[Orxonox-commit 6162] r10820 - code/trunk/data/levels/templates

fvultier at orxonox.net fvultier at orxonox.net
Fri Nov 20 18:11:25 CET 2015


Author: fvultier
Date: 2015-11-20 18:11:25 +0100 (Fri, 20 Nov 2015)
New Revision: 10820

Removed:
   code/trunk/data/levels/templates/spaceshipFS15.oxt
Log:
deleted useless file: spaceshipFS15 is the same as spaceshipHeartAttack

Deleted: code/trunk/data/levels/templates/spaceshipFS15.oxt
===================================================================
--- code/trunk/data/levels/templates/spaceshipFS15.oxt	2015-11-20 17:10:41 UTC (rev 10819)
+++ code/trunk/data/levels/templates/spaceshipFS15.oxt	2015-11-20 17:11:25 UTC (rev 10820)
@@ -1,125 +0,0 @@
-<Template name=spaceshipfs15>
-  <SpaceShip
-   hudtemplate            = spaceshiphud
-   camerapositiontemplate = spaceshipfs15cameras
-   spawnparticlesource    = "Orxonox/fairytwirl"
-   spawnparticleduration  = 3
-   explosionchunks        = 6
-
-   health            = 200
-   maxhealth         = 300
-   initialhealth     = 150
-
-   shieldhealth        = 50
-   initialshieldhealth = 50
-   maxshieldhealth     = 800
-   shieldabsorption    = 0.8
-   reloadrate          = 1
-   reloadwaittime      = 1
-
-   primaryThrust     = 40
-   auxilaryThrust    = 30
-   rotationThrust    = 35
-
-   lift = 1;
-   stallSpeed = 220;
-
-   boostPower            = 15
-   boostPowerRate        = 1
-   boostRate             = 5
-   boostCooldownDuration = 10
-
-   shakeFrequency = 15
-   shakeAmplitude = 9
-
-   collisionType     = "dynamic"
-   mass              = 100
-   linearDamping     = 0.7
-   angularDamping    = 0.9999999
-
-   explosionSound = "sounds/Explosion2.ogg"
-  >
-    <engines>
-      <MultiStateEngine position=" 7.6, 0, 19" template=spaceshipfs15engine />
-      <MultiStateEngine position="-7.6, 0, 19" template=spaceshipfs15engine />
-    </engines>
-    <attached>
-      <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="HeartAttack.mesh" />
-      <!--BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
-      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /-->
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0.8,6"      halfExtents="12, 3, 10" />
-        <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
-  <BoxCollisionShape position="4.7,1,-8"      halfExtents="2, 3, 5" />
-  <BoxCollisionShape position="-4.7,1,-8"      halfExtents="2, 3, 5" />
-        <BoxCollisionShape position="13.5,1,5"  halfExtents="1.4, 3, 7" />
-  <BoxCollisionShape position="-13.5,1,5"  halfExtents="1.4, 3, 7" />
-  <BoxCollisionShape position="16,2,4"  halfExtents="1.4, 1.5, 4" />
-  <BoxCollisionShape position="-16,2,4"  halfExtents="1.4, 1.5, 4" />
-  <BoxCollisionShape position="-2.8,5,4"  halfExtents="1.4, 1.5, 2" />
-  <BoxCollisionShape position="2.8,5,4"  halfExtents="1.4, 1.5, 2" />
-  <BoxCollisionShape position="5,5,4.3"  halfExtents="1.4, 1.5, 1.4" />
-  <BoxCollisionShape position="-5,5,4.3"  halfExtents="1.4, 1.5, 1.4" />
-    </collisionShapes>
-<?lua
-  include("../includes/weaponSettingsFS15.oxi")
-?>
-  </SpaceShip>
-</Template>
-
-<Template name=spaceshipfs15cameras defaults=0>
-  <SpaceShip>
-    <camerapositions>
-      <CameraPosition position="0,12, 48" drag=true mouselook=true />
-      <CameraPosition position="0,20, 80" drag=true mouselook=true />
-      <CameraPosition position="0,30,120" drag=true mouselook=true />
-    </camerapositions>
-  </SpaceShip>
-</Template>
-
-<Template name=spaceshipfs15engine baseclass=MultiStateEngine>
-  <MultiStateEngine
-   boostfactor    = 2
-
-   speedfront     = 150
-   speedback      =  50
-   speedleftright =  50
-   speedupdown    =  50
-
-   defEngineSndNormal = "sounds/Engine_low.ogg"
-   defEngineSndBoost = "sounds/Engine_high.ogg"
-   
-   accelerationfront     = 420
-   accelerationbrake     = 420
-   accelerationback      =  125
-   accelerationleftright =  125
-   accelerationupdown    =  125
-  >
-    <EffectContainer condition="idle">
-      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
-    </EffectContainer>
-    <EffectContainer condition="not idle">
-      <FadingBillboard mainstate=activity active=false scale=0.1 position="4, 1.9, 19" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
-      <FadingBillboard mainstate=activity active=false scale=0.1 position="-4, 1.9, 19" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
-    </EffectContainer>
-    <EffectContainer condition="normal or brake">
-
-    </EffectContainer>
-    <EffectContainer condition="normal or boost">
-      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 4, 1.9, 19" colour="0.6, 0.2, 0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
-      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-4, 1.9, 19" colour="0.6, 0.2, 0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
-    </EffectContainer>
-    <EffectContainer condition="boost">
-      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 4, 1.9, 19" colour="1, 0, 0, 0.5" width=20 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
-      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-4, 1.9, 19" colour="1, 0, 0, 1" width=20 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
-    </EffectContainer>
-   <EffectContainer condition="brake">
-      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 4, 1.9, 19" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
-      <FadingBillboard mainstate=activity active=false scale=0.3 position="-4, 1.9, 19" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
-      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 4, 1.9, 19" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
-      <FadingBillboard mainstate=activity active=false scale=0.15 position="-4, 1.9, 19" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
-    </EffectContainer>
-
-  </MultiStateEngine>
-</Template>




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