[Orxonox-commit 6211] r10868 - in code/branches/campaignHS15: data/levels src/orxonox/worldentities

gania at orxonox.net gania at orxonox.net
Thu Nov 26 22:40:59 CET 2015


Author: gania
Date: 2015-11-26 22:40:59 +0100 (Thu, 26 Nov 2015)
New Revision: 10868

Modified:
   code/branches/campaignHS15/data/levels/AITest.oxw
   code/branches/campaignHS15/src/orxonox/worldentities/Actionpoint.cc
   code/branches/campaignHS15/src/orxonox/worldentities/Actionpoint.h
Log:
first stable version

Modified: code/branches/campaignHS15/data/levels/AITest.oxw
===================================================================
--- code/branches/campaignHS15/data/levels/AITest.oxw	2015-11-26 13:39:07 UTC (rev 10867)
+++ code/branches/campaignHS15/data/levels/AITest.oxw	2015-11-26 21:40:59 UTC (rev 10868)
@@ -220,7 +220,7 @@
         <Template link=spaceshipassff />
       </templates>
       <controller>
-        <DivisionController team=0 formationMode="DIAMOND">
+        <DivisionController team=0 formationMode="WALL" spread=100>
           <actionpoints>
             <Actionpoint position="   0,2000,    0" action="FLY" loopStart=true/>
             <Actionpoint position="   0,2000,-2000" action="FLY"  />

Modified: code/branches/campaignHS15/src/orxonox/worldentities/Actionpoint.cc
===================================================================
--- code/branches/campaignHS15/src/orxonox/worldentities/Actionpoint.cc	2015-11-26 13:39:07 UTC (rev 10867)
+++ code/branches/campaignHS15/src/orxonox/worldentities/Actionpoint.cc	2015-11-26 21:40:59 UTC (rev 10868)
@@ -28,9 +28,6 @@
 
 #include "Actionpoint.h"
 
-#include "core/CoreIncludes.h"
-#include "core/XMLPort.h"
-
 namespace orxonox
 {
     RegisterClass(Actionpoint);
@@ -38,57 +35,51 @@
     Actionpoint::Actionpoint(Context* context) : StaticEntity(context)
     {
         RegisterObject(Actionpoint);
-
+        
+        this->actionName_ = "";
+        this->name_ = "";
+        
+        this->bLoopStart_ = false;
+        this->bLoopEnd_ = false;
+        this->bProtectMe_ = false;
     }
     
     void Actionpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
     {
         SUPER(Actionpoint, XMLPort, xmlelement, mode);
         
-        XMLPortParam( Actionpoint, "action", setActionXML, getActionXML,  xmlelement, mode );
-        XMLPortParam( Actionpoint, "protect", setProtectXML, getProtectXML,  xmlelement, mode );
-        XMLPortParam( Actionpoint, "attack", setAttackXML, getAttackXML,  xmlelement, mode );
-        XMLPortParam( Actionpoint, "protectMe", setProtectMeXML, getProtectMeXML,  xmlelement, mode ).defaultValues(false);
-        XMLPortParam( Actionpoint, "loopStart", setLoopStart, getLoopStart,  xmlelement, mode ).defaultValues(false);
-        XMLPortParam( Actionpoint, "loopEnd", setLoopEnd, getLoopEnd,  xmlelement, mode ).defaultValues(false);
-
+        XMLPortParam(Actionpoint, "action", setActionXML, getActionXML,  xmlelement, mode);
+        XMLPortParam(Actionpoint, "protect", setProtectXML, getProtectXML,  xmlelement, mode);
+        XMLPortParam(Actionpoint, "attack", setAttackXML, getAttackXML,  xmlelement, mode);
+        XMLPortParam(Actionpoint, "protectMe", setProtectMeXML, getProtectMeXML,  xmlelement, mode).defaultValues(false);
+        XMLPortParam(Actionpoint, "loopStart", setLoopStart, getLoopStart,  xmlelement, mode).defaultValues(false);
+        XMLPortParam(Actionpoint, "loopEnd", setLoopEnd, getLoopEnd,  xmlelement, mode).defaultValues(false);
     }
-    void Actionpoint::setActionXML( std::string val)
+    /**
+    @brief
+        action is ATTACK -> returns name of object to attack
+        action is PROTECT -> returns name of object to protect 
+        if asked to protect human, returns a special string.
+    @return
+        name of an object to interact with.
+    @note
+        never use more than one of following arguments for XMLPort:
+        attack, protect, protectMe or
+        loopStart and loopEnd.
+    */
+    std::string Actionpoint::getName() const
     {
-        this->actionName_ = getUppercase( val );
-        orxout(internal_error) << "action = " << this->actionName_ << endl;
-    }
-
-    std::string Actionpoint::getActionXML()
-    {
-        return this->actionName_;
-    }
-    void Actionpoint::setProtectXML( std::string val)
-    {
-        this->protectName_ = val;
-    }
-
-    std::string Actionpoint::getProtectXML()
-    {
-        return this->protectName_;
-    }
-    void Actionpoint::setAttackXML( std::string val)
-    {
-        this->attackName_ = val;
-    }
-
-    std::string Actionpoint::getAttackXML()
-    {
-        return this->attackName_;
-    }
-   
-    void Actionpoint::setTargetPosition(const Vector3& target)
-    {
-        this->targetPosition_ = target;
-    }
-    Vector3 Actionpoint::getTargetPosition ()
-    {
-        return this->targetPosition_;
-    }
-    
+        if (this->name_ != "")
+        {
+            return this->name_;
+        }
+        else if (this->bProtectMe_)
+        {
+            return "reservedKeyword:human";
+        }
+        else
+        {
+            return "";
+        }
+    }    
 }

