[Orxonox-commit 5768] r10428 - in code/branches/ParticleEffectsFS15: data data/levels data/levels/includes data/particle src/external src/external/ogreceguirenderer src/modules/weapons src/modules/weapons/projectiles src/modules/weapons/weaponmodes src/orxonox/worldentities

gpregger at orxonox.net gpregger at orxonox.net
Thu May 7 14:29:09 CEST 2015


Author: gpregger
Date: 2015-05-07 14:29:09 +0200 (Thu, 07 May 2015)
New Revision: 10428

Added:
   code/branches/ParticleEffectsFS15/data/particle/orxonox_explosionFlame.particle
   code/branches/ParticleEffectsFS15/data/particle/orxonox_explosionFlash.particle
   code/branches/ParticleEffectsFS15/data/particle/orxonox_explosionShockwave.particle
   code/branches/ParticleEffectsFS15/data/particle/orxonox_explosionSparks.particle
   code/branches/ParticleEffectsFS15/data/particle/orxonox_explosionStreak1.particle
   code/branches/ParticleEffectsFS15/src/modules/weapons/projectiles/RocketOld.cc
   code/branches/ParticleEffectsFS15/src/modules/weapons/projectiles/RocketOld.h
   code/branches/ParticleEffectsFS15/src/modules/weapons/weaponmodes/RocketFireOld.cc
   code/branches/ParticleEffectsFS15/src/modules/weapons/weaponmodes/RocketFireOld.h
Modified:
   code/branches/ParticleEffectsFS15/data/DefaultResources.oxr
   code/branches/ParticleEffectsFS15/data/levels/emptyLevel.oxw
   code/branches/ParticleEffectsFS15/data/levels/includes/weaponSettingsAssff.oxi
   code/branches/ParticleEffectsFS15/src/external/CMakeLists.txt
   code/branches/ParticleEffectsFS15/src/external/ogreceguirenderer/CMakeLists.txt
   code/branches/ParticleEffectsFS15/src/modules/weapons/CMakeLists.txt
   code/branches/ParticleEffectsFS15/src/modules/weapons/WeaponsPrereqs.h
   code/branches/ParticleEffectsFS15/src/modules/weapons/projectiles/CMakeLists.txt
   code/branches/ParticleEffectsFS15/src/modules/weapons/projectiles/Rocket.cc
   code/branches/ParticleEffectsFS15/src/modules/weapons/weaponmodes/CMakeLists.txt
   code/branches/ParticleEffectsFS15/src/orxonox/worldentities/CMakeLists.txt
Log:
waste of time + New Explosion in 'rocket.cc' + old Rocket in 'rocketOld.cc' with 'RocketFireOld.cc'

Modified: code/branches/ParticleEffectsFS15/data/DefaultResources.oxr
===================================================================
--- code/branches/ParticleEffectsFS15/data/DefaultResources.oxr	2015-05-07 12:22:43 UTC (rev 10427)
+++ code/branches/ParticleEffectsFS15/data/DefaultResources.oxr	2015-05-07 12:29:09 UTC (rev 10428)
@@ -9,4 +9,5 @@
     <ResourceLocation path = "gui/layouts" />
     <ResourceLocation path = "gui/schemes" />
     <ResourceLocation path = "gui/scripts" />
+    
 </ResourceCollection>

Modified: code/branches/ParticleEffectsFS15/data/levels/emptyLevel.oxw
===================================================================
--- code/branches/ParticleEffectsFS15/data/levels/emptyLevel.oxw	2015-05-07 12:22:43 UTC (rev 10427)
+++ code/branches/ParticleEffectsFS15/data/levels/emptyLevel.oxw	2015-05-07 12:29:09 UTC (rev 10428)
@@ -12,7 +12,7 @@
 ?>
 
 <?lua
-  include("templates/spaceshipAssff2.oxt")
+  include("templates/spaceshipAssff.oxt")
   include("templates/spaceshipPirate.oxt")
   include("templates/spaceshipEscort.oxt")
 ?>
@@ -29,7 +29,7 @@
   >
 
     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
-    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
+    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
     
   </Scene>
 </Level>

Modified: code/branches/ParticleEffectsFS15/data/levels/includes/weaponSettingsAssff.oxi
===================================================================
--- code/branches/ParticleEffectsFS15/data/levels/includes/weaponSettingsAssff.oxi	2015-05-07 12:22:43 UTC (rev 10427)
+++ code/branches/ParticleEffectsFS15/data/levels/includes/weaponSettingsAssff.oxi	2015-05-07 12:29:09 UTC (rev 10428)
@@ -38,7 +38,7 @@
           <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
         </Weapon>
         <Weapon>
-          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
+          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
           <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
         </Weapon>
       </WeaponPack>

