[Orxonox-commit 5838] r10498 - in code/branches/presentationFS15/data/levels: . includes templates

maxima at orxonox.net maxima at orxonox.net
Wed May 27 13:11:01 CEST 2015


Author: maxima
Date: 2015-05-27 13:11:01 +0200 (Wed, 27 May 2015)
New Revision: 10498

Modified:
   code/branches/presentationFS15/data/levels/includes/weaponSettingsFS15.oxi
   code/branches/presentationFS15/data/levels/includes/weaponSettingsRing.oxi
   code/branches/presentationFS15/data/levels/presentationFS15.oxw
   code/branches/presentationFS15/data/levels/templates/spaceshipFS15.oxt
   code/branches/presentationFS15/data/levels/templates/spaceshipHeartAttack.oxt
   code/branches/presentationFS15/data/levels/templates/spaceshipRing.oxt
Log:
Pres level modified

Modified: code/branches/presentationFS15/data/levels/includes/weaponSettingsFS15.oxi
===================================================================
--- code/branches/presentationFS15/data/levels/includes/weaponSettingsFS15.oxi	2015-05-27 08:45:56 UTC (rev 10497)
+++ code/branches/presentationFS15/data/levels/includes/weaponSettingsFS15.oxi	2015-05-27 11:11:01 UTC (rev 10498)
@@ -1,56 +1,51 @@
-    <weaponslots>
-      <WeaponSlot position="-15.0,-1.5,0" />
-      <WeaponSlot position=" 15.0,-1.5,0" />
-      <WeaponSlot position="    0,   0,0" />
-    </weaponslots>
-    <weaponsets>
-      <WeaponSet firemode=0 />
-      <WeaponSet firemode=1 />
-      <WeaponSet firemode=2 />
-      <WeaponSet firemode=3 />
-      <WeaponSet firemode=4 />
-    </weaponsets>
-    <weapons>
-      <WeaponPack>
-        <links>
-          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
-          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
-          <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
-          <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
-          <DefaultWeaponmodeLink firemode=4 weaponmode=4 />
-        </links>
-        <Weapon>
-          <attached>
-            <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,0" />
-            <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" />
-            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 />
-          </attached>
-          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
-          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
-          <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
-        </Weapon>
-        <Weapon>
-          <attached>
-            <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" />
-            <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" />
-            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 />
-          </attached>
-          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
-          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
-          <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
-        </Weapon>
-        <Weapon>
-          <GravityBombFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
-          <RocketFireOld mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
-          <RocketFire mode=4 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
-        </Weapon>
-      </WeaponPack>
-      <WeaponPack>
-        <links>
-          <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
-        </links>
-        <!--Weapon>
-          <EnergyDrink mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" />
-        </Weapon-->
-      </WeaponPack>
-    </weapons>
+<weaponslots>
+  <WeaponSlot position=" 0, 0, 0" />
+  <WeaponSlot position=" 0, 0, 0" />
+  <WeaponSlot position=" 0, 0, 0" />
+  <WeaponSlot position=" 0, 0, 0" />
+</weaponslots>
+<weaponsets>
+  <WeaponSet firemode=0 />
+  <WeaponSet firemode=1 />
+  <WeaponSet firemode=2 />
+  <WeaponSet firemode=3 />
+  <WeaponSet firemode=4 />
+</weaponsets>
+<weapons>
+  <WeaponPack>
+    <links>
+      <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
+      <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
+      <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
+      <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
+      <DefaultWeaponmodeLink firemode=4 weaponmode=4 />
+    </links>
+    <Weapon>
+      <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -11.4, 0, -5" />
+      <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -11.4, 0, -5" />
+      <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 11.4, 0, -5" />
+      <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 11.4, 0, -5" />
+    </Weapon>
+    <Weapon>
+      <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -15, 1.6, -2" />
+      <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -15, 1.6, -2" />
+      <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 15, 1.6, -2" />
+      <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 15, 1.6, -2" />
+    </Weapon>
+    <Weapon>
+      <LaserFire mode=1 munitionpershot=0 muzzleoffset="2.2,6,16" damage=30 shielddamage=20 />
+      <LaserFire mode=1 munitionpershot=0 muzzleoffset="-2.2,6,16" damage=30 shielddamage=20 />
+      <GravityBombFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
+      <RocketFireOld mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
+      <RocketFire mode=4 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
+    </Weapon>
+  </WeaponPack>
+  <WeaponPack>
+    <links>
+      <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
+    </links>
+    <!--Weapon>
+      <EnergyDrink mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" />
+    </Weapon-->
+  </WeaponPack>
+</weapons>
\ No newline at end of file

