[Orxonox-commit 6528] r11170 - in code/branches/sagerjFS16: data/levels/includes src/modules/weapons/weaponmodes src/orxonox/controllers src/orxonox/weaponsystem src/orxonox/worldentities src/orxonox/worldentities/pawns

sagerj at orxonox.net sagerj at orxonox.net
Thu Apr 21 15:33:49 CEST 2016


Author: sagerj
Date: 2016-04-21 15:33:48 +0200 (Thu, 21 Apr 2016)
New Revision: 11170

Modified:
   code/branches/sagerjFS16/data/levels/includes/weaponSettingsEscort.oxi
   code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.cc
   code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.h
   code/branches/sagerjFS16/src/orxonox/controllers/HumanController.cc
   code/branches/sagerjFS16/src/orxonox/controllers/NewHumanController.cc
   code/branches/sagerjFS16/src/orxonox/weaponsystem/Weapon.cc
   code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.cc
   code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.h
   code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponPack.cc
   code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSet.cc
   code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSystem.cc
   code/branches/sagerjFS16/src/orxonox/worldentities/ControllableEntity.cc
   code/branches/sagerjFS16/src/orxonox/worldentities/pawns/Pawn.cc
Log:
running backup

Modified: code/branches/sagerjFS16/data/levels/includes/weaponSettingsEscort.oxi
===================================================================
--- code/branches/sagerjFS16/data/levels/includes/weaponSettingsEscort.oxi	2016-04-17 18:40:05 UTC (rev 11169)
+++ code/branches/sagerjFS16/data/levels/includes/weaponSettingsEscort.oxi	2016-04-21 13:33:48 UTC (rev 11170)
@@ -1,24 +1,44 @@
     <weaponslots>
-      <WeaponSlot position="-9.2,2,-13" />
+      <WeaponSlot
+        position="-9.2,2,-13"
+      />
+    </weaponslots>
 
-    </weaponslots>
     <weaponsets>
-      <WeaponSet firemode=0 />
-
+      <WeaponSet
+        firemode=0
+      />
     </weaponsets>
+    
     <weaponpacks>
       <WeaponPack>
         <links>
-          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
-
+          <DefaultWeaponmodeLink
+            firemode=0
+            weaponmode=0
+          />
         </links>
         <Weapon>
-          <Discharger mode=0 munitionpershot=1 delay=0     damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam2.mesh" />
+          <Discharger
+            mode=0
+            munitionpershot=1
+            delay=0
+            damage=9.3
+            material="Flares/point_lensflare"
+            muzzleoffset=" 1.6, 1.3, -2.0"
+            projectileMesh="LaserBeam2.mesh"
+          />
         </Weapon>
    
       </WeaponPack>
 
     </weaponpacks>
     <munition>
-      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
+      <LaserMunition
+        initialmagazines=8
+        maxmagazines=8
+        munitionpermagazine=10
+        replenishamount=1
+        replenishinterval=7.5
+      />
     </munition>

Modified: code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.cc
===================================================================
--- code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.cc	2016-04-17 18:40:05 UTC (rev 11169)
+++ code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.cc	2016-04-21 13:33:48 UTC (rev 11170)
@@ -50,24 +50,38 @@
     {
         RegisterObject(Discharger);
 
+        this->reloadTime_ = 0.23f;
+        this->damage_ = 90.01f;
+        this->speed_ = 90.01f;
+        this->charges_ = 0;
+
         this->setMunitionName("LaserMunition");
+        this->setFireSound("sounds/Weapon_LaserFire.ogg");
+        this->setReloadSound("sounds/Reload_LaserFire.ogg", 0.8);
 
         hudImageString_ = "Orxonox/WSHUD_WM_LaserFire";
     }
 
     void Discharger::fire()
     {
-        orxout() << "fire dis " << endl;
+        charges_ += 1;
+        orxout() << "c = " << charges_ << endl;
     }
     
-    bool Discharger::fire(float* reloadTime)
+    void Discharger::release()
     {
-        orxout() << "fire Discharger " << endl;
-        return false;
+        orxout() << "release c = " << charges_ << endl;
+        BillboardProjectile* projectile = new BillboardProjectile(this->getContext());
+
+        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
+        projectile->setOrientation(this->getMuzzleOrientation());
+        projectile->setPosition(this->getMuzzlePosition());
+        projectile->setVelocity(this->getMuzzleDirection() * this->speed_ * charges_);
+
+        projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
+        projectile->setDamage(this->getDamage() * charges_);
+        projectile->setShieldDamage(this->getShieldDamage() * charges_);
+        projectile->setHealthDamage(this->getHealthDamage() * charges_);
+        this->charges_ = 0;
     }
-    bool Discharger::release(float* reloadTime)
-    {
-        orxout() << "release Discharger " << endl;
-        return false;
-    }
-}
+}
\ No newline at end of file

