[Orxonox-commit 6690] r11320 - in code/branches/BigShip_HS16/data/levels: . templates

pschefer at orxonox.net pschefer at orxonox.net
Mon Dec 5 16:07:36 CET 2016


Author: pschefer
Date: 2016-12-05 16:07:35 +0100 (Mon, 05 Dec 2016)
New Revision: 11320

Modified:
   code/branches/BigShip_HS16/data/levels/HeavyCruiser.oxw
   code/branches/BigShip_HS16/data/levels/emptyLevel.oxw
   code/branches/BigShip_HS16/data/levels/endurancetestlevel.oxw
   code/branches/BigShip_HS16/data/levels/templates/endurancetest_template.oxt
Log:
added explosion effects, polished textures, fixed bugs

Modified: code/branches/BigShip_HS16/data/levels/HeavyCruiser.oxw
===================================================================
--- code/branches/BigShip_HS16/data/levels/HeavyCruiser.oxw	2016-12-05 14:59:58 UTC (rev 11319)
+++ code/branches/BigShip_HS16/data/levels/HeavyCruiser.oxw	2016-12-05 15:07:35 UTC (rev 11320)
@@ -33,7 +33,7 @@
   >
 
 <!-- HeavyCruiser and all its parts in one static entity -->
-    <StaticEntity position="-300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 >
+    <!--StaticEntity position="-300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 >
     <attached>
             <Model mesh="HeavyCruiser_body.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
             <Model mesh="HeavyCruiser_frontR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
@@ -45,19 +45,18 @@
             <Model mesh="HeavyCruiser_sidearmR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
             <Model mesh="HeavyCruiser_sidearmRfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
             
-            <!-- bay1 lights -->
             <BlinkingBillboard position="75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
             <BlinkingBillboard position="-75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
             <BlinkingBillboard position="74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 />
             <BlinkingBillboard position="-74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 />
             <BlinkingBillboard position="73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
             <BlinkingBillboard position="-73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
-            <!-- front position lights -->
+
             <BlinkingBillboard position="67,-5,-240" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
             <BlinkingBillboard position="-67,-5,-240" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
             <BlinkingBillboard position="72,51,-380" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
             <BlinkingBillboard position="-72,51,-380" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
-            <!-- rear position lights -->
+
             <BlinkingBillboard position="95,-15,483" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
             <BlinkingBillboard position="-95,-15,483" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
             <BlinkingBillboard position="74,103,524" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
@@ -292,18 +291,11 @@
         <BoxCollisionShape position="0,18,91" halfExtents="23,12,1" info="HOOKBOX, wide"/>
         <BoxCollisionShape position="0,18,69" halfExtents="23,12,1" info="HOOKBOX, wide"/>
         <BoxCollisionShape position="0,18,47" halfExtents="23,12,1" info="HOOKBOX, wide"/>
-        
-<!--         <BoxCollisionShape position="-11,18,102" halfExtents="10,10,10" info="HOOK, sidearmL"/>
-        <BoxCollisionShape position="11,18,102" halfExtents="10,10,10" info="HOOK, sidearmR"/>
-        <BoxCollisionShape position="-11,18,80" halfExtents="10,10,10" info="HOOK, partL"/>
-        <BoxCollisionShape position="11,18,80" halfExtents="10,10,10" info="HOOK, partR"/>
-        <BoxCollisionShape position="-11,18,58" halfExtents="10,10,10" info="HOOK, frontL"/>
-        <BoxCollisionShape position="11,18,58" halfExtents="10,10,10" info="HOOK, frontR"/>-->
     </collisionShapes>
-    </StaticEntity>
+    </StaticEntity-->
 
     <!-- Width/Height/Lenght--><!-- B=back F=front C=center-->
-    <StaticEntity position="300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 >
+    <!--StaticEntity position="300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 >
     <attached>
         <Model position="80,33,-320" mesh="cube.mesh" scale3D="7,11,54" info="frontR"/>
         <Model position="79,31,-399" mesh="cube.mesh" scale3D="3,6,26" info="frontR"/>
@@ -358,9 +350,7 @@
         <Model position="153,60,-65" roll="-15" mesh="cube.mesh" scale3D="4,3,4" info="sidearmRfront, top"/>
         <Model position="153,59,-41" roll="-15" mesh="cube.mesh" scale3D="8,2,11" info="sidearmRfront, top"/>
 
-        <!--<Model position="145,21,50" mesh="cube.mesh" scale3D="10,10,20" info="sidearmRfront, HOOK"/>-->
 
