[Orxonox-commit 6202] r10860 - code/branches/planetLevelHS15/data/levels

luhug at orxonox.net luhug at orxonox.net
Wed Nov 25 20:34:39 CET 2015


Author: luhug
Date: 2015-11-25 20:34:39 +0100 (Wed, 25 Nov 2015)
New Revision: 10860

Modified:
   code/branches/planetLevelHS15/data/levels/luaTest.oxw
Log:
updated luaTest.oxw

Modified: code/branches/planetLevelHS15/data/levels/luaTest.oxw
===================================================================
--- code/branches/planetLevelHS15/data/levels/luaTest.oxw	2015-11-25 17:46:20 UTC (rev 10859)
+++ code/branches/planetLevelHS15/data/levels/luaTest.oxw	2015-11-25 19:34:39 UTC (rev 10860)
@@ -21,20 +21,20 @@
 
 <!-- randomly generate houses -->
 <?lua
-  function randomHouses(x,y,cellSize)
+function randomHouses(x,y,cellSize)
     returnString = ""
     for currentX = 1, x, 1 do
       for currentY = 1, y, 1 do
-        houseNr = math.floor(math.random()*4)
+        houseNr = math.floor(math.random()*4 + 1)
         orientation = math.floor(math.random()*4)
-        houses = {"PrimeTower","Glasstower1","ETH","Hausc1","haus5","haus1"}
-	      houseString = houses[houseNr]
-        
-        returnString = returnString .. "<StaticEntity position=\"" .. (currentX - (cellSize/2)) .. "," .. (currentX - (cellSize/2)) .. "," .. (houseHeight/2) .. "\" direction=\"0,0,1\" pitch=\"0\" roll=\"0\" yaw=\"" .. (orientation*90) .. "\"> <attached> <Model position=\"0,0,0\" mesh=\"" .. houseString .. ".mesh\" scale3D=\"100\"/></attached></StaticEntity>\n\n"
+        houses = {"Glasstower1","ETH","Hausc1","PrimeTower"}
+        scales = {100,100,100,7}
+        collisionShapes = {"","","<BoxCollisionShape position=\"0,0,+50\" halfExtents=\"100, 100, 50\" /><BoxCollisionShape position=\"-50,50,200\" halfExtents=\"50, 50, 100\" scale=\"1.4286\"/><BoxCollisionShape      position=\"50,0,300\" halfExtents=\"50, 100, 200\" scale=\"1.4286\"/><BoxCollisionShape      position=\"50,50,600\" halfExtents=\"50, 50, 100\" scale=\"1.4286\"/><BoxCollisionShape      position=\"-25,-25,150\" halfExtents=\"25, 25, 50\" scale=\"1.4286\"/><BoxCollisionShape      position=\"-25,+75,350\" halfExtents=\"25, 25, 50\" scale=\"1.4286\"/><BoxCollisionShape      position=\"75,-25,550\" halfExtents=\"25, 25, 50\" scale=\"1.4286\"/>","",""}
+        returnString = returnString .. "<StaticEntity collisionType=\"static\" position=\"" .. (currentX*cellSize - (cellSize/2)) .. "," .. (currentY*cellSize - (cellSize/2)) .. ",0\" direction=\"0,1,0\" pitch=\"0\" roll=\"0\" yaw=\"" .. (orientation*90) .. "\">  <attached> <Model position=\"0,0,0\" mesh=\"" .. houses[houseNr] .. ".mesh\" scale=\"" .. scales[houseNr] .. "\"/></attached><collisionShapes>" .. collisionShapes[houseNr] .. "</collisionShapes></StaticEntity>\n\n"
       end
     end
     return returnString
-  end
+end
 
 ?>
 
@@ -49,11 +49,16 @@
     skybox       = "Orxonox/Starbox"
   >
 
-    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
-    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
+   
+    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort direction="0,1,0" />
 
-    <?lua print(randomHouses(5,5,500)) ?>
-    
-  </Scene>
+    <?lua print(randomHouses(2,2,1000)) ?>
+  <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=0 friction=0.01 yaw=90 roll=90 >
+    <attached> 
+        <Model position="0,0,0" mesh="skyboxHoenggerberg.mesh" scale3D="1000000,1000000,1000000" lodLevel="0"/>
+        <--!<PortalEndPoint position="0,0,0" id="1" distance="40" target="Pawn" design="PortalDefault"/>-->
+        <Light type="point" position="0,0,0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+    </attached> 
+</StaticEntity>  </Scene>
 </Level>
 




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