Added: code/branches/ParticleEffectsFS15/data/particle/orxonox_explosionFlame.particle
===================================================================
--- code/branches/ParticleEffectsFS15/data/particle/orxonox_explosionFlame.particle	                        (rev 0)
+++ code/branches/ParticleEffectsFS15/data/particle/orxonox_explosionFlame.particle	2015-05-07 12:29:09 UTC (rev 10428)
@@ -0,0 +1,58 @@
+
+particle_system orxonox/explosion_flame
+{
+	quota	500
+	material	PE/bigFlame
+	particle_width	20.52
+	particle_height	20.25
+	cull_each	false
+	renderer	billboard
+	billboard_type	point
+
+	emitter Box
+	{
+		angle	180
+		colour	1 0.533333 0.0631577 1
+		colour_range_start	1 0.533333 0.0631577 1
+		colour_range_end	0.441667 0 0 1
+		direction	1 0 0
+		emission_rate	2000
+		position	0 0 0
+		velocity	30
+		velocity_min	30
+		velocity_max	80
+		time_to_live	0.2
+		time_to_live_min	0.2
+		time_to_live_max	3
+		duration	0.1
+		duration_min	0.1
+		duration_max	0.1
+		repeat_delay	20
+		repeat_delay_min	20
+		repeat_delay_max	20
+		width	2
+		height	2
+		depth	2
+	}
+
+	affector Scaler
+	{
+		rate	20
+	}
+
+	affector ColourFader
+	{
+		red	-1
+		green	-1
+		blue	-1
+		alpha	-1
+	}
+
+	affector Rotator
+	{
+		rotation_speed_range_start	-360
+		rotation_speed_range_end	360
+		rotation_range_start	0
+		rotation_range_end	360
+	}
+}
\ No newline at end of file

Added: code/branches/ParticleEffectsFS15/data/particle/orxonox_explosionFlash.particle
===================================================================
--- code/branches/ParticleEffectsFS15/data/particle/orxonox_explosionFlash.particle	                        (rev 0)
+++ code/branches/ParticleEffectsFS15/data/particle/orxonox_explosionFlash.particle	2015-05-07 12:29:09 UTC (rev 10428)
@@ -0,0 +1,55 @@
+
+particle_system orxonox/explosion_flash
+{
+	quota	50
+	material	orxonox/explosion_flash
+	particle_width	50
+	particle_height	50
+	cull_each	false
+	renderer	billboard
+	billboard_type	point
+
+	emitter Point
+	{
+		angle	180
+		colour	1 1 1 1
+		colour_range_start	1 1 1 1
+		colour_range_end	1 1 1 1
+		direction	0 0 0
+		emission_rate	10
+		position	0 0 0
+		velocity	0
+		velocity_min	0
+		velocity_max	0
+		time_to_live	0.05
+		time_to_live_min	0.05
+		time_to_live_max	0.05
+		duration	0.1
+		duration_min	0.1
+		duration_max	0.1
+		repeat_delay	100000
+		repeat_delay_min	100000
+		repeat_delay_max	100000
+	}
+
+	affector Rotator
+	{
+		rotation_speed_range_start	0
+		rotation_speed_range_end	0
+		rotation_range_start	0
+		rotation_range_end	360
+	}
+
+	affector Scaler
+	{
+		rate	1000
+	}
+	
+	affector ColourFader
+	{
+		red	-1
+		green	-1
+		blue	-1
+		alpha	-1
+	}
+}

Added: code/branches/ParticleEffectsFS15/data/particle/orxonox_explosionShockwave.particle
===================================================================
--- code/branches/ParticleEffectsFS15/data/particle/orxonox_explosionShockwave.particle	                        (rev 0)
+++ code/branches/ParticleEffectsFS15/data/particle/orxonox_explosionShockwave.particle	2015-05-07 12:29:09 UTC (rev 10428)
@@ -0,0 +1,48 @@
+
+particle_system orxonox/explosion_shockwave
+{
+	quota	4000
+	material	orxonox/explosion_shockwave
+	particle_width	20
+	particle_height	20
+	cull_each	false
+	renderer	billboard
+	billboard_type	oriented_common
+	common_direction	0 0.25 0.5
+
+	emitter Point
+	{
+		angle	0
+		colour	0.441667 0.441667 0.441667 1
+		colour_range_start	0.441667 0.441667 0.441667 1
+		colour_range_end	0.441667 0.441667 0.441667 1
+		direction	0 1 0
+		emission_rate	10
+		position	0 0 0
+		velocity	0
+		velocity_min	0
+		velocity_max	0
+		time_to_live	1
+		time_to_live_min	1
+		time_to_live_max	1
+		duration	0.1
+		duration_min	0.1
+		duration_max	0.1
+		repeat_delay	100000
+		repeat_delay_min	100000
+		repeat_delay_max	100000
+	}
+
+	affector Scaler
+	{
+		rate	500
+	}
+
+	affector ColourFader
+	{
+		red	-1
+		green	-1
+		blue	-1
+		alpha	0
+	}
+}