Modified: code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.h
===================================================================
--- code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.h	2016-04-17 18:40:05 UTC (rev 11169)
+++ code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.h	2016-04-21 13:33:48 UTC (rev 11170)
@@ -54,10 +54,11 @@
             virtual ~Discharger() {}
 
             virtual void fire() override;
-            virtual bool fire(float* reloadTime) override;
-            virtual bool release(float* reloadTime) override;
+            virtual void release() override;
 
         private:
+            float speed_; // The speed of the fired projectile.
+            unsigned int charges_; // An indicator of how much you charged up.
     };
 }
 

Modified: code/branches/sagerjFS16/src/orxonox/controllers/HumanController.cc
===================================================================
--- code/branches/sagerjFS16/src/orxonox/controllers/HumanController.cc	2016-04-17 18:40:05 UTC (rev 11169)
+++ code/branches/sagerjFS16/src/orxonox/controllers/HumanController.cc	2016-04-21 13:33:48 UTC (rev 11170)
@@ -158,14 +158,12 @@
 
     void HumanController::fire(unsigned int firemode)
     {
-        orxout() << "fire hc " << firemode << endl;
         if (HumanController::localController_s)
             HumanController::localController_s->doFire(firemode);
     }
 
     void HumanController::doFire(unsigned int firemode)
     {
-        orxout() << "do fire hc " << firemode << endl;
         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_)
         {
             HumanController::localController_s->controllableEntity_->fire(firemode);
@@ -179,14 +177,12 @@
 
     void HumanController::release(unsigned int firemode)
     {
-        orxout() << "release hc " << firemode << endl;
         if (HumanController::localController_s)
             HumanController::localController_s->doRelease(firemode);
     }
 
     void HumanController::doRelease(unsigned int firemode)
     {
-        orxout() << "do release hc " << firemode << endl;
         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_)
         {
             HumanController::localController_s->controllableEntity_->release(firemode);

Modified: code/branches/sagerjFS16/src/orxonox/controllers/NewHumanController.cc
===================================================================
--- code/branches/sagerjFS16/src/orxonox/controllers/NewHumanController.cc	2016-04-17 18:40:05 UTC (rev 11169)
+++ code/branches/sagerjFS16/src/orxonox/controllers/NewHumanController.cc	2016-04-21 13:33:48 UTC (rev 11170)
@@ -284,21 +284,18 @@
 
         if (firemode == 1 && this->controlMode_ == 1)
         {
-            orxout() << "do fire nhc if " << firemode << endl;
             //unlocked steering, steer on right mouse click
             HumanController::yaw(Vector2(this->currentYaw_, 0));
             HumanController::pitch(Vector2(this->currentPitch_, 0));
         }
         else
         {
-            orxout() << "do fire nhc else " << firemode << endl;
             HumanController::doFire(firemode); //call for formationflight
         }
     }
 
     void NewHumanController::doRelease(unsigned int firemode)
     {
-        orxout() << "do release nhc" << firemode << endl;
         if (!this->controllableEntity_)
             return;
 

Modified: code/branches/sagerjFS16/src/orxonox/weaponsystem/Weapon.cc
===================================================================
--- code/branches/sagerjFS16/src/orxonox/weaponsystem/Weapon.cc	2016-04-17 18:40:05 UTC (rev 11169)
+++ code/branches/sagerjFS16/src/orxonox/weaponsystem/Weapon.cc	2016-04-21 13:33:48 UTC (rev 11170)
@@ -113,7 +113,8 @@
         //
         // Note: The reloading of each WeaponMode is internally handled by each A, B and C.
         //       The reloading of the weapon is only performed to avoid firing with different modes at the same time.
-        orxout() << "fire weapon " << mode << endl;
+   
+   
         if (this->bReloading_ && this->reloadingWeaponmode_ != mode)
             return;
 
@@ -136,7 +137,6 @@
 
     void Weapon::release(unsigned int mode)
     {
-        orxout() << "release weapon " << mode << endl;
         if (this->bReloading_ && this->reloadingWeaponmode_ != mode)
             return;
 

Modified: code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.cc
===================================================================
--- code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.cc	2016-04-17 18:40:05 UTC (rev 11169)
+++ code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.cc	2016-04-21 13:33:48 UTC (rev 11170)
@@ -120,7 +120,6 @@
     bool WeaponMode::fire(float* reloadTime)
     {
         (*reloadTime) = this->reloadTime_;
-        orxout() << "fire wm " << reloadTime << endl;
         // Fireing is only possible if this weapon mode is not reloading and there is enough munition
         if (!this->bReloading_ && this->munition_ && this->munition_->takeMunition(this->munitionPerShot_, this))
         {
@@ -170,7 +169,7 @@
 
     bool WeaponMode::release(float* reloadTime)
     {
-        orxout() << "release wm " << reloadTime << endl;
+        this->release();
         return false;
     }
 

