[Orxonox-commit 5666] r10326 - in code/branches/weaponFS15: data/levels/includes src/modules/weapons/projectiles src/modules/weapons/weaponmodes
meggiman at orxonox.net
meggiman at orxonox.net
Thu Mar 19 16:05:10 CET 2015
Author: meggiman
Date: 2015-03-19 16:05:10 +0100 (Thu, 19 Mar 2015)
New Revision: 10326
Added:
code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBomb.h
code/branches/weaponFS15/src/modules/weapons/weaponmodes/GravityBombFire.h
Modified:
code/branches/weaponFS15/data/levels/includes/weaponSettingsAssff.oxi
Log:
Created header files for new classes GravityBombFire and GravityBomb
Modified: code/branches/weaponFS15/data/levels/includes/weaponSettingsAssff.oxi
===================================================================
--- code/branches/weaponFS15/data/levels/includes/weaponSettingsAssff.oxi 2015-03-19 14:59:26 UTC (rev 10325)
+++ code/branches/weaponFS15/data/levels/includes/weaponSettingsAssff.oxi 2015-03-19 15:05:10 UTC (rev 10326)
@@ -10,6 +10,7 @@
<WeaponSet firemode=3 />
</weaponsets>
<weapons>
+
<WeaponPack>
<links>
<DefaultWeaponmodeLink firemode=0 weaponmode=0 />
@@ -42,12 +43,15 @@
<RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
</Weapon>
</WeaponPack>
- <WeaponPack>
- <links>
- <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
+ <WeaponPack>
+ <links>
+ <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
+ <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
+ <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
+ <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
</links>
- <!--Weapon>
- <EnergyDrink mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" />
- </Weapon-->
+ <Weapon>
+ <!EnergyDrink mode=3 munitionpershot=0 delay=0 material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" /-->
+ </Weapon>
</WeaponPack>
</weapons>
Added: code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBomb.h
===================================================================
--- code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBomb.h (rev 0)
+++ code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBomb.h 2015-03-19 15:05:10 UTC (rev 10326)
@@ -0,0 +1,64 @@
+/*
+ * ORXONOX - the hottest 3D action shooter ever to exist
+ * > www.orxonox.net <
+ *
+ *
+ * License notice:
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Author:
+ * Gabriel Nadler
+ * Co-authors:
+ * simonmie
+ *
+ */
+
+
+/*
+ * GravityBomb.h
+ *
+ * Created on: Mar 19, 2015
+ * Author: meggiman
+ */
+
+#ifndef GravityBOMB_H_
+#define GravityBOMB_H_
+
+#include "weapons/WeaponsPrereqs.h"
+
+#include "tools/Timer.h"
+
+#include "graphics/ParticleSpawner.h"
+#include "interfaces/RadarViewable.h"
+
+#include "BasicProjectile.h"
+
+namespace orxonox
+{
+
+ class ConeCollisionShape;
+
+ class _WeaponsExport GravityBomb : public BasicProjectile , public RadarViewable, public MovableEntity
+ {
+ public:
+ GravityBomb(Context* context);
+
+ private:
+ float lifetime_;
+
+ }
+}
+#endif /* GravityBOMB_H_ */
Added: code/branches/weaponFS15/src/modules/weapons/weaponmodes/GravityBombFire.h
===================================================================
--- code/branches/weaponFS15/src/modules/weapons/weaponmodes/GravityBombFire.h (rev 0)
+++ code/branches/weaponFS15/src/modules/weapons/weaponmodes/GravityBombFire.h 2015-03-19 15:05:10 UTC (rev 10326)
@@ -0,0 +1,63 @@
+/**
+ * ORXONOX - the hottest 3D action shooter ever to exist
+ * > www.orxonox.net <
+ *
+ *
+ * License notice:
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Author:
+ * Oliver Scheuss
+ * Co-authors:
+ * ...
+ *
+ */
+
+/**
+ @file GravityBombFire.h
+ @brief Definition of the GravityBombFire class.
+*/
+
+#ifndef _GravityBombFire_H__
+#define _GravityBombFire_H__
+
+#include "weapons/WeaponsPrereqs.h"
+#include "weaponsystem/WeaponMode.h"
+
+namespace orxonox
+{
+
+ /**
+ @brief
+ Fires the GravityBomb
+ @author
+ Manuel Eggimann
+ @ingroup WeaponsWeaponModes
+ */
+ class _WeaponsExport GravityBombFire : public WeaponMode
+ {
+ public:
+ GravityBombFire(Context* context);
+ virtual ~GravityBombFire();
+
+ virtual void fire();
+
+ private:
+ float speed_; //!< The initial speed of the bomb when it is launched.
+ };
+}
+
+#endif /* _GravityBombFire_H__ */
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