Added: code/branches/ParticleEffectsFS15/data/particle/orxonox_explosionSparks.particle
===================================================================
--- code/branches/ParticleEffectsFS15/data/particle/orxonox_explosionSparks.particle	                        (rev 0)
+++ code/branches/ParticleEffectsFS15/data/particle/orxonox_explosionSparks.particle	2015-05-07 12:29:09 UTC (rev 10428)
@@ -0,0 +1,42 @@
+
+particle_system orxonox/explosion_sparks
+{
+	quota	2000
+	material	PE/explosion
+	particle_width	1.5
+	particle_height	12.33
+	cull_each	false
+	renderer	billboard
+	billboard_type	oriented_self
+
+	emitter Point
+	{
+		angle	180
+		colour	1 1 1 1
+		colour_range_start	1 1 1 1
+		colour_range_end	1 1 1 1
+		direction	-0.684313 -0.325257 0.652628
+		emission_rate	1000
+		position	0 0 0
+		velocity	100
+		velocity_min	100
+		velocity_max	200
+		time_to_live	0.2
+		time_to_live_min	0.2
+		time_to_live_max	0.5
+		duration	0.1
+		duration_min	0.1
+		duration_max	0.1
+		repeat_delay	100000
+		repeat_delay_min	100000
+		repeat_delay_max	100000
+	}
+
+	affector ColourFader
+	{
+		red	0.2432
+		green	-1
+		blue	-1
+		alpha	-1
+	}
+}

Added: code/branches/ParticleEffectsFS15/data/particle/orxonox_explosionStreak1.particle
===================================================================
--- code/branches/ParticleEffectsFS15/data/particle/orxonox_explosionStreak1.particle	                        (rev 0)
+++ code/branches/ParticleEffectsFS15/data/particle/orxonox_explosionStreak1.particle	2015-05-07 12:29:09 UTC (rev 10428)
@@ -0,0 +1,42 @@
+
+particle_system orxonox/explosion_streak1
+{
+	quota	4000
+	material	orxonox/explosion_streak1
+	particle_width	12.15
+	particle_height	82.13
+	cull_each	false
+	renderer	billboard
+	billboard_type	oriented_self
+
+	emitter Point
+	{
+		angle	180
+		colour	0.191667 0.191667 0.191667 1
+		colour_range_start	0.191667 0.191667 0.191667 1
+		colour_range_end	0.191667 0.191667 0.191667 1
+		direction	0 1 0
+		emission_rate	400
+		position	0 0 0
+		velocity	30
+		velocity_min	30
+		velocity_max	100
+		time_to_live	1
+		time_to_live_min	1
+		time_to_live_max	2
+		duration	0.1
+		duration_min	0.1
+		duration_max	0.1
+		repeat_delay	20
+		repeat_delay_min	20
+		repeat_delay_max	20
+	}
+
+	affector ColourFader
+	{
+		red	-0.2
+		green	-0.2
+		blue	-0.2
+		alpha	0
+	}
+}

Modified: code/branches/ParticleEffectsFS15/src/external/CMakeLists.txt
===================================================================
--- code/branches/ParticleEffectsFS15/src/external/CMakeLists.txt	2015-05-07 12:22:43 UTC (rev 10427)
+++ code/branches/ParticleEffectsFS15/src/external/CMakeLists.txt	2015-05-07 12:29:09 UTC (rev 10428)
@@ -26,6 +26,7 @@
 ADD_SUBDIRECTORY(gmock)
 ADD_SUBDIRECTORY(gtest)
 ADD_SUBDIRECTORY(loki)
+
 IF(CEGUI_OGRE_RENDERER_BUILD_REQUIRED)
   ADD_SUBDIRECTORY(ogreceguirenderer)
 ENDIF()

Modified: code/branches/ParticleEffectsFS15/src/external/ogreceguirenderer/CMakeLists.txt
===================================================================
--- code/branches/ParticleEffectsFS15/src/external/ogreceguirenderer/CMakeLists.txt	2015-05-07 12:22:43 UTC (rev 10427)
+++ code/branches/ParticleEffectsFS15/src/external/ogreceguirenderer/CMakeLists.txt	2015-05-07 12:29:09 UTC (rev 10428)
@@ -37,3 +37,8 @@
   SOURCE_FILES
     ${OCR_FILES}
 )
+
+TARGET_LINK_LIBRARIES(ogreceguirenderer_orxonox
+    pthread
+    boost_system    
+)