Modified: code/branches/presentationFS15/data/levels/includes/weaponSettingsRing.oxi
===================================================================
--- code/branches/presentationFS15/data/levels/includes/weaponSettingsRing.oxi	2015-05-27 08:45:56 UTC (rev 10497)
+++ code/branches/presentationFS15/data/levels/includes/weaponSettingsRing.oxi	2015-05-27 11:11:01 UTC (rev 10498)
@@ -1,28 +1,22 @@
-    <weaponslots>
-      <WeaponSlot position="11,0,-7" />
-      <WeaponSlot position="-11,0,-7" />
-    </weaponslots>
-    <weaponsets>
-      <WeaponSet firemode=0 />
-      <WeaponSet firemode=1 />
-    </weaponsets>
-    <weapons>
-      <WeaponPack>
-        <links>
-          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
-          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
-        </links>
-        <Weapon>
-          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.4,-3" projectileMesh="LaserBeam2.mesh" />
-     
-        </Weapon>
-        <Weapon>
-          <HsW01 mode=0 munitionpershot=0 delay=0     damage=9.3 material="Flares/point_lensflare" muzzleoffset="0.1, 1.4, -3" projectileMesh="LaserBeam2.mesh" />
-        </Weapon>
-      </WeaponPack>
-      <WeaponPack>
-        <links>
-          <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
-        </links>
-      </WeaponPack>
-    </weapons>
+<weaponslots>
+  <WeaponSlot position="11,0,-7" />
+  <WeaponSlot position="-11,0,-7" />
+</weaponslots>
+<weaponsets>
+  <WeaponSet firemode=0 />
+  <WeaponSet firemode=1 />
+</weaponsets>
+<weapons>
+  <WeaponPack>
+    <links>
+      <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
+      <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
+    </links>
+    <Weapon>
+      <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.4,-3" projectileMesh="LaserBeam2.mesh" />
+    </Weapon>
+    <Weapon>
+      <HsW01 mode=0 munitionpershot=0 delay=0     damage=9.3 material="Flares/point_lensflare" muzzleoffset="0.1, 1.4, -3" projectileMesh="LaserBeam2.mesh" />
+    </Weapon>
+  </WeaponPack>
+</weapons>

Modified: code/branches/presentationFS15/data/levels/presentationFS15.oxw
===================================================================
--- code/branches/presentationFS15/data/levels/presentationFS15.oxw	2015-05-27 08:45:56 UTC (rev 10497)
+++ code/branches/presentationFS15/data/levels/presentationFS15.oxw	2015-05-27 11:11:01 UTC (rev 10498)
@@ -12,9 +12,7 @@
 ?>
 
 <?lua
-  include("templates/spaceshipPirate.oxt")
-  include("templates/spaceshipEscort.oxt")
-  include("templates/spaceshipAssff.oxt")
+  include("templates/spaceshipRing.oxt")
   include("templates/spaceshipFS15.oxt")
 
 ?>
@@ -31,16 +29,37 @@
   >
 
     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
-    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipfs15 />
+    <SpawnPoint team=0 position="-2000,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipfs15/>
     
     
-    
-    <SpaceShip position="0,500,500" lookat="0,0,0" team=1 >
+    <SpaceShip position="0,500,500" lookat="0,1000,0" >
+      <attached>
+        <DistanceTriggerBeacon name="bcnDestroyer" />
+        <DockingTarget name="destroyer" />
+      </attached>
       <templates>
-        <Template link=spaceshipassff />
+        <Template link=spaceshipring />
       </templates>
     </SpaceShip>
-    
+
+    <!-- Docking  -->
+    <Dock position="-1000,0,0" roll=0 yaw=0 >
+      <attached>
+        <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 />
+        <DistanceTrigger position="0,0,0" distance="200" target="Pawn" beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"/>
+      </attached>
+      <animations>
+        <MoveToDockingTarget target="destroyer" />
+      </animations>
+      <effects>
+        <DockToShip target="destroyer" />
+      </effects>
+      <events>
+        <execute>
+          <EventListener event="dockMe" />
+        </execute>
+      </events>
+    </Dock>
   </Scene>
 </Level>
 