-
         <Model position="-109,47,87" mesh="cube.mesh" scale3D="29,8,26" info="sidearmL, upper connection"/>
         <Model position="-99,-1,79" roll="15" mesh="cube.mesh" scale3D="40,4,9" info="sidearmL, lower connection"/>
         <Model position="-151,47,115" roll="15" mesh="cube.mesh" scale3D="16,2,105" info="sidearmL, frontTop"/>
@@ -398,9 +388,7 @@
         <Model position="-153,60,-65" roll="15" mesh="cube.mesh" scale3D="4,3,4" info="sidearmLfront, top"/>
         <Model position="-153,59,-41" roll="15" mesh="cube.mesh" scale3D="8,2,11" info="sidearmLfront, top"/>
 
-        <!--<Model position="-145,21,50" mesh="cube.mesh" scale3D="10,10,20" info="sidearmLfront, HOOK"/>-->
 
-
         <Model position="60,35,-310" mesh="cube.mesh" scale3D="13,28,60" info="body, bay1, Rwall"/>
         <Model position="-60,35,-310" mesh="cube.mesh" scale3D="13,28,60" info="body, bay1, Lwall"/>
         <Model position="0,56,-310" mesh="cube.mesh" scale3D="65,6,60" info="body, bay1, Twall"/>
@@ -543,7 +531,7 @@
     </attached>
     <collisionShapes>
     </collisionShapes>
-    </StaticEntity>
+    </StaticEntity-->
 
 
 
@@ -737,7 +725,7 @@
         </collisionShapes>
     </Pawn>
 
-    <Pawn team=1 health=300 initialhealth=300 maxhealth=300 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmL radarname = "HIDDEN" >
+    <!--Pawn team=1 health=300 initialhealth=300 maxhealth=300 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmL radarname = "HIDDEN" >
 
         <explosion>
             <ExplosionPart offset="-140,0,115" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
@@ -751,15 +739,12 @@
         <collisionShapes>
             <BoxCollisionShape position="-11,18,102" halfExtents="10,10,10" info="HOOK, sidearmL"/>
             
-            <!-- <BoxCollisionShape position="-109,47,87" halfExtents="29,8,26" info="sidearmL, upper connection"/>
-            <BoxCollisionShape position="-99,-1,79" roll="15" halfExtents="40,4,9" info="sidearmL, lower connection"/>-->
             <BoxCollisionShape position="-151,47,115" roll="15" halfExtents="16,2,105" info="sidearmL, frontTop"/>
             <BoxCollisionShape position="-136,-7,115" roll="15" halfExtents="16,2,105" info="sidearmL, frontBottom"/>
             <BoxCollisionShape position="-127,26,115" roll="15" halfExtents="2,28,105" info="sidearmL, frontInner"/>
             <BoxCollisionShape position="-161,16,115" roll="15" halfExtents="2,28,105" info="sidearmL, frontOuter"/>
             <BoxCollisionShape position="-145,21,12" roll="15" halfExtents="16,28,2" info="sidearmL, front"/>
             <BoxCollisionShape position="-140,12,261" roll="15" halfExtents="22,41,43" info="sidearmL, back"/>
-            <!--<BoxCollisionShape position="-145,25,5" roll="15" halfExtents="10,18,5" info="sidearmL, front break"/>-->
             <BoxCollisionShape position="-133,-13,29" roll="15" halfExtents="12,6,17" info="sidearmL, bottom cylinder"/>
             <BoxCollisionShape position="-165,-4,31" roll="15" halfExtents="7,21,13" info="sidearmL, box"/>
             <BoxCollisionShape position="-153,59,96" roll="15" halfExtents="6,7,60" info="sidearmL, upper beam"/>
@@ -815,16 +800,12 @@
         </attached>
         <collisionShapes>
             <BoxCollisionShape position="11,18,102" halfExtents="10,10,10" info="HOOK, sidearmR"/>
-
-        <!--<BoxCollisionShape position="109,47,87" halfExtents="29,8,26" info="sidearmR, upper connection"/>
-            <BoxCollisionShape position="99,-1,79" roll="-15" halfExtents="40,4,9" info="sidearmR, lower connection"/>-->
             <BoxCollisionShape position="151,47,115" roll="-15" halfExtents="16,2,105" info="sidearmR, frontTop"/>
             <BoxCollisionShape position="136,-7,115" roll="-15" halfExtents="16,2,105" info="sidearmR, frontBottom"/>
             <BoxCollisionShape position="127,26,115" roll="-15" halfExtents="2,28,105" info="sidearmR, frontInner"/>
             <BoxCollisionShape position="161,16,115" roll="-15" halfExtents="2,28,105" info="sidearmR, frontOuter"/>
             <BoxCollisionShape position="145,21,12" roll="-15" halfExtents="16,28,2" info="sidearmR, front"/>
             <BoxCollisionShape position="140,12,261" roll="-15" halfExtents="22,41,43" info="sidearmR, back"/>
-            <!--<BoxCollisionShape position="145,25,5" roll="-15" halfExtents="10,18,5" info="sidearmR, front break"/>-->
             <BoxCollisionShape position="133,-13,29" roll="-15" halfExtents="12,6,17" info="sidearmR, bottom cylinder"/>
             <BoxCollisionShape position="165,-4,31" roll="-15" halfExtents="7,21,13" info="sidearmR, box"/>
             <BoxCollisionShape position="153,59,96" roll="-15" halfExtents="6,7,60" info="sidearmR, upper beam"/>
@@ -929,7 +910,7 @@
             <BoxCollisionShape position="94,33,-179" halfExtents="11,13,45" info="partR"/>
             <BoxCollisionShape position="96,33,-230" halfExtents="13,17,22" info="partR"/>
         </collisionShapes>
-    </Pawn>
+    </Pawn-->
     
