01 20:32:19 UTC (rev 10247)
+++ code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefensePrereqs.h	2015-02-01 21:21:51 UTC (rev 10248)
@@ -65,10 +65,16 @@
 namespace orxonox
 {
     class TowerDefense;
-    class Tower;
+
+    class TowerDefenseTower;
+
     class TowerDefenseCenterpoint;
     class TowerDefenseHUDController;
     class TowerDefensePlayerStats;
+    class TowerDefenseEnemy;
+    class TDCoordinate;
+    class TowerTurret;
+    class TowerDefenseTower;
 }
 
 #endif /* _TowerDefensePrereqs_H__ */

Copied: code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseTower.cc (from rev 10247, code/branches/towerdefenseHS14/src/modules/towerdefense/TowerDefenseTower.cc)
===================================================================
--- code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseTower.cc	                        (rev 0)
+++ code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseTower.cc	2015-02-01 21:21:51 UTC (rev 10248)
@@ -0,0 +1,129 @@
+//
+//  TowerDefenseTower.cc
+//  Orxonox
+//
+//  Created by Fabian Mentzer on 29.04.12.
+//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
+//
+
+/* Not implemented fully */
+
+#include "TowerDefenseTower.h"
+
+#include "core/CoreIncludes.h"
+//#include "core/XMLPort.h"
+
+namespace orxonox
+{
+    RegisterClass(TowerDefenseTower);
+
+    /**
+    @brief
+        Constructor. Registers and initializes the object.
+    */
+    TowerDefenseTower::TowerDefenseTower(Context* context) : Pawn(context)
+    {
+        RegisterObject(TowerDefenseTower);
+
+        this->setCollisionType(WorldEntity::Dynamic);
+        upgrade = 0;
+
+        //this->removeAllEngines();
+
+        /*
+        this->size_ = 10.0f;
+        this->delay_ = false;
+        this->delayTimer_.setTimer(0.2f, false, createExecutor(createFunctor(&TetrisStone::enableMovement, this)));
+        */
+    }
+
+    void TowerDefenseTower::setOrientation(const Quaternion& orientation)
+    {
+    }
+
+    void TowerDefenseTower::rotateYaw(const Vector2& value)
+    {
+    }
+
+    void TowerDefenseTower::rotatePitch(const Vector2& value)
+    {
+    }
+
+    void TowerDefenseTower::rotateRoll(const Vector2& value)
+    {
+    }
+
+    bool TowerDefenseTower::upgradeTower()
+    {
+        if(upgrade < 3)
+        {
+            upgrade++;
+            float reloadrate = getReloadRate();
+            float reloadwaittime = getReloadWaitTime();
+            this->setDamageMultiplier(5000);
+
+            reloadrate = 0.5f*reloadrate;
+            reloadwaittime = 0.5f*reloadwaittime;
+            setReloadRate(reloadrate);
+            setReloadWaitTime(reloadwaittime);
+            this->addTemplate("towerturret1");
+        }
+        else
+        {
+            orxout() << "Tower fully upgraded" << endl;
+            return false;
+        }
+        return true;
+    }
+
+    // This function is called whenever a player presses the up or the down key.
+    // You have to implement what happens when the up or the down key is pressed.
+    // value.x < 0 means: down key is pressed.
+    // I suggest to create a new class which is a controllable entity I will refer to as "TowerDefenseTowerMover". This is the controllable entity that the
+    // player controls in order to move the TowerDefenseTower along the centerpoint and in order to place the TowerDefenseTower at the appropriate position.
+    //
+
+    // The TowerDefenseTower itsself is controlled by a WayPointPatroController at the instance you place it on the centerpoint.
+    //(don't forget to set the team_ parameter such that all TowerDefenseTower are in the same team)
+
+    //How to move a TowerDefenseTower: simply attach the TowerDefenseTower to the TowerDefenseTowerMover
+    //How to place a TowerDefenseTower: detach the TowerDefenseTower from the TowerDefenseTowerMover
+
+    /**
+    @brief
+        Overloaded the function to rotate the stone.
+    @param value
+        A vector whose first component is the angle by which to rotate.
+    */
+    /*
+    void TowerDefenseTower::moveFrontBack(const Vector2& value)
+    {
+        //orxout() << "frontBack.x: " << value.x << endl;
+    }
+    */
+
+    /**
+    @brief
+        Overloaded the function to steer the stone right and left
+    @param value
+        A vector whose first component is the direction in which we want to steer the stone.
+    */
+    /*
+    void TowerDefenseTower::moveRightLeft(const Vector2& value)
+    {
+        //orxout() << "rightLeft.x: " << value.x << endl;
+
+        if(!this->delay_)
+        {
+            const Vector3& position = this->getPosition();
+            Vector3 newPos = Vector3(position.x+value.x/abs(value.x)*this->size_, position.y, position.z);
+            if(!this->tetris_->isValidMove(this, newPos))
+                return;
+
+            this->setPosition(newPos);
+            this->delay_ = true;
+            this->delayTimer_.startTimer();
+        }
+    }
+    */
+}