Modified: code/branches/campaignHS15/src/orxonox/worldentities/Actionpoint.h
===================================================================
--- code/branches/campaignHS15/src/orxonox/worldentities/Actionpoint.h	2015-11-26 13:39:07 UTC (rev 10867)
+++ code/branches/campaignHS15/src/orxonox/worldentities/Actionpoint.h	2015-11-26 21:40:59 UTC (rev 10868)
@@ -35,92 +35,125 @@
 #ifndef _Actionpoint_H__
 #define _Actionpoint_H__
 
-#include "OrxonoxPrereqs.h"
+#include <string>                           //need string for XML input
 
-#include <list>
-#include <string>
-#include "core/XMLNameListener.h"
-#include "worldentities/StaticEntity.h"
+#include "core/XMLPort.h"                   //need XMLPort
+#include "worldentities/StaticEntity.h"     //this is a child of StaticEntity
+
 namespace orxonox
-{
- 
+{ 
+    /**
+    @brief
+        Actionpoints are used by ActionpointController and all derived classes.
+        Such classes will execute actions set in Actionpoints.
+
+        In XML file one can pass an array of Actionpoints to a controller. Each
+        Actionpoint can take action type, string and boolean or 
+        action and two booleans as an argument.
+        If action is set to fly, Actionpoint's position is assumed to be the desired
+        location.
+        Example XML code:
+
+        <SpaceShip position="-2000, 1500, -1000" lookat="0,0,0" team=0 name="thisShipName">
+          <templates>
+            <Template link=spaceshipassff />
+          </templates>
+          <controller>
+            <DivisionController team=0 formationMode="WALL">
+              <actionpoints>
+                <Actionpoint position="0,0,0" action="FLY" /> 
+                <Actionpoint position="-1000,750,-500" action="ATTACK" attack="someShipName" />
+                <Actionpoint position="-1000,750,-500" action="PROTECT" protectMe=true />
+                <Actionpoint position="-1000,750,-500" action="PROTECT" protect="otherShipName" /> 
+                <Actionpoint position="-1000,750,-500" action="FIGHTALL" />
+               </actionpoints>
+            </DivisionController>
+          </controller>
+        </SpaceShip>
+        
+        Example with loops:
+
+        <SpaceShip position="-1500, 1500, -1000" lookat="0,0,0" team=0 name="thisShipName">
+          <templates>
+            <Template link=spaceshipassff />
+          </templates>
+          <controller>
+            <DivisionController team=0 formationMode="finger4">
+              <actionpoints>
+                <Actionpoint position="  0,2000,-600" action="FLY" loopStart=true/>
+                <Actionpoint position="  0,2000,-700" action="FLY"  />
+                <Actionpoint position="100,2000,-700" action="FLY" />
+                <Actionpoint position="100,2000,-600" action="FLY" loopEnd=true />
+              </actionpoints>
+            </DivisionController>
+          </controller>
+        </SpaceShip>
+        
+        For more information read descriptions of the methods.
+    */
     class _OrxonoxExport Actionpoint : public StaticEntity
     {
         public:
             Actionpoint(Context* context);
             virtual ~Actionpoint() {}
 