Modified: code/branches/presentationFS15/data/levels/templates/spaceshipFS15.oxt
===================================================================
--- code/branches/presentationFS15/data/levels/templates/spaceshipFS15.oxt	2015-05-27 08:45:56 UTC (rev 10497)
+++ code/branches/presentationFS15/data/levels/templates/spaceshipFS15.oxt	2015-05-27 11:11:01 UTC (rev 10498)
@@ -6,20 +6,20 @@
    spawnparticleduration  = 3
    explosionchunks        = 6
 
-   health            = 100
-   maxhealth         = 200
-   initialhealth     = 100
+   health            = 200
+   maxhealth         = 300
+   initialhealth     = 150
 
-   shieldhealth        = 30
-   initialshieldhealth = 30
-   maxshieldhealth     = 50
+   shieldhealth        = 50
+   initialshieldhealth = 50
+   maxshieldhealth     = 800
    shieldabsorption    = 0.8
    reloadrate          = 1
    reloadwaittime      = 1
 
-   primaryThrust     = 100
+   primaryThrust     = 40
    auxilaryThrust    = 30
-   rotationThrust    = 50
+   rotationThrust    = 35
 
    lift = 1;
    stallSpeed = 220;
@@ -40,21 +40,27 @@
    explosionSound = "sounds/Explosion2.ogg"
   >
     <engines>
-      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipfs15engine />
-      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipfs15engine />
+      <MultiStateEngine position=" 7.6, 0, 19" template=spaceshipfs15engine />
+      <MultiStateEngine position="-7.6, 0, 19" template=spaceshipfs15engine />
     </engines>
     <attached>
-      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
-      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
-      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
+      <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="HeartAttack.mesh" />
+      <!--BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
+      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /-->
     </attached>
     <collisionShapes>
-      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
-      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
-      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
-      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
-      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
-      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
+        <BoxCollisionShape position="0,0.8,6"      halfExtents="12, 3, 10" />
+        <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
+  <BoxCollisionShape position="4.7,1,-8"      halfExtents="2, 3, 5" />
+  <BoxCollisionShape position="-4.7,1,-8"      halfExtents="2, 3, 5" />
+        <BoxCollisionShape position="13.5,1,5"  halfExtents="1.4, 3, 7" />
+  <BoxCollisionShape position="-13.5,1,5"  halfExtents="1.4, 3, 7" />
+  <BoxCollisionShape position="16,2,4"  halfExtents="1.4, 1.5, 4" />
+  <BoxCollisionShape position="-16,2,4"  halfExtents="1.4, 1.5, 4" />
+  <BoxCollisionShape position="-2.8,5,4"  halfExtents="1.4, 1.5, 2" />
+  <BoxCollisionShape position="2.8,5,4"  halfExtents="1.4, 1.5, 2" />
+  <BoxCollisionShape position="5,5,4.3"  halfExtents="1.4, 1.5, 1.4" />
+  <BoxCollisionShape position="-5,5,4.3"  halfExtents="1.4, 1.5, 1.4" />
     </collisionShapes>
 <?lua
   include("../includes/weaponSettingsFS15.oxi")
@@ -65,7 +71,7 @@
 <Template name=spaceshipfs15cameras defaults=0>
   <SpaceShip>
     <camerapositions>
-      <CameraPosition position="0,10, 40" drag=true mouselook=true />
+      <CameraPosition position="0,12, 48" drag=true mouselook=true />
       <CameraPosition position="0,20, 80" drag=true mouselook=true />
       <CameraPosition position="0,30,120" drag=true mouselook=true />
     </camerapositions>
@@ -84,8 +90,8 @@
    defEngineSndNormal = "sounds/Engine_low.ogg"
    defEngineSndBoost = "sounds/Engine_high.ogg"
    
-   accelerationfront     = 500
-   accelerationbrake     = 500
+   accelerationfront     = 420
+   accelerationbrake     = 420
    accelerationback      =  125
    accelerationleftright =  125
    accelerationupdown    =  125
@@ -94,26 +100,26 @@
       <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
     </EffectContainer>
     <EffectContainer condition="not idle">
-      <FadingBillboard mainstate=activity active=false scale=0.1 position="7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
-      <FadingBillboard mainstate=activity active=false scale=0.1 position="-7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.1 position="4, 1.9, 19" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.1 position="-4, 1.9, 19" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
     </EffectContainer>
     <EffectContainer condition="normal or brake">
 