Copied: code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseTower.h (from rev 10247, code/branches/towerdefenseHS14/src/modules/towerdefense/TowerDefenseTower.h)
===================================================================
--- code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseTower.h	                        (rev 0)
+++ code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseTower.h	2015-02-01 21:21:51 UTC (rev 10248)
@@ -0,0 +1,55 @@
+//
+//  TowerDefenseTower.h
+//  Orxonox
+//
+//  Created by Fabian Mentzer on 29.04.12.
+//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
+//
+
+/**
+ at brief
+See TowerDefenseTowerDefenseReadme.txt for Information.
+
+ at ingroup TowerDefenseTowerDefense
+*/
+
+
+#ifndef Orxonox_TowerDefenseTower_h
+#define Orxonox_TowerDefenseTower_h
+
+#include "towerdefense/TowerDefensePrereqs.h"
+#include "worldentities/pawns/SpaceShip.h"
+
+
+namespace orxonox
+{
+    class _TowerDefenseExport TowerDefenseTower : public Pawn
+    {
+    public:
+        TowerDefenseTower(Context* context);
+        virtual ~TowerDefenseTower() {};
+
+        // Maybe later override these to move TowerDefenseTowers with cursor keys
+        /*
+        virtual void moveFrontBack(const Vector2& value);
+        virtual void moveRightLeft(const Vector2& value);
+        */
+
+        // Overriding these to stop TowerDefenseTowers from spasing out
+        void setOrientation(const Quaternion& orientation);
+        virtual void rotateYaw(const Vector2& value);
+        virtual void rotatePitch(const Vector2& value);
+        virtual void rotateRoll(const Vector2& value);
+        virtual bool upgradeTower();
+
+
+        void setGame(TowerDefense* Towerdefense)
+        { assert(Towerdefense); game_ = Towerdefense; }
+    private:
+        TowerDefense* game_;
+        int upgrade;
+    };
+}
+
+
+#endif

Copied: code/branches/presentationHS14merge/src/modules/towerdefense/TowerTurret.cc (from rev 10247, code/branches/towerdefenseHS14/src/modules/towerdefense/TowerTurret.cc)
===================================================================
--- code/branches/presentationHS14merge/src/modules/towerdefense/TowerTurret.cc	                        (rev 0)
+++ code/branches/presentationHS14merge/src/modules/towerdefense/TowerTurret.cc	2015-02-01 21:21:51 UTC (rev 10248)
@@ -0,0 +1,41 @@
+//
+//  Tower.cc
+//  Orxonox
+//
+//  Created by Fabian Mentzer on 29.04.12.
+//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
+//
+
+/* Not implemented fully */
+
+//#include "Tower.h"
+#include "TowerTurret.h"
+
+#include "core/CoreIncludes.h"
+//#include "core/XMLPort.h"
+
+namespace orxonox
+{
+    RegisterClass(TowerTurret);
+
+    /**
+    @brief
+        Constructor. Registers and initializes the object.
+    */
+    TowerTurret::TowerTurret(Context* context) : StaticEntity(context)
+    {
+        RegisterObject(TowerTurret);
+
+        this->setCollisionType(WorldEntity::Static);
+
+
+    }
+
+    void TowerTurret::setOrientation(const Quaternion& orientation)
+    {
+        static int ori;
+        orxout() << "orientation " << ++ori << endl;
+    }
+
+
+}

Copied: code/branches/presentationHS14merge/src/modules/towerdefense/TowerTurret.h (from rev 10247, code/branches/towerdefenseHS14/src/modules/towerdefense/TowerTurret.h)
===================================================================
--- code/branches/presentationHS14merge/src/modules/towerdefense/TowerTurret.h	                        (rev 0)
+++ code/branches/presentationHS14merge/src/modules/towerdefense/TowerTurret.h	2015-02-01 21:21:51 UTC (rev 10248)
@@ -0,0 +1,53 @@
+//
+//  Tower.h
+//  Orxonox
+//
+//  Created by Fabian Mentzer on 29.04.12.
+//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
+//
+
+/**
+ at brief
+See TowerDefenseReadme.txt for Information.
+
+ at ingroup TowerDefense
+*/
+
+
+#ifndef Orxonox_Tower_h
+#define Orxonox_Tower_h
+
+#include "towerdefense/TowerDefensePrereqs.h"
+#include "worldentities/pawns/SpaceShip.h"
+#include "worldentities/StaticEntity.h"
+
+
+namespace orxonox
+{
+    class _TowerDefenseExport TowerTurret : public StaticEntity
+    {
+    public:
+        TowerTurret(Context* context);
+        virtual ~TowerTurret() {};
+
+        // Maybe later override these to move towers with cursor keys
+        /*
+        virtual void moveFrontBack(const Vector2& value);
+        virtual void moveRightLeft(const Vector2& value);
+        */
+
+        // Overriding these to stop towers from spasing out
+        void setOrientation(const Quaternion& orientation);
+        //virtual void rotateYaw(const Vector2& value);
+        //virtual void rotatePitch(const Vector2& value);
+        //virtual void rotateRoll(const Vector2& value);
+
+        void setGame(TowerDefense* towerdefense)
+        { assert(towerdefense); game_ = towerdefense; }
+    private:
+        TowerDefense* game_;
+    };
+}
+
+
+#endif




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