Modified: code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.h
===================================================================
--- code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.h	2016-04-17 18:40:05 UTC (rev 11169)
+++ code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.h	2016-04-21 13:33:48 UTC (rev 11170)
@@ -164,6 +164,7 @@
             void playReloadSound();
 
             virtual void fire() = 0;
+            virtual void release() {};
 
             unsigned int initialMunition_;
             unsigned int initialMagazines_;

Modified: code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponPack.cc
===================================================================
--- code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponPack.cc	2016-04-17 18:40:05 UTC (rev 11169)
+++ code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponPack.cc	2016-04-21 13:33:48 UTC (rev 11170)
@@ -75,14 +75,12 @@
     */
     void WeaponPack::fire(unsigned int weaponmode)
     {
-        orxout() << "fire wp " << weaponmode << endl;
         for (Weapon* weapon : this->weapons_)
             weapon->fire(weaponmode);
     }
 
     void WeaponPack::release(unsigned int weaponmode)
     {
-        orxout() << "release wp " << weaponmode << endl;
         for (Weapon* weapon : this->weapons_)
             weapon->release(weaponmode);
     }

Modified: code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSet.cc
===================================================================
--- code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSet.cc	2016-04-17 18:40:05 UTC (rev 11169)
+++ code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSet.cc	2016-04-21 13:33:48 UTC (rev 11170)
@@ -62,7 +62,6 @@
     void WeaponSet::fire()
     {
         // Fire all WeaponPacks with their defined weaponmode
-        orxout() << "fire wset " << endl;
         for (const auto& mapEntry : this->weaponpacks_)
             if (mapEntry.second != WeaponSystem::WEAPON_MODE_UNASSIGNED)
                 mapEntry.first->fire(mapEntry.second);
@@ -71,7 +70,6 @@
     void WeaponSet::release()
     {
         // Fire all WeaponPacks with their defined weaponmode
-        orxout() << "release wset " << endl;
         for (const auto& mapEntry : this->weaponpacks_)
             if (mapEntry.second != WeaponSystem::WEAPON_MODE_UNASSIGNED)
                 mapEntry.first->release(mapEntry.second);

Modified: code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSystem.cc
===================================================================
--- code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSystem.cc	2016-04-17 18:40:05 UTC (rev 11169)
+++ code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSystem.cc	2016-04-21 13:33:48 UTC (rev 11170)
@@ -288,7 +288,6 @@
     */
     void WeaponSystem::fire(unsigned int firemode)
     {
-        orxout() << "fire wsys " << firemode << endl;
         std::map<unsigned int, WeaponSet *>::iterator it = this->weaponSets_.find(firemode);
         if (it != this->weaponSets_.end() && it->second)
             it->second->fire();
@@ -296,7 +295,6 @@
 
     void WeaponSystem::release(unsigned int firemode)
     {
-        orxout() << "release wsys " << firemode << endl;
         std::map<unsigned int, WeaponSet *>::iterator it = this->weaponSets_.find(firemode);
         if (it != this->weaponSets_.end() && it->second)
             it->second->release();

Modified: code/branches/sagerjFS16/src/orxonox/worldentities/ControllableEntity.cc
===================================================================
--- code/branches/sagerjFS16/src/orxonox/worldentities/ControllableEntity.cc	2016-04-17 18:40:05 UTC (rev 11169)
+++ code/branches/sagerjFS16/src/orxonox/worldentities/ControllableEntity.cc	2016-04-21 13:33:48 UTC (rev 11170)
@@ -302,12 +302,10 @@
     {
         if(GameMode::isMaster())
         {
-            orxout() << "fire ce if " << firemode << endl;
             this->fired(firemode);
         }
         else
         {
-            orxout() << "fire ce else " << firemode << endl;
             callMemberNetworkFunction(&ControllableEntity::fire, this->getObjectID(), 0, firemode);
         }
     }
@@ -316,12 +314,10 @@
     {
         if(GameMode::isMaster())
         {
-            orxout() << "release ce if " << firemode << endl;
             this->released(firemode);
         }
         else
         {
-            orxout() << "release ce else " << firemode << endl;
             callMemberNetworkFunction(&ControllableEntity::fire, this->getObjectID(), 0, firemode);
         }
     }

Modified: code/branches/sagerjFS16/src/orxonox/worldentities/pawns/Pawn.cc
===================================================================
--- code/branches/sagerjFS16/src/orxonox/worldentities/pawns/Pawn.cc	2016-04-17 18:40:05 UTC (rev 11169)
+++ code/branches/sagerjFS16/src/orxonox/worldentities/pawns/Pawn.cc	2016-04-21 13:33:48 UTC (rev 11170)
@@ -429,14 +429,12 @@
 
     void Pawn::fired(unsigned int firemode)
     {
-        orxout() << "fired pawn " << firemode << endl;
         if (this->weaponSystem_)
             this->weaponSystem_->fire(firemode);
     }
 
     void Pawn::released(unsigned int firemode)
     {
-        orxout() << "released pawn " << firemode << endl;
         if (this->weaponSystem_)
             this->weaponSystem_->release(firemode);
     }




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