[Orxonox-commit 6027] r10686 - data/trunk/materials
fvultier at orxonox.net
fvultier at orxonox.net
Sat Oct 24 21:54:59 CEST 2015
Author: fvultier
Date: 2015-10-24 21:54:59 +0200 (Sat, 24 Oct 2015)
New Revision: 10686
Modified:
data/trunk/materials/Orxonox.material
Log:
new icons
Modified: data/trunk/materials/Orxonox.material
===================================================================
--- data/trunk/materials/Orxonox.material 2015-10-24 19:46:36 UTC (rev 10685)
+++ data/trunk/materials/Orxonox.material 2015-10-24 19:54:59 UTC (rev 10686)
@@ -123,6 +123,25 @@
}
}
}
+
+material Orxonox/WeaponSystemBackground
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture WeaponSystem.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+
material Orxonox/Radar
{
technique
@@ -519,3 +538,345 @@
}
}
}
+
+material Orxonox/WSHUD_Weapon
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture WSHUD_Weapon.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+
+material Orxonox/WSHUD_Ready
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture WSHUD_Ready.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+
+material Orxonox/WSHUD_Reloading
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture WSHUD_Reloading.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+
+material Orxonox/WSHUD_Empty
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture WSHUD_Empty.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+
+material Orxonox/WSHUD_MunitionShare
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture WSHUD_MunitionShare.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+
+material Orxonox/WSHUD_MunitionSeparate
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture WSHUD_MunitionSeparate.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+
+material Orxonox/WSHUD_MunitionStack
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture WSHUD_MunitionStack.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+
+material Orxonox/WSHUD_Replenish
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture WSHUD_Replenish.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+
+material Orxonox/WSHUD_WM_Unknown
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture WSHUD_WM_Unknown.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+
+material Orxonox/WSHUD_WM_HsW01
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture WSHUD_WM_HsW01.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+
+material Orxonox/WSHUD_WM_LightningGun
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture WSHUD_WM_LightningGun.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+
+material Orxonox/WSHUD_WM_SplitGun
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture WSHUD_WM_SplitGun.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+
+material Orxonox/WSHUD_WM_SimpleRocketFire
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture WSHUD_WM_SimpleRocketFire.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+
+material Orxonox/WSHUD_WM_RocketFire
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture WSHUD_WM_RocketFire.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+
+material Orxonox/WSHUD_WM_IceGun
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture WSHUD_WM_IceGun.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+
+material Orxonox/WSHUD_WM_GravityBombFire
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture WSHUD_WM_GravityBombFire.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+
+material Orxonox/WSHUD_WM_FusionFire
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture WSHUD_WM_FusionFire.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+
+material Orxonox/WSHUD_WM_LaserFire
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture WSHUD_WM_LaserFire.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+
+material Orxonox/WSHUD_WM_EnergyDrink
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture WSHUD_WM_EnergyDrink.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
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