Modified: code/branches/ParticleEffectsFS15/src/modules/weapons/CMakeLists.txt
===================================================================
--- code/branches/ParticleEffectsFS15/src/modules/weapons/CMakeLists.txt	2015-05-07 12:22:43 UTC (rev 10427)
+++ code/branches/ParticleEffectsFS15/src/modules/weapons/CMakeLists.txt	2015-05-07 12:29:09 UTC (rev 10428)
@@ -18,3 +18,7 @@
     objects
   SOURCE_FILES ${WEAPONS_SRC_FILES}
 )
+
+#TARGET_LINK_LIBRARIES(weapons
+#    particleuniverse_orxonox
+#)

Modified: code/branches/ParticleEffectsFS15/src/modules/weapons/WeaponsPrereqs.h
===================================================================
--- code/branches/ParticleEffectsFS15/src/modules/weapons/WeaponsPrereqs.h	2015-05-07 12:22:43 UTC (rev 10427)
+++ code/branches/ParticleEffectsFS15/src/modules/weapons/WeaponsPrereqs.h	2015-05-07 12:29:09 UTC (rev 10428)
@@ -81,6 +81,7 @@
     class ParticleProjectile;
     class Projectile;
     class Rocket;
+    class RocketOld;
     class SimpleRocket;
 
     // weaponmodes
@@ -90,6 +91,7 @@
     class LaserFire;
     class LightningGun;
     class RocketFire;
+    class RocketFireOld;
     class SimpleRocketFire;
 }
 

Modified: code/branches/ParticleEffectsFS15/src/modules/weapons/projectiles/CMakeLists.txt
===================================================================
--- code/branches/ParticleEffectsFS15/src/modules/weapons/projectiles/CMakeLists.txt	2015-05-07 12:22:43 UTC (rev 10427)
+++ code/branches/ParticleEffectsFS15/src/modules/weapons/projectiles/CMakeLists.txt	2015-05-07 12:29:09 UTC (rev 10428)
@@ -5,5 +5,6 @@
   Projectile.cc
   LightningGunProjectile.cc
   Rocket.cc
+  RocketOld.cc
   SimpleRocket.cc
 )

Modified: code/branches/ParticleEffectsFS15/src/modules/weapons/projectiles/Rocket.cc
===================================================================
--- code/branches/ParticleEffectsFS15/src/modules/weapons/projectiles/Rocket.cc	2015-05-07 12:22:43 UTC (rev 10427)
+++ code/branches/ParticleEffectsFS15/src/modules/weapons/projectiles/Rocket.cc	2015-05-07 12:29:09 UTC (rev 10428)
@@ -47,6 +47,7 @@
 #include "sound/WorldSound.h"
 #include "worldentities/CameraPosition.h"
 #include "worldentities/pawns/Pawn.h"
+//#include "particleuniverse/include/ParticleUniverseSystemManager.h"
 
 namespace orxonox
 {
@@ -82,6 +83,11 @@
             this->attach(fire);
             fire->setOrientation(this->getOrientation());
             fire->setSource("Orxonox/rocketfire");
+            
+            // Add Particle Universe Effects
+    		//ParticleUniverse::ParticleSystemManager* pManager = ParticleUniverse::ParticleSystemManager::getSingletonPtr();
+    		//ParticleUniverse::ParticleSystem* pSys1 = pManager->createParticleSystem("pSys1", "bubbles", this->getScene()->getSceneManager());
+    		//this->attachOgreObject(pSys1);
 
             this->enableCollisionCallback();
             this->setCollisionResponse(false);
@@ -222,29 +228,53 @@
     */
     void Rocket::destructionEffect()
     {
-        ParticleSpawner *effect1, *effect2;
+        ParticleSpawner *effect1, *effect2, *effect3, *effect4, *effect5;
         if(this->getShooter())
         {
             effect1 = new ParticleSpawner(this->getShooter()->getContext());
             effect2 = new ParticleSpawner(this->getShooter()->getContext());
+            effect3 = new ParticleSpawner(this->getShooter()->getContext());
+            effect4 = new ParticleSpawner(this->getShooter()->getContext());
+            effect5 = new ParticleSpawner(this->getShooter()->getContext());
         }
         else
         {
             effect1 = new ParticleSpawner(this->getContext());
             effect2 = new ParticleSpawner(this->getContext());
+            effect3 = new ParticleSpawner(this->getContext());
+            effect4 = new ParticleSpawner(this->getContext());
+            effect5 = new ParticleSpawner(this->getContext());
         }
 
         effect1->setPosition(this->getPosition());
         effect1->setOrientation(this->getOrientation());
         effect1->setDestroyAfterLife(true);
-        effect1->setSource("Orxonox/explosion4");
+        effect1->setSource("orxonox/explosion_flash");
         effect1->setLifetime(2.0f);
 