 
     
@@ -937,27 +918,6 @@
 
     <SpawnPoint team=0 position="0,0,0" lookat="0,0,-100" spawnclass=SpaceShip pawndesign=HeavyCruiserBody />
     
-    <?lua
-	--[[
-	    With this lua script, the sub-parts of HeavyCruiser can easily be inserted into a level.
-	    Available functions are:
-	      To place all subparts:
-	         placeAllSubParts(team, posX, posY, posZ, dirX, dirY, dirZ)
-	      To place individual parts:
-	         placeFrontL(...)   Use the same arguments as in placeAllSubParts
-	         placeFrontR(...)
-	         placePartL(...)
-	         placePartR(...)
-	         placeSidearmL(...)
-	         placeSidearmLfront(...)
-	         placeSidearmR(...)
-	         placeSidearmRfront(...)
-	]]--
-
-        dofile("includes/HeavyCruiserParts.lua")
-        placeAllSubParts(0, 0,0,0, 0,0,0)
-    ?>
-    
     <!-- <SpawnPoint team=0 position="0,-200,0" lookat="0,-200,-100" spawnclass=SpaceShip pawndesign=HeavyCruiser /> -->
     <!-- <SpawnPoint team=0 position="0,-100,0" lookat="0,-100,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> -->
 

Modified: code/branches/BigShip_HS16/data/levels/emptyLevel.oxw
===================================================================
--- code/branches/BigShip_HS16/data/levels/emptyLevel.oxw	2016-12-05 14:59:58 UTC (rev 11319)
+++ code/branches/BigShip_HS16/data/levels/emptyLevel.oxw	2016-12-05 15:07:35 UTC (rev 11320)
@@ -31,9 +31,9 @@
     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
     <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
 
-    <ModularSpaceShip position="0,-1000,-200" health="2000" maxhealth="4000" initialhealth="2000">
+    <ModularSpaceShip velocity= "20,0,0" position="0,0,200" lookat= "0,0,0" health="350" maxhealth="400" initialhealth="350">
       <templates>
-        <Template link=HeavyCruiser />
+        <Template link=endurance />
       </templates>
     </ModularSpaceShip>
     

Modified: code/branches/BigShip_HS16/data/levels/endurancetestlevel.oxw
===================================================================
--- code/branches/BigShip_HS16/data/levels/endurancetestlevel.oxw	2016-12-05 14:59:58 UTC (rev 11319)
+++ code/branches/BigShip_HS16/data/levels/endurancetestlevel.oxw	2016-12-05 15:07:35 UTC (rev 11320)
@@ -1,6 +1,6 @@
 <LevelInfo
  name = "Endurance1"
- description = "A level with absolutely nothing in it."
+ description = "Endurance test level"
  tags = "test"
  screenshot = "emptylevel.png"
 />
@@ -13,7 +13,8 @@
 
 <?lua
   include("templates/spaceshipEscort.oxt")
-  include("templates/endurancetest_template.oxt")
+  //include("templates/endurancetest_template.oxt")
+  
 ?>
 
 <Level>
@@ -30,11 +31,11 @@
     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
     <SpawnPoint team=0 position="-200,0,0" lookat="-100,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
 
