[Orxonox-commit 6085] r10743 - code/branches/campaignHS15/data/levels
paulsc at orxonox.net
paulsc at orxonox.net
Sun Nov 1 15:52:16 CET 2015
Author: paulsc
Date: 2015-11-01 15:52:16 +0100 (Sun, 01 Nov 2015)
New Revision: 10743
Modified:
code/branches/campaignHS15/data/levels/Campaign1.oxw
Log:
Did some more work in quests.
Modified: code/branches/campaignHS15/data/levels/Campaign1.oxw
===================================================================
--- code/branches/campaignHS15/data/levels/Campaign1.oxw 2015-11-01 13:52:04 UTC (rev 10742)
+++ code/branches/campaignHS15/data/levels/Campaign1.oxw 2015-11-01 14:52:16 UTC (rev 10743)
@@ -68,20 +68,22 @@
<complete-effects>
<AddQuest questId="quest2" />
<AddQuest questId="quest2.1" />
- <AddQuest questId="quest2.2" />
</complete-effects>
</GlobalQuest>
<GlobalQuest id="quest2">
- <QuestDescription title="Prepare to fight the Wave" description="" failMessage="" completeMessage="" />
+ <QuestDescription title="Prepare to fight the Enemy" description="" failMessage="" completeMessage="" />
<hints>
</hints>
<subquests>
<GlobalQuest id="quest2.1">
- <QuestDescription title="Get a better Spaceship" description="" failMessage="" completeMessage="" />
+ <QuestDescription title="> Get a better Spaceship" description="" failMessage="" completeMessage="" />
+ <complete-effects>
+ <AddQuest questId="quest2.2" />
+ </complete-effects>
</GlobalQuest>
<GlobalQuest id="quest2.2">
- <QuestDescription title="Meet your Unit" description="" failMessage="" completeMessage="" />
+ <QuestDescription title="> Meet your Unit" description="" failMessage="" completeMessage="" />
</GlobalQuest>
</subquests>
<complete-effects>
@@ -106,10 +108,10 @@
</hints>
<subquests>
<GlobalQuest id="quest4.1">
- <QuestDescription title="Get to the Defense Station" description="" failMessage="" completeMessage="" />
+ <QuestDescription title="> Get to the Defense Station" description="" failMessage="" completeMessage="" />
</GlobalQuest>
<GlobalQuest id="quest4.2">
- <QuestDescription title="Find the turret" description="" failMessage="" completeMessage="" />
+ <QuestDescription title="> Find the turret" description="" failMessage="" completeMessage="" />
</GlobalQuest>
</subquests>
<complete-effects>
@@ -134,10 +136,10 @@
</hints>
<subquests>
<GlobalQuest id="quest6.1">
- <QuestDescription title="Collect the local Pickups" description="" failMessage="" completeMessage="" />
+ <QuestDescription title="> Collect the local Pickups" description="" failMessage="" completeMessage="" />
</GlobalQuest>
<GlobalQuest id="quest6.2">
- <QuestDescription title="Use Portal to the Transporter" description="" failMessage="" completeMessage="" />
+ <QuestDescription title="> Use Portal to the Transporter" description="" failMessage="" completeMessage="" />
</GlobalQuest>
</subquests>
<complete-effects>
@@ -176,7 +178,7 @@
<DistanceTrigger name="reachedA" position="5000,-3000,0" distance=1000 target="SpaceShip" beaconMode="exclude" targetname="NPC" stayactive=true />
<!-- TODO: find out how to link an event to the COMPLETION of a dock. How is this not possible?? -->
- <EventMultiTrigger name="dockedA" activations="1" stayactive="true" delay=2>
+ <EventMultiTrigger name="dockedA" activations="1" stayactive="true" delay=3>
<events>
<trigger>
<EventListener event="dockA" />
@@ -185,7 +187,7 @@
</EventMultiTrigger>
<!-- TODO: fictive unit; to be added later -->
- <DistanceTrigger name="joinedUnit" position="3500,-1500,0" distance=10 target="SpaceShip" beaconMode="exclude" targetname="NPC" stayactive=true />
+ <DistanceTrigger name="joinedUnit" position="3500,-1500,0" distance=100 target="SpaceShip" beaconMode="exclude" targetname="NPC" stayactive=true />
<Billboard position="3500,-1500,0" amplitude=1 material="Flares/lensflare" colour="1,0,0.05" /> <!-- For debugging puropses -->
<EventMultiTrigger name="wave1" activations="1" stayactive="true" delay=4>
@@ -284,6 +286,18 @@
<QuestEffectBeacon times=1>
<effects>
+ <CompleteQuest questId="quest2.2" />
+ <CompleteQuest questId="quest2" />
+ </effects>
+ <events>
+ <execute>
+ <EventListener event="joinedUnit" />
+ </execute>
+ </events>
+ </QuestEffectBeacon>
+
+ <QuestEffectBeacon times=1>
+ <effects>
<CompleteQuest questId="quest3" />
</effects>
<events>
@@ -565,7 +579,6 @@
asteroidBelt(0,-2000, 0, 30, 0, 5, 20, 40, 500, 3300, 75, 0)
?>
-
<Planet
position="5000,0,0"
scale="1000"
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