         effect2->setPosition(this->getPosition());
         effect2->setOrientation(this->getOrientation());
         effect2->setDestroyAfterLife(true);
-        effect2->setSource("Orxonox/smoke4");
+        effect2->setSource("orxonox/explosion_flame");
         effect2->setLifetime(3.0f);
+
+        effect3->setPosition(this->getPosition());
+        effect3->setOrientation(this->getOrientation());
+        effect3->setDestroyAfterLife(true);
+        effect3->setSource("orxonox/explosion_shockwave");
+        effect3->setLifetime(3.0f);
+
+        effect4->setPosition(this->getPosition());
+        effect4->setOrientation(this->getOrientation());
+        effect4->setDestroyAfterLife(true);
+        effect4->setSource("orxonox/explosion_sparks");
+        effect4->setLifetime(3.0f);
+
+        effect5->setPosition(this->getPosition());
+        effect5->setOrientation(this->getOrientation());
+        effect5->setDestroyAfterLife(true);
+        effect5->setSource("orxonox/explosion_streak1");
+        effect5->setLifetime(3.0f);
     }
 
     /**

Added: code/branches/ParticleEffectsFS15/src/modules/weapons/projectiles/RocketOld.cc
===================================================================
--- code/branches/ParticleEffectsFS15/src/modules/weapons/projectiles/RocketOld.cc	                        (rev 0)
+++ code/branches/ParticleEffectsFS15/src/modules/weapons/projectiles/RocketOld.cc	2015-05-07 12:29:09 UTC (rev 10428)
@@ -0,0 +1,298 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oliver Scheuss
+ *   Co-authors:
+ *      simonmie
+ *
+ */
+
+/**
+    @file RocketOld.h
+    @brief Implementation of the RocketOld class.
+*/
+
+#include "RocketOld.h"
+
+#include <BulletDynamics/Dynamics/btRigidBody.h>
+
+#include "core/CoreIncludes.h"
+#include "core/XMLPort.h"
+
+#include "Scene.h"
+#include "controllers/Controller.h"
+#include "graphics/Model.h"
+#include "graphics/ParticleSpawner.h"
+#include "infos/PlayerInfo.h"
+#include "objects/collisionshapes/ConeCollisionShape.h"
+#include "sound/WorldSound.h"
+#include "worldentities/CameraPosition.h"
+#include "worldentities/pawns/Pawn.h"
+//#include "particleuniverse/include/ParticleUniverseSystemManager.h"
+
+namespace orxonox
+{
+    RegisterClass(RocketOld);
+
+    /**
+    @brief
+        Constructor. Registers the object and initializes some default values.
+    */
+    RocketOld::RocketOld(Context* context)
+        : ControllableEntity(context)
+        , BasicProjectile()
+        , RadarViewable(this, static_cast<WorldEntity*>(this))
+    {
+        RegisterObject(RocketOld);// Register the RocketOld class to the core
+
+        this->localAngularVelocity_ = 0;
+        this->lifetime_ = 100.0f;
+
+        if (GameMode::isMaster())
+        {
+            this->setCollisionType(WorldEntity::Kinematic);
+            this->setVelocity(0,0,-100);
+
+            // Create RocketOld model
+            Model* model = new Model(this->getContext());
+            model->setMeshSource("rocket.mesh");
+            model->scale(0.7f);
+            this->attach(model);
+
+            // Add effects.
+            ParticleEmitter* fire = new ParticleEmitter(this->getContext());
+            this->attach(fire);
+            fire->setOrientation(this->getOrientation());
+            fire->setSource("Orxonox/rocketfire");
+            
+            // Add Particle Universe Effects
+    		//ParticleUniverse::ParticleSystemManager* pManager = ParticleUniverse::ParticleSystemManager::getSingletonPtr();
+    		//ParticleUniverse::ParticleSystem* pSys1 = pManager->createParticleSystem("pSys1", "bubbles", this->getScene()->getSceneManager());
+    		//this->attachOgreObject(pSys1);
+
+            this->enableCollisionCallback();
+            this->setCollisionResponse(false);
+            this->setCollisionType(Kinematic);
+
+            // Add collision shape
+            ConeCollisionShape* collisionShape = new ConeCollisionShape(this->getContext());
+            collisionShape->setRadius(3);
+            collisionShape->setHeight(500);
+            this->attachCollisionShape(collisionShape);
+
+            this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&BasicProjectile::destroyObject, this)));
+
+            // Add sound
+            this->defSndWpnEngine_ = new WorldSound(this->getContext());
+            this->defSndWpnEngine_->setLooping(true);
+            this->defSndWpnEngine_->setSource("sounds/Rocket_engine.ogg");
+            this->defSndWpnEngine_->setVolume(1.0f);
+            this->attach(defSndWpnEngine_);
+
+            this->defSndWpnLaunch_ = new WorldSound(this->getContext());
+            this->defSndWpnLaunch_->setLooping(false);
+            this->defSndWpnLaunch_->setSource("sounds/Rocket_launch.ogg");
+            this->defSndWpnLaunch_->setVolume(1.0f);
+            this->attach(defSndWpnLaunch_);
+        }
+        else
+        {
+            this->defSndWpnEngine_ = 0;
+            this->defSndWpnLaunch_ = 0;
+        }
+
+        // Add camera