-    <ModularSpaceShip position="0,0,0" velocity ="0,0,0">
+    <!--ModularSpaceship position="0,0,0" velocity="0,0,0" >
       <templates>
         <Template link=endurance/>
       </templates>
-    </ModularSpaceShip>
+    </ModularSpaceship-->
 
     
   </Scene>

Modified: code/branches/BigShip_HS16/data/levels/templates/endurancetest_template.oxt
===================================================================
--- code/branches/BigShip_HS16/data/levels/templates/endurancetest_template.oxt	2016-12-05 14:59:58 UTC (rev 11319)
+++ code/branches/BigShip_HS16/data/levels/templates/endurancetest_template.oxt	2016-12-05 15:07:35 UTC (rev 11320)
@@ -14,127 +14,127 @@
 	
 	
 	rotationaxis = "1,0,0" 
-	explosionchunks = 12 
 	
-   	rotationrate = "0"
+	
+   	rotationrate = "5"
    	>
 	
    	<!-- destructible parts -->
 
    	<parts>
 
-   		<ShipPart name = "tunnelsystem" initialhealth="20" maxhealth="20" damageabsorption="0.9" explosionposition="0,0,0">
+   		<ShipPart name = "tunnelsystem" initialhealth="500" maxhealth="500" damageabsorption="0.5" explosionposition="0,0,0">
             <destructionevents>
                 <PartDestructionEvent targetType="ship"  operation="destroy" />
-                <PartDestructionEvent targetType="part" targetName ="mistery1"   operation="destroy" />
+                <!--PartDestructionEvent targetType="part" targetName ="mistery1"   operation="destroy" />
                 <PartDestructionEvent targetType="part" targetName ="mistery2"   operation="destroy" />
                 <PartDestructionEvent targetType="part" targetName ="EnduranceSmallShip1"   operation="destroy"  />
-                <PartDestructionEvent targetType="part" targetName ="EnduranceSmallShip2"   operation="destroy"  />
+                <PartDestructionEvent targetType="part" targetName ="EnduranceSmallShip2"   operation="destroy"  /-->
 
 
 
             </destructionevents>
         </ShipPart>
 
-        <ShipPart name = "mistery1" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
+        <ShipPart name = "mistery1" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
             <destructionevents>
                 <PartDestructionEvent targetType="ship"  operation="destroy" />
             </destructionevents>
         </ShipPart>
 
-        <ShipPart name = "mistery2" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
+        <ShipPart name = "mistery2" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
             <destructionevents>
                 <PartDestructionEvent targetType="ship"  operation="destroy" />
             </destructionevents>
         </ShipPart>
 
 
-   		<ShipPart name = "EnduranceSmallShip1" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
+   		<ShipPart name = "EnduranceSmallShip1" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
             <destructionevents>
                 <PartDestructionEvent targetType="ship"  operation="destroy" />
             </destructionevents>
         </ShipPart>
 
-        <ShipPart name = "EnduranceSmallShip2" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
+        <ShipPart name = "EnduranceSmallShip2" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
             <destructionevents>
                 <PartDestructionEvent targetType="ship"  operation="destroy" />
             </destructionevents>
         </ShipPart>
 
 
-        <ShipPart name = "ct12" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
+        <ShipPart name = "ct12" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
             <destructionevents>
                 <PartDestructionEvent targetType="ship"  operation="destroy" />
             </destructionevents>
         </ShipPart>
 
-         <ShipPart name = "ct11" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
+         <ShipPart name = "ct11" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
             <destructionevents>
                 <PartDestructionEvent targetType="ship"  operation="destroy" />
             </destructionevents>
         </ShipPart>
 
-        <ShipPart name = "ct10" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
+        <ShipPart name = "ct10" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
             <destructionevents>
                 <PartDestructionEvent targetType="ship"  operation="destroy" />
             </destructionevents>
         </ShipPart>
 
-        <ShipPart name = "ct9" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
+        <ShipPart name = "ct9" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
             <destructionevents>
                 <PartDestructionEvent targetType="ship"  operation="destroy" />
             </destructionevents>
         </ShipPart>
 
-        <ShipPart name = "ct8" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
+        <ShipPart name = "ct8" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
             <destructionevents>
                 <PartDestructionEvent targetType="ship"  operation="destroy" />
             </destructionevents>
         </ShipPart>
 
-        <ShipPart name = "ct7" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
+        <ShipPart name = "ct7" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
             <destructionevents>
                 <PartDestructionEvent targetType="ship"  operation="destroy" />
             </destructionevents>
         </ShipPart>
 
