[Orxonox-commit 6027] r10686 - data/trunk/materials

fvultier at orxonox.net fvultier at orxonox.net
Sat Oct 24 21:54:59 CEST 2015


Author: fvultier
Date: 2015-10-24 21:54:59 +0200 (Sat, 24 Oct 2015)
New Revision: 10686

Modified:
   data/trunk/materials/Orxonox.material
Log:
new icons

Modified: data/trunk/materials/Orxonox.material
===================================================================
--- data/trunk/materials/Orxonox.material	2015-10-24 19:46:36 UTC (rev 10685)
+++ data/trunk/materials/Orxonox.material	2015-10-24 19:54:59 UTC (rev 10686)
@@ -123,6 +123,25 @@
 		}
 	}
 }
+
+material Orxonox/WeaponSystemBackground
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			scene_blend alpha_blend
+			depth_check off
+
+			texture_unit
+			{
+				texture WeaponSystem.png 2d 0 // no mipmapping
+			}
+		}
+	}
+}
+
 material Orxonox/Radar
 {
 	technique
@@ -519,3 +538,345 @@
         }
     }
 }
+
+material Orxonox/WSHUD_Weapon
+{
+    technique
+    {
+        pass
+        {
+            lighting off
+            scene_blend alpha_blend
+            depth_check off
+
+            texture_unit
+            {
+                texture WSHUD_Weapon.png 2d 0 // no mipmapping
+            }
+        }
+    }
+}
+
+material Orxonox/WSHUD_Ready
+{
+    technique
+    {
+        pass
+        {
+            lighting off
+            scene_blend alpha_blend
+            depth_check off
+
+            texture_unit
+            {
+                texture WSHUD_Ready.png 2d 0 // no mipmapping
+            }
+        }
+    }
+}
+
+material Orxonox/WSHUD_Reloading
+{
+    technique
+    {
+        pass
+        {
+            lighting off
+            scene_blend alpha_blend
+            depth_check off
+
+            texture_unit
+            {
+                texture WSHUD_Reloading.png 2d 0 // no mipmapping
+            }
+        }
+    }
+}
+
+material Orxonox/WSHUD_Empty
+{
+    technique
+    {
+        pass
+        {
+            lighting off
+            scene_blend alpha_blend
+            depth_check off
+
+            texture_unit
+            {
+                texture WSHUD_Empty.png 2d 0 // no mipmapping
+            }
+        }
+    }
+}
+
+material Orxonox/WSHUD_MunitionShare
+{
+    technique
+    {
+        pass
+        {
+            lighting off
+            scene_blend alpha_blend
+            depth_check off
+
+            texture_unit
+            {
+                texture WSHUD_MunitionShare.png 2d 0 // no mipmapping
+            }
+        }
+    }
+}
+
+material Orxonox/WSHUD_MunitionSeparate
+{
+    technique
+    {
+        pass
+        {
+            lighting off
+            scene_blend alpha_blend
+            depth_check off
+
+            texture_unit
+            {
+                texture WSHUD_MunitionSeparate.png 2d 0 // no mipmapping
+            }
+        }
+    }
+}
+
+material Orxonox/WSHUD_MunitionStack
+{
+    technique
+    {
+        pass
+        {
+            lighting off
+            scene_blend alpha_blend
+            depth_check off
+
+            texture_unit
+            {
+                texture WSHUD_MunitionStack.png 2d 0 // no mipmapping
+            }
+        }
+    }
+}
+
+material Orxonox/WSHUD_Replenish
+{
+    technique
+    {
+        pass
+        {
+            lighting off
+            scene_blend alpha_blend
+            depth_check off
+
+            texture_unit
+            {
+                texture WSHUD_Replenish.png 2d 0 // no mipmapping
+            }
+        }
+    }
+}
+
+material Orxonox/WSHUD_WM_Unknown
+{
+    technique
+    {
+        pass
+        {
+            lighting off
+            scene_blend alpha_blend
+            depth_check off
+
+            texture_unit
+            {
+                texture WSHUD_WM_Unknown.png 2d 0 // no mipmapping
+            }
+        }
+    }
+}
+
+material Orxonox/WSHUD_WM_HsW01
+{
+    technique
+    {
+        pass
+        {
+            lighting off
+            scene_blend alpha_blend
+            depth_check off
+
+            texture_unit
+            {
+                texture WSHUD_WM_HsW01.png 2d 0 // no mipmapping
+            }
+        }
+    }
+}
+
+material Orxonox/WSHUD_WM_LightningGun
+{
+    technique
+    {
+        pass
+        {
+            lighting off
+            scene_blend alpha_blend
+            depth_check off
+
+            texture_unit
+            {
+                texture WSHUD_WM_LightningGun.png 2d 0 // no mipmapping
+            }
+        }
+    }
+}
+
+material Orxonox/WSHUD_WM_SplitGun
+{
+    technique
+    {
+        pass
+        {
+            lighting off
+            scene_blend alpha_blend
+            depth_check off
+
+            texture_unit
+            {
+                texture WSHUD_WM_SplitGun.png 2d 0 // no mipmapping
+            }
+        }
+    }
+}
+
+material Orxonox/WSHUD_WM_SimpleRocketFire
+{
+    technique
+    {
+        pass
+        {
+            lighting off
+            scene_blend alpha_blend
+            depth_check off
+
+            texture_unit
+            {
+                texture WSHUD_WM_SimpleRocketFire.png 2d 0 // no mipmapping
+            }
+        }
+    }
+}
+
+material Orxonox/WSHUD_WM_RocketFire
+{
+    technique
+    {
+        pass
+        {
+            lighting off
+            scene_blend alpha_blend
+            depth_check off
+
+            texture_unit
+            {
+                texture WSHUD_WM_RocketFire.png 2d 0 // no mipmapping
+            }
+        }
+    }
+}
+
+material Orxonox/WSHUD_WM_IceGun
+{
+    technique
+    {
+        pass
+        {
+            lighting off
+            scene_blend alpha_blend
+            depth_check off
+
+            texture_unit
+            {
+                texture WSHUD_WM_IceGun.png 2d 0 // no mipmapping
+            }
+        }
+    }
+}
+
+material Orxonox/WSHUD_WM_GravityBombFire
+{
+    technique
+    {
+        pass
+        {
+            lighting off
+            scene_blend alpha_blend
+            depth_check off
+
+            texture_unit
+            {
+                texture WSHUD_WM_GravityBombFire.png 2d 0 // no mipmapping
+            }
+        }
+    }
+}
+
+material Orxonox/WSHUD_WM_FusionFire
+{
+    technique
+    {
+        pass
+        {
+            lighting off
+            scene_blend alpha_blend
+            depth_check off
+
+            texture_unit
+            {
+                texture WSHUD_WM_FusionFire.png 2d 0 // no mipmapping
+            }
+        }
+    }
+}
+
+material Orxonox/WSHUD_WM_LaserFire
+{
+    technique
+    {
+        pass
+        {
+            lighting off
+            scene_blend alpha_blend
+            depth_check off
+
+            texture_unit
+            {
+                texture WSHUD_WM_LaserFire.png 2d 0 // no mipmapping
+            }
+        }
+    }
+}
+
+material Orxonox/WSHUD_WM_EnergyDrink
+{
+    technique
+    {
+        pass
+        {
+            lighting off
+            scene_blend alpha_blend
+            depth_check off
+
+            texture_unit
+            {
+                texture WSHUD_WM_EnergyDrink.png 2d 0 // no mipmapping
+            }
+        }
+    }
+}




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