+        CameraPosition* camPosition = new CameraPosition(this->getContext());
+        camPosition->setPosition(0,4,15);
+        camPosition->setAllowMouseLook(true);
+        this->addCameraPosition(camPosition);
+
+        this->setRadarObjectColour(ColourValue(1.0, 0.5, 0.0)); // orange
+        this->setRadarObjectShape(RadarViewable::Triangle);
+        this->setRadarObjectScale(0.5f);
+    }
+
+    /**
+    @brief
+        Destructor. Destroys controller, if present and kills sounds, if playing.
+    */
+    RocketOld::~RocketOld()
+    {
+        if(this->isInitialized())
+        {
+            if (GameMode::isMaster())
+            {
+                this->destructionEffect();
+
+                if (this->getPlayer() && this->getController())
+                    this->player_->stopTemporaryControl();
+            }
+
+            if ( this->defSndWpnEngine_ )
+                this->defSndWpnEngine_->destroy();
+
+            if ( this->defSndWpnLaunch_ )
+                this->defSndWpnLaunch_->destroy();
+        }
+    }
+
+    /**
+    @brief
+        Sets the entity that fired the RocketOld.
+    @param shooter
+        A pointer to the Pawn that fired the RocketOld.
+    */
+    void RocketOld::setShooter(Pawn* shooter)
+    {
+        this->BasicProjectile::setShooter(shooter);
+        
+        this->player_ = this->getShooter()->getPlayer();
+        if(this->player_)
+            this->player_->startTemporaryControl(this);
+
+        if( GameMode::isMaster() )
+        {
+            this->defSndWpnEngine_->play();
+            this->defSndWpnLaunch_->play();
+        }
+    }
+
+    /**
+    @brief
+        Defines which actions the RocketOld has to take in each tick.
+    @param dt
+        The length of the tick.
+    */
+    void RocketOld::tick(float dt)
+    {
+        SUPER(RocketOld, tick, dt);
+
+        if( this->hasLocalController() )
+        {
+            this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_);
+            this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() );
+            this->localAngularVelocity_ = 0;
+        }
+
+       this->destroyCheck();
+    }
+
+    bool RocketOld::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint)
+    {
+        return this->processCollision(otherObject, contactPoint, cs);
+    }
+
+    /**
+    @brief
+        Destroys the RocketOld and stops the sound,
+    */
+    void RocketOld::destroyObject(void)
+    {
+        if (GameMode::isMaster() && this->defSndWpnEngine_->isPlaying())
+            this->defSndWpnEngine_->stop();
+
+        this->BasicProjectile::destroyObject();
+    }
+
+    /**
+    @brief
+        Destroys the RocketOld upon pressing "fire".
+    */
+    void RocketOld::fired(unsigned int firemode)
+    {
+        this->destroyObject();
+    }
+
+    /**
+    @brief
+        The effects that are displayed, when the RocketOld is destroyed.
+    */
+    void RocketOld::destructionEffect()
+    {
+        ParticleSpawner *effect1, *effect2;
+        if(this->getShooter())
+        {
+            effect1 = new ParticleSpawner(this->getShooter()->getContext());
+            effect2 = new ParticleSpawner(this->getShooter()->getContext());
+        }
+        else
+        {
+            effect1 = new ParticleSpawner(this->getContext());
+            effect2 = new ParticleSpawner(this->getContext());
+        }
+
+        effect1->setPosition(this->getPosition());
+        effect1->setOrientation(this->getOrientation());
+        effect1->setDestroyAfterLife(true);
+        effect1->setSource("Orxonox/explosion4");
+        effect1->setLifetime(2.0f);
+
+        effect2->setPosition(this->getPosition());
+        effect2->setOrientation(this->getOrientation());
+        effect2->setDestroyAfterLife(true);
+        effect2->setSource("Orxonox/smoke4");
+        effect2->setLifetime(3.0f);
+    }
+
+    /**
+    @brief
+        Rotates the RocketOld around the y-axis by the amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the angular movement.
+    */
+    void RocketOld::rotateYaw(const Vector2& value)
+    {
+        ControllableEntity::rotateYaw(value);
+
+        if( !this->isInMouseLook() )
+            this->localAngularVelocity_.y += value.x;
+    }
+
+    /**
+    @brief
+        Rotates the RocketOld around the x-axis by the amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the angular movement.
+    */
+    void RocketOld::rotatePitch(const Vector2& value)
+    {
+        ControllableEntity::rotatePitch(value);
+
+        if( !this->isInMouseLook() )
+            this->localAngularVelocity_.x += value.x;
+    }
+
+    /**
+    @brief
+        Rotates the RocketOld around the z-axis by the amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the angular movement.
+    */
+    void RocketOld::rotateRoll(const Vector2& value)
+    {
+        ControllableEntity::rotateRoll(value);
+
+        if( !this->isInMouseLook() )
+            this->localAngularVelocity_.z += value.x;
+    }
+
+}

