[Orxonox-commit 5536] r10199 - code/branches/presentationFS14/data/levels/templates
landauf at orxonox.net
landauf at orxonox.net
Sun Jan 25 15:43:11 CET 2015
Author: landauf
Date: 2015-01-25 15:43:11 +0100 (Sun, 25 Jan 2015)
New Revision: 10199
Added:
code/branches/presentationFS14/data/levels/templates/spaceshipTurret.oxt
Removed:
code/branches/presentationFS14/data/levels/templates/spaceshipTurret.oxt
Log:
reverted spaceshipTurret.oxt to the old (and correct) version of r10071
Deleted: code/branches/presentationFS14/data/levels/templates/spaceshipTurret.oxt
===================================================================
--- code/branches/presentationFS14/data/levels/templates/spaceshipTurret.oxt 2015-01-25 14:39:30 UTC (rev 10198)
+++ code/branches/presentationFS14/data/levels/templates/spaceshipTurret.oxt 2015-01-25 14:43:11 UTC (rev 10199)
@@ -1,40 +0,0 @@
-<Template name=standardturret>
- <Turret collisionType="dynamic">
- <attached>
- <Model position="0,0,0" mesh="turretSocketFront.mesh" scale3D="10,10,10" pitch=-90/>
- <Model position="0,0,0" mesh="turretSocketIn.mesh" scale3D="10,10,10" pitch=-90/>
- <Model position="0,0,0" mesh="turretSocketTop.mesh" scale3D="10,10,10" pitch=-90/>
- <Model position="0,0,0" mesh="turretSocketLeft.mesh" scale3D="10,10,10" pitch=-90/>
- <Model position="0,0,0" mesh="turretSocketRight.mesh" scale3D="10,10,10" pitch=-90/>
-
- <Turret position="0,0,-10" collisionType="dynamic" angularDamping=0.999999 mass=100 maxPitch=90 maxYaw=90 maxAttackRadius=2000 minAttackRadius=30>
- <attached>
- <Model position="0,0,0" pitch="-90" roll="0" mesh="turretHead.mesh" scale3D="10,10,10"/>
- </attached>
- <collisionShapes>
- <SphereCollisionShape radius="10" position = "0,0,0"/>
- </collisionShapes>
- <controller>
- <TurretController/>
- </controller>
- <?lua
- include("../includes/weaponSettingsTurret.oxi")
- ?>
- </Turret>
- </attached>
-
- <controller>
- <TeamTargetProxy/>
- </controller>
- </Turret>
-</Template>
-
-<Template name=spaceshipturretcameras defaults=0>
- <SpaceShip>
- <camerapositions>
- <CameraPosition position="0,10, 40" drag=true mouselook=true />
- <CameraPosition position="0,20, 80" drag=true mouselook=true />
- <CameraPosition position="0,30,120" drag=true mouselook=true />
- </camerapositions>
- </SpaceShip>
-</Template>
\ No newline at end of file
Copied: code/branches/presentationFS14/data/levels/templates/spaceshipTurret.oxt (from rev 10071, code/branches/presentationFS14/data/levels/templates/spaceshipTurret.oxt)
===================================================================
--- code/branches/presentationFS14/data/levels/templates/spaceshipTurret.oxt (rev 0)
+++ code/branches/presentationFS14/data/levels/templates/spaceshipTurret.oxt 2015-01-25 14:43:11 UTC (rev 10199)
@@ -0,0 +1,60 @@
+<Template name=spaceshipturret>
+ <SpaceShip
+ hudtemplate = spaceshiphud
+ camerapositiontemplate = spaceshipturretcameras
+ spawnparticlesource = "Orxonox/fairytwirl"
+ spawnparticleduration = 3
+ explosionchunks = 6
+
+ health = 100
+ maxhealth = 200
+ initialhealth = 100
+
+ shieldhealth = 30
+ initialshieldhealth = 30
+ maxshieldhealth = 50
+ shieldabsorption = 0.8
+ reloadrate = 1
+ reloadwaittime = 1
+
+ primaryThrust = 100
+ auxilaryThrust = 30
+ rotationThrust = 50
+
+ lift = 1;
+ stallSpeed = 220;
+
+ boostPower = 15
+ boostPowerRate = 1
+ boostRate = 5
+ boostCooldownDuration = 10
+
+ shakeFrequency = 15
+ shakeAmplitude = 9
+
+ collisionType = "dynamic"
+ mass = 100
+ linearDamping = 0.7
+ angularDamping = 0.9999999
+ >
+ <attached>
+ <Model position="0,0,0" yaw="90" roll="-90" mesh="turretHead.mesh" scale3D="10,10,10"/>
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="10" position = "0,0,0"/>
+ </collisionShapes>
+<?lua
+ include("../includes/weaponSettingsTurret.oxi")
+?>
+ </SpaceShip>
+</Template>
+
+<Template name=spaceshipturretcameras defaults=0>
+ <SpaceShip>
+ <camerapositions>
+ <CameraPosition position="0,10, 40" drag=true mouselook=true />
+ <CameraPosition position="0,20, 80" drag=true mouselook=true />
+ <CameraPosition position="0,30,120" drag=true mouselook=true />
+ </camerapositions>
+ </SpaceShip>
+</Template>
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