-        <ShipPart name = "ct6" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
+        <ShipPart name = "ct6" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
             <destructionevents>
                 <PartDestructionEvent targetType="ship"  operation="destroy" />
             </destructionevents>
         </ShipPart>
 
-        <ShipPart name = "ct5" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
+        <ShipPart name = "ct5" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
             <destructionevents>
                 <PartDestructionEvent targetType="ship"  operation="destroy" />
             </destructionevents>
         </ShipPart>
 
-        <ShipPart name = "ct4" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
+        <ShipPart name = "ct4" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
             <destructionevents>
                 <PartDestructionEvent targetType="ship"  operation="destroy" />
             </destructionevents>
         </ShipPart>
 
-        <ShipPart name = "ct3" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
+        <ShipPart name = "ct3" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
             <destructionevents>
                 <PartDestructionEvent targetType="ship"  operation="destroy" />
             </destructionevents>
         </ShipPart>
 
-        <ShipPart name = "ct2" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
+        <ShipPart name = "ct2" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
             <destructionevents>
                 <PartDestructionEvent targetType="ship"  operation="destroy" />
             </destructionevents>
         </ShipPart>
 
-        <ShipPart name = "ct1" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
+        <ShipPart name = "ct1" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
             <destructionevents>
                 <PartDestructionEvent targetType="ship"  operation="destroy" />
             </destructionevents>
         </ShipPart>
 
-    	<ShipPart name = "part1" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
+    	<ShipPart name = "part1" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
             <destructionevents>
                 <PartDestructionEvent targetType="ship"  operation="destroy" />
                 <PartDestructionEvent targetType="part" targetName ="ct12"   operation="destroy" />
@@ -150,7 +150,7 @@
             </destructionevents>
         </ShipPart>
 
-        <ShipPart name = "part3" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
+        <ShipPart name = "part3" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
             <destructionevents>
                 <PartDestructionEvent targetType="ship"  operation="destroy" />
                 <PartDestructionEvent targetType="part" targetName ="ct10"   operation="destroy" />
@@ -158,7 +158,7 @@
             </destructionevents>
         </ShipPart>
 
-        <ShipPart name = "part4" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
+        <ShipPart name = "part4" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
             <destructionevents>
                 <PartDestructionEvent targetType="ship"  operation="destroy" />
                 <PartDestructionEvent targetType="part" targetName ="ct9"   operation="destroy" />
@@ -166,22 +166,18 @@
             </destructionevents>
         </ShipPart>
 
-        <ShipPart name = "part5" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
+        <ShipPart name = "part5" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
             <destructionevents>
                 <PartDestructionEvent targetType="ship"  operation="destroy" />
                 <PartDestructionEvent targetType="part" targetName ="ct8"   operation="destroy" />
                 <PartDestructionEvent targetType="part" targetName ="ct7"   operation="destroy" />
-                <PartDestructionEvent targetType="part" targetName ="mistery1"   operation="destroy" />
-                <PartDestructionEvent targetType="part" targetName ="mistery2"   operation="destroy" />
-                <PartDestructionEvent targetType="part" targetName ="EnduranceSmallShip1"   operation="destroy"  />
-                <PartDestructionEvent targetType="part" targetName ="EnduranceSmallShip2"   operation="destroy"  />
-                <PartDestructionEvent targetType="part" targetName ="tunnelsystem"   operation="destroy"  />
+                
 
 
             </destructionevents>
         </ShipPart>
 
-        <ShipPart name = "part6" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
+        <ShipPart name = "part6" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
             <destructionevents>
                 <PartDestructionEvent targetType="ship"  operation="destroy" />
                 <PartDestructionEvent targetType="part" targetName ="ct7"   operation="destroy" />
@@ -189,7 +185,7 @@
             </destructionevents>
         </ShipPart>
 
-        <ShipPart name = "part7" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
+        <ShipPart name = "part7" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
             <destructionevents>
                 <PartDestructionEvent targetType="ship"  operation="destroy" />
                 <PartDestructionEvent targetType="part" targetName ="ct6"   operation="destroy" />
@@ -197,7 +193,7 @@
             </destructionevents>
         </ShipPart>
 
-        <ShipPart name = "part8" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
+        <ShipPart name = "part8" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
             <destructionevents>
                 <PartDestructionEvent targetType="ship"  operation="destroy" />
                 <PartDestructionEvent targetType="part" targetName ="ct5"   operation="destroy" />
@@ -205,7 +201,7 @@
             </destructionevents>
         </ShipPart>
 