Added: code/branches/ParticleEffectsFS15/src/modules/weapons/projectiles/RocketOld.h
===================================================================
--- code/branches/ParticleEffectsFS15/src/modules/weapons/projectiles/RocketOld.h	                        (rev 0)
+++ code/branches/ParticleEffectsFS15/src/modules/weapons/projectiles/RocketOld.h	2015-05-07 12:29:09 UTC (rev 10428)
@@ -0,0 +1,134 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oliver Scheuss
+ *   Co-authors:
+ *      simonmie
+ *
+ */
+
+/**
+    @file RocketOld.h
+    @brief Definition of the RocketOld class.
+*/
+
+#ifndef _RocketOld_H__
+#define _RocketOld_H__
+
+#include "weapons/WeaponsPrereqs.h"
+
+#include "tools/Timer.h"
+
+#include "interfaces/RadarViewable.h"
+#include "worldentities/ControllableEntity.h"
+
+#include "BasicProjectile.h"
+
+namespace orxonox
+{
+    class ConeCollisionShape;
+
+    /**
+    @brief
+        RocketOld that can be steered by the player.
+
+    @author
+        Oli Scheuss
+    @ingroup WeaponsProjectiles
+    */
+    class _WeaponsExport RocketOld : public ControllableEntity, public BasicProjectile, public RadarViewable
+    {
+        public:
+            RocketOld(Context* context);
+            virtual ~RocketOld();
+
+            virtual void tick(float dt); //!< Defines which actions the RocketOld has to take in each tick.
+
+            virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint);
+            virtual void destroyObject(void);
+            void destructionEffect();
+
+            virtual void moveFrontBack(const Vector2& value) {}
+            virtual void moveRightLeft(const Vector2& value) {}
+            virtual void moveUpDown(const Vector2& value) {}
+
+            virtual void rotateYaw(const Vector2& value);
+            virtual void rotatePitch(const Vector2& value);
+            virtual void rotateRoll(const Vector2& value);
+
+            /**
+            @brief Moves the RocketOld in the Front/Back-direction by the specifed amount.
+            @param value  The amount by which the RocketOld is to be moved.
+            */
+            inline void moveFrontBack(float value)
+                { this->moveFrontBack(Vector2(value, 0)); }
+            /**
+            @brief Moves the RocketOld in the Right/Left-direction by the specifed amount.
+            @param value  The amount by which the RocketOld is to be moved.
+            */
+            inline void moveRightLeft(float value)
+                { this->moveRightLeft(Vector2(value, 0)); }
+            /**
+            @brief Moves the RocketOld in the Up/Down-direction by the specifed amount.
+            @param value  The amount by which the RocketOld is to be moved.
+            */
+            inline void moveUpDown(float value)
+                { this->moveUpDown(Vector2(value, 0)); }
+
+            /**
+            @brief Rotates the RocketOld around the y-axis by the specifed amount.
+            @param value  The amount by which the RocketOld is to be rotated.
+            */
+            inline void rotateYaw(float value)
+                { this->rotateYaw(Vector2(value, 0)); }
+            /**
+            @brief Rotates the RocketOld around the x-axis by the specifed amount.
+            @param value  The amount by which the RocketOld is to be rotated.
+            */
+            inline void rotatePitch(float value)
+                { this->rotatePitch(Vector2(value, 0)); }
+            /**
+            @brief Rotates the RocketOld around the z-axis by the specifed amount.
+            @param value  The amount by which the RocketOld is to be rotated.
+            */
+            inline void rotateRoll(float value)
+                { this->rotateRoll(Vector2(value, 0)); }
+
+            virtual void setShooter(Pawn* shooter);
+
+            virtual void fired(unsigned int firemode);
+
+        private:
+            Vector3 localAngularVelocity_; //!< Variable to temporarily store accumulated steering command input.
+
+            WeakPtr<PlayerInfo> player_; //!< The player that controls the RocketOld.
+            //WeakPtr<Pawn> pawn_; //!< The pawn that controls the RocketOld. TODO
+            Timer destroyTimer_; //!< Timer to destroy the projectile after its lifetime has run out.
+            float lifetime_; //!< The time the projectile exists.
+
+            WorldSound* defSndWpnEngine_; //!< Engine sound.
+            WorldSound* defSndWpnLaunch_; //!< Launch sound.
+    };
+
+}
+
+#endif /* _RocketOld_H__ */