-            //----[XML data]----
-                virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
-                //----[Action data]----
-                    void setActionXML( std::string val);
-                    std::string getActionXML();
-                //----[/Action data]----
-                //----[Protect data]----
-                    void setProtectXML( std::string val);
-                    std::string getProtectXML();
-                //----[/Protect data]----
-                //----[Attack data]----
-                    void setAttackXML( std::string val);
-                    std::string getAttackXML();
-                //----[/Attack data]----
-                //----[ProtectMe data]----
-                    inline void setProtectMeXML(bool c)
-                    {
-                        this->bProtectMe_ = c;
-                    }
-                    inline bool getProtectMeXML ()
-                    {
-                        return this->bProtectMe_;
-                    }
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
 
-                //----[/ProtectMe data]----
+            /** @brief Decides what AI will do. @param val action to execute */
+            void setActionXML(std::string val)
+                { this->actionName_ = getUppercase (val); }
+            std::string getActionXML() const
+                { return this->actionName_; }
 
-            //----[/XML data]----
-            
-                std::string getName()
-                {
-                    if (protectName_ != "")
-                        return protectName_;
-                    else if (attackName_ != "")
-                        return attackName_;
-                    else if (bProtectMe_)
-                        return "reservedKeyword:human";
-                    else
-                        return "";
-                }
-                void setLoopStart(bool value)
-                {
-                    this->bLoopStart_ = value;
-                }
-                void setLoopEnd (bool value)
-                {
-                    this->bLoopEnd_ = value;
-                }
-            //----["Waypoints" data]----
-                void setTargetPosition(const Vector3& target);
-                Vector3 getTargetPosition ();
-            //----[/"Waypoints" data]----
+            /** @brief Makes AI follow an entity. @param val name of entity to protect */
+            void setProtectXML(std::string val)
+                { this->name_ = val; }
+            std::string getProtectXML() const
+                { return this->name_; }
 
-            bool getLoopStart()
-            {
-                return this->bLoopStart_;
-            }
-            bool getLoopEnd()
-            {
-                return this->bLoopEnd_;
-            }
-        private:
-            
-            std::string actionName_;
-            std::string protectName_;
-            std::string attackName_;
+            /** @brief Makes AI attack an entity. @param val name of entity to attack */
+            void setAttackXML(std::string val)
+                { this->name_ = val; }
+            std::string getAttackXML() const
+                { return this->name_; }
 
+            /** @brief Makes AI follow human player. @param c protect Human? */
+            void setProtectMeXML(bool c)
+                { this->bProtectMe_ = c; }
+            bool getProtectMeXML() const
+                { return this->bProtectMe_; }
 
-            bool bLoopStart_;
-            bool bLoopEnd_;
-            bool bProtectMe_;
-            Vector3 targetPosition_;
+            /** @brief Starts a loop of Actionpoints. @param value start loop? */
+            void setLoopStart(bool value)
+                { this->bLoopStart_ = value; }
+            bool getLoopStart() const
+                { return this->bLoopStart_; }
+            /** @brief Ends a loop of Actionpoints. @param value end loop? */
+            void setLoopEnd (bool value)
+                { this->bLoopEnd_ = value; }
+            bool getLoopEnd() const
+                { return this->bLoopEnd_; }
+
+            std::string getName() const;
+
+        private:    
+            std::string actionName_;    //!< can be set to "FLY", "ATTACK",
+                                        //!< "PROTECT", "FIGHT", "FIGHTALL"
+                                        //!< or "NONE".
+
+            std::string name_;          //!< name of the ship that is to be
+                                        //!< attacked or protected.
+
+            bool bLoopStart_;           //!< if true, this and all following Actionpoints
+                                        //!< until the first Actionpoint with bLoopEnd_
+                                        //!< set to true are executed in a loop.
+
+            bool bLoopEnd_;             //!< if true, this is the last element of
+                                        //!< a loop started by loopStart=true argument
+
+            bool bProtectMe_;           //!< if player is to be protected,
+                                        //!< instead of passing name, one has
+                                        //!< to set protectMe to true.
     };
 }
 




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