[Orxonox-commit 6002] r10661 - code/branches/hoverHS15/src/modules/hover
bucyril at orxonox.net
bucyril at orxonox.net
Mon Oct 19 14:53:51 CEST 2015
Author: bucyril
Date: 2015-10-19 14:53:51 +0200 (Mon, 19 Oct 2015)
New Revision: 10661
Modified:
code/branches/hoverHS15/src/modules/hover/HoverShip.cc
code/branches/hoverHS15/src/modules/hover/HoverShip.h
Log:
Removed custom code
M hover/HoverShip.cc
M hover/HoverShip.h
Modified: code/branches/hoverHS15/src/modules/hover/HoverShip.cc
===================================================================
--- code/branches/hoverHS15/src/modules/hover/HoverShip.cc 2015-10-19 12:51:49 UTC (rev 10660)
+++ code/branches/hoverHS15/src/modules/hover/HoverShip.cc 2015-10-19 12:53:51 UTC (rev 10661)
@@ -41,129 +41,22 @@
HoverShip::HoverShip(Context* context) : SpaceShip(context)
{
RegisterObject(HoverShip);
-
- speed = 830;
- isFireing = false;
- damping = 10;
-
- // not sure if has to be zero?
- lastTimeFront = 0;
- lastTimeLeft = 0;
- lastTime = 0;
}
void HoverShip::tick(float dt)
{
- Vector3 pos = getPosition();
-
- //Movement calculation
- lastTimeFront += dt * damping;
- lastTimeLeft += dt * damping;
- lastTime += dt;
-
- velocity.x = interpolate(clamp(lastTimeLeft, 0.0f, 1.0f), desiredVelocity.x, 0.0f);
- velocity.y = interpolate(clamp(lastTimeFront, 0.0f, 1.0f), desiredVelocity.y, 0.0f);
-
- //Execute movement
- if (this->hasLocalController())
- {
- float dist_y = velocity.y * dt;
- //float dist_x = velocity.x * dt;
- if(dist_y + posforeward > -42*3 && dist_y + posforeward < 42*6)
- posforeward += dist_y;
- else
- {
- velocity.y = 0;
- // restart if game ended
-/*
- if (getGame())
- if (getGame()->bEndGame)
- {
- getGame()->start();
- return;
- }*/
- }
-
- pos += Vector3(1000 + velocity.y, 0, velocity.x) * dt;
- }
-
-
- // Camera
- Camera* camera = this->getCamera();
- if (camera != NULL)
- {
- // camera->setPosition(Vector3(-pos.z, -posforeward, 0));
- camera->setOrientation(Vector3::UNIT_Z, Degree(0));
- }
-
-
-
- // bring back on track!
- if(pos.y != 0)
- {
- pos.y = 0;
- }
-
- setPosition(pos);
- setOrientation(Vector3::UNIT_Y, Degree(270));
-
- // Level up!
- if (pos.x > 42000)
- {
- updateLevel();
- setPosition(Vector3(0, 0, pos.z)); // pos - Vector3(30000, 0, 0)
- }
-
SUPER(HoverShip, tick, dt);
}
- void HoverShip::updateLevel()
- {
- lastTime = 0;
- if (getGame())
- getGame()->levelUp();
- }
-
- void HoverShip::moveFrontBack(const Vector2& value)
- {
- //lastTimeFront = 0;
- //desiredVelocity.y = value.y * speed * 42;
-
- }
-
- void HoverShip::moveRightLeft(const Vector2& value)
- {
- lastTimeLeft = 0;
- desiredVelocity.x = value.x * speed;
- }
- void HoverShip::boost(bool bBoost)
- {
- //getGame()->bEndGame = bBoost;
- }
-
- inline bool HoverShip::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
- {
-
- removeHealth(100);
- this->death();
- return false;
- }
-
Hover* HoverShip::getGame()
{
- if (game == NULL)
+ /*if (game == NULL)
{
for (ObjectList<Hover>::iterator it = ObjectList<Hover>::begin(); it != ObjectList<Hover>::end(); ++it)
{
game = *it;
}
}
- return game;
+ return game;*/
}
-
- void HoverShip::death()
- {
- getGame()->costLife();
- SpaceShip::death();
- }
}
Modified: code/branches/hoverHS15/src/modules/hover/HoverShip.h
===================================================================
--- code/branches/hoverHS15/src/modules/hover/HoverShip.h 2015-10-19 12:51:49 UTC (rev 10660)
+++ code/branches/hoverHS15/src/modules/hover/HoverShip.h 2015-10-19 12:53:51 UTC (rev 10661)
@@ -42,52 +42,16 @@
#include "graphics/Camera.h"
#include "Hover.h" // Is necessary for getGame function
-//#include "DodgeRaceCenterPoint.h"
namespace orxonox
{
- class _DodgeRaceExport DodgeRaceShip : public SpaceShip
+ class _HoverExport HoverShip : public SpaceShip
{
public:
- DodgeRaceShip(Context* context);
+ HoverShip(Context* context);
virtual void tick(float dt);
- // overwrite for 2d movement
- virtual void moveFrontBack(const Vector2& value);
- virtual void moveRightLeft(const Vector2& value);
-
- // Starts or stops fireing
- virtual void boost(bool bBoost);
-
- //no rotation!
- virtual void rotateYaw(const Vector2& value){};
- virtual void rotatePitch(const Vector2& value){};
-
- //return to main menu if game has ended.
- virtual void rotateRoll(const Vector2& value){if (getGame()) if (getGame()->bEndGame) getGame()->end();};
-
- virtual void updateLevel();
-
- float speed, damping, posforeward;
- bool isFireing;
-
- protected:
- virtual void death();
-
- private:
- virtual inline bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
- DodgeRace* getGame();
- WeakPtr<DodgeRace> game;
- WeakPtr<WorldEntity> lastEntity;
- Camera* camera;
- float lastTimeFront, lastTimeLeft, lastTime;
- struct Velocity
- {
- float x;
- float y;
- } velocity, desiredVelocity;
-
};
}
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