Modified: code/branches/ParticleEffectsFS15/src/modules/weapons/weaponmodes/CMakeLists.txt
===================================================================
--- code/branches/ParticleEffectsFS15/src/modules/weapons/weaponmodes/CMakeLists.txt	2015-05-07 12:22:43 UTC (rev 10427)
+++ code/branches/ParticleEffectsFS15/src/modules/weapons/weaponmodes/CMakeLists.txt	2015-05-07 12:29:09 UTC (rev 10428)
@@ -5,5 +5,6 @@
   HsW01.cc
   LightningGun.cc
   RocketFire.cc
+  RocketFireOld.cc
   SimpleRocketFire.cc
 )

Added: code/branches/ParticleEffectsFS15/src/modules/weapons/weaponmodes/RocketFireOld.cc
===================================================================
--- code/branches/ParticleEffectsFS15/src/modules/weapons/weaponmodes/RocketFireOld.cc	                        (rev 0)
+++ code/branches/ParticleEffectsFS15/src/modules/weapons/weaponmodes/RocketFireOld.cc	2015-05-07 12:29:09 UTC (rev 10428)
@@ -0,0 +1,86 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oliver Scheuss
+ *   Co-authors:
+ *      simonmie
+ *
+ */
+
+/**
+    @file RocketFire.h
+    @brief Implementation of the RocketFire class.
+*/
+
+#include "RocketFireOld.h"
+
+#include "core/CoreIncludes.h"
+#include "util/Math.h"
+
+#include "weaponsystem/Weapon.h"
+#include "weaponsystem/WeaponPack.h"
+#include "weaponsystem/WeaponSystem.h"
+#include "worldentities/pawns/Pawn.h"
+
+#include "weapons/projectiles/RocketOld.h"
+
+namespace orxonox
+{
+    RegisterClass(RocketFireOld);
+
+    RocketFireOld::RocketFireOld(Context* context) : WeaponMode(context)
+    {
+        RegisterObject(RocketFireOld);
+
+        this->reloadTime_ = 0.20f;
+        this->bParallelReload_ = false;
+        this->damage_ = 0.0f;
+        this->speed_ = 500.0f;
+
+        this->setMunitionName("RocketMunition");
+        // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning)
+    }
+
+    RocketFireOld::~RocketFireOld()
+    {
+    }
+
+    /**
+    @brief
+        Fires the weapon. Creates the Rocket and fires it.
+    */
+    void RocketFireOld::fire()
+    {
+        RocketOld* rocket = new RocketOld(this->getContext());
+
+        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
+        rocket->setOrientation(this->getMuzzleOrientation());
+        rocket->setPosition(this->getMuzzlePosition());
+        rocket->setVelocity(this->getMuzzleDirection() * this->speed_);
+        rocket->scale(2);
+
+        rocket->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
+        rocket->setDamage(this->getDamage());
+        rocket->setShieldDamage(this->getShieldDamage());
+        rocket->setHealthDamage(this->getHealthDamage());
+    }
+}

Added: code/branches/ParticleEffectsFS15/src/modules/weapons/weaponmodes/RocketFireOld.h
===================================================================
--- code/branches/ParticleEffectsFS15/src/modules/weapons/weaponmodes/RocketFireOld.h	                        (rev 0)
+++ code/branches/ParticleEffectsFS15/src/modules/weapons/weaponmodes/RocketFireOld.h	2015-05-07 12:29:09 UTC (rev 10428)
@@ -0,0 +1,63 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oliver Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file RocketFireOld.h
+    @brief Definition of the RocketFire class.
+*/
+
+#ifndef _RocketFireOld_H__
+#define _RocketFireOld_H__
+
+#include "weapons/WeaponsPrereqs.h"
+#include "weaponsystem/WeaponMode.h"
+
+namespace orxonox
+{
+
+    /**
+    @brief
+        Fires the (steerable) RocketOld.
+    @author
+        Oliver Scheuss
+    @ingroup WeaponsWeaponModes
+    */
+    class _WeaponsExport RocketFireOld : public WeaponMode
+    {
+        public:
+            RocketFireOld(Context* context);
+            virtual ~RocketFireOld();
+
+            virtual void fire();
+
+        private:
+            float speed_; //!< The speed of the Rocket.
+    };
+}
+
+#endif /* _RocketFireOld_H__ */

Modified: code/branches/ParticleEffectsFS15/src/orxonox/worldentities/CMakeLists.txt
===================================================================
--- code/branches/ParticleEffectsFS15/src/orxonox/worldentities/CMakeLists.txt	2015-05-07 12:22:43 UTC (rev 10427)
+++ code/branches/ParticleEffectsFS15/src/orxonox/worldentities/CMakeLists.txt	2015-05-07 12:29:09 UTC (rev 10428)
@@ -11,6 +11,7 @@
   CameraPosition.cc
   SpawnPoint.cc
   TeamSpawnPoint.cc
+  
 )
 
 ADD_SUBDIRECTORY(pawns)




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