-        <ShipPart name = "part9" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
+        <ShipPart name = "part9" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
             <destructionevents>
                 <PartDestructionEvent targetType="ship"  operation="destroy" />
                 <PartDestructionEvent targetType="part" targetName ="ct4"   operation="destroy" />
@@ -213,7 +209,7 @@
             </destructionevents>
         </ShipPart>
 
-        <ShipPart name = "part10" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
+        <ShipPart name = "part10" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
             <destructionevents>
                 <PartDestructionEvent targetType="ship"  operation="destroy" />
                 <PartDestructionEvent targetType="part" targetName ="ct3"   operation="destroy" />
@@ -221,7 +217,7 @@
             </destructionevents>
         </ShipPart>
 
-        <ShipPart name = "part11" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
+        <ShipPart name = "part11" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
             <destructionevents>
                 <PartDestructionEvent targetType="ship"  operation="destroy" />
                 <PartDestructionEvent targetType="part" targetName ="ct2"   operation="destroy" />
@@ -229,7 +225,7 @@
             </destructionevents>
         </ShipPart>
 
-        <ShipPart name = "part12" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
+        <ShipPart name = "part12" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
             <destructionevents>
                 <PartDestructionEvent targetType="ship"  operation="destroy" />
                 <PartDestructionEvent targetType="part" targetName ="ct1"   operation="destroy" />
@@ -241,15 +237,58 @@
 
 
     <explosion >
-      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+
+
+      <ExplosionPart scale = 10 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
       <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
       <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+      <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+      <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+      <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+      <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+
+
+
+
+      <ExplosionPart scale = 10 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart scale = 10 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart scale = 10 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart scale = 10 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart scale = 10 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart scale = 10 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart scale = 10 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart scale = 10 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart scale = 10 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart scale = 10 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart scale = 10 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart scale = 10 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart offset="20,13,-15" delay=1.5 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+      <ExplosionPart offset="30,13,-15" delay=1.5 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+      <ExplosionPart offset="20,13,-15" delay=1.5 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+      <ExplosionPart offset="-20,-13,-15" delay=2 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+      <ExplosionPart offset="-20,-13,-15" delay=2 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+      <ExplosionPart offset="-20,-13,-15" delay=2 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
     </explosion>
 
 
     <attached>
+
+        <Model  mesh="Endurance_Tunnelsystem.mesh" scale="66" lookat="0,0,0" pitch="-30" yaw="0" roll="90" />
+
+
 		<!-- coordinates (0,0,0) element 0-->
-
+        
 		<!-- Small-Ship 1/2 -->
 
 		<StaticEntity  name = "EnduranceSmallShip1" collisionType=static position ="21,14.4,-9.6"  pitch="60" yaw="0" roll="90" >
@@ -334,8 +373,8 @@
 
 			<collisionShapes>
 
-			<BoxCollisionShape position ="0,0,45" halfExtents="25,32,8" />
-			<BoxCollisionShape position ="0,30,45" halfExtents="25,8,8" />
+			<BoxCollisionShape position ="0,0,-28" halfExtents="25,32,8" />
+			<BoxCollisionShape position ="0,-30,-28" halfExtents="25,8,8" />
 
 			</collisionShapes>
 
@@ -350,8 +389,8 @@
 
 			<collisionShapes>
 
-			<BoxCollisionShape  position ="0,0,45" halfExtents="25,32,8" />
-			<BoxCollisionShape position ="0,30,45" halfExtents="25,8,8" />
+			<BoxCollisionShape position ="0,0,-28" halfExtents="25,32,8" />
+			<BoxCollisionShape position ="0,-30,-28" halfExtents="25,8,8" />
 
 			</collisionShapes>
 
@@ -363,7 +402,7 @@
 
 			<attached>
 				<Model  mesh="Endurance_MainEngine.mesh" scale="5" />
-				<Model position="0,0,0" mesh="Coordinates.mesh" scale="20"/>
+				
 		
 				<ParticleEmitter scale=5  position= "0,-5,28" source="Orxonox/thruster2" lifetime=2.0 loop=1 startdelay=0.0 />
 
@@ -510,7 +549,6 @@
 			<attached>
 				<Model  mesh="Endurance_Habitat.mesh" scale="5" />
 
-				<Model position="0,0,0" mesh="Coordinates.mesh" scale="20"/>
 			</attached>
 
 			<collisionShapes>




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