     </EffectContainer>
     <EffectContainer condition="normal or boost">
-      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
-      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 4, 1.9, 19" colour="0.6, 0.2, 0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-4, 1.9, 19" colour="0.6, 0.2, 0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
     </EffectContainer>
     <EffectContainer condition="boost">
-      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
-      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 4, 1.9, 19" colour="1, 0, 0, 0.5" width=20 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-4, 1.9, 19" colour="1, 0, 0, 1" width=20 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
     </EffectContainer>
-<!--    <EffectContainer condition="brake">
-      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
-      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
-      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
-      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+   <EffectContainer condition="brake">
+      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 4, 1.9, 19" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.3 position="-4, 1.9, 19" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 4, 1.9, 19" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.15 position="-4, 1.9, 19" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
     </EffectContainer>
--->
+
   </MultiStateEngine>
 </Template>

Modified: code/branches/presentationFS15/data/levels/templates/spaceshipHeartAttack.oxt
===================================================================
--- code/branches/presentationFS15/data/levels/templates/spaceshipHeartAttack.oxt	2015-05-27 08:45:56 UTC (rev 10497)
+++ code/branches/presentationFS15/data/levels/templates/spaceshipHeartAttack.oxt	2015-05-27 11:11:01 UTC (rev 10498)
@@ -1,7 +1,7 @@
 <Template name=spaceshipHeartAttack>
   <SpaceShip
    hudtemplate            = spaceshiphud
-   camerapositiontemplate = spaceshipassffcameras
+   camerapositiontemplate = spaceshipheartattackcameras
    spawnparticlesource    = "Orxonox/fairytwirl"
    spawnparticleduration  = 3
    explosionchunks        = 6
@@ -68,10 +68,10 @@
   </SpaceShip>
 </Template>
 
-<Template name=spaceshipassffcameras defaults=0>
+<Template name=spaceshipheartattackcameras defaults=0>
   <SpaceShip>
     <camerapositions>
-      <CameraPosition position="0,10, 40" drag=true mouselook=true />
+      <CameraPosition position="0,12, 48" drag=true mouselook=true />
       <CameraPosition position="0,20, 80" drag=true mouselook=true />
       <CameraPosition position="0,30,120" drag=true mouselook=true />
     </camerapositions>

Modified: code/branches/presentationFS15/data/levels/templates/spaceshipRing.oxt
===================================================================
--- code/branches/presentationFS15/data/levels/templates/spaceshipRing.oxt	2015-05-27 08:45:56 UTC (rev 10497)
+++ code/branches/presentationFS15/data/levels/templates/spaceshipRing.oxt	2015-05-27 11:11:01 UTC (rev 10498)
@@ -1,7 +1,7 @@
 <Template name=spaceshipring>
   <SpaceShip
    hudtemplate            = spaceshiphud
-   camerapositiontemplate = spaceshipescortcameras
+   camerapositiontemplate = spaceshipringcameras
    spawnparticlesource    = "Orxonox/fairytwirl"
    spawnparticleduration  = 3
    explosionchunks        = 4
@@ -38,8 +38,8 @@
    angularDamping    = 0.9999999
   >
     <engines>
-      <MultiStateEngine position=" 7.6, 0, 0" template=spaceshipescortengine />
-      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipescortengine />
+      <MultiStateEngine position=" 7.6, 0, 0" template=spaceshipringengine />
+      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipringengine />
     </engines>
     <attached>
       <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="ship.mesh" />
@@ -62,7 +62,7 @@
   </SpaceShip>
 </Template>
 
-<Template name=spaceshipescortcameras defaults=0>
+<Template name=spaceshipringcameras defaults=0>
   <SpaceShip>
     <camerapositions>
       <CameraPosition position="0,15, 60" drag=true mouselook=true />
@@ -72,7 +72,7 @@
   </SpaceShip>
 </Template>
 
-<Template name=spaceshipescortengine baseclass=MultiStateEngine>
+<Template name=spaceshipringengine baseclass=MultiStateEngine>
   <MultiStateEngine
    boostfactor    = 2.2
 




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